@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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@@ -0,0 +1,192 @@
1
+ {
2
+ "_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - 球排序核心玩法。Agent 以此为起点编写或 fork 玩法规则。",
3
+ "version": "1.0",
4
+ "gameplayType": "ball_sort",
5
+ "entities": {
6
+ "tube": {
7
+ "type": "container",
8
+ "count": 8,
9
+ "capacity": 4,
10
+ "description": "球的容器(试管),默认 8 根,每根最多容纳 4 个球(由 config 覆盖)"
11
+ },
12
+ "ball": {
13
+ "type": "stackable-item",
14
+ "colorCount": 6,
15
+ "description": "彩色球,共 6 种颜色,每种颜色有 4 个球(恰好填满 1 根管子)"
16
+ },
17
+ "emptyTubes": {
18
+ "type": "counter",
19
+ "initial": 2,
20
+ "description": "额外的空管子数量,作为缓冲区(由 config 覆盖)"
21
+ },
22
+ "moves": {
23
+ "type": "counter",
24
+ "initial": 0,
25
+ "description": "已使用步数(无限制模式)"
26
+ }
27
+ },
28
+ "rules": {
29
+ "move_top_ball": {
30
+ "description": "只能移动管子最顶层的球",
31
+ "source": "top_of_tube_only"
32
+ },
33
+ "valid_move_check": {
34
+ "description": "合法移动的两个条件:1. 目标管顶部颜色与被移动球相同,或目标管为空;2. 目标管未满",
35
+ "conditions": [
36
+ "same_color_or_empty_target",
37
+ "capacity_check"
38
+ ],
39
+ "rejectIfFail": true
40
+ },
41
+ "optimization": {
42
+ "description": "优化规则:不允许将一根颜色单一的管子的球移入另一根空管(无意义移动)",
43
+ "skipPureTubeToEmpty": true
44
+ }
45
+ },
46
+ "algorithm": {
47
+ "description": "主循环:选择 → 移动 → 胜利/死锁检测",
48
+ "steps": [
49
+ "1. 玩家点击源管子,选中最顶层的球",
50
+ "2. 玩家点击目标管子",
51
+ "3. 执行 valid_move_check:若不合法则取消选中并提示",
52
+ "4. 合法则将球从源管顶部移入目标管顶部,moves + 1",
53
+ "5. 检测胜利条件:每根管子内的球颜色全部相同(或管子为空)",
54
+ "6. 检测死锁:遍历所有合法移动,若为空则触发失败/提示"
55
+ ]
56
+ },
57
+ "winCondition": {
58
+ "type": "all_tubes_sorted",
59
+ "description": "每根非空管子内的球颜色完全相同(一根管子一种颜色)"
60
+ },
61
+ "loseCondition": {
62
+ "type": "deadlock",
63
+ "description": "当前棋盘上不存在任何合法移动(死锁)"
64
+ },
65
+ "testCases": [
66
+ {
67
+ "id": "tc_valid_move_same_color",
68
+ "description": "合法移动:目标管顶部颜色与被移动球相同",
69
+ "initialState": {
70
+ "tubes": [
71
+ { "id": 0, "balls": ["red", "blue", "red"] },
72
+ { "id": 1, "balls": ["red"] },
73
+ { "id": 2, "balls": [] }
74
+ ],
75
+ "tubeCapacity": 4,
76
+ "moves": 0
77
+ },
78
+ "action": { "type": "move", "from": 0, "to": 1 },
79
+ "expectedState": {
80
+ "tubes": [
81
+ { "id": 0, "balls": ["red", "blue"] },
82
+ { "id": 1, "balls": ["red", "red"] },
83
+ { "id": 2, "balls": [] }
84
+ ],
85
+ "moves": 1,
86
+ "win": false,
87
+ "deadlock": false
88
+ }
89
+ },
90
+ {
91
+ "id": "tc_valid_move_to_empty",
92
+ "description": "合法移动:移入空管",
93
+ "initialState": {
94
+ "tubes": [
95
+ { "id": 0, "balls": ["blue", "red"] },
96
+ { "id": 1, "balls": [] },
97
+ { "id": 2, "balls": ["blue"] }
98
+ ],
99
+ "tubeCapacity": 4,
100
+ "moves": 0
101
+ },
102
+ "action": { "type": "move", "from": 0, "to": 1 },
103
+ "expectedState": {
104
+ "tubes": [
105
+ { "id": 0, "balls": ["blue"] },
106
+ { "id": 1, "balls": ["red"] },
107
+ { "id": 2, "balls": ["blue"] }
108
+ ],
109
+ "moves": 1,
110
+ "win": false
111
+ }
112
+ },
113
+ {
114
+ "id": "tc_invalid_move_wrong_color",
115
+ "description": "非法移动:目标管顶部颜色不同",
116
+ "initialState": {
117
+ "tubes": [
118
+ { "id": 0, "balls": ["red"] },
119
+ { "id": 1, "balls": ["blue"] }
120
+ ],
121
+ "tubeCapacity": 4,
122
+ "moves": 0
123
+ },
124
+ "action": { "type": "move", "from": 0, "to": 1 },
125
+ "expectedState": {
126
+ "tubes": [
127
+ { "id": 0, "balls": ["red"] },
128
+ { "id": 1, "balls": ["blue"] }
129
+ ],
130
+ "moves": 0,
131
+ "moveRejected": true
132
+ }
133
+ },
134
+ {
135
+ "id": "tc_invalid_move_full_tube",
136
+ "description": "非法移动:目标管已满(容量 4,已有 4 球)",
137
+ "initialState": {
138
+ "tubes": [
139
+ { "id": 0, "balls": ["red"] },
140
+ { "id": 1, "balls": ["red", "red", "red", "red"] }
141
+ ],
142
+ "tubeCapacity": 4,
143
+ "moves": 2
144
+ },
145
+ "action": { "type": "move", "from": 0, "to": 1 },
146
+ "expectedState": {
147
+ "moves": 2,
148
+ "moveRejected": true
149
+ }
150
+ },
151
+ {
152
+ "id": "tc_win",
153
+ "description": "胜利:所有管子排序完成",
154
+ "initialState": {
155
+ "tubes": [
156
+ { "id": 0, "balls": ["red", "red", "red"] },
157
+ { "id": 1, "balls": ["blue", "blue", "blue", "red"] },
158
+ { "id": 2, "balls": [] }
159
+ ],
160
+ "tubeCapacity": 4,
161
+ "moves": 5
162
+ },
163
+ "action": { "type": "move", "from": 1, "to": 0 },
164
+ "expectedState": {
165
+ "tubes": [
166
+ { "id": 0, "balls": ["red", "red", "red", "red"] },
167
+ { "id": 1, "balls": ["blue", "blue", "blue"] },
168
+ { "id": 2, "balls": [] }
169
+ ],
170
+ "moves": 6,
171
+ "win": false
172
+ }
173
+ },
174
+ {
175
+ "id": "tc_deadlock_detection",
176
+ "description": "死锁检测:没有任何合法移动",
177
+ "initialState": {
178
+ "tubes": [
179
+ { "id": 0, "balls": ["red", "blue"] },
180
+ { "id": 1, "balls": ["blue", "red"] }
181
+ ],
182
+ "tubeCapacity": 2,
183
+ "moves": 10
184
+ },
185
+ "action": { "type": "check" },
186
+ "expectedState": {
187
+ "deadlock": true,
188
+ "validMoves": []
189
+ }
190
+ }
191
+ ]
192
+ }
@@ -0,0 +1,156 @@
1
+ /**
2
+ * ball_sort.aigameplay — reducer 接口模板
3
+ *
4
+ * Agent 生成实际 reducer 时,必须导出以下函数。
5
+ * 此文件是接口约束模板,不是可执行代码。
6
+ *
7
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
8
+ * ⚠️ 重要:渲染层(GameScene)不应直接调用 dispatch()
9
+ *
10
+ * dispatch() 是一体化接口,内部完成移动逻辑后返回最终状态,
11
+ * 中间过程(哪个球从哪根管移入哪根管)丢失。
12
+ *
13
+ * 渲染层需要分步驱动球的弧线移动动画,因此必须使用下方的
14
+ * 「分步函数」逐步驱动,每步之间插入 Tween 动画。
15
+ *
16
+ * dispatch() 的用途:无头测试、AI 模拟、快速跳过动画等场景。
17
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
18
+ */
19
+
20
+ // ─── 配置类型 ─────────────────────────────────────────────────────────────────
21
+
22
+ export type BallSortConfig = {
23
+ /** 颜色数量(等于有色管子的数量),默认 6 */
24
+ colorCount: number;
25
+ /** 每根管子的容量(球的最大数量),默认 4 */
26
+ tubeCapacity: number;
27
+ /** 额外空管子数量(缓冲区),默认 2 */
28
+ emptyTubeCount: number;
29
+ };
30
+
31
+ // ─── 动作类型 ─────────────────────────────────────────────────────────────────
32
+
33
+ export type BallSortAction =
34
+ | { type: 'move'; from: number; to: number } // 将 from 管顶部的球移入 to 管
35
+ | { type: 'reset' };
36
+
37
+ // ─── 状态类型 ─────────────────────────────────────────────────────────────────
38
+
39
+ /** 球的颜色,0 ~ colorCount-1 */
40
+ export type BallColor = number;
41
+
42
+ /** 单根管子的状态,balls[0] 是底部,balls[length-1] 是顶部 */
43
+ export type Tube = BallColor[];
44
+
45
+ export type BallSortState = {
46
+ /** 所有管子,tubes[i] 是第 i 根管 */
47
+ tubes: Tube[];
48
+ /** 总步数 */
49
+ moves: number;
50
+ /** 游戏是否结束(死锁或胜利) */
51
+ gameOver: boolean;
52
+ /** 是否胜利 */
53
+ win: boolean;
54
+ /** 上一次移动是否被拒绝 */
55
+ lastMoveRejected: boolean;
56
+ };
57
+
58
+ // ─── 分步操作返回类型 ─────────────────────────────────────────────────────────
59
+
60
+ /** 移动球的结果 */
61
+ export type MoveResult = {
62
+ /** 被移动的球的颜色 */
63
+ ball: BallColor;
64
+ /** 源管子索引 */
65
+ fromTube: number;
66
+ /** 目标管子索引 */
67
+ toTube: number;
68
+ /** 移动后的新状态 */
69
+ newState: BallSortState;
70
+ };
71
+
72
+ /** 合法移动描述 */
73
+ export type ValidMove = {
74
+ from: number;
75
+ to: number;
76
+ ball: BallColor;
77
+ };
78
+
79
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
80
+ // 必须导出的函数
81
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
82
+
83
+ // ─── 初始化 ──────────────────────────────────────────────────────────────────
84
+
85
+ /**
86
+ * init:根据配置生成随机初始状态
87
+ * - 生成 colorCount 根有色管子(每管随机混色球,共 tubeCapacity 个)
88
+ * - 再添加 emptyTubeCount 根空管
89
+ * - 确保初始状态不是已胜利状态
90
+ */
91
+ export declare function init(config: BallSortConfig): BallSortState;
92
+
93
+ // ─── 一体化接口(测试/AI 模拟用) ───────────────────────────────────────────
94
+
95
+ /**
96
+ * dispatch:接收动作,返回新状态(纯函数,不得修改原 state)
97
+ * - move:尝试将 from 管顶部的球移入 to 管,验证合法性并执行
98
+ * - reset:重置到初始状态
99
+ *
100
+ * ⚠️ 仅用于无头测试和 AI 模拟。渲染层请使用下方分步函数。
101
+ */
102
+ export declare function dispatch(state: BallSortState, action: BallSortAction): BallSortState;
103
+
104
+ /**
105
+ * getState:返回当前状态快照
106
+ */
107
+ export declare function getState(state: BallSortState): BallSortState;
108
+
109
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
110
+ // 分步函数(渲染层/场景层必须使用这些函数驱动动画)
111
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
112
+
113
+ /**
114
+ * isValidMove:检测从 from 管将顶球移入 to 管是否合法
115
+ *
116
+ * 合法条件:
117
+ * 1. from 管非空
118
+ * 2. to 管未满
119
+ * 3. to 管为空 OR to 管顶部颜色 === from 管顶部颜色
120
+ *
121
+ * 场景层在玩家点击目标管时调用,决定高亮效果与是否执行移动。
122
+ */
123
+ export declare function isValidMove(
124
+ state: BallSortState,
125
+ from: number,
126
+ to: number,
127
+ ): boolean;
128
+
129
+ /**
130
+ * moveBall:执行移动(不做合法性验证,调用前请先调用 isValidMove)
131
+ *
132
+ * 场景层在合法性确认后调用,播放球的弧线移动动画。
133
+ * 返回被移动球的颜色和新状态,用于动画 + 状态同步。
134
+ */
135
+ export declare function moveBall(
136
+ state: BallSortState,
137
+ from: number,
138
+ to: number,
139
+ ): MoveResult;
140
+
141
+ /**
142
+ * checkWin:检测当前状态是否满足胜利条件
143
+ *
144
+ * 胜利条件:每根非空管子内的球颜色完全相同。
145
+ * 场景层在每次 moveBall 后调用。
146
+ */
147
+ export declare function checkWin(state: BallSortState): boolean;
148
+
149
+ /**
150
+ * findValidMoves:返回当前状态下所有合法移动列表
151
+ *
152
+ * 场景层用途:
153
+ * - 空列表 → 触发死锁提示
154
+ * - 非空列表 → Hint 功能高亮推荐的下一步
155
+ */
156
+ export declare function findValidMoves(state: BallSortState): ValidMove[];
@@ -0,0 +1,94 @@
1
+ ---
2
+ name: basketball_shot.aigameplay
3
+ description: 篮球投篮核心玩法封包 - 抛物线轨迹投篮、连击加分、次数限制的 PGS 实现
4
+ triggers: 篮球,basketball,投篮,射篮,篮筐,抛物线,trajectory,parabola,sports,体育,combo,连击,arc
5
+ ---
6
+
7
+ # basketball_shot.aigameplay
8
+
9
+ 篮球投篮核心玩法封包。实现标准篮球投篮玩法的 PGS (PlayCraft Gameplay Schema, 玩法定义规范) JSON 和 reducer。玩家在不同位置调整投篮角度和力度,球沿抛物线轨迹飞向篮筐,连续命中触发连击加分,每关有投篮次数限制。
10
+
11
+ ## Recipe
12
+
13
+ - **玩法类型**:basketball_shot(篮球投篮)
14
+ - **参考文件**:
15
+ - `ref/pgs-schema.json`:PGS 规则骨架(entities、rules、algorithm、testCases)
16
+ - `ref/reducer.template.ts`:reducer 接口约束模板
17
+ - **核心规则**:
18
+ - `gravity`: 9.8(重力加速度,单位 m/s²)
19
+ - `maxPower`: 100(最大力度)
20
+ - `comboMultiplierStep`: 0.5(每次连击分数倍数增加值,如 1x→1.5x→2x)
21
+ - `rimTolerance`: 0.15(入筐容差,球心距筐中心 ≤ radius×(1+tolerance) 算入)
22
+ - **PGS Agent 操作流程**:
23
+ 1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
24
+ 2. 读取 `ref/reducer.template.ts` 了解接口约束
25
+ 3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
26
+ 4. 抛物线模拟:`x(t) = x₀ + vx·t`,`y(t) = y₀ + vy·t - ½g·t²`
27
+ 5. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
28
+ - **弹框判定**(rim check):
29
+ - 球从上方穿过筐平面(y 从筐上方 → 筐下方)
30
+ - 穿过时球心 x 坐标在 `[hoop.x - hoop.radius, hoop.x + hoop.radius]` 范围内(含 rimTolerance)
31
+ - **可 fork 变体**:
32
+ - 多点位挑战:不同距离/角度的投篮点,每个点位有独立分值
33
+ - 障碍物模式:添加风力、障碍板等干扰元素
34
+ - 定时挑战:取消次数限制,改为倒计时模式
35
+
36
+ ## Result
37
+
38
+ - **产物文件**:`reducer.ts`
39
+ - **格式**:TypeScript,导出 `init(config)`、`dispatch(action)`、`getState()` + 分步函数接口
40
+ - **验证**:所有 testCases 必须通过
41
+
42
+ ## 渲染集成(⚠️ 场景层必读)
43
+
44
+ ### 设计原则:轨迹预览与实际投篮分离
45
+
46
+ ```ts
47
+ // ✅ 正确做法:分步驱动
48
+ // Step 1: 预览轨迹(用户拖动时实时计算)
49
+ const trajectory = calculateTrajectory(startPos, angle, power);
50
+ renderTrajectoryDots(trajectory.points); // 渲染轨迹预测点
51
+
52
+ // Step 2: 实际投篮(用户松手/确认)
53
+ const shotResult = simulateShot(state, angle, power);
54
+
55
+ // Step 3: 逐帧渲染球的位置
56
+ for (const point of shotResult.trajectoryPoints) {
57
+ await renderBallAt(point);
58
+ await sleep(frameMs);
59
+ }
60
+
61
+ // Step 4: 判断是否入筐
62
+ const hoopResult = checkHoop(shotResult.finalBall, state.hoop);
63
+ if (hoopResult.scored) {
64
+ const newState = updateScore(state, true);
65
+ await playScoreAnimation(newState.comboCount, newState.score);
66
+ } else {
67
+ const newState = updateScore(state, false);
68
+ await playMissAnimation();
69
+ }
70
+ ```
71
+
72
+ ## Binding
73
+
74
+ - **Binding Role**:`gameplayRule`
75
+ - **挂载目标**:`game/gameplay/basketball_shot/reducer.ts`
76
+ - **引用类型**:`gameplay-module-reference`
77
+ - **接口契约**:`init(config)` / `dispatch(action)` / `getState()` / `calculateTrajectory()` / `checkHoop()` / `updateScore()` / `simulateShot()`
78
+
79
+ ## Skill Definition
80
+
81
+ tools:
82
+ - bash
83
+ - write
84
+ - read
85
+ prompt_extension: |
86
+ You are implementing a basketball shot gameplay module following the PGS specification.
87
+ Write the PGS JSON with entities, rules, algorithm, and testCases.
88
+ Implement the reducer.ts with:
89
+ - init/dispatch/getState (一体化接口,用于测试)
90
+ - calculateTrajectory/checkHoop/updateScore/simulateShot (分步函数,用于渲染层)
91
+ Trajectory follows standard projectile physics: x(t)=x0+vx*t, y(t)=y0+vy*t-0.5*g*t².
92
+ Hoop detection: ball passes through hoop plane from above, center x within hoop radius + rim tolerance.
93
+ Combo multiplier increases by comboMultiplierStep for each consecutive hit, resets on miss.
94
+ Run the testCases to verify the logic before finalizing.
@@ -0,0 +1,150 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "basketball_shot.aigameplay",
4
+ "bundleType": "aigameplay",
5
+ "category": "gameplay",
6
+ "mode": "fixed",
7
+ "label": {
8
+ "zh": "篮球投篮玩法",
9
+ "en": "Basketball shot gameplay"
10
+ },
11
+ "tags": [
12
+ "gameplay",
13
+ "basketball",
14
+ "sports",
15
+ "trajectory",
16
+ "aim",
17
+ "combo"
18
+ ],
19
+ "bindingRoles": [
20
+ "gameplayRule"
21
+ ],
22
+ "imports": [
23
+ {
24
+ "slot": "engine",
25
+ "pinAtomId": "phaser.aicomponent",
26
+ "edgeKind": "requires",
27
+ "bindAs": "engine"
28
+ },
29
+ {
30
+ "slot": "bgMusic",
31
+ "description": "背景循环音乐",
32
+ "bindAs": "bgm",
33
+ "required": false,
34
+ "edgeKind": "compatibleWith",
35
+ "matchBindingRoles": [
36
+ "bgMusic"
37
+ ],
38
+ "allowedBundleTypes": [
39
+ "aiaudio"
40
+ ],
41
+ "constraints": {
42
+ "loop": true
43
+ }
44
+ },
45
+ {
46
+ "slot": "background",
47
+ "description": "游戏背景图",
48
+ "bindAs": "bg",
49
+ "required": false,
50
+ "edgeKind": "compatibleWith",
51
+ "matchBindingRoles": [
52
+ "backgroundTexture"
53
+ ],
54
+ "allowedBundleTypes": [
55
+ "aiimage"
56
+ ]
57
+ },
58
+ {
59
+ "slot": "tutorial",
60
+ "description": "新手引导浮层",
61
+ "bindAs": "tutorial",
62
+ "required": false,
63
+ "edgeKind": "compatibleWith",
64
+ "matchBindingRoles": [
65
+ "tutorialOverlay"
66
+ ],
67
+ "allowedBundleTypes": [
68
+ "aicomponent"
69
+ ]
70
+ },
71
+ {
72
+ "slot": "winPanel",
73
+ "description": "通关反馈面板视觉",
74
+ "bindAs": "winPanel",
75
+ "required": false,
76
+ "edgeKind": "compatibleWith",
77
+ "matchBindingRoles": [
78
+ "successFeedbackPanel"
79
+ ],
80
+ "allowedBundleTypes": [
81
+ "aiimage"
82
+ ]
83
+ },
84
+ {
85
+ "slot": "losePanel",
86
+ "description": "失败反馈面板视觉",
87
+ "bindAs": "losePanel",
88
+ "required": false,
89
+ "edgeKind": "compatibleWith",
90
+ "matchBindingRoles": [
91
+ "failFeedbackPanel"
92
+ ],
93
+ "allowedBundleTypes": [
94
+ "aiimage"
95
+ ]
96
+ },
97
+ {
98
+ "slot": "endScreen",
99
+ "description": "可玩广告结算屏(含 CTA 按钮)",
100
+ "bindAs": "endScreen",
101
+ "required": false,
102
+ "edgeKind": "compatibleWith",
103
+ "matchBindingRoles": [
104
+ "playableEndScreenLayout"
105
+ ],
106
+ "allowedBundleTypes": [
107
+ "aicomponent"
108
+ ]
109
+ }
110
+ ],
111
+ "generation": {
112
+ "kind": "pgs",
113
+ "pgsVersion": "1.0",
114
+ "gameplayType": "basketball_shot",
115
+ "rules": {
116
+ "gravity": 9.8,
117
+ "maxPower": 100,
118
+ "comboMultiplierStep": 0.5,
119
+ "rimTolerance": 0.15
120
+ }
121
+ },
122
+ "result": {
123
+ "outputFile": "reducer.ts",
124
+ "format": "typescript",
125
+ "constraints": {
126
+ "testCasesMustPass": true
127
+ }
128
+ },
129
+ "binding": {
130
+ "role": "gameplayRule",
131
+ "target": "game/gameplay/basketball_shot/reducer.ts",
132
+ "type": "gameplay-module-reference",
133
+ "constraints": {
134
+ "interface": [
135
+ "init(config)",
136
+ "dispatch(action)",
137
+ "getState()",
138
+ "calculateTrajectory(startPos, angle, power)",
139
+ "checkHoop(ball, hoop)",
140
+ "updateScore(state, isHit)",
141
+ "simulateShot(state, angle, power)"
142
+ ]
143
+ }
144
+ },
145
+ "files": {
146
+ "skill": "SKILL.md",
147
+ "pgsSchema": "ref/pgs-schema.json",
148
+ "reducerTemplate": "ref/reducer.template.ts"
149
+ }
150
+ }