@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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  320. package/skills/playcraft-skill-recommender/SKILL.md +152 -0
  321. package/skills/playcraft-sprite-generation/SKILL.md +534 -0
  322. package/skills/playcraft-sprite-remix/SKILL.md +155 -0
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  327. package/skills/preloader_scene.aicomponent/manifest.json +43 -0
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  330. package/skills/progress_bar.aicomponent/manifest.json +25 -0
  331. package/skills/progress_bar.aicomponent/ref/ProgressDisplay.ts +140 -0
  332. package/skills/references/xplatform.schema.json5 +31 -0
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  334. package/skills/responsive_2d_layout.aicomponent/manifest.json +43 -0
  335. package/skills/responsive_2d_layout.aicomponent/ref/UiLayout.ts +56 -0
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  337. package/skills/run_context_state.aicomponent/manifest.json +40 -0
  338. package/skills/run_context_state.aicomponent/ref/RunContextRuntime.ts +30 -0
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  340. package/skills/score-fly.aicomponent/manifest.json +21 -0
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  344. package/skills/score_goal.aiconfig/manifest.json +33 -0
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  346. package/skills/screen-flash.aicomponent/manifest.json +20 -0
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  349. package/skills/screen-shake.aicomponent/manifest.json +19 -0
  350. package/skills/screen-shake.aicomponent/ref/phaser.js +23 -0
  351. package/skills/screen-shake.aicomponent/ref/playcanvas.js +44 -0
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  358. package/skills/settings_state.aicomponent/ref/SettingsManager.ts +130 -0
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  360. package/skills/slide_out_to_tray_animation.aicomponent/manifest.json +58 -0
  361. package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager.ts +164 -0
  362. package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager3D.ts +198 -0
  363. package/skills/slide_out_to_tray_animation.aicomponent/ref/BezierUtils.ts +59 -0
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  366. package/skills/slot_machine.aigameplay/ref/pgs-schema.json +212 -0
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  371. package/skills/sniper_shot.aigameplay/ref/reducer.template.ts +211 -0
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  373. package/skills/solitaire.aigameplay/manifest.json +151 -0
  374. package/skills/solitaire.aigameplay/ref/pgs-schema.json +200 -0
  375. package/skills/solitaire.aigameplay/ref/reducer.template.ts +176 -0
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  381. package/skills/sprite-animation-2d.aicomponent/manifest.json +28 -0
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  403. package/skills/theme_variant.aiconfig/ref/ExampleTheme/index.ts +16 -0
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  407. package/skills/threejs.aicomponent/ref/AssetLoader.ts +158 -0
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  409. package/skills/threejs.aicomponent/ref/GameConfig.ts +47 -0
  410. package/skills/threejs.aicomponent/ref/MainScene.ts +170 -0
  411. package/skills/threejs.aicomponent/ref/PreloaderScene.ts +93 -0
  412. package/skills/threejs.aicomponent/ref/SceneKeys.ts +6 -0
  413. package/skills/threejs.aicomponent/ref/SceneManager.ts +69 -0
  414. package/skills/threejs.aicomponent/ref/ViewportManager.ts +62 -0
  415. package/skills/threejs.aicomponent/ref/globals.d.ts +74 -0
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  477. package/src/index.ts +10 -0
  478. package/src/skills.loader.ts +225 -0
  479. package/src/skills.types.ts +42 -0
@@ -0,0 +1,74 @@
1
+ declare module "*.png" {
2
+ const src: string;
3
+ export default src;
4
+ }
5
+ declare module "*.webp" {
6
+ const src: string;
7
+ export default src;
8
+ }
9
+ declare module "*.jpg" {
10
+ const src: string;
11
+ export default src;
12
+ }
13
+ declare module "*.jpeg" {
14
+ const src: string;
15
+ export default src;
16
+ }
17
+ declare module "*.svg" {
18
+ const src: string;
19
+ export default src;
20
+ }
21
+ declare module "*.gif" {
22
+ const src: string;
23
+ export default src;
24
+ }
25
+
26
+ declare module "*.mp3" {
27
+ const src: string;
28
+ export default src;
29
+ }
30
+ declare module "*.ogg" {
31
+ const src: string;
32
+ export default src;
33
+ }
34
+ declare module "*.wav" {
35
+ const src: string;
36
+ export default src;
37
+ }
38
+ declare module "*.m4a" {
39
+ const src: string;
40
+ export default src;
41
+ }
42
+
43
+ declare module "*.glb" {
44
+ const src: string;
45
+ export default src;
46
+ }
47
+ declare module "*.gltf" {
48
+ const src: string;
49
+ export default src;
50
+ }
51
+ declare module "*.fbx" {
52
+ const src: string;
53
+ export default src;
54
+ }
55
+ declare module "*.obj" {
56
+ const src: string;
57
+ export default src;
58
+ }
59
+
60
+ declare module "*.hdr" {
61
+ const src: string;
62
+ export default src;
63
+ }
64
+ declare module "*.exr" {
65
+ const src: string;
66
+ export default src;
67
+ }
68
+
69
+ declare module "*.json" {
70
+ const value: any;
71
+ export default value;
72
+ }
73
+
74
+ declare const __DEV__: boolean;
@@ -0,0 +1,80 @@
1
+ *,
2
+ *::before,
3
+ *::after {
4
+ margin: 0;
5
+ padding: 0;
6
+ box-sizing: border-box;
7
+ -webkit-tap-highlight-color: transparent;
8
+ }
9
+
10
+ html,
11
+ body {
12
+ width: 100%;
13
+ height: 100%;
14
+ overflow: hidden;
15
+ background-color: #000;
16
+
17
+ -webkit-user-select: none;
18
+ user-select: none;
19
+ -webkit-touch-callout: none;
20
+
21
+ overscroll-behavior: none;
22
+ touch-action: none;
23
+ }
24
+
25
+ #game-container {
26
+ width: 100%;
27
+ height: 100%;
28
+
29
+ padding-top: env(safe-area-inset-top);
30
+ padding-bottom: env(safe-area-inset-bottom);
31
+ padding-left: env(safe-area-inset-left);
32
+ padding-right: env(safe-area-inset-right);
33
+ }
34
+
35
+ #game-container canvas {
36
+ display: block;
37
+ width: 100% !important;
38
+ height: 100% !important;
39
+ }
40
+
41
+ /* ─── Loading overlay ─── */
42
+ #loading-overlay {
43
+ position: fixed;
44
+ inset: 0;
45
+ display: flex;
46
+ flex-direction: column;
47
+ align-items: center;
48
+ justify-content: center;
49
+ background: #1a1a2e;
50
+ z-index: 1000;
51
+ transition: opacity 0.4s ease-out;
52
+ }
53
+
54
+ #loading-overlay.hidden {
55
+ opacity: 0;
56
+ pointer-events: none;
57
+ }
58
+
59
+ .loading-bar-track {
60
+ width: 200px;
61
+ height: 6px;
62
+ background: #333;
63
+ border-radius: 3px;
64
+ overflow: hidden;
65
+ }
66
+
67
+ .loading-bar-fill {
68
+ width: 0%;
69
+ height: 100%;
70
+ background: #4488ff;
71
+ border-radius: 3px;
72
+ transition: width 0.15s ease-out;
73
+ }
74
+
75
+ .loading-text {
76
+ margin-top: 12px;
77
+ font-size: 13px;
78
+ color: #aaa;
79
+ font-family: Arial, sans-serif;
80
+ }
@@ -0,0 +1,20 @@
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8" />
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover" />
6
+ <meta name="apple-mobile-web-app-capable" content="yes" />
7
+ <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
8
+ <meta name="format-detection" content="telephone=no" />
9
+ <title>Three.js Game</title>
10
+ </head>
11
+ <body>
12
+ <div id="game-container"></div>
13
+ <div id="loading-overlay">
14
+ <div class="loading-bar-track">
15
+ <div class="loading-bar-fill" id="loading-bar"></div>
16
+ </div>
17
+ <div class="loading-text" id="loading-text">Loading...</div>
18
+ </div>
19
+ </body>
20
+ </html>
@@ -0,0 +1,117 @@
1
+ import * as THREE from "three";
2
+ import { GameConfig } from "./GameConfig";
3
+ import { SceneManager } from "./SceneManager";
4
+ import { SceneKeys } from "./SceneKeys";
5
+ import { PreloaderScene } from "./scenes/PreloaderScene";
6
+ import { MainScene } from "./scenes/MainScene";
7
+ import { ViewportManager } from "./utils/ViewportManager";
8
+
9
+ export type GameInstance = {
10
+ renderer: THREE.WebGLRenderer;
11
+ camera: THREE.PerspectiveCamera;
12
+ sceneManager: SceneManager;
13
+ viewportManager: ViewportManager;
14
+ clock: THREE.Clock;
15
+ dispose: () => void;
16
+ };
17
+
18
+ /**
19
+ * 创建并启动 Three.js 游戏实例。
20
+ *
21
+ * 自动配置:WebGLRenderer(抗锯齿 + 阴影 + 色调映射)、
22
+ * PerspectiveCamera、SceneManager(Preloader → Main 生命周期)、
23
+ * ViewportManager(响应式 resize)、requestAnimationFrame 主循环。
24
+ */
25
+ export function StartGame(containerId: string): GameInstance {
26
+ const container = document.getElementById(containerId);
27
+ if (!container) throw new Error(`Container #${containerId} not found`);
28
+
29
+ // ─── Renderer ───
30
+ const renderer = new THREE.WebGLRenderer({
31
+ antialias: GameConfig.antialias,
32
+ alpha: false,
33
+ powerPreference: "high-performance",
34
+ });
35
+ renderer.setPixelRatio(Math.min(window.devicePixelRatio, GameConfig.maxPixelRatio));
36
+ renderer.setSize(container.clientWidth, container.clientHeight);
37
+ renderer.shadowMap.enabled = GameConfig.shadows;
38
+ renderer.shadowMap.type = THREE.PCFSoftShadowMap;
39
+
40
+ const tmMap: Record<string, THREE.ToneMapping> = {
41
+ ACESFilmic: THREE.ACESFilmicToneMapping,
42
+ Linear: THREE.LinearToneMapping,
43
+ Reinhard: THREE.ReinhardToneMapping,
44
+ Cineon: THREE.CineonToneMapping,
45
+ };
46
+ renderer.toneMapping = tmMap[GameConfig.toneMapping] ?? THREE.ACESFilmicToneMapping;
47
+ renderer.toneMappingExposure = GameConfig.toneMappingExposure;
48
+
49
+ container.appendChild(renderer.domElement);
50
+
51
+ // ─── Camera ───
52
+ const aspect = container.clientWidth / container.clientHeight;
53
+ const cam = GameConfig.camera;
54
+ const camera = new THREE.PerspectiveCamera(cam.fov, aspect, cam.near, cam.far);
55
+ camera.position.set(cam.position.x, cam.position.y, cam.position.z);
56
+ camera.lookAt(cam.lookAt.x, cam.lookAt.y, cam.lookAt.z);
57
+
58
+ // ─── Scene Manager ───
59
+ const sceneManager = new SceneManager(camera);
60
+ sceneManager.register(new PreloaderScene(), new MainScene());
61
+
62
+ // ─── Viewport Manager ───
63
+ const viewportManager = new ViewportManager(renderer, camera, container);
64
+ viewportManager.enable();
65
+
66
+ // ─── Start first scene ───
67
+ const startScene =
68
+ GameConfig.debugScene === "main" ? SceneKeys.Main : SceneKeys.Preloader;
69
+ sceneManager.switchTo(startScene);
70
+
71
+ // ─── Animation Loop ───
72
+ const clock = new THREE.Clock();
73
+ let animFrameId = 0;
74
+
75
+ function animate() {
76
+ animFrameId = requestAnimationFrame(animate);
77
+ const dt = clock.getDelta();
78
+ const elapsed = clock.getElapsedTime();
79
+
80
+ sceneManager.update(dt, elapsed);
81
+
82
+ const activeScene = sceneManager.activeThreeScene;
83
+ if (activeScene) {
84
+ renderer.render(activeScene, camera);
85
+ }
86
+ }
87
+ animate();
88
+
89
+ // ─── Dispose ───
90
+ function dispose() {
91
+ cancelAnimationFrame(animFrameId);
92
+ viewportManager.disable();
93
+ sceneManager.dispose();
94
+ renderer.dispose();
95
+ renderer.domElement.remove();
96
+ }
97
+
98
+ const instance: GameInstance = {
99
+ renderer,
100
+ camera,
101
+ sceneManager,
102
+ viewportManager,
103
+ clock,
104
+ dispose,
105
+ };
106
+
107
+ if (typeof __DEV__ !== "undefined" && __DEV__) {
108
+ (window as any).__THREE_GAME__ = instance;
109
+ (window as any).THREE = THREE;
110
+ console.log("[Game] Started", {
111
+ viewport: { w: container.clientWidth, h: container.clientHeight, dpr: window.devicePixelRatio },
112
+ renderer: { antialias: GameConfig.antialias, shadows: GameConfig.shadows },
113
+ });
114
+ }
115
+
116
+ return instance;
117
+ }
@@ -0,0 +1,10 @@
1
+ import "./index.css";
2
+ import { StartGame } from "./game";
3
+
4
+ document.addEventListener("DOMContentLoaded", () => {
5
+ StartGame("game-container");
6
+ });
7
+
8
+ if (__DEV__) {
9
+ console.log("Development mode");
10
+ }
@@ -0,0 +1,23 @@
1
+ {
2
+ "name": "playable-ad",
3
+ "version": "1.0.0",
4
+ "description": "Playable Ad - Three.js",
5
+ "scripts": {
6
+ "dev": "webpack serve --mode development",
7
+ "build": "webpack --mode production"
8
+ },
9
+ "dependencies": {
10
+ "three": "^0.172.0"
11
+ },
12
+ "devDependencies": {
13
+ "@types/three": "^0.172.0",
14
+ "typescript": "^5.3.0",
15
+ "webpack": "^5.90.0",
16
+ "webpack-cli": "^5.1.0",
17
+ "webpack-dev-server": "^5.0.0",
18
+ "ts-loader": "^9.5.0",
19
+ "html-webpack-plugin": "^5.6.0",
20
+ "css-loader": "^6.10.0",
21
+ "style-loader": "^3.3.0"
22
+ }
23
+ }
@@ -0,0 +1,24 @@
1
+ {
2
+ "compilerOptions": {
3
+ "outDir": "./dist",
4
+ "target": "es2020",
5
+ "lib": ["dom", "dom.iterable", "esnext"],
6
+ "allowJs": true,
7
+ "skipLibCheck": true,
8
+ "esModuleInterop": true,
9
+ "allowSyntheticDefaultImports": true,
10
+ "strict": true,
11
+ "strictPropertyInitialization": false,
12
+ "forceConsistentCasingInFileNames": true,
13
+ "noFallthroughCasesInSwitch": true,
14
+ "module": "esnext",
15
+ "moduleResolution": "bundler",
16
+ "sourceMap": true,
17
+ "resolveJsonModule": true,
18
+ "isolatedModules": true,
19
+ "paths": {
20
+ "assets/*": ["./assets/*"]
21
+ }
22
+ },
23
+ "exclude": ["node_modules", "dist", "tests"]
24
+ }
@@ -0,0 +1,61 @@
1
+ const path = require('path');
2
+ const HtmlWebpackPlugin = require('html-webpack-plugin');
3
+ const webpack = require('webpack');
4
+
5
+ module.exports = (env, argv) => {
6
+ const isDev = argv.mode === 'development';
7
+
8
+ return {
9
+ entry: './src/main.ts',
10
+ output: {
11
+ filename: 'bundle.js',
12
+ path: path.resolve(__dirname, 'dist'),
13
+ clean: true,
14
+ },
15
+ resolve: {
16
+ extensions: ['.ts', '.js'],
17
+ alias: {
18
+ assets: path.resolve(__dirname, 'assets'),
19
+ },
20
+ },
21
+ module: {
22
+ rules: [
23
+ {
24
+ test: /\.ts$/,
25
+ use: 'ts-loader',
26
+ exclude: /node_modules/,
27
+ },
28
+ {
29
+ test: /\.css$/,
30
+ use: ['style-loader', 'css-loader'],
31
+ },
32
+ {
33
+ test: /\.(mp3|ogg|wav|m4a)$/,
34
+ type: 'asset/resource',
35
+ },
36
+ {
37
+ test: /\.(png|jpg|jpeg|webp|svg|gif|hdr|exr)$/,
38
+ type: 'asset/resource',
39
+ },
40
+ {
41
+ test: /\.(glb|gltf|fbx|obj)$/,
42
+ type: 'asset/resource',
43
+ },
44
+ ],
45
+ },
46
+ plugins: [
47
+ new HtmlWebpackPlugin({
48
+ template: './src/index.html',
49
+ }),
50
+ new webpack.DefinePlugin({
51
+ __DEV__: JSON.stringify(isDev),
52
+ }),
53
+ ],
54
+ devServer: {
55
+ static: './dist',
56
+ hot: true,
57
+ open: true,
58
+ },
59
+ devtool: isDev ? 'source-map' : false,
60
+ };
61
+ };
@@ -0,0 +1,46 @@
1
+ ---
2
+ name: time_clear_goal.aiconfig
3
+ description: 限时清除目标机制配置封包 - 关卡目标为在限定时间内清除指定数量,营造紧迫感
4
+ triggers: 限时,timer,时间,time,清除,clear,目标,goal,紧迫,pressure,倒计时,countdown,配置
5
+ ---
6
+
7
+ # time_clear_goal.aiconfig
8
+
9
+ 限时清除目标机制配置封包。玩家需要在倒计时内清除指定数量的元素,营造强烈的紧迫感。
10
+
11
+ ## Recipe
12
+
13
+ - **配置方式**:参数化(parametric)
14
+ - **核心参数**:
15
+ - `goalType`: `"time_clear"`
16
+ - `timeLimitSeconds`: 60(限时秒数)
17
+ - `clearCount`: 30(需清除数量)
18
+ - **可 fork 变体**:
19
+ - 极限挑战:`timeLimitSeconds: 30, clearCount: 40`
20
+ - 宽松入门:`timeLimitSeconds: 90, clearCount: 20`
21
+
22
+ **配置步骤:**
23
+ 1. 读取 `game/config.json`
24
+ 2. 写入 `level.goalType = "time_clear"` 及时间和数量参数
25
+ 3. 更新 manifest
26
+
27
+ ## Result
28
+
29
+ - **产物**:修改 `game/config.json` 键值
30
+ - **目标键**:`level.goalType = "time_clear"`
31
+
32
+ ## Binding
33
+
34
+ - **Binding Role**:`gameConfig`
35
+ - **挂载目标**:`game/config.json`
36
+ - **引用类型**:`config-key-value`
37
+
38
+ ## Skill Definition
39
+
40
+ tools:
41
+ - read
42
+ - write
43
+ prompt_extension: |
44
+ You are configuring a timed clear goal mechanism for a match game.
45
+ Write the time limit and clear count parameters to game/config.json per the Recipe.
46
+ This creates urgency and pressure in the gameplay. Apply the Binding.
@@ -0,0 +1,32 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "time_clear_goal.aiconfig",
4
+ "bundleType": "aiconfig",
5
+ "category": "config",
6
+ "mode": "parametric",
7
+ "label": { "zh": "限时清除目标配置", "en": "Timed clear goal config" },
8
+ "tags": ["config", "goal", "timer", "time", "pressure", "mechanism", "level"],
9
+ "bindingRoles": ["gameConfig"],
10
+ "generation": {
11
+ "kind": "config-patch",
12
+ "params": {
13
+ "goalType": "time_clear",
14
+ "timeLimitSeconds": 60,
15
+ "clearCount": 30
16
+ }
17
+ },
18
+ "result": {
19
+ "configKey": "level.goalType",
20
+ "configValue": "time_clear",
21
+ "format": "json-patch"
22
+ },
23
+ "binding": {
24
+ "role": "gameConfig",
25
+ "target": "game/config.json",
26
+ "type": "config-key-value",
27
+ "constraints": { "key": "level.goalType" }
28
+ },
29
+ "files": {
30
+ "skill": "SKILL.md"
31
+ }
32
+ }
@@ -0,0 +1,58 @@
1
+ ---
2
+ name: time_icon.aiimage
3
+ description: 顶部 UI 条中倒计时旁边的时钟/秒表图标。
4
+ triggers: 需要生成倒计时时钟图标时触发。
5
+ ---
6
+
7
+ # 倒计时图标
8
+
9
+ ## Recipe
10
+
11
+ 生成提示词见 manifest.json generation.prompt。
12
+ - model: google/imagen-3.0-generate-002(默认,见 manifest.json generation.platformSkill)
13
+ - format: webp, 透明背景
14
+
15
+ ## Result
16
+
17
+ - 产物文件:`time.webp`
18
+ - 在 Preloader.ts 中作为 `clockIcon` key 加载
19
+
20
+ ## Binding
21
+
22
+ ```json
23
+ {
24
+ "role": "clockIcon",
25
+ "target": "assets/time.webp",
26
+ "type": "image-asset-reference"
27
+ }
28
+ ```
29
+
30
+ ## 生成方式
31
+
32
+ Platform Skill: `playcraft-image-generation`
33
+
34
+ ```bash
35
+ # 1. 生成图片(参考 ref/ 中的参考图)
36
+ playcraft tools generate-image \
37
+ --prompt "stopwatch or clock icon for game countdown timer UI, simple flat design, transparent background" \
38
+ --aspect-ratio 1:1 \
39
+ --reference-image ${SKILL_DIR}/ref/time.png \
40
+ --image-model google/imagen-3.0-generate-002 \
41
+ --output ta-workspace/raw.png
42
+
43
+ # 2. 后处理(去白底 + 格式转换)
44
+ playcraft image remove-background --input ta-workspace/raw.png --output ta-workspace/trimmed.png
45
+ playcraft image convert --input ta-workspace/trimmed.png --output ta-workspace/time.webp --quality 85
46
+
47
+ # 3. 将产物写入 sandbox 对应路径(见 binding.target)
48
+ ```
49
+ ## Skill Definition
50
+
51
+ ```yaml
52
+ tools:
53
+ - generate_image
54
+ inputs:
55
+ - prompt: see manifest.json
56
+ outputs:
57
+ - image: time.webp
58
+ ```
@@ -0,0 +1,47 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "time_icon.aiimage",
4
+ "bundleType": "aiimage",
5
+ "category": "visual",
6
+ "mode": "generative",
7
+ "label": {
8
+ "zh": "倒计时图标",
9
+ "en": "Countdown clock icon"
10
+ },
11
+ "tags": [
12
+ "visual",
13
+ "clock",
14
+ "timer",
15
+ "countdown",
16
+ "icon"
17
+ ],
18
+ "bindingRoles": [
19
+ "clockIcon"
20
+ ],
21
+ "generation": {
22
+ "kind": "image",
23
+ "prompt": "stopwatch or clock icon for game countdown timer UI, simple flat design, transparent background",
24
+ "aspectRatio": "1:1",
25
+ "model": "google/imagen-3.0-generate-002",
26
+ "referenceImage": "ref/time.png",
27
+ "platformSkill": "playcraft-image-generation"
28
+ },
29
+ "result": {
30
+ "outputFile": "ref/time.webp",
31
+ "format": "webp",
32
+ "constraints": {
33
+ "minWidth": 64,
34
+ "minHeight": 64
35
+ }
36
+ },
37
+ "binding": {
38
+ "role": "clockIcon",
39
+ "target": "assets/time.webp",
40
+ "type": "image-asset-reference"
41
+ },
42
+ "files": {
43
+ "skill": "SKILL.md",
44
+ "asset": "ref/time.webp",
45
+ "assetPng": "ref/time.png"
46
+ }
47
+ }
@@ -0,0 +1,45 @@
1
+ ---
2
+ name: top_ui_bar.aicomponent
3
+ description: 顶部 UI 条容器骨架。在屏幕顶部显示生命值指示器、倒计时和进度条等子组件,导出 GAME_TOP_UI_BAR_HEIGHT 供棋盘布局计算使用。
4
+ triggers: 需要实现游戏顶部 HUD 布局容器时触发。
5
+ ---
6
+
7
+ # 顶部 UI 条(Top UI Bar)
8
+
9
+ **屏幕分区与顶/底/棋盘 z-order** 见 `playable_hud_layout.aicomponent`(框架无关);缩放数学见 `responsive_2d_layout.aicomponent` 第一节。
10
+
11
+ ## Scaffold
12
+
13
+ `src/game/scenes/GameUI/GameTopUI.ts`
14
+
15
+ ## Recipe
16
+
17
+ | 决策 | 原因 |
18
+ |------|------|
19
+ | **导出高度常量给棋盘使用** | `GAME_TOP_UI_BAR_HEIGHT` 是顶部 UI 高度与棋盘布局之间的关键桥接;显式常量确保两者使用同一数值,不依赖运行时测量 |
20
+ | **容器 vs 散布组件** | 将 HeartDisplay、CountdownDisplay、ProgressDisplay 统一放入 TopUI 容器管理,简化 GameScene 的 create() 逻辑 |
21
+ | **遵从 HUD Layout 合同** | 顶栏高度与棋盘可用区域扣减通过 `playable_hud_layout.aicomponent` 约定,TopUI 不自行计算可用高度 |
22
+
23
+ ## Adapter
24
+
25
+ - **Role**: `topUiBar` — 顶部 HUD 区域容器(生命值 + 倒计时 + 进度条)及高度常量提供者
26
+ - **Provides**: `GameTopUI` 类、`GAME_TOP_UI_BAR_HEIGHT` 常量(供棋盘布局扣减使用)
27
+ - **Requires**: `phaser.aicomponent`、`responsive_2d_layout.aicomponent`(屏幕缩放参数)
28
+ - **Consumed by**: `game_scene.aicomponent`(实例化 TopUI)、`grid_board_layout.aicomponent`(`topUIHeight` 参数中引用 `GAME_TOP_UI_BAR_HEIGHT`)
29
+ - **Integration point**: `src/game/scenes/GameUI/GameTopUI.ts` → `Game.create()` 中实例化并传入 `GAME_TOP_UI_BAR_HEIGHT` 到 `computeBoardLayout()`
30
+
31
+ ## Imports
32
+
33
+ - `phaser.aicomponent` / `responsive_2d_layout.aicomponent`(硬依赖)
34
+
35
+ ## Skill Definition
36
+
37
+ ```yaml
38
+ tools:
39
+ - read_file
40
+ - write_file
41
+ inputs:
42
+ - source: src/game/scenes/GameUI/GameTopUI.ts
43
+ outputs:
44
+ - gameTopUI: GameTopUI class + GAME_TOP_UI_BAR_HEIGHT constant
45
+ ```
@@ -0,0 +1,27 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "top_ui_bar.aicomponent",
4
+ "bundleType": "aicomponent",
5
+ "category": "component",
6
+ "mode": "fixed",
7
+ "label": { "zh": "顶部 UI 条", "en": "Top UI bar" },
8
+ "tags": ["ui", "top-bar", "lives", "timer", "progress", "phaser"],
9
+ "bindingRoles": ["topUiBar"],
10
+ "scaffold": {
11
+ "files": {
12
+ "src/game/scenes/GameUI/GameTopUI.ts": { "source": "ref/GameTopUI.ts", "mode": "full", "weight": 10 }
13
+ }
14
+ },
15
+ "imports": [
16
+ { "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" },
17
+ { "slot": "layout", "pinAtomId": "responsive_2d_layout.aicomponent", "edgeKind": "requires", "bindAs": "layout" }
18
+ ],
19
+ "exports": [
20
+ { "name": "GameTopUI", "kind": "class", "location": "src/game/scenes/GameUI/GameTopUI.ts" },
21
+ { "name": "GAME_TOP_UI_BAR_HEIGHT","kind": "constant", "location": "src/game/scenes/GameUI/GameTopUI.ts" }
22
+ ],
23
+ "neutralDescriptor": {
24
+ "geometry": "horizontal UI bar at the top of the screen containing lives indicator, countdown timer, and progress bar sub-components"
25
+ },
26
+ "files": { "skill": "SKILL.md", "gameTopUI": "ref/GameTopUI.ts" }
27
+ }