@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
- package/skills/playcraft-build/SKILL.md +44 -0
- package/skills/playcraft-code-editor/SKILL.md +71 -0
- package/skills/playcraft-create-remix/SKILL.md +62 -0
- package/skills/playcraft-deploy/SKILL.md +59 -0
- package/skills/playcraft-image-generation/SKILL.md +148 -0
- package/skills/playcraft-image-processing/SKILL.md +216 -0
- package/skills/playcraft-platform-intro/SKILL.md +41 -0
- package/skills/playcraft-prefab/SKILL.md +98 -0
- package/skills/playcraft-project-management/SKILL.md +57 -0
- package/skills/playcraft-remix-workflow/SKILL.md +119 -0
- package/skills/playcraft-remix-workflow/references/xplatform.schema.json5 +31 -0
- package/skills/playcraft-save/SKILL.md +46 -0
- package/skills/playcraft-skill-recommender/SKILL.md +152 -0
- package/skills/playcraft-sprite-generation/SKILL.md +534 -0
- package/skills/playcraft-sprite-remix/SKILL.md +155 -0
- package/skills/playcraft-sprite-sheet/SKILL.md +97 -0
- package/skills/playtest_report.aivalidator/SKILL.md +103 -0
- package/skills/playtest_report.aivalidator/manifest.json +21 -0
- package/skills/preloader_scene.aicomponent/SKILL.md +58 -0
- package/skills/preloader_scene.aicomponent/manifest.json +43 -0
- package/skills/preloader_scene.aicomponent/ref/Preloader.ts +339 -0
- package/skills/progress_bar.aicomponent/SKILL.md +38 -0
- package/skills/progress_bar.aicomponent/manifest.json +25 -0
- package/skills/progress_bar.aicomponent/ref/ProgressDisplay.ts +140 -0
- package/skills/references/xplatform.schema.json5 +31 -0
- package/skills/responsive_2d_layout.aicomponent/SKILL.md +161 -0
- package/skills/responsive_2d_layout.aicomponent/manifest.json +43 -0
- package/skills/responsive_2d_layout.aicomponent/ref/UiLayout.ts +56 -0
- package/skills/run_context_state.aicomponent/SKILL.md +54 -0
- package/skills/run_context_state.aicomponent/manifest.json +40 -0
- package/skills/run_context_state.aicomponent/ref/RunContextRuntime.ts +30 -0
- package/skills/score-fly.aicomponent/SKILL.md +31 -0
- package/skills/score-fly.aicomponent/manifest.json +21 -0
- package/skills/score-fly.aicomponent/ref/phaser.js +26 -0
- package/skills/score-fly.aicomponent/ref/playcanvas.js +28 -0
- package/skills/score_goal.aiconfig/SKILL.md +46 -0
- package/skills/score_goal.aiconfig/manifest.json +33 -0
- package/skills/screen-flash.aicomponent/SKILL.md +30 -0
- package/skills/screen-flash.aicomponent/manifest.json +20 -0
- package/skills/screen-flash.aicomponent/ref/phaser.js +48 -0
- package/skills/screen-shake.aicomponent/SKILL.md +30 -0
- package/skills/screen-shake.aicomponent/manifest.json +19 -0
- package/skills/screen-shake.aicomponent/ref/phaser.js +23 -0
- package/skills/screen-shake.aicomponent/ref/playcanvas.js +44 -0
- package/skills/screw_puzzle.aigameplay/SKILL.md +116 -0
- package/skills/screw_puzzle.aigameplay/manifest.json +164 -0
- package/skills/screw_puzzle.aigameplay/ref/pgs-schema.json +235 -0
- package/skills/screw_puzzle.aigameplay/ref/reducer.template.ts +213 -0
- package/skills/settings_state.aicomponent/SKILL.md +61 -0
- package/skills/settings_state.aicomponent/manifest.json +33 -0
- package/skills/settings_state.aicomponent/ref/SettingsManager.ts +130 -0
- package/skills/slide_out_to_tray_animation.aicomponent/SKILL.md +64 -0
- package/skills/slide_out_to_tray_animation.aicomponent/manifest.json +58 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager.ts +164 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager3D.ts +198 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/BezierUtils.ts +59 -0
- package/skills/slot_machine.aigameplay/SKILL.md +119 -0
- package/skills/slot_machine.aigameplay/manifest.json +166 -0
- package/skills/slot_machine.aigameplay/ref/pgs-schema.json +212 -0
- package/skills/slot_machine.aigameplay/ref/reducer.template.ts +212 -0
- package/skills/sniper_shot.aigameplay/SKILL.md +84 -0
- package/skills/sniper_shot.aigameplay/manifest.json +153 -0
- package/skills/sniper_shot.aigameplay/ref/pgs-schema.json +211 -0
- package/skills/sniper_shot.aigameplay/ref/reducer.template.ts +211 -0
- package/skills/solitaire.aigameplay/SKILL.md +101 -0
- package/skills/solitaire.aigameplay/manifest.json +151 -0
- package/skills/solitaire.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/solitaire.aigameplay/ref/reducer.template.ts +176 -0
- package/skills/sound-effects/SKILL.md +46 -0
- package/skills/sound_utils.aicomponent/SKILL.md +52 -0
- package/skills/sound_utils.aicomponent/manifest.json +30 -0
- package/skills/sound_utils.aicomponent/ref/SoundUtils.ts +29 -0
- package/skills/sprite-animation-2d.aicomponent/SKILL.md +45 -0
- package/skills/sprite-animation-2d.aicomponent/manifest.json +28 -0
- package/skills/sprite-animation-2d.aicomponent/ref/html5.js +83 -0
- package/skills/sprite-animation-2d.aicomponent/ref/phaser.js +38 -0
- package/skills/sprite-animation-2d.aicomponent/ref/playcanvas.js +67 -0
- package/skills/sprite_entity_renderer.aicomponent/SKILL.md +148 -0
- package/skills/sprite_entity_renderer.aicomponent/manifest.json +17 -0
- package/skills/sprite_entity_renderer.aicomponent/ref/SpriteEntityRenderer.ts +126 -0
- package/skills/success_sfx.aiaudio/SKILL.md +59 -0
- package/skills/success_sfx.aiaudio/manifest.json +45 -0
- package/skills/success_sfx.aiaudio/ref/success.mp3 +0 -0
- package/skills/tap_blast.aigameplay/SKILL.md +116 -0
- package/skills/tap_blast.aigameplay/manifest.json +153 -0
- package/skills/tap_blast.aigameplay/ref/pgs-schema.json +208 -0
- package/skills/tap_blast.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/theme_state.aicomponent/SKILL.md +53 -0
- package/skills/theme_state.aicomponent/manifest.json +33 -0
- package/skills/theme_state.aicomponent/ref/ThemeManager.ts +174 -0
- package/skills/theme_switcher_build.aicomponent/SKILL.md +62 -0
- package/skills/theme_switcher_build.aicomponent/manifest.json +38 -0
- package/skills/theme_switcher_build.aicomponent/ref/theme-index.ts +8 -0
- package/skills/theme_variant.aiconfig/SKILL.md +78 -0
- package/skills/theme_variant.aiconfig/manifest.json +39 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/index.ts +16 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/levelEasy.json +141 -0
- package/skills/threejs.aicomponent/SKILL.md +422 -0
- package/skills/threejs.aicomponent/manifest.json +166 -0
- package/skills/threejs.aicomponent/ref/AssetLoader.ts +158 -0
- package/skills/threejs.aicomponent/ref/BaseScene.ts +88 -0
- package/skills/threejs.aicomponent/ref/GameConfig.ts +47 -0
- package/skills/threejs.aicomponent/ref/MainScene.ts +170 -0
- package/skills/threejs.aicomponent/ref/PreloaderScene.ts +93 -0
- package/skills/threejs.aicomponent/ref/SceneKeys.ts +6 -0
- package/skills/threejs.aicomponent/ref/SceneManager.ts +69 -0
- package/skills/threejs.aicomponent/ref/ViewportManager.ts +62 -0
- package/skills/threejs.aicomponent/ref/globals.d.ts +74 -0
- package/skills/threejs.aicomponent/ref/index.css +80 -0
- package/skills/threejs.aicomponent/ref/index.html +20 -0
- package/skills/threejs.aicomponent/ref/index.ts +117 -0
- package/skills/threejs.aicomponent/ref/main.ts +10 -0
- package/skills/threejs.aicomponent/ref/package.json +23 -0
- package/skills/threejs.aicomponent/ref/tsconfig.json +24 -0
- package/skills/threejs.aicomponent/ref/webpack.config.js +61 -0
- package/skills/time_clear_goal.aiconfig/SKILL.md +46 -0
- package/skills/time_clear_goal.aiconfig/manifest.json +32 -0
- package/skills/time_icon.aiimage/SKILL.md +58 -0
- package/skills/time_icon.aiimage/manifest.json +47 -0
- package/skills/time_icon.aiimage/ref/time.png +0 -0
- package/skills/time_icon.aiimage/ref/time.webp +0 -0
- package/skills/top_ui_bar.aicomponent/SKILL.md +45 -0
- package/skills/top_ui_bar.aicomponent/manifest.json +27 -0
- package/skills/top_ui_bar.aicomponent/ref/GameTopUI.ts +229 -0
- package/skills/tower_defence.aigameplay/SKILL.md +117 -0
- package/skills/tower_defence.aigameplay/manifest.json +175 -0
- package/skills/tower_defence.aigameplay/ref/pgs-schema.json +247 -0
- package/skills/tower_defence.aigameplay/ref/reducer.template.ts +239 -0
- package/skills/tray_container.aicomponent/SKILL.md +143 -0
- package/skills/tray_container.aicomponent/manifest.json +58 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer.ts +155 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer3D.ts +281 -0
- package/skills/tray_container.aicomponent/ref/TrayRendererHtmlOverlay.ts +228 -0
- package/skills/tutorial_overlay.aicomponent/SKILL.md +46 -0
- package/skills/tutorial_overlay.aicomponent/manifest.json +34 -0
- package/skills/tutorial_overlay.aicomponent/ref/TutorialManager.ts +367 -0
- package/skills/tween-animation-2d.aicomponent/SKILL.md +35 -0
- package/skills/tween-animation-2d.aicomponent/manifest.json +28 -0
- package/skills/tween-animation-2d.aicomponent/ref/phaser.js +49 -0
- package/skills/tween-animation-2d.aicomponent/ref/playcanvas.js +36 -0
- package/skills/typescript_module_patterns.aicomponent/SKILL.md +209 -0
- package/skills/typescript_module_patterns.aicomponent/manifest.json +28 -0
- package/skills/typescript_module_patterns.aicomponent/ref/globals.d.ts +31 -0
- package/skills/ui-transition.aicomponent/SKILL.md +33 -0
- package/skills/ui-transition.aicomponent/manifest.json +19 -0
- package/skills/ui-transition.aicomponent/ref/phaser.js +45 -0
- package/skills/ux_flow_spec.aiconfig/SKILL.md +82 -0
- package/skills/ux_flow_spec.aiconfig/manifest.json +39 -0
- package/skills/wave_difficulty.aiconfig/SKILL.md +46 -0
- package/skills/wave_difficulty.aiconfig/manifest.json +33 -0
- package/skills/webpack_build.aicomponent/SKILL.md +204 -0
- package/skills/webpack_build.aicomponent/manifest.json +29 -0
- package/skills/webpack_build.aicomponent/ref/package.json +16 -0
- package/skills/webpack_build.aicomponent/ref/webpack.config.js +53 -0
- package/skills/win_anim_sfx.aiaudio/SKILL.md +59 -0
- package/skills/win_anim_sfx.aiaudio/manifest.json +46 -0
- package/skills/win_anim_sfx.aiaudio/ref/win_anim.mp3 +0 -0
- package/skills/win_dot.aiimage/SKILL.md +58 -0
- package/skills/win_dot.aiimage/manifest.json +47 -0
- package/skills/win_dot.aiimage/ref/win_dot.png +0 -0
- package/skills/win_dot.aiimage/ref/win_dot.webp +0 -0
- package/skills/win_result_panel.aiimage/SKILL.md +58 -0
- package/skills/win_result_panel.aiimage/manifest.json +47 -0
- package/skills/win_result_panel.aiimage/ref/win.png +0 -0
- package/skills/win_result_panel.aiimage/ref/win.webp +0 -0
- package/skills/word_connect.aigameplay/SKILL.md +86 -0
- package/skills/word_connect.aigameplay/manifest.json +154 -0
- package/skills/word_connect.aigameplay/ref/pgs-schema.json +212 -0
- package/skills/word_connect.aigameplay/ref/reducer.template.ts +186 -0
- package/src/index.ts +10 -0
- package/src/skills.loader.ts +225 -0
- package/src/skills.types.ts +42 -0
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---
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name: threejs.aicomponent
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description: Three.js 3D 引擎运行时 + 完整可运行空项目。提供 15 个文件:场景生命周期管理(Preloader→Main)、PBR 渲染管线(阴影/色调映射)、响应式视口(ResizeObserver)、资源加载(Texture/GLTF/Audio/CubeTexture)、OrbitControls。安装依赖后 `pnpm dev` 即可看到旋转 Torus Knot + 网格地面。
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triggers: 需要初始化一个新的 Three.js 3D 项目、添加 3D 游戏引擎基础层,或配置 WebGL 渲染器和 3D 场景时触发。
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---
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# Three.js 3D 引擎(Three.js Engine + Complete Project Skeleton)
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## 说明
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本 skill 是所有 Three.js skill 的基础。它贡献的 **15 个文件**构成了一个**完整可运行的 Three.js 空项目**,开箱即用:
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```bash
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pnpm install
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pnpm dev # 开发模式 → 浏览器显示旋转 Torus Knot + 网格地面 + 坐标轴
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pnpm build # 构建产物
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```
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**已内置的基础能力:**
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- **场景生命周期管理**:`SceneManager` + `BaseScene` 抽象类,支持 Preloader → Main 多场景切换
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- **PBR 渲染管线**:ACES Filmic 色调映射 + PCF 软阴影 + 自动 HiDPI 像素比
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- **响应式视口**:`ViewportManager` 基于 ResizeObserver,自动更新 Renderer + Camera
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- **资源加载系统**:`AssetLoader` 支持 Texture / GLTF / Audio / CubeTexture 批量加载 + 进度回调
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- **OrbitControls**:带阻尼的轨道相机控制,可通过配置开关
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- **HTML Loading Overlay**:CSS 动画进度条,加载完成自动淡出
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- **TypeScript 完整支持**:资源模块声明(图片/音频/3D模型/HDR/EXR)+ `__DEV__` 全局变量
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---
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## Scaffold
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| 目标路径 | 来源 | 说明 |
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|---------|-----|-----|
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| `src/main.ts` | `ref/main.ts` | **webpack 入口**:import CSS → DOMContentLoaded → StartGame |
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| `src/index.html` | `ref/index.html` | **HTML 容器**:viewport meta + `#game-container` + `#loading-overlay` |
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| `src/index.css` | `ref/index.css` | **全屏样式**:移动端适配 + Loading overlay CSS 动画 |
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| `globals.d.ts` | `ref/globals.d.ts` | **类型声明**:资源模块(图片/音频/3D模型/HDR)+ `__DEV__` 全局 |
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| `tsconfig.json` | `ref/tsconfig.json` | **TypeScript 配置**:target es2020, moduleResolution bundler, paths assets/* |
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| `src/game/index.ts` | `ref/index.ts` | **`StartGame(containerId)`**:配置 Renderer + Camera + SceneManager + 动画主循环 |
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| `src/game/GameConfig.ts` | `ref/GameConfig.ts` | **游戏配置**:渲染参数、相机、灯光、调试开关 |
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| `src/game/SceneKeys.ts` | `ref/SceneKeys.ts` | **场景名枚举**:Preloader / Main |
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| `src/game/SceneManager.ts` | `ref/SceneManager.ts` | **场景管理器**:注册、切换、更新、销毁 |
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| `src/game/scenes/BaseScene.ts` | `ref/BaseScene.ts` | **场景基类**:init/enter/update/exit/dispose 生命周期 |
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| `src/game/scenes/PreloaderScene.ts` | `ref/PreloaderScene.ts` | **预加载场景**:HTML overlay 进度条 + AssetLoader 批量加载 |
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| `src/game/scenes/MainScene.ts` | `ref/MainScene.ts` | **主场景**:Hello Three.js(旋转 Torus Knot + 灯光 + 地面 + 网格) |
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| `src/game/utils/ViewportManager.ts` | `ref/ViewportManager.ts` | **响应式视口**:ResizeObserver 自动更新 Renderer + Camera |
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| `src/game/utils/AssetLoader.ts` | `ref/AssetLoader.ts` | **资源加载器**:Texture/GLTF/Audio/CubeTexture 批量加载 |
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| `package.json` | `ref/package.json` | **依赖**:three + @types/three + webpack 工具链 |
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| `webpack.config.js` | `ref/webpack.config.js` | **Webpack 5 配置**:ts-loader + 3D 模型/HDR 资源 + __DEV__ |
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`package.json` 新增:`"three": "^0.172.0"`, `"@types/three": "^0.172.0"`
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---
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## 空项目文件结构
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安装本 skill 后 Remix 项目的完整文件树:
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```
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<remix-project>/
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├── src/
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│ ├── main.ts ← webpack 入口
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│ ├── index.html ← HTML 容器(含 viewport meta + loading overlay)
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│ ├── index.css ← 全屏 + 移动端适配 + Loading 动画样式
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│ └── game/
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│ ├── index.ts ← StartGame()
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│ ├── GameConfig.ts ← 通用游戏配置
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│ ├── SceneKeys.ts ← 场景名枚举
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│ ├── SceneManager.ts ← 场景生命周期管理器
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│ ├── scenes/
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│ │ ├── BaseScene.ts ← 场景抽象基类
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│ │ ├── PreloaderScene.ts ← 资源加载 + HTML 进度条
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│ │ └── MainScene.ts ← Hello Three.js(主场景骨架)
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│ └── utils/
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│ ├── ViewportManager.ts ← 响应式视口管理
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│ └── AssetLoader.ts ← 统一资源加载器
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├── assets/
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│ ├── models/ ← 3D 模型(.glb, .gltf, .fbx)
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│ ├── textures/ ← 贴图(.png, .jpg, .webp, .hdr)
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│ └── sounds/ ← 音频(.mp3, .ogg, .wav)
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├── globals.d.ts ← 完整类型声明
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├── tsconfig.json ← TypeScript 配置
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├── package.json ← three + webpack 依赖
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└── webpack.config.js ← 构建配置
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```
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---
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## 文件详解
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### src/index.ts(webpack 入口)
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```typescript
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import "./index.css";
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import { StartGame } from "./game";
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document.addEventListener("DOMContentLoaded", () => {
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StartGame("game-container");
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|
+
});
|
|
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|
+
```
|
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|
+
|
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103
|
+
### src/game/index.ts(StartGame 函数)
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+
|
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|
+
```typescript
|
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|
+
import * as THREE from "three";
|
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|
+
import { GameConfig } from "./GameConfig";
|
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108
|
+
import { SceneManager } from "./SceneManager";
|
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|
+
import { ViewportManager } from "./utils/ViewportManager";
|
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|
+
|
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111
|
+
export function StartGame(containerId: string): GameInstance {
|
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|
+
// 1. 创建 WebGLRenderer(抗锯齿 + 阴影 + ACES Filmic 色调映射)
|
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|
+
// 2. 创建 PerspectiveCamera(fov/near/far/position 来自 GameConfig)
|
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// 3. 注册 PreloaderScene + MainScene → SceneManager
|
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+
// 4. 启用 ViewportManager(ResizeObserver 响应式)
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// 5. requestAnimationFrame 主循环:update → render
|
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+
}
|
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|
+
```
|
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|
+
|
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120
|
+
### src/game/GameConfig.ts(通用配置)
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+
|
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+
```typescript
|
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|
+
export const GameConfig = {
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+
antialias: true, // 抗锯齿
|
|
125
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+
shadows: true, // 阴影
|
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|
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toneMapping: "ACESFilmic", // 色调映射
|
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|
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toneMappingExposure: 1.0, // 曝光度
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maxPixelRatio: 2, // HiDPI 像素比上限
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|
+
|
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camera: {
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fov: 60, // 视场角
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near: 0.1, far: 1000, // 裁剪面
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position: { x: 0, y: 3, z: 5 },
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lookAt: { x: 0, y: 0, z: 0 },
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+
},
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|
+
|
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lighting: {
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|
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ambientColor: 0x404040, // 环境光
|
|
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|
+
directionalColor: 0xffffff, // 平行光
|
|
140
|
+
directionalPosition: { x: 5, y: 8, z: 5 },
|
|
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|
+
},
|
|
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|
+
|
|
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|
+
clearColor: 0x1a1a2e, // 场景背景色
|
|
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|
+
debugScene: "main", // 启动场景
|
|
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|
+
showFps: false, // FPS 显示
|
|
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|
+
showGrid: true, // 网格/坐标轴
|
|
147
|
+
enableOrbitControls: true, // 轨道控制器
|
|
148
|
+
};
|
|
149
|
+
```
|
|
150
|
+
|
|
151
|
+
### src/game/SceneManager.ts(场景管理器)
|
|
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|
+
|
|
153
|
+
```typescript
|
|
154
|
+
class SceneManager {
|
|
155
|
+
register(...scenes: BaseScene[]) // 注册场景
|
|
156
|
+
switchTo(key: SceneKey) // 切换场景(自动调用 exit/init/enter)
|
|
157
|
+
update(dt, elapsed) // 每帧更新活跃场景
|
|
158
|
+
dispose() // 销毁所有场景
|
|
159
|
+
}
|
|
160
|
+
```
|
|
161
|
+
|
|
162
|
+
### src/game/scenes/BaseScene.ts(场景基类)
|
|
163
|
+
|
|
164
|
+
```typescript
|
|
165
|
+
abstract class BaseScene {
|
|
166
|
+
readonly key: SceneKey;
|
|
167
|
+
readonly scene: THREE.Scene; // 每个场景拥有独立的 Three.Scene
|
|
168
|
+
|
|
169
|
+
protected onInit(): void {} // 首次进入时调用(创建 3D 对象)
|
|
170
|
+
protected onEnter(): void {} // 每次切入时调用
|
|
171
|
+
protected onUpdate(dt, elapsed): void {} // 每帧调用
|
|
172
|
+
protected onExit(): void {} // 离开时调用
|
|
173
|
+
protected onDispose(): void {} // 销毁时调用
|
|
174
|
+
|
|
175
|
+
protected goToScene(key): void // 切换到其他场景
|
|
176
|
+
}
|
|
177
|
+
```
|
|
178
|
+
|
|
179
|
+
**使用示例**:
|
|
180
|
+
|
|
181
|
+
```typescript
|
|
182
|
+
import { BaseScene } from "./BaseScene";
|
|
183
|
+
import { SceneKeys } from "../SceneKeys";
|
|
184
|
+
|
|
185
|
+
export class MyScene extends BaseScene {
|
|
186
|
+
private cube!: THREE.Mesh;
|
|
187
|
+
|
|
188
|
+
constructor() {
|
|
189
|
+
super(SceneKeys.Main);
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
protected onInit(): void {
|
|
193
|
+
const geo = new THREE.BoxGeometry(1, 1, 1);
|
|
194
|
+
const mat = new THREE.MeshStandardMaterial({ color: 0xff6600 });
|
|
195
|
+
this.cube = new THREE.Mesh(geo, mat);
|
|
196
|
+
this.scene.add(this.cube);
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
protected onUpdate(dt: number): void {
|
|
200
|
+
this.cube.rotation.y += dt;
|
|
201
|
+
}
|
|
202
|
+
}
|
|
203
|
+
```
|
|
204
|
+
|
|
205
|
+
### src/game/utils/ViewportManager.ts(响应式视口)
|
|
206
|
+
|
|
207
|
+
```typescript
|
|
208
|
+
class ViewportManager {
|
|
209
|
+
enable() // 开始监听 ResizeObserver
|
|
210
|
+
disable() // 停止监听
|
|
211
|
+
refresh() // 手动触发一次 resize
|
|
212
|
+
getSize() // 获取当前 { width, height, aspect }
|
|
213
|
+
}
|
|
214
|
+
```
|
|
215
|
+
|
|
216
|
+
与 Phaser 的 `resize → reload` 不同,Three.js 版使用 ResizeObserver 动态更新,无需刷新页面。
|
|
217
|
+
|
|
218
|
+
### src/game/utils/AssetLoader.ts(资源加载器)
|
|
219
|
+
|
|
220
|
+
```typescript
|
|
221
|
+
const loader = new AssetLoader();
|
|
222
|
+
|
|
223
|
+
await loader.loadAll({
|
|
224
|
+
textures: [{ key: "wood", url: woodTextureUrl }],
|
|
225
|
+
models: [{ key: "character", url: characterGlbUrl }],
|
|
226
|
+
audio: [{ key: "bgm", url: bgmMp3Url }],
|
|
227
|
+
cubeTextures: [{ key: "skybox", urls: [px, nx, py, ny, pz, nz] }],
|
|
228
|
+
}, (progress) => {
|
|
229
|
+
console.log(`Loading: ${(progress * 100).toFixed(0)}%`);
|
|
230
|
+
});
|
|
231
|
+
|
|
232
|
+
const tex = loader.getTexture("wood"); // THREE.Texture
|
|
233
|
+
const gltf = loader.getModel("character"); // GLTF (含 scene/animations)
|
|
234
|
+
const buf = loader.getAudioBuffer("bgm"); // AudioBuffer
|
|
235
|
+
```
|
|
236
|
+
|
|
237
|
+
### src/game/scenes/MainScene.ts(Hello Three.js 空白主场景)
|
|
238
|
+
|
|
239
|
+
显示旋转 Torus Knot + 网格地面 + 坐标轴 + "Hello Three.js!" 文字精灵。
|
|
240
|
+
作为开发起点,替换 `onInit()` / `onUpdate()` 内容即可开始编写游戏逻辑。
|
|
241
|
+
|
|
242
|
+
---
|
|
243
|
+
|
|
244
|
+
## 架构对比:Phaser vs Three.js
|
|
245
|
+
|
|
246
|
+
| 概念 | Phaser skill | Three.js skill |
|
|
247
|
+
|------|-------------|---------------|
|
|
248
|
+
| **渲染器** | `Phaser.Game` (内置 WebGL) | `THREE.WebGLRenderer` (显式创建) |
|
|
249
|
+
| **场景系统** | `Phaser.Scene` (引擎内置) | `BaseScene` + `SceneManager` (自建) |
|
|
250
|
+
| **相机** | 2D 隐式相机 | `PerspectiveCamera` (显式 3D) |
|
|
251
|
+
| **生命周期** | `preload/create/update` | `onInit/onEnter/onUpdate/onExit/onDispose` |
|
|
252
|
+
| **资源加载** | `this.load.image()` (内置) | `AssetLoader` (封装 TextureLoader/GLTFLoader) |
|
|
253
|
+
| **响应式** | resize → reload | ResizeObserver (无需刷新) |
|
|
254
|
+
| **Loading UI** | Phaser 场景内绘制 | HTML overlay (CSS 动画) |
|
|
255
|
+
| **坐标系** | 2D 左上角原点 | 3D 右手坐标系 (Y-up) |
|
|
256
|
+
| **设计基准** | 750×1334 dp | 视口宽高比 (aspect ratio) |
|
|
257
|
+
|
|
258
|
+
---
|
|
259
|
+
|
|
260
|
+
## 3D 坐标系与基础概念
|
|
261
|
+
|
|
262
|
+
### 坐标系
|
|
263
|
+
|
|
264
|
+
- **右手坐标系**:X 向右,Y 向上,Z 朝屏幕外(标准 Three.js / OpenGL 约定)
|
|
265
|
+
- **单位**:1 Three.js 单位 = 1 米(推荐约定,方便物理/灯光计算)
|
|
266
|
+
- **相机默认位置**:(0, 3, 5) 看向原点 (0, 0, 0)
|
|
267
|
+
|
|
268
|
+
### PBR 渲染管线
|
|
269
|
+
|
|
270
|
+
| 参数 | 默认值 | 说明 |
|
|
271
|
+
|------|-------|------|
|
|
272
|
+
| `antialias` | true | 抗锯齿 |
|
|
273
|
+
| `shadows` | true | PCF 软阴影 |
|
|
274
|
+
| `toneMapping` | ACESFilmic | ACES 电影级色调映射 |
|
|
275
|
+
| `toneMappingExposure` | 1.0 | 曝光度 |
|
|
276
|
+
| `maxPixelRatio` | 2 | HiDPI 像素比上限(防止 3× 设备过度渲染) |
|
|
277
|
+
|
|
278
|
+
### 使用规则
|
|
279
|
+
|
|
280
|
+
1. 每个场景继承 `BaseScene`,在 `onInit()` 中创建 3D 对象
|
|
281
|
+
2. 通过 `this.scene.add(object)` 添加到场景图
|
|
282
|
+
3. `onUpdate(dt, elapsed)` 中执行动画逻辑,`dt` 单位秒
|
|
283
|
+
4. 切场景用 `this.goToScene(SceneKeys.XXX)`
|
|
284
|
+
5. 重型资源在 `PreloaderScene.getManifest()` 中声明,通过 `AssetLoader` 预加载
|
|
285
|
+
6. `onDispose()` 中清理事件监听等自定义资源(GPU 资源由基类自动清理)
|
|
286
|
+
|
|
287
|
+
---
|
|
288
|
+
|
|
289
|
+
## 移动端适配清单
|
|
290
|
+
|
|
291
|
+
| 特性 | 实现位置 | 说明 |
|
|
292
|
+
|------|---------|------|
|
|
293
|
+
| **HiDPI 清晰度** | `StartGame()` | `maxPixelRatio: 2` 限制过高 DPR |
|
|
294
|
+
| **禁止页面缩放** | `index.html` | `viewport` meta:`user-scalable=no, maximum-scale=1` |
|
|
295
|
+
| **iOS 全屏** | `index.html` | `apple-mobile-web-app-capable` + `black-translucent` 状态栏 |
|
|
296
|
+
| **安全区(刘海屏)** | `index.css` | `env(safe-area-inset-*)` padding |
|
|
297
|
+
| **禁止文字选中** | `index.css` | `user-select: none` |
|
|
298
|
+
| **禁止长按菜单** | `index.css` | `-webkit-touch-callout: none` |
|
|
299
|
+
| **禁止 iOS 回弹** | `index.css` | `overscroll-behavior: none; touch-action: none` |
|
|
300
|
+
| **禁止点击高亮** | `index.css` | `-webkit-tap-highlight-color: transparent` |
|
|
301
|
+
| **响应式 resize** | `ViewportManager` | ResizeObserver 自动更新 Renderer + Camera |
|
|
302
|
+
| **Canvas 全屏** | `index.css` | `width: 100% !important; height: 100% !important` |
|
|
303
|
+
|
|
304
|
+
---
|
|
305
|
+
|
|
306
|
+
## 新增场景的步骤
|
|
307
|
+
|
|
308
|
+
1. 在 `SceneKeys.ts` 添加新的场景键:
|
|
309
|
+
|
|
310
|
+
```typescript
|
|
311
|
+
export const SceneKeys = {
|
|
312
|
+
Preloader: "Preloader",
|
|
313
|
+
Main: "Main",
|
|
314
|
+
GameOver: "GameOver", // ← 新增
|
|
315
|
+
} as const;
|
|
316
|
+
```
|
|
317
|
+
|
|
318
|
+
2. 创建场景类(继承 `BaseScene`):
|
|
319
|
+
|
|
320
|
+
```typescript
|
|
321
|
+
// src/game/scenes/GameOverScene.ts
|
|
322
|
+
import { BaseScene } from "./BaseScene";
|
|
323
|
+
import { SceneKeys } from "../SceneKeys";
|
|
324
|
+
|
|
325
|
+
export class GameOverScene extends BaseScene {
|
|
326
|
+
constructor() { super(SceneKeys.GameOver); }
|
|
327
|
+
|
|
328
|
+
protected onInit(): void {
|
|
329
|
+
// 创建 3D 对象...
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
protected onUpdate(dt: number): void {
|
|
333
|
+
// 动画逻辑...
|
|
334
|
+
}
|
|
335
|
+
}
|
|
336
|
+
```
|
|
337
|
+
|
|
338
|
+
3. 在 `src/game/index.ts` 注册场景:
|
|
339
|
+
|
|
340
|
+
```typescript
|
|
341
|
+
import { GameOverScene } from "./scenes/GameOverScene";
|
|
342
|
+
|
|
343
|
+
sceneManager.register(
|
|
344
|
+
new PreloaderScene(),
|
|
345
|
+
new MainScene(),
|
|
346
|
+
new GameOverScene(), // ← 新增
|
|
347
|
+
);
|
|
348
|
+
```
|
|
349
|
+
|
|
350
|
+
4. 在任意场景中切换:
|
|
351
|
+
|
|
352
|
+
```typescript
|
|
353
|
+
this.goToScene(SceneKeys.GameOver);
|
|
354
|
+
```
|
|
355
|
+
|
|
356
|
+
---
|
|
357
|
+
|
|
358
|
+
## Imports
|
|
359
|
+
|
|
360
|
+
本 skill 是所有 Three.js 组件的基础,无 skill 层依赖。
|
|
361
|
+
|
|
362
|
+
**配套 skill(推荐一起使用):**
|
|
363
|
+
- `webpack_build.aicomponent` — 如需自定义 webpack 配置(本 skill 已内置基础版 webpack.config.js)
|
|
364
|
+
|
|
365
|
+
**不再需要单独安装**(已内置):
|
|
366
|
+
- 资源模块声明 — 已合入 `globals.d.ts`
|
|
367
|
+
- 响应式视口 — `ViewportManager.ts` 已内置
|
|
368
|
+
- 资源加载器 — `AssetLoader.ts` 已内置
|
|
369
|
+
|
|
370
|
+
## Skill Definition
|
|
371
|
+
|
|
372
|
+
```yaml
|
|
373
|
+
tools:
|
|
374
|
+
- read_file
|
|
375
|
+
- write_file
|
|
376
|
+
inputs:
|
|
377
|
+
- source: ref/main.ts (webpack entry)
|
|
378
|
+
- source: ref/index.html (HTML container with viewport meta + loading overlay)
|
|
379
|
+
- source: ref/index.css (fullscreen + mobile + loading styles)
|
|
380
|
+
- source: ref/globals.d.ts (asset module declarations: images/audio/3D models/HDR + __DEV__)
|
|
381
|
+
- source: ref/tsconfig.json (TypeScript config)
|
|
382
|
+
- source: ref/index.ts (StartGame function)
|
|
383
|
+
- source: ref/GameConfig.ts (generic game config: rendering/camera/lighting/debug)
|
|
384
|
+
- source: ref/SceneKeys.ts (scene key enum)
|
|
385
|
+
- source: ref/SceneManager.ts (scene lifecycle manager)
|
|
386
|
+
- source: ref/BaseScene.ts (abstract scene base class)
|
|
387
|
+
- source: ref/PreloaderScene.ts (preloader scene with HTML overlay)
|
|
388
|
+
- source: ref/MainScene.ts (main scene: Hello Three.js skeleton)
|
|
389
|
+
- source: ref/ViewportManager.ts (responsive viewport via ResizeObserver)
|
|
390
|
+
- source: ref/AssetLoader.ts (unified asset loader: Texture/GLTF/Audio/CubeTexture)
|
|
391
|
+
outputs:
|
|
392
|
+
- projectSkeleton: 15 files forming a complete runnable Three.js project
|
|
393
|
+
- threeDep: three ^0.172.0 + @types/three ^0.172.0 npm dependencies
|
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394
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+
- sceneLifecycle: BaseScene + SceneManager multi-scene architecture
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395
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+
- pbrPipeline: ACES Filmic tone mapping + PCF soft shadows + HiDPI
|
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396
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+
- responsiveViewport: ViewportManager with ResizeObserver
|
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397
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+
- assetLoading: AssetLoader supporting Texture/GLTF/Audio/CubeTexture
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398
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+
- mobileAdaptation: viewport meta, safe areas, touch handling
|
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399
|
+
```
|
|
400
|
+
|
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401
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+
## Recipe
|
|
402
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+
|
|
403
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| 决策 | 原因 |
|
|
404
|
+
|-----|-----|
|
|
405
|
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| **BaseScene + SceneManager** | Three.js 没有内置场景生命周期,需自建;保持与 Phaser skill 相似的开发体验 |
|
|
406
|
+
| **HTML Loading Overlay** | 加载期间无需 Three.js 渲染,CSS 动画更轻量;加载完成后 `hidden` 类触发淡出 |
|
|
407
|
+
| **ResizeObserver 而非 reload** | 3D 场景状态丰富(相机位置、动画进度),reload 会丢失;ResizeObserver 高效且无副作用 |
|
|
408
|
+
| **maxPixelRatio: 2** | 3D 渲染远比 2D 昂贵,3× 设备(如 iPhone)全 DPR 渲染会严重影响帧率 |
|
|
409
|
+
| **ACES Filmic 色调映射** | 影视级色彩表现,比 Linear 更自然,是 PBR 管线的标准选择 |
|
|
410
|
+
| **PCF 软阴影** | 平衡画质与性能;如需更高质量可切 VSM,更轻量可关闭 |
|
|
411
|
+
| **OrbitControls 可配置** | 开发调试必备,正式游戏可通过 `enableOrbitControls: false` 关闭 |
|
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412
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+
| **每场景独立 THREE.Scene** | 隔离场景图、灯光、后处理;切场景时只需切 renderer.render 的 target |
|
|
413
|
+
| **AssetLoader 按 key 存储** | 全局唯一 key → 资源映射,任何场景都可按 key 取用;避免重复加载 |
|
|
414
|
+
| **ES2020 target** | Three.js 广泛使用现代 JS 特性(class fields、可选链),ES5 target 会导致问题 |
|
|
415
|
+
|
|
416
|
+
## Adapter
|
|
417
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+
|
|
418
|
+
- **Role**: `threejsEngine` — Three.js 3D 游戏引擎基座,所有 Three.js 系 skill 的运行时依赖
|
|
419
|
+
- **Provides**: `StartGame()` 启动入口、`SceneManager` 场景管理器、`BaseScene` 场景抽象基类、`ViewportManager` 响应式视口、`AssetLoader` 统一资源加载器、`GameConfig` 渲染配置
|
|
420
|
+
- **Requires**: 无 skill 层依赖(`webpack_build.aicomponent` 为配套工具)
|
|
421
|
+
- **Consumed by**: 所有以 `threejs.aicomponent` 为 Imports 硬依赖的 skill,包括 `camera_controller_3d`、`tray_container`(3D Mesh 模式)、`slide_out_to_tray_animation`(3D 模式)等
|
|
422
|
+
- **Integration point**: `src/main.ts` 在 `DOMContentLoaded` 中调用 `StartGame("game-container")`
|
|
@@ -0,0 +1,166 @@
|
|
|
1
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{
|
|
2
|
+
"schemaVersion": 1,
|
|
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|
+
"atomId": "threejs.aicomponent",
|
|
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|
+
"bundleType": "aicomponent",
|
|
5
|
+
"category": "engine",
|
|
6
|
+
"mode": "fixed",
|
|
7
|
+
"label": { "zh": "Three.js 3D 引擎", "en": "Three.js 3D engine" },
|
|
8
|
+
"tags": ["three", "threejs", "game-engine", "webgl", "3d", "scene", "runtime", "skeleton", "responsive", "mobile"],
|
|
9
|
+
"bindingRoles": ["gameEngine"],
|
|
10
|
+
"scaffold": {
|
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11
|
+
"files": {
|
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"src/main.ts": {
|
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"source": "ref/main.ts",
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14
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"mode": "full",
|
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15
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"weight": 10,
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|
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+
"_comment": "webpack 入口:import CSS + 调用 StartGame"
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},
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"src/index.html": {
|
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"source": "ref/index.html",
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"mode": "full",
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"weight": 10,
|
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"_comment": "HTML 容器,包含 viewport meta + #game-container + #loading-overlay"
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},
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"src/index.css": {
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"source": "ref/index.css",
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"mode": "full",
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27
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"weight": 10,
|
|
28
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"_comment": "全屏样式:移动端适配、安全区、Loading overlay"
|
|
29
|
+
},
|
|
30
|
+
"globals.d.ts": {
|
|
31
|
+
"source": "ref/globals.d.ts",
|
|
32
|
+
"mode": "full",
|
|
33
|
+
"weight": 10,
|
|
34
|
+
"_comment": "资源模块声明(图片/音频/3D模型/HDR)+ __DEV__ 全局变量"
|
|
35
|
+
},
|
|
36
|
+
"tsconfig.json": {
|
|
37
|
+
"source": "ref/tsconfig.json",
|
|
38
|
+
"mode": "merge-json",
|
|
39
|
+
"weight": 10,
|
|
40
|
+
"_comment": "TypeScript 配置:target es2020, moduleResolution bundler, paths assets/*"
|
|
41
|
+
},
|
|
42
|
+
"src/game/index.ts": {
|
|
43
|
+
"source": "ref/index.ts",
|
|
44
|
+
"mode": "full",
|
|
45
|
+
"weight": 10,
|
|
46
|
+
"_comment": "StartGame(containerId) 游戏入口,配置 Renderer + Camera + SceneManager + 主循环"
|
|
47
|
+
},
|
|
48
|
+
"src/game/GameConfig.ts": {
|
|
49
|
+
"source": "ref/GameConfig.ts",
|
|
50
|
+
"mode": "full",
|
|
51
|
+
"weight": 10,
|
|
52
|
+
"_comment": "通用游戏配置:渲染参数、相机、灯光、调试开关"
|
|
53
|
+
},
|
|
54
|
+
"src/game/SceneKeys.ts": {
|
|
55
|
+
"source": "ref/SceneKeys.ts",
|
|
56
|
+
"mode": "full",
|
|
57
|
+
"weight": 10,
|
|
58
|
+
"_comment": "场景名枚举,避免字符串硬编码"
|
|
59
|
+
},
|
|
60
|
+
"src/game/SceneManager.ts": {
|
|
61
|
+
"source": "ref/SceneManager.ts",
|
|
62
|
+
"mode": "full",
|
|
63
|
+
"weight": 10,
|
|
64
|
+
"_comment": "场景生命周期管理器:注册、切换、更新、销毁"
|
|
65
|
+
},
|
|
66
|
+
"src/game/scenes/BaseScene.ts": {
|
|
67
|
+
"source": "ref/BaseScene.ts",
|
|
68
|
+
"mode": "full",
|
|
69
|
+
"weight": 10,
|
|
70
|
+
"_comment": "场景基类:统一 init/enter/update/exit/dispose 生命周期"
|
|
71
|
+
},
|
|
72
|
+
"src/game/scenes/PreloaderScene.ts": {
|
|
73
|
+
"source": "ref/PreloaderScene.ts",
|
|
74
|
+
"mode": "full",
|
|
75
|
+
"weight": 10,
|
|
76
|
+
"_comment": "预加载场景:HTML overlay 进度条 + AssetLoader 批量加载"
|
|
77
|
+
},
|
|
78
|
+
"src/game/scenes/MainScene.ts": {
|
|
79
|
+
"source": "ref/MainScene.ts",
|
|
80
|
+
"mode": "full",
|
|
81
|
+
"weight": 10,
|
|
82
|
+
"_comment": "主游戏场景:Hello Three.js(旋转 Torus Knot + 网格 + 坐标轴)"
|
|
83
|
+
},
|
|
84
|
+
"src/game/utils/ViewportManager.ts": {
|
|
85
|
+
"source": "ref/ViewportManager.ts",
|
|
86
|
+
"mode": "full",
|
|
87
|
+
"weight": 10,
|
|
88
|
+
"_comment": "响应式视口管理:ResizeObserver 自动更新 Renderer 尺寸与 Camera 宽高比"
|
|
89
|
+
},
|
|
90
|
+
"src/game/utils/AssetLoader.ts": {
|
|
91
|
+
"source": "ref/AssetLoader.ts",
|
|
92
|
+
"mode": "full",
|
|
93
|
+
"weight": 10,
|
|
94
|
+
"_comment": "统一资源加载器:Texture/GLTF/Audio/CubeTexture 批量加载 + 进度回调"
|
|
95
|
+
},
|
|
96
|
+
"package.json": {
|
|
97
|
+
"source": "ref/package.json",
|
|
98
|
+
"mode": "merge-json",
|
|
99
|
+
"weight": 10,
|
|
100
|
+
"_comment": "项目依赖:three + @types/three + webpack + ts-loader 等"
|
|
101
|
+
},
|
|
102
|
+
"webpack.config.js": {
|
|
103
|
+
"source": "ref/webpack.config.js",
|
|
104
|
+
"mode": "full",
|
|
105
|
+
"weight": 10,
|
|
106
|
+
"_comment": "Webpack 5 配置:ts-loader + 3D 模型资源 + HDR + __DEV__"
|
|
107
|
+
}
|
|
108
|
+
},
|
|
109
|
+
"packageJson": {
|
|
110
|
+
"dependencies": {
|
|
111
|
+
"three": { "version": "^0.172.0", "weight": 10 }
|
|
112
|
+
},
|
|
113
|
+
"devDependencies": {
|
|
114
|
+
"@types/three": { "version": "^0.172.0", "weight": 10 }
|
|
115
|
+
}
|
|
116
|
+
}
|
|
117
|
+
},
|
|
118
|
+
"exports": [
|
|
119
|
+
{ "name": "StartGame", "kind": "function", "location": "src/game/index.ts" },
|
|
120
|
+
{ "name": "GameInstance", "kind": "type", "location": "src/game/index.ts" },
|
|
121
|
+
{ "name": "GameConfig", "kind": "object", "location": "src/game/GameConfig.ts" },
|
|
122
|
+
{ "name": "SceneKeys", "kind": "object", "location": "src/game/SceneKeys.ts" },
|
|
123
|
+
{ "name": "SceneManager", "kind": "class", "location": "src/game/SceneManager.ts" },
|
|
124
|
+
{ "name": "BaseScene", "kind": "class", "location": "src/game/scenes/BaseScene.ts" },
|
|
125
|
+
{ "name": "PreloaderScene", "kind": "class", "location": "src/game/scenes/PreloaderScene.ts" },
|
|
126
|
+
{ "name": "MainScene", "kind": "class", "location": "src/game/scenes/MainScene.ts" },
|
|
127
|
+
{ "name": "ViewportManager", "kind": "class", "location": "src/game/utils/ViewportManager.ts" },
|
|
128
|
+
{ "name": "AssetLoader", "kind": "class", "location": "src/game/utils/AssetLoader.ts" }
|
|
129
|
+
],
|
|
130
|
+
"neutralDescriptor": {
|
|
131
|
+
"geometry": "3D WebGL game engine runtime with complete project skeleton: scene lifecycle manager (Preloader→Main), PBR rendering pipeline (shadows, tone mapping), responsive viewport (ResizeObserver), asset loading (Texture/GLTF/Audio/CubeTexture), OrbitControls",
|
|
132
|
+
"layers": ["rendering", "scene-management", "input-system", "responsive-viewport", "asset-loading", "project-scaffold"],
|
|
133
|
+
"replaceable": ["camera type/position", "lighting setup", "scene list", "background color", "tone mapping", "renderer settings"]
|
|
134
|
+
},
|
|
135
|
+
"usageHints": [
|
|
136
|
+
"本 skill 提供完整 Three.js 空项目骨架(15 个文件),包含 package.json + webpack.config.js,scaffold 后 pnpm install && pnpm dev 即可运行",
|
|
137
|
+
"项目结构:package.json / webpack.config.js / tsconfig.json / globals.d.ts + src/ (12个源文件) + assets/models/ + assets/textures/ + assets/sounds/",
|
|
138
|
+
"场景生命周期:PreloaderScene(资源加载 + HTML 进度条)→ MainScene(主游戏场景)",
|
|
139
|
+
"BaseScene 抽象类提供 onInit/onEnter/onUpdate/onExit/onDispose 五个可覆盖方法",
|
|
140
|
+
"ViewportManager 使用 ResizeObserver 自动处理窗口大小变化,无需刷新页面",
|
|
141
|
+
"AssetLoader 支持 Texture/GLTF/Audio/CubeTexture 四种资源类型的批量加载 + 进度回调",
|
|
142
|
+
"PBR 渲染管线:ACES Filmic 色调映射 + PCF 软阴影 + HiDPI 像素比限制",
|
|
143
|
+
"globals.d.ts 已包含 3D 模型(glb/gltf/fbx/obj)和 HDR/EXR 环境贴图的模块声明",
|
|
144
|
+
"GameConfig.enableOrbitControls 控制 OrbitControls 开关,带阻尼平滑",
|
|
145
|
+
"assets/ 目录约定:assets/models/(3D 模型)+ assets/textures/(贴图)+ assets/sounds/(音频),webpack alias 已配置为 'assets' 短路径"
|
|
146
|
+
],
|
|
147
|
+
"files": {
|
|
148
|
+
"skill": "SKILL.md",
|
|
149
|
+
"mainEntry": "ref/main.ts",
|
|
150
|
+
"html": "ref/index.html",
|
|
151
|
+
"css": "ref/index.css",
|
|
152
|
+
"globals": "ref/globals.d.ts",
|
|
153
|
+
"tsconfig": "ref/tsconfig.json",
|
|
154
|
+
"packageJson": "ref/package.json",
|
|
155
|
+
"webpackConfig": "ref/webpack.config.js",
|
|
156
|
+
"gameEntry": "ref/index.ts",
|
|
157
|
+
"gameConfig": "ref/GameConfig.ts",
|
|
158
|
+
"sceneKeys": "ref/SceneKeys.ts",
|
|
159
|
+
"sceneManager": "ref/SceneManager.ts",
|
|
160
|
+
"baseScene": "ref/BaseScene.ts",
|
|
161
|
+
"preloaderScene": "ref/PreloaderScene.ts",
|
|
162
|
+
"mainScene": "ref/MainScene.ts",
|
|
163
|
+
"viewportManager": "ref/ViewportManager.ts",
|
|
164
|
+
"assetLoader": "ref/AssetLoader.ts"
|
|
165
|
+
}
|
|
166
|
+
}
|