@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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@@ -0,0 +1,116 @@
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+ ---
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+ name: tap_blast.aigameplay
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+ description: 点击连通区消除玩法封包 - 点击同色连通块消除的 PGS 实现,支持重力下落与补充,得分倍率随消除数量递增
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+ triggers: 点击消除,tap blast,连通区,flood fill,点击,tap,消除,blast,同色,connected,棋盘,grid,玩法,gameplay
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+ ---
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+
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+ # tap_blast.aigameplay
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+
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+ 点击连通区消除玩法封包。实现标准 tap blast 规则的 PGS JSON 和 reducer,玩家点击一个格子,若该格子与周围同色格子有连通区(≥2 个),则整个连通区消除,上方格子下落填充,再从顶部补充新格子。
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+
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+ ## Recipe
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+
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+ - **玩法类型**:tap_blast(点击连通区消除)
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+ - **参考文件**:
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+ - `ref/pgs-schema.json`:PGS (PlayCraft Gameplay Schema) 规则骨架(entities、rules、algorithm、testCases)
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+ - `ref/reducer.template.ts`:reducer 接口约束模板(`init` / `dispatch` / `getState` + 分步函数)
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+ - **核心规则**:
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+ - `minConnectedCount`: 2(连通区至少 2 个同色格子才能消除)
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+ - `gravityDirection`: down(消除后上方格子向下下落)
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+ - `refillFromTop`: true(从顶部补充新格子)
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+ - `scoreMultiplier`: true(消除格子越多,分数倍率越高)
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+ - `mode`: moves(限步数模式,也支持 timer 模式)
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+ - **PGS Agent 操作流程**:
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+ 1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
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+ 2. 读取 `ref/reducer.template.ts` 了解接口约束
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+ 3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
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+ 4. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
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+ 5. 更新 manifest 的 `generation.pgsVersion` 和 `result.outputFile`
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+ - **可 fork 变体**:
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+ - 限时模式:修改 `mode` 为 `timer`,添加 `timeLimitSeconds`
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+ - 障碍格子:添加 `obstacle` 格子类型,不可消除
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+ - 炸弹道具:消除 ≥5 格时生成炸弹,点击炸弹消除周围 3×3 区域
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+
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+ ## Result
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+
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+ - **产物文件**:`reducer.ts`
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+ - **格式**:TypeScript,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` + 分步函数接口
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+ - **验证**:所有 testCases 必须通过
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+
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+ ## 渲染集成(⚠️ 场景层必读)
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+
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+ ### 设计原则:逻辑与动画分离
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+
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+ reducer 提供两套接口:
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+
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+ | 接口 | 适用场景 | 特点 |
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+ |------|---------|------|
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+ | `dispatch()` | 无头测试、AI 模拟、跳过动画 | 一步到位,只返回最终状态 |
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+ | 分步函数 | **渲染层/GameScene** | 逐步执行,返回中间过程数据 |
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+
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+ ### ⚠️ 禁止在渲染层使用 dispatch() 然后全量重建棋盘
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+
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+ 正确做法是**分步驱动动画链**:
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+
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+ ```ts
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+ // ✅ 正确做法:逐步调用分步函数,每步之间插入动画
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+ // Step 1: 查找连通区(鼠标悬停时预高亮)
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+ const region = findConnectedRegion(state.board, col, row);
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+ if (region.length < config.minConnectedCount) { playInvalidTapAnimation(); return; }
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+
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+ // Step 2: 消除连通区
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+ const { removedCells, score } = removeTiles(state, region);
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+ await playEliminateAnimation(removedCells); // 对每个消除格子播放爆炸/缩小消失动画
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+ updateScoreUI(score);
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+
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+ // Step 3: 重力下落
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+ const fallMoves = applyGravity(state.board, config.cols, config.rows);
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+ await playFallAnimation(fallMoves); // 对每个下落格子播放 y-tween 动画
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+
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+ // Step 4: 从顶部补充新格子
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+ const refills = refillBoard(state.board, config.cols, config.rows, config.colorCount);
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+ await playRefillAnimation(refills); // 新格子从顶部滑入动画
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+
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+ // Step 5: 检测胜败
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+ if (state.movesLeft <= 0) { state.score >= config.goalScore ? playWin() : playLose(); }
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+ ```
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+
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+ ### 分步函数返回值与动画映射
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+
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+ | 分步函数 | 返回值 | 场景层动画 |
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+ |---------|--------|-----------|
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+ | `findConnectedRegion()` | `Cell[]` | 悬停高亮连通区轮廓(size < min → 红色提示) |
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+ | `removeTiles()` | `{ removedCells, score, multiplier }` | 对每个消除格子播放爆炸缩小动画,显示得分浮动文字 |
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+ | `applyGravity()` | `FallMove[]` | 对每个下落格子播放垂直 Tween 到新位置 |
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+ | `refillBoard()` | `RefillTile[]` | 创建新格子精灵并从 y=-cellSize 滑入 |
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+ | `calculateScore()` | `{ score, multiplier }` | 更新分数 UI + 显示倍率气泡 |
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+
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+ ## Binding
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+
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+ - **Binding Role**:`gameplayRule`
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+ - **挂载目标**:`game/gameplay/tap_blast/reducer.ts`
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+ - **引用类型**:`gameplay-module-reference`
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+ - **接口契约**:`init(config)` / `dispatch(state, action)` / `getState(state)` / `findConnectedRegion()` / `removeTiles()` / `applyGravity()` / `refillBoard()` / `calculateScore()`
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+
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+ ## Skill Definition
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+
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+ tools:
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+ - bash
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+ - write
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+ - read
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+ prompt_extension: |
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+ You are implementing a tap blast (connected region elimination) core gameplay module following the PGS specification.
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+ Write the PGS JSON with entities, rules, algorithm, and testCases.
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+ Implement the reducer.ts with:
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+ - init/dispatch/getState (一体化接口,用于测试)
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+ - findConnectedRegion/removeTiles/applyGravity/refillBoard/calculateScore (分步函数,用于渲染层动画驱动)
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+ Key constraints:
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+ - Use BFS/DFS flood-fill to find connected same-color cells
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+ - Minimum 2 connected cells required to eliminate
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+ - After elimination, apply gravity (cells fall down to fill gaps column by column)
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+ - Refill from top with random colors
112
+ - Score multiplier: base×1 for 2-3, ×2 for 4-6, ×3 for 7-9, ×5 for 10+
113
+ - Lose when moves exhausted and score < goalScore
114
+ The step-by-step functions are CRITICAL for tap-eliminate-fall-refill animation chain.
115
+ Run the testCases to verify the logic before finalizing.
116
+ Apply the Binding to wire the reducer into the game's gameplay module path.
@@ -0,0 +1,153 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "tap_blast.aigameplay",
4
+ "bundleType": "aigameplay",
5
+ "category": "gameplay",
6
+ "mode": "fixed",
7
+ "label": {
8
+ "zh": "点击连通区消除玩法",
9
+ "en": "Tap blast connected region gameplay"
10
+ },
11
+ "tags": [
12
+ "gameplay",
13
+ "tap-blast",
14
+ "casual",
15
+ "grid",
16
+ "flood-fill",
17
+ "eliminate",
18
+ "core"
19
+ ],
20
+ "bindingRoles": [
21
+ "gameplayRule"
22
+ ],
23
+ "imports": [
24
+ {
25
+ "slot": "engine",
26
+ "pinAtomId": "phaser.aicomponent",
27
+ "edgeKind": "requires",
28
+ "bindAs": "engine"
29
+ },
30
+ {
31
+ "slot": "bgMusic",
32
+ "description": "背景循环音乐",
33
+ "bindAs": "bgm",
34
+ "required": false,
35
+ "edgeKind": "compatibleWith",
36
+ "matchBindingRoles": [
37
+ "bgMusic"
38
+ ],
39
+ "allowedBundleTypes": [
40
+ "aiaudio"
41
+ ],
42
+ "constraints": {
43
+ "loop": true
44
+ }
45
+ },
46
+ {
47
+ "slot": "background",
48
+ "description": "游戏背景图",
49
+ "bindAs": "bg",
50
+ "required": false,
51
+ "edgeKind": "compatibleWith",
52
+ "matchBindingRoles": [
53
+ "backgroundTexture"
54
+ ],
55
+ "allowedBundleTypes": [
56
+ "aiimage"
57
+ ]
58
+ },
59
+ {
60
+ "slot": "winPanel",
61
+ "description": "通关反馈面板视觉",
62
+ "bindAs": "winPanel",
63
+ "required": false,
64
+ "edgeKind": "compatibleWith",
65
+ "matchBindingRoles": [
66
+ "successFeedbackPanel"
67
+ ],
68
+ "allowedBundleTypes": [
69
+ "aiimage"
70
+ ]
71
+ },
72
+ {
73
+ "slot": "losePanel",
74
+ "description": "失败反馈面板视觉",
75
+ "bindAs": "losePanel",
76
+ "required": false,
77
+ "edgeKind": "compatibleWith",
78
+ "matchBindingRoles": [
79
+ "failFeedbackPanel"
80
+ ],
81
+ "allowedBundleTypes": [
82
+ "aiimage"
83
+ ]
84
+ },
85
+ {
86
+ "slot": "tutorial",
87
+ "description": "新手引导浮层",
88
+ "bindAs": "tutorial",
89
+ "required": false,
90
+ "edgeKind": "compatibleWith",
91
+ "matchBindingRoles": [
92
+ "tutorialOverlay"
93
+ ],
94
+ "allowedBundleTypes": [
95
+ "aicomponent"
96
+ ]
97
+ },
98
+ {
99
+ "slot": "endScreen",
100
+ "description": "可玩广告结算屏(含 CTA 按钮)",
101
+ "bindAs": "endScreen",
102
+ "required": false,
103
+ "edgeKind": "compatibleWith",
104
+ "matchBindingRoles": [
105
+ "playableEndScreenLayout"
106
+ ],
107
+ "allowedBundleTypes": [
108
+ "aicomponent"
109
+ ]
110
+ }
111
+ ],
112
+ "generation": {
113
+ "kind": "pgs",
114
+ "pgsVersion": "1.0",
115
+ "gameplayType": "tap_blast",
116
+ "rules": {
117
+ "minConnectedCount": 2,
118
+ "gravityDirection": "down",
119
+ "refillFromTop": true,
120
+ "scoreMultiplier": true,
121
+ "mode": "moves"
122
+ }
123
+ },
124
+ "result": {
125
+ "outputFile": "reducer.ts",
126
+ "format": "typescript",
127
+ "constraints": {
128
+ "testCasesMustPass": true
129
+ }
130
+ },
131
+ "binding": {
132
+ "role": "gameplayRule",
133
+ "target": "game/gameplay/tap_blast/reducer.ts",
134
+ "type": "gameplay-module-reference",
135
+ "constraints": {
136
+ "interface": [
137
+ "init(config)",
138
+ "dispatch(state, action)",
139
+ "getState(state)",
140
+ "findConnectedRegion(board, col, row)",
141
+ "removeTiles(state, cells)",
142
+ "applyGravity(board, cols, rows)",
143
+ "refillBoard(board, cols, rows, colorCount)",
144
+ "calculateScore(cellCount, config)"
145
+ ]
146
+ }
147
+ },
148
+ "files": {
149
+ "skill": "SKILL.md",
150
+ "pgsSchema": "ref/pgs-schema.json",
151
+ "reducerTemplate": "ref/reducer.template.ts"
152
+ }
153
+ }
@@ -0,0 +1,208 @@
1
+ {
2
+ "_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - 点击连通区消除玩法。Agent 以此为起点编写或 fork 玩法规则。",
3
+ "version": "1.0",
4
+ "gameplayType": "tap_blast",
5
+ "entities": {
6
+ "board": {
7
+ "type": "grid",
8
+ "cols": 8,
9
+ "rows": 8,
10
+ "description": "游戏棋盘,默认 8×8 格子"
11
+ },
12
+ "tile": {
13
+ "type": "cell-item",
14
+ "colorCount": 5,
15
+ "description": "棋盘格子上的彩色方块,共 5 种颜色"
16
+ },
17
+ "score": {
18
+ "type": "counter",
19
+ "initial": 0,
20
+ "description": "当前得分"
21
+ },
22
+ "moves": {
23
+ "type": "counter",
24
+ "initial": 30,
25
+ "description": "剩余步数(由 config 覆盖)"
26
+ },
27
+ "goalScore": {
28
+ "type": "target",
29
+ "description": "目标分数,达到后胜利(由 config.level 覆盖)"
30
+ }
31
+ },
32
+ "rules": {
33
+ "tap_connected_region": {
34
+ "description": "玩家点击一个格子,通过 BFS/DFS 找到所有相邻同色连通格子。若连通区大小 ≥ minConnectedCount 则全部消除",
35
+ "algorithm": "flood_fill",
36
+ "connectivity": "orthogonal",
37
+ "minConnectedCount": 2,
38
+ "rejectIfTooSmall": true
39
+ },
40
+ "score_multiplier": {
41
+ "description": "消除格子越多,分数倍率越高",
42
+ "baseScorePerTile": 30,
43
+ "multiplierThresholds": [
44
+ { "count": 2, "multiplier": 1, "description": "2-3 格:×1 倍" },
45
+ { "count": 4, "multiplier": 2, "description": "4-6 格:×2 倍" },
46
+ { "count": 7, "multiplier": 3, "description": "7-9 格:×3 倍" },
47
+ { "count": 10, "multiplier": 5, "description": "10+ 格:×5 倍" }
48
+ ]
49
+ },
50
+ "gravity": {
51
+ "description": "消除后,上方格子逐列向下坠落填充空位",
52
+ "direction": "down",
53
+ "mode": "column_by_column"
54
+ },
55
+ "refill": {
56
+ "description": "重力下落后,顶部空位补充随机颜色的新格子",
57
+ "from": "top",
58
+ "distribution": "uniform"
59
+ }
60
+ },
61
+ "algorithm": {
62
+ "description": "主循环:tap → flood-fill → remove → gravity → refill → win/lose 检测",
63
+ "steps": [
64
+ "1. 玩家点击某个格子 (col, row)",
65
+ "2. BFS/DFS 找到该格子所在的同色连通区(findConnectedRegion)",
66
+ "3. 若连通区大小 < minConnectedCount,拒绝并提示(不消耗步数)",
67
+ "4. 消除连通区所有格子(removeTiles),steps - 1,计算得分(含倍率)",
68
+ "5. 执行重力:每列中空格上方的格子向下补位(applyGravity)",
69
+ "6. 顶部补充新的随机格子(refillBoard)",
70
+ "7. 检测胜败条件:steps 归零?score 达标?"
71
+ ]
72
+ },
73
+ "winCondition": {
74
+ "type": "score_goal",
75
+ "description": "在 moves 耗尽前达到目标分数(由 config.goalScore 定义)"
76
+ },
77
+ "loseCondition": {
78
+ "type": "moves_exhausted_without_goal",
79
+ "description": "moves 归零且 score < goalScore"
80
+ },
81
+ "testCases": [
82
+ {
83
+ "id": "tc_basic_tap_eliminate",
84
+ "description": "基础消除:点击连通区 ≥2,消除成功,步数 -1",
85
+ "initialState": {
86
+ "board": [
87
+ [1, 1, 1, 2, 2, 2, 3, 3],
88
+ [1, 2, 3, 2, 1, 3, 2, 1],
89
+ [3, 3, 2, 1, 2, 1, 3, 2],
90
+ [2, 1, 1, 3, 3, 2, 1, 3],
91
+ [1, 3, 2, 1, 2, 3, 2, 1],
92
+ [3, 2, 1, 2, 1, 1, 3, 2],
93
+ [2, 1, 3, 3, 2, 2, 1, 3],
94
+ [1, 2, 2, 1, 3, 1, 2, 3]
95
+ ],
96
+ "score": 0,
97
+ "moves": 20
98
+ },
99
+ "action": { "type": "tap", "col": 0, "row": 0 },
100
+ "expectedState": {
101
+ "eliminatedCount": { "min": 2 },
102
+ "scoreGained": { "min": 60 },
103
+ "movesLeft": 19,
104
+ "gravityApplied": true,
105
+ "boardRefilled": true
106
+ }
107
+ },
108
+ {
109
+ "id": "tc_invalid_tap_isolated",
110
+ "description": "无效点击:孤立格子,连通区仅 1 格,不消除,不扣步数",
111
+ "initialState": {
112
+ "board": [
113
+ [1, 2, 3, 2, 3, 2, 3, 2],
114
+ [2, 3, 2, 3, 2, 3, 2, 3],
115
+ [3, 2, 3, 2, 3, 2, 3, 2],
116
+ [2, 3, 2, 3, 2, 3, 2, 3],
117
+ [3, 2, 3, 2, 3, 2, 3, 2],
118
+ [2, 3, 2, 3, 2, 3, 2, 3],
119
+ [3, 2, 3, 2, 3, 2, 3, 2],
120
+ [2, 3, 2, 3, 2, 3, 2, 3]
121
+ ],
122
+ "score": 100,
123
+ "moves": 10
124
+ },
125
+ "action": { "type": "tap", "col": 0, "row": 0 },
126
+ "expectedState": {
127
+ "eliminatedCount": 0,
128
+ "scoreGained": 0,
129
+ "movesLeft": 10,
130
+ "tapRejected": true
131
+ }
132
+ },
133
+ {
134
+ "id": "tc_score_multiplier",
135
+ "description": "大连通区消除:≥10 格,触发 ×5 倍率",
136
+ "initialState": {
137
+ "board": [
138
+ [1, 1, 1, 1, 1, 2, 3, 2],
139
+ [1, 1, 1, 1, 1, 3, 2, 3],
140
+ [1, 1, 2, 3, 2, 1, 3, 2],
141
+ [2, 3, 2, 1, 3, 2, 1, 3],
142
+ [3, 2, 3, 2, 1, 3, 2, 1],
143
+ [2, 3, 2, 3, 2, 1, 3, 2],
144
+ [3, 2, 3, 2, 3, 2, 1, 3],
145
+ [2, 3, 2, 3, 2, 3, 2, 1]
146
+ ],
147
+ "score": 0,
148
+ "moves": 15
149
+ },
150
+ "action": { "type": "tap", "col": 0, "row": 0 },
151
+ "expectedState": {
152
+ "eliminatedCount": { "min": 10 },
153
+ "scoreGained": { "min": 1500 },
154
+ "multiplierApplied": 5,
155
+ "movesLeft": 14
156
+ }
157
+ },
158
+ {
159
+ "id": "tc_win_condition",
160
+ "description": "胜利:本次消除后得分达到目标",
161
+ "initialState": {
162
+ "board": [
163
+ [2, 2, 2, 2, 3, 1, 3, 1],
164
+ [2, 2, 2, 3, 1, 3, 1, 3],
165
+ [3, 1, 3, 1, 3, 1, 3, 1],
166
+ [1, 3, 1, 3, 1, 3, 1, 3],
167
+ [3, 1, 3, 1, 3, 1, 3, 1],
168
+ [1, 3, 1, 3, 1, 3, 1, 3],
169
+ [3, 1, 3, 1, 3, 1, 3, 1],
170
+ [1, 3, 1, 3, 1, 3, 1, 3]
171
+ ],
172
+ "score": 900,
173
+ "goalScore": 1000,
174
+ "moves": 5
175
+ },
176
+ "action": { "type": "tap", "col": 0, "row": 0 },
177
+ "expectedState": {
178
+ "win": true,
179
+ "score": { "min": 1000 }
180
+ }
181
+ },
182
+ {
183
+ "id": "tc_lose_condition",
184
+ "description": "失败:最后一步消除后步数归零,分数未达标",
185
+ "initialState": {
186
+ "board": [
187
+ [1, 1, 3, 2, 3, 2, 3, 2],
188
+ [3, 2, 3, 2, 3, 2, 3, 2],
189
+ [2, 3, 2, 3, 2, 3, 2, 3],
190
+ [3, 2, 3, 2, 3, 2, 3, 2],
191
+ [2, 3, 2, 3, 2, 3, 2, 3],
192
+ [3, 2, 3, 2, 3, 2, 3, 2],
193
+ [2, 3, 2, 3, 2, 3, 2, 3],
194
+ [3, 2, 3, 2, 3, 2, 3, 2]
195
+ ],
196
+ "score": 400,
197
+ "goalScore": 1000,
198
+ "moves": 1
199
+ },
200
+ "action": { "type": "tap", "col": 0, "row": 0 },
201
+ "expectedState": {
202
+ "movesLeft": 0,
203
+ "win": false,
204
+ "gameOver": true
205
+ }
206
+ }
207
+ ]
208
+ }
@@ -0,0 +1,202 @@
1
+ /**
2
+ * tap_blast.aigameplay — reducer 接口模板
3
+ *
4
+ * Agent 生成实际 reducer 时,必须导出以下函数。
5
+ * 此文件是接口约束模板,不是可执行代码。
6
+ *
7
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
8
+ * ⚠️ 重要:渲染层(GameScene)不应直接调用 dispatch()
9
+ *
10
+ * dispatch() 是一体化接口,内部跑完整个 tap → remove → gravity → refill
11
+ * 流程后只返回最终状态,中间过程(哪些格子被消除、哪些格子下落了、
12
+ * 新补充了什么)全部丢失。
13
+ *
14
+ * 渲染层需要分步动画(消除爆炸 → 下落 Tween → 顶部补充滑入),
15
+ * 因此必须使用下方的「分步函数」逐步驱动,每步之间插入 Tween 动画。
16
+ *
17
+ * dispatch() 的用途:无头测试、AI 模拟、快速跳过动画等场景。
18
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
19
+ */
20
+
21
+ // ─── 配置类型 ─────────────────────────────────────────────────────────────────
22
+
23
+ export type TapBlastConfig = {
24
+ /** 棋盘列数,默认 8 */
25
+ cols: number;
26
+ /** 棋盘行数,默认 8 */
27
+ rows: number;
28
+ /** 格子颜色数量,默认 5 */
29
+ colorCount: number;
30
+ /** 消除连通区的最小格子数,默认 2 */
31
+ minConnectedCount: number;
32
+ /** 游戏模式:限步数或限时 */
33
+ mode: 'moves' | 'timer';
34
+ /** 初始步数(mode='moves' 时有效) */
35
+ initialMoves?: number;
36
+ /** 倒计时秒数(mode='timer' 时有效) */
37
+ timeLimitSeconds?: number;
38
+ /** 目标分数 */
39
+ goalScore: number;
40
+ /** 每格基础得分 */
41
+ baseScorePerTile: number;
42
+ };
43
+
44
+ // ─── 动作类型 ─────────────────────────────────────────────────────────────────
45
+
46
+ export type TapBlastAction =
47
+ | { type: 'tap'; col: number; row: number }
48
+ | { type: 'tick'; deltaMs: number } // 倒计时模式下每帧调用
49
+ | { type: 'reset' };
50
+
51
+ // ─── 状态类型 ─────────────────────────────────────────────────────────────────
52
+
53
+ /** 格子颜色,0 ~ colorCount-1,null 表示空格 */
54
+ export type TileColor = number | null;
55
+
56
+ export type TapBlastState = {
57
+ /** 棋盘格子,board[col][row],0 = 顶部,rows-1 = 底部 */
58
+ board: TileColor[][];
59
+ /** 当前得分 */
60
+ score: number;
61
+ /** 剩余步数(moves 模式) */
62
+ movesLeft: number;
63
+ /** 剩余时间(毫秒,timer 模式) */
64
+ timeLeftMs?: number;
65
+ /** 游戏是否结束 */
66
+ gameOver: boolean;
67
+ /** 是否胜利 */
68
+ win: boolean;
69
+ /** 上一次 tap 是否因连通区太小被拒绝 */
70
+ lastTapRejected: boolean;
71
+ };
72
+
73
+ // ─── 分步操作返回类型 ─────────────────────────────────────────────────────────
74
+
75
+ /** 格子坐标 */
76
+ export type Cell = { col: number; row: number };
77
+
78
+ /** 重力下落:某格子从 fromRow 下落到 toRow */
79
+ export type FallMove = {
80
+ col: number;
81
+ fromRow: number;
82
+ toRow: number;
83
+ };
84
+
85
+ /** 新补充的格子 */
86
+ export type RefillTile = {
87
+ col: number;
88
+ row: number;
89
+ color: number;
90
+ };
91
+
92
+ /** 消除结果 */
93
+ export type RemoveResult = {
94
+ /** 被消除的格子列表 */
95
+ removedCells: Cell[];
96
+ /** 本次消除获得的得分 */
97
+ score: number;
98
+ /** 得分倍率 */
99
+ multiplier: number;
100
+ };
101
+
102
+ /** 得分计算结果 */
103
+ export type ScoreResult = {
104
+ score: number;
105
+ multiplier: number;
106
+ };
107
+
108
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
109
+ // 必须导出的函数
110
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
111
+
112
+ // ─── 初始化 ──────────────────────────────────────────────────────────────────
113
+
114
+ /**
115
+ * init:根据配置初始化游戏状态,随机填满棋盘
116
+ */
117
+ export declare function init(config: TapBlastConfig): TapBlastState;
118
+
119
+ // ─── 一体化接口(测试/AI 模拟用) ───────────────────────────────────────────
120
+
121
+ /**
122
+ * dispatch:接收动作,返回新状态(纯函数,不得修改原 state)
123
+ * - tap:查找连通区,消除,下落,补充(一步到位)
124
+ * - tick:更新倒计时(timer 模式)
125
+ * - reset:重置到初始状态
126
+ *
127
+ * ⚠️ 仅用于无头测试和 AI 模拟。渲染层请使用下方分步函数。
128
+ */
129
+ export declare function dispatch(state: TapBlastState, action: TapBlastAction): TapBlastState;
130
+
131
+ /**
132
+ * getState:返回当前状态快照
133
+ */
134
+ export declare function getState(state: TapBlastState): TapBlastState;
135
+
136
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
137
+ // 分步函数(渲染层/场景层必须使用这些函数驱动动画)
138
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
139
+
140
+ /**
141
+ * findConnectedRegion:从 (col, row) 出发进行 BFS/DFS 洪水填充,
142
+ * 返回所有与该格子同色且正交相连的格子坐标列表。
143
+ *
144
+ * 场景层在鼠标悬停时调用,用于高亮连通区轮廓预览。
145
+ * 若返回长度 < config.minConnectedCount,显示红色禁止提示。
146
+ */
147
+ export declare function findConnectedRegion(
148
+ board: TileColor[][],
149
+ col: number,
150
+ row: number,
151
+ ): Cell[];
152
+
153
+ /**
154
+ * removeTiles:从棋盘移除指定格子列表(置为 null),计算得分
155
+ *
156
+ * 场景层在连通区确认后调用,播放格子爆炸消失动画。
157
+ * cells 通常来自 findConnectedRegion 的结果。
158
+ */
159
+ export declare function removeTiles(
160
+ state: TapBlastState,
161
+ cells: Cell[],
162
+ config: TapBlastConfig,
163
+ ): RemoveResult;
164
+
165
+ /**
166
+ * applyGravity:执行重力下落,每列中空格上方的格子向下补位。
167
+ * 返回每个移动格子的下落信息。
168
+ *
169
+ * 场景层根据 FallMove[] 对每个格子精灵播放 y-tween 动画。
170
+ */
171
+ export declare function applyGravity(
172
+ board: TileColor[][],
173
+ cols: number,
174
+ rows: number,
175
+ ): FallMove[];
176
+
177
+ /**
178
+ * refillBoard:从顶部补充随机颜色格子填满空位。
179
+ * 返回新补充的格子信息。
180
+ *
181
+ * 场景层根据 RefillTile[] 创建新精灵并从 y=-cellSize 处 tween 滑入。
182
+ */
183
+ export declare function refillBoard(
184
+ board: TileColor[][],
185
+ cols: number,
186
+ rows: number,
187
+ colorCount: number,
188
+ ): RefillTile[];
189
+
190
+ /**
191
+ * calculateScore:根据消除格子数量和配置计算得分与倍率
192
+ *
193
+ * 倍率规则(默认):
194
+ * - 2-3 格:×1
195
+ * - 4-6 格:×2
196
+ * - 7-9 格:×3
197
+ * - 10+ 格:×5
198
+ */
199
+ export declare function calculateScore(
200
+ cellCount: number,
201
+ config: TapBlastConfig,
202
+ ): ScoreResult;