@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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@@ -0,0 +1,164 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "pin_pull.aigameplay",
4
+ "bundleType": "aigameplay",
5
+ "category": "gameplay",
6
+ "mode": "fixed",
7
+ "label": {
8
+ "zh": "拔针解谜玩法",
9
+ "en": "Pin Pull puzzle gameplay"
10
+ },
11
+ "tags": [
12
+ "gameplay",
13
+ "pin",
14
+ "pull",
15
+ "liquid",
16
+ "physics",
17
+ "puzzle",
18
+ "casual"
19
+ ],
20
+ "bindingRoles": [
21
+ "gameplayRule"
22
+ ],
23
+ "imports": [
24
+ {
25
+ "slot": "engine",
26
+ "pinAtomId": "phaser.aicomponent",
27
+ "edgeKind": "requires",
28
+ "bindAs": "engine"
29
+ },
30
+ {
31
+ "slot": "bgMusic",
32
+ "description": "背景循环音乐",
33
+ "bindAs": "bgm",
34
+ "required": false,
35
+ "edgeKind": "compatibleWith",
36
+ "matchBindingRoles": [
37
+ "bgMusic"
38
+ ],
39
+ "allowedBundleTypes": [
40
+ "aiaudio"
41
+ ],
42
+ "constraints": {
43
+ "loop": true
44
+ }
45
+ },
46
+ {
47
+ "slot": "background",
48
+ "description": "游戏背景图",
49
+ "bindAs": "bg",
50
+ "required": false,
51
+ "edgeKind": "compatibleWith",
52
+ "matchBindingRoles": [
53
+ "backgroundTexture"
54
+ ],
55
+ "allowedBundleTypes": [
56
+ "aiimage"
57
+ ]
58
+ },
59
+ {
60
+ "slot": "levelDataPack",
61
+ "description": "关卡数据包",
62
+ "bindAs": "levels",
63
+ "required": false,
64
+ "edgeKind": "compatibleWith",
65
+ "matchBindingRoles": [
66
+ "levelDataPack"
67
+ ],
68
+ "allowedBundleTypes": [
69
+ "aiconfig"
70
+ ]
71
+ },
72
+ {
73
+ "slot": "tutorial",
74
+ "description": "新手引导浮层",
75
+ "bindAs": "tutorial",
76
+ "required": false,
77
+ "edgeKind": "compatibleWith",
78
+ "matchBindingRoles": [
79
+ "tutorialOverlay"
80
+ ],
81
+ "allowedBundleTypes": [
82
+ "aicomponent"
83
+ ]
84
+ },
85
+ {
86
+ "slot": "winPanel",
87
+ "description": "通关反馈面板视觉",
88
+ "bindAs": "winPanel",
89
+ "required": false,
90
+ "edgeKind": "compatibleWith",
91
+ "matchBindingRoles": [
92
+ "successFeedbackPanel"
93
+ ],
94
+ "allowedBundleTypes": [
95
+ "aiimage"
96
+ ]
97
+ },
98
+ {
99
+ "slot": "losePanel",
100
+ "description": "失败反馈面板视觉",
101
+ "bindAs": "losePanel",
102
+ "required": false,
103
+ "edgeKind": "compatibleWith",
104
+ "matchBindingRoles": [
105
+ "failFeedbackPanel"
106
+ ],
107
+ "allowedBundleTypes": [
108
+ "aiimage"
109
+ ]
110
+ },
111
+ {
112
+ "slot": "endScreen",
113
+ "description": "可玩广告结算屏(含 CTA 按钮)",
114
+ "bindAs": "endScreen",
115
+ "required": false,
116
+ "edgeKind": "compatibleWith",
117
+ "matchBindingRoles": [
118
+ "playableEndScreenLayout"
119
+ ],
120
+ "allowedBundleTypes": [
121
+ "aicomponent"
122
+ ]
123
+ }
124
+ ],
125
+ "generation": {
126
+ "kind": "pgs",
127
+ "pgsVersion": "1.0",
128
+ "gameplayType": "pin_pull",
129
+ "rules": {
130
+ "liquidFlowEnabled": true,
131
+ "multiPinSequencing": true,
132
+ "dangerZoneEnabled": true,
133
+ "gravitationalFlow": true
134
+ }
135
+ },
136
+ "result": {
137
+ "outputFile": "reducer.ts",
138
+ "format": "typescript",
139
+ "constraints": {
140
+ "testCasesMustPass": true
141
+ }
142
+ },
143
+ "binding": {
144
+ "role": "gameplayRule",
145
+ "target": "game/gameplay/pin_pull/reducer.ts",
146
+ "type": "gameplay-module-reference",
147
+ "constraints": {
148
+ "interface": [
149
+ "init(config)",
150
+ "dispatch(action)",
151
+ "getState()",
152
+ "canPullPin(state, pinId)",
153
+ "pullPin(state, pinId)",
154
+ "simulateLiquidFlow(state)",
155
+ "checkWinLose(state)"
156
+ ]
157
+ }
158
+ },
159
+ "files": {
160
+ "skill": "SKILL.md",
161
+ "pgsSchema": "ref/pgs-schema.json",
162
+ "reducerTemplate": "ref/reducer.template.ts"
163
+ }
164
+ }
@@ -0,0 +1,201 @@
1
+ {
2
+ "_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - 拔针解谜玩法。Agent 以此为起点编写或 fork 玩法规则。",
3
+ "version": "1.0",
4
+ "gameplayType": "pin_pull",
5
+ "entities": {
6
+ "pin": {
7
+ "type": "interactive-item",
8
+ "fields": {
9
+ "id": "string",
10
+ "position": "{ x: number, y: number }",
11
+ "state": "PinState (inserted|removed)",
12
+ "blockedChannelIds": "string[] (此销钉封堵的通道列表)"
13
+ },
14
+ "description": "销钉,插入状态时封堵关联通道;拔出后通道开放,液体可流过"
15
+ },
16
+ "liquid_source": {
17
+ "type": "source-node",
18
+ "fields": {
19
+ "id": "string",
20
+ "type": "LiquidType (water|blood|acid|lava)",
21
+ "position": "{ x: number, y: number }",
22
+ "capacity": "number (总量,-1 = 无限)",
23
+ "remaining": "number"
24
+ },
25
+ "description": "液体来源节点,液体从此节点沿开放通道流动"
26
+ },
27
+ "container": {
28
+ "type": "target-node",
29
+ "fields": {
30
+ "id": "string",
31
+ "role": "ContainerRole (target|danger|neutral)",
32
+ "acceptedLiquid": "LiquidType | 'any'",
33
+ "capacity": "number",
34
+ "filled": "number",
35
+ "position": "{ x: number, y: number }"
36
+ },
37
+ "description": "容器节点:target = 需要被填满(胜利条件);danger = 触碰则失败;neutral = 中性溢出"
38
+ },
39
+ "channel": {
40
+ "type": "edge",
41
+ "fields": {
42
+ "id": "string",
43
+ "from": "string (node id)",
44
+ "to": "string (node id)",
45
+ "state": "ChannelState (open|blocked)",
46
+ "blockingPinIds": "string[] (封堵此通道的销钉,为空时通道开放)"
47
+ },
48
+ "description": "通道(有向边),连接节点;所有封堵销钉被移除后状态变为 open"
49
+ },
50
+ "obstacle": {
51
+ "type": "static-blocker",
52
+ "fields": {
53
+ "id": "string",
54
+ "blockedChannelIds": "string[]"
55
+ },
56
+ "description": "静态障碍,永久封堵通道(不可移除)"
57
+ }
58
+ },
59
+ "rules": {
60
+ "pull_pin": {
61
+ "description": "玩家点击销钉 → 销钉状态变为 removed → 关联通道的 blockingPinIds 移除此销钉 → 若 blockingPinIds 为空则通道开放",
62
+ "trigger": "player_tap",
63
+ "effect": "pin.state = 'removed'; channel.state = 'open' if channel.blockingPinIds.length === 0"
64
+ },
65
+ "liquid_flow": {
66
+ "description": "液体从 source 沿所有 open 通道,按重力方向(BFS/DFS)流向可达节点,填充 container",
67
+ "trigger": "after_pull_pin",
68
+ "algorithm": "graph BFS from all active sources through open channels",
69
+ "effect": "container.filled += flowAmount; liquid_source.remaining -= flowAmount"
70
+ },
71
+ "win_check": {
72
+ "description": "所有 target 容器 filled >= capacity",
73
+ "trigger": "after_liquid_flow",
74
+ "effect": "gameOver = true, win = true"
75
+ },
76
+ "lose_check": {
77
+ "description": "液体流入任意 danger 容器(filled > 0)",
78
+ "trigger": "after_liquid_flow",
79
+ "effect": "gameOver = true, win = false"
80
+ }
81
+ },
82
+ "algorithm": {
83
+ "description": "主循环:tap_pin → open_channel → flow_liquid → win/lose 检测",
84
+ "steps": [
85
+ "1. 玩家点击目标销钉",
86
+ "2. 检查销钉是否处于 inserted 状态(未被拔出)",
87
+ "3. 将销钉状态改为 removed",
88
+ "4. 更新关联通道的 blockingPinIds,若清空则通道变为 open",
89
+ "5. 执行液体流动模拟(BFS 从所有 source 出发,经 open 通道到达节点)",
90
+ "6. 更新所有容器的 filled 值",
91
+ "7. 检查 lose 条件:any danger container filled > 0",
92
+ "8. 检查 win 条件:all target containers filled >= capacity",
93
+ "9. 若 win/lose 均未触发,等待下一次操作"
94
+ ]
95
+ },
96
+ "winCondition": {
97
+ "type": "all_targets_filled",
98
+ "description": "所有 role='target' 的容器 filled >= capacity"
99
+ },
100
+ "loseCondition": {
101
+ "type": "danger_zone_reached",
102
+ "description": "任意 role='danger' 容器的 filled > 0"
103
+ },
104
+ "testCases": [
105
+ {
106
+ "id": "tc_single_pin_win",
107
+ "description": "单销钉路径:拔出唯一销钉,液体直达目标容器,立即胜利",
108
+ "initialState": {
109
+ "pins": [
110
+ { "id": "p1", "state": "inserted", "blockedChannelIds": ["c1"] }
111
+ ],
112
+ "liquid_sources": [
113
+ { "id": "src1", "type": "water", "capacity": -1, "remaining": -1 }
114
+ ],
115
+ "containers": [
116
+ { "id": "cup1", "role": "target", "capacity": 100, "filled": 0 }
117
+ ],
118
+ "channels": [
119
+ { "id": "c1", "from": "src1", "to": "cup1", "state": "blocked", "blockingPinIds": ["p1"] }
120
+ ]
121
+ },
122
+ "actions": [
123
+ { "type": "pull_pin", "pinId": "p1" }
124
+ ],
125
+ "expectedState": {
126
+ "pins": [{ "id": "p1", "state": "removed" }],
127
+ "channels": [{ "id": "c1", "state": "open" }],
128
+ "containers": [{ "id": "cup1", "filled": 100 }],
129
+ "win": true,
130
+ "gameOver": true
131
+ }
132
+ },
133
+ {
134
+ "id": "tc_wrong_order_lose",
135
+ "description": "错误顺序:先拔下方销钉,液体流向危险区,立即失败",
136
+ "initialState": {
137
+ "pins": [
138
+ { "id": "p_top", "state": "inserted", "blockedChannelIds": ["c_safe"] },
139
+ { "id": "p_bottom", "state": "inserted", "blockedChannelIds": ["c_danger"] }
140
+ ],
141
+ "liquid_sources": [
142
+ { "id": "src1", "type": "water", "capacity": -1, "remaining": -1 }
143
+ ],
144
+ "containers": [
145
+ { "id": "target1", "role": "target", "capacity": 100, "filled": 0 },
146
+ { "id": "danger1", "role": "danger", "capacity": 999, "filled": 0 }
147
+ ],
148
+ "channels": [
149
+ { "id": "c_safe", "from": "src1", "to": "target1", "state": "blocked", "blockingPinIds": ["p_top"] },
150
+ { "id": "c_danger", "from": "src1", "to": "danger1", "state": "blocked", "blockingPinIds": ["p_bottom"] }
151
+ ]
152
+ },
153
+ "actions": [
154
+ { "type": "pull_pin", "pinId": "p_bottom" }
155
+ ],
156
+ "expectedState": {
157
+ "containers": [
158
+ { "id": "target1", "filled": 0 },
159
+ { "id": "danger1", "filled": { "min": 1 } }
160
+ ],
161
+ "win": false,
162
+ "gameOver": true,
163
+ "reason": "danger_zone_reached"
164
+ }
165
+ },
166
+ {
167
+ "id": "tc_multi_step_sequence",
168
+ "description": "多步序列:需按顺序拔出 p1、p2,液体绕过危险区到达目标",
169
+ "initialState": {
170
+ "pins": [
171
+ { "id": "p1", "state": "inserted", "blockedChannelIds": ["c1"] },
172
+ { "id": "p2", "state": "inserted", "blockedChannelIds": ["c2"] }
173
+ ],
174
+ "liquid_sources": [
175
+ { "id": "src1", "type": "water", "capacity": -1, "remaining": -1 }
176
+ ],
177
+ "containers": [
178
+ { "id": "target1", "role": "target", "capacity": 100, "filled": 0 },
179
+ { "id": "danger1", "role": "danger", "capacity": 999, "filled": 0 }
180
+ ],
181
+ "channels": [
182
+ { "id": "c1", "from": "src1", "to": "node_mid", "state": "blocked", "blockingPinIds": ["p1"] },
183
+ { "id": "c2", "from": "node_mid", "to": "target1", "state": "blocked", "blockingPinIds": ["p2"] },
184
+ { "id": "c3", "from": "node_mid", "to": "danger1", "state": "open", "blockingPinIds": [] }
185
+ ]
186
+ },
187
+ "actions": [
188
+ { "type": "pull_pin", "pinId": "p2" },
189
+ { "type": "pull_pin", "pinId": "p1" }
190
+ ],
191
+ "expectedState": {
192
+ "containers": [
193
+ { "id": "target1", "filled": 100 },
194
+ { "id": "danger1", "filled": 0 }
195
+ ],
196
+ "win": true,
197
+ "gameOver": true
198
+ }
199
+ }
200
+ ]
201
+ }
@@ -0,0 +1,216 @@
1
+ /**
2
+ * pin_pull.aigameplay — reducer 接口模板
3
+ *
4
+ * Agent 生成实际 reducer 时,必须导出以下函数。
5
+ * 此文件是接口约束模板,不是可执行代码。
6
+ *
7
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
8
+ * ⚠️ 重要:渲染层(GameScene)不应直接调用 dispatch()
9
+ *
10
+ * dispatch() 是一体化接口,内部完成销钉拔出 + 液体流动模拟后只返回最终状态,
11
+ * 中间过程(哪些通道开放、液体流向路径、容器填充顺序)全部丢失。
12
+ *
13
+ * 渲染层需要分步动画(销钉拔出 → 通道开放 → 液体流动 → 容器填满),
14
+ * 因此必须使用下方的「分步函数」逐步驱动,每步之间插入粒子/流体动画。
15
+ *
16
+ * dispatch() 的用途:无头测试、AI 模拟、快速跳过动画等场景。
17
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
18
+ */
19
+
20
+ // ─── 配置类型 ─────────────────────────────────────────────────────────────────
21
+
22
+ export type LiquidType = 'water' | 'blood' | 'acid' | 'lava';
23
+ export type ContainerRole = 'target' | 'danger' | 'neutral';
24
+ export type PinStateValue = 'inserted' | 'removed';
25
+ export type ChannelStateValue = 'open' | 'blocked';
26
+
27
+ export type PinPullConfig = {
28
+ pins: Array<{
29
+ id: string;
30
+ position: { x: number; y: number };
31
+ blockedChannelIds: string[];
32
+ }>;
33
+ liquidSources: Array<{
34
+ id: string;
35
+ type: LiquidType;
36
+ capacity: number;
37
+ position: { x: number; y: number };
38
+ }>;
39
+ containers: Array<{
40
+ id: string;
41
+ role: ContainerRole;
42
+ acceptedLiquid: LiquidType | 'any';
43
+ capacity: number;
44
+ position: { x: number; y: number };
45
+ }>;
46
+ channels: Array<{
47
+ id: string;
48
+ from: string;
49
+ to: string;
50
+ blockingPinIds: string[];
51
+ }>;
52
+ };
53
+
54
+ // ─── 动作类型 ─────────────────────────────────────────────────────────────────
55
+
56
+ export type PinPullAction =
57
+ | { type: 'pull_pin'; pinId: string }
58
+ | { type: 'reset' };
59
+
60
+ // ─── 状态类型 ─────────────────────────────────────────────────────────────────
61
+
62
+ export type PinRecord = {
63
+ id: string;
64
+ state: PinStateValue;
65
+ blockedChannelIds: string[];
66
+ position: { x: number; y: number };
67
+ };
68
+
69
+ export type LiquidSource = {
70
+ id: string;
71
+ type: LiquidType;
72
+ capacity: number;
73
+ remaining: number;
74
+ position: { x: number; y: number };
75
+ };
76
+
77
+ export type ContainerRecord = {
78
+ id: string;
79
+ role: ContainerRole;
80
+ acceptedLiquid: LiquidType | 'any';
81
+ capacity: number;
82
+ filled: number;
83
+ position: { x: number; y: number };
84
+ };
85
+
86
+ export type ChannelRecord = {
87
+ id: string;
88
+ from: string;
89
+ to: string;
90
+ state: ChannelStateValue;
91
+ blockingPinIds: string[];
92
+ };
93
+
94
+ export type PinPullState = {
95
+ pins: Record<string, PinRecord>;
96
+ liquidSources: Record<string, LiquidSource>;
97
+ containers: Record<string, ContainerRecord>;
98
+ channels: Record<string, ChannelRecord>;
99
+ /** 游戏是否结束 */
100
+ gameOver: boolean;
101
+ /** 是否胜利 */
102
+ win: boolean;
103
+ /** 失败/胜利原因 */
104
+ reason?: 'all_targets_filled' | 'danger_zone_reached';
105
+ };
106
+
107
+ // ─── 分步操作返回类型 ─────────────────────────────────────────────────────────
108
+
109
+ /** 通道开放信息(用于驱动开关动画) */
110
+ export type OpenedChannel = {
111
+ channelId: string;
112
+ from: string;
113
+ to: string;
114
+ };
115
+
116
+ /** 液体流动路径(一段从 source 到 container 的流动路径) */
117
+ export type FlowPath = {
118
+ sourceId: string;
119
+ liquidType: LiquidType;
120
+ /** 经过的节点 id 序列(含 source 和 container) */
121
+ nodePath: string[];
122
+ /** 流入的容器 id */
123
+ targetContainerId: string;
124
+ /** 本次流入量 */
125
+ flowAmount: number;
126
+ };
127
+
128
+ /** simulateLiquidFlow 的完整结果 */
129
+ export type FlowResult = {
130
+ paths: FlowPath[];
131
+ /** 危险容器是否被触及 */
132
+ dangerTouched: boolean;
133
+ /** 所有 target 容器是否已满 */
134
+ allTargetsFilled: boolean;
135
+ };
136
+
137
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
138
+ // 必须导出的函数
139
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
140
+
141
+ // ─── 初始化 ──────────────────────────────────────────────────────────────────
142
+
143
+ /**
144
+ * init:根据配置初始化游戏状态
145
+ */
146
+ export declare function init(config: PinPullConfig): PinPullState;
147
+
148
+ // ─── 一体化接口(测试/AI 模拟用) ───────────────────────────────────────────
149
+
150
+ /**
151
+ * dispatch:接收动作,返回新状态(纯函数,不得修改原 state)
152
+ * - pull_pin:拔出销钉,自动模拟液体流动,检测胜败(一步到位)
153
+ * - reset:重置到初始状态
154
+ *
155
+ * ⚠️ 仅用于无头测试和 AI 模拟。渲染层请使用下方分步函数。
156
+ */
157
+ export declare function dispatch(state: PinPullState, action: PinPullAction): PinPullState;
158
+
159
+ /**
160
+ * getState:返回当前状态快照
161
+ */
162
+ export declare function getState(state: PinPullState): PinPullState;
163
+
164
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
165
+ // 分步函数(渲染层/场景层必须使用这些函数驱动动画)
166
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
167
+
168
+ /**
169
+ * canPullPin:检查指定销钉是否可以被拔出
170
+ * - 销钉必须存在且处于 inserted 状态
171
+ * - 游戏未结束
172
+ *
173
+ * 场景层在玩家点击时调用:false → 播放锁定/摇晃提示
174
+ */
175
+ export declare function canPullPin(state: PinPullState, pinId: string): boolean;
176
+
177
+ /**
178
+ * pullPin:执行销钉拔出操作
179
+ * 返回更新后的状态(销钉状态改为 removed,关联通道更新为 open)
180
+ * 及已开放的通道列表
181
+ *
182
+ * 场景层根据 openedChannels 播放:
183
+ * - 销钉拔出动画
184
+ * - 通道开放(门/挡板消失)动画
185
+ *
186
+ * ⚠️ 调用 pullPin 后必须紧接着调用 simulateLiquidFlow
187
+ */
188
+ export declare function pullPin(
189
+ state: PinPullState,
190
+ pinId: string,
191
+ ): {
192
+ newState: PinPullState;
193
+ openedChannels: OpenedChannel[];
194
+ };
195
+
196
+ /**
197
+ * simulateLiquidFlow:在当前通道图上模拟液体从所有 source 流向可达节点
198
+ * 返回所有流动路径及胜败判断
199
+ *
200
+ * 场景层根据 FlowResult.paths 逐条播放液体流动动画(每段通道依次填充),
201
+ * 动画完成后检查 dangerTouched / allTargetsFilled 决定胜败面板
202
+ */
203
+ export declare function simulateLiquidFlow(state: PinPullState): FlowResult;
204
+
205
+ /**
206
+ * checkWinLose:根据当前状态判断胜败
207
+ * - win: 所有 target 容器 filled >= capacity
208
+ * - lose: 任意 danger 容器 filled > 0
209
+ *
210
+ * 通常在 simulateLiquidFlow 后调用,或用于状态轮询
211
+ */
212
+ export declare function checkWinLose(state: PinPullState): {
213
+ win: boolean;
214
+ lose: boolean;
215
+ reason?: 'all_targets_filled' | 'danger_zone_reached';
216
+ };
@@ -0,0 +1,58 @@
1
+ ---
2
+ name: playable_app_logo.aiimage
3
+ description: 试玩广告的应用 Logo 图片,在 Loading 页面中展示,代表该次投放的应用品牌。
4
+ triggers: 需要生成/替换试玩广告的 APP Logo 图片时触发。
5
+ ---
6
+
7
+ # 应用 Logo
8
+
9
+ ## Recipe
10
+
11
+ 生成提示词见 manifest.json generation.prompt。
12
+ - model: google/imagen-3.0-generate-002(默认,见 manifest.json generation.platformSkill)
13
+ - format: webp, 透明背景
14
+
15
+ ## Result
16
+
17
+ - 产物文件:`logo.webp`
18
+ - 在 Preloader.ts 中作为 `appLogo` key 加载
19
+
20
+ ## Binding
21
+
22
+ ```json
23
+ {
24
+ "role": "appLogo",
25
+ "target": "assets/logo.webp",
26
+ "type": "image-asset-reference"
27
+ }
28
+ ```
29
+
30
+ ## 生成方式
31
+
32
+ Platform Skill: `playcraft-image-generation`
33
+
34
+ ```bash
35
+ # 1. 生成图片(参考 ref/ 中的参考图)
36
+ playcraft tools generate-image \
37
+ --prompt "app icon logo for a mobile puzzle game, clean and eye-catching, transparent background" \
38
+ --aspect-ratio 1:1 \
39
+ --reference-image ${SKILL_DIR}/ref/logo.png \
40
+ --image-model google/imagen-3.0-generate-002 \
41
+ --output ta-workspace/raw.png
42
+
43
+ # 2. 后处理(去白底 + 格式转换)
44
+ playcraft image remove-background --input ta-workspace/raw.png --output ta-workspace/trimmed.png
45
+ playcraft image convert --input ta-workspace/trimmed.png --output ta-workspace/logo.webp --quality 85
46
+
47
+ # 3. 将产物写入 sandbox 对应路径(见 binding.target)
48
+ ```
49
+ ## Skill Definition
50
+
51
+ ```yaml
52
+ tools:
53
+ - generate_image
54
+ inputs:
55
+ - prompt: see manifest.json
56
+ outputs:
57
+ - image: logo.webp
58
+ ```
@@ -0,0 +1,47 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "playable_app_logo.aiimage",
4
+ "bundleType": "aiimage",
5
+ "category": "visual",
6
+ "mode": "generative",
7
+ "label": {
8
+ "zh": "应用 Logo",
9
+ "en": "App Logo"
10
+ },
11
+ "tags": [
12
+ "visual",
13
+ "logo",
14
+ "brand",
15
+ "app-icon",
16
+ "loading-screen"
17
+ ],
18
+ "bindingRoles": [
19
+ "appLogo"
20
+ ],
21
+ "generation": {
22
+ "kind": "image",
23
+ "prompt": "app icon logo for a mobile puzzle game, clean and eye-catching, transparent background",
24
+ "aspectRatio": "1:1",
25
+ "model": "google/imagen-3.0-generate-002",
26
+ "referenceImage": "ref/logo.png",
27
+ "platformSkill": "playcraft-image-generation"
28
+ },
29
+ "result": {
30
+ "outputFile": "ref/logo.webp",
31
+ "format": "webp",
32
+ "constraints": {
33
+ "minWidth": 256,
34
+ "minHeight": 256
35
+ }
36
+ },
37
+ "binding": {
38
+ "role": "appLogo",
39
+ "target": "assets/logo.webp",
40
+ "type": "image-asset-reference"
41
+ },
42
+ "files": {
43
+ "skill": "SKILL.md",
44
+ "asset": "ref/logo.webp",
45
+ "assetPng": "ref/logo.png"
46
+ }
47
+ }