@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
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- package/src/index.ts +10 -0
- package/src/skills.loader.ts +225 -0
- package/src/skills.types.ts +42 -0
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import {
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ArrowDirection,
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GridPoint,
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LevelPath,
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ParsedLevel,
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RawLevelJson,
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} from "./LevelTypes";
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/**
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* 解析 Cocos JsonAsset 导出的关卡 json(例如 level1.json)。
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*
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* 该 json 的结构大致为一个数组:
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* [
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* 1, 0, 0,
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* [["cc.JsonAsset", ["_name", "json"], 1]],
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* [[0, 0, 1, 3]],
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* [[0, "level_new_1", { ...关卡对象... }]],
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* 0, 0, [], [], []
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* ]
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*
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* 实际关卡对象位于 root[5][0][2]。
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*/
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export function parseLevelJson(raw: unknown): ParsedLevel {
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throw new Error("Invalid level json: expected object");
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}
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// Some level assets are exported as Cocos JsonAsset array wrappers.
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let target: unknown = raw;
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if (Array.isArray(target)) {
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const maybe = root[5];
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if (
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(maybe[0] as unknown[]).length >= 3
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target = (maybe[0] as unknown[])[2];
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}
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}
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if (typeof target !== "object" || target === null) {
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throw new Error("Invalid level json: expected object");
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}
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const obj = target as Partial<RawLevelJson>;
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const index: number = typeof obj.name === "number" ? obj.name : 0;
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const rows: number = typeof obj.row === "number" ? obj.row : 0;
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const cols: number = typeof obj.col === "number" ? obj.col : 0;
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const levelTime: number =
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}
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const paths: LevelPath[] = (rawArrows as unknown[]).map(
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throw new Error(
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`Invalid level json: elements[${pathIndex}] is not an array`,
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// arrows:第一个点的第三个元素为颜色字符串(可选)
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const firstPoint = (rawPath as unknown[])[0];
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const maybeColor = firstPoint[2];
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pathColor = maybeColor;
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}
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}
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const points: GridPoint[] = (rawPath as unknown[]).map(
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if (!Array.isArray(p) || p.length < 2) {
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`Invalid level json: elements[${pathIndex}][${pointIndex}] not [x,y]`,
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);
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}
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const [x, cocosY] = p as [number, number];
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// Cocos 的关卡坐标以底部为 y=0,向上递增;
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// Phaser 中我们使用传统屏幕坐标:y 从上往下递增。
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// 因此在解析阶段进行一次上下翻转,统一成“0 在顶部”的行列索引。
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const phaserY = rows > 0 ? rows - 1 - cocosY : cocosY;
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return { x, y: phaserY };
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},
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);
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points: [],
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head: { x: 0, y: 0 },
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direction: ArrowDirection.Right,
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indices: [],
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};
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}
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const head = points[points.length - 1]!;
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const beforeHead = points[Math.max(0, points.length - 2)]!;
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let direction: ArrowDirection;
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if (Math.abs(dx) >= Math.abs(dy)) {
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// 水平为主
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direction = dx < 0 ? ArrowDirection.Left : ArrowDirection.Right;
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} else {
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// 垂直为主
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direction = dy < 0 ? ArrowDirection.Up : ArrowDirection.Down;
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}
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// 将路径离散成覆盖到的所有网格索引(含端点),方便构建棋盘格子
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const indices: number[] = [];
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const pushIndex = (x: number, y: number) => {
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const idx = y * cols + x;
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};
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for (let i = 0; i < points.length - 1; i++) {
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const a = points[i]!;
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const b = points[i + 1]!;
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const step = b.y > a.y ? 1 : -1;
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for (let y = a.y; y !== b.y + step; y += step) {
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pushIndex(a.x, y);
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}
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} else if (a.y === b.y) {
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// 水平线段
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const step = b.x > a.x ? 1 : -1;
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for (let x = a.x; x !== b.x + step; x += step) {
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pushIndex(x, a.y);
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}
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} else {
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// 理论上不会出现斜线,如果有就只记录端点,避免崩溃
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pushIndex(a.x, a.y);
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pushIndex(b.x, b.y);
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}
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}
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return {
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points,
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head,
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direction,
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indices,
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...(pathColor !== undefined ? { color: pathColor } : {}),
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};
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},
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);
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const timeSeconds = levelTime;
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return {
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index,
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rows,
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cols,
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paths,
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timeSeconds,
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...(obj.background !== undefined ? { background: obj.background } : {}),
|
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};
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}
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+
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/**
|
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* 将关卡 JSON 解析为 Three.js XZ 平面坐标。
|
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*
|
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* 坐标映射关系:
|
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* - Phaser GridPoint.x → Three.js position.x(向右)
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* - Phaser GridPoint.y → Three.js position.z(向下 / 屏幕内)
|
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* - Three.js position.y 固定为 0(地面高度)
|
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*
|
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* 由于 Phaser 的 (x, y_down) 和 Three.js 俯视的 (x, z_down) 语义一致,
|
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|
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* 实际上复用 parseLevelJson 即可,无需额外翻转。
|
|
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|
+
*/
|
|
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|
+
export function parseLevelFor3D(raw: unknown): ParsedLevel {
|
|
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|
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return parseLevelJson(raw);
|
|
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|
+
}
|
|
@@ -0,0 +1,131 @@
|
|
|
1
|
+
export type GridPoint = {
|
|
2
|
+
x: number;
|
|
3
|
+
y: number;
|
|
4
|
+
};
|
|
5
|
+
|
|
6
|
+
export enum ArrowDirection {
|
|
7
|
+
Left = "left",
|
|
8
|
+
Right = "right",
|
|
9
|
+
Up = "up",
|
|
10
|
+
Down = "down",
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
export type LevelPath = {
|
|
14
|
+
/** 原始路径点序列(网格坐标) */
|
|
15
|
+
points: GridPoint[];
|
|
16
|
+
/** 箭头所在的终点格子(我们约定为路径最后一个点) */
|
|
17
|
+
head: GridPoint;
|
|
18
|
+
/** 箭头朝向:由倒数第二个点指向最后一个点推导 */
|
|
19
|
+
direction: ArrowDirection;
|
|
20
|
+
/** 该路径覆盖的所有格子索引(row-major: index = y * cols + x) */
|
|
21
|
+
indices: number[];
|
|
22
|
+
/** 线段颜色(十六进制字符串,如 '#ff0000'),无则为黑色 */
|
|
23
|
+
color?: string;
|
|
24
|
+
};
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* 与新生成的关卡 JSON 文件一一对应的原始数据结构。
|
|
28
|
+
* 示例(level1.json):
|
|
29
|
+
* {
|
|
30
|
+
* "name": 1,
|
|
31
|
+
* "row": 10,
|
|
32
|
+
* "col": 8,
|
|
33
|
+
* "arrows": [...],
|
|
34
|
+
* "levelTime": 300,
|
|
35
|
+
* }
|
|
36
|
+
*/
|
|
37
|
+
export type RawLevelJson = {
|
|
38
|
+
name: number | string;
|
|
39
|
+
row: number;
|
|
40
|
+
col: number;
|
|
41
|
+
/** 旧格式线段数据,每条线段为拐角点数组,第一个点可含第三个元素作为颜色字符串 */
|
|
42
|
+
arrows: (number | string)[][][];
|
|
43
|
+
levelTime: number;
|
|
44
|
+
/** 背景图片配置 */
|
|
45
|
+
background?: {
|
|
46
|
+
imageKey: string;
|
|
47
|
+
dataUrl?: string; // 图片数据URL,用于在游戏场景中重新创建纹理
|
|
48
|
+
opacity?: number;
|
|
49
|
+
};
|
|
50
|
+
};
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* 经过解析和坐标转换后,供游戏逻辑使用的规范化关卡结构。
|
|
54
|
+
*/
|
|
55
|
+
export type ParsedLevel = {
|
|
56
|
+
/** 关卡序号,例如 1、2、3(来自 RawLevelJson.name) */
|
|
57
|
+
index: number;
|
|
58
|
+
/** 行数 / 列数 */
|
|
59
|
+
rows: number;
|
|
60
|
+
cols: number;
|
|
61
|
+
/** 解析后的所有路径 */
|
|
62
|
+
paths: LevelPath[];
|
|
63
|
+
/** 关卡总时间(秒) */
|
|
64
|
+
timeSeconds: number;
|
|
65
|
+
/** 背景图片配置 */
|
|
66
|
+
background?: {
|
|
67
|
+
imageKey: string;
|
|
68
|
+
dataUrl?: string; // 图片数据URL,用于在游戏场景中重新创建纹理
|
|
69
|
+
opacity?: number;
|
|
70
|
+
};
|
|
71
|
+
};
|
|
72
|
+
|
|
73
|
+
export interface ThemeVariantConfig {
|
|
74
|
+
levels: RawLevelJson[];
|
|
75
|
+
|
|
76
|
+
// 基础信息
|
|
77
|
+
name: string; // 变体显示名称
|
|
78
|
+
themeId: string; // 使用的主题ID(对应 ThemeManager)
|
|
79
|
+
|
|
80
|
+
// 关卡配置
|
|
81
|
+
levelMode: number; // 关卡模式: 0=闯关(level1-314), 1=简单(level1), 2=复杂(level2), 3=炸弹(level3),
|
|
82
|
+
// 999=轻松(level999), 1000=爱心(level1000), 1002=钻石(level1002), 1003=笑脸(level1003)
|
|
83
|
+
segmentsMode?: number; // 快速胜利模式: 消除N条线段即胜利 (0或undefined=关闭)
|
|
84
|
+
autoHint?: boolean; // 自动提示 (默认true)
|
|
85
|
+
shouldDrawEliminationTrail?: boolean; // 是否应绘制消除轨迹 (默认true)
|
|
86
|
+
|
|
87
|
+
// 颜色覆盖(覆盖主题的默认颜色)
|
|
88
|
+
canvasBgColor?: number; // 画布背景色 (十六进制, 如 0xf7d37f)
|
|
89
|
+
uiBarBgColor?: number; // UI栏背景色 (十六进制)
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
// ─── 3D 坐标系支持(Three.js) ───
|
|
93
|
+
|
|
94
|
+
/** 坐标系声明,用于 Agent 组装时选择正确的解析和渲染方式 */
|
|
95
|
+
export type CoordinateSystem = "phaser-y-down" | "threejs-xz";
|
|
96
|
+
|
|
97
|
+
/** 3D 网格点:X 向右,Z 向下(俯视),Y 固定为 0(地面高度) */
|
|
98
|
+
export type GridPoint3D = {
|
|
99
|
+
x: number;
|
|
100
|
+
z: number;
|
|
101
|
+
};
|
|
102
|
+
|
|
103
|
+
/**
|
|
104
|
+
* Three.js Y 轴旋转角度映射。
|
|
105
|
+
* 假设模型默认朝向 +Z(即 ArrowDirection.Down 对应角度 0)。
|
|
106
|
+
* - Up (向 -Z):π
|
|
107
|
+
* - Down (向 +Z):0
|
|
108
|
+
* - Left (向 -X):-π/2
|
|
109
|
+
* - Right (向 +X):π/2
|
|
110
|
+
*/
|
|
111
|
+
export function directionToAngleY(dir: ArrowDirection): number {
|
|
112
|
+
switch (dir) {
|
|
113
|
+
case ArrowDirection.Up: return Math.PI;
|
|
114
|
+
case ArrowDirection.Down: return 0;
|
|
115
|
+
case ArrowDirection.Left: return -Math.PI / 2;
|
|
116
|
+
case ArrowDirection.Right: return Math.PI / 2;
|
|
117
|
+
}
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
/**
|
|
121
|
+
* 3D 方向到世界位移向量(XZ 平面)。
|
|
122
|
+
* 用于计算滑出方向。
|
|
123
|
+
*/
|
|
124
|
+
export function directionToDelta3D(dir: ArrowDirection): { dx: number; dz: number } {
|
|
125
|
+
switch (dir) {
|
|
126
|
+
case ArrowDirection.Up: return { dx: 0, dz: -1 };
|
|
127
|
+
case ArrowDirection.Down: return { dx: 0, dz: 1 };
|
|
128
|
+
case ArrowDirection.Left: return { dx: -1, dz: 0 };
|
|
129
|
+
case ArrowDirection.Right: return { dx: 1, dz: 0 };
|
|
130
|
+
}
|
|
131
|
+
}
|
|
@@ -0,0 +1,117 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: arrow_pick_match_rules.aigameplay
|
|
3
|
+
description: 箭头推出三消玩法核心规则(PGS)。棋盘上有多条带颜色和方向的路径(每条路径占据若干连续格子),玩家点击路径触发沿方向推出。路径滑出棋盘后飞入底部篮子,篮子中凑齐 3 条同色路径即自动消除。所有路径推出且篮子清空为胜利;篮子满溢或超时为失败。
|
|
4
|
+
triggers: 需要生成箭头推出三消、arrow pick match、方向推出+篮子消除、车队推出收集 类玩法时触发。
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# 箭头推出三消玩法(Arrow Pick & Match)
|
|
8
|
+
|
|
9
|
+
## 玩法说明
|
|
10
|
+
|
|
11
|
+
棋盘上有若干路径,每条路径由**多个连续格子**组成,占据一定长度。每条路径有一个**颜色**和一个**推出方向**(由路径形状推导:最后两个点的走向)。
|
|
12
|
+
|
|
13
|
+
路径用小汽车(或其他实体精灵)表示,路径覆盖的每个格子都放置一辆同色、同朝向的汽车,形成"车队"效果。
|
|
14
|
+
|
|
15
|
+
### 核心循环
|
|
16
|
+
|
|
17
|
+
1. 玩家点击某条路径(命中路径上任意格子)
|
|
18
|
+
2. 系统检测该路径推出方向上是否有其他路径阻挡
|
|
19
|
+
3. **无阻挡** → 整条路径沿方向滑出棋盘边界 → head 汽车飞入底部篮子
|
|
20
|
+
4. **有阻挡** → 棋盘抖动 + 路径短暂变红,不推出
|
|
21
|
+
5. 飞入篮子后,同色物品自动聚合排列
|
|
22
|
+
6. 凑齐 3 个同色 → 自动消除
|
|
23
|
+
7. 重复直到胜利或失败
|
|
24
|
+
|
|
25
|
+
### 与父玩法的关系
|
|
26
|
+
|
|
27
|
+
本玩法是 `path_elimination_rules` 和 `pick_and_match_rules` 的**融合**:
|
|
28
|
+
|
|
29
|
+
| 机制 | 来源 | 本玩法中的表现 |
|
|
30
|
+
|------|------|--------------|
|
|
31
|
+
| 路径方向 + 阻挡检测 + 滑出动画 | `path_elimination_rules` | 点击→检测→滑出 |
|
|
32
|
+
| 篮子容器 + 同类聚合 + 3消 | `pick_and_match_rules` | 飞入→聚合→消除 |
|
|
33
|
+
| 匹配维度 | 简化 | 单维度(仅颜色),不含形状 |
|
|
34
|
+
| 堆叠层级 | 不使用 | 所有路径在同一层 |
|
|
35
|
+
|
|
36
|
+
## Recipe
|
|
37
|
+
|
|
38
|
+
```json
|
|
39
|
+
{
|
|
40
|
+
"kind": "pgs",
|
|
41
|
+
"pgsVersion": "1.0",
|
|
42
|
+
"gameplayType": "arrow_pick_match",
|
|
43
|
+
"rules": {
|
|
44
|
+
"matchCount": 3,
|
|
45
|
+
"trayCapacity": 7,
|
|
46
|
+
"matchDimension": "color_only",
|
|
47
|
+
"layerStacking": false,
|
|
48
|
+
"blockingModel": "path_direction_check",
|
|
49
|
+
"pickTrigger": "slide_out"
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
```
|
|
53
|
+
|
|
54
|
+
## Result
|
|
55
|
+
|
|
56
|
+
产物为 `ref/pgs-schema.json`,描述完整规则。
|
|
57
|
+
|
|
58
|
+
## 核心机制详解
|
|
59
|
+
|
|
60
|
+
### 1. 路径数据模型
|
|
61
|
+
|
|
62
|
+
每条路径包含:
|
|
63
|
+
- **points[]**: 路径覆盖的格子坐标列表
|
|
64
|
+
- **head**: 最后一个点(车头位置)
|
|
65
|
+
- **direction**: 推出方向(由最后两个点推导)
|
|
66
|
+
- **color**: 颜色标识(用于篮子匹配)
|
|
67
|
+
- **indices[]**: 覆盖的所有格子索引(用于碰撞检测)
|
|
68
|
+
|
|
69
|
+
### 2. 阻挡检测
|
|
70
|
+
|
|
71
|
+
从 head 位置出发,沿 direction 逐格检测:
|
|
72
|
+
- 如果遇到其他未移除路径占据的格子 → 阻挡
|
|
73
|
+
- 如果到达棋盘边界 → 可推出,记录 stepsToExit
|
|
74
|
+
|
|
75
|
+
### 3. 同色聚合插入
|
|
76
|
+
|
|
77
|
+
新物品进入篮子时,自动插到最后一个同色物品旁边(而非追加末尾),方便玩家观察凑齐进度。
|
|
78
|
+
|
|
79
|
+
### 4. 关卡设计约束
|
|
80
|
+
|
|
81
|
+
- 每种颜色的路径数量**必须恰好为 3**(matchCount)
|
|
82
|
+
- 路径不得共享格子(无重叠)
|
|
83
|
+
- 必须存在合法的推出序列使篮子不溢出(由 `level_solvability_validator` 验证)
|
|
84
|
+
|
|
85
|
+
## Binding
|
|
86
|
+
|
|
87
|
+
```json
|
|
88
|
+
{
|
|
89
|
+
"role": "gameplayRule",
|
|
90
|
+
"target": "src/game/",
|
|
91
|
+
"type": "gameplay-module-reference",
|
|
92
|
+
"constraints": {
|
|
93
|
+
"requiredComponents": [
|
|
94
|
+
"tray_container.aicomponent",
|
|
95
|
+
"match_engine.aicomponent",
|
|
96
|
+
"slide_out_to_tray_animation.aicomponent",
|
|
97
|
+
"path_input_handler.aicomponent",
|
|
98
|
+
"grid_board_layout.aicomponent",
|
|
99
|
+
"board_entity_sprite.aiimage",
|
|
100
|
+
"level_solvability_validator.aivalidator"
|
|
101
|
+
]
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
```
|
|
105
|
+
|
|
106
|
+
## Skill Definition
|
|
107
|
+
|
|
108
|
+
```yaml
|
|
109
|
+
tools:
|
|
110
|
+
- read_file
|
|
111
|
+
- write_file
|
|
112
|
+
inputs:
|
|
113
|
+
- pgsSchema: ref/pgs-schema.json
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114
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+
outputs:
|
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115
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+
- gameScene: Game.ts 主场景协调逻辑
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116
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+
- levelData: 关卡数据(arrows 格式)
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117
|
+
```
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@@ -0,0 +1,105 @@
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1
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+
{
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2
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+
"schemaVersion": 1,
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3
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+
"atomId": "arrow_pick_match_rules.aigameplay",
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4
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+
"bundleType": "aigameplay",
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"category": "gameplay",
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"mode": "fixed",
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"label": {
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"zh": "箭头推出三消玩法(Arrow + Pick & Match)",
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9
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"en": "Arrow slide-out + tray match-3 gameplay"
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},
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"tags": [
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"gameplay",
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"arrow",
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"slide-out",
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15
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"pick-and-match",
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"tray",
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"match-3",
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+
"puzzle",
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"direction",
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"path",
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"car"
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],
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23
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+
"bindingRoles": [
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24
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+
"gameplayRule"
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],
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+
"imports": [
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+
{ "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" },
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28
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+
{ "slot": "boardLayout", "pinAtomId": "grid_board_layout.aicomponent", "edgeKind": "requires", "bindAs": "boardLayout" },
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29
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+
{ "slot": "input", "pinAtomId": "path_input_handler.aicomponent", "edgeKind": "requires", "bindAs": "input" },
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30
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+
{ "slot": "levelData", "pinAtomId": "arrow_path_data_format.aicomponent","edgeKind": "requires", "bindAs": "levelData" },
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31
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+
{
|
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32
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+
"slot": "bgMusic",
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33
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+
"description": "背景循环音乐",
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34
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"bindAs": "bgm",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": ["bgMusic"],
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"allowedBundleTypes": ["aiaudio"],
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39
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"constraints": { "loop": true }
|
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40
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+
},
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{
|
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42
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+
"slot": "background",
|
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43
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+
"description": "游戏背景图",
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44
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+
"bindAs": "bg",
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45
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+
"required": false,
|
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46
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+
"edgeKind": "compatibleWith",
|
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47
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+
"matchBindingRoles": ["backgroundTexture"],
|
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48
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+
"allowedBundleTypes": ["aiimage"]
|
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49
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},
|
|
50
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+
{
|
|
51
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+
"slot": "entitySprite",
|
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52
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"description": "棋盘实体精灵(箭头/车辆方向指示)",
|
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53
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+
"bindAs": "entitySprite",
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54
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"required": false,
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55
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"edgeKind": "compatibleWith",
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56
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"matchBindingRoles": ["boardEntitySprite"],
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"allowedBundleTypes": ["aiimage"]
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},
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+
{
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60
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+
"slot": "winPanel",
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61
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+
"description": "通关反馈面板视觉",
|
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62
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+
"bindAs": "winPanel",
|
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63
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+
"required": false,
|
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64
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+
"edgeKind": "compatibleWith",
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65
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+
"matchBindingRoles": ["successFeedbackPanel"],
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66
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+
"allowedBundleTypes": ["aiimage"]
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+
},
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68
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+
{
|
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69
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+
"slot": "losePanel",
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+
"description": "失败反馈面板视觉",
|
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71
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+
"bindAs": "losePanel",
|
|
72
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+
"required": false,
|
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73
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+
"edgeKind": "compatibleWith",
|
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74
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+
"matchBindingRoles": ["failFeedbackPanel"],
|
|
75
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+
"allowedBundleTypes": ["aiimage"]
|
|
76
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+
}
|
|
77
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+
],
|
|
78
|
+
"binding": {
|
|
79
|
+
"role": "gameplayRule",
|
|
80
|
+
"target": "src/game/",
|
|
81
|
+
"type": "gameplay-module-reference",
|
|
82
|
+
"constraints": {
|
|
83
|
+
"requiredComponents": [
|
|
84
|
+
"tray_container.aicomponent",
|
|
85
|
+
"match_engine.aicomponent",
|
|
86
|
+
"slide_out_to_tray_animation.aicomponent",
|
|
87
|
+
"path_input_handler.aicomponent",
|
|
88
|
+
"grid_board_layout.aicomponent",
|
|
89
|
+
"board_entity_sprite.aiimage",
|
|
90
|
+
"level_solvability_validator.aivalidator"
|
|
91
|
+
]
|
|
92
|
+
}
|
|
93
|
+
},
|
|
94
|
+
"pgs": {
|
|
95
|
+
"gameplayType": "arrow_pick_match",
|
|
96
|
+
"parentTypes": ["path_elimination", "pick_and_match"],
|
|
97
|
+
"fusionDescription": "融合 path_elimination 的方向推出机制和 pick_and_match 的篮子三消机制"
|
|
98
|
+
},
|
|
99
|
+
"files": {
|
|
100
|
+
"skill": "SKILL.md",
|
|
101
|
+
"ref": [
|
|
102
|
+
"ref/pgs-schema.json"
|
|
103
|
+
]
|
|
104
|
+
}
|
|
105
|
+
}
|