@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
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- package/skills/screw_puzzle.aigameplay/ref/pgs-schema.json +235 -0
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- package/skills/settings_state.aicomponent/ref/SettingsManager.ts +130 -0
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- package/skills/slide_out_to_tray_animation.aicomponent/manifest.json +58 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager.ts +164 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager3D.ts +198 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/BezierUtils.ts +59 -0
- package/skills/slot_machine.aigameplay/SKILL.md +119 -0
- package/skills/slot_machine.aigameplay/manifest.json +166 -0
- package/skills/slot_machine.aigameplay/ref/pgs-schema.json +212 -0
- package/skills/slot_machine.aigameplay/ref/reducer.template.ts +212 -0
- package/skills/sniper_shot.aigameplay/SKILL.md +84 -0
- package/skills/sniper_shot.aigameplay/manifest.json +153 -0
- package/skills/sniper_shot.aigameplay/ref/pgs-schema.json +211 -0
- package/skills/sniper_shot.aigameplay/ref/reducer.template.ts +211 -0
- package/skills/solitaire.aigameplay/SKILL.md +101 -0
- package/skills/solitaire.aigameplay/manifest.json +151 -0
- package/skills/solitaire.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/solitaire.aigameplay/ref/reducer.template.ts +176 -0
- package/skills/sound-effects/SKILL.md +46 -0
- package/skills/sound_utils.aicomponent/SKILL.md +52 -0
- package/skills/sound_utils.aicomponent/manifest.json +30 -0
- package/skills/sound_utils.aicomponent/ref/SoundUtils.ts +29 -0
- package/skills/sprite-animation-2d.aicomponent/SKILL.md +45 -0
- package/skills/sprite-animation-2d.aicomponent/manifest.json +28 -0
- package/skills/sprite-animation-2d.aicomponent/ref/html5.js +83 -0
- package/skills/sprite-animation-2d.aicomponent/ref/phaser.js +38 -0
- package/skills/sprite-animation-2d.aicomponent/ref/playcanvas.js +67 -0
- package/skills/sprite_entity_renderer.aicomponent/SKILL.md +148 -0
- package/skills/sprite_entity_renderer.aicomponent/manifest.json +17 -0
- package/skills/sprite_entity_renderer.aicomponent/ref/SpriteEntityRenderer.ts +126 -0
- package/skills/success_sfx.aiaudio/SKILL.md +59 -0
- package/skills/success_sfx.aiaudio/manifest.json +45 -0
- package/skills/success_sfx.aiaudio/ref/success.mp3 +0 -0
- package/skills/tap_blast.aigameplay/SKILL.md +116 -0
- package/skills/tap_blast.aigameplay/manifest.json +153 -0
- package/skills/tap_blast.aigameplay/ref/pgs-schema.json +208 -0
- package/skills/tap_blast.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/theme_state.aicomponent/SKILL.md +53 -0
- package/skills/theme_state.aicomponent/manifest.json +33 -0
- package/skills/theme_state.aicomponent/ref/ThemeManager.ts +174 -0
- package/skills/theme_switcher_build.aicomponent/SKILL.md +62 -0
- package/skills/theme_switcher_build.aicomponent/manifest.json +38 -0
- package/skills/theme_switcher_build.aicomponent/ref/theme-index.ts +8 -0
- package/skills/theme_variant.aiconfig/SKILL.md +78 -0
- package/skills/theme_variant.aiconfig/manifest.json +39 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/index.ts +16 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/levelEasy.json +141 -0
- package/skills/threejs.aicomponent/SKILL.md +422 -0
- package/skills/threejs.aicomponent/manifest.json +166 -0
- package/skills/threejs.aicomponent/ref/AssetLoader.ts +158 -0
- package/skills/threejs.aicomponent/ref/BaseScene.ts +88 -0
- package/skills/threejs.aicomponent/ref/GameConfig.ts +47 -0
- package/skills/threejs.aicomponent/ref/MainScene.ts +170 -0
- package/skills/threejs.aicomponent/ref/PreloaderScene.ts +93 -0
- package/skills/threejs.aicomponent/ref/SceneKeys.ts +6 -0
- package/skills/threejs.aicomponent/ref/SceneManager.ts +69 -0
- package/skills/threejs.aicomponent/ref/ViewportManager.ts +62 -0
- package/skills/threejs.aicomponent/ref/globals.d.ts +74 -0
- package/skills/threejs.aicomponent/ref/index.css +80 -0
- package/skills/threejs.aicomponent/ref/index.html +20 -0
- package/skills/threejs.aicomponent/ref/index.ts +117 -0
- package/skills/threejs.aicomponent/ref/main.ts +10 -0
- package/skills/threejs.aicomponent/ref/package.json +23 -0
- package/skills/threejs.aicomponent/ref/tsconfig.json +24 -0
- package/skills/threejs.aicomponent/ref/webpack.config.js +61 -0
- package/skills/time_clear_goal.aiconfig/SKILL.md +46 -0
- package/skills/time_clear_goal.aiconfig/manifest.json +32 -0
- package/skills/time_icon.aiimage/SKILL.md +58 -0
- package/skills/time_icon.aiimage/manifest.json +47 -0
- package/skills/time_icon.aiimage/ref/time.png +0 -0
- package/skills/time_icon.aiimage/ref/time.webp +0 -0
- package/skills/top_ui_bar.aicomponent/SKILL.md +45 -0
- package/skills/top_ui_bar.aicomponent/manifest.json +27 -0
- package/skills/top_ui_bar.aicomponent/ref/GameTopUI.ts +229 -0
- package/skills/tower_defence.aigameplay/SKILL.md +117 -0
- package/skills/tower_defence.aigameplay/manifest.json +175 -0
- package/skills/tower_defence.aigameplay/ref/pgs-schema.json +247 -0
- package/skills/tower_defence.aigameplay/ref/reducer.template.ts +239 -0
- package/skills/tray_container.aicomponent/SKILL.md +143 -0
- package/skills/tray_container.aicomponent/manifest.json +58 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer.ts +155 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer3D.ts +281 -0
- package/skills/tray_container.aicomponent/ref/TrayRendererHtmlOverlay.ts +228 -0
- package/skills/tutorial_overlay.aicomponent/SKILL.md +46 -0
- package/skills/tutorial_overlay.aicomponent/manifest.json +34 -0
- package/skills/tutorial_overlay.aicomponent/ref/TutorialManager.ts +367 -0
- package/skills/tween-animation-2d.aicomponent/SKILL.md +35 -0
- package/skills/tween-animation-2d.aicomponent/manifest.json +28 -0
- package/skills/tween-animation-2d.aicomponent/ref/phaser.js +49 -0
- package/skills/tween-animation-2d.aicomponent/ref/playcanvas.js +36 -0
- package/skills/typescript_module_patterns.aicomponent/SKILL.md +209 -0
- package/skills/typescript_module_patterns.aicomponent/manifest.json +28 -0
- package/skills/typescript_module_patterns.aicomponent/ref/globals.d.ts +31 -0
- package/skills/ui-transition.aicomponent/SKILL.md +33 -0
- package/skills/ui-transition.aicomponent/manifest.json +19 -0
- package/skills/ui-transition.aicomponent/ref/phaser.js +45 -0
- package/skills/ux_flow_spec.aiconfig/SKILL.md +82 -0
- package/skills/ux_flow_spec.aiconfig/manifest.json +39 -0
- package/skills/wave_difficulty.aiconfig/SKILL.md +46 -0
- package/skills/wave_difficulty.aiconfig/manifest.json +33 -0
- package/skills/webpack_build.aicomponent/SKILL.md +204 -0
- package/skills/webpack_build.aicomponent/manifest.json +29 -0
- package/skills/webpack_build.aicomponent/ref/package.json +16 -0
- package/skills/webpack_build.aicomponent/ref/webpack.config.js +53 -0
- package/skills/win_anim_sfx.aiaudio/SKILL.md +59 -0
- package/skills/win_anim_sfx.aiaudio/manifest.json +46 -0
- package/skills/win_anim_sfx.aiaudio/ref/win_anim.mp3 +0 -0
- package/skills/win_dot.aiimage/SKILL.md +58 -0
- package/skills/win_dot.aiimage/manifest.json +47 -0
- package/skills/win_dot.aiimage/ref/win_dot.png +0 -0
- package/skills/win_dot.aiimage/ref/win_dot.webp +0 -0
- package/skills/win_result_panel.aiimage/SKILL.md +58 -0
- package/skills/win_result_panel.aiimage/manifest.json +47 -0
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- package/skills/win_result_panel.aiimage/ref/win.webp +0 -0
- package/skills/word_connect.aigameplay/SKILL.md +86 -0
- package/skills/word_connect.aigameplay/manifest.json +154 -0
- package/skills/word_connect.aigameplay/ref/pgs-schema.json +212 -0
- package/skills/word_connect.aigameplay/ref/reducer.template.ts +186 -0
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---
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name: tap_blast.aigameplay
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description: 点击连通区消除玩法封包 - 点击同色连通块消除的 PGS 实现,支持重力下落与补充,得分倍率随消除数量递增
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triggers: 点击消除,tap blast,连通区,flood fill,点击,tap,消除,blast,同色,connected,棋盘,grid,玩法,gameplay
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---
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# tap_blast.aigameplay
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点击连通区消除玩法封包。实现标准 tap blast 规则的 PGS JSON 和 reducer,玩家点击一个格子,若该格子与周围同色格子有连通区(≥2 个),则整个连通区消除,上方格子下落填充,再从顶部补充新格子。
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## Recipe
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- **玩法类型**:tap_blast(点击连通区消除)
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- **参考文件**:
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- `ref/pgs-schema.json`:PGS (PlayCraft Gameplay Schema) 规则骨架(entities、rules、algorithm、testCases)
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- `ref/reducer.template.ts`:reducer 接口约束模板(`init` / `dispatch` / `getState` + 分步函数)
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- **核心规则**:
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- `minConnectedCount`: 2(连通区至少 2 个同色格子才能消除)
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- `gravityDirection`: down(消除后上方格子向下下落)
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- `refillFromTop`: true(从顶部补充新格子)
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- `scoreMultiplier`: true(消除格子越多,分数倍率越高)
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- `mode`: moves(限步数模式,也支持 timer 模式)
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- **PGS Agent 操作流程**:
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1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
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2. 读取 `ref/reducer.template.ts` 了解接口约束
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3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
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4. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
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5. 更新 manifest 的 `generation.pgsVersion` 和 `result.outputFile`
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- **可 fork 变体**:
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- 限时模式:修改 `mode` 为 `timer`,添加 `timeLimitSeconds`
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- 障碍格子:添加 `obstacle` 格子类型,不可消除
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- 炸弹道具:消除 ≥5 格时生成炸弹,点击炸弹消除周围 3×3 区域
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## Result
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- **产物文件**:`reducer.ts`
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- **格式**:TypeScript,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` + 分步函数接口
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- **验证**:所有 testCases 必须通过
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## 渲染集成(⚠️ 场景层必读)
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### 设计原则:逻辑与动画分离
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reducer 提供两套接口:
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| 接口 | 适用场景 | 特点 |
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|------|---------|------|
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| `dispatch()` | 无头测试、AI 模拟、跳过动画 | 一步到位,只返回最终状态 |
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| 分步函数 | **渲染层/GameScene** | 逐步执行,返回中间过程数据 |
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### ⚠️ 禁止在渲染层使用 dispatch() 然后全量重建棋盘
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正确做法是**分步驱动动画链**:
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```ts
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// ✅ 正确做法:逐步调用分步函数,每步之间插入动画
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// Step 1: 查找连通区(鼠标悬停时预高亮)
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const region = findConnectedRegion(state.board, col, row);
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if (region.length < config.minConnectedCount) { playInvalidTapAnimation(); return; }
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// Step 2: 消除连通区
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const { removedCells, score } = removeTiles(state, region);
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await playEliminateAnimation(removedCells); // 对每个消除格子播放爆炸/缩小消失动画
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updateScoreUI(score);
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// Step 3: 重力下落
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const fallMoves = applyGravity(state.board, config.cols, config.rows);
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await playFallAnimation(fallMoves); // 对每个下落格子播放 y-tween 动画
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// Step 4: 从顶部补充新格子
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const refills = refillBoard(state.board, config.cols, config.rows, config.colorCount);
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await playRefillAnimation(refills); // 新格子从顶部滑入动画
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// Step 5: 检测胜败
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if (state.movesLeft <= 0) { state.score >= config.goalScore ? playWin() : playLose(); }
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```
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### 分步函数返回值与动画映射
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| 分步函数 | 返回值 | 场景层动画 |
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|---------|--------|-----------|
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| `findConnectedRegion()` | `Cell[]` | 悬停高亮连通区轮廓(size < min → 红色提示) |
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| `removeTiles()` | `{ removedCells, score, multiplier }` | 对每个消除格子播放爆炸缩小动画,显示得分浮动文字 |
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| `applyGravity()` | `FallMove[]` | 对每个下落格子播放垂直 Tween 到新位置 |
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| `refillBoard()` | `RefillTile[]` | 创建新格子精灵并从 y=-cellSize 滑入 |
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| `calculateScore()` | `{ score, multiplier }` | 更新分数 UI + 显示倍率气泡 |
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## Binding
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- **Binding Role**:`gameplayRule`
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- **挂载目标**:`game/gameplay/tap_blast/reducer.ts`
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- **引用类型**:`gameplay-module-reference`
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- **接口契约**:`init(config)` / `dispatch(state, action)` / `getState(state)` / `findConnectedRegion()` / `removeTiles()` / `applyGravity()` / `refillBoard()` / `calculateScore()`
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## Skill Definition
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tools:
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- bash
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- write
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- read
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prompt_extension: |
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You are implementing a tap blast (connected region elimination) core gameplay module following the PGS specification.
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Write the PGS JSON with entities, rules, algorithm, and testCases.
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Implement the reducer.ts with:
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- init/dispatch/getState (一体化接口,用于测试)
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- findConnectedRegion/removeTiles/applyGravity/refillBoard/calculateScore (分步函数,用于渲染层动画驱动)
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Key constraints:
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- Use BFS/DFS flood-fill to find connected same-color cells
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- Minimum 2 connected cells required to eliminate
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- After elimination, apply gravity (cells fall down to fill gaps column by column)
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- Refill from top with random colors
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- Score multiplier: base×1 for 2-3, ×2 for 4-6, ×3 for 7-9, ×5 for 10+
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- Lose when moves exhausted and score < goalScore
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The step-by-step functions are CRITICAL for tap-eliminate-fall-refill animation chain.
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Run the testCases to verify the logic before finalizing.
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Apply the Binding to wire the reducer into the game's gameplay module path.
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{
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"schemaVersion": 1,
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"atomId": "tap_blast.aigameplay",
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"bundleType": "aigameplay",
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"category": "gameplay",
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"mode": "fixed",
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"label": {
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"zh": "点击连通区消除玩法",
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"en": "Tap blast connected region gameplay"
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},
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"tags": [
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"gameplay",
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"tap-blast",
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"casual",
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"grid",
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"flood-fill",
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"eliminate",
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"core"
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],
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"bindingRoles": [
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"gameplayRule"
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],
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"imports": [
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{
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"slot": "engine",
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"pinAtomId": "phaser.aicomponent",
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"edgeKind": "requires",
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"bindAs": "engine"
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},
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{
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"slot": "bgMusic",
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"description": "背景循环音乐",
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"bindAs": "bgm",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": [
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"bgMusic"
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],
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"allowedBundleTypes": [
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"aiaudio"
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],
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"constraints": {
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"loop": true
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}
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},
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{
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"slot": "background",
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"description": "游戏背景图",
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"bindAs": "bg",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": [
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"backgroundTexture"
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],
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"allowedBundleTypes": [
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"aiimage"
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]
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},
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{
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"slot": "winPanel",
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"description": "通关反馈面板视觉",
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"bindAs": "winPanel",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": [
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"successFeedbackPanel"
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],
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"allowedBundleTypes": [
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"aiimage"
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]
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},
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{
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"slot": "losePanel",
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"description": "失败反馈面板视觉",
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"bindAs": "losePanel",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": [
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"failFeedbackPanel"
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],
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"allowedBundleTypes": [
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"aiimage"
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]
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},
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{
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"slot": "tutorial",
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"description": "新手引导浮层",
|
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"bindAs": "tutorial",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": [
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"tutorialOverlay"
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],
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"allowedBundleTypes": [
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"aicomponent"
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]
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},
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{
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"slot": "endScreen",
|
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"description": "可玩广告结算屏(含 CTA 按钮)",
|
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"bindAs": "endScreen",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": [
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"playableEndScreenLayout"
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],
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"allowedBundleTypes": [
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"aicomponent"
|
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]
|
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}
|
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],
|
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"generation": {
|
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"kind": "pgs",
|
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"pgsVersion": "1.0",
|
|
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"gameplayType": "tap_blast",
|
|
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"rules": {
|
|
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|
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"minConnectedCount": 2,
|
|
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"gravityDirection": "down",
|
|
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|
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"refillFromTop": true,
|
|
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"scoreMultiplier": true,
|
|
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"mode": "moves"
|
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|
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}
|
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},
|
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"result": {
|
|
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"outputFile": "reducer.ts",
|
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"format": "typescript",
|
|
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|
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"constraints": {
|
|
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"testCasesMustPass": true
|
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|
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}
|
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+
},
|
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"binding": {
|
|
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"role": "gameplayRule",
|
|
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|
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"target": "game/gameplay/tap_blast/reducer.ts",
|
|
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"type": "gameplay-module-reference",
|
|
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|
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"constraints": {
|
|
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|
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"interface": [
|
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|
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"init(config)",
|
|
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|
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"dispatch(state, action)",
|
|
139
|
+
"getState(state)",
|
|
140
|
+
"findConnectedRegion(board, col, row)",
|
|
141
|
+
"removeTiles(state, cells)",
|
|
142
|
+
"applyGravity(board, cols, rows)",
|
|
143
|
+
"refillBoard(board, cols, rows, colorCount)",
|
|
144
|
+
"calculateScore(cellCount, config)"
|
|
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|
+
]
|
|
146
|
+
}
|
|
147
|
+
},
|
|
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|
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"files": {
|
|
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|
+
"skill": "SKILL.md",
|
|
150
|
+
"pgsSchema": "ref/pgs-schema.json",
|
|
151
|
+
"reducerTemplate": "ref/reducer.template.ts"
|
|
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|
+
}
|
|
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|
+
}
|
|
@@ -0,0 +1,208 @@
|
|
|
1
|
+
{
|
|
2
|
+
"_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - 点击连通区消除玩法。Agent 以此为起点编写或 fork 玩法规则。",
|
|
3
|
+
"version": "1.0",
|
|
4
|
+
"gameplayType": "tap_blast",
|
|
5
|
+
"entities": {
|
|
6
|
+
"board": {
|
|
7
|
+
"type": "grid",
|
|
8
|
+
"cols": 8,
|
|
9
|
+
"rows": 8,
|
|
10
|
+
"description": "游戏棋盘,默认 8×8 格子"
|
|
11
|
+
},
|
|
12
|
+
"tile": {
|
|
13
|
+
"type": "cell-item",
|
|
14
|
+
"colorCount": 5,
|
|
15
|
+
"description": "棋盘格子上的彩色方块,共 5 种颜色"
|
|
16
|
+
},
|
|
17
|
+
"score": {
|
|
18
|
+
"type": "counter",
|
|
19
|
+
"initial": 0,
|
|
20
|
+
"description": "当前得分"
|
|
21
|
+
},
|
|
22
|
+
"moves": {
|
|
23
|
+
"type": "counter",
|
|
24
|
+
"initial": 30,
|
|
25
|
+
"description": "剩余步数(由 config 覆盖)"
|
|
26
|
+
},
|
|
27
|
+
"goalScore": {
|
|
28
|
+
"type": "target",
|
|
29
|
+
"description": "目标分数,达到后胜利(由 config.level 覆盖)"
|
|
30
|
+
}
|
|
31
|
+
},
|
|
32
|
+
"rules": {
|
|
33
|
+
"tap_connected_region": {
|
|
34
|
+
"description": "玩家点击一个格子,通过 BFS/DFS 找到所有相邻同色连通格子。若连通区大小 ≥ minConnectedCount 则全部消除",
|
|
35
|
+
"algorithm": "flood_fill",
|
|
36
|
+
"connectivity": "orthogonal",
|
|
37
|
+
"minConnectedCount": 2,
|
|
38
|
+
"rejectIfTooSmall": true
|
|
39
|
+
},
|
|
40
|
+
"score_multiplier": {
|
|
41
|
+
"description": "消除格子越多,分数倍率越高",
|
|
42
|
+
"baseScorePerTile": 30,
|
|
43
|
+
"multiplierThresholds": [
|
|
44
|
+
{ "count": 2, "multiplier": 1, "description": "2-3 格:×1 倍" },
|
|
45
|
+
{ "count": 4, "multiplier": 2, "description": "4-6 格:×2 倍" },
|
|
46
|
+
{ "count": 7, "multiplier": 3, "description": "7-9 格:×3 倍" },
|
|
47
|
+
{ "count": 10, "multiplier": 5, "description": "10+ 格:×5 倍" }
|
|
48
|
+
]
|
|
49
|
+
},
|
|
50
|
+
"gravity": {
|
|
51
|
+
"description": "消除后,上方格子逐列向下坠落填充空位",
|
|
52
|
+
"direction": "down",
|
|
53
|
+
"mode": "column_by_column"
|
|
54
|
+
},
|
|
55
|
+
"refill": {
|
|
56
|
+
"description": "重力下落后,顶部空位补充随机颜色的新格子",
|
|
57
|
+
"from": "top",
|
|
58
|
+
"distribution": "uniform"
|
|
59
|
+
}
|
|
60
|
+
},
|
|
61
|
+
"algorithm": {
|
|
62
|
+
"description": "主循环:tap → flood-fill → remove → gravity → refill → win/lose 检测",
|
|
63
|
+
"steps": [
|
|
64
|
+
"1. 玩家点击某个格子 (col, row)",
|
|
65
|
+
"2. BFS/DFS 找到该格子所在的同色连通区(findConnectedRegion)",
|
|
66
|
+
"3. 若连通区大小 < minConnectedCount,拒绝并提示(不消耗步数)",
|
|
67
|
+
"4. 消除连通区所有格子(removeTiles),steps - 1,计算得分(含倍率)",
|
|
68
|
+
"5. 执行重力:每列中空格上方的格子向下补位(applyGravity)",
|
|
69
|
+
"6. 顶部补充新的随机格子(refillBoard)",
|
|
70
|
+
"7. 检测胜败条件:steps 归零?score 达标?"
|
|
71
|
+
]
|
|
72
|
+
},
|
|
73
|
+
"winCondition": {
|
|
74
|
+
"type": "score_goal",
|
|
75
|
+
"description": "在 moves 耗尽前达到目标分数(由 config.goalScore 定义)"
|
|
76
|
+
},
|
|
77
|
+
"loseCondition": {
|
|
78
|
+
"type": "moves_exhausted_without_goal",
|
|
79
|
+
"description": "moves 归零且 score < goalScore"
|
|
80
|
+
},
|
|
81
|
+
"testCases": [
|
|
82
|
+
{
|
|
83
|
+
"id": "tc_basic_tap_eliminate",
|
|
84
|
+
"description": "基础消除:点击连通区 ≥2,消除成功,步数 -1",
|
|
85
|
+
"initialState": {
|
|
86
|
+
"board": [
|
|
87
|
+
[1, 1, 1, 2, 2, 2, 3, 3],
|
|
88
|
+
[1, 2, 3, 2, 1, 3, 2, 1],
|
|
89
|
+
[3, 3, 2, 1, 2, 1, 3, 2],
|
|
90
|
+
[2, 1, 1, 3, 3, 2, 1, 3],
|
|
91
|
+
[1, 3, 2, 1, 2, 3, 2, 1],
|
|
92
|
+
[3, 2, 1, 2, 1, 1, 3, 2],
|
|
93
|
+
[2, 1, 3, 3, 2, 2, 1, 3],
|
|
94
|
+
[1, 2, 2, 1, 3, 1, 2, 3]
|
|
95
|
+
],
|
|
96
|
+
"score": 0,
|
|
97
|
+
"moves": 20
|
|
98
|
+
},
|
|
99
|
+
"action": { "type": "tap", "col": 0, "row": 0 },
|
|
100
|
+
"expectedState": {
|
|
101
|
+
"eliminatedCount": { "min": 2 },
|
|
102
|
+
"scoreGained": { "min": 60 },
|
|
103
|
+
"movesLeft": 19,
|
|
104
|
+
"gravityApplied": true,
|
|
105
|
+
"boardRefilled": true
|
|
106
|
+
}
|
|
107
|
+
},
|
|
108
|
+
{
|
|
109
|
+
"id": "tc_invalid_tap_isolated",
|
|
110
|
+
"description": "无效点击:孤立格子,连通区仅 1 格,不消除,不扣步数",
|
|
111
|
+
"initialState": {
|
|
112
|
+
"board": [
|
|
113
|
+
[1, 2, 3, 2, 3, 2, 3, 2],
|
|
114
|
+
[2, 3, 2, 3, 2, 3, 2, 3],
|
|
115
|
+
[3, 2, 3, 2, 3, 2, 3, 2],
|
|
116
|
+
[2, 3, 2, 3, 2, 3, 2, 3],
|
|
117
|
+
[3, 2, 3, 2, 3, 2, 3, 2],
|
|
118
|
+
[2, 3, 2, 3, 2, 3, 2, 3],
|
|
119
|
+
[3, 2, 3, 2, 3, 2, 3, 2],
|
|
120
|
+
[2, 3, 2, 3, 2, 3, 2, 3]
|
|
121
|
+
],
|
|
122
|
+
"score": 100,
|
|
123
|
+
"moves": 10
|
|
124
|
+
},
|
|
125
|
+
"action": { "type": "tap", "col": 0, "row": 0 },
|
|
126
|
+
"expectedState": {
|
|
127
|
+
"eliminatedCount": 0,
|
|
128
|
+
"scoreGained": 0,
|
|
129
|
+
"movesLeft": 10,
|
|
130
|
+
"tapRejected": true
|
|
131
|
+
}
|
|
132
|
+
},
|
|
133
|
+
{
|
|
134
|
+
"id": "tc_score_multiplier",
|
|
135
|
+
"description": "大连通区消除:≥10 格,触发 ×5 倍率",
|
|
136
|
+
"initialState": {
|
|
137
|
+
"board": [
|
|
138
|
+
[1, 1, 1, 1, 1, 2, 3, 2],
|
|
139
|
+
[1, 1, 1, 1, 1, 3, 2, 3],
|
|
140
|
+
[1, 1, 2, 3, 2, 1, 3, 2],
|
|
141
|
+
[2, 3, 2, 1, 3, 2, 1, 3],
|
|
142
|
+
[3, 2, 3, 2, 1, 3, 2, 1],
|
|
143
|
+
[2, 3, 2, 3, 2, 1, 3, 2],
|
|
144
|
+
[3, 2, 3, 2, 3, 2, 1, 3],
|
|
145
|
+
[2, 3, 2, 3, 2, 3, 2, 1]
|
|
146
|
+
],
|
|
147
|
+
"score": 0,
|
|
148
|
+
"moves": 15
|
|
149
|
+
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"description": "失败:最后一步消除后步数归零,分数未达标",
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}
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@@ -0,0 +1,202 @@
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/**
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* tap_blast.aigameplay — reducer 接口模板
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*
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4
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* Agent 生成实际 reducer 时,必须导出以下函数。
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* 此文件是接口约束模板,不是可执行代码。
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*
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* ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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* ⚠️ 重要:渲染层(GameScene)不应直接调用 dispatch()
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*
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* dispatch() 是一体化接口,内部跑完整个 tap → remove → gravity → refill
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* 流程后只返回最终状态,中间过程(哪些格子被消除、哪些格子下落了、
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* 新补充了什么)全部丢失。
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*
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* 渲染层需要分步动画(消除爆炸 → 下落 Tween → 顶部补充滑入),
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* 因此必须使用下方的「分步函数」逐步驱动,每步之间插入 Tween 动画。
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*
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* dispatch() 的用途:无头测试、AI 模拟、快速跳过动画等场景。
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+
* ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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*/
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+
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// ─── 配置类型 ─────────────────────────────────────────────────────────────────
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+
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export type TapBlastConfig = {
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+
/** 棋盘列数,默认 8 */
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+
cols: number;
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+
/** 棋盘行数,默认 8 */
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+
rows: number;
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+
/** 格子颜色数量,默认 5 */
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+
colorCount: number;
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+
/** 消除连通区的最小格子数,默认 2 */
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+
minConnectedCount: number;
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+
/** 游戏模式:限步数或限时 */
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mode: 'moves' | 'timer';
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+
/** 初始步数(mode='moves' 时有效) */
|
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+
initialMoves?: number;
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+
/** 倒计时秒数(mode='timer' 时有效) */
|
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+
timeLimitSeconds?: number;
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+
/** 目标分数 */
|
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+
goalScore: number;
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+
/** 每格基础得分 */
|
|
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+
baseScorePerTile: number;
|
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|
+
};
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+
|
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+
// ─── 动作类型 ─────────────────────────────────────────────────────────────────
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+
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+
export type TapBlastAction =
|
|
47
|
+
| { type: 'tap'; col: number; row: number }
|
|
48
|
+
| { type: 'tick'; deltaMs: number } // 倒计时模式下每帧调用
|
|
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+
| { type: 'reset' };
|
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+
|
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+
// ─── 状态类型 ─────────────────────────────────────────────────────────────────
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+
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+
/** 格子颜色,0 ~ colorCount-1,null 表示空格 */
|
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+
export type TileColor = number | null;
|
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55
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+
|
|
56
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+
export type TapBlastState = {
|
|
57
|
+
/** 棋盘格子,board[col][row],0 = 顶部,rows-1 = 底部 */
|
|
58
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+
board: TileColor[][];
|
|
59
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+
/** 当前得分 */
|
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+
score: number;
|
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+
/** 剩余步数(moves 模式) */
|
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+
movesLeft: number;
|
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+
/** 剩余时间(毫秒,timer 模式) */
|
|
64
|
+
timeLeftMs?: number;
|
|
65
|
+
/** 游戏是否结束 */
|
|
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|
+
gameOver: boolean;
|
|
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|
+
/** 是否胜利 */
|
|
68
|
+
win: boolean;
|
|
69
|
+
/** 上一次 tap 是否因连通区太小被拒绝 */
|
|
70
|
+
lastTapRejected: boolean;
|
|
71
|
+
};
|
|
72
|
+
|
|
73
|
+
// ─── 分步操作返回类型 ─────────────────────────────────────────────────────────
|
|
74
|
+
|
|
75
|
+
/** 格子坐标 */
|
|
76
|
+
export type Cell = { col: number; row: number };
|
|
77
|
+
|
|
78
|
+
/** 重力下落:某格子从 fromRow 下落到 toRow */
|
|
79
|
+
export type FallMove = {
|
|
80
|
+
col: number;
|
|
81
|
+
fromRow: number;
|
|
82
|
+
toRow: number;
|
|
83
|
+
};
|
|
84
|
+
|
|
85
|
+
/** 新补充的格子 */
|
|
86
|
+
export type RefillTile = {
|
|
87
|
+
col: number;
|
|
88
|
+
row: number;
|
|
89
|
+
color: number;
|
|
90
|
+
};
|
|
91
|
+
|
|
92
|
+
/** 消除结果 */
|
|
93
|
+
export type RemoveResult = {
|
|
94
|
+
/** 被消除的格子列表 */
|
|
95
|
+
removedCells: Cell[];
|
|
96
|
+
/** 本次消除获得的得分 */
|
|
97
|
+
score: number;
|
|
98
|
+
/** 得分倍率 */
|
|
99
|
+
multiplier: number;
|
|
100
|
+
};
|
|
101
|
+
|
|
102
|
+
/** 得分计算结果 */
|
|
103
|
+
export type ScoreResult = {
|
|
104
|
+
score: number;
|
|
105
|
+
multiplier: number;
|
|
106
|
+
};
|
|
107
|
+
|
|
108
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
109
|
+
// 必须导出的函数
|
|
110
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
111
|
+
|
|
112
|
+
// ─── 初始化 ──────────────────────────────────────────────────────────────────
|
|
113
|
+
|
|
114
|
+
/**
|
|
115
|
+
* init:根据配置初始化游戏状态,随机填满棋盘
|
|
116
|
+
*/
|
|
117
|
+
export declare function init(config: TapBlastConfig): TapBlastState;
|
|
118
|
+
|
|
119
|
+
// ─── 一体化接口(测试/AI 模拟用) ───────────────────────────────────────────
|
|
120
|
+
|
|
121
|
+
/**
|
|
122
|
+
* dispatch:接收动作,返回新状态(纯函数,不得修改原 state)
|
|
123
|
+
* - tap:查找连通区,消除,下落,补充(一步到位)
|
|
124
|
+
* - tick:更新倒计时(timer 模式)
|
|
125
|
+
* - reset:重置到初始状态
|
|
126
|
+
*
|
|
127
|
+
* ⚠️ 仅用于无头测试和 AI 模拟。渲染层请使用下方分步函数。
|
|
128
|
+
*/
|
|
129
|
+
export declare function dispatch(state: TapBlastState, action: TapBlastAction): TapBlastState;
|
|
130
|
+
|
|
131
|
+
/**
|
|
132
|
+
* getState:返回当前状态快照
|
|
133
|
+
*/
|
|
134
|
+
export declare function getState(state: TapBlastState): TapBlastState;
|
|
135
|
+
|
|
136
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
137
|
+
// 分步函数(渲染层/场景层必须使用这些函数驱动动画)
|
|
138
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
139
|
+
|
|
140
|
+
/**
|
|
141
|
+
* findConnectedRegion:从 (col, row) 出发进行 BFS/DFS 洪水填充,
|
|
142
|
+
* 返回所有与该格子同色且正交相连的格子坐标列表。
|
|
143
|
+
*
|
|
144
|
+
* 场景层在鼠标悬停时调用,用于高亮连通区轮廓预览。
|
|
145
|
+
* 若返回长度 < config.minConnectedCount,显示红色禁止提示。
|
|
146
|
+
*/
|
|
147
|
+
export declare function findConnectedRegion(
|
|
148
|
+
board: TileColor[][],
|
|
149
|
+
col: number,
|
|
150
|
+
row: number,
|
|
151
|
+
): Cell[];
|
|
152
|
+
|
|
153
|
+
/**
|
|
154
|
+
* removeTiles:从棋盘移除指定格子列表(置为 null),计算得分
|
|
155
|
+
*
|
|
156
|
+
* 场景层在连通区确认后调用,播放格子爆炸消失动画。
|
|
157
|
+
* cells 通常来自 findConnectedRegion 的结果。
|
|
158
|
+
*/
|
|
159
|
+
export declare function removeTiles(
|
|
160
|
+
state: TapBlastState,
|
|
161
|
+
cells: Cell[],
|
|
162
|
+
config: TapBlastConfig,
|
|
163
|
+
): RemoveResult;
|
|
164
|
+
|
|
165
|
+
/**
|
|
166
|
+
* applyGravity:执行重力下落,每列中空格上方的格子向下补位。
|
|
167
|
+
* 返回每个移动格子的下落信息。
|
|
168
|
+
*
|
|
169
|
+
* 场景层根据 FallMove[] 对每个格子精灵播放 y-tween 动画。
|
|
170
|
+
*/
|
|
171
|
+
export declare function applyGravity(
|
|
172
|
+
board: TileColor[][],
|
|
173
|
+
cols: number,
|
|
174
|
+
rows: number,
|
|
175
|
+
): FallMove[];
|
|
176
|
+
|
|
177
|
+
/**
|
|
178
|
+
* refillBoard:从顶部补充随机颜色格子填满空位。
|
|
179
|
+
* 返回新补充的格子信息。
|
|
180
|
+
*
|
|
181
|
+
* 场景层根据 RefillTile[] 创建新精灵并从 y=-cellSize 处 tween 滑入。
|
|
182
|
+
*/
|
|
183
|
+
export declare function refillBoard(
|
|
184
|
+
board: TileColor[][],
|
|
185
|
+
cols: number,
|
|
186
|
+
rows: number,
|
|
187
|
+
colorCount: number,
|
|
188
|
+
): RefillTile[];
|
|
189
|
+
|
|
190
|
+
/**
|
|
191
|
+
* calculateScore:根据消除格子数量和配置计算得分与倍率
|
|
192
|
+
*
|
|
193
|
+
* 倍率规则(默认):
|
|
194
|
+
* - 2-3 格:×1
|
|
195
|
+
* - 4-6 格:×2
|
|
196
|
+
* - 7-9 格:×3
|
|
197
|
+
* - 10+ 格:×5
|
|
198
|
+
*/
|
|
199
|
+
export declare function calculateScore(
|
|
200
|
+
cellCount: number,
|
|
201
|
+
config: TapBlastConfig,
|
|
202
|
+
): ScoreResult;
|