@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
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- package/skills/solitaire.aigameplay/SKILL.md +101 -0
- package/skills/solitaire.aigameplay/manifest.json +151 -0
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- package/skills/solitaire.aigameplay/ref/reducer.template.ts +176 -0
- package/skills/sound-effects/SKILL.md +46 -0
- package/skills/sound_utils.aicomponent/SKILL.md +52 -0
- package/skills/sound_utils.aicomponent/manifest.json +30 -0
- package/skills/sound_utils.aicomponent/ref/SoundUtils.ts +29 -0
- package/skills/sprite-animation-2d.aicomponent/SKILL.md +45 -0
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- package/skills/sprite-animation-2d.aicomponent/ref/html5.js +83 -0
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- package/skills/sprite_entity_renderer.aicomponent/SKILL.md +148 -0
- package/skills/sprite_entity_renderer.aicomponent/manifest.json +17 -0
- package/skills/sprite_entity_renderer.aicomponent/ref/SpriteEntityRenderer.ts +126 -0
- package/skills/success_sfx.aiaudio/SKILL.md +59 -0
- package/skills/success_sfx.aiaudio/manifest.json +45 -0
- package/skills/success_sfx.aiaudio/ref/success.mp3 +0 -0
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- package/skills/theme_state.aicomponent/manifest.json +33 -0
- package/skills/theme_state.aicomponent/ref/ThemeManager.ts +174 -0
- package/skills/theme_switcher_build.aicomponent/SKILL.md +62 -0
- package/skills/theme_switcher_build.aicomponent/manifest.json +38 -0
- package/skills/theme_switcher_build.aicomponent/ref/theme-index.ts +8 -0
- package/skills/theme_variant.aiconfig/SKILL.md +78 -0
- package/skills/theme_variant.aiconfig/manifest.json +39 -0
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- package/skills/threejs.aicomponent/manifest.json +166 -0
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- package/skills/threejs.aicomponent/ref/GameConfig.ts +47 -0
- package/skills/threejs.aicomponent/ref/MainScene.ts +170 -0
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- package/skills/threejs.aicomponent/ref/SceneKeys.ts +6 -0
- package/skills/threejs.aicomponent/ref/SceneManager.ts +69 -0
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- package/skills/threejs.aicomponent/ref/index.css +80 -0
- package/skills/threejs.aicomponent/ref/index.html +20 -0
- package/skills/threejs.aicomponent/ref/index.ts +117 -0
- package/skills/threejs.aicomponent/ref/main.ts +10 -0
- package/skills/threejs.aicomponent/ref/package.json +23 -0
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- package/skills/time_icon.aiimage/ref/time.webp +0 -0
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- package/skills/top_ui_bar.aicomponent/manifest.json +27 -0
- package/skills/top_ui_bar.aicomponent/ref/GameTopUI.ts +229 -0
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- package/skills/tower_defence.aigameplay/manifest.json +175 -0
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- package/skills/tray_container.aicomponent/manifest.json +58 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer.ts +155 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer3D.ts +281 -0
- package/skills/tray_container.aicomponent/ref/TrayRendererHtmlOverlay.ts +228 -0
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- package/skills/tutorial_overlay.aicomponent/manifest.json +34 -0
- package/skills/tutorial_overlay.aicomponent/ref/TutorialManager.ts +367 -0
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- package/skills/typescript_module_patterns.aicomponent/manifest.json +28 -0
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- package/skills/ui-transition.aicomponent/SKILL.md +33 -0
- package/skills/ui-transition.aicomponent/manifest.json +19 -0
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- package/skills/ux_flow_spec.aiconfig/manifest.json +39 -0
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- package/skills/wave_difficulty.aiconfig/manifest.json +33 -0
- package/skills/webpack_build.aicomponent/SKILL.md +204 -0
- package/skills/webpack_build.aicomponent/manifest.json +29 -0
- package/skills/webpack_build.aicomponent/ref/package.json +16 -0
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- package/skills/win_anim_sfx.aiaudio/manifest.json +46 -0
- package/skills/win_anim_sfx.aiaudio/ref/win_anim.mp3 +0 -0
- package/skills/win_dot.aiimage/SKILL.md +58 -0
- package/skills/win_dot.aiimage/manifest.json +47 -0
- package/skills/win_dot.aiimage/ref/win_dot.png +0 -0
- package/skills/win_dot.aiimage/ref/win_dot.webp +0 -0
- package/skills/win_result_panel.aiimage/SKILL.md +58 -0
- package/skills/win_result_panel.aiimage/manifest.json +47 -0
- package/skills/win_result_panel.aiimage/ref/win.png +0 -0
- package/skills/win_result_panel.aiimage/ref/win.webp +0 -0
- package/skills/word_connect.aigameplay/SKILL.md +86 -0
- package/skills/word_connect.aigameplay/manifest.json +154 -0
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- package/skills/word_connect.aigameplay/ref/reducer.template.ts +186 -0
- package/src/index.ts +10 -0
- package/src/skills.loader.ts +225 -0
- package/src/skills.types.ts +42 -0
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{
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"schemaVersion": 1,
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"atomId": "pick_and_match_rules.aigameplay",
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"bundleType": "aigameplay",
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"category": "gameplay",
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"mode": "fixed",
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"label": { "zh": "拾取三消核心玩法", "en": "Pick & match core gameplay" },
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"tags": ["gameplay", "pick", "match", "triple", "tray", "basket", "puzzle", "grid", "casual", "core", "stacking"],
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"bindingRoles": ["gameplayRule"],
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"generation": {
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"kind": "pgs",
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"pgsVersion": "1.0",
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"gameplayType": "pick_and_match",
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"rules": {
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"matchCount": 3,
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"trayCapacity": 7,
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"layerStacking": true,
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"groupingInsert": true,
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"timerOptional": true,
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"pickTrigger": "tap | slide_out"
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},
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"variants": {
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"pickTrigger": {
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"tap": "直接点击物品拾取(默认)",
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"slide_out": "物品通过方向推出离场后自动进入篮子(需配合 path_input_handler)"
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}
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}
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"result": {
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"outputFile": "ref/pgs-schema.json",
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"format": "json",
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"constraints": { "testCasesMustPass": true }
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"binding": {
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"role": "gameplayRule",
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"target": "src/game/",
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"type": "gameplay-module-reference",
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"constraints": {
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"requiredComponents": [
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"pick_match_tray.aicomponent",
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"pick_match_board_renderer.aicomponent",
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"pick_match_input_handler.aicomponent",
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"level_lifecycle.aicomponent"
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]
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}
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},
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"imports": [
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{ "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" },
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{ "slot": "boardLayout", "pinAtomId": "grid_board_layout.aicomponent", "edgeKind": "requires", "bindAs": "boardLayout" },
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{ "slot": "lifecycle", "pinAtomId": "level_lifecycle.aicomponent", "edgeKind": "requires", "bindAs": "lifecycle" },
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{
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"slot": "bgMusic",
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"description": "背景循环音乐",
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"bindAs": "bgm",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": ["bgMusic"],
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"allowedBundleTypes": ["aiaudio"],
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"constraints": { "loop": true }
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{
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"slot": "levelDataPack",
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"description": "关卡数据包(物品布局定义数组)",
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"bindAs": "levels",
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"required": true,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": ["levelDataPack"],
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"allowedBundleTypes": ["aiconfig"]
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"slot": "themeVariant",
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"description": "主题变体配置(颜色/物品视觉等)",
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"bindAs": "theme",
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"required": false,
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"matchBindingRoles": ["themeVariantConfig"],
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"slot": "itemTileSet",
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"description": "物品瓦片贴图集(颜色×形状组合的精灵图集)",
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"bindAs": "itemSprites",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": ["tileTextureSet"],
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"allowedBundleTypes": ["aiimage"],
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"constraints": { "multiDimension": true }
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"slot": "winPanel",
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"description": "通关反馈面板视觉",
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"bindAs": "winPanel",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": ["successFeedbackPanel"],
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"slot": "losePanel",
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"description": "失败反馈面板视觉",
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"bindAs": "losePanel",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": ["failFeedbackPanel"],
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"allowedBundleTypes": ["aiimage"]
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}
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"files": {
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"skill": "SKILL.md",
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"pgsSchema": "ref/pgs-schema.json"
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}
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{
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"_comment": "PGS (PlayCraft Gameplay Schema) - 拾取三消玩法(pick_and_match)。棋盘上有若干带颜色和形状属性的物品,玩家逐个点选物品放入底部篮子(tray)。篮子中出现 3 个相同属性(颜色+形状均相同)的物品时自动消除。倒计时结束前清空棋盘上所有物品即胜利。",
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"version": "1.0",
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"gameplayType": "pick_and_match",
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"entities": {
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"board": {
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"type": "grid",
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"rows": "dynamic (from level data, e.g. 5~8)",
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"cols": "dynamic (from level data, e.g. 5~8)",
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"description": "棋盘网格,放置各种物品。支持多层堆叠:底层物品被上层遮挡时不可点击。"
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},
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"item": {
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|
13
|
+
"type": "cell-item",
|
|
14
|
+
"fields": {
|
|
15
|
+
"color": "string 物品颜色标识(如 'red' / 'blue' / 'green' / 'yellow' / 'purple' / 'pink')",
|
|
16
|
+
"shape": "string 物品形状标识(如 'circle' / 'square' / 'triangle' / 'star' / 'diamond' / 'heart')",
|
|
17
|
+
"layer": "number 堆叠层(0=底层,layer 越大越靠上)",
|
|
18
|
+
"row": "number 在棋盘中的行坐标",
|
|
19
|
+
"col": "number 在棋盘中的列坐标",
|
|
20
|
+
"id": "string 物品唯一标识"
|
|
21
|
+
},
|
|
22
|
+
"state": "idle | entering_tray | matched | removed",
|
|
23
|
+
"description": "棋盘上的物品,每个物品有颜色和形状两个维度属性。颜色和形状都相同才算匹配。上层物品遮挡下层时,被遮挡的物品不可点击。"
|
|
24
|
+
},
|
|
25
|
+
"tray": {
|
|
26
|
+
"type": "container",
|
|
27
|
+
"capacity": 7,
|
|
28
|
+
"fields": {
|
|
29
|
+
"items": "Item[] 当前篮子中的物品列表(按放入顺序排列)",
|
|
30
|
+
"maxSlots": "number 篮子最大容量(默认 7)"
|
|
31
|
+
},
|
|
32
|
+
"description": "底部篮子/托盘,玩家点选的物品会飞入此处。新物品插入到与自己相同类型(同色同形)的最后一个旁边(若有),否则追加到末尾。篮子中出现 3 个同类物品时自动消除。篮子满(达到 maxSlots)且无法消除时触发失败。"
|
|
33
|
+
},
|
|
34
|
+
"timer": {
|
|
35
|
+
"type": "countdown",
|
|
36
|
+
"initial": "levelTime 秒(来自关卡数据,0 表示无时限)",
|
|
37
|
+
"description": "倒计时计时器。归零时若棋盘仍有物品则触发失败。"
|
|
38
|
+
}
|
|
39
|
+
},
|
|
40
|
+
"rules": {
|
|
41
|
+
"itemPickability": {
|
|
42
|
+
"description": "物品可点击判定:只有未被其他物品遮挡的物品才可点击。遮挡判定基于层级(layer)和位置(同一行列的高层物品遮挡低层)。具体实现中可用 overlap 碰撞检测:若该物品与任何 layer 更高的物品存在面积重叠,则不可点击。",
|
|
43
|
+
"trigger": "pointer_down",
|
|
44
|
+
"conditions": [
|
|
45
|
+
"item.state === 'idle'",
|
|
46
|
+
"no higher-layer item overlaps this item's bounding box"
|
|
47
|
+
]
|
|
48
|
+
},
|
|
49
|
+
"itemPlacement": {
|
|
50
|
+
"description": "玩家点击可拾取的物品后,物品从棋盘飞入篮子。物品在篮子中按同类聚合规则插入:如果篮子中已有同类物品(颜色和形状都相同),则新物品插入到最后一个同类物品的右侧;否则追加到篮子末尾。",
|
|
51
|
+
"steps": [
|
|
52
|
+
"1. 从棋盘移除该物品(标记为 entering_tray)",
|
|
53
|
+
"2. 播放飞入动画(物品从棋盘位置飞向篮子)",
|
|
54
|
+
"3. 计算插入位置:找到篮子中最后一个同类物品的索引 +1;若无同类则追加到末尾",
|
|
55
|
+
"4. 插入物品,已有物品按需右移",
|
|
56
|
+
"5. 触发匹配检测"
|
|
57
|
+
]
|
|
58
|
+
},
|
|
59
|
+
"matchDetection": {
|
|
60
|
+
"description": "每次物品放入篮子后,检查篮子中是否存在 3 个相同的物品(颜色和形状都相同)。若有则立即消除这 3 个物品。注意:一次放入可能触发多组消除(理论上不常见,但需处理)。",
|
|
61
|
+
"trigger": "after_item_placed_in_tray",
|
|
62
|
+
"matchCondition": "3 items with identical (color, shape) tuple",
|
|
63
|
+
"steps": [
|
|
64
|
+
"1. 遍历 tray.items,按 (color, shape) 分组",
|
|
65
|
+
"2. 找到 count >= 3 的组",
|
|
66
|
+
"3. 移除该组的 3 个物品(从左到右取前 3 个同类)",
|
|
67
|
+
"4. 播放消除动画(闪光/缩小/消失)",
|
|
68
|
+
"5. 剩余物品左移填补空位",
|
|
69
|
+
"6. 若仍有 count >= 3 的组,递归消除"
|
|
70
|
+
]
|
|
71
|
+
},
|
|
72
|
+
"trayOverflow": {
|
|
73
|
+
"description": "当篮子物品数量达到 maxSlots(默认 7)且本次放入没有触发消除时,游戏失败。",
|
|
74
|
+
"trigger": "after_match_detection",
|
|
75
|
+
"check": "tray.items.length >= tray.maxSlots && no match found"
|
|
76
|
+
},
|
|
77
|
+
"winCondition": {
|
|
78
|
+
"description": "棋盘上所有物品都被清空(放入篮子并消除),则玩家获胜。",
|
|
79
|
+
"trigger": "after_each_match_elimination",
|
|
80
|
+
"check": "boardItems.filter(i => i.state !== 'removed').length === 0"
|
|
81
|
+
},
|
|
82
|
+
"loseCondition_trayFull": {
|
|
83
|
+
"description": "篮子已满且无法消除,游戏失败。",
|
|
84
|
+
"trigger": "after_item_placed_in_tray",
|
|
85
|
+
"check": "tray.items.length >= tray.maxSlots && no match triggered"
|
|
86
|
+
},
|
|
87
|
+
"loseCondition_timeout": {
|
|
88
|
+
"description": "倒计时归零时,若棋盘上仍有物品未清空,则游戏失败。",
|
|
89
|
+
"trigger": "timer_expired",
|
|
90
|
+
"check": "timer <= 0 && boardItems.filter(i => i.state !== 'removed').length > 0"
|
|
91
|
+
},
|
|
92
|
+
"inputLock": {
|
|
93
|
+
"description": "物品飞入动画播放期间、消除动画期间、胜负已定时,输入锁定,防止误操作。"
|
|
94
|
+
}
|
|
95
|
+
},
|
|
96
|
+
"levelDataSchema": {
|
|
97
|
+
"description": "关卡数据定义棋盘上物品的初始布局",
|
|
98
|
+
"format": {
|
|
99
|
+
"name": "number | string 关卡序号",
|
|
100
|
+
"rows": "number 棋盘行数",
|
|
101
|
+
"cols": "number 棋盘列数",
|
|
102
|
+
"items": "ItemDef[] 物品定义列表",
|
|
103
|
+
"levelTime": "number 关卡时限(秒,0 表示无时限)",
|
|
104
|
+
"trayCapacity": "number? 篮子容量(默认 7)"
|
|
105
|
+
},
|
|
106
|
+
"ItemDef": {
|
|
107
|
+
"color": "string 颜色标识",
|
|
108
|
+
"shape": "string 形状标识",
|
|
109
|
+
"row": "number 行坐标",
|
|
110
|
+
"col": "number 列坐标",
|
|
111
|
+
"layer": "number 层级(0=底层)"
|
|
112
|
+
},
|
|
113
|
+
"constraints": {
|
|
114
|
+
"tripleGuarantee": "每种 (color, shape) 组合的物品数量必须恰好为 3,确保关卡可解",
|
|
115
|
+
"minItemCount": 9,
|
|
116
|
+
"minItemCountReason": "棋盘至少 9 个物品(3 组 × 3 个),少于 9 个游戏过于简单无可玩性",
|
|
117
|
+
"minDistinctGroups": 3,
|
|
118
|
+
"minDistinctGroupsReason": "至少 3 种不同的 (color, shape) 组合,否则策略性不足"
|
|
119
|
+
}
|
|
120
|
+
},
|
|
121
|
+
"algorithm": {
|
|
122
|
+
"description": "主循环:等待点击 → 可拾取判定 → 放入篮子 → 匹配消除 → 胜负判断",
|
|
123
|
+
"steps": [
|
|
124
|
+
"1. 初始化:解析关卡数据 → 在棋盘上生成物品(支持多层堆叠)",
|
|
125
|
+
"2. 渲染棋盘:绘制所有物品,上层遮挡下层,不可拾取的物品显示为灰暗/锁定态",
|
|
126
|
+
"3. 等待玩家点击棋盘上的物品",
|
|
127
|
+
"4. 可拾取判定:检查该物品是否被高层物品遮挡",
|
|
128
|
+
"5a. 可拾取 → 播放飞入篮子动画 → 在篮子中按同类聚合规则插入",
|
|
129
|
+
"5b. 不可拾取 → 播放摇晃/禁止动画(提示被遮挡)",
|
|
130
|
+
"6. 匹配检测:检查篮子中是否有 3 个同类物品",
|
|
131
|
+
"7a. 有匹配 → 消除 3 个同类物品 → 消除动画 → 更新棋盘可拾取状态",
|
|
132
|
+
"7b. 无匹配且篮子已满 → 触发失败",
|
|
133
|
+
"8. 胜负判断:棋盘全空 → 胜利;篮子满且无消除 → 失败;倒计时归零 → 失败",
|
|
134
|
+
"9. 胜利 → 下一关(或显示 GameOverPanel win),失败 → GameOverPanel lose"
|
|
135
|
+
]
|
|
136
|
+
},
|
|
137
|
+
"winCondition": {
|
|
138
|
+
"type": "board_cleared",
|
|
139
|
+
"description": "棋盘上所有物品都被拾取并在篮子中成功消除"
|
|
140
|
+
},
|
|
141
|
+
"loseConditions": [
|
|
142
|
+
{
|
|
143
|
+
"type": "tray_full",
|
|
144
|
+
"description": "篮子已满(达到 maxSlots)且没有触发消除"
|
|
145
|
+
},
|
|
146
|
+
{
|
|
147
|
+
"type": "timeout",
|
|
148
|
+
"description": "倒计时归零时棋盘上仍有物品(仅当 levelTime > 0)"
|
|
149
|
+
}
|
|
150
|
+
],
|
|
151
|
+
"testCases": [
|
|
152
|
+
{
|
|
153
|
+
"id": "tc_basic_pick_and_match",
|
|
154
|
+
"description": "基础三组通关:棋盘 9 个物品(3 组×3),依次消除 3 组后获胜",
|
|
155
|
+
"initialState": {
|
|
156
|
+
"board": "3×3",
|
|
157
|
+
"items": [
|
|
158
|
+
{ "id": "a1", "color": "red", "shape": "circle", "row": 0, "col": 0, "layer": 0 },
|
|
159
|
+
{ "id": "a2", "color": "red", "shape": "circle", "row": 0, "col": 1, "layer": 0 },
|
|
160
|
+
{ "id": "a3", "color": "red", "shape": "circle", "row": 0, "col": 2, "layer": 0 },
|
|
161
|
+
{ "id": "a4", "color": "blue", "shape": "star", "row": 1, "col": 0, "layer": 0 },
|
|
162
|
+
{ "id": "a5", "color": "blue", "shape": "star", "row": 1, "col": 1, "layer": 0 },
|
|
163
|
+
{ "id": "a6", "color": "blue", "shape": "star", "row": 1, "col": 2, "layer": 0 },
|
|
164
|
+
{ "id": "a7", "color": "green", "shape": "triangle", "row": 2, "col": 0, "layer": 0 },
|
|
165
|
+
{ "id": "a8", "color": "green", "shape": "triangle", "row": 2, "col": 1, "layer": 0 },
|
|
166
|
+
{ "id": "a9", "color": "green", "shape": "triangle", "row": 2, "col": 2, "layer": 0 }
|
|
167
|
+
],
|
|
168
|
+
"tray": [],
|
|
169
|
+
"trayCapacity": 7
|
|
170
|
+
},
|
|
171
|
+
"actions": [
|
|
172
|
+
{ "type": "pickItem", "itemId": "a1" },
|
|
173
|
+
{ "type": "pickItem", "itemId": "a2" },
|
|
174
|
+
{ "type": "pickItem", "itemId": "a3" },
|
|
175
|
+
{ "type": "pickItem", "itemId": "a4" },
|
|
176
|
+
{ "type": "pickItem", "itemId": "a5" },
|
|
177
|
+
{ "type": "pickItem", "itemId": "a6" },
|
|
178
|
+
{ "type": "pickItem", "itemId": "a7" },
|
|
179
|
+
{ "type": "pickItem", "itemId": "a8" },
|
|
180
|
+
{ "type": "pickItem", "itemId": "a9" }
|
|
181
|
+
],
|
|
182
|
+
"expectedState": {
|
|
183
|
+
"tray": [],
|
|
184
|
+
"boardRemainingCount": 0,
|
|
185
|
+
"win": true,
|
|
186
|
+
"gameOver": true
|
|
187
|
+
}
|
|
188
|
+
},
|
|
189
|
+
{
|
|
190
|
+
"id": "tc_same_color_diff_shape_no_match",
|
|
191
|
+
"description": "颜色相同但形状不同不消除:9 个红色物品,每 3 个形状不同(圆/方/三角各 3),先拾取 3 个不同形状不触发消除",
|
|
192
|
+
"initialState": {
|
|
193
|
+
"board": "3×3",
|
|
194
|
+
"items": [
|
|
195
|
+
{ "id": "b1", "color": "red", "shape": "circle", "row": 0, "col": 0, "layer": 0 },
|
|
196
|
+
{ "id": "b2", "color": "red", "shape": "square", "row": 0, "col": 1, "layer": 0 },
|
|
197
|
+
{ "id": "b3", "color": "red", "shape": "triangle", "row": 0, "col": 2, "layer": 0 },
|
|
198
|
+
{ "id": "b4", "color": "red", "shape": "circle", "row": 1, "col": 0, "layer": 0 },
|
|
199
|
+
{ "id": "b5", "color": "red", "shape": "square", "row": 1, "col": 1, "layer": 0 },
|
|
200
|
+
{ "id": "b6", "color": "red", "shape": "triangle", "row": 1, "col": 2, "layer": 0 },
|
|
201
|
+
{ "id": "b7", "color": "red", "shape": "circle", "row": 2, "col": 0, "layer": 0 },
|
|
202
|
+
{ "id": "b8", "color": "red", "shape": "square", "row": 2, "col": 1, "layer": 0 },
|
|
203
|
+
{ "id": "b9", "color": "red", "shape": "triangle", "row": 2, "col": 2, "layer": 0 }
|
|
204
|
+
],
|
|
205
|
+
"tray": [],
|
|
206
|
+
"trayCapacity": 7
|
|
207
|
+
},
|
|
208
|
+
"actions": [
|
|
209
|
+
{ "type": "pickItem", "itemId": "b1" },
|
|
210
|
+
{ "type": "pickItem", "itemId": "b2" },
|
|
211
|
+
{ "type": "pickItem", "itemId": "b3" }
|
|
212
|
+
],
|
|
213
|
+
"expectedState": {
|
|
214
|
+
"tray": ["b1", "b2", "b3"],
|
|
215
|
+
"trayLength": 3,
|
|
216
|
+
"boardRemainingCount": 6,
|
|
217
|
+
"win": false,
|
|
218
|
+
"gameOver": false,
|
|
219
|
+
"comment": "3 个都是红色但形状各不同(圆/方/三角),不触发消除"
|
|
220
|
+
}
|
|
221
|
+
},
|
|
222
|
+
{
|
|
223
|
+
"id": "tc_tray_overflow_lose",
|
|
224
|
+
"description": "篮子溢出失败:9 个物品 3 组,篮子容量仅 5,乱序拾取导致篮子满溢",
|
|
225
|
+
"initialState": {
|
|
226
|
+
"board": "3×3",
|
|
227
|
+
"items": [
|
|
228
|
+
{ "id": "c1", "color": "red", "shape": "circle", "row": 0, "col": 0, "layer": 0 },
|
|
229
|
+
{ "id": "c2", "color": "blue", "shape": "square", "row": 0, "col": 1, "layer": 0 },
|
|
230
|
+
{ "id": "c3", "color": "green", "shape": "triangle", "row": 0, "col": 2, "layer": 0 },
|
|
231
|
+
{ "id": "c4", "color": "red", "shape": "circle", "row": 1, "col": 0, "layer": 0 },
|
|
232
|
+
{ "id": "c5", "color": "blue", "shape": "square", "row": 1, "col": 1, "layer": 0 },
|
|
233
|
+
{ "id": "c6", "color": "green", "shape": "triangle", "row": 1, "col": 2, "layer": 0 },
|
|
234
|
+
{ "id": "c7", "color": "red", "shape": "circle", "row": 2, "col": 0, "layer": 0 },
|
|
235
|
+
{ "id": "c8", "color": "blue", "shape": "square", "row": 2, "col": 1, "layer": 0 },
|
|
236
|
+
{ "id": "c9", "color": "green", "shape": "triangle", "row": 2, "col": 2, "layer": 0 }
|
|
237
|
+
],
|
|
238
|
+
"tray": [],
|
|
239
|
+
"trayCapacity": 5
|
|
240
|
+
},
|
|
241
|
+
"actions": [
|
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{ "type": "pickItem", "itemId": "c1" },
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{ "type": "pickItem", "itemId": "c2" },
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244
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{ "type": "pickItem", "itemId": "c3" },
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{ "type": "pickItem", "itemId": "c5" },
|
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{ "type": "pickItem", "itemId": "c6" }
|
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],
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248
|
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"expectedState": {
|
|
249
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+
"trayLength": 5,
|
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250
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"win": false,
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"gameOver": true,
|
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|
+
"loseReason": "tray_full",
|
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253
|
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"comment": "篮子: [c1红圆, c4红圆(聚合), c2蓝方, c5蓝方(聚合), c3绿三角, c6绿三角(聚合)] — 聚合后 5 格满,每组仅 2 个未凑齐 3 个"
|
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254
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+
}
|
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255
|
+
},
|
|
256
|
+
{
|
|
257
|
+
"id": "tc_layer_blocking",
|
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258
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"description": "层级遮挡:9 个物品分 2 层堆叠,底层物品被高层遮挡无法拾取",
|
|
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|
+
"initialState": {
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+
"board": "3×3",
|
|
261
|
+
"items": [
|
|
262
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+
{ "id": "d1", "color": "red", "shape": "circle", "row": 0, "col": 0, "layer": 0 },
|
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263
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+
{ "id": "d2", "color": "blue", "shape": "square", "row": 0, "col": 0, "layer": 1 },
|
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264
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{ "id": "d3", "color": "red", "shape": "circle", "row": 0, "col": 1, "layer": 0 },
|
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{ "id": "d4", "color": "red", "shape": "circle", "row": 0, "col": 2, "layer": 0 },
|
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+
{ "id": "d5", "color": "blue", "shape": "square", "row": 1, "col": 0, "layer": 0 },
|
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+
{ "id": "d6", "color": "blue", "shape": "square", "row": 1, "col": 1, "layer": 0 },
|
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{ "id": "d7", "color": "green", "shape": "star", "row": 1, "col": 2, "layer": 0 },
|
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+
{ "id": "d8", "color": "green", "shape": "star", "row": 2, "col": 0, "layer": 0 },
|
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+
{ "id": "d9", "color": "green", "shape": "star", "row": 2, "col": 1, "layer": 0 }
|
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+
],
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"tray": [],
|
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+
"trayCapacity": 7
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+
},
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+
"actions": [
|
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|
+
{ "type": "pickItem", "itemId": "d1" }
|
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+
],
|
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|
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"expectedState": {
|
|
279
|
+
"actionResult": "blocked",
|
|
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|
+
"tray": [],
|
|
281
|
+
"trayLength": 0,
|
|
282
|
+
"reason": "item d1 (layer 0) is covered by item d2 (layer 1) at same position (0,0)"
|
|
283
|
+
}
|
|
284
|
+
},
|
|
285
|
+
{
|
|
286
|
+
"id": "tc_grouping_insert",
|
|
287
|
+
"description": "同类聚合插入:交替拾取不同组的物品,同类自动聚合到相邻位置",
|
|
288
|
+
"initialState": {
|
|
289
|
+
"board": "3×3",
|
|
290
|
+
"items": [
|
|
291
|
+
{ "id": "e1", "color": "red", "shape": "circle", "row": 0, "col": 0, "layer": 0 },
|
|
292
|
+
{ "id": "e2", "color": "blue", "shape": "square", "row": 0, "col": 1, "layer": 0 },
|
|
293
|
+
{ "id": "e3", "color": "red", "shape": "circle", "row": 0, "col": 2, "layer": 0 },
|
|
294
|
+
{ "id": "e4", "color": "green", "shape": "triangle", "row": 1, "col": 0, "layer": 0 },
|
|
295
|
+
{ "id": "e5", "color": "red", "shape": "circle", "row": 1, "col": 1, "layer": 0 },
|
|
296
|
+
{ "id": "e6", "color": "blue", "shape": "square", "row": 1, "col": 2, "layer": 0 },
|
|
297
|
+
{ "id": "e7", "color": "green", "shape": "triangle", "row": 2, "col": 0, "layer": 0 },
|
|
298
|
+
{ "id": "e8", "color": "blue", "shape": "square", "row": 2, "col": 1, "layer": 0 },
|
|
299
|
+
{ "id": "e9", "color": "green", "shape": "triangle", "row": 2, "col": 2, "layer": 0 }
|
|
300
|
+
],
|
|
301
|
+
"tray": [],
|
|
302
|
+
"trayCapacity": 7
|
|
303
|
+
},
|
|
304
|
+
"actions": [
|
|
305
|
+
{ "type": "pickItem", "itemId": "e1" },
|
|
306
|
+
{ "type": "pickItem", "itemId": "e2" },
|
|
307
|
+
{ "type": "pickItem", "itemId": "e3" }
|
|
308
|
+
],
|
|
309
|
+
"expectedState": {
|
|
310
|
+
"tray": ["e1", "e3", "e2"],
|
|
311
|
+
"trayLength": 3,
|
|
312
|
+
"comment": "e3(红圆) 聚合插到 e1(红圆) 旁边,e2(蓝方) 被挤到右侧。此时红圆 2/3,继续拾取 e5 即可凑齐消除"
|
|
313
|
+
}
|
|
314
|
+
},
|
|
315
|
+
{
|
|
316
|
+
"id": "tc_uncover_then_match",
|
|
317
|
+
"description": "先移除上层,解锁底层后消除通关:9 个物品含堆叠,需按正确顺序拾取",
|
|
318
|
+
"initialState": {
|
|
319
|
+
"board": "3×3",
|
|
320
|
+
"items": [
|
|
321
|
+
{ "id": "f1", "color": "red", "shape": "circle", "row": 0, "col": 0, "layer": 0 },
|
|
322
|
+
{ "id": "f2", "color": "blue", "shape": "star", "row": 0, "col": 0, "layer": 1 },
|
|
323
|
+
{ "id": "f3", "color": "red", "shape": "circle", "row": 0, "col": 1, "layer": 0 },
|
|
324
|
+
{ "id": "f4", "color": "red", "shape": "circle", "row": 0, "col": 2, "layer": 0 },
|
|
325
|
+
{ "id": "f5", "color": "blue", "shape": "star", "row": 1, "col": 0, "layer": 0 },
|
|
326
|
+
{ "id": "f6", "color": "blue", "shape": "star", "row": 1, "col": 1, "layer": 0 },
|
|
327
|
+
{ "id": "f7", "color": "green", "shape": "diamond", "row": 1, "col": 2, "layer": 0 },
|
|
328
|
+
{ "id": "f8", "color": "green", "shape": "diamond", "row": 2, "col": 0, "layer": 0 },
|
|
329
|
+
{ "id": "f9", "color": "green", "shape": "diamond", "row": 2, "col": 1, "layer": 0 }
|
|
330
|
+
],
|
|
331
|
+
"tray": [],
|
|
332
|
+
"trayCapacity": 7
|
|
333
|
+
},
|
|
334
|
+
"actions": [
|
|
335
|
+
{ "type": "pickItem", "itemId": "f2" },
|
|
336
|
+
{ "type": "pickItem", "itemId": "f5" },
|
|
337
|
+
{ "type": "pickItem", "itemId": "f6" },
|
|
338
|
+
{ "type": "pickItem", "itemId": "f3" },
|
|
339
|
+
{ "type": "pickItem", "itemId": "f4" },
|
|
340
|
+
{ "type": "pickItem", "itemId": "f1" },
|
|
341
|
+
{ "type": "pickItem", "itemId": "f7" },
|
|
342
|
+
{ "type": "pickItem", "itemId": "f8" },
|
|
343
|
+
{ "type": "pickItem", "itemId": "f9" }
|
|
344
|
+
],
|
|
345
|
+
"expectedState": {
|
|
346
|
+
"tray": [],
|
|
347
|
+
"boardRemainingCount": 0,
|
|
348
|
+
"win": true,
|
|
349
|
+
"gameOver": true,
|
|
350
|
+
"comment": "先拾取 f2(蓝星 layer1) 解锁 f1(红圆 layer0);蓝星凑 3 消除→红圆凑 3 消除→绿钻凑 3 消除→通关"
|
|
351
|
+
}
|
|
352
|
+
}
|
|
353
|
+
]
|
|
354
|
+
}
|
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: pin_pull.aigameplay
|
|
3
|
+
description: 拔针解谜玩法封包 - 通过逐个拔出销钉引导液体流向目标容器、避开危险区域的 PGS 实现
|
|
4
|
+
triggers: 拔针,销钉,液体,流动,pin,pull,water,liquid,puzzle,引导,障碍,flow
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# pin_pull.aigameplay
|
|
8
|
+
|
|
9
|
+
拔针解谜核心玩法封包。实现拔针引流规则的 PGS (PlayCraft Gameplay Schema, 玩法定义规范) JSON 和 reducer,玩家逐个拔出销钉开通流道,液体沿重力方向流动,目标是引导液体填满所有目标容器,同时避免触碰危险区域。
|
|
10
|
+
|
|
11
|
+
## Recipe
|
|
12
|
+
|
|
13
|
+
- **玩法类型**:pin_pull(拔针解谜)
|
|
14
|
+
- **参考文件**:
|
|
15
|
+
- `ref/pgs-schema.json`:PGS (PlayCraft Gameplay Schema, 玩法定义规范) 规则骨架(entities、rules、algorithm、testCases)
|
|
16
|
+
- `ref/reducer.template.ts`:reducer 接口约束模板(`init` / `dispatch` / `getState` + 分步函数)
|
|
17
|
+
- **核心规则**:
|
|
18
|
+
- `liquidFlowEnabled`: true(液体沿已开放的通道流动)
|
|
19
|
+
- `multiPinSequencing`: true(多销钉需要按顺序拔取)
|
|
20
|
+
- `dangerZoneEnabled`: true(液体触碰危险区立即失败)
|
|
21
|
+
- `gravitationalFlow`: true(液体从高到低自然流动)
|
|
22
|
+
- **PGS Agent 操作流程**:
|
|
23
|
+
1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
|
|
24
|
+
2. 读取 `ref/reducer.template.ts` 了解接口约束
|
|
25
|
+
3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
|
|
26
|
+
4. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
|
|
27
|
+
5. 更新 manifest 的 `generation.pgsVersion` 和 `result.outputFile`
|
|
28
|
+
- **可 fork 变体**:
|
|
29
|
+
- 多液体类型:水/火/酸液,不同液体不能混合
|
|
30
|
+
- 开关机关:销钉拔出后可重新插入
|
|
31
|
+
- 时间限制:液体有限制时间内必须流到目标
|
|
32
|
+
|
|
33
|
+
## Result
|
|
34
|
+
|
|
35
|
+
- **产物文件**:`reducer.ts`
|
|
36
|
+
- **格式**:TypeScript,导出 `init(config)`、`dispatch(action)`、`getState()` + 分步函数接口
|
|
37
|
+
- **验证**:所有 testCases 必须通过
|
|
38
|
+
|
|
39
|
+
## 渲染集成(⚠️ 场景层必读)
|
|
40
|
+
|
|
41
|
+
### 设计原则:逻辑与动画分离
|
|
42
|
+
|
|
43
|
+
reducer 提供两套接口:
|
|
44
|
+
|
|
45
|
+
| 接口 | 适用场景 | 特点 |
|
|
46
|
+
|------|---------|------|
|
|
47
|
+
| `dispatch()` | 无头测试、AI 模拟、跳过动画 | 一步到位,只返回最终状态 |
|
|
48
|
+
| 分步函数 | **渲染层/GameScene** | 逐步执行,返回中间过程数据 |
|
|
49
|
+
|
|
50
|
+
### ⚠️ 禁止在渲染层使用 dispatch() 然后全量重建场景
|
|
51
|
+
|
|
52
|
+
正确做法是**分步驱动动画链**:
|
|
53
|
+
|
|
54
|
+
```ts
|
|
55
|
+
// ✅ 正确做法:逐步调用分步函数,每步之间插入动画
|
|
56
|
+
|
|
57
|
+
// Step 1: 检查销钉是否可拔
|
|
58
|
+
const canPull = canPullPin(state, pinId);
|
|
59
|
+
if (!canPull) { playLockedFeedback(); return; }
|
|
60
|
+
|
|
61
|
+
// Step 2: 拔出销钉,获取开放的通道信息
|
|
62
|
+
const { newState, openedChannels } = pullPin(state, pinId);
|
|
63
|
+
await playPinPullAnimation(pinId); // 销钉拔出动画
|
|
64
|
+
|
|
65
|
+
// Step 3: 模拟液体流动,获取流动路径
|
|
66
|
+
const flowResult = simulateLiquidFlow(newState);
|
|
67
|
+
await playLiquidFlowAnimation(flowResult.paths); // 液体流动动画(逐段播放)
|
|
68
|
+
|
|
69
|
+
// Step 4: 检查胜败条件
|
|
70
|
+
const result = checkWinLose(newState);
|
|
71
|
+
if (result.win) showWinPanel();
|
|
72
|
+
if (result.lose) showLosePanel('danger_zone_hit');
|
|
73
|
+
```
|
|
74
|
+
|
|
75
|
+
### 分步函数返回值与动画映射
|
|
76
|
+
|
|
77
|
+
| 分步函数 | 返回值 | 场景层动画 |
|
|
78
|
+
|---------|--------|-----------|
|
|
79
|
+
| `canPullPin()` | `boolean` | 不可拔时播放锁定/摇晃提示 |
|
|
80
|
+
| `pullPin()` | `{ newState, openedChannels }` | 销钉拔出 + 通道开放高亮 |
|
|
81
|
+
| `simulateLiquidFlow()` | `FlowResult` | 液体沿路径逐段填充动画 |
|
|
82
|
+
| `checkWinLose()` | `{ win, lose, reason }` | 目标容器满 = 胜利;触碰危险 = 失败 |
|
|
83
|
+
|
|
84
|
+
## Binding
|
|
85
|
+
|
|
86
|
+
- **Binding Role**:`gameplayRule`
|
|
87
|
+
- **挂载目标**:`game/gameplay/pin_pull/reducer.ts`
|
|
88
|
+
- **引用类型**:`gameplay-module-reference`
|
|
89
|
+
- **接口契约**:`init(config)` / `dispatch(action)` / `getState()` / `canPullPin()` / `pullPin()` / `simulateLiquidFlow()` / `checkWinLose()`
|
|
90
|
+
|
|
91
|
+
## Skill Definition
|
|
92
|
+
|
|
93
|
+
tools:
|
|
94
|
+
- bash
|
|
95
|
+
- write
|
|
96
|
+
- read
|
|
97
|
+
prompt_extension: |
|
|
98
|
+
You are implementing a pin pull liquid flow puzzle gameplay module following the PGS specification.
|
|
99
|
+
Write the PGS JSON with entities (pins, liquid_sources, containers, channels, obstacles), rules, algorithm, and testCases.
|
|
100
|
+
Implement the reducer.ts with:
|
|
101
|
+
- init/dispatch/getState (一体化接口,用于测试)
|
|
102
|
+
- canPullPin/pullPin/simulateLiquidFlow/checkWinLose (分步函数,用于渲染层动画驱动)
|
|
103
|
+
Key constraints:
|
|
104
|
+
- Liquid flows from source through open channels (pins removed = channel open)
|
|
105
|
+
- Win condition: all target containers are filled
|
|
106
|
+
- Lose condition: liquid reaches any danger zone
|
|
107
|
+
- Liquid flow is deterministic given the current channel graph
|
|
108
|
+
The step-by-step functions are CRITICAL — the rendering layer (GameScene) must use them to drive animations.
|
|
109
|
+
Run the testCases to verify the logic before finalizing.
|
|
110
|
+
Apply the Binding to wire the reducer into the game's gameplay module path.
|