@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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  477. package/src/index.ts +10 -0
  478. package/src/skills.loader.ts +225 -0
  479. package/src/skills.types.ts +42 -0
@@ -0,0 +1,121 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "pick_and_match_rules.aigameplay",
4
+ "bundleType": "aigameplay",
5
+ "category": "gameplay",
6
+ "mode": "fixed",
7
+ "label": { "zh": "拾取三消核心玩法", "en": "Pick & match core gameplay" },
8
+ "tags": ["gameplay", "pick", "match", "triple", "tray", "basket", "puzzle", "grid", "casual", "core", "stacking"],
9
+ "bindingRoles": ["gameplayRule"],
10
+ "generation": {
11
+ "kind": "pgs",
12
+ "pgsVersion": "1.0",
13
+ "gameplayType": "pick_and_match",
14
+ "rules": {
15
+ "matchCount": 3,
16
+ "trayCapacity": 7,
17
+ "layerStacking": true,
18
+ "groupingInsert": true,
19
+ "timerOptional": true,
20
+ "pickTrigger": "tap | slide_out"
21
+ },
22
+ "variants": {
23
+ "pickTrigger": {
24
+ "tap": "直接点击物品拾取(默认)",
25
+ "slide_out": "物品通过方向推出离场后自动进入篮子(需配合 path_input_handler)"
26
+ }
27
+ }
28
+ },
29
+ "result": {
30
+ "outputFile": "ref/pgs-schema.json",
31
+ "format": "json",
32
+ "constraints": { "testCasesMustPass": true }
33
+ },
34
+ "binding": {
35
+ "role": "gameplayRule",
36
+ "target": "src/game/",
37
+ "type": "gameplay-module-reference",
38
+ "constraints": {
39
+ "requiredComponents": [
40
+ "pick_match_tray.aicomponent",
41
+ "pick_match_board_renderer.aicomponent",
42
+ "pick_match_input_handler.aicomponent",
43
+ "level_lifecycle.aicomponent"
44
+ ]
45
+ }
46
+ },
47
+ "imports": [
48
+ { "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" },
49
+ { "slot": "boardLayout", "pinAtomId": "grid_board_layout.aicomponent", "edgeKind": "requires", "bindAs": "boardLayout" },
50
+ { "slot": "lifecycle", "pinAtomId": "level_lifecycle.aicomponent", "edgeKind": "requires", "bindAs": "lifecycle" },
51
+ {
52
+ "slot": "bgMusic",
53
+ "description": "背景循环音乐",
54
+ "bindAs": "bgm",
55
+ "required": false,
56
+ "edgeKind": "compatibleWith",
57
+ "matchBindingRoles": ["bgMusic"],
58
+ "allowedBundleTypes": ["aiaudio"],
59
+ "constraints": { "loop": true }
60
+ },
61
+ {
62
+ "slot": "levelDataPack",
63
+ "description": "关卡数据包(物品布局定义数组)",
64
+ "bindAs": "levels",
65
+ "required": true,
66
+ "edgeKind": "compatibleWith",
67
+ "matchBindingRoles": ["levelDataPack"],
68
+ "allowedBundleTypes": ["aiconfig"]
69
+ },
70
+ {
71
+ "slot": "themeVariant",
72
+ "description": "主题变体配置(颜色/物品视觉等)",
73
+ "bindAs": "theme",
74
+ "required": false,
75
+ "edgeKind": "compatibleWith",
76
+ "matchBindingRoles": ["themeVariantConfig"],
77
+ "allowedBundleTypes": ["aiconfig"]
78
+ },
79
+ {
80
+ "slot": "itemTileSet",
81
+ "description": "物品瓦片贴图集(颜色×形状组合的精灵图集)",
82
+ "bindAs": "itemSprites",
83
+ "required": false,
84
+ "edgeKind": "compatibleWith",
85
+ "matchBindingRoles": ["tileTextureSet"],
86
+ "allowedBundleTypes": ["aiimage"],
87
+ "constraints": { "multiDimension": true }
88
+ },
89
+ {
90
+ "slot": "winPanel",
91
+ "description": "通关反馈面板视觉",
92
+ "bindAs": "winPanel",
93
+ "required": false,
94
+ "edgeKind": "compatibleWith",
95
+ "matchBindingRoles": ["successFeedbackPanel"],
96
+ "allowedBundleTypes": ["aiimage"]
97
+ },
98
+ {
99
+ "slot": "losePanel",
100
+ "description": "失败反馈面板视觉",
101
+ "bindAs": "losePanel",
102
+ "required": false,
103
+ "edgeKind": "compatibleWith",
104
+ "matchBindingRoles": ["failFeedbackPanel"],
105
+ "allowedBundleTypes": ["aiimage"]
106
+ },
107
+ {
108
+ "slot": "background",
109
+ "description": "游戏背景图",
110
+ "bindAs": "bg",
111
+ "required": false,
112
+ "edgeKind": "compatibleWith",
113
+ "matchBindingRoles": ["backgroundTexture"],
114
+ "allowedBundleTypes": ["aiimage"]
115
+ }
116
+ ],
117
+ "files": {
118
+ "skill": "SKILL.md",
119
+ "pgsSchema": "ref/pgs-schema.json"
120
+ }
121
+ }
@@ -0,0 +1,354 @@
1
+ {
2
+ "_comment": "PGS (PlayCraft Gameplay Schema) - 拾取三消玩法(pick_and_match)。棋盘上有若干带颜色和形状属性的物品,玩家逐个点选物品放入底部篮子(tray)。篮子中出现 3 个相同属性(颜色+形状均相同)的物品时自动消除。倒计时结束前清空棋盘上所有物品即胜利。",
3
+ "version": "1.0",
4
+ "gameplayType": "pick_and_match",
5
+ "entities": {
6
+ "board": {
7
+ "type": "grid",
8
+ "rows": "dynamic (from level data, e.g. 5~8)",
9
+ "cols": "dynamic (from level data, e.g. 5~8)",
10
+ "description": "棋盘网格,放置各种物品。支持多层堆叠:底层物品被上层遮挡时不可点击。"
11
+ },
12
+ "item": {
13
+ "type": "cell-item",
14
+ "fields": {
15
+ "color": "string 物品颜色标识(如 'red' / 'blue' / 'green' / 'yellow' / 'purple' / 'pink')",
16
+ "shape": "string 物品形状标识(如 'circle' / 'square' / 'triangle' / 'star' / 'diamond' / 'heart')",
17
+ "layer": "number 堆叠层(0=底层,layer 越大越靠上)",
18
+ "row": "number 在棋盘中的行坐标",
19
+ "col": "number 在棋盘中的列坐标",
20
+ "id": "string 物品唯一标识"
21
+ },
22
+ "state": "idle | entering_tray | matched | removed",
23
+ "description": "棋盘上的物品,每个物品有颜色和形状两个维度属性。颜色和形状都相同才算匹配。上层物品遮挡下层时,被遮挡的物品不可点击。"
24
+ },
25
+ "tray": {
26
+ "type": "container",
27
+ "capacity": 7,
28
+ "fields": {
29
+ "items": "Item[] 当前篮子中的物品列表(按放入顺序排列)",
30
+ "maxSlots": "number 篮子最大容量(默认 7)"
31
+ },
32
+ "description": "底部篮子/托盘,玩家点选的物品会飞入此处。新物品插入到与自己相同类型(同色同形)的最后一个旁边(若有),否则追加到末尾。篮子中出现 3 个同类物品时自动消除。篮子满(达到 maxSlots)且无法消除时触发失败。"
33
+ },
34
+ "timer": {
35
+ "type": "countdown",
36
+ "initial": "levelTime 秒(来自关卡数据,0 表示无时限)",
37
+ "description": "倒计时计时器。归零时若棋盘仍有物品则触发失败。"
38
+ }
39
+ },
40
+ "rules": {
41
+ "itemPickability": {
42
+ "description": "物品可点击判定:只有未被其他物品遮挡的物品才可点击。遮挡判定基于层级(layer)和位置(同一行列的高层物品遮挡低层)。具体实现中可用 overlap 碰撞检测:若该物品与任何 layer 更高的物品存在面积重叠,则不可点击。",
43
+ "trigger": "pointer_down",
44
+ "conditions": [
45
+ "item.state === 'idle'",
46
+ "no higher-layer item overlaps this item's bounding box"
47
+ ]
48
+ },
49
+ "itemPlacement": {
50
+ "description": "玩家点击可拾取的物品后,物品从棋盘飞入篮子。物品在篮子中按同类聚合规则插入:如果篮子中已有同类物品(颜色和形状都相同),则新物品插入到最后一个同类物品的右侧;否则追加到篮子末尾。",
51
+ "steps": [
52
+ "1. 从棋盘移除该物品(标记为 entering_tray)",
53
+ "2. 播放飞入动画(物品从棋盘位置飞向篮子)",
54
+ "3. 计算插入位置:找到篮子中最后一个同类物品的索引 +1;若无同类则追加到末尾",
55
+ "4. 插入物品,已有物品按需右移",
56
+ "5. 触发匹配检测"
57
+ ]
58
+ },
59
+ "matchDetection": {
60
+ "description": "每次物品放入篮子后,检查篮子中是否存在 3 个相同的物品(颜色和形状都相同)。若有则立即消除这 3 个物品。注意:一次放入可能触发多组消除(理论上不常见,但需处理)。",
61
+ "trigger": "after_item_placed_in_tray",
62
+ "matchCondition": "3 items with identical (color, shape) tuple",
63
+ "steps": [
64
+ "1. 遍历 tray.items,按 (color, shape) 分组",
65
+ "2. 找到 count >= 3 的组",
66
+ "3. 移除该组的 3 个物品(从左到右取前 3 个同类)",
67
+ "4. 播放消除动画(闪光/缩小/消失)",
68
+ "5. 剩余物品左移填补空位",
69
+ "6. 若仍有 count >= 3 的组,递归消除"
70
+ ]
71
+ },
72
+ "trayOverflow": {
73
+ "description": "当篮子物品数量达到 maxSlots(默认 7)且本次放入没有触发消除时,游戏失败。",
74
+ "trigger": "after_match_detection",
75
+ "check": "tray.items.length >= tray.maxSlots && no match found"
76
+ },
77
+ "winCondition": {
78
+ "description": "棋盘上所有物品都被清空(放入篮子并消除),则玩家获胜。",
79
+ "trigger": "after_each_match_elimination",
80
+ "check": "boardItems.filter(i => i.state !== 'removed').length === 0"
81
+ },
82
+ "loseCondition_trayFull": {
83
+ "description": "篮子已满且无法消除,游戏失败。",
84
+ "trigger": "after_item_placed_in_tray",
85
+ "check": "tray.items.length >= tray.maxSlots && no match triggered"
86
+ },
87
+ "loseCondition_timeout": {
88
+ "description": "倒计时归零时,若棋盘上仍有物品未清空,则游戏失败。",
89
+ "trigger": "timer_expired",
90
+ "check": "timer <= 0 && boardItems.filter(i => i.state !== 'removed').length > 0"
91
+ },
92
+ "inputLock": {
93
+ "description": "物品飞入动画播放期间、消除动画期间、胜负已定时,输入锁定,防止误操作。"
94
+ }
95
+ },
96
+ "levelDataSchema": {
97
+ "description": "关卡数据定义棋盘上物品的初始布局",
98
+ "format": {
99
+ "name": "number | string 关卡序号",
100
+ "rows": "number 棋盘行数",
101
+ "cols": "number 棋盘列数",
102
+ "items": "ItemDef[] 物品定义列表",
103
+ "levelTime": "number 关卡时限(秒,0 表示无时限)",
104
+ "trayCapacity": "number? 篮子容量(默认 7)"
105
+ },
106
+ "ItemDef": {
107
+ "color": "string 颜色标识",
108
+ "shape": "string 形状标识",
109
+ "row": "number 行坐标",
110
+ "col": "number 列坐标",
111
+ "layer": "number 层级(0=底层)"
112
+ },
113
+ "constraints": {
114
+ "tripleGuarantee": "每种 (color, shape) 组合的物品数量必须恰好为 3,确保关卡可解",
115
+ "minItemCount": 9,
116
+ "minItemCountReason": "棋盘至少 9 个物品(3 组 × 3 个),少于 9 个游戏过于简单无可玩性",
117
+ "minDistinctGroups": 3,
118
+ "minDistinctGroupsReason": "至少 3 种不同的 (color, shape) 组合,否则策略性不足"
119
+ }
120
+ },
121
+ "algorithm": {
122
+ "description": "主循环:等待点击 → 可拾取判定 → 放入篮子 → 匹配消除 → 胜负判断",
123
+ "steps": [
124
+ "1. 初始化:解析关卡数据 → 在棋盘上生成物品(支持多层堆叠)",
125
+ "2. 渲染棋盘:绘制所有物品,上层遮挡下层,不可拾取的物品显示为灰暗/锁定态",
126
+ "3. 等待玩家点击棋盘上的物品",
127
+ "4. 可拾取判定:检查该物品是否被高层物品遮挡",
128
+ "5a. 可拾取 → 播放飞入篮子动画 → 在篮子中按同类聚合规则插入",
129
+ "5b. 不可拾取 → 播放摇晃/禁止动画(提示被遮挡)",
130
+ "6. 匹配检测:检查篮子中是否有 3 个同类物品",
131
+ "7a. 有匹配 → 消除 3 个同类物品 → 消除动画 → 更新棋盘可拾取状态",
132
+ "7b. 无匹配且篮子已满 → 触发失败",
133
+ "8. 胜负判断:棋盘全空 → 胜利;篮子满且无消除 → 失败;倒计时归零 → 失败",
134
+ "9. 胜利 → 下一关(或显示 GameOverPanel win),失败 → GameOverPanel lose"
135
+ ]
136
+ },
137
+ "winCondition": {
138
+ "type": "board_cleared",
139
+ "description": "棋盘上所有物品都被拾取并在篮子中成功消除"
140
+ },
141
+ "loseConditions": [
142
+ {
143
+ "type": "tray_full",
144
+ "description": "篮子已满(达到 maxSlots)且没有触发消除"
145
+ },
146
+ {
147
+ "type": "timeout",
148
+ "description": "倒计时归零时棋盘上仍有物品(仅当 levelTime > 0)"
149
+ }
150
+ ],
151
+ "testCases": [
152
+ {
153
+ "id": "tc_basic_pick_and_match",
154
+ "description": "基础三组通关:棋盘 9 个物品(3 组×3),依次消除 3 组后获胜",
155
+ "initialState": {
156
+ "board": "3×3",
157
+ "items": [
158
+ { "id": "a1", "color": "red", "shape": "circle", "row": 0, "col": 0, "layer": 0 },
159
+ { "id": "a2", "color": "red", "shape": "circle", "row": 0, "col": 1, "layer": 0 },
160
+ { "id": "a3", "color": "red", "shape": "circle", "row": 0, "col": 2, "layer": 0 },
161
+ { "id": "a4", "color": "blue", "shape": "star", "row": 1, "col": 0, "layer": 0 },
162
+ { "id": "a5", "color": "blue", "shape": "star", "row": 1, "col": 1, "layer": 0 },
163
+ { "id": "a6", "color": "blue", "shape": "star", "row": 1, "col": 2, "layer": 0 },
164
+ { "id": "a7", "color": "green", "shape": "triangle", "row": 2, "col": 0, "layer": 0 },
165
+ { "id": "a8", "color": "green", "shape": "triangle", "row": 2, "col": 1, "layer": 0 },
166
+ { "id": "a9", "color": "green", "shape": "triangle", "row": 2, "col": 2, "layer": 0 }
167
+ ],
168
+ "tray": [],
169
+ "trayCapacity": 7
170
+ },
171
+ "actions": [
172
+ { "type": "pickItem", "itemId": "a1" },
173
+ { "type": "pickItem", "itemId": "a2" },
174
+ { "type": "pickItem", "itemId": "a3" },
175
+ { "type": "pickItem", "itemId": "a4" },
176
+ { "type": "pickItem", "itemId": "a5" },
177
+ { "type": "pickItem", "itemId": "a6" },
178
+ { "type": "pickItem", "itemId": "a7" },
179
+ { "type": "pickItem", "itemId": "a8" },
180
+ { "type": "pickItem", "itemId": "a9" }
181
+ ],
182
+ "expectedState": {
183
+ "tray": [],
184
+ "boardRemainingCount": 0,
185
+ "win": true,
186
+ "gameOver": true
187
+ }
188
+ },
189
+ {
190
+ "id": "tc_same_color_diff_shape_no_match",
191
+ "description": "颜色相同但形状不同不消除:9 个红色物品,每 3 个形状不同(圆/方/三角各 3),先拾取 3 个不同形状不触发消除",
192
+ "initialState": {
193
+ "board": "3×3",
194
+ "items": [
195
+ { "id": "b1", "color": "red", "shape": "circle", "row": 0, "col": 0, "layer": 0 },
196
+ { "id": "b2", "color": "red", "shape": "square", "row": 0, "col": 1, "layer": 0 },
197
+ { "id": "b3", "color": "red", "shape": "triangle", "row": 0, "col": 2, "layer": 0 },
198
+ { "id": "b4", "color": "red", "shape": "circle", "row": 1, "col": 0, "layer": 0 },
199
+ { "id": "b5", "color": "red", "shape": "square", "row": 1, "col": 1, "layer": 0 },
200
+ { "id": "b6", "color": "red", "shape": "triangle", "row": 1, "col": 2, "layer": 0 },
201
+ { "id": "b7", "color": "red", "shape": "circle", "row": 2, "col": 0, "layer": 0 },
202
+ { "id": "b8", "color": "red", "shape": "square", "row": 2, "col": 1, "layer": 0 },
203
+ { "id": "b9", "color": "red", "shape": "triangle", "row": 2, "col": 2, "layer": 0 }
204
+ ],
205
+ "tray": [],
206
+ "trayCapacity": 7
207
+ },
208
+ "actions": [
209
+ { "type": "pickItem", "itemId": "b1" },
210
+ { "type": "pickItem", "itemId": "b2" },
211
+ { "type": "pickItem", "itemId": "b3" }
212
+ ],
213
+ "expectedState": {
214
+ "tray": ["b1", "b2", "b3"],
215
+ "trayLength": 3,
216
+ "boardRemainingCount": 6,
217
+ "win": false,
218
+ "gameOver": false,
219
+ "comment": "3 个都是红色但形状各不同(圆/方/三角),不触发消除"
220
+ }
221
+ },
222
+ {
223
+ "id": "tc_tray_overflow_lose",
224
+ "description": "篮子溢出失败:9 个物品 3 组,篮子容量仅 5,乱序拾取导致篮子满溢",
225
+ "initialState": {
226
+ "board": "3×3",
227
+ "items": [
228
+ { "id": "c1", "color": "red", "shape": "circle", "row": 0, "col": 0, "layer": 0 },
229
+ { "id": "c2", "color": "blue", "shape": "square", "row": 0, "col": 1, "layer": 0 },
230
+ { "id": "c3", "color": "green", "shape": "triangle", "row": 0, "col": 2, "layer": 0 },
231
+ { "id": "c4", "color": "red", "shape": "circle", "row": 1, "col": 0, "layer": 0 },
232
+ { "id": "c5", "color": "blue", "shape": "square", "row": 1, "col": 1, "layer": 0 },
233
+ { "id": "c6", "color": "green", "shape": "triangle", "row": 1, "col": 2, "layer": 0 },
234
+ { "id": "c7", "color": "red", "shape": "circle", "row": 2, "col": 0, "layer": 0 },
235
+ { "id": "c8", "color": "blue", "shape": "square", "row": 2, "col": 1, "layer": 0 },
236
+ { "id": "c9", "color": "green", "shape": "triangle", "row": 2, "col": 2, "layer": 0 }
237
+ ],
238
+ "tray": [],
239
+ "trayCapacity": 5
240
+ },
241
+ "actions": [
242
+ { "type": "pickItem", "itemId": "c1" },
243
+ { "type": "pickItem", "itemId": "c2" },
244
+ { "type": "pickItem", "itemId": "c3" },
245
+ { "type": "pickItem", "itemId": "c5" },
246
+ { "type": "pickItem", "itemId": "c6" }
247
+ ],
248
+ "expectedState": {
249
+ "trayLength": 5,
250
+ "win": false,
251
+ "gameOver": true,
252
+ "loseReason": "tray_full",
253
+ "comment": "篮子: [c1红圆, c4红圆(聚合), c2蓝方, c5蓝方(聚合), c3绿三角, c6绿三角(聚合)] — 聚合后 5 格满,每组仅 2 个未凑齐 3 个"
254
+ }
255
+ },
256
+ {
257
+ "id": "tc_layer_blocking",
258
+ "description": "层级遮挡:9 个物品分 2 层堆叠,底层物品被高层遮挡无法拾取",
259
+ "initialState": {
260
+ "board": "3×3",
261
+ "items": [
262
+ { "id": "d1", "color": "red", "shape": "circle", "row": 0, "col": 0, "layer": 0 },
263
+ { "id": "d2", "color": "blue", "shape": "square", "row": 0, "col": 0, "layer": 1 },
264
+ { "id": "d3", "color": "red", "shape": "circle", "row": 0, "col": 1, "layer": 0 },
265
+ { "id": "d4", "color": "red", "shape": "circle", "row": 0, "col": 2, "layer": 0 },
266
+ { "id": "d5", "color": "blue", "shape": "square", "row": 1, "col": 0, "layer": 0 },
267
+ { "id": "d6", "color": "blue", "shape": "square", "row": 1, "col": 1, "layer": 0 },
268
+ { "id": "d7", "color": "green", "shape": "star", "row": 1, "col": 2, "layer": 0 },
269
+ { "id": "d8", "color": "green", "shape": "star", "row": 2, "col": 0, "layer": 0 },
270
+ { "id": "d9", "color": "green", "shape": "star", "row": 2, "col": 1, "layer": 0 }
271
+ ],
272
+ "tray": [],
273
+ "trayCapacity": 7
274
+ },
275
+ "actions": [
276
+ { "type": "pickItem", "itemId": "d1" }
277
+ ],
278
+ "expectedState": {
279
+ "actionResult": "blocked",
280
+ "tray": [],
281
+ "trayLength": 0,
282
+ "reason": "item d1 (layer 0) is covered by item d2 (layer 1) at same position (0,0)"
283
+ }
284
+ },
285
+ {
286
+ "id": "tc_grouping_insert",
287
+ "description": "同类聚合插入:交替拾取不同组的物品,同类自动聚合到相邻位置",
288
+ "initialState": {
289
+ "board": "3×3",
290
+ "items": [
291
+ { "id": "e1", "color": "red", "shape": "circle", "row": 0, "col": 0, "layer": 0 },
292
+ { "id": "e2", "color": "blue", "shape": "square", "row": 0, "col": 1, "layer": 0 },
293
+ { "id": "e3", "color": "red", "shape": "circle", "row": 0, "col": 2, "layer": 0 },
294
+ { "id": "e4", "color": "green", "shape": "triangle", "row": 1, "col": 0, "layer": 0 },
295
+ { "id": "e5", "color": "red", "shape": "circle", "row": 1, "col": 1, "layer": 0 },
296
+ { "id": "e6", "color": "blue", "shape": "square", "row": 1, "col": 2, "layer": 0 },
297
+ { "id": "e7", "color": "green", "shape": "triangle", "row": 2, "col": 0, "layer": 0 },
298
+ { "id": "e8", "color": "blue", "shape": "square", "row": 2, "col": 1, "layer": 0 },
299
+ { "id": "e9", "color": "green", "shape": "triangle", "row": 2, "col": 2, "layer": 0 }
300
+ ],
301
+ "tray": [],
302
+ "trayCapacity": 7
303
+ },
304
+ "actions": [
305
+ { "type": "pickItem", "itemId": "e1" },
306
+ { "type": "pickItem", "itemId": "e2" },
307
+ { "type": "pickItem", "itemId": "e3" }
308
+ ],
309
+ "expectedState": {
310
+ "tray": ["e1", "e3", "e2"],
311
+ "trayLength": 3,
312
+ "comment": "e3(红圆) 聚合插到 e1(红圆) 旁边,e2(蓝方) 被挤到右侧。此时红圆 2/3,继续拾取 e5 即可凑齐消除"
313
+ }
314
+ },
315
+ {
316
+ "id": "tc_uncover_then_match",
317
+ "description": "先移除上层,解锁底层后消除通关:9 个物品含堆叠,需按正确顺序拾取",
318
+ "initialState": {
319
+ "board": "3×3",
320
+ "items": [
321
+ { "id": "f1", "color": "red", "shape": "circle", "row": 0, "col": 0, "layer": 0 },
322
+ { "id": "f2", "color": "blue", "shape": "star", "row": 0, "col": 0, "layer": 1 },
323
+ { "id": "f3", "color": "red", "shape": "circle", "row": 0, "col": 1, "layer": 0 },
324
+ { "id": "f4", "color": "red", "shape": "circle", "row": 0, "col": 2, "layer": 0 },
325
+ { "id": "f5", "color": "blue", "shape": "star", "row": 1, "col": 0, "layer": 0 },
326
+ { "id": "f6", "color": "blue", "shape": "star", "row": 1, "col": 1, "layer": 0 },
327
+ { "id": "f7", "color": "green", "shape": "diamond", "row": 1, "col": 2, "layer": 0 },
328
+ { "id": "f8", "color": "green", "shape": "diamond", "row": 2, "col": 0, "layer": 0 },
329
+ { "id": "f9", "color": "green", "shape": "diamond", "row": 2, "col": 1, "layer": 0 }
330
+ ],
331
+ "tray": [],
332
+ "trayCapacity": 7
333
+ },
334
+ "actions": [
335
+ { "type": "pickItem", "itemId": "f2" },
336
+ { "type": "pickItem", "itemId": "f5" },
337
+ { "type": "pickItem", "itemId": "f6" },
338
+ { "type": "pickItem", "itemId": "f3" },
339
+ { "type": "pickItem", "itemId": "f4" },
340
+ { "type": "pickItem", "itemId": "f1" },
341
+ { "type": "pickItem", "itemId": "f7" },
342
+ { "type": "pickItem", "itemId": "f8" },
343
+ { "type": "pickItem", "itemId": "f9" }
344
+ ],
345
+ "expectedState": {
346
+ "tray": [],
347
+ "boardRemainingCount": 0,
348
+ "win": true,
349
+ "gameOver": true,
350
+ "comment": "先拾取 f2(蓝星 layer1) 解锁 f1(红圆 layer0);蓝星凑 3 消除→红圆凑 3 消除→绿钻凑 3 消除→通关"
351
+ }
352
+ }
353
+ ]
354
+ }
@@ -0,0 +1,110 @@
1
+ ---
2
+ name: pin_pull.aigameplay
3
+ description: 拔针解谜玩法封包 - 通过逐个拔出销钉引导液体流向目标容器、避开危险区域的 PGS 实现
4
+ triggers: 拔针,销钉,液体,流动,pin,pull,water,liquid,puzzle,引导,障碍,flow
5
+ ---
6
+
7
+ # pin_pull.aigameplay
8
+
9
+ 拔针解谜核心玩法封包。实现拔针引流规则的 PGS (PlayCraft Gameplay Schema, 玩法定义规范) JSON 和 reducer,玩家逐个拔出销钉开通流道,液体沿重力方向流动,目标是引导液体填满所有目标容器,同时避免触碰危险区域。
10
+
11
+ ## Recipe
12
+
13
+ - **玩法类型**:pin_pull(拔针解谜)
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+ - **参考文件**:
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+ - `ref/pgs-schema.json`:PGS (PlayCraft Gameplay Schema, 玩法定义规范) 规则骨架(entities、rules、algorithm、testCases)
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+ - `ref/reducer.template.ts`:reducer 接口约束模板(`init` / `dispatch` / `getState` + 分步函数)
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+ - **核心规则**:
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+ - `liquidFlowEnabled`: true(液体沿已开放的通道流动)
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+ - `multiPinSequencing`: true(多销钉需要按顺序拔取)
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+ - `dangerZoneEnabled`: true(液体触碰危险区立即失败)
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+ - `gravitationalFlow`: true(液体从高到低自然流动)
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+ - **PGS Agent 操作流程**:
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+ 1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
24
+ 2. 读取 `ref/reducer.template.ts` 了解接口约束
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+ 3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
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+ 4. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
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+ 5. 更新 manifest 的 `generation.pgsVersion` 和 `result.outputFile`
28
+ - **可 fork 变体**:
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+ - 多液体类型:水/火/酸液,不同液体不能混合
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+ - 开关机关:销钉拔出后可重新插入
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+ - 时间限制:液体有限制时间内必须流到目标
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+
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+ ## Result
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+
35
+ - **产物文件**:`reducer.ts`
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+ - **格式**:TypeScript,导出 `init(config)`、`dispatch(action)`、`getState()` + 分步函数接口
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+ - **验证**:所有 testCases 必须通过
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+
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+ ## 渲染集成(⚠️ 场景层必读)
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+
41
+ ### 设计原则:逻辑与动画分离
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+
43
+ reducer 提供两套接口:
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+
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+ | 接口 | 适用场景 | 特点 |
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+ |------|---------|------|
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+ | `dispatch()` | 无头测试、AI 模拟、跳过动画 | 一步到位,只返回最终状态 |
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+ | 分步函数 | **渲染层/GameScene** | 逐步执行,返回中间过程数据 |
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+
50
+ ### ⚠️ 禁止在渲染层使用 dispatch() 然后全量重建场景
51
+
52
+ 正确做法是**分步驱动动画链**:
53
+
54
+ ```ts
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+ // ✅ 正确做法:逐步调用分步函数,每步之间插入动画
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+
57
+ // Step 1: 检查销钉是否可拔
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+ const canPull = canPullPin(state, pinId);
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+ if (!canPull) { playLockedFeedback(); return; }
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+
61
+ // Step 2: 拔出销钉,获取开放的通道信息
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+ const { newState, openedChannels } = pullPin(state, pinId);
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+ await playPinPullAnimation(pinId); // 销钉拔出动画
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+
65
+ // Step 3: 模拟液体流动,获取流动路径
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+ const flowResult = simulateLiquidFlow(newState);
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+ await playLiquidFlowAnimation(flowResult.paths); // 液体流动动画(逐段播放)
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+
69
+ // Step 4: 检查胜败条件
70
+ const result = checkWinLose(newState);
71
+ if (result.win) showWinPanel();
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+ if (result.lose) showLosePanel('danger_zone_hit');
73
+ ```
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+
75
+ ### 分步函数返回值与动画映射
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+
77
+ | 分步函数 | 返回值 | 场景层动画 |
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+ |---------|--------|-----------|
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+ | `canPullPin()` | `boolean` | 不可拔时播放锁定/摇晃提示 |
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+ | `pullPin()` | `{ newState, openedChannels }` | 销钉拔出 + 通道开放高亮 |
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+ | `simulateLiquidFlow()` | `FlowResult` | 液体沿路径逐段填充动画 |
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+ | `checkWinLose()` | `{ win, lose, reason }` | 目标容器满 = 胜利;触碰危险 = 失败 |
83
+
84
+ ## Binding
85
+
86
+ - **Binding Role**:`gameplayRule`
87
+ - **挂载目标**:`game/gameplay/pin_pull/reducer.ts`
88
+ - **引用类型**:`gameplay-module-reference`
89
+ - **接口契约**:`init(config)` / `dispatch(action)` / `getState()` / `canPullPin()` / `pullPin()` / `simulateLiquidFlow()` / `checkWinLose()`
90
+
91
+ ## Skill Definition
92
+
93
+ tools:
94
+ - bash
95
+ - write
96
+ - read
97
+ prompt_extension: |
98
+ You are implementing a pin pull liquid flow puzzle gameplay module following the PGS specification.
99
+ Write the PGS JSON with entities (pins, liquid_sources, containers, channels, obstacles), rules, algorithm, and testCases.
100
+ Implement the reducer.ts with:
101
+ - init/dispatch/getState (一体化接口,用于测试)
102
+ - canPullPin/pullPin/simulateLiquidFlow/checkWinLose (分步函数,用于渲染层动画驱动)
103
+ Key constraints:
104
+ - Liquid flows from source through open channels (pins removed = channel open)
105
+ - Win condition: all target containers are filled
106
+ - Lose condition: liquid reaches any danger zone
107
+ - Liquid flow is deterministic given the current channel graph
108
+ The step-by-step functions are CRITICAL — the rendering layer (GameScene) must use them to drive animations.
109
+ Run the testCases to verify the logic before finalizing.
110
+ Apply the Binding to wire the reducer into the game's gameplay module path.