@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
  287. package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
  288. package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
  289. package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
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  314. package/skills/playcraft-platform-intro/SKILL.md +41 -0
  315. package/skills/playcraft-prefab/SKILL.md +98 -0
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  320. package/skills/playcraft-skill-recommender/SKILL.md +152 -0
  321. package/skills/playcraft-sprite-generation/SKILL.md +534 -0
  322. package/skills/playcraft-sprite-remix/SKILL.md +155 -0
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  331. package/skills/progress_bar.aicomponent/ref/ProgressDisplay.ts +140 -0
  332. package/skills/references/xplatform.schema.json5 +31 -0
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  334. package/skills/responsive_2d_layout.aicomponent/manifest.json +43 -0
  335. package/skills/responsive_2d_layout.aicomponent/ref/UiLayout.ts +56 -0
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  358. package/skills/settings_state.aicomponent/ref/SettingsManager.ts +130 -0
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  360. package/skills/slide_out_to_tray_animation.aicomponent/manifest.json +58 -0
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  474. package/skills/word_connect.aigameplay/manifest.json +154 -0
  475. package/skills/word_connect.aigameplay/ref/pgs-schema.json +212 -0
  476. package/skills/word_connect.aigameplay/ref/reducer.template.ts +186 -0
  477. package/src/index.ts +10 -0
  478. package/src/skills.loader.ts +225 -0
  479. package/src/skills.types.ts +42 -0
@@ -0,0 +1,158 @@
1
+ import * as THREE from "three";
2
+ import { GLTFLoader, type GLTF } from "three/addons/loaders/GLTFLoader.js";
3
+
4
+ export type TextureEntry = { key: string; url: string };
5
+ export type ModelEntry = { key: string; url: string };
6
+ export type AudioEntry = { key: string; url: string };
7
+ export type CubeTextureEntry = { key: string; urls: [string, string, string, string, string, string] };
8
+
9
+ export type AssetManifest = {
10
+ textures?: TextureEntry[];
11
+ models?: ModelEntry[];
12
+ audio?: AudioEntry[];
13
+ cubeTextures?: CubeTextureEntry[];
14
+ };
15
+
16
+ export type LoadedAssets = {
17
+ textures: Map<string, THREE.Texture>;
18
+ models: Map<string, GLTF>;
19
+ audio: Map<string, AudioBuffer>;
20
+ cubeTextures: Map<string, THREE.CubeTexture>;
21
+ };
22
+
23
+ type ProgressCallback = (progress: number) => void;
24
+
25
+ /**
26
+ * 统一资源加载器。
27
+ *
28
+ * 支持 Texture / GLTF 模型 / 音频 / CubeTexture 批量加载,
29
+ * 提供 0~1 的进度回调。加载结果按 key 存入 Map,方便后续使用。
30
+ *
31
+ * ```typescript
32
+ * const loader = new AssetLoader();
33
+ * await loader.loadAll({
34
+ * textures: [{ key: "logo", url: logoUrl }],
35
+ * models: [{ key: "char", url: charUrl }],
36
+ * }, (p) => console.log(`${(p*100).toFixed(0)}%`));
37
+ *
38
+ * const tex = loader.getTexture("logo");
39
+ * const gltf = loader.getModel("char");
40
+ * ```
41
+ */
42
+ export class AssetLoader {
43
+ private assets: LoadedAssets = {
44
+ textures: new Map(),
45
+ models: new Map(),
46
+ audio: new Map(),
47
+ cubeTextures: new Map(),
48
+ };
49
+
50
+ private textureLoader = new THREE.TextureLoader();
51
+ private gltfLoader = new GLTFLoader();
52
+ private cubeTextureLoader = new THREE.CubeTextureLoader();
53
+ private audioContext: AudioContext | null = null;
54
+
55
+ async loadAll(manifest: AssetManifest, onProgress?: ProgressCallback): Promise<LoadedAssets> {
56
+ const tasks: (() => Promise<void>)[] = [];
57
+
58
+ for (const entry of manifest.textures ?? []) {
59
+ tasks.push(() => this.loadTexture(entry));
60
+ }
61
+ for (const entry of manifest.models ?? []) {
62
+ tasks.push(() => this.loadModel(entry));
63
+ }
64
+ for (const entry of manifest.audio ?? []) {
65
+ tasks.push(() => this.loadAudio(entry));
66
+ }
67
+ for (const entry of manifest.cubeTextures ?? []) {
68
+ tasks.push(() => this.loadCubeTexture(entry));
69
+ }
70
+
71
+ if (tasks.length === 0) {
72
+ onProgress?.(1);
73
+ return this.assets;
74
+ }
75
+
76
+ let done = 0;
77
+ const total = tasks.length;
78
+
79
+ await Promise.all(
80
+ tasks.map(async (task) => {
81
+ await task();
82
+ done++;
83
+ onProgress?.(done / total);
84
+ }),
85
+ );
86
+
87
+ return this.assets;
88
+ }
89
+
90
+ getTexture(key: string): THREE.Texture | undefined {
91
+ return this.assets.textures.get(key);
92
+ }
93
+
94
+ getModel(key: string): GLTF | undefined {
95
+ return this.assets.models.get(key);
96
+ }
97
+
98
+ getAudioBuffer(key: string): AudioBuffer | undefined {
99
+ return this.assets.audio.get(key);
100
+ }
101
+
102
+ getCubeTexture(key: string): THREE.CubeTexture | undefined {
103
+ return this.assets.cubeTextures.get(key);
104
+ }
105
+
106
+ private loadTexture(entry: TextureEntry): Promise<void> {
107
+ return new Promise((resolve, reject) => {
108
+ this.textureLoader.load(
109
+ entry.url,
110
+ (tex) => {
111
+ tex.colorSpace = THREE.SRGBColorSpace;
112
+ this.assets.textures.set(entry.key, tex);
113
+ resolve();
114
+ },
115
+ undefined,
116
+ reject,
117
+ );
118
+ });
119
+ }
120
+
121
+ private loadModel(entry: ModelEntry): Promise<void> {
122
+ return new Promise((resolve, reject) => {
123
+ this.gltfLoader.load(
124
+ entry.url,
125
+ (gltf) => {
126
+ this.assets.models.set(entry.key, gltf);
127
+ resolve();
128
+ },
129
+ undefined,
130
+ reject,
131
+ );
132
+ });
133
+ }
134
+
135
+ private async loadAudio(entry: AudioEntry): Promise<void> {
136
+ if (!this.audioContext) {
137
+ this.audioContext = new AudioContext();
138
+ }
139
+ const response = await fetch(entry.url);
140
+ const arrayBuffer = await response.arrayBuffer();
141
+ const audioBuffer = await this.audioContext.decodeAudioData(arrayBuffer);
142
+ this.assets.audio.set(entry.key, audioBuffer);
143
+ }
144
+
145
+ private loadCubeTexture(entry: CubeTextureEntry): Promise<void> {
146
+ return new Promise((resolve, reject) => {
147
+ this.cubeTextureLoader.load(
148
+ entry.urls,
149
+ (tex) => {
150
+ this.assets.cubeTextures.set(entry.key, tex);
151
+ resolve();
152
+ },
153
+ undefined,
154
+ reject,
155
+ );
156
+ });
157
+ }
158
+ }
@@ -0,0 +1,88 @@
1
+ import * as THREE from "three";
2
+ import type { SceneKey } from "../SceneKeys";
3
+
4
+ export type SceneTransitionFn = (targetKey: SceneKey) => void;
5
+
6
+ /**
7
+ * 所有场景的基类,提供统一的生命周期接口。
8
+ *
9
+ * 生命周期:
10
+ * init() → 首次进入时调用,初始化 Three.js 对象
11
+ * enter() → 每次切到此场景时调用(含首次)
12
+ * update(dt, elapsed) → 每帧调用
13
+ * exit() → 离开此场景时调用
14
+ * dispose() → 销毁场景资源
15
+ */
16
+ export abstract class BaseScene {
17
+ readonly key: SceneKey;
18
+ readonly scene: THREE.Scene;
19
+
20
+ protected _camera: THREE.PerspectiveCamera | null = null;
21
+ protected _initialized = false;
22
+ protected _goToScene: SceneTransitionFn = () => {};
23
+
24
+ constructor(key: SceneKey) {
25
+ this.key = key;
26
+ this.scene = new THREE.Scene();
27
+ }
28
+
29
+ get camera(): THREE.PerspectiveCamera | null {
30
+ return this._camera;
31
+ }
32
+
33
+ /** SceneManager 注入,子类不要覆盖 */
34
+ _bind(goToScene: SceneTransitionFn): void {
35
+ this._goToScene = goToScene;
36
+ }
37
+
38
+ /** 首次进入时由 SceneManager 调用 */
39
+ init(camera: THREE.PerspectiveCamera): void {
40
+ this._camera = camera;
41
+ this._initialized = true;
42
+ this.onInit();
43
+ }
44
+
45
+ /** 每次切入场景时调用 */
46
+ enter(): void {
47
+ this.onEnter();
48
+ }
49
+
50
+ /** 每帧由 SceneManager 调用,dt 单位秒 */
51
+ update(dt: number, elapsed: number): void {
52
+ this.onUpdate(dt, elapsed);
53
+ }
54
+
55
+ /** 离开场景时调用 */
56
+ exit(): void {
57
+ this.onExit();
58
+ }
59
+
60
+ /** 销毁场景,释放 GPU 资源 */
61
+ dispose(): void {
62
+ this.onDispose();
63
+ this.scene.traverse((obj) => {
64
+ if (obj instanceof THREE.Mesh) {
65
+ obj.geometry?.dispose();
66
+ const materials = Array.isArray(obj.material) ? obj.material : [obj.material];
67
+ for (const mat of materials) {
68
+ if (mat && typeof mat.dispose === "function") {
69
+ mat.dispose();
70
+ }
71
+ }
72
+ }
73
+ });
74
+ this.scene.clear();
75
+ }
76
+
77
+ protected goToScene(key: SceneKey): void {
78
+ this._goToScene(key);
79
+ }
80
+
81
+ // ─── 子类覆盖 ───
82
+
83
+ protected onInit(): void {}
84
+ protected onEnter(): void {}
85
+ protected onUpdate(_dt: number, _elapsed: number): void {}
86
+ protected onExit(): void {}
87
+ protected onDispose(): void {}
88
+ }
@@ -0,0 +1,47 @@
1
+ /**
2
+ * 游戏全局配置(通用基础版)。
3
+ *
4
+ * 具体游戏的业务常量(关卡参数、物理系数等)应在各自模块中声明,
5
+ * 不要污染此文件。
6
+ */
7
+ export const GameConfig = {
8
+ // ─── 渲染 ───
9
+ antialias: true,
10
+ shadows: true,
11
+ toneMapping: "ACESFilmic" as "ACESFilmic" | "Linear" | "Reinhard" | "Cineon",
12
+ toneMappingExposure: 1.0,
13
+ maxPixelRatio: 2,
14
+
15
+ // ─── 相机 ───
16
+ camera: {
17
+ fov: 60,
18
+ near: 0.1,
19
+ far: 1000,
20
+ position: { x: 0, y: 3, z: 5 } as { x: number; y: number; z: number },
21
+ lookAt: { x: 0, y: 0, z: 0 } as { x: number; y: number; z: number },
22
+ },
23
+
24
+ // ─── 灯光 ───
25
+ lighting: {
26
+ ambientColor: 0x404040,
27
+ ambientIntensity: 1.0,
28
+ directionalColor: 0xffffff,
29
+ directionalIntensity: 1.5,
30
+ directionalPosition: { x: 5, y: 8, z: 5 } as { x: number; y: number; z: number },
31
+ },
32
+
33
+ // ─── 场景 ───
34
+ clearColor: 0x1a1a2e,
35
+ debugScene: "main" as "preloader" | "main",
36
+
37
+ // ─── 调试 ───
38
+ showFps: false,
39
+ showGrid: true,
40
+ enableOrbitControls: true,
41
+
42
+ // ─── 音频 ───
43
+ settings: {
44
+ musicOn: true,
45
+ soundOn: true,
46
+ },
47
+ };
@@ -0,0 +1,170 @@
1
+ import * as THREE from "three";
2
+ import { OrbitControls } from "three/addons/controls/OrbitControls.js";
3
+ import { BaseScene } from "./BaseScene";
4
+ import { SceneKeys } from "../SceneKeys";
5
+ import { GameConfig } from "../GameConfig";
6
+
7
+ /**
8
+ * 主游戏场景(空白骨架)。
9
+ *
10
+ * 执行脚手架后,此场景显示旋转的 Torus Knot + 网格 + 坐标轴,
11
+ * 作为开发起点。替换 onInit() / onUpdate() 中的内容即可开始编写游戏逻辑。
12
+ */
13
+ export class MainScene extends BaseScene {
14
+ private controls: OrbitControls | null = null;
15
+ private torusKnot: THREE.Mesh | null = null;
16
+ private fpsDiv: HTMLDivElement | null = null;
17
+ private frameCount = 0;
18
+ private fpsTime = 0;
19
+
20
+ constructor() {
21
+ super(SceneKeys.Main);
22
+ }
23
+
24
+ protected onEnter(): void {
25
+ const overlay = document.getElementById("loading-overlay");
26
+ if (overlay) overlay.classList.add("hidden");
27
+ }
28
+
29
+ protected onInit(): void {
30
+ if (!this._camera) return;
31
+
32
+ // ─── 背景 ───
33
+ this.scene.background = new THREE.Color(GameConfig.clearColor);
34
+ this.scene.fog = new THREE.Fog(GameConfig.clearColor, 20, 80);
35
+
36
+ // ─── 灯光 ───
37
+ const { lighting } = GameConfig;
38
+
39
+ const ambient = new THREE.AmbientLight(lighting.ambientColor, lighting.ambientIntensity);
40
+ this.scene.add(ambient);
41
+
42
+ const dirLight = new THREE.DirectionalLight(lighting.directionalColor, lighting.directionalIntensity);
43
+ dirLight.position.set(
44
+ lighting.directionalPosition.x,
45
+ lighting.directionalPosition.y,
46
+ lighting.directionalPosition.z,
47
+ );
48
+ dirLight.castShadow = GameConfig.shadows;
49
+ if (dirLight.shadow) {
50
+ dirLight.shadow.mapSize.setScalar(1024);
51
+ dirLight.shadow.camera.near = 0.5;
52
+ dirLight.shadow.camera.far = 50;
53
+ const s = 10;
54
+ dirLight.shadow.camera.left = -s;
55
+ dirLight.shadow.camera.right = s;
56
+ dirLight.shadow.camera.top = s;
57
+ dirLight.shadow.camera.bottom = -s;
58
+ }
59
+ this.scene.add(dirLight);
60
+
61
+ // ─── 地面 ───
62
+ const groundGeo = new THREE.PlaneGeometry(30, 30);
63
+ const groundMat = new THREE.MeshStandardMaterial({
64
+ color: 0x222244,
65
+ roughness: 0.9,
66
+ metalness: 0.1,
67
+ });
68
+ const ground = new THREE.Mesh(groundGeo, groundMat);
69
+ ground.rotation.x = -Math.PI / 2;
70
+ ground.receiveShadow = true;
71
+ this.scene.add(ground);
72
+
73
+ // ─── 参考网格 + 坐标轴 ───
74
+ if (GameConfig.showGrid) {
75
+ const grid = new THREE.GridHelper(20, 20, 0x444466, 0x333355);
76
+ grid.position.y = 0.01;
77
+ this.scene.add(grid);
78
+
79
+ const axes = new THREE.AxesHelper(3);
80
+ axes.position.y = 0.02;
81
+ this.scene.add(axes);
82
+ }
83
+
84
+ // ─── Hello Three.js — 旋转 Torus Knot ───
85
+ const geometry = new THREE.TorusKnotGeometry(0.8, 0.3, 128, 32);
86
+ const material = new THREE.MeshStandardMaterial({
87
+ color: 0x4488ff,
88
+ roughness: 0.3,
89
+ metalness: 0.6,
90
+ });
91
+ this.torusKnot = new THREE.Mesh(geometry, material);
92
+ this.torusKnot.position.y = 1.5;
93
+ this.torusKnot.castShadow = true;
94
+ this.scene.add(this.torusKnot);
95
+
96
+ // ─── "Hello Three.js!" 文字精灵 ───
97
+ const canvas = document.createElement("canvas");
98
+ canvas.width = 512;
99
+ canvas.height = 128;
100
+ const ctx = canvas.getContext("2d")!;
101
+ ctx.fillStyle = "transparent";
102
+ ctx.fillRect(0, 0, 512, 128);
103
+ ctx.font = "bold 48px Arial, sans-serif";
104
+ ctx.fillStyle = "#ffffff";
105
+ ctx.textAlign = "center";
106
+ ctx.textBaseline = "middle";
107
+ ctx.fillText("Hello Three.js!", 256, 64);
108
+
109
+ const spriteTex = new THREE.CanvasTexture(canvas);
110
+ const spriteMat = new THREE.SpriteMaterial({ map: spriteTex, transparent: true });
111
+ const sprite = new THREE.Sprite(spriteMat);
112
+ sprite.position.set(0, 3.2, 0);
113
+ sprite.scale.set(4, 1, 1);
114
+ this.scene.add(sprite);
115
+
116
+ // ─── OrbitControls ───
117
+ if (GameConfig.enableOrbitControls) {
118
+ const rendererDom = document.querySelector("#game-container canvas");
119
+ if (rendererDom) {
120
+ this.controls = new OrbitControls(this._camera, rendererDom as HTMLElement);
121
+ this.controls.enableDamping = true;
122
+ this.controls.dampingFactor = 0.08;
123
+ this.controls.target.set(0, 1, 0);
124
+ this.controls.update();
125
+ }
126
+ }
127
+
128
+ // ─── FPS 显示 ───
129
+ if (GameConfig.showFps) {
130
+ this.fpsDiv = document.createElement("div");
131
+ Object.assign(this.fpsDiv.style, {
132
+ position: "fixed",
133
+ top: "8px",
134
+ left: "8px",
135
+ padding: "2px 6px",
136
+ background: "rgba(0,0,0,0.5)",
137
+ color: "#0c0",
138
+ fontSize: "12px",
139
+ fontFamily: "monospace",
140
+ zIndex: "9999",
141
+ pointerEvents: "none",
142
+ });
143
+ document.body.appendChild(this.fpsDiv);
144
+ }
145
+ }
146
+
147
+ protected onUpdate(dt: number, elapsed: number): void {
148
+ if (this.torusKnot) {
149
+ this.torusKnot.rotation.y = elapsed * 0.5;
150
+ this.torusKnot.rotation.x = elapsed * 0.3;
151
+ }
152
+
153
+ this.controls?.update();
154
+
155
+ if (this.fpsDiv) {
156
+ this.frameCount++;
157
+ this.fpsTime += dt;
158
+ if (this.fpsTime >= 0.5) {
159
+ this.fpsDiv.textContent = `FPS: ${Math.round(this.frameCount / this.fpsTime)}`;
160
+ this.frameCount = 0;
161
+ this.fpsTime = 0;
162
+ }
163
+ }
164
+ }
165
+
166
+ protected onDispose(): void {
167
+ this.controls?.dispose();
168
+ this.fpsDiv?.remove();
169
+ }
170
+ }
@@ -0,0 +1,93 @@
1
+ import { BaseScene } from "./BaseScene";
2
+ import { SceneKeys } from "../SceneKeys";
3
+ import { AssetLoader, type AssetManifest } from "../utils/AssetLoader";
4
+
5
+ /**
6
+ * 预加载场景。
7
+ *
8
+ * 使用 HTML overlay 显示加载进度(CSS 动画,无需 Three.js 渲染)。
9
+ * 加载完成后自动切换到 Main 场景。
10
+ *
11
+ * 要加载资源,在 getManifest() 中返回资源清单即可。
12
+ */
13
+ export class PreloaderScene extends BaseScene {
14
+ private loader = new AssetLoader();
15
+
16
+ constructor() {
17
+ super(SceneKeys.Preloader);
18
+ }
19
+
20
+ protected onEnter(): void {
21
+ this.showOverlay();
22
+ this.startLoading();
23
+ }
24
+
25
+ /**
26
+ * 定义资源清单。按需添加资源条目。
27
+ *
28
+ * 示例:
29
+ * ```typescript
30
+ * import logoTexture from "assets/images/logo.webp";
31
+ * import modelFile from "assets/models/character.glb";
32
+ *
33
+ * return {
34
+ * textures: [{ key: "logo", url: logoTexture }],
35
+ * models: [{ key: "character", url: modelFile }],
36
+ * };
37
+ * ```
38
+ */
39
+ protected getManifest(): AssetManifest {
40
+ return {};
41
+ }
42
+
43
+ private async startLoading(): Promise<void> {
44
+ const manifest = this.getManifest();
45
+
46
+ try {
47
+ await this.loader.loadAll(manifest, (progress) => {
48
+ this.updateProgress(progress);
49
+ });
50
+ } catch (err) {
51
+ console.error("[PreloaderScene] Loading failed:", err);
52
+ }
53
+
54
+ this.updateProgress(1);
55
+ this.setLoadingText("Ready");
56
+
57
+ await this.delay(300);
58
+ this.hideOverlay();
59
+ this.goToScene(SceneKeys.Main);
60
+ }
61
+
62
+ private showOverlay(): void {
63
+ const overlay = document.getElementById("loading-overlay");
64
+ if (overlay) {
65
+ overlay.classList.remove("hidden");
66
+ }
67
+ }
68
+
69
+ private hideOverlay(): void {
70
+ const overlay = document.getElementById("loading-overlay");
71
+ if (overlay) {
72
+ overlay.classList.add("hidden");
73
+ }
74
+ }
75
+
76
+ private updateProgress(value: number): void {
77
+ const bar = document.getElementById("loading-bar");
78
+ if (bar) {
79
+ bar.style.width = `${Math.round(value * 100)}%`;
80
+ }
81
+ }
82
+
83
+ private setLoadingText(text: string): void {
84
+ const el = document.getElementById("loading-text");
85
+ if (el) {
86
+ el.textContent = text;
87
+ }
88
+ }
89
+
90
+ private delay(ms: number): Promise<void> {
91
+ return new Promise((resolve) => setTimeout(resolve, ms));
92
+ }
93
+ }
@@ -0,0 +1,6 @@
1
+ export const SceneKeys = {
2
+ Preloader: "Preloader",
3
+ Main: "Main",
4
+ } as const;
5
+
6
+ export type SceneKey = (typeof SceneKeys)[keyof typeof SceneKeys];
@@ -0,0 +1,69 @@
1
+ import * as THREE from "three";
2
+ import { BaseScene } from "./scenes/BaseScene";
3
+ import type { SceneKey } from "./SceneKeys";
4
+
5
+ /**
6
+ * 场景生命周期管理器。
7
+ *
8
+ * 管理多个 BaseScene 实例的注册、切换和更新。
9
+ * 同一时刻只有一个活跃场景,切换时自动调用 exit/enter。
10
+ */
11
+ export class SceneManager {
12
+ private scenes = new Map<SceneKey, BaseScene>();
13
+ private _activeScene: BaseScene | null = null;
14
+ private _camera: THREE.PerspectiveCamera;
15
+
16
+ constructor(camera: THREE.PerspectiveCamera) {
17
+ this._camera = camera;
18
+ }
19
+
20
+ get activeScene(): BaseScene | null {
21
+ return this._activeScene;
22
+ }
23
+
24
+ get activeThreeScene(): THREE.Scene | null {
25
+ return this._activeScene?.scene ?? null;
26
+ }
27
+
28
+ register(...scenes: BaseScene[]): void {
29
+ for (const s of scenes) {
30
+ s._bind((key) => this.switchTo(key));
31
+ this.scenes.set(s.key, s);
32
+ }
33
+ }
34
+
35
+ switchTo(key: SceneKey): void {
36
+ const next = this.scenes.get(key);
37
+ if (!next) {
38
+ console.warn(`[SceneManager] Scene "${key}" not registered`);
39
+ return;
40
+ }
41
+
42
+ if (this._activeScene) {
43
+ this._activeScene.exit();
44
+ }
45
+
46
+ if (!next["_initialized"]) {
47
+ next.init(this._camera);
48
+ }
49
+
50
+ next.enter();
51
+ this._activeScene = next;
52
+
53
+ if (typeof __DEV__ !== "undefined" && __DEV__) {
54
+ console.log(`[SceneManager] → ${key}`);
55
+ }
56
+ }
57
+
58
+ update(dt: number, elapsed: number): void {
59
+ this._activeScene?.update(dt, elapsed);
60
+ }
61
+
62
+ dispose(): void {
63
+ for (const s of this.scenes.values()) {
64
+ s.dispose();
65
+ }
66
+ this.scenes.clear();
67
+ this._activeScene = null;
68
+ }
69
+ }
@@ -0,0 +1,62 @@
1
+ import * as THREE from "three";
2
+
3
+ /**
4
+ * 响应式视口管理器。
5
+ *
6
+ * 监听 container resize(通过 ResizeObserver),自动更新:
7
+ * - renderer 尺寸与像素比
8
+ * - camera 宽高比
9
+ *
10
+ * 比 Phaser 的 reload 方案更高效,无需刷新页面。
11
+ */
12
+ export class ViewportManager {
13
+ private renderer: THREE.WebGLRenderer;
14
+ private camera: THREE.PerspectiveCamera;
15
+ private container: HTMLElement;
16
+ private observer: ResizeObserver | null = null;
17
+ private maxPixelRatio: number;
18
+
19
+ constructor(
20
+ renderer: THREE.WebGLRenderer,
21
+ camera: THREE.PerspectiveCamera,
22
+ container: HTMLElement,
23
+ maxPixelRatio = 2,
24
+ ) {
25
+ this.renderer = renderer;
26
+ this.camera = camera;
27
+ this.container = container;
28
+ this.maxPixelRatio = maxPixelRatio;
29
+ }
30
+
31
+ enable(): void {
32
+ this.observer = new ResizeObserver(() => this.handleResize());
33
+ this.observer.observe(this.container);
34
+ }
35
+
36
+ disable(): void {
37
+ this.observer?.disconnect();
38
+ this.observer = null;
39
+ }
40
+
41
+ /** 手动触发一次 resize 计算 */
42
+ refresh(): void {
43
+ this.handleResize();
44
+ }
45
+
46
+ getSize(): { width: number; height: number; aspect: number } {
47
+ const width = this.container.clientWidth;
48
+ const height = this.container.clientHeight;
49
+ return { width, height, aspect: width / height };
50
+ }
51
+
52
+ private handleResize(): void {
53
+ const { width, height, aspect } = this.getSize();
54
+ if (width === 0 || height === 0) return;
55
+
56
+ this.camera.aspect = aspect;
57
+ this.camera.updateProjectionMatrix();
58
+
59
+ this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, this.maxPixelRatio));
60
+ this.renderer.setSize(width, height);
61
+ }
62
+ }