@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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@@ -0,0 +1,151 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "solitaire.aigameplay",
4
+ "bundleType": "aigameplay",
5
+ "category": "gameplay",
6
+ "mode": "fixed",
7
+ "label": {
8
+ "zh": "纸牌接龙玩法",
9
+ "en": "Klondike Solitaire gameplay"
10
+ },
11
+ "tags": [
12
+ "gameplay",
13
+ "solitaire",
14
+ "cards",
15
+ "puzzle",
16
+ "klondike",
17
+ "casual"
18
+ ],
19
+ "bindingRoles": [
20
+ "gameplayRule"
21
+ ],
22
+ "imports": [
23
+ {
24
+ "slot": "engine",
25
+ "pinAtomId": "phaser.aicomponent",
26
+ "edgeKind": "requires",
27
+ "bindAs": "engine"
28
+ },
29
+ {
30
+ "slot": "bgMusic",
31
+ "description": "背景循环音乐",
32
+ "bindAs": "bgm",
33
+ "required": false,
34
+ "edgeKind": "compatibleWith",
35
+ "matchBindingRoles": [
36
+ "bgMusic"
37
+ ],
38
+ "allowedBundleTypes": [
39
+ "aiaudio"
40
+ ],
41
+ "constraints": {
42
+ "loop": true
43
+ }
44
+ },
45
+ {
46
+ "slot": "cardSet",
47
+ "description": "扑克牌面贴图集",
48
+ "bindAs": "cards",
49
+ "required": false,
50
+ "edgeKind": "compatibleWith",
51
+ "matchBindingRoles": [
52
+ "tileTextureSet"
53
+ ],
54
+ "allowedBundleTypes": [
55
+ "aiimage"
56
+ ]
57
+ },
58
+ {
59
+ "slot": "tutorial",
60
+ "description": "新手引导浮层",
61
+ "bindAs": "tutorial",
62
+ "required": false,
63
+ "edgeKind": "compatibleWith",
64
+ "matchBindingRoles": [
65
+ "tutorialOverlay"
66
+ ],
67
+ "allowedBundleTypes": [
68
+ "aicomponent"
69
+ ]
70
+ },
71
+ {
72
+ "slot": "winPanel",
73
+ "description": "通关反馈面板视觉",
74
+ "bindAs": "winPanel",
75
+ "required": false,
76
+ "edgeKind": "compatibleWith",
77
+ "matchBindingRoles": [
78
+ "successFeedbackPanel"
79
+ ],
80
+ "allowedBundleTypes": [
81
+ "aiimage"
82
+ ]
83
+ },
84
+ {
85
+ "slot": "losePanel",
86
+ "description": "失败反馈面板视觉",
87
+ "bindAs": "losePanel",
88
+ "required": false,
89
+ "edgeKind": "compatibleWith",
90
+ "matchBindingRoles": [
91
+ "failFeedbackPanel"
92
+ ],
93
+ "allowedBundleTypes": [
94
+ "aiimage"
95
+ ]
96
+ },
97
+ {
98
+ "slot": "endScreen",
99
+ "description": "可玩广告结算屏(含 CTA 按钮)",
100
+ "bindAs": "endScreen",
101
+ "required": false,
102
+ "edgeKind": "compatibleWith",
103
+ "matchBindingRoles": [
104
+ "playableEndScreenLayout"
105
+ ],
106
+ "allowedBundleTypes": [
107
+ "aicomponent"
108
+ ]
109
+ }
110
+ ],
111
+ "generation": {
112
+ "kind": "pgs",
113
+ "pgsVersion": "1.0",
114
+ "gameplayType": "solitaire",
115
+ "rules": {
116
+ "tableauColumns": 7,
117
+ "foundationPiles": 4,
118
+ "drawCount": 1,
119
+ "stockRecycleLimit": -1
120
+ }
121
+ },
122
+ "result": {
123
+ "outputFile": "reducer.ts",
124
+ "format": "typescript",
125
+ "constraints": {
126
+ "testCasesMustPass": true
127
+ }
128
+ },
129
+ "binding": {
130
+ "role": "gameplayRule",
131
+ "target": "game/gameplay/solitaire/reducer.ts",
132
+ "type": "gameplay-module-reference",
133
+ "constraints": {
134
+ "interface": [
135
+ "init(config)",
136
+ "dispatch(action)",
137
+ "getState()",
138
+ "canMoveToTableau(state, card, targetCol)",
139
+ "canMoveToFoundation(state, card)",
140
+ "moveCards(state, from, to, count)",
141
+ "drawFromStock(state)",
142
+ "getValidMoves(state)"
143
+ ]
144
+ }
145
+ },
146
+ "files": {
147
+ "skill": "SKILL.md",
148
+ "pgsSchema": "ref/pgs-schema.json",
149
+ "reducerTemplate": "ref/reducer.template.ts"
150
+ }
151
+ }
@@ -0,0 +1,200 @@
1
+ {
2
+ "_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - Klondike 纸牌接龙。Agent 以此为起点编写或 fork 玩法规则。",
3
+ "version": "1.0",
4
+ "gameplayType": "solitaire",
5
+ "entities": {
6
+ "card": {
7
+ "type": "card-item",
8
+ "description": "扑克牌,52张标准牌",
9
+ "fields": {
10
+ "suit": { "type": "enum", "values": ["S", "H", "D", "C"], "description": "花色:S=黑桃,H=红心,D=方块,C=梅花" },
11
+ "value": { "type": "integer", "range": [1, 13], "description": "牌值:1=A,11=J,12=Q,13=K" },
12
+ "face_up": { "type": "boolean", "default": false, "description": "是否翻面(正面朝上)" },
13
+ "color": { "type": "enum", "values": ["red", "black"], "description": "红色=H/D,黑色=S/C" }
14
+ }
15
+ },
16
+ "tableau": {
17
+ "type": "card-columns",
18
+ "description": "7列牌堆(主游戏区)",
19
+ "columns": 7,
20
+ "initialSetup": "第 i 列(1-indexed)有 i 张牌,最上面1张 face_up,其余 face_down"
21
+ },
22
+ "stock": {
23
+ "type": "card-pile",
24
+ "description": "备用牌堆(未翻开的剩余牌),点击翻牌到 waste",
25
+ "face_up": false
26
+ },
27
+ "waste": {
28
+ "type": "card-pile",
29
+ "description": "翻开的废牌堆,顶牌可用",
30
+ "face_up": true
31
+ },
32
+ "foundations": {
33
+ "type": "card-piles",
34
+ "description": "4个花色目标堆,目标是将所有牌按 A→K 移入",
35
+ "count": 4,
36
+ "suits": ["S", "H", "D", "C"],
37
+ "startValue": 1,
38
+ "endValue": 13
39
+ }
40
+ },
41
+ "rules": {
42
+ "move_to_tableau": {
43
+ "description": "将牌(或牌组)移到另一列牌堆顶部",
44
+ "conditions": [
45
+ "目标列顶牌 face_up(或目标列为空)",
46
+ "移动牌颜色与目标列顶牌颜色不同(红↔黑)",
47
+ "移动牌的值 = 目标列顶牌值 - 1",
48
+ "空列只接受 K(value == 13)"
49
+ ],
50
+ "group_move": "可以将一组连续的有效叠放牌(由顶部的某张 face_up 牌开始向下)一起移动"
51
+ },
52
+ "move_to_foundation": {
53
+ "description": "将牌移到对应花色的目标堆",
54
+ "conditions": [
55
+ "目标堆花色 == 移动牌花色",
56
+ "目标堆为空时只接受 A(value == 1)",
57
+ "移动牌值 = 目标堆当前顶牌值 + 1"
58
+ ],
59
+ "note": "一次只能移动1张牌到目标堆"
60
+ },
61
+ "flip_tableau_top": {
62
+ "description": "移走某列顶牌后,若新的顶牌 face_down,则自动翻开",
63
+ "trigger": "after_move_from_tableau",
64
+ "effect": "new_top_card.face_up = true"
65
+ },
66
+ "draw_from_stock": {
67
+ "description": "从备用牌堆翻 1 张牌到 waste 堆(face_up)",
68
+ "trigger": "player_click_stock",
69
+ "drawCount": 1
70
+ },
71
+ "recycle_stock": {
72
+ "description": "备用牌堆为空时,点击将 waste 堆整个翻回作为新的备用堆",
73
+ "trigger": "player_click_empty_stock",
74
+ "recycleLimit": -1,
75
+ "effect": "stock = reverse(waste); waste = []"
76
+ },
77
+ "auto_complete": {
78
+ "description": "所有牌都 face_up 时,可以自动将可移动的牌逐一放入目标堆",
79
+ "trigger": "all_cards_face_up",
80
+ "effect": "auto_move_to_foundations_until_win"
81
+ }
82
+ },
83
+ "algorithm": {
84
+ "description": "主循环:player selects card → validate move → execute move → flip top → check win",
85
+ "steps": [
86
+ "1. 玩家选择一张或一组牌(从 tableau/waste)",
87
+ "2. 玩家选择目标位置(tableau 列 / foundation 堆)",
88
+ "3. 验证移动合法性(颜色交替降序 / 同花色升序)",
89
+ "4. 执行移牌:从源位置移除,添加到目标位置",
90
+ "5. 若源为 tableau 且新顶牌 face_down → 翻开",
91
+ "6. 若为翻牌操作:stock 顶牌移到 waste(face_up)",
92
+ "7. 检测胜利:4个 foundation 堆都满(各13张,A→K)",
93
+ "8. 若所有牌都 face_up → 触发 auto_complete 提示"
94
+ ]
95
+ },
96
+ "winCondition": {
97
+ "type": "all_in_foundations",
98
+ "description": "4个花色目标堆各有13张牌(A到K),共52张"
99
+ },
100
+ "loseCondition": {
101
+ "type": "no_valid_moves",
102
+ "description": "(可选检测)无任何合法移动且 stock 为空且 waste 仅剩无法移动的牌"
103
+ },
104
+ "testCases": [
105
+ {
106
+ "id": "tc_move_to_tableau",
107
+ "description": "合法移牌:红色5放到黑色6上",
108
+ "initialState": {
109
+ "tableau": {
110
+ "col_0": [
111
+ { "suit": "H", "value": 5, "face_up": true, "color": "red" }
112
+ ],
113
+ "col_1": [
114
+ { "suit": "S", "value": 7, "face_up": false },
115
+ { "suit": "C", "value": 6, "face_up": true, "color": "black" }
116
+ ]
117
+ },
118
+ "foundations": { "S": [], "H": [], "D": [], "C": [] },
119
+ "stock": [],
120
+ "waste": []
121
+ },
122
+ "actions": [
123
+ { "type": "move_cards", "from": { "zone": "tableau", "col": 0 }, "to": { "zone": "tableau", "col": 1 }, "count": 1 }
124
+ ],
125
+ "expectedState": {
126
+ "tableau.col_0": [],
127
+ "tableau.col_1_top": { "suit": "H", "value": 5, "face_up": true }
128
+ }
129
+ },
130
+ {
131
+ "id": "tc_move_to_foundation",
132
+ "description": "移牌到目标堆:A先进,再放2",
133
+ "initialState": {
134
+ "tableau": {
135
+ "col_0": [
136
+ { "suit": "S", "value": 2, "face_up": true, "color": "black" }
137
+ ]
138
+ },
139
+ "foundations": { "S": [{ "suit": "S", "value": 1, "face_up": true }], "H": [], "D": [], "C": [] },
140
+ "stock": [],
141
+ "waste": []
142
+ },
143
+ "actions": [
144
+ { "type": "move_cards", "from": { "zone": "tableau", "col": 0 }, "to": { "zone": "foundation", "suit": "S" }, "count": 1 }
145
+ ],
146
+ "expectedState": {
147
+ "foundations.S": [
148
+ { "suit": "S", "value": 1 },
149
+ { "suit": "S", "value": 2 }
150
+ ],
151
+ "tableau.col_0": []
152
+ }
153
+ },
154
+ {
155
+ "id": "tc_draw_from_stock",
156
+ "description": "从备用堆翻牌到 waste",
157
+ "initialState": {
158
+ "tableau": { "col_0": [], "col_1": [], "col_2": [], "col_3": [], "col_4": [], "col_5": [], "col_6": [] },
159
+ "foundations": { "S": [], "H": [], "D": [], "C": [] },
160
+ "stock": [
161
+ { "suit": "D", "value": 9, "face_up": false },
162
+ { "suit": "H", "value": 3, "face_up": false }
163
+ ],
164
+ "waste": []
165
+ },
166
+ "actions": [
167
+ { "type": "draw_from_stock" }
168
+ ],
169
+ "expectedState": {
170
+ "stock_count": 1,
171
+ "waste_top": { "suit": "H", "value": 3, "face_up": true }
172
+ }
173
+ },
174
+ {
175
+ "id": "tc_flip_after_move",
176
+ "description": "移走顶牌后,下方 face_down 牌自动翻开",
177
+ "initialState": {
178
+ "tableau": {
179
+ "col_0": [
180
+ { "suit": "C", "value": 8, "face_up": false },
181
+ { "suit": "H", "value": 5, "face_up": true, "color": "red" }
182
+ ],
183
+ "col_1": [
184
+ { "suit": "S", "value": 6, "face_up": true, "color": "black" }
185
+ ]
186
+ },
187
+ "foundations": { "S": [], "H": [], "D": [], "C": [] },
188
+ "stock": [],
189
+ "waste": []
190
+ },
191
+ "actions": [
192
+ { "type": "move_cards", "from": { "zone": "tableau", "col": 0 }, "to": { "zone": "tableau", "col": 1 }, "count": 1 }
193
+ ],
194
+ "expectedState": {
195
+ "tableau.col_0_top": { "suit": "C", "value": 8, "face_up": true },
196
+ "lastFlipped": true
197
+ }
198
+ }
199
+ ]
200
+ }
@@ -0,0 +1,176 @@
1
+ /**
2
+ * solitaire.aigameplay — reducer 接口模板
3
+ *
4
+ * Agent 生成实际 reducer 时,必须导出以下函数。
5
+ * 此文件是接口约束模板,不是可执行代码。
6
+ *
7
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
8
+ * ⚠️ 重要:渲染层(GameScene)不应直接调用 dispatch()
9
+ *
10
+ * dispatch() 是一体化接口,适用于无头测试。
11
+ * 渲染层需要在移牌前先验证合法性(canMoveToTableau/canMoveToFoundation),
12
+ * 再执行 moveCards,然后根据 lastFlipped 决定是否播放翻牌动画。
13
+ * 不要用 dispatch 然后全量重建所有牌精灵——这会破坏动画连续性。
14
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
15
+ */
16
+
17
+ // ─── 配置类型 ─────────────────────────────────────────────────────────────────
18
+
19
+ export type SolitaireConfig = {
20
+ /** 每次翻牌数量,默认 1(Klondike)或 3(Vegas) */
21
+ drawCount: number;
22
+ /** 翻牌堆循环限制,-1 = 无限,0 = 不可循环 */
23
+ stockRecycleLimit: number;
24
+ /** 是否自动将可用的牌移到目标堆(auto-complete 提示) */
25
+ autoComplete: boolean;
26
+ };
27
+
28
+ // ─── 核心类型 ─────────────────────────────────────────────────────────────────
29
+
30
+ export type Suit = 'S' | 'H' | 'D' | 'C'; // 黑桃、红心、方块、梅花
31
+ export type CardColor = 'red' | 'black';
32
+ export type CardValue = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13;
33
+
34
+ export type Card = {
35
+ suit: Suit;
36
+ value: CardValue; // 1=A, 11=J, 12=Q, 13=K
37
+ faceUp: boolean;
38
+ color: CardColor; // H/D=red, S/C=black
39
+ };
40
+
41
+ /** 移牌来源/目标位置 */
42
+ export type ZoneRef =
43
+ | { zone: 'tableau'; col: number } // 7 列牌堆,col 0~6
44
+ | { zone: 'foundation'; suit: Suit } // 4 个花色目标堆
45
+ | { zone: 'waste' }; // 废牌堆顶
46
+
47
+ // ─── 动作类型 ─────────────────────────────────────────────────────────────────
48
+
49
+ export type SolitaireAction =
50
+ | { type: 'move_cards'; from: ZoneRef; to: ZoneRef; count: number }
51
+ | { type: 'draw_from_stock' }
52
+ | { type: 'recycle_stock' }
53
+ | { type: 'auto_complete' }
54
+ | { type: 'reset' };
55
+
56
+ // ─── 状态类型 ─────────────────────────────────────────────────────────────────
57
+
58
+ export type SolitaireState = {
59
+ /** 7 列牌堆,tableau[col] = Card[] 从底到顶 */
60
+ tableau: Card[][];
61
+ /** 备用牌堆(未翻开),stock[0] 是顶部 */
62
+ stock: Card[];
63
+ /** 废牌堆(已翻开),waste[waste.length-1] 是顶部 */
64
+ waste: Card[];
65
+ /** 4 个花色目标堆,foundations[suit] = Card[] 从 A 到顶 */
66
+ foundations: Record<Suit, Card[]>;
67
+ /** 翻牌堆已循环次数 */
68
+ stockRecycleCount: number;
69
+ /** 游戏是否结束 */
70
+ gameOver: boolean;
71
+ /** 是否胜利(所有牌进入 foundations) */
72
+ win: boolean;
73
+ /** 上一次操作是否触发了自动翻牌 */
74
+ lastFlipped: boolean;
75
+ /** 上一次翻开的牌所在列(用于渲染层播放翻牌动画) */
76
+ lastFlippedCol: number | null;
77
+ /** 所有牌是否都已翻面(触发 auto-complete 提示) */
78
+ allFaceUp: boolean;
79
+ };
80
+
81
+ // ─── 分步操作返回类型 ─────────────────────────────────────────────────────────
82
+
83
+ /** 合法移动描述 */
84
+ export type ValidMove = {
85
+ from: ZoneRef;
86
+ to: ZoneRef;
87
+ count: number;
88
+ /** 是否为移到 foundation 的操作(通常优先级更高) */
89
+ toFoundation: boolean;
90
+ };
91
+
92
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
93
+ // 必须导出的函数
94
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
95
+
96
+ // ─── 初始化 ──────────────────────────────────────────────────────────────────
97
+
98
+ /**
99
+ * init:初始化 Klondike 纸牌接龙
100
+ * - 随机洗52张牌
101
+ * - 第 i 列(1-indexed)发 i 张牌,最顶部翻面
102
+ * - 剩余牌放入 stock
103
+ */
104
+ export declare function init(config: SolitaireConfig): SolitaireState;
105
+
106
+ // ─── 一体化接口(测试/AI 模拟用) ───────────────────────────────────────────
107
+
108
+ /**
109
+ * dispatch:接收动作,返回新状态(纯函数,不得修改原 state)
110
+ * ⚠️ 仅用于无头测试和 AI 模拟。渲染层请使用下方分步函数。
111
+ */
112
+ export declare function dispatch(state: SolitaireState, action: SolitaireAction): SolitaireState;
113
+
114
+ /**
115
+ * getState:返回当前状态快照
116
+ */
117
+ export declare function getState(state: SolitaireState): SolitaireState;
118
+
119
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
120
+ // 分步函数(渲染层/场景层必须使用这些函数)
121
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
122
+
123
+ /**
124
+ * canMoveToTableau:验证将指定牌移到目标列是否合法
125
+ * 规则:颜色交替(红↔黑),数值 = 目标列顶牌值 - 1;空列只接受 K
126
+ *
127
+ * 渲染层在玩家拖动牌到列时调用,若返回 false 则播放弹回动画
128
+ */
129
+ export declare function canMoveToTableau(
130
+ state: SolitaireState,
131
+ card: Card,
132
+ targetCol: number,
133
+ ): boolean;
134
+
135
+ /**
136
+ * canMoveToFoundation:验证将指定牌移到目标堆是否合法
137
+ * 规则:同花色,值 = 目标堆顶牌值 + 1;空堆只接受 A(value == 1)
138
+ *
139
+ * 渲染层在玩家双击牌时调用,自动移到 foundation
140
+ */
141
+ export declare function canMoveToFoundation(
142
+ state: SolitaireState,
143
+ card: Card,
144
+ ): boolean;
145
+
146
+ /**
147
+ * moveCards:执行移牌操作
148
+ * - 支持从 tableau/waste 移到 tableau/foundation
149
+ * - 移完后自动翻开源列新顶牌(若 faceDown)
150
+ * - 更新 lastFlipped 和 lastFlippedCol
151
+ * - 检测胜利条件
152
+ *
153
+ * 渲染层在验证合法后调用,根据 lastFlipped 决定是否播放翻牌动画
154
+ */
155
+ export declare function moveCards(
156
+ state: SolitaireState,
157
+ from: ZoneRef,
158
+ to: ZoneRef,
159
+ count: number,
160
+ ): SolitaireState;
161
+
162
+ /**
163
+ * drawFromStock:从备用堆翻 drawCount 张牌到 waste(faceUp)
164
+ * 若 stock 为空则循环(受 stockRecycleLimit 限制)
165
+ *
166
+ * 渲染层在玩家点击备用堆时调用,播放翻牌动画
167
+ */
168
+ export declare function drawFromStock(state: SolitaireState): SolitaireState;
169
+
170
+ /**
171
+ * getValidMoves:获取当前状态下所有合法的移动
172
+ * 用于:1) AI 自动解牌;2) 检测是否无解(no valid moves);3) 提示功能
173
+ *
174
+ * 性能注意:完整扫描所有组合,不要在每帧调用
175
+ */
176
+ export declare function getValidMoves(state: SolitaireState): ValidMove[];
@@ -0,0 +1,46 @@
1
+ ---
2
+ name: sound-effects
3
+ description: 通过 playcraft CLI 生成音效(SFX);--prompt 仅支持英文。含时长、循环等 CLI 参数与英文提示词写法,与 playcraft-audio-generation 配合。
4
+ license: MIT
5
+ source: https://github.com/elevenlabs/skills/tree/main/sound-effects
6
+ compatibility: agent,opencode
7
+ ---
8
+
9
+ # 音效生成(SFX)— CLI 与提示词
10
+
11
+ 用**英文文字描述**生成短音效(平台后端走 ElevenLabs Sound Effects,**不是**语音 TTS)。你在沙箱里**只使用 `playcraft tools generate-sfx`**;云端认证与厂商侧配置由平台处理,**无需也不应**在技能文档或命令中涉及密钥、环境变量或自行调用厂商 HTTP/SDK。
12
+
13
+ ## 语言(必须遵守)
14
+
15
+ **`--prompt` 只支持英文。** 不要用中文或其他语言写 SFX 描述:模型对非英文支持差,易出现杂音、语义跑偏或听感像念白。若用户给中文需求,先在心里翻译成简洁英文短语再写入 `--prompt`。
16
+
17
+ ## CLI
18
+
19
+ ```bash
20
+ playcraft tools generate-sfx \
21
+ --prompt "<English only, see Prompt Tips below>" \
22
+ [--duration <秒>] \
23
+ [--loop] \
24
+ --output <路径>
25
+ ```
26
+
27
+ | CLI 选项 | 说明 |
28
+ |----------|------|
29
+ | `--prompt` | 必填,**仅英文**音效描述 |
30
+ | `--duration` | 可选,约 0.5–30 秒 |
31
+ | `--loop` | 可选,可循环音效 |
32
+ | `--output` | 必填,保存路径(如 `./assets/audio/click.mp3`) |
33
+
34
+ 生成 BGM 用 `playcraft tools generate-bgm`(见 `playcraft-audio-generation`)。
35
+
36
+ ## Prompt Tips(英文 `--prompt`,优先遵守)
37
+
38
+ - 具体化:"Heavy rain on a tin roof" 优于 "Rain"
39
+ - 组合层次:"Footsteps on gravel with distant traffic"
40
+ - 标明风格:"Cinematic braam, horror" 或 "8-bit retro jump sound"
41
+ - 情绪与场景:"Eerie wind howling through an abandoned building"
42
+ - 使用**非对白、偏拟声/材质/场景**的短语;长句口语容易听起来像念稿(虽非 TTS API)
43
+
44
+ ## 失败时
45
+
46
+ 根据 CLI 报错判断:参数问题则改 `--prompt` / `--duration`;若提示权限、额度或上游不可用,向用户说明需**在平台侧**检查配置或配额——**不要**尝试自行配置密钥或直连厂商 API。
@@ -0,0 +1,52 @@
1
+ ---
2
+ name: sound_utils.aicomponent
3
+ description: 音频工具函数。提供 safePlaySound() 封装,自动处理音效键不存在时的静默失败,并根据用户设置的静音状态决定是否播放。
4
+ triggers: 需要在游戏中安全播放音效(避免缺失音效导致异常)时触发。
5
+ ---
6
+
7
+ # 音频工具函数(Sound Utilities)
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+
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+ ## Scaffold
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+
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+ `src/game/utils/SoundUtils.ts`
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+
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+ ## Imports
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+
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+ - `phaser.aicomponent`(硬依赖:Phaser SoundManager API)
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+
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+ ## Skill Definition
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+
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+ ```yaml
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+ tools:
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+ - read_file
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+ - write_file
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+ inputs:
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+ - source: src/game/utils/SoundUtils.ts
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+ outputs:
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+ - safePlaySound: function(scene, key, config?) - safe audio playback wrapper
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+ ```
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+
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+ ## Recipe
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+
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+ | 决策 | 原因 |
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+ |------|------|
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+ | **静默失败而非抛错** | 资产键缺失(如音效文件未加载)不应中断游戏进程;在试玩广告中,音效缺失是可接受的降级,崩溃不可接受 |
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+ | **尊重静音设置** | SFX 播放必须检查 `settings.soundOn`,否则用户关闭音效后仍会发声,体验问题在发布时暴露 |
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+ | **从 phaser.aicomponent 中抽出** | `phaser.aicomponent` 已内置基础版 `SoundUtils.ts`;本 skill 在需要更复杂音频管理(如 BGM 队列)时作为增强版单独加载 |
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+
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+ ## Adapter
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+
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+ - **Role**: `soundUtils` — Phaser 安全音效播放封装
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+ - **Provides**: `safePlaySound(scene, key, config?)` 函数
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+ - **Requires**: `phaser.aicomponent`(硬依赖:Phaser SoundManager API)
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+ - **Consumed by**: `game_scene.aicomponent`、`level_lifecycle.aicomponent`、`path_input_handler.aicomponent` 等所有需要播放 SFX 的 skill
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+ - **Integration point**: `src/game/utils/SoundUtils.ts` —— 在任意 Phaser Scene 中 `import { safePlaySound }` 后使用
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+
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+ ## 使用示例
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+
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+ ```typescript
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+ import { safePlaySound } from '../utils/SoundUtils';
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+
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+ safePlaySound(this, 'click', { volume: 1.0 });
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+ safePlaySound(this, 'bg', { loop: true, volume: 0.8 });
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+ ```
@@ -0,0 +1,30 @@
1
+ {
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+ "schemaVersion": 1,
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+ "atomId": "sound_utils.aicomponent",
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+ "bundleType": "aicomponent",
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+ "category": "util",
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+ "mode": "fixed",
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+ "label": { "zh": "音频工具函数", "en": "Sound utility functions" },
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+ "tags": ["util", "audio", "sound", "safe-play", "phaser"],
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+ "bindingRoles": ["audioPlayHelper"],
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+ "scaffold": {
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+ "files": {
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+ "src/game/utils/SoundUtils.ts": { "source": "ref/SoundUtils.ts", "mode": "full", "weight": 10 }
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+ }
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+ },
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+ "imports": [
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+ { "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" }
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+ ],
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+ "exports": [
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+ { "name": "safePlaySound", "kind": "function", "location": "src/game/utils/SoundUtils.ts" }
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+ ],
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+ "neutralDescriptor": {
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+ "geometry": "utility wrapper for Phaser audio playback that safely handles missing sound keys and settings-based muting"
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+ },
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+ "usageHints": [
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+ "safePlaySound(scene, key, config?) 在音效不存在时静默失败(不抛异常)",
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+ "自动检查 settings.soundOn,静音状态下跳过播放",
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+ "在 InputHandler / LevelLifecycle / AnimationManager 中广泛使用"
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+ ],
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+ "files": { "skill": "SKILL.md", "soundUtils": "ref/SoundUtils.ts" }
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+ }