@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
- package/skills/playcraft-build/SKILL.md +44 -0
- package/skills/playcraft-code-editor/SKILL.md +71 -0
- package/skills/playcraft-create-remix/SKILL.md +62 -0
- package/skills/playcraft-deploy/SKILL.md +59 -0
- package/skills/playcraft-image-generation/SKILL.md +148 -0
- package/skills/playcraft-image-processing/SKILL.md +216 -0
- package/skills/playcraft-platform-intro/SKILL.md +41 -0
- package/skills/playcraft-prefab/SKILL.md +98 -0
- package/skills/playcraft-project-management/SKILL.md +57 -0
- package/skills/playcraft-remix-workflow/SKILL.md +119 -0
- package/skills/playcraft-remix-workflow/references/xplatform.schema.json5 +31 -0
- package/skills/playcraft-save/SKILL.md +46 -0
- package/skills/playcraft-skill-recommender/SKILL.md +152 -0
- package/skills/playcraft-sprite-generation/SKILL.md +534 -0
- package/skills/playcraft-sprite-remix/SKILL.md +155 -0
- package/skills/playcraft-sprite-sheet/SKILL.md +97 -0
- package/skills/playtest_report.aivalidator/SKILL.md +103 -0
- package/skills/playtest_report.aivalidator/manifest.json +21 -0
- package/skills/preloader_scene.aicomponent/SKILL.md +58 -0
- package/skills/preloader_scene.aicomponent/manifest.json +43 -0
- package/skills/preloader_scene.aicomponent/ref/Preloader.ts +339 -0
- package/skills/progress_bar.aicomponent/SKILL.md +38 -0
- package/skills/progress_bar.aicomponent/manifest.json +25 -0
- package/skills/progress_bar.aicomponent/ref/ProgressDisplay.ts +140 -0
- package/skills/references/xplatform.schema.json5 +31 -0
- package/skills/responsive_2d_layout.aicomponent/SKILL.md +161 -0
- package/skills/responsive_2d_layout.aicomponent/manifest.json +43 -0
- package/skills/responsive_2d_layout.aicomponent/ref/UiLayout.ts +56 -0
- package/skills/run_context_state.aicomponent/SKILL.md +54 -0
- package/skills/run_context_state.aicomponent/manifest.json +40 -0
- package/skills/run_context_state.aicomponent/ref/RunContextRuntime.ts +30 -0
- package/skills/score-fly.aicomponent/SKILL.md +31 -0
- package/skills/score-fly.aicomponent/manifest.json +21 -0
- package/skills/score-fly.aicomponent/ref/phaser.js +26 -0
- package/skills/score-fly.aicomponent/ref/playcanvas.js +28 -0
- package/skills/score_goal.aiconfig/SKILL.md +46 -0
- package/skills/score_goal.aiconfig/manifest.json +33 -0
- package/skills/screen-flash.aicomponent/SKILL.md +30 -0
- package/skills/screen-flash.aicomponent/manifest.json +20 -0
- package/skills/screen-flash.aicomponent/ref/phaser.js +48 -0
- package/skills/screen-shake.aicomponent/SKILL.md +30 -0
- package/skills/screen-shake.aicomponent/manifest.json +19 -0
- package/skills/screen-shake.aicomponent/ref/phaser.js +23 -0
- package/skills/screen-shake.aicomponent/ref/playcanvas.js +44 -0
- package/skills/screw_puzzle.aigameplay/SKILL.md +116 -0
- package/skills/screw_puzzle.aigameplay/manifest.json +164 -0
- package/skills/screw_puzzle.aigameplay/ref/pgs-schema.json +235 -0
- package/skills/screw_puzzle.aigameplay/ref/reducer.template.ts +213 -0
- package/skills/settings_state.aicomponent/SKILL.md +61 -0
- package/skills/settings_state.aicomponent/manifest.json +33 -0
- package/skills/settings_state.aicomponent/ref/SettingsManager.ts +130 -0
- package/skills/slide_out_to_tray_animation.aicomponent/SKILL.md +64 -0
- package/skills/slide_out_to_tray_animation.aicomponent/manifest.json +58 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager.ts +164 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager3D.ts +198 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/BezierUtils.ts +59 -0
- package/skills/slot_machine.aigameplay/SKILL.md +119 -0
- package/skills/slot_machine.aigameplay/manifest.json +166 -0
- package/skills/slot_machine.aigameplay/ref/pgs-schema.json +212 -0
- package/skills/slot_machine.aigameplay/ref/reducer.template.ts +212 -0
- package/skills/sniper_shot.aigameplay/SKILL.md +84 -0
- package/skills/sniper_shot.aigameplay/manifest.json +153 -0
- package/skills/sniper_shot.aigameplay/ref/pgs-schema.json +211 -0
- package/skills/sniper_shot.aigameplay/ref/reducer.template.ts +211 -0
- package/skills/solitaire.aigameplay/SKILL.md +101 -0
- package/skills/solitaire.aigameplay/manifest.json +151 -0
- package/skills/solitaire.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/solitaire.aigameplay/ref/reducer.template.ts +176 -0
- package/skills/sound-effects/SKILL.md +46 -0
- package/skills/sound_utils.aicomponent/SKILL.md +52 -0
- package/skills/sound_utils.aicomponent/manifest.json +30 -0
- package/skills/sound_utils.aicomponent/ref/SoundUtils.ts +29 -0
- package/skills/sprite-animation-2d.aicomponent/SKILL.md +45 -0
- package/skills/sprite-animation-2d.aicomponent/manifest.json +28 -0
- package/skills/sprite-animation-2d.aicomponent/ref/html5.js +83 -0
- package/skills/sprite-animation-2d.aicomponent/ref/phaser.js +38 -0
- package/skills/sprite-animation-2d.aicomponent/ref/playcanvas.js +67 -0
- package/skills/sprite_entity_renderer.aicomponent/SKILL.md +148 -0
- package/skills/sprite_entity_renderer.aicomponent/manifest.json +17 -0
- package/skills/sprite_entity_renderer.aicomponent/ref/SpriteEntityRenderer.ts +126 -0
- package/skills/success_sfx.aiaudio/SKILL.md +59 -0
- package/skills/success_sfx.aiaudio/manifest.json +45 -0
- package/skills/success_sfx.aiaudio/ref/success.mp3 +0 -0
- package/skills/tap_blast.aigameplay/SKILL.md +116 -0
- package/skills/tap_blast.aigameplay/manifest.json +153 -0
- package/skills/tap_blast.aigameplay/ref/pgs-schema.json +208 -0
- package/skills/tap_blast.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/theme_state.aicomponent/SKILL.md +53 -0
- package/skills/theme_state.aicomponent/manifest.json +33 -0
- package/skills/theme_state.aicomponent/ref/ThemeManager.ts +174 -0
- package/skills/theme_switcher_build.aicomponent/SKILL.md +62 -0
- package/skills/theme_switcher_build.aicomponent/manifest.json +38 -0
- package/skills/theme_switcher_build.aicomponent/ref/theme-index.ts +8 -0
- package/skills/theme_variant.aiconfig/SKILL.md +78 -0
- package/skills/theme_variant.aiconfig/manifest.json +39 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/index.ts +16 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/levelEasy.json +141 -0
- package/skills/threejs.aicomponent/SKILL.md +422 -0
- package/skills/threejs.aicomponent/manifest.json +166 -0
- package/skills/threejs.aicomponent/ref/AssetLoader.ts +158 -0
- package/skills/threejs.aicomponent/ref/BaseScene.ts +88 -0
- package/skills/threejs.aicomponent/ref/GameConfig.ts +47 -0
- package/skills/threejs.aicomponent/ref/MainScene.ts +170 -0
- package/skills/threejs.aicomponent/ref/PreloaderScene.ts +93 -0
- package/skills/threejs.aicomponent/ref/SceneKeys.ts +6 -0
- package/skills/threejs.aicomponent/ref/SceneManager.ts +69 -0
- package/skills/threejs.aicomponent/ref/ViewportManager.ts +62 -0
- package/skills/threejs.aicomponent/ref/globals.d.ts +74 -0
- package/skills/threejs.aicomponent/ref/index.css +80 -0
- package/skills/threejs.aicomponent/ref/index.html +20 -0
- package/skills/threejs.aicomponent/ref/index.ts +117 -0
- package/skills/threejs.aicomponent/ref/main.ts +10 -0
- package/skills/threejs.aicomponent/ref/package.json +23 -0
- package/skills/threejs.aicomponent/ref/tsconfig.json +24 -0
- package/skills/threejs.aicomponent/ref/webpack.config.js +61 -0
- package/skills/time_clear_goal.aiconfig/SKILL.md +46 -0
- package/skills/time_clear_goal.aiconfig/manifest.json +32 -0
- package/skills/time_icon.aiimage/SKILL.md +58 -0
- package/skills/time_icon.aiimage/manifest.json +47 -0
- package/skills/time_icon.aiimage/ref/time.png +0 -0
- package/skills/time_icon.aiimage/ref/time.webp +0 -0
- package/skills/top_ui_bar.aicomponent/SKILL.md +45 -0
- package/skills/top_ui_bar.aicomponent/manifest.json +27 -0
- package/skills/top_ui_bar.aicomponent/ref/GameTopUI.ts +229 -0
- package/skills/tower_defence.aigameplay/SKILL.md +117 -0
- package/skills/tower_defence.aigameplay/manifest.json +175 -0
- package/skills/tower_defence.aigameplay/ref/pgs-schema.json +247 -0
- package/skills/tower_defence.aigameplay/ref/reducer.template.ts +239 -0
- package/skills/tray_container.aicomponent/SKILL.md +143 -0
- package/skills/tray_container.aicomponent/manifest.json +58 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer.ts +155 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer3D.ts +281 -0
- package/skills/tray_container.aicomponent/ref/TrayRendererHtmlOverlay.ts +228 -0
- package/skills/tutorial_overlay.aicomponent/SKILL.md +46 -0
- package/skills/tutorial_overlay.aicomponent/manifest.json +34 -0
- package/skills/tutorial_overlay.aicomponent/ref/TutorialManager.ts +367 -0
- package/skills/tween-animation-2d.aicomponent/SKILL.md +35 -0
- package/skills/tween-animation-2d.aicomponent/manifest.json +28 -0
- package/skills/tween-animation-2d.aicomponent/ref/phaser.js +49 -0
- package/skills/tween-animation-2d.aicomponent/ref/playcanvas.js +36 -0
- package/skills/typescript_module_patterns.aicomponent/SKILL.md +209 -0
- package/skills/typescript_module_patterns.aicomponent/manifest.json +28 -0
- package/skills/typescript_module_patterns.aicomponent/ref/globals.d.ts +31 -0
- package/skills/ui-transition.aicomponent/SKILL.md +33 -0
- package/skills/ui-transition.aicomponent/manifest.json +19 -0
- package/skills/ui-transition.aicomponent/ref/phaser.js +45 -0
- package/skills/ux_flow_spec.aiconfig/SKILL.md +82 -0
- package/skills/ux_flow_spec.aiconfig/manifest.json +39 -0
- package/skills/wave_difficulty.aiconfig/SKILL.md +46 -0
- package/skills/wave_difficulty.aiconfig/manifest.json +33 -0
- package/skills/webpack_build.aicomponent/SKILL.md +204 -0
- package/skills/webpack_build.aicomponent/manifest.json +29 -0
- package/skills/webpack_build.aicomponent/ref/package.json +16 -0
- package/skills/webpack_build.aicomponent/ref/webpack.config.js +53 -0
- package/skills/win_anim_sfx.aiaudio/SKILL.md +59 -0
- package/skills/win_anim_sfx.aiaudio/manifest.json +46 -0
- package/skills/win_anim_sfx.aiaudio/ref/win_anim.mp3 +0 -0
- package/skills/win_dot.aiimage/SKILL.md +58 -0
- package/skills/win_dot.aiimage/manifest.json +47 -0
- package/skills/win_dot.aiimage/ref/win_dot.png +0 -0
- package/skills/win_dot.aiimage/ref/win_dot.webp +0 -0
- package/skills/win_result_panel.aiimage/SKILL.md +58 -0
- package/skills/win_result_panel.aiimage/manifest.json +47 -0
- package/skills/win_result_panel.aiimage/ref/win.png +0 -0
- package/skills/win_result_panel.aiimage/ref/win.webp +0 -0
- package/skills/word_connect.aigameplay/SKILL.md +86 -0
- package/skills/word_connect.aigameplay/manifest.json +154 -0
- package/skills/word_connect.aigameplay/ref/pgs-schema.json +212 -0
- package/skills/word_connect.aigameplay/ref/reducer.template.ts +186 -0
- package/src/index.ts +10 -0
- package/src/skills.loader.ts +225 -0
- package/src/skills.types.ts +42 -0
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import * as Phaser from 'phaser';
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export function safePlaySound(
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scene: Phaser.Scene,
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key: string,
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config?: Phaser.Types.Sound.SoundConfig,
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): void {
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const soundManager = scene.sound;
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return;
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}
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try {
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const audioCache = scene.cache.audio;
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const hasInCache = audioCache ? audioCache.exists(key) : false;
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const existing = (soundManager as Phaser.Sound.BaseSoundManager).get(key);
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if (!hasInCache && !existing) {
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console.warn('[SoundUtils] Audio key not found, skip play', { key });
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return;
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}
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soundManager.play(key, config);
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console.error('[SoundUtils] Failed to play sound', { key, error: e });
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}
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}
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# sprite-animation-2d — 2D Sprite Sheet Animation
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Play a sprite sheet animation at a configurable frame rate. Works with any sprite sheet generated by `playcraft image animate` or `playcraft image sprite-sheet`.
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## Parameters
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| Parameter | Type | Default | Description |
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|-----------|------|---------|-------------|
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| `spriteSheetPath` | string | required | Path to the sprite sheet PNG |
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| `frameWidth` | number | required | Width of each individual frame |
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| `frameHeight` | number | required | Height of each individual frame |
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| `frameCount` | number | required | Total number of frames |
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| `columns` | number | required | Frames per row in the sheet |
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| `fps` | number | 12 | Playback speed in frames per second |
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| `loop` | boolean | true | Whether to loop the animation |
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| `startFrame` | number | 0 | First frame to start playing from |
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| `pingPong` | boolean | false | Reverse direction at end instead of looping |
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## Workflow
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1. Generate a sprite sheet:
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```bash
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# From static image (built-in presets):
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playcraft image animate --input coin.png --preset spin --frames 8 --output coin_spin.png
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# From AI-generated frames:
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playcraft tools generate-image --prompt "coin sprite sheet 8 frames white background" --output coin_raw.png
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playcraft image sprite-sheet --inputs frame_*.png --output coin_spin.png --columns 4
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```
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2. Load in your engine using the reference code below.
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## Engine References
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- **PlayCanvas**: `ref/playcanvas.js` — uses `pc.Sprite` + `pc.AnimationComponent`
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- **Phaser 3**: `ref/phaser.js` — uses `this.anims.create()` + `sprite.play()`
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- **HTML5 Canvas**: `ref/html5.js` — uses `requestAnimationFrame` + `drawImage()`
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## Decision Notes
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| Decision | Reason |
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|----------|--------|
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| Sprite sheet over individual frames | Single asset load, better memory locality, no multi-file sync issues |
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| Configurable fps | Different effects need different speeds (coin spin: 12fps, idle: 6fps) |
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| Columns parameter | Flexible layout, not forced to square power-of-2 sheets |
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{
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"schemaVersion": 1,
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"atomId": "sprite-animation-2d.aicomponent",
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"bundleType": "aicomponent",
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"category": "animation",
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"mode": "fixed",
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"label": { "zh": "2D 精灵序列帧动画", "en": "2D Sprite Sheet Animation" },
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"tags": ["animation", "sprite-sheet", "2d", "playcanvas", "phaser", "html5"],
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"generation": {
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"animationType": "sprite-sheet",
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"engineSupport": ["playcanvas", "phaser", "threejs", "html5"],
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"parameters": {
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"frameWidth": "number — width of each frame in pixels",
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"frameHeight": "number — height of each frame in pixels",
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"frameCount": "number — total frames in the sheet",
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"columns": "number — frames per row",
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"fps": "number — playback speed (default: 12)",
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"loop": "boolean — whether to loop (default: true)",
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"startFrame": "number — first frame index (default: 0)"
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}
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},
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"files": {
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"skill": "SKILL.md",
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"playcanvas": "ref/playcanvas.js",
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"phaser": "ref/phaser.js",
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"html5": "ref/html5.js"
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}
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}
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// sprite-animation-2d — HTML5 Canvas implementation
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// Works with any 2D canvas rendering context.
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class SpriteAnimator {
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constructor(canvas, {
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imagePath,
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frameWidth,
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frameHeight,
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frameCount,
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columns,
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fps = 12,
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loop = true,
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pingPong = false,
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x = 0,
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y = 0,
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}) {
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this.ctx = canvas.getContext('2d');
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this.frameWidth = frameWidth;
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this.frameHeight = frameHeight;
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this.frameCount = frameCount;
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this.columns = columns;
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this.frameDuration = 1000 / fps;
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this.loop = loop;
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this.pingPong = pingPong;
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this.x = x;
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this.y = y;
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this._frame = 0;
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this._lastTime = 0;
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this._direction = 1;
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this._playing = false;
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this.image = new Image();
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this.image.onload = () => { this._playing = true; };
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this.image.src = imagePath;
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}
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draw(timestamp) {
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if (!this._playing || !this.image.complete) return;
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const elapsed = timestamp - this._lastTime;
|
|
42
|
+
if (elapsed >= this.frameDuration) {
|
|
43
|
+
this._lastTime = timestamp;
|
|
44
|
+
this._advance();
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
const col = this._frame % this.columns;
|
|
48
|
+
const row = Math.floor(this._frame / this.columns);
|
|
49
|
+
|
|
50
|
+
this.ctx.drawImage(
|
|
51
|
+
this.image,
|
|
52
|
+
col * this.frameWidth,
|
|
53
|
+
row * this.frameHeight,
|
|
54
|
+
this.frameWidth,
|
|
55
|
+
this.frameHeight,
|
|
56
|
+
this.x,
|
|
57
|
+
this.y,
|
|
58
|
+
this.frameWidth,
|
|
59
|
+
this.frameHeight,
|
|
60
|
+
);
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
_advance() {
|
|
64
|
+
this._frame += this._direction;
|
|
65
|
+
if (this._frame >= this.frameCount) {
|
|
66
|
+
if (this.pingPong) { this._direction = -1; this._frame = this.frameCount - 2; }
|
|
67
|
+
else if (this.loop) { this._frame = 0; }
|
|
68
|
+
else { this._frame = this.frameCount - 1; this._playing = false; }
|
|
69
|
+
} else if (this._frame < 0) {
|
|
70
|
+
this._direction = 1; this._frame = 1;
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
// Usage:
|
|
76
|
+
// const canvas = document.getElementById('myCanvas');
|
|
77
|
+
// const anim = new SpriteAnimator(canvas, {
|
|
78
|
+
// imagePath: 'assets/coin_spin.png',
|
|
79
|
+
// frameWidth: 64, frameHeight: 64,
|
|
80
|
+
// frameCount: 8, columns: 4, fps: 12,
|
|
81
|
+
// });
|
|
82
|
+
// function loop(t) { ctx.clearRect(0, 0, canvas.width, canvas.height); anim.draw(t); requestAnimationFrame(loop); }
|
|
83
|
+
// requestAnimationFrame(loop);
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
// sprite-animation-2d — Phaser 3 implementation
|
|
2
|
+
// Call setupSpriteAnimation() in your Scene's create() method.
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Load a sprite sheet in preload():
|
|
6
|
+
* this.load.spritesheet('coin', 'assets/coin_spin.png', {
|
|
7
|
+
* frameWidth: 64, frameHeight: 64
|
|
8
|
+
* });
|
|
9
|
+
*/
|
|
10
|
+
|
|
11
|
+
function setupSpriteAnimation(scene, {
|
|
12
|
+
key, // texture key (same as load key)
|
|
13
|
+
frameCount, // total frames
|
|
14
|
+
fps = 12,
|
|
15
|
+
loop = true,
|
|
16
|
+
pingPong = false,
|
|
17
|
+
startFrame = 0,
|
|
18
|
+
}) {
|
|
19
|
+
const frames = scene.anims.generateFrameNumbers(key, {
|
|
20
|
+
start: startFrame,
|
|
21
|
+
end: frameCount - 1,
|
|
22
|
+
});
|
|
23
|
+
|
|
24
|
+
scene.anims.create({
|
|
25
|
+
key: `${key}_play`,
|
|
26
|
+
frames,
|
|
27
|
+
frameRate: fps,
|
|
28
|
+
repeat: loop ? -1 : 0,
|
|
29
|
+
yoyo: pingPong,
|
|
30
|
+
});
|
|
31
|
+
|
|
32
|
+
return `${key}_play`;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
// Usage in create():
|
|
36
|
+
// const animKey = setupSpriteAnimation(this, { key: 'coin', frameCount: 8, fps: 12 });
|
|
37
|
+
// const coinSprite = this.add.sprite(400, 300, 'coin');
|
|
38
|
+
// coinSprite.play(animKey);
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
// sprite-animation-2d — PlayCanvas implementation
|
|
2
|
+
// Attach this script to any entity with a Sprite component.
|
|
3
|
+
|
|
4
|
+
var SpriteAnimator2D = pc.createScript('spriteAnimator2D');
|
|
5
|
+
|
|
6
|
+
SpriteAnimator2D.attributes.add('fps', { type: 'number', default: 12 });
|
|
7
|
+
SpriteAnimator2D.attributes.add('frameCount', { type: 'number', default: 8 });
|
|
8
|
+
SpriteAnimator2D.attributes.add('columns', { type: 'number', default: 4 });
|
|
9
|
+
SpriteAnimator2D.attributes.add('loop', { type: 'boolean', default: true });
|
|
10
|
+
SpriteAnimator2D.attributes.add('pingPong', { type: 'boolean', default: false });
|
|
11
|
+
SpriteAnimator2D.attributes.add('startFrame', { type: 'number', default: 0 });
|
|
12
|
+
SpriteAnimator2D.attributes.add('autoPlay', { type: 'boolean', default: true });
|
|
13
|
+
|
|
14
|
+
SpriteAnimator2D.prototype.initialize = function () {
|
|
15
|
+
this._frame = this.startFrame;
|
|
16
|
+
this._elapsed = 0;
|
|
17
|
+
this._playing = this.autoPlay;
|
|
18
|
+
this._direction = 1;
|
|
19
|
+
this._frameDuration = 1 / this.fps;
|
|
20
|
+
};
|
|
21
|
+
|
|
22
|
+
SpriteAnimator2D.prototype.update = function (dt) {
|
|
23
|
+
if (!this._playing) return;
|
|
24
|
+
|
|
25
|
+
this._elapsed += dt;
|
|
26
|
+
if (this._elapsed >= this._frameDuration) {
|
|
27
|
+
this._elapsed -= this._frameDuration;
|
|
28
|
+
this._advance();
|
|
29
|
+
}
|
|
30
|
+
};
|
|
31
|
+
|
|
32
|
+
SpriteAnimator2D.prototype._advance = function () {
|
|
33
|
+
this._frame += this._direction;
|
|
34
|
+
|
|
35
|
+
if (this._frame >= this.frameCount) {
|
|
36
|
+
if (this.pingPong) {
|
|
37
|
+
this._direction = -1;
|
|
38
|
+
this._frame = this.frameCount - 2;
|
|
39
|
+
} else if (this.loop) {
|
|
40
|
+
this._frame = 0;
|
|
41
|
+
} else {
|
|
42
|
+
this._frame = this.frameCount - 1;
|
|
43
|
+
this._playing = false;
|
|
44
|
+
}
|
|
45
|
+
} else if (this._frame < 0) {
|
|
46
|
+
if (this.pingPong) {
|
|
47
|
+
this._direction = 1;
|
|
48
|
+
this._frame = 1;
|
|
49
|
+
} else {
|
|
50
|
+
this._frame = this.frameCount - 1;
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
// Update sprite frame
|
|
55
|
+
var sprite = this.entity.sprite;
|
|
56
|
+
if (sprite) {
|
|
57
|
+
sprite.frame = this._frame;
|
|
58
|
+
}
|
|
59
|
+
};
|
|
60
|
+
|
|
61
|
+
SpriteAnimator2D.prototype.play = function () { this._playing = true; };
|
|
62
|
+
SpriteAnimator2D.prototype.stop = function () { this._playing = false; };
|
|
63
|
+
SpriteAnimator2D.prototype.reset = function () {
|
|
64
|
+
this._frame = this.startFrame;
|
|
65
|
+
this._elapsed = 0;
|
|
66
|
+
this._direction = 1;
|
|
67
|
+
};
|
|
@@ -0,0 +1,148 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: sprite_entity_renderer.aicomponent
|
|
3
|
+
description: 精灵实体渲染器。用 Phaser Image 精灵替代 Graphics API 手绘,实现更美观的棋盘实体渲染。管理精灵生命周期、方向旋转、缩放、着色和动画临时精灵。
|
|
4
|
+
triggers: 精灵渲染,sprite renderer,Image替代Graphics,实体渲染,旋转方向,sprite rotation,entity render
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# 精灵实体渲染器(Sprite Entity Renderer)
|
|
8
|
+
|
|
9
|
+
## 说明
|
|
10
|
+
|
|
11
|
+
当棋盘上的实体(汽车、箭头、动物等)使用 AI 生成的图片而非 Graphics API 绘制时,需要管理精灵的**创建/销毁/旋转/缩放/动画**。本 skill 提供标准化的渲染模式。
|
|
12
|
+
|
|
13
|
+
**核心思路:单图 + 旋转**
|
|
14
|
+
- 只需一张朝固定方向的图片
|
|
15
|
+
- 通过 `setRotation(angle)` 实现任意方向
|
|
16
|
+
- 通过 `setTint(color)` 实现颜色变化(如阻挡时变红)
|
|
17
|
+
|
|
18
|
+
## Scaffold
|
|
19
|
+
|
|
20
|
+
| 目标路径 | 来源 | 说明 |
|
|
21
|
+
|---------|-----|------|
|
|
22
|
+
| `src/game/scenes/GameUI/SpriteEntityRenderer.ts` | `ref/SpriteEntityRenderer.ts` | 完整渲染器 |
|
|
23
|
+
|
|
24
|
+
## Imports
|
|
25
|
+
|
|
26
|
+
- `phaser.aicomponent`(硬依赖:Phaser Image API)
|
|
27
|
+
- `board_entity_sprite.aiimage`(配套:图片资源来源)
|
|
28
|
+
- `grid_board_layout.aicomponent`(硬依赖:格子坐标)
|
|
29
|
+
|
|
30
|
+
## 核心接口
|
|
31
|
+
|
|
32
|
+
```typescript
|
|
33
|
+
class SpriteEntityRenderer {
|
|
34
|
+
constructor(scene: any, textureKey: string, defaultFacing: "up" | "down");
|
|
35
|
+
|
|
36
|
+
/** 渲染所有实体(销毁旧精灵 → 创建新精灵) */
|
|
37
|
+
renderAll(entities: EntityData[], container: Container): void;
|
|
38
|
+
|
|
39
|
+
/** 清除所有精灵 */
|
|
40
|
+
clear(): void;
|
|
41
|
+
|
|
42
|
+
/** 创建临时精灵(用于消除动画) */
|
|
43
|
+
createTempSprite(x: number, y: number, direction: string, container: Container): Image;
|
|
44
|
+
|
|
45
|
+
/** 方向→旋转角度 */
|
|
46
|
+
directionToAngle(direction: string): number;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
interface EntityData {
|
|
50
|
+
x: number; // 格子列
|
|
51
|
+
y: number; // 格子行
|
|
52
|
+
direction: string; // "up" | "down" | "left" | "right"
|
|
53
|
+
tint?: number; // 可选着色
|
|
54
|
+
}
|
|
55
|
+
```
|
|
56
|
+
|
|
57
|
+
## Recipe
|
|
58
|
+
|
|
59
|
+
| 决策 | 原因 |
|
|
60
|
+
|------|------|
|
|
61
|
+
| **单图 + 旋转替代四方向图** | 只需维护一张图,旋转由代码处理;减少资产数量,AI 生图只需一次 |
|
|
62
|
+
| **精灵对象池(clear+rebuild)** | 每帧销毁旧精灵并重建,比跟踪差量更简单可靠;在 Phaser 中精灵创建开销小,试玩广告帧数要求不极端 |
|
|
63
|
+
| **临时精灵用于消除动画** | 消除动画时保留独立精灵放入动画容器,与主渲染层解耦;动画结束后容器销毁,无需回收到对象池 |
|
|
64
|
+
| **替代 Graphics 而非共存** | SpriteEntityRenderer 设计为 PathRenderer 的精灵模式替代品;两者通过同一接口协作,不共存 |
|
|
65
|
+
|
|
66
|
+
## Adapter
|
|
67
|
+
|
|
68
|
+
- **Role**: `spriteEntityRenderer` — 棋盘实体(箭头头部)的 Phaser Image 精灵渲染器
|
|
69
|
+
- **Provides**: `SpriteEntityRenderer` 类(`renderAll()`、`clear()`、`createTempSprite()`、`directionToAngle()`),`EntityData` 类型
|
|
70
|
+
- **Requires**: `phaser.aicomponent`(Image API)、`board_entity_sprite.aiimage`(图片资源纹理 key)、`grid_board_layout.aicomponent`(格子坐标→像素坐标)
|
|
71
|
+
- **Consumed by**: `path_renderer.aicomponent`(精灵渲染模式时调用 `renderAll()`)、`path_animation.aicomponent`(消除动画时调用 `createTempSprite()`)
|
|
72
|
+
- **Integration point**: `src/game/scenes/GameUI/SpriteEntityRenderer.ts` → PathRenderer 在 sprite 模式下持有实例
|
|
73
|
+
|
|
74
|
+
## 与 PathRenderer 的替换关系
|
|
75
|
+
|
|
76
|
+
**Before(Graphics API):**
|
|
77
|
+
```typescript
|
|
78
|
+
// 每帧在 Graphics 对象上绘制多边形
|
|
79
|
+
renderGridPaths(level, progress) {
|
|
80
|
+
g.clear();
|
|
81
|
+
for (path of level.paths) {
|
|
82
|
+
drawSegments(g, path); // 画折线
|
|
83
|
+
drawArrowHead(g, path); // 画三角形
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
```
|
|
87
|
+
|
|
88
|
+
**After(Sprite Renderer):**
|
|
89
|
+
```typescript
|
|
90
|
+
// 管理精灵对象池
|
|
91
|
+
renderGridPaths(level, progress) {
|
|
92
|
+
this.spriteRenderer.clear();
|
|
93
|
+
const entities = level.paths
|
|
94
|
+
.filter(notRemoved)
|
|
95
|
+
.map(p => ({ x: p.head.x, y: p.head.y, direction: p.direction }));
|
|
96
|
+
this.spriteRenderer.renderAll(entities, boardContainer);
|
|
97
|
+
}
|
|
98
|
+
```
|
|
99
|
+
|
|
100
|
+
## 方向映射规则
|
|
101
|
+
|
|
102
|
+
```typescript
|
|
103
|
+
// 构造函数指定图片默认朝向
|
|
104
|
+
const renderer = new SpriteEntityRenderer(scene, "car", "down");
|
|
105
|
+
|
|
106
|
+
// 内部映射逻辑:
|
|
107
|
+
// 若 defaultFacing = "down":
|
|
108
|
+
// down → 0 (不旋转)
|
|
109
|
+
// up → π (180°)
|
|
110
|
+
// left → π/2 (90° 顺时针)
|
|
111
|
+
// right → -π/2 (-90°)
|
|
112
|
+
//
|
|
113
|
+
// 若 defaultFacing = "up":
|
|
114
|
+
// up → 0
|
|
115
|
+
// down → π
|
|
116
|
+
// right → π/2
|
|
117
|
+
// left → -π/2
|
|
118
|
+
```
|
|
119
|
+
|
|
120
|
+
## 动画集成
|
|
121
|
+
|
|
122
|
+
消除动画时创建临时精灵放入容器:
|
|
123
|
+
|
|
124
|
+
```typescript
|
|
125
|
+
// 在 AnimationManager 中
|
|
126
|
+
const car = spriteRenderer.createTempSprite(hx, hy, path.direction, container);
|
|
127
|
+
|
|
128
|
+
scene.tweens.add({
|
|
129
|
+
targets: container,
|
|
130
|
+
x: dx * slideDistance,
|
|
131
|
+
y: dy * slideDistance,
|
|
132
|
+
alpha: 0,
|
|
133
|
+
duration: 400,
|
|
134
|
+
onComplete: () => container.destroy(), // 精灵随容器销毁
|
|
135
|
+
});
|
|
136
|
+
```
|
|
137
|
+
|
|
138
|
+
## Skill Definition
|
|
139
|
+
|
|
140
|
+
```yaml
|
|
141
|
+
tools:
|
|
142
|
+
- read_file
|
|
143
|
+
- write_file
|
|
144
|
+
inputs:
|
|
145
|
+
- source: ref/SpriteEntityRenderer.ts
|
|
146
|
+
outputs:
|
|
147
|
+
- renderer: SpriteEntityRenderer class
|
|
148
|
+
```
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
{
|
|
2
|
+
"schemaVersion": 1,
|
|
3
|
+
"atomId": "sprite_entity_renderer.aicomponent",
|
|
4
|
+
"bundleType": "aicomponent",
|
|
5
|
+
"category": "rendering",
|
|
6
|
+
"mode": "fixed",
|
|
7
|
+
"label": {
|
|
8
|
+
"zh": "精灵实体渲染器(替代 Graphics 绘制)",
|
|
9
|
+
"en": "Sprite entity renderer (replaces Graphics drawing)"
|
|
10
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+
},
|
|
11
|
+
"tags": ["sprite", "renderer", "image", "rotation", "entity", "phaser"],
|
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12
|
+
"bindingRoles": ["entityRenderer"],
|
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13
|
+
"files": {
|
|
14
|
+
"skill": "SKILL.md",
|
|
15
|
+
"ref": ["ref/SpriteEntityRenderer.ts"]
|
|
16
|
+
}
|
|
17
|
+
}
|
|
@@ -0,0 +1,126 @@
|
|
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1
|
+
import * as Phaser from "phaser";
|
|
2
|
+
|
|
3
|
+
export interface EntityData {
|
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4
|
+
x: number;
|
|
5
|
+
y: number;
|
|
6
|
+
direction: string;
|
|
7
|
+
tint?: number;
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* 精灵实体渲染器
|
|
12
|
+
* 用 Phaser Image 精灵替代 Graphics API 手绘
|
|
13
|
+
*/
|
|
14
|
+
export class SpriteEntityRenderer {
|
|
15
|
+
private scene: any;
|
|
16
|
+
private textureKey: string;
|
|
17
|
+
private defaultFacing: "up" | "down";
|
|
18
|
+
private sprites: Phaser.GameObjects.Image[] = [];
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* @param scene - Phaser 场景引用
|
|
22
|
+
* @param textureKey - 精灵纹理 key(在 Preloader 中加载的 key)
|
|
23
|
+
* @param defaultFacing - 图片默认朝向("up" 或 "down")
|
|
24
|
+
*/
|
|
25
|
+
constructor(scene: any, textureKey: string, defaultFacing: "up" | "down" = "down") {
|
|
26
|
+
this.scene = scene;
|
|
27
|
+
this.textureKey = textureKey;
|
|
28
|
+
this.defaultFacing = defaultFacing;
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* 渲染所有实体(先清除旧精灵,再创建新精灵)
|
|
33
|
+
*/
|
|
34
|
+
renderAll(entities: EntityData[], container: Phaser.GameObjects.Container): void {
|
|
35
|
+
this.clear();
|
|
36
|
+
|
|
37
|
+
for (const entity of entities) {
|
|
38
|
+
const { x: cx, y: cy } = this.cellCenter(entity.x, entity.y);
|
|
39
|
+
const angle = this.directionToAngle(entity.direction);
|
|
40
|
+
const targetSize = this.scene.cellSize * 0.8;
|
|
41
|
+
|
|
42
|
+
const sprite = this.scene.add.image(cx, cy, this.textureKey) as Phaser.GameObjects.Image;
|
|
43
|
+
sprite.setOrigin(0.5);
|
|
44
|
+
sprite.setRotation(angle);
|
|
45
|
+
|
|
46
|
+
const scale = Math.min(targetSize / sprite.width, targetSize / sprite.height);
|
|
47
|
+
sprite.setScale(scale);
|
|
48
|
+
|
|
49
|
+
if (entity.tint !== undefined) {
|
|
50
|
+
sprite.setTint(entity.tint);
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
container.add(sprite);
|
|
54
|
+
this.sprites.push(sprite);
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
/**
|
|
59
|
+
* 清除所有管理的精灵
|
|
60
|
+
*/
|
|
61
|
+
clear(): void {
|
|
62
|
+
for (const sprite of this.sprites) {
|
|
63
|
+
sprite.destroy();
|
|
64
|
+
}
|
|
65
|
+
this.sprites = [];
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
/**
|
|
69
|
+
* 创建临时精灵(用于消除动画)
|
|
70
|
+
* 调用方负责销毁(通常通过销毁容器)
|
|
71
|
+
*/
|
|
72
|
+
createTempSprite(
|
|
73
|
+
x: number,
|
|
74
|
+
y: number,
|
|
75
|
+
direction: string,
|
|
76
|
+
container: Phaser.GameObjects.Container,
|
|
77
|
+
): Phaser.GameObjects.Image {
|
|
78
|
+
const angle = this.directionToAngle(direction);
|
|
79
|
+
const targetSize = this.scene.cellSize * 0.8;
|
|
80
|
+
|
|
81
|
+
const sprite = this.scene.add.image(x, y, this.textureKey) as Phaser.GameObjects.Image;
|
|
82
|
+
sprite.setOrigin(0.5);
|
|
83
|
+
sprite.setRotation(angle);
|
|
84
|
+
|
|
85
|
+
const scale = Math.min(targetSize / sprite.width, targetSize / sprite.height);
|
|
86
|
+
sprite.setScale(scale);
|
|
87
|
+
|
|
88
|
+
container.add(sprite);
|
|
89
|
+
return sprite;
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
/**
|
|
93
|
+
* 方向转旋转角度
|
|
94
|
+
* 根据图片默认朝向计算旋转值
|
|
95
|
+
*/
|
|
96
|
+
directionToAngle(direction: string): number {
|
|
97
|
+
if (this.defaultFacing === "down") {
|
|
98
|
+
switch (direction) {
|
|
99
|
+
case "down": return 0;
|
|
100
|
+
case "up": return Math.PI;
|
|
101
|
+
case "left": return Math.PI / 2;
|
|
102
|
+
case "right": return -Math.PI / 2;
|
|
103
|
+
default: return 0;
|
|
104
|
+
}
|
|
105
|
+
} else {
|
|
106
|
+
// defaultFacing === "up"
|
|
107
|
+
switch (direction) {
|
|
108
|
+
case "up": return 0;
|
|
109
|
+
case "down": return Math.PI;
|
|
110
|
+
case "right": return Math.PI / 2;
|
|
111
|
+
case "left": return -Math.PI / 2;
|
|
112
|
+
default: return 0;
|
|
113
|
+
}
|
|
114
|
+
}
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
/**
|
|
118
|
+
* 计算格子中心坐标
|
|
119
|
+
*/
|
|
120
|
+
private cellCenter(col: number, row: number): { x: number; y: number } {
|
|
121
|
+
return {
|
|
122
|
+
x: col * this.scene.cellWidth + this.scene.cellWidth / 2,
|
|
123
|
+
y: row * this.scene.cellHeight + this.scene.cellHeight / 2,
|
|
124
|
+
};
|
|
125
|
+
}
|
|
126
|
+
}
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: success_sfx.aiaudio
|
|
3
|
+
description: 所有路径消除,关卡通关时的短促胜利音效。
|
|
4
|
+
triggers: 需要生成关卡通关胜利音效时触发。
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# 关卡通关音效
|
|
8
|
+
|
|
9
|
+
## Recipe
|
|
10
|
+
|
|
11
|
+
生成提示词见 manifest.json generation.prompt。
|
|
12
|
+
- model: Google Lyria 3(平台默认,见 manifest.json generation.platformSkill)
|
|
13
|
+
- format: mp3
|
|
14
|
+
- loop: false
|
|
15
|
+
|
|
16
|
+
## Result
|
|
17
|
+
|
|
18
|
+
- 产物文件:`success.mp3`
|
|
19
|
+
- 在 Preloader.ts 中作为 `sfxSuccess` key 加载
|
|
20
|
+
|
|
21
|
+
## Binding
|
|
22
|
+
|
|
23
|
+
```json
|
|
24
|
+
{
|
|
25
|
+
"role": "sfxSuccess",
|
|
26
|
+
"target": "assets/sounds/success.mp3",
|
|
27
|
+
"type": "audio-asset-reference"
|
|
28
|
+
}
|
|
29
|
+
```
|
|
30
|
+
|
|
31
|
+
## 生成方式
|
|
32
|
+
|
|
33
|
+
Platform Skill: `playcraft-audio-generation`
|
|
34
|
+
|
|
35
|
+
```bash
|
|
36
|
+
# 1. 生成 SFX(--prompt 必须英文)
|
|
37
|
+
playcraft tools generate-sfx \
|
|
38
|
+
--prompt "triumphant success jingle for completing a puzzle level, short and satisfying" \
|
|
39
|
+
--duration 2 \
|
|
40
|
+
--output ta-workspace/raw_sfx.mp3
|
|
41
|
+
|
|
42
|
+
# 2. 归一化音量
|
|
43
|
+
playcraft audio normalize --input ta-workspace/raw_sfx.mp3 --output ta-workspace/raw_sfx.mp3 --target-loudness -16
|
|
44
|
+
|
|
45
|
+
# 3. 压缩(SFX 目标 ≤15KB)
|
|
46
|
+
playcraft audio compress --input ta-workspace/raw_sfx.mp3 --output ta-workspace/success.mp3 --target-size 15KB
|
|
47
|
+
|
|
48
|
+
# 4. 将产物写入 sandbox 对应路径(见 binding.target)
|
|
49
|
+
```
|
|
50
|
+
## Skill Definition
|
|
51
|
+
|
|
52
|
+
```yaml
|
|
53
|
+
tools:
|
|
54
|
+
- generate_audio
|
|
55
|
+
inputs:
|
|
56
|
+
- prompt: see manifest.json
|
|
57
|
+
outputs:
|
|
58
|
+
- audio: success.mp3
|
|
59
|
+
```
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
{
|
|
2
|
+
"schemaVersion": 1,
|
|
3
|
+
"atomId": "success_sfx.aiaudio",
|
|
4
|
+
"bundleType": "aiaudio",
|
|
5
|
+
"category": "audio",
|
|
6
|
+
"mode": "generative",
|
|
7
|
+
"label": {
|
|
8
|
+
"zh": "关卡通关音效",
|
|
9
|
+
"en": "Level success SFX"
|
|
10
|
+
},
|
|
11
|
+
"tags": [
|
|
12
|
+
"audio",
|
|
13
|
+
"sfx",
|
|
14
|
+
"success",
|
|
15
|
+
"win",
|
|
16
|
+
"level-complete"
|
|
17
|
+
],
|
|
18
|
+
"bindingRoles": [
|
|
19
|
+
"sfxSuccess"
|
|
20
|
+
],
|
|
21
|
+
"generation": {
|
|
22
|
+
"kind": "sfx",
|
|
23
|
+
"prompt": "triumphant success jingle for completing a puzzle level, short and satisfying",
|
|
24
|
+
"duration": 2,
|
|
25
|
+
"loop": false,
|
|
26
|
+
"referenceAudio": "ref/success.mp3",
|
|
27
|
+
"platformSkill": "playcraft-audio-generation"
|
|
28
|
+
},
|
|
29
|
+
"result": {
|
|
30
|
+
"outputFile": "ref/success.mp3",
|
|
31
|
+
"format": "mp3",
|
|
32
|
+
"constraints": {
|
|
33
|
+
"maxDuration": 2
|
|
34
|
+
}
|
|
35
|
+
},
|
|
36
|
+
"binding": {
|
|
37
|
+
"role": "sfxSuccess",
|
|
38
|
+
"target": "assets/sounds/success.mp3",
|
|
39
|
+
"type": "audio-asset-reference"
|
|
40
|
+
},
|
|
41
|
+
"files": {
|
|
42
|
+
"skill": "SKILL.md",
|
|
43
|
+
"asset": "ref/success.mp3"
|
|
44
|
+
}
|
|
45
|
+
}
|
|
Binary file
|