@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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  296. package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
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  330. package/skills/progress_bar.aicomponent/manifest.json +25 -0
  331. package/skills/progress_bar.aicomponent/ref/ProgressDisplay.ts +140 -0
  332. package/skills/references/xplatform.schema.json5 +31 -0
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  370. package/skills/sniper_shot.aigameplay/ref/pgs-schema.json +211 -0
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  374. package/skills/solitaire.aigameplay/ref/pgs-schema.json +200 -0
  375. package/skills/solitaire.aigameplay/ref/reducer.template.ts +176 -0
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  378. package/skills/sound_utils.aicomponent/manifest.json +30 -0
  379. package/skills/sound_utils.aicomponent/ref/SoundUtils.ts +29 -0
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  387. package/skills/sprite_entity_renderer.aicomponent/ref/SpriteEntityRenderer.ts +126 -0
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  409. package/skills/threejs.aicomponent/ref/GameConfig.ts +47 -0
  410. package/skills/threejs.aicomponent/ref/MainScene.ts +170 -0
  411. package/skills/threejs.aicomponent/ref/PreloaderScene.ts +93 -0
  412. package/skills/threejs.aicomponent/ref/SceneKeys.ts +6 -0
  413. package/skills/threejs.aicomponent/ref/SceneManager.ts +69 -0
  414. package/skills/threejs.aicomponent/ref/ViewportManager.ts +62 -0
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  439. package/skills/tray_container.aicomponent/ref/TrayRenderer3D.ts +281 -0
  440. package/skills/tray_container.aicomponent/ref/TrayRendererHtmlOverlay.ts +228 -0
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  442. package/skills/tutorial_overlay.aicomponent/manifest.json +34 -0
  443. package/skills/tutorial_overlay.aicomponent/ref/TutorialManager.ts +367 -0
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  452. package/skills/ui-transition.aicomponent/manifest.json +19 -0
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  454. package/skills/ux_flow_spec.aiconfig/SKILL.md +82 -0
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  456. package/skills/wave_difficulty.aiconfig/SKILL.md +46 -0
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  462. package/skills/win_anim_sfx.aiaudio/SKILL.md +59 -0
  463. package/skills/win_anim_sfx.aiaudio/manifest.json +46 -0
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  472. package/skills/win_result_panel.aiimage/ref/win.webp +0 -0
  473. package/skills/word_connect.aigameplay/SKILL.md +86 -0
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  476. package/skills/word_connect.aigameplay/ref/reducer.template.ts +186 -0
  477. package/src/index.ts +10 -0
  478. package/src/skills.loader.ts +225 -0
  479. package/src/skills.types.ts +42 -0
@@ -0,0 +1,58 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "tray_container.aicomponent",
4
+ "bundleType": "aicomponent",
5
+ "category": "ui",
6
+ "mode": "fixed",
7
+ "label": {
8
+ "zh": "底部篮子/托盘容器",
9
+ "en": "Bottom tray container (slot-based)"
10
+ },
11
+ "tags": ["ui", "tray", "basket", "container", "slot", "collect", "match-3", "pick-and-match", "threejs", "html-overlay", "3d"],
12
+ "bindingRoles": ["trayContainer"],
13
+ "renderModes": ["phaser-sprite", "html-overlay", "threejs-mesh"],
14
+ "engineVariants": {
15
+ "phaser": {
16
+ "imports": ["phaser.aicomponent"],
17
+ "scaffoldFiles": {
18
+ "src/game/ui/TrayRenderer.ts": { "source": "ref/TrayRenderer.ts", "mode": "full", "weight": 10 }
19
+ }
20
+ },
21
+ "threejs": {
22
+ "imports": ["threejs.aicomponent"],
23
+ "scaffoldFiles": {
24
+ "src/game/ui/TrayRendererHtmlOverlay.ts": { "source": "ref/TrayRendererHtmlOverlay.ts", "mode": "full", "weight": 10 },
25
+ "src/game/ui/TrayRenderer3D.ts": { "source": "ref/TrayRenderer3D.ts", "mode": "full", "weight": 10 }
26
+ }
27
+ }
28
+ },
29
+ "imports": [
30
+ { "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" }
31
+ ],
32
+ "binding": {
33
+ "role": "trayContainer",
34
+ "target": "src/game/ui/TrayRenderer.ts",
35
+ "type": "code-module-reference"
36
+ },
37
+ "exports": [
38
+ { "name": "TrayRenderer", "kind": "class", "location": "src/game/ui/TrayRenderer.ts" },
39
+ { "name": "TrayRendererHtmlOverlay", "kind": "class", "location": "src/game/ui/TrayRendererHtmlOverlay.ts" },
40
+ { "name": "TrayRenderer3D", "kind": "class", "location": "src/game/ui/TrayRenderer3D.ts" }
41
+ ],
42
+ "neutralDescriptor": {
43
+ "geometry": "N-slot container for collected items with grouping insert, match elimination animation, overflow shake feedback",
44
+ "layers": ["ui-layout", "animation", "item-management"],
45
+ "replaceable": ["capacity", "slot size", "animation durations", "render mode (phaser/html/3d)"]
46
+ },
47
+ "usageHints": [
48
+ "支持三种渲染模式:phaser-sprite(Phaser 场景内)、html-overlay(CSS DOM 覆盖层)、threejs-mesh(3D 场景内)",
49
+ "html-overlay 推荐用于 Three.js 项目的 UI 层——不占用 WebGL 管线,CSS transition 动画流畅",
50
+ "threejs-mesh 用于需要完全沉浸式 3D 体验的项目——物品在场景内以 Mesh 呈现",
51
+ "三种模式接口一致:setup/getSlotPos/addItem/rearrangeItems/removeMatchedItems/shake/destroy",
52
+ "TrayRenderer3D.update(dt) 需要在 onUpdate 中每帧调用以驱动动画"
53
+ ],
54
+ "files": {
55
+ "skill": "SKILL.md",
56
+ "ref": ["ref/TrayRenderer.ts", "ref/TrayRendererHtmlOverlay.ts", "ref/TrayRenderer3D.ts"]
57
+ }
58
+ }
@@ -0,0 +1,155 @@
1
+ import * as Phaser from "phaser";
2
+ import type { TrayItem } from "../logic/types";
3
+ import { colorToTextureKey } from "../logic/types";
4
+ import { GameConfig } from "../GameConfig";
5
+
6
+ /**
7
+ * 底部篮子(Tray)渲染器
8
+ * 显示已收集的汽车,支持插入/消除动画
9
+ */
10
+ export class TrayRenderer {
11
+ private scene: Phaser.Scene;
12
+ private container!: Phaser.GameObjects.Container;
13
+ private bgGraphics!: Phaser.GameObjects.Graphics;
14
+ private sprites: Map<string, Phaser.GameObjects.Image> = new Map();
15
+
16
+ // 布局参数
17
+ private trayX = 0;
18
+ private trayY = 0;
19
+ private trayWidth = 0;
20
+ private trayHeight = 0;
21
+ private slotWidth = 0;
22
+ private capacity = 7;
23
+
24
+ constructor(scene: Phaser.Scene) {
25
+ this.scene = scene;
26
+ }
27
+
28
+ setup(
29
+ areaRect: { x: number; y: number; width: number; height: number },
30
+ capacity: number,
31
+ ): void {
32
+ this.capacity = capacity;
33
+ this.trayX = areaRect.x;
34
+ this.trayY = areaRect.y;
35
+ this.trayWidth = areaRect.width;
36
+ this.trayHeight = areaRect.height;
37
+ this.slotWidth = this.trayWidth / capacity;
38
+
39
+ this.container = this.scene.add.container(0, 0);
40
+
41
+ this.bgGraphics = this.scene.add.graphics();
42
+ this.drawBackground();
43
+ this.container.add(this.bgGraphics);
44
+ }
45
+
46
+ private drawBackground(): void {
47
+ const g = this.bgGraphics;
48
+ g.clear();
49
+
50
+ g.fillStyle(0x16213e, 0.9);
51
+ g.fillRoundedRect(this.trayX, this.trayY, this.trayWidth, this.trayHeight, 12);
52
+
53
+ g.lineStyle(1, 0x3d3d5c, 0.5);
54
+ for (let i = 1; i < this.capacity; i++) {
55
+ const x = this.trayX + i * this.slotWidth;
56
+ g.beginPath();
57
+ g.moveTo(x, this.trayY + 8);
58
+ g.lineTo(x, this.trayY + this.trayHeight - 8);
59
+ g.strokePath();
60
+ }
61
+ }
62
+
63
+ getSlotWorldPos(index: number): { x: number; y: number } {
64
+ return {
65
+ x: this.trayX + index * this.slotWidth + this.slotWidth / 2,
66
+ y: this.trayY + this.trayHeight / 2,
67
+ };
68
+ }
69
+
70
+ addItemSprite(item: TrayItem, index: number): Phaser.GameObjects.Image {
71
+ const pos = this.getSlotWorldPos(index);
72
+ const textureKey = colorToTextureKey(item.color);
73
+ const targetSize = Math.min(this.slotWidth * 0.7, this.trayHeight * 0.7);
74
+
75
+ const sprite = this.scene.add.image(pos.x, pos.y, textureKey);
76
+ sprite.setOrigin(0.5);
77
+ const scale = Math.min(targetSize / sprite.width, targetSize / sprite.height);
78
+ sprite.setScale(scale);
79
+
80
+ this.container.add(sprite);
81
+ this.sprites.set(item.id, sprite);
82
+
83
+ return sprite;
84
+ }
85
+
86
+ rearrangeItems(tray: TrayItem[], animate: boolean = true): void {
87
+ for (let i = 0; i < tray.length; i++) {
88
+ const item = tray[i];
89
+ const sprite = this.sprites.get(item.id);
90
+ if (!sprite) continue;
91
+
92
+ const pos = this.getSlotWorldPos(i);
93
+ if (animate) {
94
+ this.scene.tweens.add({
95
+ targets: sprite,
96
+ x: pos.x,
97
+ y: pos.y,
98
+ duration: 200,
99
+ ease: "Power2",
100
+ });
101
+ } else {
102
+ sprite.setPosition(pos.x, pos.y);
103
+ }
104
+ }
105
+ }
106
+
107
+ removeMatchedItems(matchedIds: string[], onComplete: () => void): void {
108
+ let completed = 0;
109
+ const total = matchedIds.length;
110
+
111
+ for (const id of matchedIds) {
112
+ const sprite = this.sprites.get(id);
113
+ if (!sprite) {
114
+ completed++;
115
+ if (completed >= total) onComplete();
116
+ continue;
117
+ }
118
+
119
+ this.scene.tweens.add({
120
+ targets: sprite,
121
+ scaleX: sprite.scaleX * 1.3,
122
+ scaleY: sprite.scaleY * 1.3,
123
+ alpha: 0,
124
+ duration: GameConfig.MATCH_DURATION,
125
+ ease: "Power2",
126
+ onComplete: () => {
127
+ sprite.destroy();
128
+ this.sprites.delete(id);
129
+ completed++;
130
+ if (completed >= total) onComplete();
131
+ },
132
+ });
133
+ }
134
+ }
135
+
136
+ shake(): void {
137
+ const originalX = this.container.x;
138
+ this.scene.tweens.add({
139
+ targets: this.container,
140
+ x: originalX + 8,
141
+ duration: 50,
142
+ yoyo: true,
143
+ repeat: 5,
144
+ ease: "Sine.inOut",
145
+ onComplete: () => {
146
+ this.container.x = originalX;
147
+ },
148
+ });
149
+ }
150
+
151
+ destroy(): void {
152
+ this.container?.destroy();
153
+ this.sprites.clear();
154
+ }
155
+ }
@@ -0,0 +1,281 @@
1
+ import * as THREE from "three";
2
+
3
+ export interface TrayItem3D {
4
+ id: string;
5
+ color: string;
6
+ }
7
+
8
+ export interface TrayConfig3D {
9
+ capacity: number;
10
+ cellSize: number; // 棋盘格子大小(用于计算篮子尺寸)
11
+ matchDuration?: number; // 消除动画时长 ms,默认 300
12
+ rearrangeDuration?: number; // 重排动画时长 ms,默认 200
13
+ shakeIntensity?: number; // 抖动强度,默认 0.1
14
+ colorToHex: (color: string) => number; // 颜色标识 → Three.js hex 颜色
15
+ }
16
+
17
+ /**
18
+ * Three.js 场景内 Mesh 模式的篮子/托盘渲染器。
19
+ * 在 3D 场景中用 Mesh 排列表示收集的物品。
20
+ * 适用于需要完全沉浸式 3D 体验的项目。
21
+ */
22
+ export class TrayRenderer3D {
23
+ private scene: THREE.Scene;
24
+ private config: Required<TrayConfig3D>;
25
+ private group!: THREE.Group;
26
+ private bgMesh!: THREE.Mesh;
27
+ private items: Map<string, THREE.Mesh> = new Map();
28
+ private slotPositions: THREE.Vector3[] = [];
29
+
30
+ // 动画状态
31
+ private animations: Array<{
32
+ mesh: THREE.Mesh;
33
+ startPos: THREE.Vector3;
34
+ endPos: THREE.Vector3;
35
+ startScale: number;
36
+ endScale: number;
37
+ startOpacity: number;
38
+ endOpacity: number;
39
+ elapsed: number;
40
+ duration: number;
41
+ onComplete?: () => void;
42
+ }> = [];
43
+
44
+ // 震动状态
45
+ private shakeElapsed = 0;
46
+ private shakeDuration = 0;
47
+ private baseGroupX = 0;
48
+
49
+ constructor(scene: THREE.Scene, config: TrayConfig3D) {
50
+ this.scene = scene;
51
+ this.config = {
52
+ capacity: config.capacity,
53
+ cellSize: config.cellSize,
54
+ matchDuration: config.matchDuration ?? 300,
55
+ rearrangeDuration: config.rearrangeDuration ?? 200,
56
+ shakeIntensity: config.shakeIntensity ?? 0.1,
57
+ colorToHex: config.colorToHex,
58
+ };
59
+ }
60
+
61
+ /**
62
+ * 初始化篮子:创建背景和槽位
63
+ * @param position 篮子中心的世界坐标
64
+ */
65
+ setup(position: THREE.Vector3): void {
66
+ this.group = new THREE.Group();
67
+ this.group.position.copy(position);
68
+ this.baseGroupX = position.x;
69
+
70
+ const slotSize = this.config.cellSize * 0.6;
71
+ const gap = slotSize * 0.2;
72
+ const totalWidth = this.config.capacity * slotSize + (this.config.capacity - 1) * gap;
73
+ const height = slotSize * 1.2;
74
+
75
+ // 创建背景板
76
+ const bgGeo = new THREE.BoxGeometry(totalWidth + slotSize * 0.4, 0.1, height);
77
+ const bgMat = new THREE.MeshStandardMaterial({
78
+ color: 0x16213e,
79
+ transparent: true,
80
+ opacity: 0.9,
81
+ roughness: 0.8,
82
+ });
83
+ this.bgMesh = new THREE.Mesh(bgGeo, bgMat);
84
+ this.bgMesh.position.y = -0.05;
85
+ this.bgMesh.receiveShadow = true;
86
+ this.group.add(this.bgMesh);
87
+
88
+ // 计算每个槽位的局部位置
89
+ const startX = -(totalWidth / 2) + slotSize / 2;
90
+ for (let i = 0; i < this.config.capacity; i++) {
91
+ const x = startX + i * (slotSize + gap);
92
+ this.slotPositions.push(new THREE.Vector3(x, slotSize * 0.3, 0));
93
+ }
94
+
95
+ this.scene.add(this.group);
96
+ }
97
+
98
+ /**
99
+ * 获取指定槽位的世界坐标
100
+ */
101
+ getSlotWorldPos(index: number): THREE.Vector3 {
102
+ if (index < 0 || index >= this.slotPositions.length) {
103
+ return this.group.position.clone();
104
+ }
105
+ const local = this.slotPositions[index];
106
+ return local.clone().applyMatrix4(this.group.matrixWorld);
107
+ }
108
+
109
+ /**
110
+ * 添加物品到指定槽位
111
+ */
112
+ addItem(item: TrayItem3D, index: number): THREE.Mesh {
113
+ const slotSize = this.config.cellSize * 0.6;
114
+ const itemSize = slotSize * 0.7;
115
+
116
+ // 创建物品 Mesh(球体表示)
117
+ const geo = new THREE.SphereGeometry(itemSize / 2, 16, 12);
118
+ const mat = new THREE.MeshStandardMaterial({
119
+ color: this.config.colorToHex(item.color),
120
+ transparent: true,
121
+ opacity: 1,
122
+ roughness: 0.4,
123
+ metalness: 0.1,
124
+ });
125
+ const mesh = new THREE.Mesh(geo, mat);
126
+ mesh.castShadow = true;
127
+
128
+ // 设置到目标槽位
129
+ const targetPos = this.slotPositions[index] || new THREE.Vector3();
130
+ mesh.position.copy(targetPos);
131
+ mesh.scale.setScalar(0); // 初始缩放为 0(弹入动画)
132
+
133
+ this.group.add(mesh);
134
+ this.items.set(item.id, mesh);
135
+
136
+ // 弹入动画
137
+ this.animations.push({
138
+ mesh,
139
+ startPos: targetPos.clone(),
140
+ endPos: targetPos.clone(),
141
+ startScale: 0,
142
+ endScale: 1,
143
+ startOpacity: 1,
144
+ endOpacity: 1,
145
+ elapsed: 0,
146
+ duration: this.config.rearrangeDuration / 1000,
147
+ });
148
+
149
+ return mesh;
150
+ }
151
+
152
+ /**
153
+ * 重新排列所有物品到正确位置
154
+ */
155
+ rearrangeItems(tray: TrayItem3D[]): void {
156
+ for (let i = 0; i < tray.length; i++) {
157
+ const mesh = this.items.get(tray[i].id);
158
+ if (!mesh) continue;
159
+
160
+ const targetPos = this.slotPositions[i];
161
+ if (!targetPos) continue;
162
+
163
+ // 如果位置已经正确,跳过
164
+ if (mesh.position.distanceTo(targetPos) < 0.001) continue;
165
+
166
+ this.animations.push({
167
+ mesh,
168
+ startPos: mesh.position.clone(),
169
+ endPos: targetPos.clone(),
170
+ startScale: 1,
171
+ endScale: 1,
172
+ startOpacity: 1,
173
+ endOpacity: 1,
174
+ elapsed: 0,
175
+ duration: this.config.rearrangeDuration / 1000,
176
+ });
177
+ }
178
+ }
179
+
180
+ /**
181
+ * 消除匹配的物品(放大 + 淡出)
182
+ */
183
+ removeMatchedItems(matchedIds: string[], onComplete: () => void): void {
184
+ let completed = 0;
185
+ const total = matchedIds.length;
186
+
187
+ for (const id of matchedIds) {
188
+ const mesh = this.items.get(id);
189
+ if (!mesh) {
190
+ completed++;
191
+ if (completed >= total) onComplete();
192
+ continue;
193
+ }
194
+
195
+ this.animations.push({
196
+ mesh,
197
+ startPos: mesh.position.clone(),
198
+ endPos: mesh.position.clone(),
199
+ startScale: 1,
200
+ endScale: 1.5,
201
+ startOpacity: 1,
202
+ endOpacity: 0,
203
+ elapsed: 0,
204
+ duration: this.config.matchDuration / 1000,
205
+ onComplete: () => {
206
+ this.group.remove(mesh);
207
+ mesh.geometry.dispose();
208
+ (mesh.material as THREE.Material).dispose();
209
+ this.items.delete(id);
210
+ completed++;
211
+ if (completed >= total) onComplete();
212
+ },
213
+ });
214
+ }
215
+ }
216
+
217
+ /**
218
+ * 满溢抖动
219
+ */
220
+ shake(): void {
221
+ this.shakeElapsed = 0;
222
+ this.shakeDuration = 0.3; // 300ms
223
+ }
224
+
225
+ /**
226
+ * 每帧更新(处理动画和震动)
227
+ * @param dt 帧间隔时间(秒)
228
+ */
229
+ update(dt: number): void {
230
+ // 更新物品动画
231
+ for (let i = this.animations.length - 1; i >= 0; i--) {
232
+ const anim = this.animations[i];
233
+ anim.elapsed += dt;
234
+ const t = Math.min(anim.elapsed / anim.duration, 1);
235
+ // easeOutBack for scale, easeOut for position
236
+ const easeT = 1 - Math.pow(1 - t, 3);
237
+
238
+ anim.mesh.position.lerpVectors(anim.startPos, anim.endPos, easeT);
239
+ const scale = anim.startScale + (anim.endScale - anim.startScale) * easeT;
240
+ anim.mesh.scale.setScalar(scale);
241
+
242
+ const mat = anim.mesh.material as THREE.MeshStandardMaterial;
243
+ if (mat.transparent) {
244
+ mat.opacity = anim.startOpacity + (anim.endOpacity - anim.startOpacity) * easeT;
245
+ }
246
+
247
+ if (t >= 1) {
248
+ anim.onComplete?.();
249
+ this.animations.splice(i, 1);
250
+ }
251
+ }
252
+
253
+ // 更新震动
254
+ if (this.shakeElapsed < this.shakeDuration) {
255
+ this.shakeElapsed += dt;
256
+ const progress = this.shakeElapsed / this.shakeDuration;
257
+ const decay = 1 - progress;
258
+ const offset = Math.sin(progress * Math.PI * 6) * this.config.shakeIntensity * decay;
259
+ this.group.position.x = this.baseGroupX + offset;
260
+ } else if (this.group.position.x !== this.baseGroupX) {
261
+ this.group.position.x = this.baseGroupX;
262
+ }
263
+ }
264
+
265
+ /**
266
+ * 销毁所有资源
267
+ */
268
+ destroy(): void {
269
+ this.items.forEach((mesh) => {
270
+ mesh.geometry.dispose();
271
+ (mesh.material as THREE.Material).dispose();
272
+ });
273
+ this.items.clear();
274
+ this.animations = [];
275
+ if (this.bgMesh) {
276
+ this.bgMesh.geometry.dispose();
277
+ (this.bgMesh.material as THREE.Material).dispose();
278
+ }
279
+ this.scene.remove(this.group);
280
+ }
281
+ }