@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
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{
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"_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - 球排序核心玩法。Agent 以此为起点编写或 fork 玩法规则。",
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"version": "1.0",
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"gameplayType": "ball_sort",
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"entities": {
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"tube": {
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"type": "container",
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"count": 8,
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"capacity": 4,
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"description": "球的容器(试管),默认 8 根,每根最多容纳 4 个球(由 config 覆盖)"
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},
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"ball": {
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"type": "stackable-item",
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"colorCount": 6,
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"description": "彩色球,共 6 种颜色,每种颜色有 4 个球(恰好填满 1 根管子)"
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},
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"emptyTubes": {
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"type": "counter",
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"initial": 2,
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"description": "额外的空管子数量,作为缓冲区(由 config 覆盖)"
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},
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"moves": {
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"type": "counter",
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"initial": 0,
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"description": "已使用步数(无限制模式)"
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}
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},
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"rules": {
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"move_top_ball": {
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"description": "只能移动管子最顶层的球",
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"source": "top_of_tube_only"
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},
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"valid_move_check": {
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"description": "合法移动的两个条件:1. 目标管顶部颜色与被移动球相同,或目标管为空;2. 目标管未满",
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"conditions": [
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"same_color_or_empty_target",
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"capacity_check"
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],
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"rejectIfFail": true
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},
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"optimization": {
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"description": "优化规则:不允许将一根颜色单一的管子的球移入另一根空管(无意义移动)",
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"skipPureTubeToEmpty": true
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}
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},
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"algorithm": {
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"description": "主循环:选择 → 移动 → 胜利/死锁检测",
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"steps": [
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"1. 玩家点击源管子,选中最顶层的球",
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"2. 玩家点击目标管子",
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"3. 执行 valid_move_check:若不合法则取消选中并提示",
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"4. 合法则将球从源管顶部移入目标管顶部,moves + 1",
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"5. 检测胜利条件:每根管子内的球颜色全部相同(或管子为空)",
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"6. 检测死锁:遍历所有合法移动,若为空则触发失败/提示"
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]
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},
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"winCondition": {
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"type": "all_tubes_sorted",
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"description": "每根非空管子内的球颜色完全相同(一根管子一种颜色)"
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},
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"loseCondition": {
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"type": "deadlock",
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"description": "当前棋盘上不存在任何合法移动(死锁)"
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},
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"testCases": [
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{
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"id": "tc_valid_move_same_color",
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"description": "合法移动:目标管顶部颜色与被移动球相同",
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"initialState": {
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"tubes": [
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{ "id": 0, "balls": ["red", "blue", "red"] },
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{ "id": 1, "balls": ["red"] },
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{ "id": 2, "balls": [] }
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],
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"tubeCapacity": 4,
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"moves": 0
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},
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"action": { "type": "move", "from": 0, "to": 1 },
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"expectedState": {
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"tubes": [
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{ "id": 0, "balls": ["red", "blue"] },
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{ "id": 1, "balls": ["red", "red"] },
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{ "id": 2, "balls": [] }
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],
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"moves": 1,
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"win": false,
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"deadlock": false
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}
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},
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{
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"id": "tc_valid_move_to_empty",
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"description": "合法移动:移入空管",
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"initialState": {
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"tubes": [
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{ "id": 0, "balls": ["blue", "red"] },
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{ "id": 1, "balls": [] },
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{ "id": 2, "balls": ["blue"] }
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],
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"tubeCapacity": 4,
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"moves": 0
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},
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"action": { "type": "move", "from": 0, "to": 1 },
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"expectedState": {
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"tubes": [
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{ "id": 0, "balls": ["blue"] },
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{ "id": 1, "balls": ["red"] },
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{ "id": 2, "balls": ["blue"] }
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],
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"moves": 1,
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"win": false
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}
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{
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"id": "tc_invalid_move_wrong_color",
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"description": "非法移动:目标管顶部颜色不同",
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"initialState": {
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"tubes": [
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{ "id": 0, "balls": ["red"] },
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{ "id": 1, "balls": ["blue"] }
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],
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"tubeCapacity": 4,
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"moves": 0
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},
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"action": { "type": "move", "from": 0, "to": 1 },
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"expectedState": {
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"tubes": [
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{ "id": 0, "balls": ["red"] },
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{ "id": 1, "balls": ["blue"] }
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],
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"moves": 0,
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"moveRejected": true
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}
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{
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"id": "tc_invalid_move_full_tube",
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"description": "非法移动:目标管已满(容量 4,已有 4 球)",
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"initialState": {
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"tubes": [
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{ "id": 0, "balls": ["red"] },
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{ "id": 1, "balls": ["red", "red", "red", "red"] }
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],
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"tubeCapacity": 4,
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"moves": 2
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},
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"action": { "type": "move", "from": 0, "to": 1 },
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}
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},
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{
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"id": "tc_win",
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"description": "胜利:所有管子排序完成",
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"initialState": {
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"tubes": [
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{ "id": 0, "balls": ["red", "red", "red"] },
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{ "id": 1, "balls": ["blue", "blue", "blue", "red"] },
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{ "id": 2, "balls": [] }
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],
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"tubeCapacity": 4,
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"moves": 5
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},
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"action": { "type": "move", "from": 1, "to": 0 },
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"tubes": [
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{ "id": 0, "balls": ["red", "red", "red", "red"] },
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{ "id": 1, "balls": ["blue", "blue", "blue"] },
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{ "id": 2, "balls": [] }
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],
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"moves": 6,
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"win": false
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}
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},
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{
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"id": "tc_deadlock_detection",
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"description": "死锁检测:没有任何合法移动",
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"initialState": {
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"tubes": [
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{ "id": 0, "balls": ["red", "blue"] },
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{ "id": 1, "balls": ["blue", "red"] }
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],
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"tubeCapacity": 2,
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"moves": 10
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},
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"action": { "type": "check" },
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"expectedState": {
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"deadlock": true,
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"validMoves": []
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}
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}
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]
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}
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@@ -0,0 +1,156 @@
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/**
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* ball_sort.aigameplay — reducer 接口模板
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*
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4
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* Agent 生成实际 reducer 时,必须导出以下函数。
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* 此文件是接口约束模板,不是可执行代码。
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*
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* ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
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* ⚠️ 重要:渲染层(GameScene)不应直接调用 dispatch()
|
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*
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+
* dispatch() 是一体化接口,内部完成移动逻辑后返回最终状态,
|
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* 中间过程(哪个球从哪根管移入哪根管)丢失。
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*
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* 渲染层需要分步驱动球的弧线移动动画,因此必须使用下方的
|
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* 「分步函数」逐步驱动,每步之间插入 Tween 动画。
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*
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* dispatch() 的用途:无头测试、AI 模拟、快速跳过动画等场景。
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* ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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*/
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// ─── 配置类型 ─────────────────────────────────────────────────────────────────
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+
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export type BallSortConfig = {
|
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/** 颜色数量(等于有色管子的数量),默认 6 */
|
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+
colorCount: number;
|
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/** 每根管子的容量(球的最大数量),默认 4 */
|
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|
+
tubeCapacity: number;
|
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/** 额外空管子数量(缓冲区),默认 2 */
|
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+
emptyTubeCount: number;
|
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|
+
};
|
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|
+
|
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+
// ─── 动作类型 ─────────────────────────────────────────────────────────────────
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+
|
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|
+
export type BallSortAction =
|
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|
+
| { type: 'move'; from: number; to: number } // 将 from 管顶部的球移入 to 管
|
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|
+
| { type: 'reset' };
|
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|
+
|
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+
// ─── 状态类型 ─────────────────────────────────────────────────────────────────
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+
|
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+
/** 球的颜色,0 ~ colorCount-1 */
|
|
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|
+
export type BallColor = number;
|
|
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|
+
|
|
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|
+
/** 单根管子的状态,balls[0] 是底部,balls[length-1] 是顶部 */
|
|
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|
+
export type Tube = BallColor[];
|
|
44
|
+
|
|
45
|
+
export type BallSortState = {
|
|
46
|
+
/** 所有管子,tubes[i] 是第 i 根管 */
|
|
47
|
+
tubes: Tube[];
|
|
48
|
+
/** 总步数 */
|
|
49
|
+
moves: number;
|
|
50
|
+
/** 游戏是否结束(死锁或胜利) */
|
|
51
|
+
gameOver: boolean;
|
|
52
|
+
/** 是否胜利 */
|
|
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|
+
win: boolean;
|
|
54
|
+
/** 上一次移动是否被拒绝 */
|
|
55
|
+
lastMoveRejected: boolean;
|
|
56
|
+
};
|
|
57
|
+
|
|
58
|
+
// ─── 分步操作返回类型 ─────────────────────────────────────────────────────────
|
|
59
|
+
|
|
60
|
+
/** 移动球的结果 */
|
|
61
|
+
export type MoveResult = {
|
|
62
|
+
/** 被移动的球的颜色 */
|
|
63
|
+
ball: BallColor;
|
|
64
|
+
/** 源管子索引 */
|
|
65
|
+
fromTube: number;
|
|
66
|
+
/** 目标管子索引 */
|
|
67
|
+
toTube: number;
|
|
68
|
+
/** 移动后的新状态 */
|
|
69
|
+
newState: BallSortState;
|
|
70
|
+
};
|
|
71
|
+
|
|
72
|
+
/** 合法移动描述 */
|
|
73
|
+
export type ValidMove = {
|
|
74
|
+
from: number;
|
|
75
|
+
to: number;
|
|
76
|
+
ball: BallColor;
|
|
77
|
+
};
|
|
78
|
+
|
|
79
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
80
|
+
// 必须导出的函数
|
|
81
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
82
|
+
|
|
83
|
+
// ─── 初始化 ──────────────────────────────────────────────────────────────────
|
|
84
|
+
|
|
85
|
+
/**
|
|
86
|
+
* init:根据配置生成随机初始状态
|
|
87
|
+
* - 生成 colorCount 根有色管子(每管随机混色球,共 tubeCapacity 个)
|
|
88
|
+
* - 再添加 emptyTubeCount 根空管
|
|
89
|
+
* - 确保初始状态不是已胜利状态
|
|
90
|
+
*/
|
|
91
|
+
export declare function init(config: BallSortConfig): BallSortState;
|
|
92
|
+
|
|
93
|
+
// ─── 一体化接口(测试/AI 模拟用) ───────────────────────────────────────────
|
|
94
|
+
|
|
95
|
+
/**
|
|
96
|
+
* dispatch:接收动作,返回新状态(纯函数,不得修改原 state)
|
|
97
|
+
* - move:尝试将 from 管顶部的球移入 to 管,验证合法性并执行
|
|
98
|
+
* - reset:重置到初始状态
|
|
99
|
+
*
|
|
100
|
+
* ⚠️ 仅用于无头测试和 AI 模拟。渲染层请使用下方分步函数。
|
|
101
|
+
*/
|
|
102
|
+
export declare function dispatch(state: BallSortState, action: BallSortAction): BallSortState;
|
|
103
|
+
|
|
104
|
+
/**
|
|
105
|
+
* getState:返回当前状态快照
|
|
106
|
+
*/
|
|
107
|
+
export declare function getState(state: BallSortState): BallSortState;
|
|
108
|
+
|
|
109
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
110
|
+
// 分步函数(渲染层/场景层必须使用这些函数驱动动画)
|
|
111
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
112
|
+
|
|
113
|
+
/**
|
|
114
|
+
* isValidMove:检测从 from 管将顶球移入 to 管是否合法
|
|
115
|
+
*
|
|
116
|
+
* 合法条件:
|
|
117
|
+
* 1. from 管非空
|
|
118
|
+
* 2. to 管未满
|
|
119
|
+
* 3. to 管为空 OR to 管顶部颜色 === from 管顶部颜色
|
|
120
|
+
*
|
|
121
|
+
* 场景层在玩家点击目标管时调用,决定高亮效果与是否执行移动。
|
|
122
|
+
*/
|
|
123
|
+
export declare function isValidMove(
|
|
124
|
+
state: BallSortState,
|
|
125
|
+
from: number,
|
|
126
|
+
to: number,
|
|
127
|
+
): boolean;
|
|
128
|
+
|
|
129
|
+
/**
|
|
130
|
+
* moveBall:执行移动(不做合法性验证,调用前请先调用 isValidMove)
|
|
131
|
+
*
|
|
132
|
+
* 场景层在合法性确认后调用,播放球的弧线移动动画。
|
|
133
|
+
* 返回被移动球的颜色和新状态,用于动画 + 状态同步。
|
|
134
|
+
*/
|
|
135
|
+
export declare function moveBall(
|
|
136
|
+
state: BallSortState,
|
|
137
|
+
from: number,
|
|
138
|
+
to: number,
|
|
139
|
+
): MoveResult;
|
|
140
|
+
|
|
141
|
+
/**
|
|
142
|
+
* checkWin:检测当前状态是否满足胜利条件
|
|
143
|
+
*
|
|
144
|
+
* 胜利条件:每根非空管子内的球颜色完全相同。
|
|
145
|
+
* 场景层在每次 moveBall 后调用。
|
|
146
|
+
*/
|
|
147
|
+
export declare function checkWin(state: BallSortState): boolean;
|
|
148
|
+
|
|
149
|
+
/**
|
|
150
|
+
* findValidMoves:返回当前状态下所有合法移动列表
|
|
151
|
+
*
|
|
152
|
+
* 场景层用途:
|
|
153
|
+
* - 空列表 → 触发死锁提示
|
|
154
|
+
* - 非空列表 → Hint 功能高亮推荐的下一步
|
|
155
|
+
*/
|
|
156
|
+
export declare function findValidMoves(state: BallSortState): ValidMove[];
|
|
@@ -0,0 +1,94 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: basketball_shot.aigameplay
|
|
3
|
+
description: 篮球投篮核心玩法封包 - 抛物线轨迹投篮、连击加分、次数限制的 PGS 实现
|
|
4
|
+
triggers: 篮球,basketball,投篮,射篮,篮筐,抛物线,trajectory,parabola,sports,体育,combo,连击,arc
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# basketball_shot.aigameplay
|
|
8
|
+
|
|
9
|
+
篮球投篮核心玩法封包。实现标准篮球投篮玩法的 PGS (PlayCraft Gameplay Schema, 玩法定义规范) JSON 和 reducer。玩家在不同位置调整投篮角度和力度,球沿抛物线轨迹飞向篮筐,连续命中触发连击加分,每关有投篮次数限制。
|
|
10
|
+
|
|
11
|
+
## Recipe
|
|
12
|
+
|
|
13
|
+
- **玩法类型**:basketball_shot(篮球投篮)
|
|
14
|
+
- **参考文件**:
|
|
15
|
+
- `ref/pgs-schema.json`:PGS 规则骨架(entities、rules、algorithm、testCases)
|
|
16
|
+
- `ref/reducer.template.ts`:reducer 接口约束模板
|
|
17
|
+
- **核心规则**:
|
|
18
|
+
- `gravity`: 9.8(重力加速度,单位 m/s²)
|
|
19
|
+
- `maxPower`: 100(最大力度)
|
|
20
|
+
- `comboMultiplierStep`: 0.5(每次连击分数倍数增加值,如 1x→1.5x→2x)
|
|
21
|
+
- `rimTolerance`: 0.15(入筐容差,球心距筐中心 ≤ radius×(1+tolerance) 算入)
|
|
22
|
+
- **PGS Agent 操作流程**:
|
|
23
|
+
1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
|
|
24
|
+
2. 读取 `ref/reducer.template.ts` 了解接口约束
|
|
25
|
+
3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
|
|
26
|
+
4. 抛物线模拟:`x(t) = x₀ + vx·t`,`y(t) = y₀ + vy·t - ½g·t²`
|
|
27
|
+
5. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
|
|
28
|
+
- **弹框判定**(rim check):
|
|
29
|
+
- 球从上方穿过筐平面(y 从筐上方 → 筐下方)
|
|
30
|
+
- 穿过时球心 x 坐标在 `[hoop.x - hoop.radius, hoop.x + hoop.radius]` 范围内(含 rimTolerance)
|
|
31
|
+
- **可 fork 变体**:
|
|
32
|
+
- 多点位挑战:不同距离/角度的投篮点,每个点位有独立分值
|
|
33
|
+
- 障碍物模式:添加风力、障碍板等干扰元素
|
|
34
|
+
- 定时挑战:取消次数限制,改为倒计时模式
|
|
35
|
+
|
|
36
|
+
## Result
|
|
37
|
+
|
|
38
|
+
- **产物文件**:`reducer.ts`
|
|
39
|
+
- **格式**:TypeScript,导出 `init(config)`、`dispatch(action)`、`getState()` + 分步函数接口
|
|
40
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+
- **验证**:所有 testCases 必须通过
|
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41
|
+
|
|
42
|
+
## 渲染集成(⚠️ 场景层必读)
|
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43
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+
|
|
44
|
+
### 设计原则:轨迹预览与实际投篮分离
|
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45
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+
|
|
46
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+
```ts
|
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47
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+
// ✅ 正确做法:分步驱动
|
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48
|
+
// Step 1: 预览轨迹(用户拖动时实时计算)
|
|
49
|
+
const trajectory = calculateTrajectory(startPos, angle, power);
|
|
50
|
+
renderTrajectoryDots(trajectory.points); // 渲染轨迹预测点
|
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51
|
+
|
|
52
|
+
// Step 2: 实际投篮(用户松手/确认)
|
|
53
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+
const shotResult = simulateShot(state, angle, power);
|
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54
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+
|
|
55
|
+
// Step 3: 逐帧渲染球的位置
|
|
56
|
+
for (const point of shotResult.trajectoryPoints) {
|
|
57
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+
await renderBallAt(point);
|
|
58
|
+
await sleep(frameMs);
|
|
59
|
+
}
|
|
60
|
+
|
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61
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+
// Step 4: 判断是否入筐
|
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62
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+
const hoopResult = checkHoop(shotResult.finalBall, state.hoop);
|
|
63
|
+
if (hoopResult.scored) {
|
|
64
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+
const newState = updateScore(state, true);
|
|
65
|
+
await playScoreAnimation(newState.comboCount, newState.score);
|
|
66
|
+
} else {
|
|
67
|
+
const newState = updateScore(state, false);
|
|
68
|
+
await playMissAnimation();
|
|
69
|
+
}
|
|
70
|
+
```
|
|
71
|
+
|
|
72
|
+
## Binding
|
|
73
|
+
|
|
74
|
+
- **Binding Role**:`gameplayRule`
|
|
75
|
+
- **挂载目标**:`game/gameplay/basketball_shot/reducer.ts`
|
|
76
|
+
- **引用类型**:`gameplay-module-reference`
|
|
77
|
+
- **接口契约**:`init(config)` / `dispatch(action)` / `getState()` / `calculateTrajectory()` / `checkHoop()` / `updateScore()` / `simulateShot()`
|
|
78
|
+
|
|
79
|
+
## Skill Definition
|
|
80
|
+
|
|
81
|
+
tools:
|
|
82
|
+
- bash
|
|
83
|
+
- write
|
|
84
|
+
- read
|
|
85
|
+
prompt_extension: |
|
|
86
|
+
You are implementing a basketball shot gameplay module following the PGS specification.
|
|
87
|
+
Write the PGS JSON with entities, rules, algorithm, and testCases.
|
|
88
|
+
Implement the reducer.ts with:
|
|
89
|
+
- init/dispatch/getState (一体化接口,用于测试)
|
|
90
|
+
- calculateTrajectory/checkHoop/updateScore/simulateShot (分步函数,用于渲染层)
|
|
91
|
+
Trajectory follows standard projectile physics: x(t)=x0+vx*t, y(t)=y0+vy*t-0.5*g*t².
|
|
92
|
+
Hoop detection: ball passes through hoop plane from above, center x within hoop radius + rim tolerance.
|
|
93
|
+
Combo multiplier increases by comboMultiplierStep for each consecutive hit, resets on miss.
|
|
94
|
+
Run the testCases to verify the logic before finalizing.
|
|
@@ -0,0 +1,150 @@
|
|
|
1
|
+
{
|
|
2
|
+
"schemaVersion": 1,
|
|
3
|
+
"atomId": "basketball_shot.aigameplay",
|
|
4
|
+
"bundleType": "aigameplay",
|
|
5
|
+
"category": "gameplay",
|
|
6
|
+
"mode": "fixed",
|
|
7
|
+
"label": {
|
|
8
|
+
"zh": "篮球投篮玩法",
|
|
9
|
+
"en": "Basketball shot gameplay"
|
|
10
|
+
},
|
|
11
|
+
"tags": [
|
|
12
|
+
"gameplay",
|
|
13
|
+
"basketball",
|
|
14
|
+
"sports",
|
|
15
|
+
"trajectory",
|
|
16
|
+
"aim",
|
|
17
|
+
"combo"
|
|
18
|
+
],
|
|
19
|
+
"bindingRoles": [
|
|
20
|
+
"gameplayRule"
|
|
21
|
+
],
|
|
22
|
+
"imports": [
|
|
23
|
+
{
|
|
24
|
+
"slot": "engine",
|
|
25
|
+
"pinAtomId": "phaser.aicomponent",
|
|
26
|
+
"edgeKind": "requires",
|
|
27
|
+
"bindAs": "engine"
|
|
28
|
+
},
|
|
29
|
+
{
|
|
30
|
+
"slot": "bgMusic",
|
|
31
|
+
"description": "背景循环音乐",
|
|
32
|
+
"bindAs": "bgm",
|
|
33
|
+
"required": false,
|
|
34
|
+
"edgeKind": "compatibleWith",
|
|
35
|
+
"matchBindingRoles": [
|
|
36
|
+
"bgMusic"
|
|
37
|
+
],
|
|
38
|
+
"allowedBundleTypes": [
|
|
39
|
+
"aiaudio"
|
|
40
|
+
],
|
|
41
|
+
"constraints": {
|
|
42
|
+
"loop": true
|
|
43
|
+
}
|
|
44
|
+
},
|
|
45
|
+
{
|
|
46
|
+
"slot": "background",
|
|
47
|
+
"description": "游戏背景图",
|
|
48
|
+
"bindAs": "bg",
|
|
49
|
+
"required": false,
|
|
50
|
+
"edgeKind": "compatibleWith",
|
|
51
|
+
"matchBindingRoles": [
|
|
52
|
+
"backgroundTexture"
|
|
53
|
+
],
|
|
54
|
+
"allowedBundleTypes": [
|
|
55
|
+
"aiimage"
|
|
56
|
+
]
|
|
57
|
+
},
|
|
58
|
+
{
|
|
59
|
+
"slot": "tutorial",
|
|
60
|
+
"description": "新手引导浮层",
|
|
61
|
+
"bindAs": "tutorial",
|
|
62
|
+
"required": false,
|
|
63
|
+
"edgeKind": "compatibleWith",
|
|
64
|
+
"matchBindingRoles": [
|
|
65
|
+
"tutorialOverlay"
|
|
66
|
+
],
|
|
67
|
+
"allowedBundleTypes": [
|
|
68
|
+
"aicomponent"
|
|
69
|
+
]
|
|
70
|
+
},
|
|
71
|
+
{
|
|
72
|
+
"slot": "winPanel",
|
|
73
|
+
"description": "通关反馈面板视觉",
|
|
74
|
+
"bindAs": "winPanel",
|
|
75
|
+
"required": false,
|
|
76
|
+
"edgeKind": "compatibleWith",
|
|
77
|
+
"matchBindingRoles": [
|
|
78
|
+
"successFeedbackPanel"
|
|
79
|
+
],
|
|
80
|
+
"allowedBundleTypes": [
|
|
81
|
+
"aiimage"
|
|
82
|
+
]
|
|
83
|
+
},
|
|
84
|
+
{
|
|
85
|
+
"slot": "losePanel",
|
|
86
|
+
"description": "失败反馈面板视觉",
|
|
87
|
+
"bindAs": "losePanel",
|
|
88
|
+
"required": false,
|
|
89
|
+
"edgeKind": "compatibleWith",
|
|
90
|
+
"matchBindingRoles": [
|
|
91
|
+
"failFeedbackPanel"
|
|
92
|
+
],
|
|
93
|
+
"allowedBundleTypes": [
|
|
94
|
+
"aiimage"
|
|
95
|
+
]
|
|
96
|
+
},
|
|
97
|
+
{
|
|
98
|
+
"slot": "endScreen",
|
|
99
|
+
"description": "可玩广告结算屏(含 CTA 按钮)",
|
|
100
|
+
"bindAs": "endScreen",
|
|
101
|
+
"required": false,
|
|
102
|
+
"edgeKind": "compatibleWith",
|
|
103
|
+
"matchBindingRoles": [
|
|
104
|
+
"playableEndScreenLayout"
|
|
105
|
+
],
|
|
106
|
+
"allowedBundleTypes": [
|
|
107
|
+
"aicomponent"
|
|
108
|
+
]
|
|
109
|
+
}
|
|
110
|
+
],
|
|
111
|
+
"generation": {
|
|
112
|
+
"kind": "pgs",
|
|
113
|
+
"pgsVersion": "1.0",
|
|
114
|
+
"gameplayType": "basketball_shot",
|
|
115
|
+
"rules": {
|
|
116
|
+
"gravity": 9.8,
|
|
117
|
+
"maxPower": 100,
|
|
118
|
+
"comboMultiplierStep": 0.5,
|
|
119
|
+
"rimTolerance": 0.15
|
|
120
|
+
}
|
|
121
|
+
},
|
|
122
|
+
"result": {
|
|
123
|
+
"outputFile": "reducer.ts",
|
|
124
|
+
"format": "typescript",
|
|
125
|
+
"constraints": {
|
|
126
|
+
"testCasesMustPass": true
|
|
127
|
+
}
|
|
128
|
+
},
|
|
129
|
+
"binding": {
|
|
130
|
+
"role": "gameplayRule",
|
|
131
|
+
"target": "game/gameplay/basketball_shot/reducer.ts",
|
|
132
|
+
"type": "gameplay-module-reference",
|
|
133
|
+
"constraints": {
|
|
134
|
+
"interface": [
|
|
135
|
+
"init(config)",
|
|
136
|
+
"dispatch(action)",
|
|
137
|
+
"getState()",
|
|
138
|
+
"calculateTrajectory(startPos, angle, power)",
|
|
139
|
+
"checkHoop(ball, hoop)",
|
|
140
|
+
"updateScore(state, isHit)",
|
|
141
|
+
"simulateShot(state, angle, power)"
|
|
142
|
+
]
|
|
143
|
+
}
|
|
144
|
+
},
|
|
145
|
+
"files": {
|
|
146
|
+
"skill": "SKILL.md",
|
|
147
|
+
"pgsSchema": "ref/pgs-schema.json",
|
|
148
|
+
"reducerTemplate": "ref/reducer.template.ts"
|
|
149
|
+
}
|
|
150
|
+
}
|