@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
  287. package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
  288. package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
  289. package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
  290. package/skills/playable_app_logo.aiimage/manifest.json +47 -0
  291. package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
  292. package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
  293. package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
  294. package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
  295. package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
  296. package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
  297. package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
  298. package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
  299. package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
  300. package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
  301. package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
  302. package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
  303. package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
  304. package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
  305. package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
  306. package/skills/playcraft-asset-management/SKILL.md +73 -0
  307. package/skills/playcraft-audio-generation/SKILL.md +126 -0
  308. package/skills/playcraft-build/SKILL.md +44 -0
  309. package/skills/playcraft-code-editor/SKILL.md +71 -0
  310. package/skills/playcraft-create-remix/SKILL.md +62 -0
  311. package/skills/playcraft-deploy/SKILL.md +59 -0
  312. package/skills/playcraft-image-generation/SKILL.md +148 -0
  313. package/skills/playcraft-image-processing/SKILL.md +216 -0
  314. package/skills/playcraft-platform-intro/SKILL.md +41 -0
  315. package/skills/playcraft-prefab/SKILL.md +98 -0
  316. package/skills/playcraft-project-management/SKILL.md +57 -0
  317. package/skills/playcraft-remix-workflow/SKILL.md +119 -0
  318. package/skills/playcraft-remix-workflow/references/xplatform.schema.json5 +31 -0
  319. package/skills/playcraft-save/SKILL.md +46 -0
  320. package/skills/playcraft-skill-recommender/SKILL.md +152 -0
  321. package/skills/playcraft-sprite-generation/SKILL.md +534 -0
  322. package/skills/playcraft-sprite-remix/SKILL.md +155 -0
  323. package/skills/playcraft-sprite-sheet/SKILL.md +97 -0
  324. package/skills/playtest_report.aivalidator/SKILL.md +103 -0
  325. package/skills/playtest_report.aivalidator/manifest.json +21 -0
  326. package/skills/preloader_scene.aicomponent/SKILL.md +58 -0
  327. package/skills/preloader_scene.aicomponent/manifest.json +43 -0
  328. package/skills/preloader_scene.aicomponent/ref/Preloader.ts +339 -0
  329. package/skills/progress_bar.aicomponent/SKILL.md +38 -0
  330. package/skills/progress_bar.aicomponent/manifest.json +25 -0
  331. package/skills/progress_bar.aicomponent/ref/ProgressDisplay.ts +140 -0
  332. package/skills/references/xplatform.schema.json5 +31 -0
  333. package/skills/responsive_2d_layout.aicomponent/SKILL.md +161 -0
  334. package/skills/responsive_2d_layout.aicomponent/manifest.json +43 -0
  335. package/skills/responsive_2d_layout.aicomponent/ref/UiLayout.ts +56 -0
  336. package/skills/run_context_state.aicomponent/SKILL.md +54 -0
  337. package/skills/run_context_state.aicomponent/manifest.json +40 -0
  338. package/skills/run_context_state.aicomponent/ref/RunContextRuntime.ts +30 -0
  339. package/skills/score-fly.aicomponent/SKILL.md +31 -0
  340. package/skills/score-fly.aicomponent/manifest.json +21 -0
  341. package/skills/score-fly.aicomponent/ref/phaser.js +26 -0
  342. package/skills/score-fly.aicomponent/ref/playcanvas.js +28 -0
  343. package/skills/score_goal.aiconfig/SKILL.md +46 -0
  344. package/skills/score_goal.aiconfig/manifest.json +33 -0
  345. package/skills/screen-flash.aicomponent/SKILL.md +30 -0
  346. package/skills/screen-flash.aicomponent/manifest.json +20 -0
  347. package/skills/screen-flash.aicomponent/ref/phaser.js +48 -0
  348. package/skills/screen-shake.aicomponent/SKILL.md +30 -0
  349. package/skills/screen-shake.aicomponent/manifest.json +19 -0
  350. package/skills/screen-shake.aicomponent/ref/phaser.js +23 -0
  351. package/skills/screen-shake.aicomponent/ref/playcanvas.js +44 -0
  352. package/skills/screw_puzzle.aigameplay/SKILL.md +116 -0
  353. package/skills/screw_puzzle.aigameplay/manifest.json +164 -0
  354. package/skills/screw_puzzle.aigameplay/ref/pgs-schema.json +235 -0
  355. package/skills/screw_puzzle.aigameplay/ref/reducer.template.ts +213 -0
  356. package/skills/settings_state.aicomponent/SKILL.md +61 -0
  357. package/skills/settings_state.aicomponent/manifest.json +33 -0
  358. package/skills/settings_state.aicomponent/ref/SettingsManager.ts +130 -0
  359. package/skills/slide_out_to_tray_animation.aicomponent/SKILL.md +64 -0
  360. package/skills/slide_out_to_tray_animation.aicomponent/manifest.json +58 -0
  361. package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager.ts +164 -0
  362. package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager3D.ts +198 -0
  363. package/skills/slide_out_to_tray_animation.aicomponent/ref/BezierUtils.ts +59 -0
  364. package/skills/slot_machine.aigameplay/SKILL.md +119 -0
  365. package/skills/slot_machine.aigameplay/manifest.json +166 -0
  366. package/skills/slot_machine.aigameplay/ref/pgs-schema.json +212 -0
  367. package/skills/slot_machine.aigameplay/ref/reducer.template.ts +212 -0
  368. package/skills/sniper_shot.aigameplay/SKILL.md +84 -0
  369. package/skills/sniper_shot.aigameplay/manifest.json +153 -0
  370. package/skills/sniper_shot.aigameplay/ref/pgs-schema.json +211 -0
  371. package/skills/sniper_shot.aigameplay/ref/reducer.template.ts +211 -0
  372. package/skills/solitaire.aigameplay/SKILL.md +101 -0
  373. package/skills/solitaire.aigameplay/manifest.json +151 -0
  374. package/skills/solitaire.aigameplay/ref/pgs-schema.json +200 -0
  375. package/skills/solitaire.aigameplay/ref/reducer.template.ts +176 -0
  376. package/skills/sound-effects/SKILL.md +46 -0
  377. package/skills/sound_utils.aicomponent/SKILL.md +52 -0
  378. package/skills/sound_utils.aicomponent/manifest.json +30 -0
  379. package/skills/sound_utils.aicomponent/ref/SoundUtils.ts +29 -0
  380. package/skills/sprite-animation-2d.aicomponent/SKILL.md +45 -0
  381. package/skills/sprite-animation-2d.aicomponent/manifest.json +28 -0
  382. package/skills/sprite-animation-2d.aicomponent/ref/html5.js +83 -0
  383. package/skills/sprite-animation-2d.aicomponent/ref/phaser.js +38 -0
  384. package/skills/sprite-animation-2d.aicomponent/ref/playcanvas.js +67 -0
  385. package/skills/sprite_entity_renderer.aicomponent/SKILL.md +148 -0
  386. package/skills/sprite_entity_renderer.aicomponent/manifest.json +17 -0
  387. package/skills/sprite_entity_renderer.aicomponent/ref/SpriteEntityRenderer.ts +126 -0
  388. package/skills/success_sfx.aiaudio/SKILL.md +59 -0
  389. package/skills/success_sfx.aiaudio/manifest.json +45 -0
  390. package/skills/success_sfx.aiaudio/ref/success.mp3 +0 -0
  391. package/skills/tap_blast.aigameplay/SKILL.md +116 -0
  392. package/skills/tap_blast.aigameplay/manifest.json +153 -0
  393. package/skills/tap_blast.aigameplay/ref/pgs-schema.json +208 -0
  394. package/skills/tap_blast.aigameplay/ref/reducer.template.ts +202 -0
  395. package/skills/theme_state.aicomponent/SKILL.md +53 -0
  396. package/skills/theme_state.aicomponent/manifest.json +33 -0
  397. package/skills/theme_state.aicomponent/ref/ThemeManager.ts +174 -0
  398. package/skills/theme_switcher_build.aicomponent/SKILL.md +62 -0
  399. package/skills/theme_switcher_build.aicomponent/manifest.json +38 -0
  400. package/skills/theme_switcher_build.aicomponent/ref/theme-index.ts +8 -0
  401. package/skills/theme_variant.aiconfig/SKILL.md +78 -0
  402. package/skills/theme_variant.aiconfig/manifest.json +39 -0
  403. package/skills/theme_variant.aiconfig/ref/ExampleTheme/index.ts +16 -0
  404. package/skills/theme_variant.aiconfig/ref/ExampleTheme/levelEasy.json +141 -0
  405. package/skills/threejs.aicomponent/SKILL.md +422 -0
  406. package/skills/threejs.aicomponent/manifest.json +166 -0
  407. package/skills/threejs.aicomponent/ref/AssetLoader.ts +158 -0
  408. package/skills/threejs.aicomponent/ref/BaseScene.ts +88 -0
  409. package/skills/threejs.aicomponent/ref/GameConfig.ts +47 -0
  410. package/skills/threejs.aicomponent/ref/MainScene.ts +170 -0
  411. package/skills/threejs.aicomponent/ref/PreloaderScene.ts +93 -0
  412. package/skills/threejs.aicomponent/ref/SceneKeys.ts +6 -0
  413. package/skills/threejs.aicomponent/ref/SceneManager.ts +69 -0
  414. package/skills/threejs.aicomponent/ref/ViewportManager.ts +62 -0
  415. package/skills/threejs.aicomponent/ref/globals.d.ts +74 -0
  416. package/skills/threejs.aicomponent/ref/index.css +80 -0
  417. package/skills/threejs.aicomponent/ref/index.html +20 -0
  418. package/skills/threejs.aicomponent/ref/index.ts +117 -0
  419. package/skills/threejs.aicomponent/ref/main.ts +10 -0
  420. package/skills/threejs.aicomponent/ref/package.json +23 -0
  421. package/skills/threejs.aicomponent/ref/tsconfig.json +24 -0
  422. package/skills/threejs.aicomponent/ref/webpack.config.js +61 -0
  423. package/skills/time_clear_goal.aiconfig/SKILL.md +46 -0
  424. package/skills/time_clear_goal.aiconfig/manifest.json +32 -0
  425. package/skills/time_icon.aiimage/SKILL.md +58 -0
  426. package/skills/time_icon.aiimage/manifest.json +47 -0
  427. package/skills/time_icon.aiimage/ref/time.png +0 -0
  428. package/skills/time_icon.aiimage/ref/time.webp +0 -0
  429. package/skills/top_ui_bar.aicomponent/SKILL.md +45 -0
  430. package/skills/top_ui_bar.aicomponent/manifest.json +27 -0
  431. package/skills/top_ui_bar.aicomponent/ref/GameTopUI.ts +229 -0
  432. package/skills/tower_defence.aigameplay/SKILL.md +117 -0
  433. package/skills/tower_defence.aigameplay/manifest.json +175 -0
  434. package/skills/tower_defence.aigameplay/ref/pgs-schema.json +247 -0
  435. package/skills/tower_defence.aigameplay/ref/reducer.template.ts +239 -0
  436. package/skills/tray_container.aicomponent/SKILL.md +143 -0
  437. package/skills/tray_container.aicomponent/manifest.json +58 -0
  438. package/skills/tray_container.aicomponent/ref/TrayRenderer.ts +155 -0
  439. package/skills/tray_container.aicomponent/ref/TrayRenderer3D.ts +281 -0
  440. package/skills/tray_container.aicomponent/ref/TrayRendererHtmlOverlay.ts +228 -0
  441. package/skills/tutorial_overlay.aicomponent/SKILL.md +46 -0
  442. package/skills/tutorial_overlay.aicomponent/manifest.json +34 -0
  443. package/skills/tutorial_overlay.aicomponent/ref/TutorialManager.ts +367 -0
  444. package/skills/tween-animation-2d.aicomponent/SKILL.md +35 -0
  445. package/skills/tween-animation-2d.aicomponent/manifest.json +28 -0
  446. package/skills/tween-animation-2d.aicomponent/ref/phaser.js +49 -0
  447. package/skills/tween-animation-2d.aicomponent/ref/playcanvas.js +36 -0
  448. package/skills/typescript_module_patterns.aicomponent/SKILL.md +209 -0
  449. package/skills/typescript_module_patterns.aicomponent/manifest.json +28 -0
  450. package/skills/typescript_module_patterns.aicomponent/ref/globals.d.ts +31 -0
  451. package/skills/ui-transition.aicomponent/SKILL.md +33 -0
  452. package/skills/ui-transition.aicomponent/manifest.json +19 -0
  453. package/skills/ui-transition.aicomponent/ref/phaser.js +45 -0
  454. package/skills/ux_flow_spec.aiconfig/SKILL.md +82 -0
  455. package/skills/ux_flow_spec.aiconfig/manifest.json +39 -0
  456. package/skills/wave_difficulty.aiconfig/SKILL.md +46 -0
  457. package/skills/wave_difficulty.aiconfig/manifest.json +33 -0
  458. package/skills/webpack_build.aicomponent/SKILL.md +204 -0
  459. package/skills/webpack_build.aicomponent/manifest.json +29 -0
  460. package/skills/webpack_build.aicomponent/ref/package.json +16 -0
  461. package/skills/webpack_build.aicomponent/ref/webpack.config.js +53 -0
  462. package/skills/win_anim_sfx.aiaudio/SKILL.md +59 -0
  463. package/skills/win_anim_sfx.aiaudio/manifest.json +46 -0
  464. package/skills/win_anim_sfx.aiaudio/ref/win_anim.mp3 +0 -0
  465. package/skills/win_dot.aiimage/SKILL.md +58 -0
  466. package/skills/win_dot.aiimage/manifest.json +47 -0
  467. package/skills/win_dot.aiimage/ref/win_dot.png +0 -0
  468. package/skills/win_dot.aiimage/ref/win_dot.webp +0 -0
  469. package/skills/win_result_panel.aiimage/SKILL.md +58 -0
  470. package/skills/win_result_panel.aiimage/manifest.json +47 -0
  471. package/skills/win_result_panel.aiimage/ref/win.png +0 -0
  472. package/skills/win_result_panel.aiimage/ref/win.webp +0 -0
  473. package/skills/word_connect.aigameplay/SKILL.md +86 -0
  474. package/skills/word_connect.aigameplay/manifest.json +154 -0
  475. package/skills/word_connect.aigameplay/ref/pgs-schema.json +212 -0
  476. package/skills/word_connect.aigameplay/ref/reducer.template.ts +186 -0
  477. package/src/index.ts +10 -0
  478. package/src/skills.loader.ts +225 -0
  479. package/src/skills.types.ts +42 -0
@@ -0,0 +1,188 @@
1
+ import {
2
+ ArrowDirection,
3
+ GridPoint,
4
+ LevelPath,
5
+ ParsedLevel,
6
+ RawLevelJson,
7
+ } from "./LevelTypes";
8
+
9
+ /**
10
+ * 解析 Cocos JsonAsset 导出的关卡 json(例如 level1.json)。
11
+ *
12
+ * 该 json 的结构大致为一个数组:
13
+ * [
14
+ * 1, 0, 0,
15
+ * [["cc.JsonAsset", ["_name", "json"], 1]],
16
+ * [[0, 0, 1, 3]],
17
+ * [[0, "level_new_1", { ...关卡对象... }]],
18
+ * 0, 0, [], [], []
19
+ * ]
20
+ *
21
+ * 实际关卡对象位于 root[5][0][2]。
22
+ */
23
+ export function parseLevelJson(raw: unknown): ParsedLevel {
24
+ if (typeof raw !== "object" || raw === null) {
25
+ throw new Error("Invalid level json: expected object");
26
+ }
27
+
28
+ // Some level assets are exported as Cocos JsonAsset array wrappers.
29
+ // The actual level object is typically located at root[5][0][2].
30
+ let target: unknown = raw;
31
+ if (Array.isArray(target)) {
32
+ const root = target as unknown[];
33
+ const maybe = root[5];
34
+ if (
35
+ Array.isArray(maybe) &&
36
+ Array.isArray(maybe[0]) &&
37
+ (maybe[0] as unknown[]).length >= 3
38
+ ) {
39
+ target = (maybe[0] as unknown[])[2];
40
+ }
41
+ }
42
+
43
+ if (typeof target !== "object" || target === null) {
44
+ throw new Error("Invalid level json: expected object");
45
+ }
46
+
47
+ const obj = target as Partial<RawLevelJson>;
48
+
49
+ const index: number = typeof obj.name === "number" ? obj.name : 0;
50
+ const rows: number = typeof obj.row === "number" ? obj.row : 0;
51
+ const cols: number = typeof obj.col === "number" ? obj.col : 0;
52
+ const levelTime: number =
53
+ typeof obj.levelTime === "number" && obj.levelTime > 0 ? obj.levelTime : 0;
54
+
55
+ const rawArrows: unknown = obj.arrows ?? [];
56
+
57
+ if (!Array.isArray(rawArrows)) {
58
+ throw new Error("Invalid level json: arrows must be an array");
59
+ }
60
+
61
+ const paths: LevelPath[] = (rawArrows as unknown[]).map(
62
+ (rawPath, pathIndex) => {
63
+ if (!Array.isArray(rawPath)) {
64
+ throw new Error(
65
+ `Invalid level json: elements[${pathIndex}] is not an array`,
66
+ );
67
+ }
68
+
69
+ // arrows:第一个点的第三个元素为颜色字符串(可选)
70
+ const firstPoint = (rawPath as unknown[])[0];
71
+ let pathColor: string | undefined;
72
+ if (Array.isArray(firstPoint) && firstPoint.length >= 3) {
73
+ const maybeColor = firstPoint[2];
74
+ if (typeof maybeColor === "string") {
75
+ pathColor = maybeColor;
76
+ }
77
+ }
78
+
79
+ const points: GridPoint[] = (rawPath as unknown[]).map(
80
+ (p, pointIndex) => {
81
+ if (!Array.isArray(p) || p.length < 2) {
82
+ throw new Error(
83
+ `Invalid level json: elements[${pathIndex}][${pointIndex}] not [x,y]`,
84
+ );
85
+ }
86
+ const [x, cocosY] = p as [number, number];
87
+ // Cocos 的关卡坐标以底部为 y=0,向上递增;
88
+ // Phaser 中我们使用传统屏幕坐标:y 从上往下递增。
89
+ // 因此在解析阶段进行一次上下翻转,统一成“0 在顶部”的行列索引。
90
+ const phaserY = rows > 0 ? rows - 1 - cocosY : cocosY;
91
+ return { x, y: phaserY };
92
+ },
93
+ );
94
+
95
+ if (points.length === 0) {
96
+ return {
97
+ points: [],
98
+ head: { x: 0, y: 0 },
99
+ direction: ArrowDirection.Right,
100
+ indices: [],
101
+ };
102
+ }
103
+
104
+ const head = points[points.length - 1]!;
105
+ const beforeHead = points[Math.max(0, points.length - 2)]!;
106
+
107
+ const dx = head.x - beforeHead.x;
108
+ const dy = head.y - beforeHead.y;
109
+
110
+ let direction: ArrowDirection;
111
+ if (Math.abs(dx) >= Math.abs(dy)) {
112
+ // 水平为主
113
+ direction = dx < 0 ? ArrowDirection.Left : ArrowDirection.Right;
114
+ } else {
115
+ // 垂直为主
116
+ direction = dy < 0 ? ArrowDirection.Up : ArrowDirection.Down;
117
+ }
118
+
119
+ // 将路径离散成覆盖到的所有网格索引(含端点),方便构建棋盘格子
120
+ const indices: number[] = [];
121
+
122
+ const pushIndex = (x: number, y: number) => {
123
+ if (x < 0 || y < 0 || x >= cols || y >= rows) return;
124
+ const idx = y * cols + x;
125
+ if (!indices.includes(idx)) {
126
+ indices.push(idx);
127
+ }
128
+ };
129
+
130
+ for (let i = 0; i < points.length - 1; i++) {
131
+ const a = points[i]!;
132
+ const b = points[i + 1]!;
133
+
134
+ if (a.x === b.x) {
135
+ // 垂直线段
136
+ const step = b.y > a.y ? 1 : -1;
137
+ for (let y = a.y; y !== b.y + step; y += step) {
138
+ pushIndex(a.x, y);
139
+ }
140
+ } else if (a.y === b.y) {
141
+ // 水平线段
142
+ const step = b.x > a.x ? 1 : -1;
143
+ for (let x = a.x; x !== b.x + step; x += step) {
144
+ pushIndex(x, a.y);
145
+ }
146
+ } else {
147
+ // 理论上不会出现斜线,如果有就只记录端点,避免崩溃
148
+ pushIndex(a.x, a.y);
149
+ pushIndex(b.x, b.y);
150
+ }
151
+ }
152
+
153
+ return {
154
+ points,
155
+ head,
156
+ direction,
157
+ indices,
158
+ ...(pathColor !== undefined ? { color: pathColor } : {}),
159
+ };
160
+ },
161
+ );
162
+
163
+ const timeSeconds = levelTime;
164
+
165
+ return {
166
+ index,
167
+ rows,
168
+ cols,
169
+ paths,
170
+ timeSeconds,
171
+ ...(obj.background !== undefined ? { background: obj.background } : {}),
172
+ };
173
+ }
174
+
175
+ /**
176
+ * 将关卡 JSON 解析为 Three.js XZ 平面坐标。
177
+ *
178
+ * 坐标映射关系:
179
+ * - Phaser GridPoint.x → Three.js position.x(向右)
180
+ * - Phaser GridPoint.y → Three.js position.z(向下 / 屏幕内)
181
+ * - Three.js position.y 固定为 0(地面高度)
182
+ *
183
+ * 由于 Phaser 的 (x, y_down) 和 Three.js 俯视的 (x, z_down) 语义一致,
184
+ * 实际上复用 parseLevelJson 即可,无需额外翻转。
185
+ */
186
+ export function parseLevelFor3D(raw: unknown): ParsedLevel {
187
+ return parseLevelJson(raw);
188
+ }
@@ -0,0 +1,131 @@
1
+ export type GridPoint = {
2
+ x: number;
3
+ y: number;
4
+ };
5
+
6
+ export enum ArrowDirection {
7
+ Left = "left",
8
+ Right = "right",
9
+ Up = "up",
10
+ Down = "down",
11
+ }
12
+
13
+ export type LevelPath = {
14
+ /** 原始路径点序列(网格坐标) */
15
+ points: GridPoint[];
16
+ /** 箭头所在的终点格子(我们约定为路径最后一个点) */
17
+ head: GridPoint;
18
+ /** 箭头朝向:由倒数第二个点指向最后一个点推导 */
19
+ direction: ArrowDirection;
20
+ /** 该路径覆盖的所有格子索引(row-major: index = y * cols + x) */
21
+ indices: number[];
22
+ /** 线段颜色(十六进制字符串,如 '#ff0000'),无则为黑色 */
23
+ color?: string;
24
+ };
25
+
26
+ /**
27
+ * 与新生成的关卡 JSON 文件一一对应的原始数据结构。
28
+ * 示例(level1.json):
29
+ * {
30
+ * "name": 1,
31
+ * "row": 10,
32
+ * "col": 8,
33
+ * "arrows": [...],
34
+ * "levelTime": 300,
35
+ * }
36
+ */
37
+ export type RawLevelJson = {
38
+ name: number | string;
39
+ row: number;
40
+ col: number;
41
+ /** 旧格式线段数据,每条线段为拐角点数组,第一个点可含第三个元素作为颜色字符串 */
42
+ arrows: (number | string)[][][];
43
+ levelTime: number;
44
+ /** 背景图片配置 */
45
+ background?: {
46
+ imageKey: string;
47
+ dataUrl?: string; // 图片数据URL,用于在游戏场景中重新创建纹理
48
+ opacity?: number;
49
+ };
50
+ };
51
+
52
+ /**
53
+ * 经过解析和坐标转换后,供游戏逻辑使用的规范化关卡结构。
54
+ */
55
+ export type ParsedLevel = {
56
+ /** 关卡序号,例如 1、2、3(来自 RawLevelJson.name) */
57
+ index: number;
58
+ /** 行数 / 列数 */
59
+ rows: number;
60
+ cols: number;
61
+ /** 解析后的所有路径 */
62
+ paths: LevelPath[];
63
+ /** 关卡总时间(秒) */
64
+ timeSeconds: number;
65
+ /** 背景图片配置 */
66
+ background?: {
67
+ imageKey: string;
68
+ dataUrl?: string; // 图片数据URL,用于在游戏场景中重新创建纹理
69
+ opacity?: number;
70
+ };
71
+ };
72
+
73
+ export interface ThemeVariantConfig {
74
+ levels: RawLevelJson[];
75
+
76
+ // 基础信息
77
+ name: string; // 变体显示名称
78
+ themeId: string; // 使用的主题ID(对应 ThemeManager)
79
+
80
+ // 关卡配置
81
+ levelMode: number; // 关卡模式: 0=闯关(level1-314), 1=简单(level1), 2=复杂(level2), 3=炸弹(level3),
82
+ // 999=轻松(level999), 1000=爱心(level1000), 1002=钻石(level1002), 1003=笑脸(level1003)
83
+ segmentsMode?: number; // 快速胜利模式: 消除N条线段即胜利 (0或undefined=关闭)
84
+ autoHint?: boolean; // 自动提示 (默认true)
85
+ shouldDrawEliminationTrail?: boolean; // 是否应绘制消除轨迹 (默认true)
86
+
87
+ // 颜色覆盖(覆盖主题的默认颜色)
88
+ canvasBgColor?: number; // 画布背景色 (十六进制, 如 0xf7d37f)
89
+ uiBarBgColor?: number; // UI栏背景色 (十六进制)
90
+ }
91
+
92
+ // ─── 3D 坐标系支持(Three.js) ───
93
+
94
+ /** 坐标系声明,用于 Agent 组装时选择正确的解析和渲染方式 */
95
+ export type CoordinateSystem = "phaser-y-down" | "threejs-xz";
96
+
97
+ /** 3D 网格点:X 向右,Z 向下(俯视),Y 固定为 0(地面高度) */
98
+ export type GridPoint3D = {
99
+ x: number;
100
+ z: number;
101
+ };
102
+
103
+ /**
104
+ * Three.js Y 轴旋转角度映射。
105
+ * 假设模型默认朝向 +Z(即 ArrowDirection.Down 对应角度 0)。
106
+ * - Up (向 -Z):π
107
+ * - Down (向 +Z):0
108
+ * - Left (向 -X):-π/2
109
+ * - Right (向 +X):π/2
110
+ */
111
+ export function directionToAngleY(dir: ArrowDirection): number {
112
+ switch (dir) {
113
+ case ArrowDirection.Up: return Math.PI;
114
+ case ArrowDirection.Down: return 0;
115
+ case ArrowDirection.Left: return -Math.PI / 2;
116
+ case ArrowDirection.Right: return Math.PI / 2;
117
+ }
118
+ }
119
+
120
+ /**
121
+ * 3D 方向到世界位移向量(XZ 平面)。
122
+ * 用于计算滑出方向。
123
+ */
124
+ export function directionToDelta3D(dir: ArrowDirection): { dx: number; dz: number } {
125
+ switch (dir) {
126
+ case ArrowDirection.Up: return { dx: 0, dz: -1 };
127
+ case ArrowDirection.Down: return { dx: 0, dz: 1 };
128
+ case ArrowDirection.Left: return { dx: -1, dz: 0 };
129
+ case ArrowDirection.Right: return { dx: 1, dz: 0 };
130
+ }
131
+ }
@@ -0,0 +1,117 @@
1
+ ---
2
+ name: arrow_pick_match_rules.aigameplay
3
+ description: 箭头推出三消玩法核心规则(PGS)。棋盘上有多条带颜色和方向的路径(每条路径占据若干连续格子),玩家点击路径触发沿方向推出。路径滑出棋盘后飞入底部篮子,篮子中凑齐 3 条同色路径即自动消除。所有路径推出且篮子清空为胜利;篮子满溢或超时为失败。
4
+ triggers: 需要生成箭头推出三消、arrow pick match、方向推出+篮子消除、车队推出收集 类玩法时触发。
5
+ ---
6
+
7
+ # 箭头推出三消玩法(Arrow Pick & Match)
8
+
9
+ ## 玩法说明
10
+
11
+ 棋盘上有若干路径,每条路径由**多个连续格子**组成,占据一定长度。每条路径有一个**颜色**和一个**推出方向**(由路径形状推导:最后两个点的走向)。
12
+
13
+ 路径用小汽车(或其他实体精灵)表示,路径覆盖的每个格子都放置一辆同色、同朝向的汽车,形成"车队"效果。
14
+
15
+ ### 核心循环
16
+
17
+ 1. 玩家点击某条路径(命中路径上任意格子)
18
+ 2. 系统检测该路径推出方向上是否有其他路径阻挡
19
+ 3. **无阻挡** → 整条路径沿方向滑出棋盘边界 → head 汽车飞入底部篮子
20
+ 4. **有阻挡** → 棋盘抖动 + 路径短暂变红,不推出
21
+ 5. 飞入篮子后,同色物品自动聚合排列
22
+ 6. 凑齐 3 个同色 → 自动消除
23
+ 7. 重复直到胜利或失败
24
+
25
+ ### 与父玩法的关系
26
+
27
+ 本玩法是 `path_elimination_rules` 和 `pick_and_match_rules` 的**融合**:
28
+
29
+ | 机制 | 来源 | 本玩法中的表现 |
30
+ |------|------|--------------|
31
+ | 路径方向 + 阻挡检测 + 滑出动画 | `path_elimination_rules` | 点击→检测→滑出 |
32
+ | 篮子容器 + 同类聚合 + 3消 | `pick_and_match_rules` | 飞入→聚合→消除 |
33
+ | 匹配维度 | 简化 | 单维度(仅颜色),不含形状 |
34
+ | 堆叠层级 | 不使用 | 所有路径在同一层 |
35
+
36
+ ## Recipe
37
+
38
+ ```json
39
+ {
40
+ "kind": "pgs",
41
+ "pgsVersion": "1.0",
42
+ "gameplayType": "arrow_pick_match",
43
+ "rules": {
44
+ "matchCount": 3,
45
+ "trayCapacity": 7,
46
+ "matchDimension": "color_only",
47
+ "layerStacking": false,
48
+ "blockingModel": "path_direction_check",
49
+ "pickTrigger": "slide_out"
50
+ }
51
+ }
52
+ ```
53
+
54
+ ## Result
55
+
56
+ 产物为 `ref/pgs-schema.json`,描述完整规则。
57
+
58
+ ## 核心机制详解
59
+
60
+ ### 1. 路径数据模型
61
+
62
+ 每条路径包含:
63
+ - **points[]**: 路径覆盖的格子坐标列表
64
+ - **head**: 最后一个点(车头位置)
65
+ - **direction**: 推出方向(由最后两个点推导)
66
+ - **color**: 颜色标识(用于篮子匹配)
67
+ - **indices[]**: 覆盖的所有格子索引(用于碰撞检测)
68
+
69
+ ### 2. 阻挡检测
70
+
71
+ 从 head 位置出发,沿 direction 逐格检测:
72
+ - 如果遇到其他未移除路径占据的格子 → 阻挡
73
+ - 如果到达棋盘边界 → 可推出,记录 stepsToExit
74
+
75
+ ### 3. 同色聚合插入
76
+
77
+ 新物品进入篮子时,自动插到最后一个同色物品旁边(而非追加末尾),方便玩家观察凑齐进度。
78
+
79
+ ### 4. 关卡设计约束
80
+
81
+ - 每种颜色的路径数量**必须恰好为 3**(matchCount)
82
+ - 路径不得共享格子(无重叠)
83
+ - 必须存在合法的推出序列使篮子不溢出(由 `level_solvability_validator` 验证)
84
+
85
+ ## Binding
86
+
87
+ ```json
88
+ {
89
+ "role": "gameplayRule",
90
+ "target": "src/game/",
91
+ "type": "gameplay-module-reference",
92
+ "constraints": {
93
+ "requiredComponents": [
94
+ "tray_container.aicomponent",
95
+ "match_engine.aicomponent",
96
+ "slide_out_to_tray_animation.aicomponent",
97
+ "path_input_handler.aicomponent",
98
+ "grid_board_layout.aicomponent",
99
+ "board_entity_sprite.aiimage",
100
+ "level_solvability_validator.aivalidator"
101
+ ]
102
+ }
103
+ }
104
+ ```
105
+
106
+ ## Skill Definition
107
+
108
+ ```yaml
109
+ tools:
110
+ - read_file
111
+ - write_file
112
+ inputs:
113
+ - pgsSchema: ref/pgs-schema.json
114
+ outputs:
115
+ - gameScene: Game.ts 主场景协调逻辑
116
+ - levelData: 关卡数据(arrows 格式)
117
+ ```
@@ -0,0 +1,105 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "arrow_pick_match_rules.aigameplay",
4
+ "bundleType": "aigameplay",
5
+ "category": "gameplay",
6
+ "mode": "fixed",
7
+ "label": {
8
+ "zh": "箭头推出三消玩法(Arrow + Pick & Match)",
9
+ "en": "Arrow slide-out + tray match-3 gameplay"
10
+ },
11
+ "tags": [
12
+ "gameplay",
13
+ "arrow",
14
+ "slide-out",
15
+ "pick-and-match",
16
+ "tray",
17
+ "match-3",
18
+ "puzzle",
19
+ "direction",
20
+ "path",
21
+ "car"
22
+ ],
23
+ "bindingRoles": [
24
+ "gameplayRule"
25
+ ],
26
+ "imports": [
27
+ { "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" },
28
+ { "slot": "boardLayout", "pinAtomId": "grid_board_layout.aicomponent", "edgeKind": "requires", "bindAs": "boardLayout" },
29
+ { "slot": "input", "pinAtomId": "path_input_handler.aicomponent", "edgeKind": "requires", "bindAs": "input" },
30
+ { "slot": "levelData", "pinAtomId": "arrow_path_data_format.aicomponent","edgeKind": "requires", "bindAs": "levelData" },
31
+ {
32
+ "slot": "bgMusic",
33
+ "description": "背景循环音乐",
34
+ "bindAs": "bgm",
35
+ "required": false,
36
+ "edgeKind": "compatibleWith",
37
+ "matchBindingRoles": ["bgMusic"],
38
+ "allowedBundleTypes": ["aiaudio"],
39
+ "constraints": { "loop": true }
40
+ },
41
+ {
42
+ "slot": "background",
43
+ "description": "游戏背景图",
44
+ "bindAs": "bg",
45
+ "required": false,
46
+ "edgeKind": "compatibleWith",
47
+ "matchBindingRoles": ["backgroundTexture"],
48
+ "allowedBundleTypes": ["aiimage"]
49
+ },
50
+ {
51
+ "slot": "entitySprite",
52
+ "description": "棋盘实体精灵(箭头/车辆方向指示)",
53
+ "bindAs": "entitySprite",
54
+ "required": false,
55
+ "edgeKind": "compatibleWith",
56
+ "matchBindingRoles": ["boardEntitySprite"],
57
+ "allowedBundleTypes": ["aiimage"]
58
+ },
59
+ {
60
+ "slot": "winPanel",
61
+ "description": "通关反馈面板视觉",
62
+ "bindAs": "winPanel",
63
+ "required": false,
64
+ "edgeKind": "compatibleWith",
65
+ "matchBindingRoles": ["successFeedbackPanel"],
66
+ "allowedBundleTypes": ["aiimage"]
67
+ },
68
+ {
69
+ "slot": "losePanel",
70
+ "description": "失败反馈面板视觉",
71
+ "bindAs": "losePanel",
72
+ "required": false,
73
+ "edgeKind": "compatibleWith",
74
+ "matchBindingRoles": ["failFeedbackPanel"],
75
+ "allowedBundleTypes": ["aiimage"]
76
+ }
77
+ ],
78
+ "binding": {
79
+ "role": "gameplayRule",
80
+ "target": "src/game/",
81
+ "type": "gameplay-module-reference",
82
+ "constraints": {
83
+ "requiredComponents": [
84
+ "tray_container.aicomponent",
85
+ "match_engine.aicomponent",
86
+ "slide_out_to_tray_animation.aicomponent",
87
+ "path_input_handler.aicomponent",
88
+ "grid_board_layout.aicomponent",
89
+ "board_entity_sprite.aiimage",
90
+ "level_solvability_validator.aivalidator"
91
+ ]
92
+ }
93
+ },
94
+ "pgs": {
95
+ "gameplayType": "arrow_pick_match",
96
+ "parentTypes": ["path_elimination", "pick_and_match"],
97
+ "fusionDescription": "融合 path_elimination 的方向推出机制和 pick_and_match 的篮子三消机制"
98
+ },
99
+ "files": {
100
+ "skill": "SKILL.md",
101
+ "ref": [
102
+ "ref/pgs-schema.json"
103
+ ]
104
+ }
105
+ }