@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
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- package/skills/sprite_entity_renderer.aicomponent/ref/SpriteEntityRenderer.ts +126 -0
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- package/skills/theme_variant.aiconfig/ref/ExampleTheme/levelEasy.json +141 -0
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- package/skills/threejs.aicomponent/manifest.json +166 -0
- package/skills/threejs.aicomponent/ref/AssetLoader.ts +158 -0
- package/skills/threejs.aicomponent/ref/BaseScene.ts +88 -0
- package/skills/threejs.aicomponent/ref/GameConfig.ts +47 -0
- package/skills/threejs.aicomponent/ref/MainScene.ts +170 -0
- package/skills/threejs.aicomponent/ref/PreloaderScene.ts +93 -0
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- package/skills/threejs.aicomponent/ref/ViewportManager.ts +62 -0
- package/skills/threejs.aicomponent/ref/globals.d.ts +74 -0
- package/skills/threejs.aicomponent/ref/index.css +80 -0
- package/skills/threejs.aicomponent/ref/index.html +20 -0
- package/skills/threejs.aicomponent/ref/index.ts +117 -0
- package/skills/threejs.aicomponent/ref/main.ts +10 -0
- package/skills/threejs.aicomponent/ref/package.json +23 -0
- package/skills/threejs.aicomponent/ref/tsconfig.json +24 -0
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- package/skills/tray_container.aicomponent/ref/TrayRenderer3D.ts +281 -0
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- package/skills/win_anim_sfx.aiaudio/ref/win_anim.mp3 +0 -0
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- package/skills/win_dot.aiimage/ref/win_dot.png +0 -0
- package/skills/win_dot.aiimage/ref/win_dot.webp +0 -0
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- package/src/skills.loader.ts +225 -0
- package/src/skills.types.ts +42 -0
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<div id="game-container"></div>
|
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<div id="loading-overlay">
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<div class="loading-bar-track">
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<div class="loading-bar-fill" id="loading-bar"></div>
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</div>
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<div class="loading-text" id="loading-text">Loading...</div>
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</div>
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</body>
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</html>
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@@ -0,0 +1,117 @@
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1
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+
import * as THREE from "three";
|
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2
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+
import { GameConfig } from "./GameConfig";
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+
import { SceneManager } from "./SceneManager";
|
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import { SceneKeys } from "./SceneKeys";
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import { PreloaderScene } from "./scenes/PreloaderScene";
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import { MainScene } from "./scenes/MainScene";
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import { ViewportManager } from "./utils/ViewportManager";
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+
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export type GameInstance = {
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+
renderer: THREE.WebGLRenderer;
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+
camera: THREE.PerspectiveCamera;
|
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sceneManager: SceneManager;
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viewportManager: ViewportManager;
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clock: THREE.Clock;
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dispose: () => void;
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};
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+
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/**
|
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* 创建并启动 Three.js 游戏实例。
|
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*
|
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* 自动配置:WebGLRenderer(抗锯齿 + 阴影 + 色调映射)、
|
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* PerspectiveCamera、SceneManager(Preloader → Main 生命周期)、
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* ViewportManager(响应式 resize)、requestAnimationFrame 主循环。
|
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+
*/
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+
export function StartGame(containerId: string): GameInstance {
|
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const container = document.getElementById(containerId);
|
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+
if (!container) throw new Error(`Container #${containerId} not found`);
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+
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// ─── Renderer ───
|
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const renderer = new THREE.WebGLRenderer({
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antialias: GameConfig.antialias,
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alpha: false,
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powerPreference: "high-performance",
|
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});
|
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, GameConfig.maxPixelRatio));
|
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renderer.setSize(container.clientWidth, container.clientHeight);
|
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renderer.shadowMap.enabled = GameConfig.shadows;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
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+
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const tmMap: Record<string, THREE.ToneMapping> = {
|
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ACESFilmic: THREE.ACESFilmicToneMapping,
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Linear: THREE.LinearToneMapping,
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Reinhard: THREE.ReinhardToneMapping,
|
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+
Cineon: THREE.CineonToneMapping,
|
|
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|
+
};
|
|
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|
+
renderer.toneMapping = tmMap[GameConfig.toneMapping] ?? THREE.ACESFilmicToneMapping;
|
|
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|
+
renderer.toneMappingExposure = GameConfig.toneMappingExposure;
|
|
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+
|
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+
container.appendChild(renderer.domElement);
|
|
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+
|
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+
// ─── Camera ───
|
|
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|
+
const aspect = container.clientWidth / container.clientHeight;
|
|
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|
+
const cam = GameConfig.camera;
|
|
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|
+
const camera = new THREE.PerspectiveCamera(cam.fov, aspect, cam.near, cam.far);
|
|
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|
+
camera.position.set(cam.position.x, cam.position.y, cam.position.z);
|
|
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|
+
camera.lookAt(cam.lookAt.x, cam.lookAt.y, cam.lookAt.z);
|
|
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|
+
|
|
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|
+
// ─── Scene Manager ───
|
|
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|
+
const sceneManager = new SceneManager(camera);
|
|
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|
+
sceneManager.register(new PreloaderScene(), new MainScene());
|
|
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|
+
|
|
62
|
+
// ─── Viewport Manager ───
|
|
63
|
+
const viewportManager = new ViewportManager(renderer, camera, container);
|
|
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|
+
viewportManager.enable();
|
|
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|
+
|
|
66
|
+
// ─── Start first scene ───
|
|
67
|
+
const startScene =
|
|
68
|
+
GameConfig.debugScene === "main" ? SceneKeys.Main : SceneKeys.Preloader;
|
|
69
|
+
sceneManager.switchTo(startScene);
|
|
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|
+
|
|
71
|
+
// ─── Animation Loop ───
|
|
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|
+
const clock = new THREE.Clock();
|
|
73
|
+
let animFrameId = 0;
|
|
74
|
+
|
|
75
|
+
function animate() {
|
|
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|
+
animFrameId = requestAnimationFrame(animate);
|
|
77
|
+
const dt = clock.getDelta();
|
|
78
|
+
const elapsed = clock.getElapsedTime();
|
|
79
|
+
|
|
80
|
+
sceneManager.update(dt, elapsed);
|
|
81
|
+
|
|
82
|
+
const activeScene = sceneManager.activeThreeScene;
|
|
83
|
+
if (activeScene) {
|
|
84
|
+
renderer.render(activeScene, camera);
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
animate();
|
|
88
|
+
|
|
89
|
+
// ─── Dispose ───
|
|
90
|
+
function dispose() {
|
|
91
|
+
cancelAnimationFrame(animFrameId);
|
|
92
|
+
viewportManager.disable();
|
|
93
|
+
sceneManager.dispose();
|
|
94
|
+
renderer.dispose();
|
|
95
|
+
renderer.domElement.remove();
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
const instance: GameInstance = {
|
|
99
|
+
renderer,
|
|
100
|
+
camera,
|
|
101
|
+
sceneManager,
|
|
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|
+
viewportManager,
|
|
103
|
+
clock,
|
|
104
|
+
dispose,
|
|
105
|
+
};
|
|
106
|
+
|
|
107
|
+
if (typeof __DEV__ !== "undefined" && __DEV__) {
|
|
108
|
+
(window as any).__THREE_GAME__ = instance;
|
|
109
|
+
(window as any).THREE = THREE;
|
|
110
|
+
console.log("[Game] Started", {
|
|
111
|
+
viewport: { w: container.clientWidth, h: container.clientHeight, dpr: window.devicePixelRatio },
|
|
112
|
+
renderer: { antialias: GameConfig.antialias, shadows: GameConfig.shadows },
|
|
113
|
+
});
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
return instance;
|
|
117
|
+
}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "playable-ad",
|
|
3
|
+
"version": "1.0.0",
|
|
4
|
+
"description": "Playable Ad - Three.js",
|
|
5
|
+
"scripts": {
|
|
6
|
+
"dev": "webpack serve --mode development",
|
|
7
|
+
"build": "webpack --mode production"
|
|
8
|
+
},
|
|
9
|
+
"dependencies": {
|
|
10
|
+
"three": "^0.172.0"
|
|
11
|
+
},
|
|
12
|
+
"devDependencies": {
|
|
13
|
+
"@types/three": "^0.172.0",
|
|
14
|
+
"typescript": "^5.3.0",
|
|
15
|
+
"webpack": "^5.90.0",
|
|
16
|
+
"webpack-cli": "^5.1.0",
|
|
17
|
+
"webpack-dev-server": "^5.0.0",
|
|
18
|
+
"ts-loader": "^9.5.0",
|
|
19
|
+
"html-webpack-plugin": "^5.6.0",
|
|
20
|
+
"css-loader": "^6.10.0",
|
|
21
|
+
"style-loader": "^3.3.0"
|
|
22
|
+
}
|
|
23
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
{
|
|
2
|
+
"compilerOptions": {
|
|
3
|
+
"outDir": "./dist",
|
|
4
|
+
"target": "es2020",
|
|
5
|
+
"lib": ["dom", "dom.iterable", "esnext"],
|
|
6
|
+
"allowJs": true,
|
|
7
|
+
"skipLibCheck": true,
|
|
8
|
+
"esModuleInterop": true,
|
|
9
|
+
"allowSyntheticDefaultImports": true,
|
|
10
|
+
"strict": true,
|
|
11
|
+
"strictPropertyInitialization": false,
|
|
12
|
+
"forceConsistentCasingInFileNames": true,
|
|
13
|
+
"noFallthroughCasesInSwitch": true,
|
|
14
|
+
"module": "esnext",
|
|
15
|
+
"moduleResolution": "bundler",
|
|
16
|
+
"sourceMap": true,
|
|
17
|
+
"resolveJsonModule": true,
|
|
18
|
+
"isolatedModules": true,
|
|
19
|
+
"paths": {
|
|
20
|
+
"assets/*": ["./assets/*"]
|
|
21
|
+
}
|
|
22
|
+
},
|
|
23
|
+
"exclude": ["node_modules", "dist", "tests"]
|
|
24
|
+
}
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
const path = require('path');
|
|
2
|
+
const HtmlWebpackPlugin = require('html-webpack-plugin');
|
|
3
|
+
const webpack = require('webpack');
|
|
4
|
+
|
|
5
|
+
module.exports = (env, argv) => {
|
|
6
|
+
const isDev = argv.mode === 'development';
|
|
7
|
+
|
|
8
|
+
return {
|
|
9
|
+
entry: './src/main.ts',
|
|
10
|
+
output: {
|
|
11
|
+
filename: 'bundle.js',
|
|
12
|
+
path: path.resolve(__dirname, 'dist'),
|
|
13
|
+
clean: true,
|
|
14
|
+
},
|
|
15
|
+
resolve: {
|
|
16
|
+
extensions: ['.ts', '.js'],
|
|
17
|
+
alias: {
|
|
18
|
+
assets: path.resolve(__dirname, 'assets'),
|
|
19
|
+
},
|
|
20
|
+
},
|
|
21
|
+
module: {
|
|
22
|
+
rules: [
|
|
23
|
+
{
|
|
24
|
+
test: /\.ts$/,
|
|
25
|
+
use: 'ts-loader',
|
|
26
|
+
exclude: /node_modules/,
|
|
27
|
+
},
|
|
28
|
+
{
|
|
29
|
+
test: /\.css$/,
|
|
30
|
+
use: ['style-loader', 'css-loader'],
|
|
31
|
+
},
|
|
32
|
+
{
|
|
33
|
+
test: /\.(mp3|ogg|wav|m4a)$/,
|
|
34
|
+
type: 'asset/resource',
|
|
35
|
+
},
|
|
36
|
+
{
|
|
37
|
+
test: /\.(png|jpg|jpeg|webp|svg|gif|hdr|exr)$/,
|
|
38
|
+
type: 'asset/resource',
|
|
39
|
+
},
|
|
40
|
+
{
|
|
41
|
+
test: /\.(glb|gltf|fbx|obj)$/,
|
|
42
|
+
type: 'asset/resource',
|
|
43
|
+
},
|
|
44
|
+
],
|
|
45
|
+
},
|
|
46
|
+
plugins: [
|
|
47
|
+
new HtmlWebpackPlugin({
|
|
48
|
+
template: './src/index.html',
|
|
49
|
+
}),
|
|
50
|
+
new webpack.DefinePlugin({
|
|
51
|
+
__DEV__: JSON.stringify(isDev),
|
|
52
|
+
}),
|
|
53
|
+
],
|
|
54
|
+
devServer: {
|
|
55
|
+
static: './dist',
|
|
56
|
+
hot: true,
|
|
57
|
+
open: true,
|
|
58
|
+
},
|
|
59
|
+
devtool: isDev ? 'source-map' : false,
|
|
60
|
+
};
|
|
61
|
+
};
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: time_clear_goal.aiconfig
|
|
3
|
+
description: 限时清除目标机制配置封包 - 关卡目标为在限定时间内清除指定数量,营造紧迫感
|
|
4
|
+
triggers: 限时,timer,时间,time,清除,clear,目标,goal,紧迫,pressure,倒计时,countdown,配置
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# time_clear_goal.aiconfig
|
|
8
|
+
|
|
9
|
+
限时清除目标机制配置封包。玩家需要在倒计时内清除指定数量的元素,营造强烈的紧迫感。
|
|
10
|
+
|
|
11
|
+
## Recipe
|
|
12
|
+
|
|
13
|
+
- **配置方式**:参数化(parametric)
|
|
14
|
+
- **核心参数**:
|
|
15
|
+
- `goalType`: `"time_clear"`
|
|
16
|
+
- `timeLimitSeconds`: 60(限时秒数)
|
|
17
|
+
- `clearCount`: 30(需清除数量)
|
|
18
|
+
- **可 fork 变体**:
|
|
19
|
+
- 极限挑战:`timeLimitSeconds: 30, clearCount: 40`
|
|
20
|
+
- 宽松入门:`timeLimitSeconds: 90, clearCount: 20`
|
|
21
|
+
|
|
22
|
+
**配置步骤:**
|
|
23
|
+
1. 读取 `game/config.json`
|
|
24
|
+
2. 写入 `level.goalType = "time_clear"` 及时间和数量参数
|
|
25
|
+
3. 更新 manifest
|
|
26
|
+
|
|
27
|
+
## Result
|
|
28
|
+
|
|
29
|
+
- **产物**:修改 `game/config.json` 键值
|
|
30
|
+
- **目标键**:`level.goalType = "time_clear"`
|
|
31
|
+
|
|
32
|
+
## Binding
|
|
33
|
+
|
|
34
|
+
- **Binding Role**:`gameConfig`
|
|
35
|
+
- **挂载目标**:`game/config.json`
|
|
36
|
+
- **引用类型**:`config-key-value`
|
|
37
|
+
|
|
38
|
+
## Skill Definition
|
|
39
|
+
|
|
40
|
+
tools:
|
|
41
|
+
- read
|
|
42
|
+
- write
|
|
43
|
+
prompt_extension: |
|
|
44
|
+
You are configuring a timed clear goal mechanism for a match game.
|
|
45
|
+
Write the time limit and clear count parameters to game/config.json per the Recipe.
|
|
46
|
+
This creates urgency and pressure in the gameplay. Apply the Binding.
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
{
|
|
2
|
+
"schemaVersion": 1,
|
|
3
|
+
"atomId": "time_clear_goal.aiconfig",
|
|
4
|
+
"bundleType": "aiconfig",
|
|
5
|
+
"category": "config",
|
|
6
|
+
"mode": "parametric",
|
|
7
|
+
"label": { "zh": "限时清除目标配置", "en": "Timed clear goal config" },
|
|
8
|
+
"tags": ["config", "goal", "timer", "time", "pressure", "mechanism", "level"],
|
|
9
|
+
"bindingRoles": ["gameConfig"],
|
|
10
|
+
"generation": {
|
|
11
|
+
"kind": "config-patch",
|
|
12
|
+
"params": {
|
|
13
|
+
"goalType": "time_clear",
|
|
14
|
+
"timeLimitSeconds": 60,
|
|
15
|
+
"clearCount": 30
|
|
16
|
+
}
|
|
17
|
+
},
|
|
18
|
+
"result": {
|
|
19
|
+
"configKey": "level.goalType",
|
|
20
|
+
"configValue": "time_clear",
|
|
21
|
+
"format": "json-patch"
|
|
22
|
+
},
|
|
23
|
+
"binding": {
|
|
24
|
+
"role": "gameConfig",
|
|
25
|
+
"target": "game/config.json",
|
|
26
|
+
"type": "config-key-value",
|
|
27
|
+
"constraints": { "key": "level.goalType" }
|
|
28
|
+
},
|
|
29
|
+
"files": {
|
|
30
|
+
"skill": "SKILL.md"
|
|
31
|
+
}
|
|
32
|
+
}
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: time_icon.aiimage
|
|
3
|
+
description: 顶部 UI 条中倒计时旁边的时钟/秒表图标。
|
|
4
|
+
triggers: 需要生成倒计时时钟图标时触发。
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# 倒计时图标
|
|
8
|
+
|
|
9
|
+
## Recipe
|
|
10
|
+
|
|
11
|
+
生成提示词见 manifest.json generation.prompt。
|
|
12
|
+
- model: google/imagen-3.0-generate-002(默认,见 manifest.json generation.platformSkill)
|
|
13
|
+
- format: webp, 透明背景
|
|
14
|
+
|
|
15
|
+
## Result
|
|
16
|
+
|
|
17
|
+
- 产物文件:`time.webp`
|
|
18
|
+
- 在 Preloader.ts 中作为 `clockIcon` key 加载
|
|
19
|
+
|
|
20
|
+
## Binding
|
|
21
|
+
|
|
22
|
+
```json
|
|
23
|
+
{
|
|
24
|
+
"role": "clockIcon",
|
|
25
|
+
"target": "assets/time.webp",
|
|
26
|
+
"type": "image-asset-reference"
|
|
27
|
+
}
|
|
28
|
+
```
|
|
29
|
+
|
|
30
|
+
## 生成方式
|
|
31
|
+
|
|
32
|
+
Platform Skill: `playcraft-image-generation`
|
|
33
|
+
|
|
34
|
+
```bash
|
|
35
|
+
# 1. 生成图片(参考 ref/ 中的参考图)
|
|
36
|
+
playcraft tools generate-image \
|
|
37
|
+
--prompt "stopwatch or clock icon for game countdown timer UI, simple flat design, transparent background" \
|
|
38
|
+
--aspect-ratio 1:1 \
|
|
39
|
+
--reference-image ${SKILL_DIR}/ref/time.png \
|
|
40
|
+
--image-model google/imagen-3.0-generate-002 \
|
|
41
|
+
--output ta-workspace/raw.png
|
|
42
|
+
|
|
43
|
+
# 2. 后处理(去白底 + 格式转换)
|
|
44
|
+
playcraft image remove-background --input ta-workspace/raw.png --output ta-workspace/trimmed.png
|
|
45
|
+
playcraft image convert --input ta-workspace/trimmed.png --output ta-workspace/time.webp --quality 85
|
|
46
|
+
|
|
47
|
+
# 3. 将产物写入 sandbox 对应路径(见 binding.target)
|
|
48
|
+
```
|
|
49
|
+
## Skill Definition
|
|
50
|
+
|
|
51
|
+
```yaml
|
|
52
|
+
tools:
|
|
53
|
+
- generate_image
|
|
54
|
+
inputs:
|
|
55
|
+
- prompt: see manifest.json
|
|
56
|
+
outputs:
|
|
57
|
+
- image: time.webp
|
|
58
|
+
```
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
{
|
|
2
|
+
"schemaVersion": 1,
|
|
3
|
+
"atomId": "time_icon.aiimage",
|
|
4
|
+
"bundleType": "aiimage",
|
|
5
|
+
"category": "visual",
|
|
6
|
+
"mode": "generative",
|
|
7
|
+
"label": {
|
|
8
|
+
"zh": "倒计时图标",
|
|
9
|
+
"en": "Countdown clock icon"
|
|
10
|
+
},
|
|
11
|
+
"tags": [
|
|
12
|
+
"visual",
|
|
13
|
+
"clock",
|
|
14
|
+
"timer",
|
|
15
|
+
"countdown",
|
|
16
|
+
"icon"
|
|
17
|
+
],
|
|
18
|
+
"bindingRoles": [
|
|
19
|
+
"clockIcon"
|
|
20
|
+
],
|
|
21
|
+
"generation": {
|
|
22
|
+
"kind": "image",
|
|
23
|
+
"prompt": "stopwatch or clock icon for game countdown timer UI, simple flat design, transparent background",
|
|
24
|
+
"aspectRatio": "1:1",
|
|
25
|
+
"model": "google/imagen-3.0-generate-002",
|
|
26
|
+
"referenceImage": "ref/time.png",
|
|
27
|
+
"platformSkill": "playcraft-image-generation"
|
|
28
|
+
},
|
|
29
|
+
"result": {
|
|
30
|
+
"outputFile": "ref/time.webp",
|
|
31
|
+
"format": "webp",
|
|
32
|
+
"constraints": {
|
|
33
|
+
"minWidth": 64,
|
|
34
|
+
"minHeight": 64
|
|
35
|
+
}
|
|
36
|
+
},
|
|
37
|
+
"binding": {
|
|
38
|
+
"role": "clockIcon",
|
|
39
|
+
"target": "assets/time.webp",
|
|
40
|
+
"type": "image-asset-reference"
|
|
41
|
+
},
|
|
42
|
+
"files": {
|
|
43
|
+
"skill": "SKILL.md",
|
|
44
|
+
"asset": "ref/time.webp",
|
|
45
|
+
"assetPng": "ref/time.png"
|
|
46
|
+
}
|
|
47
|
+
}
|
|
Binary file
|
|
Binary file
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: top_ui_bar.aicomponent
|
|
3
|
+
description: 顶部 UI 条容器骨架。在屏幕顶部显示生命值指示器、倒计时和进度条等子组件,导出 GAME_TOP_UI_BAR_HEIGHT 供棋盘布局计算使用。
|
|
4
|
+
triggers: 需要实现游戏顶部 HUD 布局容器时触发。
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# 顶部 UI 条(Top UI Bar)
|
|
8
|
+
|
|
9
|
+
**屏幕分区与顶/底/棋盘 z-order** 见 `playable_hud_layout.aicomponent`(框架无关);缩放数学见 `responsive_2d_layout.aicomponent` 第一节。
|
|
10
|
+
|
|
11
|
+
## Scaffold
|
|
12
|
+
|
|
13
|
+
`src/game/scenes/GameUI/GameTopUI.ts`
|
|
14
|
+
|
|
15
|
+
## Recipe
|
|
16
|
+
|
|
17
|
+
| 决策 | 原因 |
|
|
18
|
+
|------|------|
|
|
19
|
+
| **导出高度常量给棋盘使用** | `GAME_TOP_UI_BAR_HEIGHT` 是顶部 UI 高度与棋盘布局之间的关键桥接;显式常量确保两者使用同一数值,不依赖运行时测量 |
|
|
20
|
+
| **容器 vs 散布组件** | 将 HeartDisplay、CountdownDisplay、ProgressDisplay 统一放入 TopUI 容器管理,简化 GameScene 的 create() 逻辑 |
|
|
21
|
+
| **遵从 HUD Layout 合同** | 顶栏高度与棋盘可用区域扣减通过 `playable_hud_layout.aicomponent` 约定,TopUI 不自行计算可用高度 |
|
|
22
|
+
|
|
23
|
+
## Adapter
|
|
24
|
+
|
|
25
|
+
- **Role**: `topUiBar` — 顶部 HUD 区域容器(生命值 + 倒计时 + 进度条)及高度常量提供者
|
|
26
|
+
- **Provides**: `GameTopUI` 类、`GAME_TOP_UI_BAR_HEIGHT` 常量(供棋盘布局扣减使用)
|
|
27
|
+
- **Requires**: `phaser.aicomponent`、`responsive_2d_layout.aicomponent`(屏幕缩放参数)
|
|
28
|
+
- **Consumed by**: `game_scene.aicomponent`(实例化 TopUI)、`grid_board_layout.aicomponent`(`topUIHeight` 参数中引用 `GAME_TOP_UI_BAR_HEIGHT`)
|
|
29
|
+
- **Integration point**: `src/game/scenes/GameUI/GameTopUI.ts` → `Game.create()` 中实例化并传入 `GAME_TOP_UI_BAR_HEIGHT` 到 `computeBoardLayout()`
|
|
30
|
+
|
|
31
|
+
## Imports
|
|
32
|
+
|
|
33
|
+
- `phaser.aicomponent` / `responsive_2d_layout.aicomponent`(硬依赖)
|
|
34
|
+
|
|
35
|
+
## Skill Definition
|
|
36
|
+
|
|
37
|
+
```yaml
|
|
38
|
+
tools:
|
|
39
|
+
- read_file
|
|
40
|
+
- write_file
|
|
41
|
+
inputs:
|
|
42
|
+
- source: src/game/scenes/GameUI/GameTopUI.ts
|
|
43
|
+
outputs:
|
|
44
|
+
- gameTopUI: GameTopUI class + GAME_TOP_UI_BAR_HEIGHT constant
|
|
45
|
+
```
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
{
|
|
2
|
+
"schemaVersion": 1,
|
|
3
|
+
"atomId": "top_ui_bar.aicomponent",
|
|
4
|
+
"bundleType": "aicomponent",
|
|
5
|
+
"category": "component",
|
|
6
|
+
"mode": "fixed",
|
|
7
|
+
"label": { "zh": "顶部 UI 条", "en": "Top UI bar" },
|
|
8
|
+
"tags": ["ui", "top-bar", "lives", "timer", "progress", "phaser"],
|
|
9
|
+
"bindingRoles": ["topUiBar"],
|
|
10
|
+
"scaffold": {
|
|
11
|
+
"files": {
|
|
12
|
+
"src/game/scenes/GameUI/GameTopUI.ts": { "source": "ref/GameTopUI.ts", "mode": "full", "weight": 10 }
|
|
13
|
+
}
|
|
14
|
+
},
|
|
15
|
+
"imports": [
|
|
16
|
+
{ "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" },
|
|
17
|
+
{ "slot": "layout", "pinAtomId": "responsive_2d_layout.aicomponent", "edgeKind": "requires", "bindAs": "layout" }
|
|
18
|
+
],
|
|
19
|
+
"exports": [
|
|
20
|
+
{ "name": "GameTopUI", "kind": "class", "location": "src/game/scenes/GameUI/GameTopUI.ts" },
|
|
21
|
+
{ "name": "GAME_TOP_UI_BAR_HEIGHT","kind": "constant", "location": "src/game/scenes/GameUI/GameTopUI.ts" }
|
|
22
|
+
],
|
|
23
|
+
"neutralDescriptor": {
|
|
24
|
+
"geometry": "horizontal UI bar at the top of the screen containing lives indicator, countdown timer, and progress bar sub-components"
|
|
25
|
+
},
|
|
26
|
+
"files": { "skill": "SKILL.md", "gameTopUI": "ref/GameTopUI.ts" }
|
|
27
|
+
}
|