@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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  364. package/skills/slot_machine.aigameplay/SKILL.md +119 -0
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  368. package/skills/sniper_shot.aigameplay/SKILL.md +84 -0
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  479. package/src/skills.types.ts +42 -0
@@ -0,0 +1,21 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "score-fly.aicomponent",
4
+ "bundleType": "aicomponent",
5
+ "category": "animation",
6
+ "mode": "fixed",
7
+ "label": { "zh": "分数飞起动画", "en": "Score Fly-Up Animation" },
8
+ "tags": ["animation", "score", "ui", "text", "feedback", "playcanvas", "phaser"],
9
+ "generation": {
10
+ "animationType": "tween",
11
+ "engineSupport": ["playcanvas", "phaser", "html5"],
12
+ "parameters": {
13
+ "text": "string — score text to display (e.g. '+100')",
14
+ "flyHeight": "number — pixels to float up (default: 60)",
15
+ "duration": "number — animation duration in ms (default: 800)",
16
+ "color": "string — text color hex (default: '#FFD700')",
17
+ "fontSize": "number — font size in pixels (default: 32)"
18
+ }
19
+ },
20
+ "files": { "skill": "SKILL.md", "phaser": "ref/phaser.js", "playcanvas": "ref/playcanvas.js" }
21
+ }
@@ -0,0 +1,26 @@
1
+ // score-fly — Phaser 3 implementation
2
+
3
+ function showScoreFly(scene, { x, y, text, flyHeight = 60, duration = 800, color = '#FFD700', fontSize = 32 }) {
4
+ const label = scene.add.text(x, y, text, {
5
+ fontSize: `${fontSize}px`,
6
+ fontFamily: 'Arial Black, Arial',
7
+ color,
8
+ stroke: '#000000',
9
+ strokeThickness: 3,
10
+ }).setOrigin(0.5, 0.5).setScale(0).setDepth(100);
11
+
12
+ scene.tweens.chain({
13
+ targets: label,
14
+ tweens: [
15
+ { scaleX: 1.2, scaleY: 1.2, duration: 120, ease: 'Elastic.Out' },
16
+ { scaleX: 1.0, scaleY: 1.0, duration: 80, ease: 'Cubic.Out' },
17
+ { y: y - flyHeight, alpha: 0, duration: duration - 200, ease: 'Cubic.Out',
18
+ onComplete: () => label.destroy() },
19
+ ],
20
+ });
21
+
22
+ return label;
23
+ }
24
+
25
+ // Usage:
26
+ // showScoreFly(this, { x: tile.x, y: tile.y, text: '+100' });
@@ -0,0 +1,28 @@
1
+ // score-fly — PlayCanvas implementation (UI Text element)
2
+ // Create a UI Text entity and call scoreFly() on it.
3
+
4
+ function scoreFly(entity, { flyHeight = 60, duration = 0.8 } = {}) {
5
+ var startPos = entity.getLocalPosition().clone();
6
+ var endPos = new pc.Vec3(startPos.x, startPos.y + flyHeight, startPos.z);
7
+
8
+ entity.setLocalScale(0, 0, 1);
9
+ entity.tween(entity.getLocalScale())
10
+ .to({ x: 1.2, y: 1.2, z: 1 }, 0.12, pc.ElasticOut)
11
+ .then(entity.tween(entity.getLocalScale()).to({ x: 1, y: 1, z: 1 }, 0.08, pc.QuadOut))
12
+ .start();
13
+
14
+ entity.tween(startPos)
15
+ .to(endPos, duration - 0.2, pc.QuadOut)
16
+ .delay(0.2)
17
+ .start();
18
+
19
+ // Fade via script attribute
20
+ var element = entity.element;
21
+ if (element) {
22
+ entity.tween({ opacity: 1 })
23
+ .to({ opacity: 0 }, duration - 0.2, pc.QuadIn)
24
+ .delay(0.2)
25
+ .on('complete', function () { entity.destroy(); })
26
+ .start();
27
+ }
28
+ }
@@ -0,0 +1,46 @@
1
+ ---
2
+ name: score_goal.aiconfig
3
+ description: 分数达标目标机制配置封包 - 关卡目标为达到指定分数,适合三消/台球类游戏
4
+ triggers: 分数,score,目标,goal,达标,target,得分,计分,配置,config,机制,mechanism
5
+ ---
6
+
7
+ # score_goal.aiconfig
8
+
9
+ 分数达标目标机制配置封包。玩家需要在限制步数/时间内达到目标分数才能通关。
10
+
11
+ ## Recipe
12
+
13
+ - **配置方式**:参数化(parametric)
14
+ - **核心参数**:
15
+ - `goalType`: `"score"`
16
+ - `targetScore`: 1000(目标分数)
17
+ - `scorePerMatch`: 50(每次消除得分)
18
+ - `bonusMultiplier`: 2(连消奖励倍数)
19
+ - **可 fork 变体**:
20
+ - 高分挑战:`targetScore: 3000`,更高分数要求
21
+ - 低分入门:`targetScore: 500`,降低门槛
22
+
23
+ **配置步骤:**
24
+ 1. 读取 `game/config.json`
25
+ 2. 写入 `level.goalType = "score"` 及分数参数
26
+ 3. 更新 manifest
27
+
28
+ ## Result
29
+
30
+ - **产物**:修改 `game/config.json` 键值
31
+ - **目标键**:`level.goalType = "score"`
32
+
33
+ ## Binding
34
+
35
+ - **Binding Role**:`gameConfig`
36
+ - **挂载目标**:`game/config.json`
37
+ - **引用类型**:`config-key-value`
38
+
39
+ ## Skill Definition
40
+
41
+ tools:
42
+ - read
43
+ - write
44
+ prompt_extension: |
45
+ You are configuring a score-based goal mechanism for a match-3 or billiards game.
46
+ Write the score goal parameters to game/config.json per the Recipe. Apply the Binding.
@@ -0,0 +1,33 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "score_goal.aiconfig",
4
+ "bundleType": "aiconfig",
5
+ "category": "config",
6
+ "mode": "parametric",
7
+ "label": { "zh": "分数达标目标配置", "en": "Score goal config" },
8
+ "tags": ["config", "goal", "score", "target", "mechanism", "level"],
9
+ "bindingRoles": ["gameConfig"],
10
+ "generation": {
11
+ "kind": "config-patch",
12
+ "params": {
13
+ "goalType": "score",
14
+ "targetScore": 1000,
15
+ "scorePerMatch": 50,
16
+ "bonusMultiplier": 2
17
+ }
18
+ },
19
+ "result": {
20
+ "configKey": "level.goalType",
21
+ "configValue": "score",
22
+ "format": "json-patch"
23
+ },
24
+ "binding": {
25
+ "role": "gameConfig",
26
+ "target": "game/config.json",
27
+ "type": "config-key-value",
28
+ "constraints": { "key": "level.goalType" }
29
+ },
30
+ "files": {
31
+ "skill": "SKILL.md"
32
+ }
33
+ }
@@ -0,0 +1,30 @@
1
+ # screen-flash — Screen Flash VFX
2
+
3
+ Full-screen color flash overlay for dramatic impact moments.
4
+
5
+ ## Common Uses
6
+
7
+ | Color | Use Case |
8
+ |-------|----------|
9
+ | White `#FFFFFF` | Explosion, lightning, perfect score |
10
+ | Red `#FF0000` | Damage taken, game over |
11
+ | Gold `#FFD700` | Level complete, achievement |
12
+ | Blue `#4488FF` | Power-up collected, freeze effect |
13
+ | Black `#000000` | Scene transition, blackout |
14
+
15
+ ## Animation Sequence
16
+
17
+ ```
18
+ 0ms → holdTime: Fade in (alpha 0 → peak)
19
+ holdTime → end: Fade out (alpha peak → 0)
20
+ Total: 200ms default
21
+ ```
22
+
23
+ ## Parameters
24
+
25
+ | Parameter | Default | Description |
26
+ |-----------|---------|-------------|
27
+ | `color` | `#FFFFFF` | Flash color |
28
+ | `alpha` | 0.7 | Maximum opacity (0–1) |
29
+ | `duration` | 200ms | Total duration |
30
+ | `holdTime` | 50ms | Time to hold at peak before fading |
@@ -0,0 +1,20 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "screen-flash.aicomponent",
4
+ "bundleType": "aicomponent",
5
+ "category": "vfx",
6
+ "mode": "fixed",
7
+ "label": { "zh": "全屏闪光特效", "en": "Screen Flash VFX" },
8
+ "tags": ["vfx", "screen-flash", "impact", "feedback", "ui", "playcanvas", "phaser"],
9
+ "generation": {
10
+ "animationType": "tween",
11
+ "engineSupport": ["playcanvas", "phaser", "html5"],
12
+ "parameters": {
13
+ "color": "string — flash color hex (default: '#FFFFFF')",
14
+ "alpha": "number — max opacity (default: 0.7)",
15
+ "duration": "number — total flash duration in ms (default: 200)",
16
+ "holdTime": "number — ms to hold at peak before fading (default: 50)"
17
+ }
18
+ },
19
+ "files": { "skill": "SKILL.md", "phaser": "ref/phaser.js" }
20
+ }
@@ -0,0 +1,48 @@
1
+ // screen-flash — Phaser 3 implementation
2
+
3
+ function screenFlash(scene, {
4
+ color = 0xFFFFFF,
5
+ alpha = 0.7,
6
+ duration = 200,
7
+ holdTime = 50,
8
+ } = {}) {
9
+ // Use Phaser camera flash (simplest, cleanest)
10
+ scene.cameras.main.flash(duration, (color >> 16) & 0xFF, (color >> 8) & 0xFF, color & 0xFF, true);
11
+ }
12
+
13
+ // Alternative: overlay rectangle (more control)
14
+ function screenFlashOverlay(scene, {
15
+ color = '#FFFFFF',
16
+ alpha = 0.7,
17
+ duration = 200,
18
+ holdTime = 50,
19
+ } = {}) {
20
+ const { width, height } = scene.cameras.main;
21
+ const overlay = scene.add.rectangle(width / 2, height / 2, width, height,
22
+ parseInt(color.replace('#', ''), 16), 0
23
+ ).setDepth(999).setScrollFactor(0);
24
+
25
+ scene.tweens.chain({
26
+ targets: overlay,
27
+ tweens: [
28
+ { fillAlpha: alpha, duration: holdTime, ease: 'Linear' },
29
+ { fillAlpha: 0, duration: duration - holdTime, ease: 'Cubic.Out',
30
+ onComplete: () => overlay.destroy() },
31
+ ],
32
+ });
33
+
34
+ return overlay;
35
+ }
36
+
37
+ // Presets
38
+ const FLASH_PRESETS = {
39
+ white: { color: 0xFFFFFF, alpha: 0.7, duration: 200 },
40
+ red: { color: 0xFF0000, alpha: 0.5, duration: 300 },
41
+ gold: { color: 0xFFD700, alpha: 0.6, duration: 400 },
42
+ blue: { color: 0x4488FF, alpha: 0.5, duration: 250 },
43
+ black: { color: 0x000000, alpha: 1.0, duration: 500 },
44
+ };
45
+
46
+ // Usage:
47
+ // screenFlash(this, FLASH_PRESETS.red); // damage flash
48
+ // screenFlash(this, FLASH_PRESETS.gold); // level complete
@@ -0,0 +1,30 @@
1
+ # screen-shake — Screen Shake Effect
2
+
3
+ Camera shake for impact feedback — explosions, match failures, boss attacks, hard landings.
4
+
5
+ ## Presets
6
+
7
+ | Preset | Intensity | Duration | Use Case |
8
+ |--------|-----------|----------|----------|
9
+ | `micro` | 3px | 150ms | Soft button tap |
10
+ | `small` | 6px | 200ms | Item pickup, coin collect |
11
+ | `medium` | 10px | 300ms | Match combo, hit feedback |
12
+ | `large` | 20px | 500ms | Explosion, level fail |
13
+ | `boss` | 35px | 800ms | Boss attack, catastrophic event |
14
+
15
+ ## Parameters
16
+
17
+ | Parameter | Default | Description |
18
+ |-----------|---------|-------------|
19
+ | `intensity` | 8 | Shake amplitude in pixels |
20
+ | `duration` | 300ms | Shake duration |
21
+ | `decay` | 0.9 | Per-frame decay factor (closer to 1 = longer tail) |
22
+ | `frequency` | 20 | Oscillations per second |
23
+
24
+ ## Decision Notes
25
+
26
+ | Decision | Reason |
27
+ |----------|--------|
28
+ | Decay-based over fixed amplitude | Natural shake feels organic; linear doesn't |
29
+ | Camera shake > entity shake | Shaking individual entities creates sync issues in multi-entity scenes |
30
+ | 300ms default | Long enough to feel impactful, short enough to not interrupt gameplay |
@@ -0,0 +1,19 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "screen-shake.aicomponent",
4
+ "bundleType": "aicomponent",
5
+ "category": "animation",
6
+ "mode": "fixed",
7
+ "label": { "zh": "屏幕震动效果", "en": "Screen Shake Effect" },
8
+ "tags": ["animation", "screen-shake", "camera", "impact", "playcanvas", "phaser"],
9
+ "generation": {
10
+ "animationType": "camera",
11
+ "engineSupport": ["playcanvas", "phaser"],
12
+ "parameters": {
13
+ "intensity": "number — shake amplitude in pixels (default: 8)",
14
+ "duration": "number — shake duration in ms (default: 300)",
15
+ "decay": "number — how quickly shake fades (0–1, default: 0.9)"
16
+ }
17
+ },
18
+ "files": { "skill": "SKILL.md", "playcanvas": "ref/playcanvas.js", "phaser": "ref/phaser.js" }
19
+ }
@@ -0,0 +1,23 @@
1
+ // screen-shake — Phaser 3 implementation
2
+ // Uses Phaser's built-in camera shake.
3
+
4
+ function screenShake(scene, { intensity = 8, duration = 300 } = {}) {
5
+ scene.cameras.main.shake(duration, intensity / scene.cameras.main.width);
6
+ }
7
+
8
+ // Preset shakes
9
+ const SHAKE_PRESETS = {
10
+ micro: { intensity: 3, duration: 150 },
11
+ small: { intensity: 6, duration: 200 },
12
+ medium: { intensity: 10, duration: 300 },
13
+ large: { intensity: 20, duration: 500 },
14
+ boss: { intensity: 35, duration: 800 },
15
+ };
16
+
17
+ function screenShakePreset(scene, preset = 'medium') {
18
+ screenShake(scene, SHAKE_PRESETS[preset] ?? SHAKE_PRESETS.medium);
19
+ }
20
+
21
+ // Usage:
22
+ // screenShakePreset(this, 'medium');
23
+ // screenShake(this, { intensity: 15, duration: 400 });
@@ -0,0 +1,44 @@
1
+ // screen-shake — PlayCanvas implementation
2
+ // Attach to the Camera entity.
3
+
4
+ var ScreenShake = pc.createScript('screenShake');
5
+ ScreenShake.attributes.add('intensity', { type: 'number', default: 8 });
6
+ ScreenShake.attributes.add('duration', { type: 'number', default: 0.3 });
7
+ ScreenShake.attributes.add('decay', { type: 'number', default: 0.9 });
8
+
9
+ ScreenShake.prototype.initialize = function () {
10
+ this._shaking = false;
11
+ this._elapsed = 0;
12
+ this._currentIntensity = 0;
13
+ this._basePos = this.entity.getLocalPosition().clone();
14
+ };
15
+
16
+ ScreenShake.prototype.shake = function (intensity, duration) {
17
+ this._currentIntensity = intensity ?? this.intensity;
18
+ this._duration = duration ?? this.duration;
19
+ this._elapsed = 0;
20
+ this._basePos.copy(this.entity.getLocalPosition());
21
+ this._shaking = true;
22
+ };
23
+
24
+ ScreenShake.prototype.update = function (dt) {
25
+ if (!this._shaking) return;
26
+
27
+ this._elapsed += dt;
28
+ if (this._elapsed >= this._duration) {
29
+ this._shaking = false;
30
+ this.entity.setLocalPosition(this._basePos);
31
+ return;
32
+ }
33
+
34
+ const progress = this._elapsed / this._duration;
35
+ const amplitude = this._currentIntensity * Math.pow(this.decay, progress * 30);
36
+ const ox = (Math.random() * 2 - 1) * amplitude;
37
+ const oy = (Math.random() * 2 - 1) * amplitude;
38
+
39
+ this.entity.setLocalPosition(
40
+ this._basePos.x + ox,
41
+ this._basePos.y + oy,
42
+ this._basePos.z,
43
+ );
44
+ };
@@ -0,0 +1,116 @@
1
+ ---
2
+ name: screw_puzzle.aigameplay
3
+ description: 螺丝拆解玩法封包 - 通过点击拧松螺丝、利用颜色匹配和重力释放机制拆解所有零件的 PGS 实现
4
+ triggers: 螺丝,拆解,拧螺丝,screw,puzzle,零件,拆除,颜色匹配,重力释放,disassembly,color match
5
+ ---
6
+
7
+ # screw_puzzle.aigameplay
8
+
9
+ 螺丝拆解核心玩法封包。实现螺丝拆解规则的 PGS (PlayCraft Gameplay Schema, 玩法定义规范) JSON 和 reducer,玩家通过按正确顺序点击拧松螺丝,将螺丝移入同色螺孔,无螺丝固定的零件因重力下落并退出场景,直到所有零件清空。
10
+
11
+ ## Recipe
12
+
13
+ - **玩法类型**:screw_puzzle(螺丝拆解)
14
+ - **参考文件**:
15
+ - `ref/pgs-schema.json`:PGS (PlayCraft Gameplay Schema, 玩法定义规范) 规则骨架(entities、rules、algorithm、testCases)
16
+ - `ref/reducer.template.ts`:reducer 接口约束模板(`init` / `dispatch` / `getState` + 分步函数)
17
+ - **核心规则**:
18
+ - `colorMatchRequired`: true(螺丝只能插入同色螺孔)
19
+ - `gravityEnabled`: true(零件失去所有螺丝支撑后下落)
20
+ - `bufferSlots`: 3(临时缓冲区最多容纳 3 颗螺丝)
21
+ - `itemReleaseOnAllScrewsRemoved`: true(零件上所有螺丝拆除后自动下落退出)
22
+ - **PGS Agent 操作流程**:
23
+ 1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
24
+ 2. 读取 `ref/reducer.template.ts` 了解接口约束
25
+ 3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
26
+ 4. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
27
+ 5. 更新 manifest 的 `generation.pgsVersion` 和 `result.outputFile`
28
+ - **可 fork 变体**:
29
+ - 时间挑战:添加倒计时限制
30
+ - 特殊螺丝:万能色螺丝(匹配任意颜色孔)
31
+ - 多层场景:添加 z-order 层级遮挡关系
32
+
33
+ ## Result
34
+
35
+ - **产物文件**:`reducer.ts`
36
+ - **格式**:TypeScript,导出 `init(config)`、`dispatch(action)`、`getState()` + 分步函数接口
37
+ - **验证**:所有 testCases 必须通过
38
+
39
+ ## 渲染集成(⚠️ 场景层必读)
40
+
41
+ ### 设计原则:逻辑与动画分离
42
+
43
+ reducer 提供两套接口:
44
+
45
+ | 接口 | 适用场景 | 特点 |
46
+ |------|---------|------|
47
+ | `dispatch()` | 无头测试、AI 模拟、跳过动画 | 一步到位,只返回最终状态 |
48
+ | 分步函数 | **渲染层/GameScene** | 逐步执行,返回中间过程数据 |
49
+
50
+ ### ⚠️ 禁止在渲染层使用 dispatch() 然后全量重建场景
51
+
52
+ 正确做法是**分步驱动动画链**:
53
+
54
+ ```ts
55
+ // ✅ 正确做法:逐步调用分步函数,每步之间插入动画
56
+
57
+ // Step 1: 检查螺丝是否可拆
58
+ const canRemove = canRemoveScrew(state, screwId);
59
+ if (!canRemove) { playErrorFeedback(); return; }
60
+
61
+ // Step 2: 移除螺丝,拿到移动动画数据
62
+ const { newState, screwMove } = removeScrew(state, screwId);
63
+ await playScrewRemoveAnimation(screwMove); // 螺丝飞向对应颜色螺孔动画
64
+
65
+ // Step 3: 检查关联零件是否可以释放
66
+ const releasedItems = checkItemRelease(newState, screwMove.itemIds);
67
+ if (releasedItems.length > 0) {
68
+ await playItemReleaseAnimation(releasedItems); // 零件下落动画
69
+
70
+ // Step 4: 应用重力(零件退出后上层零件下移)
71
+ const fallMoves = applyGravity(newState);
72
+ await playGravityAnimation(fallMoves);
73
+ }
74
+
75
+ // Step 5: 检查胜败
76
+ const result = checkWinLose(newState);
77
+ if (result.win) showWinPanel();
78
+ if (result.lose) showLosePanel();
79
+ ```
80
+
81
+ ### 分步函数返回值与动画映射
82
+
83
+ | 分步函数 | 返回值 | 场景层动画 |
84
+ |---------|--------|-----------|
85
+ | `canRemoveScrew()` | `boolean` | 不可拆时播放摇晃/红色提示 |
86
+ | `removeScrew()` | `{ newState, screwMove }` | 螺丝旋转消失 + 飞入对应颜色螺孔 |
87
+ | `checkItemRelease()` | `ReleasedItem[]` | 零件整体下落退出屏幕 |
88
+ | `applyGravity()` | `FallMove[]` | 上层零件向下移动填充空位 |
89
+ | `findValidMoves()` | `string[]` | 高亮可拆螺丝(引导提示) |
90
+
91
+ ## Binding
92
+
93
+ - **Binding Role**:`gameplayRule`
94
+ - **挂载目标**:`game/gameplay/screw_puzzle/reducer.ts`
95
+ - **引用类型**:`gameplay-module-reference`
96
+ - **接口契约**:`init(config)` / `dispatch(action)` / `getState()` / `canRemoveScrew()` / `removeScrew()` / `checkItemRelease()` / `applyGravity()` / `findValidMoves()`
97
+
98
+ ## Skill Definition
99
+
100
+ tools:
101
+ - bash
102
+ - write
103
+ - read
104
+ prompt_extension: |
105
+ You are implementing a screw puzzle disassembly gameplay module following the PGS specification.
106
+ Write the PGS JSON with entities (board, screws, items, screw_holes), rules, algorithm, and testCases.
107
+ Implement the reducer.ts with:
108
+ - init/dispatch/getState (一体化接口,用于测试)
109
+ - canRemoveScrew/removeScrew/checkItemRelease/applyGravity/findValidMoves (分步函数,用于渲染层动画驱动)
110
+ Key constraints:
111
+ - A screw can only go into a matching-color screw hole
112
+ - An item is released (falls/exits) when ALL its screws have been removed
113
+ - Buffer overflow (no matching holes and buffer full) causes deadlock/lose
114
+ The step-by-step functions are CRITICAL — the rendering layer (GameScene) must use them to drive animations.
115
+ Run the testCases to verify the logic before finalizing.
116
+ Apply the Binding to wire the reducer into the game's gameplay module path.
@@ -0,0 +1,164 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "screw_puzzle.aigameplay",
4
+ "bundleType": "aigameplay",
5
+ "category": "gameplay",
6
+ "mode": "fixed",
7
+ "label": {
8
+ "zh": "螺丝拆解玩法",
9
+ "en": "Screw Puzzle gameplay"
10
+ },
11
+ "tags": [
12
+ "gameplay",
13
+ "screw",
14
+ "puzzle",
15
+ "disassembly",
16
+ "casual",
17
+ "physics"
18
+ ],
19
+ "bindingRoles": [
20
+ "gameplayRule"
21
+ ],
22
+ "imports": [
23
+ {
24
+ "slot": "engine",
25
+ "pinAtomId": "phaser.aicomponent",
26
+ "edgeKind": "requires",
27
+ "bindAs": "engine"
28
+ },
29
+ {
30
+ "slot": "bgMusic",
31
+ "description": "背景循环音乐",
32
+ "bindAs": "bgm",
33
+ "required": false,
34
+ "edgeKind": "compatibleWith",
35
+ "matchBindingRoles": [
36
+ "bgMusic"
37
+ ],
38
+ "allowedBundleTypes": [
39
+ "aiaudio"
40
+ ],
41
+ "constraints": {
42
+ "loop": true
43
+ }
44
+ },
45
+ {
46
+ "slot": "background",
47
+ "description": "游戏背景图",
48
+ "bindAs": "bg",
49
+ "required": false,
50
+ "edgeKind": "compatibleWith",
51
+ "matchBindingRoles": [
52
+ "backgroundTexture"
53
+ ],
54
+ "allowedBundleTypes": [
55
+ "aiimage"
56
+ ]
57
+ },
58
+ {
59
+ "slot": "screwTextures",
60
+ "description": "螺丝与零件贴图集",
61
+ "bindAs": "textures",
62
+ "required": false,
63
+ "edgeKind": "compatibleWith",
64
+ "matchBindingRoles": [
65
+ "tileTextureSet"
66
+ ],
67
+ "allowedBundleTypes": [
68
+ "aiimage"
69
+ ]
70
+ },
71
+ {
72
+ "slot": "tutorial",
73
+ "description": "新手引导浮层",
74
+ "bindAs": "tutorial",
75
+ "required": false,
76
+ "edgeKind": "compatibleWith",
77
+ "matchBindingRoles": [
78
+ "tutorialOverlay"
79
+ ],
80
+ "allowedBundleTypes": [
81
+ "aicomponent"
82
+ ]
83
+ },
84
+ {
85
+ "slot": "winPanel",
86
+ "description": "通关反馈面板视觉",
87
+ "bindAs": "winPanel",
88
+ "required": false,
89
+ "edgeKind": "compatibleWith",
90
+ "matchBindingRoles": [
91
+ "successFeedbackPanel"
92
+ ],
93
+ "allowedBundleTypes": [
94
+ "aiimage"
95
+ ]
96
+ },
97
+ {
98
+ "slot": "losePanel",
99
+ "description": "失败反馈面板视觉",
100
+ "bindAs": "losePanel",
101
+ "required": false,
102
+ "edgeKind": "compatibleWith",
103
+ "matchBindingRoles": [
104
+ "failFeedbackPanel"
105
+ ],
106
+ "allowedBundleTypes": [
107
+ "aiimage"
108
+ ]
109
+ },
110
+ {
111
+ "slot": "endScreen",
112
+ "description": "可玩广告结算屏(含 CTA 按钮)",
113
+ "bindAs": "endScreen",
114
+ "required": false,
115
+ "edgeKind": "compatibleWith",
116
+ "matchBindingRoles": [
117
+ "playableEndScreenLayout"
118
+ ],
119
+ "allowedBundleTypes": [
120
+ "aicomponent"
121
+ ]
122
+ }
123
+ ],
124
+ "generation": {
125
+ "kind": "pgs",
126
+ "pgsVersion": "1.0",
127
+ "gameplayType": "screw_puzzle",
128
+ "rules": {
129
+ "colorMatchRequired": true,
130
+ "gravityEnabled": true,
131
+ "bufferSlots": 3,
132
+ "itemReleaseOnAllScrewsRemoved": true
133
+ }
134
+ },
135
+ "result": {
136
+ "outputFile": "reducer.ts",
137
+ "format": "typescript",
138
+ "constraints": {
139
+ "testCasesMustPass": true
140
+ }
141
+ },
142
+ "binding": {
143
+ "role": "gameplayRule",
144
+ "target": "game/gameplay/screw_puzzle/reducer.ts",
145
+ "type": "gameplay-module-reference",
146
+ "constraints": {
147
+ "interface": [
148
+ "init(config)",
149
+ "dispatch(action)",
150
+ "getState()",
151
+ "canRemoveScrew(state, screwId)",
152
+ "removeScrew(state, screwId)",
153
+ "checkItemRelease(state, itemId)",
154
+ "applyGravity(state)",
155
+ "findValidMoves(state)"
156
+ ]
157
+ }
158
+ },
159
+ "files": {
160
+ "skill": "SKILL.md",
161
+ "pgsSchema": "ref/pgs-schema.json",
162
+ "reducerTemplate": "ref/reducer.template.ts"
163
+ }
164
+ }