@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
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- package/skills/sprite_entity_renderer.aicomponent/ref/SpriteEntityRenderer.ts +126 -0
- package/skills/success_sfx.aiaudio/SKILL.md +59 -0
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- package/skills/theme_switcher_build.aicomponent/SKILL.md +62 -0
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- package/skills/theme_variant.aiconfig/manifest.json +39 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/index.ts +16 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/levelEasy.json +141 -0
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- package/skills/threejs.aicomponent/ref/SceneKeys.ts +6 -0
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- package/skills/threejs.aicomponent/ref/globals.d.ts +74 -0
- package/skills/threejs.aicomponent/ref/index.css +80 -0
- package/skills/threejs.aicomponent/ref/index.html +20 -0
- package/skills/threejs.aicomponent/ref/index.ts +117 -0
- package/skills/threejs.aicomponent/ref/main.ts +10 -0
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- package/skills/threejs.aicomponent/ref/webpack.config.js +61 -0
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- package/skills/time_clear_goal.aiconfig/manifest.json +32 -0
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- package/skills/time_icon.aiimage/ref/time.webp +0 -0
- package/skills/top_ui_bar.aicomponent/SKILL.md +45 -0
- package/skills/top_ui_bar.aicomponent/manifest.json +27 -0
- package/skills/top_ui_bar.aicomponent/ref/GameTopUI.ts +229 -0
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- package/skills/tray_container.aicomponent/manifest.json +58 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer.ts +155 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer3D.ts +281 -0
- package/skills/tray_container.aicomponent/ref/TrayRendererHtmlOverlay.ts +228 -0
- package/skills/tutorial_overlay.aicomponent/SKILL.md +46 -0
- package/skills/tutorial_overlay.aicomponent/manifest.json +34 -0
- package/skills/tutorial_overlay.aicomponent/ref/TutorialManager.ts +367 -0
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- package/skills/ui-transition.aicomponent/ref/phaser.js +45 -0
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- package/skills/wave_difficulty.aiconfig/manifest.json +33 -0
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- package/skills/win_anim_sfx.aiaudio/ref/win_anim.mp3 +0 -0
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- package/src/index.ts +10 -0
- package/src/skills.loader.ts +225 -0
- package/src/skills.types.ts +42 -0
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{
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"_comment": "PGS (PlayCraft Gameplay Schema) - 箭头推出三消玩法(arrow_pick_match)。棋盘上有带颜色和方向的路径,玩家点击路径触发方向推出,推出后飞入底部篮子。篮子中凑齐 3 条同色路径自动消除。所有路径推出且篮子清空为胜利。",
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"version": "1.0",
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"gameplayType": "arrow_pick_match",
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"parentTypes": ["path_elimination", "pick_and_match"],
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"entities": {
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"board": {
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"type": "grid",
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"rows": "dynamic (4~7)",
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"cols": "dynamic (4~7)",
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"description": "棋盘网格,路径在其上占据格子。"
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},
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"path": {
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"type": "multi-cell-entity",
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"fields": {
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"points": "GridPoint[] 路径覆盖的格子坐标列表",
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"head": "GridPoint 车头位置(最后一个点)",
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"direction": "string 推出方向 (up|down|left|right)",
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"color": "string 颜色标识",
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"indices": "number[] 覆盖的所有格子索引(row-major)",
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"pathIndex": "number 在 level.paths 中的索引"
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},
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"state": "idle | sliding_out | in_tray | matched | removed",
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"description": "棋盘上的路径实体,占据连续格子。方向由最后两点推导。推出时整体滑出。"
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},
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"tray": {
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"type": "container",
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"capacity": 7,
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"fields": {
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"items": "TrayItem[] 当前篮子中的物品(id + color)",
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"maxSlots": "number 篮子最大容量(默认 7)"
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},
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"description": "底部篮子。路径推出后飞入此处。同色聚合排列,凑齐 3 个消除。"
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},
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"timer": {
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"type": "countdown",
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"initial": "levelTime 秒(来自关卡数据)",
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"description": "倒计时计时器。归零时触发失败。"
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}
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},
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"rules": {
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"pathClickDetection": {
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"description": "玩家点击棋盘上的任意路径格子即命中该路径。",
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"trigger": "pointer_up",
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"conditions": ["path.state === 'idle'", "not inputLocked"]
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},
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"blockingCheck": {
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"description": "检测路径推出方向上是否有其他路径阻挡。从 head 沿 direction 逐格检测,直到出界或碰到其他路径占据的格子。",
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"steps": [
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"1. 计算 direction 对应的 delta (dx, dy)",
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"2. 从 head 位置开始,逐步 += delta",
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"3. 若到达棋盘边界 → 记录 stepsToExit,返回 unblocked",
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"4. 若碰到其他未移除路径的格子 → 返回 blocked"
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]
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},
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"blockedFeedback": {
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"description": "路径被阻挡时的反馈:棋盘抖动 + 路径短暂变红。不扣命不扣分。",
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"trigger": "blocking_check_failed"
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},
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"slideOut": {
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"description": "路径无阻挡时,整条路径沿方向滑出棋盘。所有格子上的精灵作为容器一起移动。",
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"trigger": "blocking_check_passed",
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"steps": [
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"1. 锁定输入",
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"2. 标记路径为 sliding_out",
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"3. 创建临时容器包含路径所有精灵",
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"4. Tween 容器沿方向移动 slideDistance",
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"5. 完成后标记路径为 removed,触发 flyToTray"
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]
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},
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"flyToTray": {
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"description": "路径滑出后,head 精灵贝塞尔曲线飞入篮子对应槽位。",
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"trigger": "after_slide_out",
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"steps": [
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"1. 计算篮子中的插入位置(同色聚合)",
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"2. head 精灵从滑出终点贝塞尔曲线飞入目标槽位",
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"3. 到达后在篮子中创建物品精灵",
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"4. 触发 matchDetection"
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]
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},
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"matchDetection": {
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"description": "每次物品入篮后,检查是否有 3 个同色。有则消除。",
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"trigger": "after_fly_to_tray",
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"matchCondition": "3 items with identical color",
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"steps": [
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"1. 按 color 分组计数",
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"2. 找到 count >= 3 的组",
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"3. 消除该组前 3 个(放大+淡出动画)",
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"4. 剩余物品左移填补",
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"5. 若仍有 count >= 3,递归消除",
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"6. 检查胜负条件"
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]
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},
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"winCondition": {
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"description": "所有路径推出棋盘 + 篮子中物品全部消除 = 胜利",
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"check": "removedPaths.size >= level.paths.length && tray.length === 0"
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},
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"loseCondition_trayFull": {
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"description": "篮子物品数达到 maxSlots 且无消除触发 = 失败",
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"check": "tray.length >= maxSlots && no match found"
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},
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"loseCondition_timeout": {
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"description": "倒计时归零时棋盘仍有未推出路径 = 失败",
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"check": "timer <= 0 && removedPaths.size < level.paths.length"
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},
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"inputLock": {
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"description": "滑出动画、飞入动画、消除动画期间锁定输入"
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}
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},
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"levelDataSchema": {
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"format": {
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"name": "number 关卡序号",
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"row": "number 棋盘行数",
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"col": "number 棋盘列数",
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"arrows": "(number|string)[][][] 路径点数组,第一个点第三元素为颜色",
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|
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"levelTime": "number 关卡时限秒数",
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+
"trayCapacity": "number? 篮子容量(默认7)"
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+
},
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"constraints": {
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|
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"tripleGuarantee": "每种颜色的路径数量必须恰好为 3",
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+
"noOverlap": "任意两条路径不共享格子",
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"allUnblocked": "建议所有路径可无阻挡推出(或存在合法推出序列)",
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"minPaths": 6,
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"minColors": 2
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}
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},
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"testCases": [
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{
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"id": "tc_basic_slide_and_match",
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"description": "基础通关:6 条路径(2色×3),全部无阻挡,连续推出同色即消除",
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"initialState": {
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"board": "4×4",
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"paths": [
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{ "points": [[0,0],[1,0]], "color": "red", "direction": "right" },
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{ "points": [[3,1],[2,1]], "color": "red", "direction": "left" },
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{ "points": [[0,2],[0,3]], "color": "red", "direction": "down" },
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{ "points": [[3,3],[3,2]], "color": "blue", "direction": "up" },
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{ "points": [[1,3],[2,3]], "color": "blue", "direction": "right" },
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{ "points": [[2,2],[1,2]], "color": "blue", "direction": "left" }
|
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+
],
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|
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+
"tray": [],
|
|
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|
+
"trayCapacity": 7
|
|
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+
},
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+
"actions": [
|
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{ "type": "clickPath", "pathIndex": 0 },
|
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|
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{ "type": "clickPath", "pathIndex": 1 },
|
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{ "type": "clickPath", "pathIndex": 2 },
|
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{ "type": "clickPath", "pathIndex": 3 },
|
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|
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{ "type": "clickPath", "pathIndex": 4 },
|
|
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|
+
{ "type": "clickPath", "pathIndex": 5 }
|
|
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|
+
],
|
|
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|
+
"expectedState": {
|
|
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|
+
"tray": [],
|
|
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|
+
"removedCount": 6,
|
|
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|
+
"win": true
|
|
156
|
+
}
|
|
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|
+
},
|
|
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|
+
{
|
|
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|
+
"id": "tc_tray_overflow",
|
|
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|
+
"description": "篮子溢出:乱序推出导致篮子满",
|
|
161
|
+
"initialState": {
|
|
162
|
+
"board": "5×5, 9 paths (3色×3)",
|
|
163
|
+
"trayCapacity": 5
|
|
164
|
+
},
|
|
165
|
+
"actions": "交替推出不同颜色,每色只推2个不足3消",
|
|
166
|
+
"expectedState": {
|
|
167
|
+
"win": false,
|
|
168
|
+
"loseReason": "tray_full"
|
|
169
|
+
}
|
|
170
|
+
},
|
|
171
|
+
{
|
|
172
|
+
"id": "tc_blocked_feedback",
|
|
173
|
+
"description": "阻挡反馈:路径被挡时不推出,只抖动",
|
|
174
|
+
"expectedState": {
|
|
175
|
+
"actionResult": "blocked",
|
|
176
|
+
"pathStillOnBoard": true
|
|
177
|
+
}
|
|
178
|
+
}
|
|
179
|
+
]
|
|
180
|
+
}
|
|
@@ -0,0 +1,117 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: asset_pipeline_scripts.aicomponent
|
|
3
|
+
description: AI 生图资源管线自动化。一键完成 generate → remove-background → trim → convert webp → 输出集成提示。与 board_entity_sprite.aiimage 配套使用。
|
|
4
|
+
triggers: 资源管线,asset pipeline,生成图片,generate sprite,一键生图,自动化,gen-sprite
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# 资源管线自动化脚本(Asset Pipeline Scripts)
|
|
8
|
+
|
|
9
|
+
## 说明
|
|
10
|
+
|
|
11
|
+
将 AI 生图到项目集成的**全流程自动化**为一条命令:
|
|
12
|
+
|
|
13
|
+
```bash
|
|
14
|
+
pnpm gen:sprite car
|
|
15
|
+
# 等价于:
|
|
16
|
+
pnpm gen:sprite "cute cartoon car"
|
|
17
|
+
```
|
|
18
|
+
|
|
19
|
+
**自动完成:**
|
|
20
|
+
1. 构造 prompt(填充 entity 变量)
|
|
21
|
+
2. 调用 `playcraft tools generate-image`
|
|
22
|
+
3. `playcraft image remove-background`
|
|
23
|
+
4. `playcraft image trim`
|
|
24
|
+
5. `playcraft image convert --format webp --quality 90`
|
|
25
|
+
6. 清理中间文件
|
|
26
|
+
7. 输出集成代码提示
|
|
27
|
+
|
|
28
|
+
## Scaffold
|
|
29
|
+
|
|
30
|
+
| 目标路径 | 来源 | 说明 |
|
|
31
|
+
|---------|-----|------|
|
|
32
|
+
| `scripts/gen-sprite.sh` | `ref/gen-sprite.sh` | 一键生图脚本 |
|
|
33
|
+
|
|
34
|
+
`package.json` 新增:
|
|
35
|
+
```json
|
|
36
|
+
{
|
|
37
|
+
"scripts": {
|
|
38
|
+
"gen:sprite": "bash scripts/gen-sprite.sh"
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
```
|
|
42
|
+
|
|
43
|
+
## 使用方式
|
|
44
|
+
|
|
45
|
+
```bash
|
|
46
|
+
# 基础用法(默认 cartoon flat 风格)
|
|
47
|
+
pnpm gen:sprite car
|
|
48
|
+
|
|
49
|
+
# 指定完整描述
|
|
50
|
+
pnpm gen:sprite "red race car with flames"
|
|
51
|
+
|
|
52
|
+
# 指定输出名
|
|
53
|
+
pnpm gen:sprite car --name racing_car
|
|
54
|
+
```
|
|
55
|
+
|
|
56
|
+
## 输出
|
|
57
|
+
|
|
58
|
+
```
|
|
59
|
+
🎨 Generating: car
|
|
60
|
+
📦 Model: google/gemini-3.1-flash-image-preview
|
|
61
|
+
⏳ Generating image...
|
|
62
|
+
✅ Generated raw image
|
|
63
|
+
🔲 Removing background...
|
|
64
|
+
✂️ Trimming...
|
|
65
|
+
🔄 Converting to webp...
|
|
66
|
+
🧹 Cleaning up...
|
|
67
|
+
|
|
68
|
+
✅ Done: assets/images/car.webp (24KB)
|
|
69
|
+
|
|
70
|
+
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
71
|
+
Integration code:
|
|
72
|
+
|
|
73
|
+
// Add to Preloader.ts imports:
|
|
74
|
+
import carImage from "assets/images/car.webp";
|
|
75
|
+
|
|
76
|
+
// Add to preload():
|
|
77
|
+
this.load.image("car", carImage);
|
|
78
|
+
|
|
79
|
+
// Use in scene:
|
|
80
|
+
const sprite = scene.add.image(x, y, "car");
|
|
81
|
+
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
82
|
+
```
|
|
83
|
+
|
|
84
|
+
## Recipe
|
|
85
|
+
|
|
86
|
+
| 决策 | 原因 |
|
|
87
|
+
|------|------|
|
|
88
|
+
| **自动化为单一命令** | 手动执行 generate → remove-bg → trim → convert 五步极易遗漏步骤;脚本保证每次流程一致 |
|
|
89
|
+
| **Bash 脚本而非 Node.js** | Bash 调用 CLI 命令更直观,零额外依赖,PlayCraft CLI 工具已覆盖所有后处理需求 |
|
|
90
|
+
| **输出集成代码提示** | Agent 生成图片后立即得到 Preloader.ts 的 import 和 load 代码片段,减少上下文切换成本 |
|
|
91
|
+
| **与 aiimage skill 解耦** | Recipe(prompt 模板)在 `board_entity_sprite.aiimage` 中维护;本 skill 只负责执行流程,不重复定义 prompt |
|
|
92
|
+
|
|
93
|
+
## Adapter
|
|
94
|
+
|
|
95
|
+
- **Role**: `assetPipeline` — AI 生图管线自动化工具(开发时脚本,非运行时组件)
|
|
96
|
+
- **Provides**: `scripts/gen-sprite.sh` 脚本、`pnpm gen:sprite` npm 命令
|
|
97
|
+
- **Requires**: `board_entity_sprite.aiimage`(prompt 模板知识)、PlayCraft CLI(`playcraft` 命令)
|
|
98
|
+
- **Consumed by**: Agent 在需要生成新精灵图资产时直接调用;无上游 skill 依赖
|
|
99
|
+
- **Integration point**: `package.json` `scripts.gen:sprite` —— Agent 执行 `pnpm gen:sprite <entity>` 触发完整管线
|
|
100
|
+
|
|
101
|
+
## Imports
|
|
102
|
+
|
|
103
|
+
- `board_entity_sprite.aiimage`(知识层配套:prompt 模板 + 后处理规范)
|
|
104
|
+
|
|
105
|
+
## Skill Definition
|
|
106
|
+
|
|
107
|
+
```yaml
|
|
108
|
+
tools:
|
|
109
|
+
- bash
|
|
110
|
+
- write
|
|
111
|
+
- read
|
|
112
|
+
inputs:
|
|
113
|
+
- source: ref/gen-sprite.sh
|
|
114
|
+
outputs:
|
|
115
|
+
- script: scripts/gen-sprite.sh
|
|
116
|
+
- npmScript: gen:sprite
|
|
117
|
+
```
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
{
|
|
2
|
+
"schemaVersion": 1,
|
|
3
|
+
"atomId": "asset_pipeline_scripts.aicomponent",
|
|
4
|
+
"bundleType": "aicomponent",
|
|
5
|
+
"category": "tool",
|
|
6
|
+
"mode": "fixed",
|
|
7
|
+
"label": {
|
|
8
|
+
"zh": "资源管线自动化脚本",
|
|
9
|
+
"en": "Asset pipeline automation scripts"
|
|
10
|
+
},
|
|
11
|
+
"tags": ["asset", "pipeline", "automation", "image", "generate", "script"],
|
|
12
|
+
"bindingRoles": ["assetPipeline"],
|
|
13
|
+
"files": {
|
|
14
|
+
"skill": "SKILL.md",
|
|
15
|
+
"ref": ["ref/gen-sprite.sh"]
|
|
16
|
+
}
|
|
17
|
+
}
|
|
@@ -0,0 +1,105 @@
|
|
|
1
|
+
#!/bin/bash
|
|
2
|
+
# gen-sprite.sh — AI 生图资源管线一键脚本
|
|
3
|
+
# 用法: bash scripts/gen-sprite.sh <entity> [--name output_name]
|
|
4
|
+
#
|
|
5
|
+
# 示例:
|
|
6
|
+
# bash scripts/gen-sprite.sh car
|
|
7
|
+
# bash scripts/gen-sprite.sh "red race car" --name racing_car
|
|
8
|
+
|
|
9
|
+
set -e
|
|
10
|
+
|
|
11
|
+
ENTITY="${1:-car}"
|
|
12
|
+
OUTPUT_NAME=""
|
|
13
|
+
MODEL="google/gemini-3.1-flash-image-preview"
|
|
14
|
+
ASSETS_DIR="assets/images"
|
|
15
|
+
|
|
16
|
+
# 解析参数
|
|
17
|
+
shift 2>/dev/null || true
|
|
18
|
+
while [[ $# -gt 0 ]]; do
|
|
19
|
+
case $1 in
|
|
20
|
+
--name) OUTPUT_NAME="$2"; shift 2 ;;
|
|
21
|
+
--model) MODEL="$2"; shift 2 ;;
|
|
22
|
+
*) shift ;;
|
|
23
|
+
esac
|
|
24
|
+
done
|
|
25
|
+
|
|
26
|
+
# 如果没有指定输出名,从 entity 提取(取第一个单词,小写)
|
|
27
|
+
if [ -z "$OUTPUT_NAME" ]; then
|
|
28
|
+
OUTPUT_NAME=$(echo "$ENTITY" | awk '{print $1}' | tr '[:upper:]' '[:lower:]')
|
|
29
|
+
fi
|
|
30
|
+
|
|
31
|
+
PROMPT="top-down bird's eye view of a cute cartoon ${ENTITY}, facing upward, simple flat design, bright vivid colors, game asset, white background, centered on canvas, no shadow, 256x256 icon style"
|
|
32
|
+
|
|
33
|
+
echo "🎨 Generating: ${ENTITY}"
|
|
34
|
+
echo "📦 Model: ${MODEL}"
|
|
35
|
+
echo "📂 Output: ${ASSETS_DIR}/${OUTPUT_NAME}.webp"
|
|
36
|
+
echo ""
|
|
37
|
+
|
|
38
|
+
# 确保目录存在
|
|
39
|
+
mkdir -p "${ASSETS_DIR}"
|
|
40
|
+
|
|
41
|
+
RAW_FILE="${ASSETS_DIR}/${OUTPUT_NAME}_raw.jpg"
|
|
42
|
+
NOBG_FILE="${ASSETS_DIR}/${OUTPUT_NAME}_nobg.png"
|
|
43
|
+
TRIM_FILE="${ASSETS_DIR}/${OUTPUT_NAME}_trimmed.png"
|
|
44
|
+
FINAL_FILE="${ASSETS_DIR}/${OUTPUT_NAME}.webp"
|
|
45
|
+
|
|
46
|
+
# Step 1: 生成
|
|
47
|
+
echo "⏳ Generating image..."
|
|
48
|
+
playcraft tools generate-image \
|
|
49
|
+
--prompt "${PROMPT}" \
|
|
50
|
+
--aspect-ratio 1:1 \
|
|
51
|
+
--image-model "${MODEL}" \
|
|
52
|
+
--output "${RAW_FILE}" 2>&1 | tail -1
|
|
53
|
+
|
|
54
|
+
# 处理 playcraft 可能将输出改为 .jpg
|
|
55
|
+
if [ ! -f "${RAW_FILE}" ]; then
|
|
56
|
+
# playcraft 可能输出了不同扩展名
|
|
57
|
+
POSSIBLE_JPG="${RAW_FILE%.png}.jpg"
|
|
58
|
+
if [ -f "${POSSIBLE_JPG}" ]; then
|
|
59
|
+
RAW_FILE="${POSSIBLE_JPG}"
|
|
60
|
+
fi
|
|
61
|
+
fi
|
|
62
|
+
|
|
63
|
+
echo "✅ Generated raw image"
|
|
64
|
+
|
|
65
|
+
# Step 2: 去背景
|
|
66
|
+
echo "🔲 Removing background..."
|
|
67
|
+
playcraft image remove-background \
|
|
68
|
+
--input "${RAW_FILE}" \
|
|
69
|
+
--output "${NOBG_FILE}" 2>&1 | tail -1
|
|
70
|
+
|
|
71
|
+
# Step 3: 裁切
|
|
72
|
+
echo "✂️ Trimming..."
|
|
73
|
+
playcraft image trim \
|
|
74
|
+
--input "${NOBG_FILE}" \
|
|
75
|
+
--output "${TRIM_FILE}" 2>&1 | tail -1
|
|
76
|
+
|
|
77
|
+
# Step 4: 转 webp
|
|
78
|
+
echo "🔄 Converting to webp..."
|
|
79
|
+
playcraft image convert \
|
|
80
|
+
--input "${TRIM_FILE}" \
|
|
81
|
+
--output "${FINAL_FILE}" \
|
|
82
|
+
--quality 90 2>&1 | tail -1
|
|
83
|
+
|
|
84
|
+
# Step 5: 清理
|
|
85
|
+
echo "🧹 Cleaning up..."
|
|
86
|
+
rm -f "${RAW_FILE}" "${NOBG_FILE}" "${TRIM_FILE}"
|
|
87
|
+
|
|
88
|
+
# 获取文件大小
|
|
89
|
+
FILE_SIZE=$(du -h "${FINAL_FILE}" | awk '{print $1}')
|
|
90
|
+
|
|
91
|
+
echo ""
|
|
92
|
+
echo "✅ Done: ${FINAL_FILE} (${FILE_SIZE})"
|
|
93
|
+
echo ""
|
|
94
|
+
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
|
|
95
|
+
echo "Integration code:"
|
|
96
|
+
echo ""
|
|
97
|
+
echo " // Add to Preloader.ts imports:"
|
|
98
|
+
echo " import ${OUTPUT_NAME}Image from \"assets/images/${OUTPUT_NAME}.webp\";"
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echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
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---
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name: ball_sort.aigameplay
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description: 球排序核心玩法封包 - 水管/试管球排序的 PGS 实现,玩家通过移动彩色球让每个容器中的球颜色一致
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triggers: 球排序,ball sort,水排序,water sort,试管,tube,容器,排序,sorting,puzzle,玩法,gameplay
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---
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# ball_sort.aigameplay
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球排序(水排序)核心玩法封包。实现标准球排序规则的 PGS JSON 和 reducer,玩家将球从一个容器移到另一个容器,目标是让每个容器中的球颜色完全相同。
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## Recipe
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- **玩法类型**:ball_sort(球排序/水排序)
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- **参考文件**:
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- `ref/pgs-schema.json`:PGS (PlayCraft Gameplay Schema) 规则骨架(entities、rules、algorithm、testCases)
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- `ref/reducer.template.ts`:reducer 接口约束模板(`init` / `dispatch` / `getState` + 分步函数)
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- **核心规则**:
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- `tubeCapacity`: 4(每个容器最多容纳 4 个球)
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- `moveRule`: top_ball_only(只能移动最顶层的球)
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- `validMoveCheck`: same_color_or_empty_target(目标容器顶部颜色相同或容器为空)+ capacity_check(目标未满)
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- `emptyTubeCount`: 2(额外提供 2 个空容器作为缓冲)
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- **PGS Agent 操作流程**:
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1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
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2. 读取 `ref/reducer.template.ts` 了解接口约束
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3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
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4. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
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5. 更新 manifest 的 `generation.pgsVersion` 和 `result.outputFile`
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- **可 fork 变体**:
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- 更多颜色:修改 `colorCount` 提升难度
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- 更大容量:修改 `tubeCapacity` 改变玩法深度
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- 限步模式:添加 `maxMoves` 规则限制操作次数
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## Result
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- **产物文件**:`reducer.ts`
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- **格式**:TypeScript,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` + 分步函数接口
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- **验证**:所有 testCases 必须通过
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## 渲染集成(⚠️ 场景层必读)
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### 设计原则:逻辑与动画分离
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reducer 提供两套接口:
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| 接口 | 适用场景 | 特点 |
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|------|---------|------|
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| `dispatch()` | 无头测试、AI 模拟、跳过动画 | 一步到位,只返回最终状态 |
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| 分步函数 | **渲染层/GameScene** | 逐步执行,返回中间过程数据 |
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### ⚠️ 禁止在渲染层使用 dispatch() 然后全量重建容器
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正确做法是**分步驱动动画链**:
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```ts
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// ✅ 正确做法:逐步调用分步函数,每步之间插入动画
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// Step 1: 验证移动是否合法
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const valid = isValidMove(state, fromTube, toTube);
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if (!valid) { playShakeAnimation(fromTube); return; }
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// Step 2: 执行移动,获取被移动的球信息
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const { ball, newState } = moveBall(state, fromTube, toTube);
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await playBallMoveAnimation(ball, fromTube, toTube); // 只对该球做弧线移动动画
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// Step 3: 检测胜利
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const win = checkWin(newState);
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if (win) { playWinAnimation(); return; }
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// Step 4: 检测死锁
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const validMoves = findValidMoves(newState);
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if (validMoves.length === 0) { playDeadlockAnimation(); }
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```
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### 分步函数返回值与动画映射
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| 分步函数 | 返回值 | 场景层动画 |
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|---------|--------|-----------|
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| `isValidMove()` | `boolean` | false → 播放容器抖动/禁止提示动画 |
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| `moveBall()` | `{ ball, fromTube, toTube, newState }` | 对该球播放弧线移动 Tween 到目标容器顶部 |
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| `checkWin()` | `boolean` | true → 播放通关庆祝动画 |
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| `findValidMoves()` | `Move[]` | 空数组 → 触发死锁提示(Hint 按钮高亮) |
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## Binding
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- **Binding Role**:`gameplayRule`
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- **挂载目标**:`game/gameplay/ball_sort/reducer.ts`
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- **引用类型**:`gameplay-module-reference`
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- **接口契约**:`init(config)` / `dispatch(state, action)` / `getState(state)` / `isValidMove()` / `moveBall()` / `checkWin()` / `findValidMoves()`
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## Skill Definition
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tools:
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- bash
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- write
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- read
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prompt_extension: |
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You are implementing a ball sort (water sort) core gameplay module following the PGS specification.
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Write the PGS JSON with entities, rules, algorithm, and testCases.
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Implement the reducer.ts with:
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- init/dispatch/getState (一体化接口,用于测试)
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- isValidMove/moveBall/checkWin/findValidMoves (分步函数,用于渲染层动画驱动)
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Key constraints:
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- Only the top ball of each tube can be moved
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- A ball can only move to a tube if the top color matches OR the tube is empty
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- A tube can only receive a ball if it has capacity remaining
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- Win condition: every tube contains balls of only one color (or is empty)
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- Lose/deadlock: no valid moves exist
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The step-by-step functions are CRITICAL for smooth ball move animations.
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Run the testCases to verify the logic before finalizing.
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Apply the Binding to wire the reducer into the game's gameplay module path.
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|
@@ -0,0 +1,155 @@
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{
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"schemaVersion": 1,
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"atomId": "ball_sort.aigameplay",
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"bundleType": "aigameplay",
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"category": "gameplay",
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"mode": "fixed",
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"label": {
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"zh": "球排序核心玩法",
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"en": "Ball sort core gameplay"
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},
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"tags": [
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"gameplay",
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"ball-sort",
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"puzzle",
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"sorting",
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"tubes",
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"casual",
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"core"
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],
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"bindingRoles": [
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"gameplayRule"
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],
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"imports": [
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{
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"slot": "engine",
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"pinAtomId": "phaser.aicomponent",
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27
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"edgeKind": "requires",
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28
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"bindAs": "engine"
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},
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{
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"slot": "bgMusic",
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"description": "背景循环音乐",
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"bindAs": "bgm",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": [
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"bgMusic"
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],
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"allowedBundleTypes": [
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40
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"aiaudio"
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41
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],
|
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42
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"constraints": {
|
|
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"loop": true
|
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44
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+
}
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45
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},
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46
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{
|
|
47
|
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"slot": "background",
|
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48
|
+
"description": "游戏背景图",
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49
|
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"bindAs": "bg",
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|
50
|
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"required": false,
|
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51
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"edgeKind": "compatibleWith",
|
|
52
|
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"matchBindingRoles": [
|
|
53
|
+
"backgroundTexture"
|
|
54
|
+
],
|
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55
|
+
"allowedBundleTypes": [
|
|
56
|
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"aiimage"
|
|
57
|
+
]
|
|
58
|
+
},
|
|
59
|
+
{
|
|
60
|
+
"slot": "winPanel",
|
|
61
|
+
"description": "通关反馈面板视觉",
|
|
62
|
+
"bindAs": "winPanel",
|
|
63
|
+
"required": false,
|
|
64
|
+
"edgeKind": "compatibleWith",
|
|
65
|
+
"matchBindingRoles": [
|
|
66
|
+
"successFeedbackPanel"
|
|
67
|
+
],
|
|
68
|
+
"allowedBundleTypes": [
|
|
69
|
+
"aiimage"
|
|
70
|
+
]
|
|
71
|
+
},
|
|
72
|
+
{
|
|
73
|
+
"slot": "tutorial",
|
|
74
|
+
"description": "新手引导浮层",
|
|
75
|
+
"bindAs": "tutorial",
|
|
76
|
+
"required": false,
|
|
77
|
+
"edgeKind": "compatibleWith",
|
|
78
|
+
"matchBindingRoles": [
|
|
79
|
+
"tutorialOverlay"
|
|
80
|
+
],
|
|
81
|
+
"allowedBundleTypes": [
|
|
82
|
+
"aicomponent"
|
|
83
|
+
]
|
|
84
|
+
},
|
|
85
|
+
{
|
|
86
|
+
"slot": "losePanel",
|
|
87
|
+
"description": "失败反馈面板视觉",
|
|
88
|
+
"bindAs": "losePanel",
|
|
89
|
+
"required": false,
|
|
90
|
+
"edgeKind": "compatibleWith",
|
|
91
|
+
"matchBindingRoles": [
|
|
92
|
+
"failFeedbackPanel"
|
|
93
|
+
],
|
|
94
|
+
"allowedBundleTypes": [
|
|
95
|
+
"aiimage"
|
|
96
|
+
]
|
|
97
|
+
},
|
|
98
|
+
{
|
|
99
|
+
"slot": "endScreen",
|
|
100
|
+
"description": "可玩广告结算屏(含 CTA 按钮)",
|
|
101
|
+
"bindAs": "endScreen",
|
|
102
|
+
"required": false,
|
|
103
|
+
"edgeKind": "compatibleWith",
|
|
104
|
+
"matchBindingRoles": [
|
|
105
|
+
"playableEndScreenLayout"
|
|
106
|
+
],
|
|
107
|
+
"allowedBundleTypes": [
|
|
108
|
+
"aicomponent"
|
|
109
|
+
]
|
|
110
|
+
}
|
|
111
|
+
],
|
|
112
|
+
"generation": {
|
|
113
|
+
"kind": "pgs",
|
|
114
|
+
"pgsVersion": "1.0",
|
|
115
|
+
"gameplayType": "ball_sort",
|
|
116
|
+
"rules": {
|
|
117
|
+
"tubeCapacity": 4,
|
|
118
|
+
"emptyTubeCount": 2,
|
|
119
|
+
"colorCount": 6,
|
|
120
|
+
"moveRule": "top_ball_only",
|
|
121
|
+
"validMoveCheck": [
|
|
122
|
+
"same_color_or_empty_target",
|
|
123
|
+
"capacity_check"
|
|
124
|
+
]
|
|
125
|
+
}
|
|
126
|
+
},
|
|
127
|
+
"result": {
|
|
128
|
+
"outputFile": "reducer.ts",
|
|
129
|
+
"format": "typescript",
|
|
130
|
+
"constraints": {
|
|
131
|
+
"testCasesMustPass": true
|
|
132
|
+
}
|
|
133
|
+
},
|
|
134
|
+
"binding": {
|
|
135
|
+
"role": "gameplayRule",
|
|
136
|
+
"target": "game/gameplay/ball_sort/reducer.ts",
|
|
137
|
+
"type": "gameplay-module-reference",
|
|
138
|
+
"constraints": {
|
|
139
|
+
"interface": [
|
|
140
|
+
"init(config)",
|
|
141
|
+
"dispatch(state, action)",
|
|
142
|
+
"getState(state)",
|
|
143
|
+
"isValidMove(state, from, to)",
|
|
144
|
+
"moveBall(state, from, to)",
|
|
145
|
+
"checkWin(state)",
|
|
146
|
+
"findValidMoves(state)"
|
|
147
|
+
]
|
|
148
|
+
}
|
|
149
|
+
},
|
|
150
|
+
"files": {
|
|
151
|
+
"skill": "SKILL.md",
|
|
152
|
+
"pgsSchema": "ref/pgs-schema.json",
|
|
153
|
+
"reducerTemplate": "ref/reducer.template.ts"
|
|
154
|
+
}
|
|
155
|
+
}
|