@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
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"schemaVersion": 1,
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"atomId": "pin_pull.aigameplay",
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"bundleType": "aigameplay",
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"category": "gameplay",
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"mode": "fixed",
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"label": {
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"zh": "拔针解谜玩法",
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"en": "Pin Pull puzzle gameplay"
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"tags": [
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"gameplay",
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"pin",
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"pull",
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"liquid",
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"bindingRoles": [
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"imports": [
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"slot": "engine",
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"pinAtomId": "phaser.aicomponent",
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"edgeKind": "requires",
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"bindAs": "engine"
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"slot": "bgMusic",
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"description": "背景循环音乐",
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"bindAs": "bgm",
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"allowedBundleTypes": [
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"constraints": {
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"loop": true
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"slot": "background",
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"description": "游戏背景图",
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"bindAs": "bg",
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"required": false,
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"edgeKind": "compatibleWith",
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{
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"slot": "tutorial",
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"description": "新手引导浮层",
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"bindAs": "tutorial",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": [
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"slot": "winPanel",
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"description": "通关反馈面板视觉",
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"bindAs": "winPanel",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": [
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"allowedBundleTypes": [
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"description": "失败反馈面板视觉",
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"bindAs": "losePanel",
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"required": false,
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{
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"slot": "endScreen",
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"description": "可玩广告结算屏(含 CTA 按钮)",
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"bindAs": "endScreen",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": [
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"playableEndScreenLayout"
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"allowedBundleTypes": [
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"generation": {
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"kind": "pgs",
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"pgsVersion": "1.0",
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"gameplayType": "pin_pull",
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"rules": {
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"liquidFlowEnabled": true,
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"multiPinSequencing": true,
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"dangerZoneEnabled": true,
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"gravitationalFlow": true
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"result": {
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"outputFile": "reducer.ts",
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"format": "typescript",
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"constraints": {
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"testCasesMustPass": true
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}
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"binding": {
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"role": "gameplayRule",
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"target": "game/gameplay/pin_pull/reducer.ts",
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"type": "gameplay-module-reference",
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"constraints": {
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"interface": [
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"getState()",
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"simulateLiquidFlow(state)",
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"files": {
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"skill": "SKILL.md",
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"pgsSchema": "ref/pgs-schema.json",
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"reducerTemplate": "ref/reducer.template.ts"
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}
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}
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{
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"_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - 拔针解谜玩法。Agent 以此为起点编写或 fork 玩法规则。",
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"version": "1.0",
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"gameplayType": "pin_pull",
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"entities": {
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"pin": {
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"type": "interactive-item",
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"fields": {
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"id": "string",
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"position": "{ x: number, y: number }",
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"state": "PinState (inserted|removed)",
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"blockedChannelIds": "string[] (此销钉封堵的通道列表)"
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},
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"description": "销钉,插入状态时封堵关联通道;拔出后通道开放,液体可流过"
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},
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"liquid_source": {
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"type": "source-node",
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"fields": {
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"id": "string",
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"type": "LiquidType (water|blood|acid|lava)",
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"position": "{ x: number, y: number }",
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"capacity": "number (总量,-1 = 无限)",
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"remaining": "number"
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},
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"description": "液体来源节点,液体从此节点沿开放通道流动"
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},
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"container": {
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"type": "target-node",
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"fields": {
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"id": "string",
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"role": "ContainerRole (target|danger|neutral)",
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"acceptedLiquid": "LiquidType | 'any'",
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"capacity": "number",
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"filled": "number",
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"position": "{ x: number, y: number }"
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},
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"description": "容器节点:target = 需要被填满(胜利条件);danger = 触碰则失败;neutral = 中性溢出"
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},
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"channel": {
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"type": "edge",
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"fields": {
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"id": "string",
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"from": "string (node id)",
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"to": "string (node id)",
|
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"state": "ChannelState (open|blocked)",
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"blockingPinIds": "string[] (封堵此通道的销钉,为空时通道开放)"
|
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},
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"description": "通道(有向边),连接节点;所有封堵销钉被移除后状态变为 open"
|
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|
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},
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"obstacle": {
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"type": "static-blocker",
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"fields": {
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"id": "string",
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"blockedChannelIds": "string[]"
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},
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|
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"description": "静态障碍,永久封堵通道(不可移除)"
|
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+
}
|
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},
|
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"rules": {
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"pull_pin": {
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"description": "玩家点击销钉 → 销钉状态变为 removed → 关联通道的 blockingPinIds 移除此销钉 → 若 blockingPinIds 为空则通道开放",
|
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|
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"trigger": "player_tap",
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|
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"effect": "pin.state = 'removed'; channel.state = 'open' if channel.blockingPinIds.length === 0"
|
|
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},
|
|
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|
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"liquid_flow": {
|
|
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"description": "液体从 source 沿所有 open 通道,按重力方向(BFS/DFS)流向可达节点,填充 container",
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|
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"trigger": "after_pull_pin",
|
|
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|
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"algorithm": "graph BFS from all active sources through open channels",
|
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|
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"effect": "container.filled += flowAmount; liquid_source.remaining -= flowAmount"
|
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},
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"win_check": {
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"description": "所有 target 容器 filled >= capacity",
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"trigger": "after_liquid_flow",
|
|
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"effect": "gameOver = true, win = true"
|
|
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},
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|
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"lose_check": {
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"description": "液体流入任意 danger 容器(filled > 0)",
|
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"trigger": "after_liquid_flow",
|
|
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"effect": "gameOver = true, win = false"
|
|
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|
+
}
|
|
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|
+
},
|
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|
+
"algorithm": {
|
|
83
|
+
"description": "主循环:tap_pin → open_channel → flow_liquid → win/lose 检测",
|
|
84
|
+
"steps": [
|
|
85
|
+
"1. 玩家点击目标销钉",
|
|
86
|
+
"2. 检查销钉是否处于 inserted 状态(未被拔出)",
|
|
87
|
+
"3. 将销钉状态改为 removed",
|
|
88
|
+
"4. 更新关联通道的 blockingPinIds,若清空则通道变为 open",
|
|
89
|
+
"5. 执行液体流动模拟(BFS 从所有 source 出发,经 open 通道到达节点)",
|
|
90
|
+
"6. 更新所有容器的 filled 值",
|
|
91
|
+
"7. 检查 lose 条件:any danger container filled > 0",
|
|
92
|
+
"8. 检查 win 条件:all target containers filled >= capacity",
|
|
93
|
+
"9. 若 win/lose 均未触发,等待下一次操作"
|
|
94
|
+
]
|
|
95
|
+
},
|
|
96
|
+
"winCondition": {
|
|
97
|
+
"type": "all_targets_filled",
|
|
98
|
+
"description": "所有 role='target' 的容器 filled >= capacity"
|
|
99
|
+
},
|
|
100
|
+
"loseCondition": {
|
|
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|
+
"type": "danger_zone_reached",
|
|
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|
+
"description": "任意 role='danger' 容器的 filled > 0"
|
|
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|
+
},
|
|
104
|
+
"testCases": [
|
|
105
|
+
{
|
|
106
|
+
"id": "tc_single_pin_win",
|
|
107
|
+
"description": "单销钉路径:拔出唯一销钉,液体直达目标容器,立即胜利",
|
|
108
|
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"initialState": {
|
|
109
|
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"pins": [
|
|
110
|
+
{ "id": "p1", "state": "inserted", "blockedChannelIds": ["c1"] }
|
|
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|
+
],
|
|
112
|
+
"liquid_sources": [
|
|
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|
+
{ "id": "src1", "type": "water", "capacity": -1, "remaining": -1 }
|
|
114
|
+
],
|
|
115
|
+
"containers": [
|
|
116
|
+
{ "id": "cup1", "role": "target", "capacity": 100, "filled": 0 }
|
|
117
|
+
],
|
|
118
|
+
"channels": [
|
|
119
|
+
{ "id": "c1", "from": "src1", "to": "cup1", "state": "blocked", "blockingPinIds": ["p1"] }
|
|
120
|
+
]
|
|
121
|
+
},
|
|
122
|
+
"actions": [
|
|
123
|
+
{ "type": "pull_pin", "pinId": "p1" }
|
|
124
|
+
],
|
|
125
|
+
"expectedState": {
|
|
126
|
+
"pins": [{ "id": "p1", "state": "removed" }],
|
|
127
|
+
"channels": [{ "id": "c1", "state": "open" }],
|
|
128
|
+
"containers": [{ "id": "cup1", "filled": 100 }],
|
|
129
|
+
"win": true,
|
|
130
|
+
"gameOver": true
|
|
131
|
+
}
|
|
132
|
+
},
|
|
133
|
+
{
|
|
134
|
+
"id": "tc_wrong_order_lose",
|
|
135
|
+
"description": "错误顺序:先拔下方销钉,液体流向危险区,立即失败",
|
|
136
|
+
"initialState": {
|
|
137
|
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"pins": [
|
|
138
|
+
{ "id": "p_top", "state": "inserted", "blockedChannelIds": ["c_safe"] },
|
|
139
|
+
{ "id": "p_bottom", "state": "inserted", "blockedChannelIds": ["c_danger"] }
|
|
140
|
+
],
|
|
141
|
+
"liquid_sources": [
|
|
142
|
+
{ "id": "src1", "type": "water", "capacity": -1, "remaining": -1 }
|
|
143
|
+
],
|
|
144
|
+
"containers": [
|
|
145
|
+
{ "id": "target1", "role": "target", "capacity": 100, "filled": 0 },
|
|
146
|
+
{ "id": "danger1", "role": "danger", "capacity": 999, "filled": 0 }
|
|
147
|
+
],
|
|
148
|
+
"channels": [
|
|
149
|
+
{ "id": "c_safe", "from": "src1", "to": "target1", "state": "blocked", "blockingPinIds": ["p_top"] },
|
|
150
|
+
{ "id": "c_danger", "from": "src1", "to": "danger1", "state": "blocked", "blockingPinIds": ["p_bottom"] }
|
|
151
|
+
]
|
|
152
|
+
},
|
|
153
|
+
"actions": [
|
|
154
|
+
{ "type": "pull_pin", "pinId": "p_bottom" }
|
|
155
|
+
],
|
|
156
|
+
"expectedState": {
|
|
157
|
+
"containers": [
|
|
158
|
+
{ "id": "target1", "filled": 0 },
|
|
159
|
+
{ "id": "danger1", "filled": { "min": 1 } }
|
|
160
|
+
],
|
|
161
|
+
"win": false,
|
|
162
|
+
"gameOver": true,
|
|
163
|
+
"reason": "danger_zone_reached"
|
|
164
|
+
}
|
|
165
|
+
},
|
|
166
|
+
{
|
|
167
|
+
"id": "tc_multi_step_sequence",
|
|
168
|
+
"description": "多步序列:需按顺序拔出 p1、p2,液体绕过危险区到达目标",
|
|
169
|
+
"initialState": {
|
|
170
|
+
"pins": [
|
|
171
|
+
{ "id": "p1", "state": "inserted", "blockedChannelIds": ["c1"] },
|
|
172
|
+
{ "id": "p2", "state": "inserted", "blockedChannelIds": ["c2"] }
|
|
173
|
+
],
|
|
174
|
+
"liquid_sources": [
|
|
175
|
+
{ "id": "src1", "type": "water", "capacity": -1, "remaining": -1 }
|
|
176
|
+
],
|
|
177
|
+
"containers": [
|
|
178
|
+
{ "id": "target1", "role": "target", "capacity": 100, "filled": 0 },
|
|
179
|
+
{ "id": "danger1", "role": "danger", "capacity": 999, "filled": 0 }
|
|
180
|
+
],
|
|
181
|
+
"channels": [
|
|
182
|
+
{ "id": "c1", "from": "src1", "to": "node_mid", "state": "blocked", "blockingPinIds": ["p1"] },
|
|
183
|
+
{ "id": "c2", "from": "node_mid", "to": "target1", "state": "blocked", "blockingPinIds": ["p2"] },
|
|
184
|
+
{ "id": "c3", "from": "node_mid", "to": "danger1", "state": "open", "blockingPinIds": [] }
|
|
185
|
+
]
|
|
186
|
+
},
|
|
187
|
+
"actions": [
|
|
188
|
+
{ "type": "pull_pin", "pinId": "p2" },
|
|
189
|
+
{ "type": "pull_pin", "pinId": "p1" }
|
|
190
|
+
],
|
|
191
|
+
"expectedState": {
|
|
192
|
+
"containers": [
|
|
193
|
+
{ "id": "target1", "filled": 100 },
|
|
194
|
+
{ "id": "danger1", "filled": 0 }
|
|
195
|
+
],
|
|
196
|
+
"win": true,
|
|
197
|
+
"gameOver": true
|
|
198
|
+
}
|
|
199
|
+
}
|
|
200
|
+
]
|
|
201
|
+
}
|
|
@@ -0,0 +1,216 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* pin_pull.aigameplay — reducer 接口模板
|
|
3
|
+
*
|
|
4
|
+
* Agent 生成实际 reducer 时,必须导出以下函数。
|
|
5
|
+
* 此文件是接口约束模板,不是可执行代码。
|
|
6
|
+
*
|
|
7
|
+
* ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
8
|
+
* ⚠️ 重要:渲染层(GameScene)不应直接调用 dispatch()
|
|
9
|
+
*
|
|
10
|
+
* dispatch() 是一体化接口,内部完成销钉拔出 + 液体流动模拟后只返回最终状态,
|
|
11
|
+
* 中间过程(哪些通道开放、液体流向路径、容器填充顺序)全部丢失。
|
|
12
|
+
*
|
|
13
|
+
* 渲染层需要分步动画(销钉拔出 → 通道开放 → 液体流动 → 容器填满),
|
|
14
|
+
* 因此必须使用下方的「分步函数」逐步驱动,每步之间插入粒子/流体动画。
|
|
15
|
+
*
|
|
16
|
+
* dispatch() 的用途:无头测试、AI 模拟、快速跳过动画等场景。
|
|
17
|
+
* ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
18
|
+
*/
|
|
19
|
+
|
|
20
|
+
// ─── 配置类型 ─────────────────────────────────────────────────────────────────
|
|
21
|
+
|
|
22
|
+
export type LiquidType = 'water' | 'blood' | 'acid' | 'lava';
|
|
23
|
+
export type ContainerRole = 'target' | 'danger' | 'neutral';
|
|
24
|
+
export type PinStateValue = 'inserted' | 'removed';
|
|
25
|
+
export type ChannelStateValue = 'open' | 'blocked';
|
|
26
|
+
|
|
27
|
+
export type PinPullConfig = {
|
|
28
|
+
pins: Array<{
|
|
29
|
+
id: string;
|
|
30
|
+
position: { x: number; y: number };
|
|
31
|
+
blockedChannelIds: string[];
|
|
32
|
+
}>;
|
|
33
|
+
liquidSources: Array<{
|
|
34
|
+
id: string;
|
|
35
|
+
type: LiquidType;
|
|
36
|
+
capacity: number;
|
|
37
|
+
position: { x: number; y: number };
|
|
38
|
+
}>;
|
|
39
|
+
containers: Array<{
|
|
40
|
+
id: string;
|
|
41
|
+
role: ContainerRole;
|
|
42
|
+
acceptedLiquid: LiquidType | 'any';
|
|
43
|
+
capacity: number;
|
|
44
|
+
position: { x: number; y: number };
|
|
45
|
+
}>;
|
|
46
|
+
channels: Array<{
|
|
47
|
+
id: string;
|
|
48
|
+
from: string;
|
|
49
|
+
to: string;
|
|
50
|
+
blockingPinIds: string[];
|
|
51
|
+
}>;
|
|
52
|
+
};
|
|
53
|
+
|
|
54
|
+
// ─── 动作类型 ─────────────────────────────────────────────────────────────────
|
|
55
|
+
|
|
56
|
+
export type PinPullAction =
|
|
57
|
+
| { type: 'pull_pin'; pinId: string }
|
|
58
|
+
| { type: 'reset' };
|
|
59
|
+
|
|
60
|
+
// ─── 状态类型 ─────────────────────────────────────────────────────────────────
|
|
61
|
+
|
|
62
|
+
export type PinRecord = {
|
|
63
|
+
id: string;
|
|
64
|
+
state: PinStateValue;
|
|
65
|
+
blockedChannelIds: string[];
|
|
66
|
+
position: { x: number; y: number };
|
|
67
|
+
};
|
|
68
|
+
|
|
69
|
+
export type LiquidSource = {
|
|
70
|
+
id: string;
|
|
71
|
+
type: LiquidType;
|
|
72
|
+
capacity: number;
|
|
73
|
+
remaining: number;
|
|
74
|
+
position: { x: number; y: number };
|
|
75
|
+
};
|
|
76
|
+
|
|
77
|
+
export type ContainerRecord = {
|
|
78
|
+
id: string;
|
|
79
|
+
role: ContainerRole;
|
|
80
|
+
acceptedLiquid: LiquidType | 'any';
|
|
81
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+
capacity: number;
|
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82
|
+
filled: number;
|
|
83
|
+
position: { x: number; y: number };
|
|
84
|
+
};
|
|
85
|
+
|
|
86
|
+
export type ChannelRecord = {
|
|
87
|
+
id: string;
|
|
88
|
+
from: string;
|
|
89
|
+
to: string;
|
|
90
|
+
state: ChannelStateValue;
|
|
91
|
+
blockingPinIds: string[];
|
|
92
|
+
};
|
|
93
|
+
|
|
94
|
+
export type PinPullState = {
|
|
95
|
+
pins: Record<string, PinRecord>;
|
|
96
|
+
liquidSources: Record<string, LiquidSource>;
|
|
97
|
+
containers: Record<string, ContainerRecord>;
|
|
98
|
+
channels: Record<string, ChannelRecord>;
|
|
99
|
+
/** 游戏是否结束 */
|
|
100
|
+
gameOver: boolean;
|
|
101
|
+
/** 是否胜利 */
|
|
102
|
+
win: boolean;
|
|
103
|
+
/** 失败/胜利原因 */
|
|
104
|
+
reason?: 'all_targets_filled' | 'danger_zone_reached';
|
|
105
|
+
};
|
|
106
|
+
|
|
107
|
+
// ─── 分步操作返回类型 ─────────────────────────────────────────────────────────
|
|
108
|
+
|
|
109
|
+
/** 通道开放信息(用于驱动开关动画) */
|
|
110
|
+
export type OpenedChannel = {
|
|
111
|
+
channelId: string;
|
|
112
|
+
from: string;
|
|
113
|
+
to: string;
|
|
114
|
+
};
|
|
115
|
+
|
|
116
|
+
/** 液体流动路径(一段从 source 到 container 的流动路径) */
|
|
117
|
+
export type FlowPath = {
|
|
118
|
+
sourceId: string;
|
|
119
|
+
liquidType: LiquidType;
|
|
120
|
+
/** 经过的节点 id 序列(含 source 和 container) */
|
|
121
|
+
nodePath: string[];
|
|
122
|
+
/** 流入的容器 id */
|
|
123
|
+
targetContainerId: string;
|
|
124
|
+
/** 本次流入量 */
|
|
125
|
+
flowAmount: number;
|
|
126
|
+
};
|
|
127
|
+
|
|
128
|
+
/** simulateLiquidFlow 的完整结果 */
|
|
129
|
+
export type FlowResult = {
|
|
130
|
+
paths: FlowPath[];
|
|
131
|
+
/** 危险容器是否被触及 */
|
|
132
|
+
dangerTouched: boolean;
|
|
133
|
+
/** 所有 target 容器是否已满 */
|
|
134
|
+
allTargetsFilled: boolean;
|
|
135
|
+
};
|
|
136
|
+
|
|
137
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
138
|
+
// 必须导出的函数
|
|
139
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
140
|
+
|
|
141
|
+
// ─── 初始化 ──────────────────────────────────────────────────────────────────
|
|
142
|
+
|
|
143
|
+
/**
|
|
144
|
+
* init:根据配置初始化游戏状态
|
|
145
|
+
*/
|
|
146
|
+
export declare function init(config: PinPullConfig): PinPullState;
|
|
147
|
+
|
|
148
|
+
// ─── 一体化接口(测试/AI 模拟用) ───────────────────────────────────────────
|
|
149
|
+
|
|
150
|
+
/**
|
|
151
|
+
* dispatch:接收动作,返回新状态(纯函数,不得修改原 state)
|
|
152
|
+
* - pull_pin:拔出销钉,自动模拟液体流动,检测胜败(一步到位)
|
|
153
|
+
* - reset:重置到初始状态
|
|
154
|
+
*
|
|
155
|
+
* ⚠️ 仅用于无头测试和 AI 模拟。渲染层请使用下方分步函数。
|
|
156
|
+
*/
|
|
157
|
+
export declare function dispatch(state: PinPullState, action: PinPullAction): PinPullState;
|
|
158
|
+
|
|
159
|
+
/**
|
|
160
|
+
* getState:返回当前状态快照
|
|
161
|
+
*/
|
|
162
|
+
export declare function getState(state: PinPullState): PinPullState;
|
|
163
|
+
|
|
164
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
165
|
+
// 分步函数(渲染层/场景层必须使用这些函数驱动动画)
|
|
166
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
167
|
+
|
|
168
|
+
/**
|
|
169
|
+
* canPullPin:检查指定销钉是否可以被拔出
|
|
170
|
+
* - 销钉必须存在且处于 inserted 状态
|
|
171
|
+
* - 游戏未结束
|
|
172
|
+
*
|
|
173
|
+
* 场景层在玩家点击时调用:false → 播放锁定/摇晃提示
|
|
174
|
+
*/
|
|
175
|
+
export declare function canPullPin(state: PinPullState, pinId: string): boolean;
|
|
176
|
+
|
|
177
|
+
/**
|
|
178
|
+
* pullPin:执行销钉拔出操作
|
|
179
|
+
* 返回更新后的状态(销钉状态改为 removed,关联通道更新为 open)
|
|
180
|
+
* 及已开放的通道列表
|
|
181
|
+
*
|
|
182
|
+
* 场景层根据 openedChannels 播放:
|
|
183
|
+
* - 销钉拔出动画
|
|
184
|
+
* - 通道开放(门/挡板消失)动画
|
|
185
|
+
*
|
|
186
|
+
* ⚠️ 调用 pullPin 后必须紧接着调用 simulateLiquidFlow
|
|
187
|
+
*/
|
|
188
|
+
export declare function pullPin(
|
|
189
|
+
state: PinPullState,
|
|
190
|
+
pinId: string,
|
|
191
|
+
): {
|
|
192
|
+
newState: PinPullState;
|
|
193
|
+
openedChannels: OpenedChannel[];
|
|
194
|
+
};
|
|
195
|
+
|
|
196
|
+
/**
|
|
197
|
+
* simulateLiquidFlow:在当前通道图上模拟液体从所有 source 流向可达节点
|
|
198
|
+
* 返回所有流动路径及胜败判断
|
|
199
|
+
*
|
|
200
|
+
* 场景层根据 FlowResult.paths 逐条播放液体流动动画(每段通道依次填充),
|
|
201
|
+
* 动画完成后检查 dangerTouched / allTargetsFilled 决定胜败面板
|
|
202
|
+
*/
|
|
203
|
+
export declare function simulateLiquidFlow(state: PinPullState): FlowResult;
|
|
204
|
+
|
|
205
|
+
/**
|
|
206
|
+
* checkWinLose:根据当前状态判断胜败
|
|
207
|
+
* - win: 所有 target 容器 filled >= capacity
|
|
208
|
+
* - lose: 任意 danger 容器 filled > 0
|
|
209
|
+
*
|
|
210
|
+
* 通常在 simulateLiquidFlow 后调用,或用于状态轮询
|
|
211
|
+
*/
|
|
212
|
+
export declare function checkWinLose(state: PinPullState): {
|
|
213
|
+
win: boolean;
|
|
214
|
+
lose: boolean;
|
|
215
|
+
reason?: 'all_targets_filled' | 'danger_zone_reached';
|
|
216
|
+
};
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: playable_app_logo.aiimage
|
|
3
|
+
description: 试玩广告的应用 Logo 图片,在 Loading 页面中展示,代表该次投放的应用品牌。
|
|
4
|
+
triggers: 需要生成/替换试玩广告的 APP Logo 图片时触发。
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# 应用 Logo
|
|
8
|
+
|
|
9
|
+
## Recipe
|
|
10
|
+
|
|
11
|
+
生成提示词见 manifest.json generation.prompt。
|
|
12
|
+
- model: google/imagen-3.0-generate-002(默认,见 manifest.json generation.platformSkill)
|
|
13
|
+
- format: webp, 透明背景
|
|
14
|
+
|
|
15
|
+
## Result
|
|
16
|
+
|
|
17
|
+
- 产物文件:`logo.webp`
|
|
18
|
+
- 在 Preloader.ts 中作为 `appLogo` key 加载
|
|
19
|
+
|
|
20
|
+
## Binding
|
|
21
|
+
|
|
22
|
+
```json
|
|
23
|
+
{
|
|
24
|
+
"role": "appLogo",
|
|
25
|
+
"target": "assets/logo.webp",
|
|
26
|
+
"type": "image-asset-reference"
|
|
27
|
+
}
|
|
28
|
+
```
|
|
29
|
+
|
|
30
|
+
## 生成方式
|
|
31
|
+
|
|
32
|
+
Platform Skill: `playcraft-image-generation`
|
|
33
|
+
|
|
34
|
+
```bash
|
|
35
|
+
# 1. 生成图片(参考 ref/ 中的参考图)
|
|
36
|
+
playcraft tools generate-image \
|
|
37
|
+
--prompt "app icon logo for a mobile puzzle game, clean and eye-catching, transparent background" \
|
|
38
|
+
--aspect-ratio 1:1 \
|
|
39
|
+
--reference-image ${SKILL_DIR}/ref/logo.png \
|
|
40
|
+
--image-model google/imagen-3.0-generate-002 \
|
|
41
|
+
--output ta-workspace/raw.png
|
|
42
|
+
|
|
43
|
+
# 2. 后处理(去白底 + 格式转换)
|
|
44
|
+
playcraft image remove-background --input ta-workspace/raw.png --output ta-workspace/trimmed.png
|
|
45
|
+
playcraft image convert --input ta-workspace/trimmed.png --output ta-workspace/logo.webp --quality 85
|
|
46
|
+
|
|
47
|
+
# 3. 将产物写入 sandbox 对应路径(见 binding.target)
|
|
48
|
+
```
|
|
49
|
+
## Skill Definition
|
|
50
|
+
|
|
51
|
+
```yaml
|
|
52
|
+
tools:
|
|
53
|
+
- generate_image
|
|
54
|
+
inputs:
|
|
55
|
+
- prompt: see manifest.json
|
|
56
|
+
outputs:
|
|
57
|
+
- image: logo.webp
|
|
58
|
+
```
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
{
|
|
2
|
+
"schemaVersion": 1,
|
|
3
|
+
"atomId": "playable_app_logo.aiimage",
|
|
4
|
+
"bundleType": "aiimage",
|
|
5
|
+
"category": "visual",
|
|
6
|
+
"mode": "generative",
|
|
7
|
+
"label": {
|
|
8
|
+
"zh": "应用 Logo",
|
|
9
|
+
"en": "App Logo"
|
|
10
|
+
},
|
|
11
|
+
"tags": [
|
|
12
|
+
"visual",
|
|
13
|
+
"logo",
|
|
14
|
+
"brand",
|
|
15
|
+
"app-icon",
|
|
16
|
+
"loading-screen"
|
|
17
|
+
],
|
|
18
|
+
"bindingRoles": [
|
|
19
|
+
"appLogo"
|
|
20
|
+
],
|
|
21
|
+
"generation": {
|
|
22
|
+
"kind": "image",
|
|
23
|
+
"prompt": "app icon logo for a mobile puzzle game, clean and eye-catching, transparent background",
|
|
24
|
+
"aspectRatio": "1:1",
|
|
25
|
+
"model": "google/imagen-3.0-generate-002",
|
|
26
|
+
"referenceImage": "ref/logo.png",
|
|
27
|
+
"platformSkill": "playcraft-image-generation"
|
|
28
|
+
},
|
|
29
|
+
"result": {
|
|
30
|
+
"outputFile": "ref/logo.webp",
|
|
31
|
+
"format": "webp",
|
|
32
|
+
"constraints": {
|
|
33
|
+
"minWidth": 256,
|
|
34
|
+
"minHeight": 256
|
|
35
|
+
}
|
|
36
|
+
},
|
|
37
|
+
"binding": {
|
|
38
|
+
"role": "appLogo",
|
|
39
|
+
"target": "assets/logo.webp",
|
|
40
|
+
"type": "image-asset-reference"
|
|
41
|
+
},
|
|
42
|
+
"files": {
|
|
43
|
+
"skill": "SKILL.md",
|
|
44
|
+
"asset": "ref/logo.webp",
|
|
45
|
+
"assetPng": "ref/logo.png"
|
|
46
|
+
}
|
|
47
|
+
}
|
|
Binary file
|
|
Binary file
|