@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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@@ -0,0 +1,166 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "slot_machine.aigameplay",
4
+ "bundleType": "aigameplay",
5
+ "category": "gameplay",
6
+ "mode": "fixed",
7
+ "label": {
8
+ "zh": "老虎机转轮玩法",
9
+ "en": "Slot Machine Reel gameplay"
10
+ },
11
+ "tags": [
12
+ "gameplay",
13
+ "slot",
14
+ "casino",
15
+ "reel",
16
+ "spin",
17
+ "casual"
18
+ ],
19
+ "bindingRoles": [
20
+ "gameplayRule"
21
+ ],
22
+ "imports": [
23
+ {
24
+ "slot": "engine",
25
+ "pinAtomId": "phaser.aicomponent",
26
+ "edgeKind": "requires",
27
+ "bindAs": "engine"
28
+ },
29
+ {
30
+ "slot": "bgMusic",
31
+ "description": "背景循环音乐",
32
+ "bindAs": "bgm",
33
+ "required": false,
34
+ "edgeKind": "compatibleWith",
35
+ "matchBindingRoles": [
36
+ "bgMusic"
37
+ ],
38
+ "allowedBundleTypes": [
39
+ "aiaudio"
40
+ ],
41
+ "constraints": {
42
+ "loop": true
43
+ }
44
+ },
45
+ {
46
+ "slot": "symbolTextures",
47
+ "description": "符号贴图集",
48
+ "bindAs": "symbols",
49
+ "required": false,
50
+ "edgeKind": "compatibleWith",
51
+ "matchBindingRoles": [
52
+ "tileTextureSet"
53
+ ],
54
+ "allowedBundleTypes": [
55
+ "aiimage"
56
+ ]
57
+ },
58
+ {
59
+ "slot": "background",
60
+ "description": "老虎机背景图",
61
+ "bindAs": "bg",
62
+ "required": false,
63
+ "edgeKind": "compatibleWith",
64
+ "matchBindingRoles": [
65
+ "backgroundTexture"
66
+ ],
67
+ "allowedBundleTypes": [
68
+ "aiimage"
69
+ ]
70
+ },
71
+ {
72
+ "slot": "tutorial",
73
+ "description": "新手引导浮层",
74
+ "bindAs": "tutorial",
75
+ "required": false,
76
+ "edgeKind": "compatibleWith",
77
+ "matchBindingRoles": [
78
+ "tutorialOverlay"
79
+ ],
80
+ "allowedBundleTypes": [
81
+ "aicomponent"
82
+ ]
83
+ },
84
+ {
85
+ "slot": "winPanel",
86
+ "description": "通关反馈面板视觉",
87
+ "bindAs": "winPanel",
88
+ "required": false,
89
+ "edgeKind": "compatibleWith",
90
+ "matchBindingRoles": [
91
+ "successFeedbackPanel"
92
+ ],
93
+ "allowedBundleTypes": [
94
+ "aiimage"
95
+ ]
96
+ },
97
+ {
98
+ "slot": "losePanel",
99
+ "description": "失败反馈面板视觉",
100
+ "bindAs": "losePanel",
101
+ "required": false,
102
+ "edgeKind": "compatibleWith",
103
+ "matchBindingRoles": [
104
+ "failFeedbackPanel"
105
+ ],
106
+ "allowedBundleTypes": [
107
+ "aiimage"
108
+ ]
109
+ },
110
+ {
111
+ "slot": "endScreen",
112
+ "description": "可玩广告结算屏(含 CTA 按钮)",
113
+ "bindAs": "endScreen",
114
+ "required": false,
115
+ "edgeKind": "compatibleWith",
116
+ "matchBindingRoles": [
117
+ "playableEndScreenLayout"
118
+ ],
119
+ "allowedBundleTypes": [
120
+ "aicomponent"
121
+ ]
122
+ }
123
+ ],
124
+ "generation": {
125
+ "kind": "pgs",
126
+ "pgsVersion": "1.0",
127
+ "gameplayType": "slot_machine",
128
+ "rules": {
129
+ "reelCount": 3,
130
+ "symbolsPerReel": 3,
131
+ "paylineCount": 5,
132
+ "wildSymbol": "WILD",
133
+ "scatterSymbol": "SCATTER",
134
+ "scatterMinCount": 3,
135
+ "rngType": "uniform"
136
+ }
137
+ },
138
+ "result": {
139
+ "outputFile": "reducer.ts",
140
+ "format": "typescript",
141
+ "constraints": {
142
+ "testCasesMustPass": true
143
+ }
144
+ },
145
+ "binding": {
146
+ "role": "gameplayRule",
147
+ "target": "game/gameplay/slot_machine/reducer.ts",
148
+ "type": "gameplay-module-reference",
149
+ "constraints": {
150
+ "interface": [
151
+ "init(config)",
152
+ "dispatch(state, action)",
153
+ "getState(state)",
154
+ "spin(state)",
155
+ "evaluatePaylines(result, paylines, symbols)",
156
+ "calculatePayout(matches, bet)",
157
+ "checkScatter(result)"
158
+ ]
159
+ }
160
+ },
161
+ "files": {
162
+ "skill": "SKILL.md",
163
+ "pgsSchema": "ref/pgs-schema.json",
164
+ "reducerTemplate": "ref/reducer.template.ts"
165
+ }
166
+ }
@@ -0,0 +1,212 @@
1
+ {
2
+ "_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - 老虎机转轮玩法。Agent 以此为起点编写或 fork 玩法规则。",
3
+ "version": "1.0",
4
+ "gameplayType": "slot_machine",
5
+ "entities": {
6
+ "reels": {
7
+ "type": "array",
8
+ "count": 3,
9
+ "description": "转轮数组,每个转轮显示 symbolsPerReel(默认3)个符号",
10
+ "fields": {
11
+ "symbolPool": "string[],每个转轮的符号池(决定随机权重)",
12
+ "visibleSymbols": "string[],当前显示的符号列表(从上到下)"
13
+ }
14
+ },
15
+ "paylines": {
16
+ "type": "array",
17
+ "description": "连线定义,每条连线是各转轮的行索引",
18
+ "defaultPatterns": [
19
+ { "id": 0, "name": "top_row", "rows": [0, 0, 0] },
20
+ { "id": 1, "name": "middle_row", "rows": [1, 1, 1] },
21
+ { "id": 2, "name": "bottom_row", "rows": [2, 2, 2] },
22
+ { "id": 3, "name": "diagonal_down", "rows": [0, 1, 2] },
23
+ { "id": 4, "name": "diagonal_up", "rows": [2, 1, 0] }
24
+ ]
25
+ },
26
+ "symbol": {
27
+ "type": "enum",
28
+ "values": ["SEVEN", "BAR", "CHERRY", "BELL", "LEMON", "WILD", "SCATTER"],
29
+ "description": "符号类型定义",
30
+ "fields": {
31
+ "type": "string,符号名称",
32
+ "multiplier": "number,3连同符号的赔率倍数",
33
+ "isWild": "boolean,是否为通配符(可替代任意非SCATTER符号)",
34
+ "isScatter": "boolean,是否为散布符号(不受连线限制,≥3个即触发)"
35
+ },
36
+ "symbolTable": [
37
+ { "type": "SEVEN", "multiplier": 20, "isWild": false, "isScatter": false },
38
+ { "type": "BAR", "multiplier": 10, "isWild": false, "isScatter": false },
39
+ { "type": "BELL", "multiplier": 8, "isWild": false, "isScatter": false },
40
+ { "type": "CHERRY", "multiplier": 5, "isWild": false, "isScatter": false },
41
+ { "type": "LEMON", "multiplier": 3, "isWild": false, "isScatter": false },
42
+ { "type": "WILD", "multiplier": 0, "isWild": true, "isScatter": false },
43
+ { "type": "SCATTER", "multiplier": 0, "isWild": false, "isScatter": true }
44
+ ]
45
+ },
46
+ "bet": {
47
+ "type": "counter",
48
+ "description": "当前下注金额,每次 spin 从 balance 扣除",
49
+ "min": 1,
50
+ "max": 100,
51
+ "default": 10
52
+ },
53
+ "balance": {
54
+ "type": "counter",
55
+ "initial": 1000,
56
+ "description": "玩家余额,spin 扣除 bet,中奖则增加 payout"
57
+ },
58
+ "spinResult": {
59
+ "type": "snapshot",
60
+ "description": "最近一次 spin 的结果",
61
+ "fields": {
62
+ "reels": "string[][],各转轮停止后的符号矩阵 [reelIdx][rowIdx]",
63
+ "matches": "PaylineMatch[],中奖的连线列表",
64
+ "totalPayout": "number,本次 spin 总奖励",
65
+ "scatterCount": "number,scatter 符号总数",
66
+ "scatterTriggered": "boolean,是否触发 scatter 奖励"
67
+ }
68
+ }
69
+ },
70
+ "rules": {
71
+ "spin": {
72
+ "description": "玩家触发旋转,每个转轮独立随机(RNG)选取符号",
73
+ "precondition": "balance >= bet",
74
+ "effect": "balance -= bet;为每个转轮随机生成 symbolsPerReel 个符号",
75
+ "rngType": "uniform(可换为 weighted 权重随机)"
76
+ },
77
+ "evaluate_paylines": {
78
+ "description": "遍历所有连线,检测是否有 ≥3 个相同符号(考虑 Wild 替换)",
79
+ "wildSubstitution": "WILD 可替代任意非 SCATTER 符号参与连线匹配",
80
+ "minMatchCount": 3,
81
+ "result": "返回命中的 PaylineMatch[] 列表,包含连线 ID、匹配符号、数量"
82
+ },
83
+ "wild_substitution": {
84
+ "description": "在连线评估中,WILD 符号视为任意普通符号",
85
+ "note": "若连线全为 WILD,按连线上 WILD 的最高赔率计算;WILD 不替代 SCATTER"
86
+ },
87
+ "scatter_bonus": {
88
+ "description": "统计所有转轮中 SCATTER 符号的总数,不受连线限制",
89
+ "triggerCondition": "scatterCount >= 3",
90
+ "reward": "scatterCount === 3: bet×5;scatterCount === 4: bet×20;scatterCount >= 5: bet×100"
91
+ },
92
+ "payout_calculation": {
93
+ "description": "计算本次 spin 总奖励 = 各命中连线奖励之和 + scatter 奖励",
94
+ "formula": "paylineReward = bet × symbol.multiplier(每条中奖连线独立计算)",
95
+ "balanceUpdate": "balance += totalPayout"
96
+ }
97
+ },
98
+ "algorithm": {
99
+ "description": "主循环:下注 → 旋转 → 结算 → 胜败检测",
100
+ "steps": [
101
+ "1. 玩家设置 bet 金额(1 ~ balance)",
102
+ "2. 玩家点击 spin,检验 balance >= bet",
103
+ "3. balance -= bet",
104
+ "4. 为每个转轮独立 RNG 生成 symbolsPerReel 个符号",
105
+ "5. 调用 evaluatePaylines(reels, paylines, symbolDefs) 检测中奖连线",
106
+ "6. 调用 calculatePayout(matches, bet) 计算总奖励",
107
+ "7. 调用 checkScatter(reels) 检测 scatter 触发",
108
+ "8. balance += totalPayout(包含连线奖励和 scatter 奖励)",
109
+ "9. 更新 spinResult 快照",
110
+ "10. 检测 balance <= 0 → gameOver(可选)"
111
+ ]
112
+ },
113
+ "winCondition": {
114
+ "type": "payline_hit_or_scatter",
115
+ "description": "任意连线有 ≥3 相同符号(含 Wild 替换),或 ≥3 个 Scatter 出现"
116
+ },
117
+ "loseCondition": {
118
+ "type": "balance_depleted",
119
+ "description": "balance <= 0 且无法继续下注"
120
+ },
121
+ "testCases": [
122
+ {
123
+ "id": "tc_three_match_win",
124
+ "description": "3连中奖:中间行3个 SEVEN,赔率×20",
125
+ "initialState": {
126
+ "balance": 1000,
127
+ "bet": 10,
128
+ "reels": [
129
+ ["CHERRY", "SEVEN", "LEMON"],
130
+ ["BAR", "SEVEN", "BELL"],
131
+ ["LEMON", "SEVEN", "CHERRY"]
132
+ ]
133
+ },
134
+ "actions": [
135
+ { "type": "evaluate_result" }
136
+ ],
137
+ "expectedState": {
138
+ "matches": [{ "paylineId": 1, "symbol": "SEVEN", "count": 3 }],
139
+ "totalPayout": 200,
140
+ "balance": 1190,
141
+ "note": "balance = 1000 - 10(bet) + 200(10×20) = 1190"
142
+ }
143
+ },
144
+ {
145
+ "id": "tc_no_match",
146
+ "description": "无中奖:所有连线均无3连相同符号",
147
+ "initialState": {
148
+ "balance": 1000,
149
+ "bet": 10,
150
+ "reels": [
151
+ ["SEVEN", "BAR", "CHERRY"],
152
+ ["LEMON", "CHERRY", "SEVEN"],
153
+ ["BAR", "SEVEN", "BELL"]
154
+ ]
155
+ },
156
+ "actions": [
157
+ { "type": "evaluate_result" }
158
+ ],
159
+ "expectedState": {
160
+ "matches": [],
161
+ "totalPayout": 0,
162
+ "balance": 990,
163
+ "note": "balance = 1000 - 10 = 990,无中奖"
164
+ }
165
+ },
166
+ {
167
+ "id": "tc_scatter_bonus",
168
+ "description": "Scatter 触发奖励:3个 SCATTER 出现在任意位置",
169
+ "initialState": {
170
+ "balance": 1000,
171
+ "bet": 10,
172
+ "reels": [
173
+ ["SCATTER", "BAR", "CHERRY"],
174
+ ["LEMON", "SCATTER", "SEVEN"],
175
+ ["BAR", "SEVEN", "SCATTER"]
176
+ ]
177
+ },
178
+ "actions": [
179
+ { "type": "evaluate_result" }
180
+ ],
181
+ "expectedState": {
182
+ "scatterCount": 3,
183
+ "scatterTriggered": true,
184
+ "scatterBonus": 50,
185
+ "balance": 1040,
186
+ "note": "balance = 1000 - 10 + 50(bet×5) = 1040"
187
+ }
188
+ },
189
+ {
190
+ "id": "tc_wild_substitution",
191
+ "description": "Wild 替换:连线中一个 WILD 替换为 CHERRY,形成3连 CHERRY",
192
+ "initialState": {
193
+ "balance": 1000,
194
+ "bet": 10,
195
+ "reels": [
196
+ ["BAR", "CHERRY", "LEMON"],
197
+ ["SEVEN", "WILD", "BELL"],
198
+ ["LEMON", "CHERRY", "CHERRY"]
199
+ ]
200
+ },
201
+ "actions": [
202
+ { "type": "evaluate_result" }
203
+ ],
204
+ "expectedState": {
205
+ "matches": [{ "paylineId": 1, "symbol": "CHERRY", "count": 3, "wildUsed": true }],
206
+ "totalPayout": 50,
207
+ "balance": 1040,
208
+ "note": "WILD 替代 CHERRY,中间行3连CHERRY,10×5=50"
209
+ }
210
+ }
211
+ ]
212
+ }
@@ -0,0 +1,212 @@
1
+ /**
2
+ * slot_machine.aigameplay — reducer 接口模板
3
+ *
4
+ * Agent 生成实际 reducer 时,必须导出以下函数。
5
+ * 此文件是接口约束模板,不是可执行代码。
6
+ *
7
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
8
+ * ⚠️ 重要:渲染层(GameScene)不应直接调用 dispatch()
9
+ *
10
+ * dispatch() 是一体化接口,内部执行完整的旋转+结算逻辑后只返回最终状态,
11
+ * 中间过程(各转轮停止时机、中奖连线高亮、奖励特效)全部丢失。
12
+ *
13
+ * 渲染层需要分步驱动转轮停止动画和结算特效,因此必须使用下方「分步函数」。
14
+ *
15
+ * dispatch() 的用途:无头测试、AI 模拟、快速验证赔率计算。
16
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
17
+ */
18
+
19
+ // ─── 配置类型 ─────────────────────────────────────────────────────────────────
20
+
21
+ export type SlotSymbolDef = {
22
+ type: string;
23
+ /** 3连同符号的赔率倍数(payout = bet × multiplier) */
24
+ multiplier: number;
25
+ /** 是否为通配符(Wild,可替代任意非 Scatter 符号) */
26
+ isWild: boolean;
27
+ /** 是否为散布符号(Scatter,不受连线限制) */
28
+ isScatter: boolean;
29
+ };
30
+
31
+ export type Payline = {
32
+ /** 连线唯一 ID */
33
+ id: number;
34
+ /** 连线名称(如 'middle_row') */
35
+ name: string;
36
+ /** 各转轮对应的行索引(rows[reelIdx] = rowIdx) */
37
+ rows: number[];
38
+ };
39
+
40
+ export type SlotMachineConfig = {
41
+ /** 转轮数量,默认 3 */
42
+ reelCount: number;
43
+ /** 每轮可见符号行数,默认 3 */
44
+ symbolsPerReel: number;
45
+ /** 连线定义 */
46
+ paylines: Payline[];
47
+ /** 符号定义表 */
48
+ symbolDefs: SlotSymbolDef[];
49
+ /** 各转轮的符号池(决定随机概率)*/
50
+ reelSymbolPools: string[][];
51
+ /** Scatter 触发所需最少数量,默认 3 */
52
+ scatterMinCount: number;
53
+ /** Scatter 奖励倍率表 { count: multiplier }(如 {3: 5, 4: 20, 5: 100}) */
54
+ scatterMultipliers: Record<number, number>;
55
+ /** 初始余额 */
56
+ initialBalance: number;
57
+ /** 默认下注金额 */
58
+ defaultBet: number;
59
+ };
60
+
61
+ // ─── 动作类型 ─────────────────────────────────────────────────────────────────
62
+
63
+ export type SlotMachineAction =
64
+ | { type: 'spin' }
65
+ | { type: 'set_bet'; amount: number }
66
+ | { type: 'reset' };
67
+
68
+ // ─── 状态类型 ─────────────────────────────────────────────────────────────────
69
+
70
+ export type SlotMachineState = {
71
+ /** 各转轮当前显示的符号矩阵:reels[reelIdx][rowIdx] */
72
+ reels: string[][];
73
+ /** 当前下注金额 */
74
+ currentBet: number;
75
+ /** 玩家余额 */
76
+ balance: number;
77
+ /** 最近一次 spin 的结果快照 */
78
+ lastSpinResult: SpinResult | null;
79
+ /** 游戏是否结束(余额耗尽且无法下注) */
80
+ gameOver: boolean;
81
+ /** 总旋转次数 */
82
+ totalSpins: number;
83
+ };
84
+
85
+ /** spin() 返回值:本次旋转的原始结果 */
86
+ export type SpinResult = {
87
+ /** 各转轮停止后的符号矩阵 */
88
+ reels: string[][];
89
+ /** 本次旋转扣除的下注金额 */
90
+ betAmount: number;
91
+ };
92
+
93
+ /** evaluatePaylines 返回的单条连线命中结果 */
94
+ export type PaylineMatch = {
95
+ /** 命中的连线 ID */
96
+ paylineId: number;
97
+ /** 连线名称 */
98
+ paylineName: string;
99
+ /** 匹配的符号(Wild 替换后的实际符号) */
100
+ symbol: string;
101
+ /** 连续匹配数量 */
102
+ count: number;
103
+ /** 是否使用了 Wild 替换 */
104
+ wildUsed: boolean;
105
+ /** 该连线的奖励金额(bet × symbol.multiplier) */
106
+ payout: number;
107
+ };
108
+
109
+ /** checkScatter 返回值 */
110
+ export type ScatterCheckResult = {
111
+ /** Scatter 符号在所有转轮中的总数量 */
112
+ count: number;
113
+ /** 是否达到触发条件(count >= scatterMinCount) */
114
+ triggered: boolean;
115
+ /** 散布奖励金额(bet × scatterMultipliers[count]) */
116
+ bonus: number;
117
+ /** Scatter 符号的位置列表 */
118
+ positions: Array<{ reelIdx: number; rowIdx: number }>;
119
+ };
120
+
121
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
122
+ // 必须导出的函数
123
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
124
+
125
+ // ─── 初始化 ──────────────────────────────────────────────────────────────────
126
+
127
+ /**
128
+ * init:根据配置初始化游戏状态
129
+ */
130
+ export declare function init(config: SlotMachineConfig): SlotMachineState;
131
+
132
+ // ─── 一体化接口(测试/AI 模拟用) ───────────────────────────────────────────
133
+
134
+ /**
135
+ * dispatch:接收动作,返回新状态(纯函数,不得修改原 state)
136
+ * - spin:执行完整旋转(扣注、RNG、结算、更新余额)一步到位
137
+ * - set_bet:修改下注金额
138
+ * - reset:重置到初始状态
139
+ *
140
+ * ⚠️ 仅用于无头测试和 AI 模拟。渲染层请使用下方分步函数。
141
+ */
142
+ export declare function dispatch(state: SlotMachineState, action: SlotMachineAction): SlotMachineState;
143
+
144
+ /**
145
+ * getState:返回当前状态快照
146
+ */
147
+ export declare function getState(state: SlotMachineState): SlotMachineState;
148
+
149
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
150
+ // 分步函数(渲染层/场景层必须使用这些函数驱动动画)
151
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
152
+
153
+ /**
154
+ * spin:执行旋转逻辑(RNG),返回各转轮停止结果,但暂不更新 balance。
155
+ *
156
+ * 场景层在玩家点击 SPIN 按钮后调用:
157
+ * 1. 调用 spin(state) 获取 SpinResult(同时从 balance 扣除 bet)
158
+ * 2. 逐个转轮播放滚动→停止动画(每个转轮间隔约500ms)
159
+ * 3. 全部转轮停止后,调用 evaluatePaylines + calculatePayout + checkScatter
160
+ * 4. 播放中奖特效,然后更新 balance
161
+ *
162
+ * @param state 当前游戏状态(balance >= currentBet 才可执行)
163
+ * @returns 包含各转轮结果的 SpinResult(balance 已扣除 bet)
164
+ */
165
+ export declare function spin(state: SlotMachineState): { state: SlotMachineState; result: SpinResult };
166
+
167
+ /**
168
+ * evaluatePaylines:评估所有连线,检测中奖情况(考虑 Wild 替换)。
169
+ *
170
+ * 场景层在所有转轮停止动画完成后调用。
171
+ *
172
+ * @param result spin() 返回的转轮结果
173
+ * @param paylines 连线定义配置
174
+ * @param symbols 符号定义表
175
+ * @param bet 当前下注金额(用于计算各连线奖励)
176
+ * @returns 命中的连线列表(含奖励金额)
177
+ */
178
+ export declare function evaluatePaylines(
179
+ result: SpinResult,
180
+ paylines: Payline[],
181
+ symbols: SlotSymbolDef[],
182
+ bet: number,
183
+ ): PaylineMatch[];
184
+
185
+ /**
186
+ * calculatePayout:汇总所有中奖连线的总奖励金额。
187
+ *
188
+ * @param matches evaluatePaylines() 返回的命中连线列表
189
+ * @param bet 当前下注金额(散布奖励也需要 bet 参数,故传入)
190
+ * @returns 连线总奖励金额(不含 scatter bonus)
191
+ */
192
+ export declare function calculatePayout(matches: PaylineMatch[], bet: number): number;
193
+
194
+ /**
195
+ * checkScatter:检测散布符号数量是否触发奖励。
196
+ *
197
+ * Scatter 不受连线限制,出现在任意转轮任意行均计入总数。
198
+ *
199
+ * @param result spin() 返回的转轮结果
200
+ * @param symbols 符号定义表
201
+ * @param bet 当前下注金额
202
+ * @param scatterMinCount 触发所需最少 Scatter 数量
203
+ * @param scatterMultipliers Scatter 奖励倍率表
204
+ * @returns 散布检测结果(是否触发、数量、奖励金额、位置列表)
205
+ */
206
+ export declare function checkScatter(
207
+ result: SpinResult,
208
+ symbols: SlotSymbolDef[],
209
+ bet: number,
210
+ scatterMinCount: number,
211
+ scatterMultipliers: Record<number, number>,
212
+ ): ScatterCheckResult;
@@ -0,0 +1,84 @@
1
+ ---
2
+ name: sniper_shot.aigameplay
3
+ description: 狙击射击玩法封包 - 瞄准镜瞄准、呼吸抖动、风力修正、命中检测的 PGS 实现,支持敌军/平民目标分类
4
+ triggers: 狙击,sniper,射击,shooting,瞄准,aim,狙击手,枪战,射手,gunshot,scope,瞄准镜,风力,wind,弹道
5
+ ---
6
+
7
+ # sniper_shot.aigameplay
8
+
9
+ 狙击射击玩法封包。实现标准狙击玩法的 PGS (PlayCraft Gameplay Schema, 玩法定义规范) JSON 和 reducer,玩家通过瞄准镜调整瞄准位置,考虑呼吸抖动与风力修正,在合适时机射击消灭所有敌方目标。
10
+
11
+ ## Recipe
12
+
13
+ - **玩法类型**:sniper_shot(狙击射击)
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+ - **参考文件**:
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+ - `ref/pgs-schema.json`:PGS (PlayCraft Gameplay Schema, 玩法定义规范) 规则骨架(entities、rules、algorithm、testCases)
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+ - `ref/reducer.template.ts`:reducer 接口约束模板(`init` / `dispatch` / `getState` + 分步函数)
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+ - **核心规则**:
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+ - `scopeDriftEnabled`: true(开启呼吸抖动,瞄准镜周期性漂移)
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+ - `breathCycleMs`: 3000(每 3 秒一个呼吸周期)
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+ - `windEnabled`: true(风力影响弹道,需要提前修正)
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+ - `friendlyFirePenalty`: true(误伤平民扣分或失败)
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+ - `maxFriendlyFireHits`: 1(最多允许 1 次误伤)
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+ - **PGS Agent 操作流程**:
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+ 1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
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+ 2. 读取 `ref/reducer.template.ts` 了解接口约束
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+ 3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
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+ 4. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
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+ 5. 更新 manifest 的 `generation.pgsVersion` 和 `result.outputFile`
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+ - **可 fork 变体**:
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+ - 无限子弹模式:将 `ammoCount` 设置为 Infinity,改为时间限制胜负
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+ - 移动靶场:将所有目标设为移动,增加难度
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+ - 多镜头:增加 `zoomLevel` 切换(2x / 4x / 8x),不同倍镜影响视野范围与抖动幅度
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+
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+ ## Result
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+
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+ - **产物文件**:`reducer.ts`
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+ - **格式**:TypeScript,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` + 分步函数接口
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+ - **验证**:所有 testCases 必须通过
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+
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+ ## 渲染集成(⚠️ 场景层必读)
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+
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+ ### 设计原则:逻辑与动画分离
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+
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+ reducer 提供两套接口:
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+
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+ | 接口 | 适用场景 | 特点 |
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+ |------|---------|------|
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+ | `dispatch()` | 无头测试、AI 模拟、跳过动画 | 一步到位,只返回最终状态 |
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+ | 分步函数 | **渲染层/GameScene** | 逐步执行,返回中间过程数据用于动画驱动 |
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+
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+ ### 分步函数返回值与动画映射
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+
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+ | 分步函数 | 返回值 | 场景层动画 |
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+ |---------|--------|-----------|
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+ | `aimScope(dx, dy)` | `{ scopePos }` | 移动瞄准镜 overlay 到新位置 |
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+ | `applyBreathDrift(deltaMs)` | `{ driftOffset }` | 叠加抖动偏移到瞄准镜显示位置 |
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+ | `shoot()` | `{ hit, targetId, isCivilian, score }` | 播放枪声、命中/穿透特效、更新 HUD |
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+ | `hitDetection(scopePos)` | `HitResult` | 判断瞄准镜中心是否命中目标 |
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+ | `updateTargets(deltaMs)` | `Target[]` | 按运动模式更新目标位置,驱动精灵移动 |
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+
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+ ## Binding
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+
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+ - **Binding Role**:`gameplayRule`
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+ - **挂载目标**:`game/gameplay/sniper_shot/reducer.ts`
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+ - **引用类型**:`gameplay-module-reference`
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+ - **接口契约**:`init(config)` / `dispatch(action)` / `getState()` / `aimScope()` / `applyBreathDrift()` / `shoot()` / `hitDetection()` / `updateTargets()` / `calculateScore()`
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+
68
+ ## Skill Definition
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+
70
+ tools:
71
+ - bash
72
+ - write
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+ - read
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+ prompt_extension: |
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+ You are implementing a sniper shooting gameplay module following the PGS specification.
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+ Write the PGS JSON with entities (scope, targets, wind, ammo, score), rules, algorithm, and testCases.
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+ Implement the reducer.ts with:
78
+ - init/dispatch/getState (一体化接口,用于测试)
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+ - aimScope/applyBreathDrift/shoot/hitDetection/updateTargets/calculateScore (分步函数,用于渲染层驱动)
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+ The breath drift must be sinusoidal over breathCycleMs, with amplitude scaling by zoom level.
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+ Hit detection must combine: scope center position + breath drift offset + wind correction offset.
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+ Friendly fire (civilian hit) must trigger penalty immediately and check maxFriendlyFireHits.
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+ Run the testCases to verify the logic before finalizing.
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+ Apply the Binding to wire the reducer into the game's gameplay module path.