@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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  477. package/src/index.ts +10 -0
  478. package/src/skills.loader.ts +225 -0
  479. package/src/skills.types.ts +42 -0
@@ -0,0 +1,229 @@
1
+ import * as Phaser from "phaser";
2
+ import { computeUiLayout } from "../../utils/UiLayout";
3
+ import {
4
+ ENABLE_GAME_TOP_PROGRESS_DISPLAY,
5
+ GAME_UI_BAR_BACKGROUND_COLOR,
6
+ } from "../../DebugConfig";
7
+ import { ThemeManager } from "./ThemeManager";
8
+ import { HeartDisplay } from "./HeartDisplay";
9
+ import { CountdownDisplay } from "./CountdownDisplay";
10
+ import { ProgressDisplay } from "./ProgressDisplay";
11
+
12
+ /** 顶部UI栏的设计高度常量 */
13
+ export const GAME_TOP_UI_BAR_HEIGHT = 150;
14
+
15
+ /** 顶部UI的配置选项 */
16
+ export interface GameTopUIConfig {
17
+ levelText: string;
18
+ initialLives: number;
19
+ maxLives: number;
20
+ initialTimeSeconds: number;
21
+ onTimeout?: () => void;
22
+ }
23
+
24
+ /**
25
+ * 游戏顶部UI组件。
26
+ * 包含关卡标题、生命值显示、倒计时器和进度显示。
27
+ * 布局为上下垂直结构,顺序:生命值 → 关卡标题 → 倒计时 → 进度。
28
+ */
29
+ export class GameTopUI extends Phaser.GameObjects.Container {
30
+ private levelLabel!: Phaser.GameObjects.Text;
31
+ private heartDisplay!: HeartDisplay;
32
+ private countdownDisplay!: CountdownDisplay;
33
+ private progressDisplay?: ProgressDisplay;
34
+
35
+ constructor(scene: Phaser.Scene, config: GameTopUIConfig) {
36
+ super(scene);
37
+ scene.add.existing(this);
38
+ // Ensure top UI renders above the board container
39
+ this.setDepth(500);
40
+
41
+ const layout = computeUiLayout(scene);
42
+ const { width, height, uiScale, vScale } = layout;
43
+
44
+ // 获取栏背景颜色:优先使用配置,否则使用主题颜色
45
+ const themeBarColor = ThemeManager.instance.getUiBarBackgroundColorNumber();
46
+ const barBgColor =
47
+ GAME_UI_BAR_BACKGROUND_COLOR >= 0
48
+ ? GAME_UI_BAR_BACKGROUND_COLOR
49
+ : themeBarColor;
50
+
51
+ const barHeight = GAME_TOP_UI_BAR_HEIGHT * vScale;
52
+ const bg = scene.add.rectangle(
53
+ width / 2,
54
+ barHeight / 2,
55
+ width,
56
+ barHeight,
57
+ barBgColor,
58
+ );
59
+ this.add(bg);
60
+
61
+ // --- Vertical layout: top-to-bottom ---
62
+ // All vertical sizes use vScale so total height fits within barHeight.
63
+ // Horizontal sizes (spacing, widths) still use uiScale for proper proportions.
64
+ const rowGap = 6 * vScale;
65
+ const topPadding = 10 * vScale;
66
+ let currentY = topPadding;
67
+
68
+ // --- Row 1: Hearts (lives) ---
69
+ const heartSpacing = 45 * uiScale;
70
+ const heartsGroupWidth = config.maxLives * heartSpacing;
71
+ const heartStartX = (width - heartsGroupWidth) / 2 + heartSpacing / 2;
72
+ const heartDrawSize = 16 * uiScale;
73
+ const heartRowHeight = 30 * vScale;
74
+ const heartsY = currentY + heartRowHeight / 2;
75
+
76
+ this.heartDisplay = new HeartDisplay(scene, this, {
77
+ startX: heartStartX,
78
+ y: heartsY,
79
+ spacing: heartSpacing,
80
+ drawSize: heartDrawSize,
81
+ maxLives: config.maxLives,
82
+ initialLives: config.initialLives,
83
+ });
84
+ currentY += heartRowHeight + rowGap;
85
+
86
+ // --- Row 2: Level label ---
87
+ const hasLevelText = config.levelText && config.levelText.trim().length > 0;
88
+ const levelFontSize = 28 * uiScale;
89
+ const levelRowHeight = 30 * vScale;
90
+
91
+ if (hasLevelText) {
92
+ this.levelLabel = scene.add
93
+ .text(width / 2, currentY + levelRowHeight / 2, config.levelText, {
94
+ fontFamily: "Poppins",
95
+ fontSize: `${levelFontSize}px`,
96
+ color: ThemeManager.instance.getUiLevelTextColor(),
97
+ fontStyle: "bold",
98
+ })
99
+ .setOrigin(0.5, 0.5);
100
+ this.add(this.levelLabel);
101
+ currentY += levelRowHeight + rowGap;
102
+ } else {
103
+ this.levelLabel = scene.add
104
+ .text(0, 0, "", {
105
+ fontFamily: "Poppins",
106
+ fontSize: `${levelFontSize}px`,
107
+ color: ThemeManager.instance.getUiLevelTextColor(),
108
+ fontStyle: "bold",
109
+ })
110
+ .setOrigin(0.5, 0.5)
111
+ .setVisible(false);
112
+ this.add(this.levelLabel);
113
+ // No row height added when hidden
114
+ }
115
+
116
+ // --- Row 3: Countdown (icon + digits) ---
117
+ const timeIconSize = 36 * uiScale;
118
+ const iconTextGap = 8 * uiScale;
119
+ const digitWidth = 20 * uiScale;
120
+ const digitHeight = 36 * uiScale;
121
+ const digitSpacing = 4 * uiScale;
122
+ const colonWidth = 10 * uiScale;
123
+ const timerDisplayWidth = digitWidth * 4 + colonWidth + digitSpacing * 4;
124
+ const timerGroupWidth = timeIconSize + iconTextGap + timerDisplayWidth;
125
+ const timerRowHeight = 36 * vScale;
126
+ const timerY = currentY + timerRowHeight / 2;
127
+
128
+ // Center the timer group horizontally
129
+ const timerGroupStartX = (width - timerGroupWidth) / 2;
130
+ const timeIconX = timerGroupStartX + timeIconSize / 2;
131
+
132
+ const timeIcon = scene.add.image(timeIconX, timerY, "time");
133
+ timeIcon.setScale(uiScale * 0.2).setOrigin(0.5);
134
+ this.add(timeIcon);
135
+
136
+ this.countdownDisplay = new CountdownDisplay(scene, this, {
137
+ xLeft: timeIconX + timeIconSize / 2 + iconTextGap,
138
+ y: timerY + vScale - 1,
139
+ digitWidth,
140
+ digitHeight,
141
+ digitSpacing,
142
+ colonWidth,
143
+ totalSeconds: config.initialTimeSeconds,
144
+ onTimeout: config.onTimeout,
145
+ });
146
+ this.countdownDisplay.updateDisplay();
147
+ currentY += timerRowHeight + rowGap;
148
+
149
+ // --- Row 4: Progress display (controlled by config) ---
150
+ if (ENABLE_GAME_TOP_PROGRESS_DISPLAY) {
151
+ const progressDigitWidth = 18 * uiScale;
152
+ const progressDigitHeight = 36 * uiScale;
153
+ const progressDigitSpacing = 3 * uiScale;
154
+ const percentWidth = 14 * uiScale;
155
+ // Approximate total width: 3 digits + percent sign + spacing
156
+ const progressTotalWidth =
157
+ progressDigitWidth * 3 + progressDigitSpacing * 3 + percentWidth;
158
+ const progressStartX = (width - progressTotalWidth) / 2;
159
+ const progressRowHeight = 36 * vScale;
160
+ const progressY = currentY + progressRowHeight / 2;
161
+
162
+ this.progressDisplay = new ProgressDisplay(scene, this, {
163
+ xLeft: progressStartX,
164
+ y: progressY + vScale,
165
+ digitWidth: progressDigitWidth,
166
+ digitHeight: progressDigitHeight,
167
+ digitSpacing: progressDigitSpacing,
168
+ percentWidth,
169
+ });
170
+
171
+ // Initialize to 0%
172
+ this.progressDisplay.updateProgress(0, 0);
173
+ currentY += progressRowHeight + rowGap;
174
+ }
175
+ }
176
+
177
+ // --- 委托公共API(为外部调用者保持相同接口) ---
178
+
179
+ /**
180
+ * 设置当前生命值。
181
+ * @param lives 生命值数量
182
+ */
183
+ public setLives(lives: number): void {
184
+ this.heartDisplay.setLives(lives);
185
+ }
186
+
187
+ /**
188
+ * 更新计时器。
189
+ * @param deltaMs 帧间隔时间(毫秒)
190
+ * @param nowMs 当前时间戳(毫秒,可选)
191
+ */
192
+ public updateTimer(deltaMs: number, nowMs?: number): void {
193
+ this.countdownDisplay.updateTimer(deltaMs, nowMs);
194
+ }
195
+
196
+ /**
197
+ * 为倒计时添加额外时间。
198
+ * @param seconds 要添加的秒数
199
+ */
200
+ public addTime(seconds: number): void {
201
+ this.countdownDisplay.addTime(seconds);
202
+ }
203
+
204
+ /** 启动计时器 */
205
+ public startTimer(): void {
206
+ this.countdownDisplay.startTimer();
207
+ }
208
+
209
+ /** 停止计时器 */
210
+ public stopTimer(): void {
211
+ this.countdownDisplay.stopTimer();
212
+ }
213
+
214
+ /** 获取已经过的秒数 */
215
+ public getElapsedSeconds(): number {
216
+ return this.countdownDisplay.getElapsedSeconds();
217
+ }
218
+
219
+ /**
220
+ * 更新进度显示。
221
+ * @param removed 已消除的路径数
222
+ * @param total 总路径数
223
+ */
224
+ public updateProgress(removed: number, total: number): void {
225
+ if (this.progressDisplay) {
226
+ this.progressDisplay.updateProgress(removed, total);
227
+ }
228
+ }
229
+ }
@@ -0,0 +1,117 @@
1
+ ---
2
+ name: tower_defence.aigameplay
3
+ description: 经典塔防核心玩法封包 - 波次敌人、格子放塔、自动攻击、金币经济的 PGS 实现
4
+ triggers: 塔防,tower defence,tower defense,防御,波次,waves,enemy,敌人,炮塔,tower,strategy,策略,grid,格子
5
+ ---
6
+
7
+ # tower_defence.aigameplay
8
+
9
+ 经典塔防核心玩法封包。实现标准塔防玩法的 PGS (PlayCraft Gameplay Schema, 玩法定义规范) JSON 和 reducer。敌人沿预设路径前进,玩家在路径旁放置防御塔自动攻击,消灭敌人获金币,敌人到达终点扣生命。全波次通关则胜利,生命归零则失败。
10
+
11
+ ## Recipe
12
+
13
+ - **玩法类型**:tower_defence(经典塔防)
14
+ - **参考文件**:
15
+ - `ref/pgs-schema.json`:PGS 规则骨架(entities、rules、algorithm、testCases)
16
+ - `ref/reducer.template.ts`:reducer 接口约束模板
17
+ - **核心规则**:
18
+ - `initialLives`: 20(初始生命值)
19
+ - `initialGold`: 150(初始金币)
20
+ - `tickRateMs`: 100(游戏逻辑帧率,每帧 100ms)
21
+ - `towerTypes`: `["arrow", "cannon", "magic"]`(弓箭塔/炮塔/魔法塔)
22
+ - `enemyTypes`: `["basic", "fast", "armored", "boss"]`(普通/快速/装甲/Boss)
23
+ - **PGS Agent 操作流程**:
24
+ 1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
25
+ 2. 读取 `ref/reducer.template.ts` 了解接口约束
26
+ 3. 实现 `reducer.ts`,导出所有必需函数
27
+ 4. 路径表示:`path` 是格子坐标序列 `{x, y}[]`,敌人维护 `pathIndex`(当前目标路径点索引)和 `progress`(到下一路径点的进度 0~1)
28
+ 5. 塔攻击:每次 tick 检查攻击冷却,范围内有敌人则攻击
29
+ 6. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
30
+ - **塔属性**:
31
+ - `arrow`:低伤害,高攻速,低造价,攻击单体
32
+ - `cannon`:高伤害,低攻速,高造价,范围攻击
33
+ - `magic`:中等伤害,减速效果,对装甲有额外伤害
34
+ - **敌人属性**:
35
+ - `basic`:标准属性
36
+ - `fast`:速度 2x,血量 0.5x
37
+ - `armored`:速度 0.7x,血量 3x,物理伤害减半
38
+ - `boss`:速度 0.5x,血量 10x,每波最多 1 个
39
+ - **可 fork 变体**:
40
+ - 经济难度调整:修改 `initialGold` 和塔造价
41
+ - 多路径地图:path 改为多条,敌人随机选路
42
+ - 英雄技能:玩家可放置限定次数的超级技能(冰冻/轰炸)
43
+
44
+ ## Result
45
+
46
+ - **产物文件**:`reducer.ts`
47
+ - **格式**:TypeScript,导出 `init(config)`、`dispatch(action)`、`getState()` + 分步函数接口
48
+ - **验证**:所有 testCases 必须通过
49
+
50
+ ## 渲染集成(⚠️ 场景层必读)
51
+
52
+ ### 设计原则:游戏循环驱动渲染
53
+
54
+ ```ts
55
+ // ✅ 正确做法:固定 tick 循环
56
+ function gameLoop(deltaMs: number) {
57
+ // Step 1: tick 游戏逻辑(敌人移动 + 塔攻击 + 波次生成)
58
+ const prevState = state;
59
+ state = tickGameLoop(state, deltaMs);
60
+
61
+ // Step 2: 渲染敌人移动
62
+ const movedEnemies = diffEnemyPositions(prevState.enemies, state.enemies);
63
+ movedEnemies.forEach(e => updateEnemySprite(e.id, e.position));
64
+
65
+ // Step 3: 渲染攻击特效
66
+ state.lastAttackEvents.forEach(evt => {
67
+ playAttackEffect(evt.towerId, evt.enemyId, evt.towerType);
68
+ });
69
+
70
+ // Step 4: 渲染敌人死亡
71
+ state.lastDeathEvents.forEach(evt => {
72
+ playDeathAnimation(evt.enemyId);
73
+ showGoldPopup(evt.reward);
74
+ removeEnemySprite(evt.enemyId);
75
+ });
76
+
77
+ // Step 5: 渲染敌人逃跑(到达终点)
78
+ state.lastEscapeEvents.forEach(evt => {
79
+ removeEnemySprite(evt.enemyId);
80
+ updateLivesUI(state.resources.lives);
81
+ });
82
+ }
83
+
84
+ // 放塔(玩家点击)
85
+ function onPlaceTower(gridPos, towerType) {
86
+ const newState = placeTower(state, gridPos, towerType);
87
+ if (newState !== state) {
88
+ state = newState;
89
+ createTowerSprite(gridPos, towerType);
90
+ updateGoldUI(state.resources.gold);
91
+ }
92
+ }
93
+ ```
94
+
95
+ ## Binding
96
+
97
+ - **Binding Role**:`gameplayRule`
98
+ - **挂载目标**:`game/gameplay/tower_defence/reducer.ts`
99
+ - **引用类型**:`gameplay-module-reference`
100
+ - **接口契约**:`init(config)` / `dispatch(action)` / `getState()` / `placeTower()` / `upgradeTower()` / `tickGameLoop()` / `processAttacks()` / `moveEnemies()` / `spawnNextWave()`
101
+
102
+ ## Skill Definition
103
+
104
+ tools:
105
+ - bash
106
+ - write
107
+ - read
108
+ prompt_extension: |
109
+ You are implementing a classic tower defence gameplay module following the PGS specification.
110
+ Write the PGS JSON with entities, rules, algorithm, and testCases.
111
+ Implement the reducer.ts with:
112
+ - init/dispatch/getState (一体化接口,用于测试)
113
+ - placeTower/upgradeTower/tickGameLoop/processAttacks/moveEnemies/spawnNextWave (分步函数)
114
+ Enemy movement: enemies follow a predefined path (array of grid positions), advance by speed*deltaMs per tick.
115
+ Tower attack: each tick, tower attacks nearest enemy within range if cooldown elapsed.
116
+ Wave spawning: new enemies spawn at path entrance per wave definition at set intervals.
117
+ Run the testCases to verify the logic before finalizing.
@@ -0,0 +1,175 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "tower_defence.aigameplay",
4
+ "bundleType": "aigameplay",
5
+ "category": "gameplay",
6
+ "mode": "fixed",
7
+ "label": {
8
+ "zh": "经典塔防玩法",
9
+ "en": "Classic tower defence gameplay"
10
+ },
11
+ "tags": [
12
+ "gameplay",
13
+ "tower-defence",
14
+ "strategy",
15
+ "waves",
16
+ "grid",
17
+ "casual"
18
+ ],
19
+ "bindingRoles": [
20
+ "gameplayRule"
21
+ ],
22
+ "imports": [
23
+ {
24
+ "slot": "engine",
25
+ "pinAtomId": "phaser.aicomponent",
26
+ "edgeKind": "requires",
27
+ "bindAs": "engine"
28
+ },
29
+ {
30
+ "slot": "bgMusic",
31
+ "description": "背景循环音乐",
32
+ "bindAs": "bgm",
33
+ "required": false,
34
+ "edgeKind": "compatibleWith",
35
+ "matchBindingRoles": [
36
+ "bgMusic"
37
+ ],
38
+ "allowedBundleTypes": [
39
+ "aiaudio"
40
+ ],
41
+ "constraints": {
42
+ "loop": true
43
+ }
44
+ },
45
+ {
46
+ "slot": "background",
47
+ "description": "地图背景图",
48
+ "bindAs": "bg",
49
+ "required": false,
50
+ "edgeKind": "compatibleWith",
51
+ "matchBindingRoles": [
52
+ "backgroundTexture"
53
+ ],
54
+ "allowedBundleTypes": [
55
+ "aiimage"
56
+ ]
57
+ },
58
+ {
59
+ "slot": "levelDataPack",
60
+ "description": "关卡地图与波次数据包",
61
+ "bindAs": "levels",
62
+ "required": false,
63
+ "edgeKind": "compatibleWith",
64
+ "matchBindingRoles": [
65
+ "levelDataPack"
66
+ ],
67
+ "allowedBundleTypes": [
68
+ "aiconfig"
69
+ ]
70
+ },
71
+ {
72
+ "slot": "tutorial",
73
+ "description": "新手引导浮层",
74
+ "bindAs": "tutorial",
75
+ "required": false,
76
+ "edgeKind": "compatibleWith",
77
+ "matchBindingRoles": [
78
+ "tutorialOverlay"
79
+ ],
80
+ "allowedBundleTypes": [
81
+ "aicomponent"
82
+ ]
83
+ },
84
+ {
85
+ "slot": "winPanel",
86
+ "description": "通关反馈面板视觉",
87
+ "bindAs": "winPanel",
88
+ "required": false,
89
+ "edgeKind": "compatibleWith",
90
+ "matchBindingRoles": [
91
+ "successFeedbackPanel"
92
+ ],
93
+ "allowedBundleTypes": [
94
+ "aiimage"
95
+ ]
96
+ },
97
+ {
98
+ "slot": "losePanel",
99
+ "description": "失败反馈面板视觉",
100
+ "bindAs": "losePanel",
101
+ "required": false,
102
+ "edgeKind": "compatibleWith",
103
+ "matchBindingRoles": [
104
+ "failFeedbackPanel"
105
+ ],
106
+ "allowedBundleTypes": [
107
+ "aiimage"
108
+ ]
109
+ },
110
+ {
111
+ "slot": "endScreen",
112
+ "description": "可玩广告结算屏(含 CTA 按钮)",
113
+ "bindAs": "endScreen",
114
+ "required": false,
115
+ "edgeKind": "compatibleWith",
116
+ "matchBindingRoles": [
117
+ "playableEndScreenLayout"
118
+ ],
119
+ "allowedBundleTypes": [
120
+ "aicomponent"
121
+ ]
122
+ }
123
+ ],
124
+ "generation": {
125
+ "kind": "pgs",
126
+ "pgsVersion": "1.0",
127
+ "gameplayType": "tower_defence",
128
+ "rules": {
129
+ "initialLives": 20,
130
+ "initialGold": 150,
131
+ "tickRateMs": 100,
132
+ "towerTypes": [
133
+ "arrow",
134
+ "cannon",
135
+ "magic"
136
+ ],
137
+ "enemyTypes": [
138
+ "basic",
139
+ "fast",
140
+ "armored",
141
+ "boss"
142
+ ]
143
+ }
144
+ },
145
+ "result": {
146
+ "outputFile": "reducer.ts",
147
+ "format": "typescript",
148
+ "constraints": {
149
+ "testCasesMustPass": true
150
+ }
151
+ },
152
+ "binding": {
153
+ "role": "gameplayRule",
154
+ "target": "game/gameplay/tower_defence/reducer.ts",
155
+ "type": "gameplay-module-reference",
156
+ "constraints": {
157
+ "interface": [
158
+ "init(config)",
159
+ "dispatch(action)",
160
+ "getState()",
161
+ "placeTower(state, position, towerType)",
162
+ "upgradeTower(state, towerId)",
163
+ "tickGameLoop(state, deltaMs)",
164
+ "processAttacks(state)",
165
+ "moveEnemies(state, deltaMs)",
166
+ "spawnNextWave(state)"
167
+ ]
168
+ }
169
+ },
170
+ "files": {
171
+ "skill": "SKILL.md",
172
+ "pgsSchema": "ref/pgs-schema.json",
173
+ "reducerTemplate": "ref/reducer.template.ts"
174
+ }
175
+ }