@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
  287. package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
  288. package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
  289. package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
  290. package/skills/playable_app_logo.aiimage/manifest.json +47 -0
  291. package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
  292. package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
  293. package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
  294. package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
  295. package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
  296. package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
  297. package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
  298. package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
  299. package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
  300. package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
  301. package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
  302. package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
  303. package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
  304. package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
  305. package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
  306. package/skills/playcraft-asset-management/SKILL.md +73 -0
  307. package/skills/playcraft-audio-generation/SKILL.md +126 -0
  308. package/skills/playcraft-build/SKILL.md +44 -0
  309. package/skills/playcraft-code-editor/SKILL.md +71 -0
  310. package/skills/playcraft-create-remix/SKILL.md +62 -0
  311. package/skills/playcraft-deploy/SKILL.md +59 -0
  312. package/skills/playcraft-image-generation/SKILL.md +148 -0
  313. package/skills/playcraft-image-processing/SKILL.md +216 -0
  314. package/skills/playcraft-platform-intro/SKILL.md +41 -0
  315. package/skills/playcraft-prefab/SKILL.md +98 -0
  316. package/skills/playcraft-project-management/SKILL.md +57 -0
  317. package/skills/playcraft-remix-workflow/SKILL.md +119 -0
  318. package/skills/playcraft-remix-workflow/references/xplatform.schema.json5 +31 -0
  319. package/skills/playcraft-save/SKILL.md +46 -0
  320. package/skills/playcraft-skill-recommender/SKILL.md +152 -0
  321. package/skills/playcraft-sprite-generation/SKILL.md +534 -0
  322. package/skills/playcraft-sprite-remix/SKILL.md +155 -0
  323. package/skills/playcraft-sprite-sheet/SKILL.md +97 -0
  324. package/skills/playtest_report.aivalidator/SKILL.md +103 -0
  325. package/skills/playtest_report.aivalidator/manifest.json +21 -0
  326. package/skills/preloader_scene.aicomponent/SKILL.md +58 -0
  327. package/skills/preloader_scene.aicomponent/manifest.json +43 -0
  328. package/skills/preloader_scene.aicomponent/ref/Preloader.ts +339 -0
  329. package/skills/progress_bar.aicomponent/SKILL.md +38 -0
  330. package/skills/progress_bar.aicomponent/manifest.json +25 -0
  331. package/skills/progress_bar.aicomponent/ref/ProgressDisplay.ts +140 -0
  332. package/skills/references/xplatform.schema.json5 +31 -0
  333. package/skills/responsive_2d_layout.aicomponent/SKILL.md +161 -0
  334. package/skills/responsive_2d_layout.aicomponent/manifest.json +43 -0
  335. package/skills/responsive_2d_layout.aicomponent/ref/UiLayout.ts +56 -0
  336. package/skills/run_context_state.aicomponent/SKILL.md +54 -0
  337. package/skills/run_context_state.aicomponent/manifest.json +40 -0
  338. package/skills/run_context_state.aicomponent/ref/RunContextRuntime.ts +30 -0
  339. package/skills/score-fly.aicomponent/SKILL.md +31 -0
  340. package/skills/score-fly.aicomponent/manifest.json +21 -0
  341. package/skills/score-fly.aicomponent/ref/phaser.js +26 -0
  342. package/skills/score-fly.aicomponent/ref/playcanvas.js +28 -0
  343. package/skills/score_goal.aiconfig/SKILL.md +46 -0
  344. package/skills/score_goal.aiconfig/manifest.json +33 -0
  345. package/skills/screen-flash.aicomponent/SKILL.md +30 -0
  346. package/skills/screen-flash.aicomponent/manifest.json +20 -0
  347. package/skills/screen-flash.aicomponent/ref/phaser.js +48 -0
  348. package/skills/screen-shake.aicomponent/SKILL.md +30 -0
  349. package/skills/screen-shake.aicomponent/manifest.json +19 -0
  350. package/skills/screen-shake.aicomponent/ref/phaser.js +23 -0
  351. package/skills/screen-shake.aicomponent/ref/playcanvas.js +44 -0
  352. package/skills/screw_puzzle.aigameplay/SKILL.md +116 -0
  353. package/skills/screw_puzzle.aigameplay/manifest.json +164 -0
  354. package/skills/screw_puzzle.aigameplay/ref/pgs-schema.json +235 -0
  355. package/skills/screw_puzzle.aigameplay/ref/reducer.template.ts +213 -0
  356. package/skills/settings_state.aicomponent/SKILL.md +61 -0
  357. package/skills/settings_state.aicomponent/manifest.json +33 -0
  358. package/skills/settings_state.aicomponent/ref/SettingsManager.ts +130 -0
  359. package/skills/slide_out_to_tray_animation.aicomponent/SKILL.md +64 -0
  360. package/skills/slide_out_to_tray_animation.aicomponent/manifest.json +58 -0
  361. package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager.ts +164 -0
  362. package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager3D.ts +198 -0
  363. package/skills/slide_out_to_tray_animation.aicomponent/ref/BezierUtils.ts +59 -0
  364. package/skills/slot_machine.aigameplay/SKILL.md +119 -0
  365. package/skills/slot_machine.aigameplay/manifest.json +166 -0
  366. package/skills/slot_machine.aigameplay/ref/pgs-schema.json +212 -0
  367. package/skills/slot_machine.aigameplay/ref/reducer.template.ts +212 -0
  368. package/skills/sniper_shot.aigameplay/SKILL.md +84 -0
  369. package/skills/sniper_shot.aigameplay/manifest.json +153 -0
  370. package/skills/sniper_shot.aigameplay/ref/pgs-schema.json +211 -0
  371. package/skills/sniper_shot.aigameplay/ref/reducer.template.ts +211 -0
  372. package/skills/solitaire.aigameplay/SKILL.md +101 -0
  373. package/skills/solitaire.aigameplay/manifest.json +151 -0
  374. package/skills/solitaire.aigameplay/ref/pgs-schema.json +200 -0
  375. package/skills/solitaire.aigameplay/ref/reducer.template.ts +176 -0
  376. package/skills/sound-effects/SKILL.md +46 -0
  377. package/skills/sound_utils.aicomponent/SKILL.md +52 -0
  378. package/skills/sound_utils.aicomponent/manifest.json +30 -0
  379. package/skills/sound_utils.aicomponent/ref/SoundUtils.ts +29 -0
  380. package/skills/sprite-animation-2d.aicomponent/SKILL.md +45 -0
  381. package/skills/sprite-animation-2d.aicomponent/manifest.json +28 -0
  382. package/skills/sprite-animation-2d.aicomponent/ref/html5.js +83 -0
  383. package/skills/sprite-animation-2d.aicomponent/ref/phaser.js +38 -0
  384. package/skills/sprite-animation-2d.aicomponent/ref/playcanvas.js +67 -0
  385. package/skills/sprite_entity_renderer.aicomponent/SKILL.md +148 -0
  386. package/skills/sprite_entity_renderer.aicomponent/manifest.json +17 -0
  387. package/skills/sprite_entity_renderer.aicomponent/ref/SpriteEntityRenderer.ts +126 -0
  388. package/skills/success_sfx.aiaudio/SKILL.md +59 -0
  389. package/skills/success_sfx.aiaudio/manifest.json +45 -0
  390. package/skills/success_sfx.aiaudio/ref/success.mp3 +0 -0
  391. package/skills/tap_blast.aigameplay/SKILL.md +116 -0
  392. package/skills/tap_blast.aigameplay/manifest.json +153 -0
  393. package/skills/tap_blast.aigameplay/ref/pgs-schema.json +208 -0
  394. package/skills/tap_blast.aigameplay/ref/reducer.template.ts +202 -0
  395. package/skills/theme_state.aicomponent/SKILL.md +53 -0
  396. package/skills/theme_state.aicomponent/manifest.json +33 -0
  397. package/skills/theme_state.aicomponent/ref/ThemeManager.ts +174 -0
  398. package/skills/theme_switcher_build.aicomponent/SKILL.md +62 -0
  399. package/skills/theme_switcher_build.aicomponent/manifest.json +38 -0
  400. package/skills/theme_switcher_build.aicomponent/ref/theme-index.ts +8 -0
  401. package/skills/theme_variant.aiconfig/SKILL.md +78 -0
  402. package/skills/theme_variant.aiconfig/manifest.json +39 -0
  403. package/skills/theme_variant.aiconfig/ref/ExampleTheme/index.ts +16 -0
  404. package/skills/theme_variant.aiconfig/ref/ExampleTheme/levelEasy.json +141 -0
  405. package/skills/threejs.aicomponent/SKILL.md +422 -0
  406. package/skills/threejs.aicomponent/manifest.json +166 -0
  407. package/skills/threejs.aicomponent/ref/AssetLoader.ts +158 -0
  408. package/skills/threejs.aicomponent/ref/BaseScene.ts +88 -0
  409. package/skills/threejs.aicomponent/ref/GameConfig.ts +47 -0
  410. package/skills/threejs.aicomponent/ref/MainScene.ts +170 -0
  411. package/skills/threejs.aicomponent/ref/PreloaderScene.ts +93 -0
  412. package/skills/threejs.aicomponent/ref/SceneKeys.ts +6 -0
  413. package/skills/threejs.aicomponent/ref/SceneManager.ts +69 -0
  414. package/skills/threejs.aicomponent/ref/ViewportManager.ts +62 -0
  415. package/skills/threejs.aicomponent/ref/globals.d.ts +74 -0
  416. package/skills/threejs.aicomponent/ref/index.css +80 -0
  417. package/skills/threejs.aicomponent/ref/index.html +20 -0
  418. package/skills/threejs.aicomponent/ref/index.ts +117 -0
  419. package/skills/threejs.aicomponent/ref/main.ts +10 -0
  420. package/skills/threejs.aicomponent/ref/package.json +23 -0
  421. package/skills/threejs.aicomponent/ref/tsconfig.json +24 -0
  422. package/skills/threejs.aicomponent/ref/webpack.config.js +61 -0
  423. package/skills/time_clear_goal.aiconfig/SKILL.md +46 -0
  424. package/skills/time_clear_goal.aiconfig/manifest.json +32 -0
  425. package/skills/time_icon.aiimage/SKILL.md +58 -0
  426. package/skills/time_icon.aiimage/manifest.json +47 -0
  427. package/skills/time_icon.aiimage/ref/time.png +0 -0
  428. package/skills/time_icon.aiimage/ref/time.webp +0 -0
  429. package/skills/top_ui_bar.aicomponent/SKILL.md +45 -0
  430. package/skills/top_ui_bar.aicomponent/manifest.json +27 -0
  431. package/skills/top_ui_bar.aicomponent/ref/GameTopUI.ts +229 -0
  432. package/skills/tower_defence.aigameplay/SKILL.md +117 -0
  433. package/skills/tower_defence.aigameplay/manifest.json +175 -0
  434. package/skills/tower_defence.aigameplay/ref/pgs-schema.json +247 -0
  435. package/skills/tower_defence.aigameplay/ref/reducer.template.ts +239 -0
  436. package/skills/tray_container.aicomponent/SKILL.md +143 -0
  437. package/skills/tray_container.aicomponent/manifest.json +58 -0
  438. package/skills/tray_container.aicomponent/ref/TrayRenderer.ts +155 -0
  439. package/skills/tray_container.aicomponent/ref/TrayRenderer3D.ts +281 -0
  440. package/skills/tray_container.aicomponent/ref/TrayRendererHtmlOverlay.ts +228 -0
  441. package/skills/tutorial_overlay.aicomponent/SKILL.md +46 -0
  442. package/skills/tutorial_overlay.aicomponent/manifest.json +34 -0
  443. package/skills/tutorial_overlay.aicomponent/ref/TutorialManager.ts +367 -0
  444. package/skills/tween-animation-2d.aicomponent/SKILL.md +35 -0
  445. package/skills/tween-animation-2d.aicomponent/manifest.json +28 -0
  446. package/skills/tween-animation-2d.aicomponent/ref/phaser.js +49 -0
  447. package/skills/tween-animation-2d.aicomponent/ref/playcanvas.js +36 -0
  448. package/skills/typescript_module_patterns.aicomponent/SKILL.md +209 -0
  449. package/skills/typescript_module_patterns.aicomponent/manifest.json +28 -0
  450. package/skills/typescript_module_patterns.aicomponent/ref/globals.d.ts +31 -0
  451. package/skills/ui-transition.aicomponent/SKILL.md +33 -0
  452. package/skills/ui-transition.aicomponent/manifest.json +19 -0
  453. package/skills/ui-transition.aicomponent/ref/phaser.js +45 -0
  454. package/skills/ux_flow_spec.aiconfig/SKILL.md +82 -0
  455. package/skills/ux_flow_spec.aiconfig/manifest.json +39 -0
  456. package/skills/wave_difficulty.aiconfig/SKILL.md +46 -0
  457. package/skills/wave_difficulty.aiconfig/manifest.json +33 -0
  458. package/skills/webpack_build.aicomponent/SKILL.md +204 -0
  459. package/skills/webpack_build.aicomponent/manifest.json +29 -0
  460. package/skills/webpack_build.aicomponent/ref/package.json +16 -0
  461. package/skills/webpack_build.aicomponent/ref/webpack.config.js +53 -0
  462. package/skills/win_anim_sfx.aiaudio/SKILL.md +59 -0
  463. package/skills/win_anim_sfx.aiaudio/manifest.json +46 -0
  464. package/skills/win_anim_sfx.aiaudio/ref/win_anim.mp3 +0 -0
  465. package/skills/win_dot.aiimage/SKILL.md +58 -0
  466. package/skills/win_dot.aiimage/manifest.json +47 -0
  467. package/skills/win_dot.aiimage/ref/win_dot.png +0 -0
  468. package/skills/win_dot.aiimage/ref/win_dot.webp +0 -0
  469. package/skills/win_result_panel.aiimage/SKILL.md +58 -0
  470. package/skills/win_result_panel.aiimage/manifest.json +47 -0
  471. package/skills/win_result_panel.aiimage/ref/win.png +0 -0
  472. package/skills/win_result_panel.aiimage/ref/win.webp +0 -0
  473. package/skills/word_connect.aigameplay/SKILL.md +86 -0
  474. package/skills/word_connect.aigameplay/manifest.json +154 -0
  475. package/skills/word_connect.aigameplay/ref/pgs-schema.json +212 -0
  476. package/skills/word_connect.aigameplay/ref/reducer.template.ts +186 -0
  477. package/src/index.ts +10 -0
  478. package/src/skills.loader.ts +225 -0
  479. package/src/skills.types.ts +42 -0
@@ -0,0 +1,78 @@
1
+ import { Scene } from "phaser";
2
+ import { SceneKeys } from "../SceneKeys";
3
+ import { computeUiLayout } from "../utils/UiLayout";
4
+
5
+ /**
6
+ * 通用预加载场景。
7
+ *
8
+ * 提供居中进度条 + "Loading..." 文字。
9
+ * 在 preload() 中按需添加 this.load.image / this.load.audio 等调用即可。
10
+ */
11
+ export class PreloaderScene extends Scene {
12
+ constructor() {
13
+ super(SceneKeys.Preloader);
14
+ }
15
+
16
+ preload(): void {
17
+ const { centerX, centerY, uiScale } = computeUiLayout(this);
18
+
19
+ // ─── 进度条 ───
20
+ const barW = 300 * uiScale;
21
+ const barH = 16 * uiScale;
22
+ const barRadius = barH * 0.5;
23
+
24
+ // 背景槽
25
+ const barBg = this.add.graphics();
26
+ barBg.fillStyle(0x333333, 1);
27
+ barBg.fillRoundedRect(
28
+ centerX - barW * 0.5,
29
+ centerY - barH * 0.5,
30
+ barW,
31
+ barH,
32
+ barRadius,
33
+ );
34
+
35
+ // 填充条
36
+ const barFill = this.add.graphics();
37
+
38
+ // Loading 文字
39
+ const loadText = this.add
40
+ .text(centerX, centerY + 30 * uiScale, "Loading...", {
41
+ fontSize: `${16 * uiScale}px`,
42
+ color: "#aaaaaa",
43
+ fontFamily: "Arial, sans-serif",
44
+ })
45
+ .setOrigin(0.5);
46
+
47
+ // ─── 进度回调 ───
48
+ this.load.on("progress", (value: number) => {
49
+ barFill.clear();
50
+ barFill.fillStyle(0x4488ff, 1);
51
+ barFill.fillRoundedRect(
52
+ centerX - barW * 0.5,
53
+ centerY - barH * 0.5,
54
+ barW * value,
55
+ barH,
56
+ barRadius,
57
+ );
58
+ });
59
+
60
+ this.load.on("complete", () => {
61
+ loadText.setText("Ready");
62
+ });
63
+
64
+ // ──────────────────────────────────────────
65
+ // 在下方添加你的资源加载调用,例如:
66
+ //
67
+ // import logoImage from "assets/images/logo.webp";
68
+ // this.load.image("logo", logoImage);
69
+ //
70
+ // import bgmAudio from "assets/sounds/bgm.mp3";
71
+ // this.load.audio("bgm", bgmAudio);
72
+ // ──────────────────────────────────────────
73
+ }
74
+
75
+ create(): void {
76
+ this.scene.start(SceneKeys.Game);
77
+ }
78
+ }
@@ -0,0 +1,7 @@
1
+ export const SceneKeys = {
2
+ Boot: "Boot",
3
+ Preloader: "Preloader",
4
+ Game: "Game",
5
+ } as const;
6
+
7
+ export type SceneKey = (typeof SceneKeys)[keyof typeof SceneKeys];
@@ -0,0 +1,21 @@
1
+ import * as Phaser from "phaser";
2
+
3
+ /**
4
+ * 安全播放音效。
5
+ * - 音效键不存在时静默返回 null(不抛异常)
6
+ * - 可通过 config 控制音量、循环等
7
+ */
8
+ export function safePlaySound(
9
+ scene: Phaser.Scene,
10
+ key: string,
11
+ config?: Phaser.Types.Sound.SoundConfig,
12
+ ): Phaser.Sound.BaseSound | null {
13
+ if (!scene.cache.audio.exists(key)) {
14
+ return null;
15
+ }
16
+ try {
17
+ return scene.sound.play(key, config) as unknown as Phaser.Sound.BaseSound;
18
+ } catch {
19
+ return null;
20
+ }
21
+ }
@@ -0,0 +1,74 @@
1
+ import * as Phaser from "phaser";
2
+ import { GameConfig } from "../GameConfig";
3
+
4
+ export interface UiLayoutConfig {
5
+ baseWidth?: number;
6
+ baseHeight?: number;
7
+ minScale?: number;
8
+ maxScale?: number;
9
+ }
10
+
11
+ export interface UiLayoutResult {
12
+ camera: Phaser.Cameras.Scene2D.Camera;
13
+ width: number;
14
+ height: number;
15
+ scaleX: number;
16
+ scaleY: number;
17
+ uiScale: number;
18
+ vScale: number;
19
+ centerX: number;
20
+ centerY: number;
21
+ isLandscape: boolean;
22
+ }
23
+
24
+ /**
25
+ * Layout Canon(Phaser 绑定)。
26
+ *
27
+ * 基于 750×1334 设计稿,统一计算 UI 适配参数:
28
+ * - uiScale = clamp(min(scaleX, scaleY), minScale, maxScale)
29
+ * - vScale = scaleY(仅随高度变化,用于贴底/贴顶垂向距离)
30
+ *
31
+ * @see responsive_2d_layout.aicomponent SKILL.md 第一节
32
+ */
33
+ export function computeUiLayout(
34
+ sceneOrCamera: Phaser.Scene | Phaser.Cameras.Scene2D.Camera,
35
+ config: UiLayoutConfig = GameConfig,
36
+ ): UiLayoutResult {
37
+ const camera =
38
+ sceneOrCamera instanceof Phaser.Scene
39
+ ? sceneOrCamera.cameras.main
40
+ : sceneOrCamera;
41
+
42
+ const { width, height } = camera;
43
+
44
+ const baseWidth = config.baseWidth ?? 750;
45
+ const baseHeight = config.baseHeight ?? 1334;
46
+
47
+ const scaleX = width / baseWidth;
48
+ const scaleY = height / baseHeight;
49
+
50
+ const minScale = config.minScale ?? 0.7;
51
+ const maxScale = config.maxScale ?? 1.4;
52
+
53
+ const rawUiScale = Math.min(scaleX, scaleY);
54
+ const uiScale = Phaser.Math.Clamp(rawUiScale, minScale, maxScale);
55
+ const vScale = scaleY;
56
+
57
+ const centerX = width * 0.5;
58
+ const centerY = height * 0.5;
59
+
60
+ const isLandscape = width > height;
61
+
62
+ return {
63
+ camera,
64
+ width,
65
+ height,
66
+ scaleX,
67
+ scaleY,
68
+ uiScale,
69
+ vScale,
70
+ centerX,
71
+ centerY,
72
+ isLandscape,
73
+ };
74
+ }
@@ -0,0 +1,52 @@
1
+ // 图片资源
2
+ declare module "*.png" {
3
+ const src: string;
4
+ export default src;
5
+ }
6
+ declare module "*.webp" {
7
+ const src: string;
8
+ export default src;
9
+ }
10
+ declare module "*.jpg" {
11
+ const src: string;
12
+ export default src;
13
+ }
14
+ declare module "*.jpeg" {
15
+ const src: string;
16
+ export default src;
17
+ }
18
+ declare module "*.svg" {
19
+ const src: string;
20
+ export default src;
21
+ }
22
+ declare module "*.gif" {
23
+ const src: string;
24
+ export default src;
25
+ }
26
+
27
+ // 音频资源
28
+ declare module "*.mp3" {
29
+ const src: string;
30
+ export default src;
31
+ }
32
+ declare module "*.ogg" {
33
+ const src: string;
34
+ export default src;
35
+ }
36
+ declare module "*.wav" {
37
+ const src: string;
38
+ export default src;
39
+ }
40
+ declare module "*.m4a" {
41
+ const src: string;
42
+ export default src;
43
+ }
44
+
45
+ // JSON 数据(关卡数据、配置等)
46
+ declare module "*.json" {
47
+ const value: any;
48
+ export default value;
49
+ }
50
+
51
+ // 构建工具注入的全局变量
52
+ declare const __DEV__: boolean;
@@ -0,0 +1,40 @@
1
+ *,
2
+ *::before,
3
+ *::after {
4
+ margin: 0;
5
+ padding: 0;
6
+ box-sizing: border-box;
7
+ -webkit-tap-highlight-color: transparent;
8
+ }
9
+
10
+ html,
11
+ body {
12
+ width: 100%;
13
+ height: 100%;
14
+ overflow: hidden;
15
+ background-color: #000;
16
+
17
+ /* 禁止移动端文字选中和长按菜单 */
18
+ -webkit-user-select: none;
19
+ user-select: none;
20
+ -webkit-touch-callout: none;
21
+
22
+ /* 禁止 iOS 橡皮筋回弹 */
23
+ overscroll-behavior: none;
24
+ touch-action: none;
25
+ }
26
+
27
+ #game-container {
28
+ width: 100%;
29
+ height: 100%;
30
+
31
+ /* 适配 iOS 安全区(刘海屏) */
32
+ padding-top: env(safe-area-inset-top);
33
+ padding-bottom: env(safe-area-inset-bottom);
34
+ padding-left: env(safe-area-inset-left);
35
+ padding-right: env(safe-area-inset-right);
36
+ }
37
+
38
+ canvas {
39
+ display: block;
40
+ }
@@ -0,0 +1,14 @@
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8" />
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover" />
6
+ <meta name="apple-mobile-web-app-capable" content="yes" />
7
+ <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
8
+ <meta name="format-detection" content="telephone=no" />
9
+ <title>Phaser Game</title>
10
+ </head>
11
+ <body>
12
+ <div id="game-container"></div>
13
+ </body>
14
+ </html>
@@ -0,0 +1,48 @@
1
+ import Phaser from "phaser";
2
+ import { BootScene } from "./scenes/BootScene";
3
+ import { PreloaderScene } from "./scenes/PreloaderScene";
4
+ import { GameScene } from "./scenes/GameScene";
5
+
6
+ /**
7
+ * 创建并启动 Phaser 游戏实例。
8
+ *
9
+ * 设计分辨率 = viewport × 2(HiDPI 适配),Scale.FIT 自动铺满容器。
10
+ * 场景按 Boot → Preloader → Game 顺序启动。
11
+ */
12
+ export const StartGame = (parent: string): Phaser.Game => {
13
+ const viewportWidth = window.innerWidth || 375;
14
+ const viewportHeight = window.innerHeight || 667;
15
+
16
+ const DESIGN_SCALE = 2;
17
+ const designWidth = Math.round(viewportWidth * DESIGN_SCALE);
18
+ const designHeight = Math.round(viewportHeight * DESIGN_SCALE);
19
+
20
+ const config: Phaser.Types.Core.GameConfig = {
21
+ type: Phaser.WEBGL,
22
+ parent,
23
+ width: designWidth,
24
+ height: designHeight,
25
+ backgroundColor: 0xffffff,
26
+ scene: [BootScene, PreloaderScene, GameScene],
27
+ scale: {
28
+ mode: Phaser.Scale.FIT,
29
+ autoCenter: Phaser.Scale.CENTER_BOTH,
30
+ },
31
+ input: {
32
+ activePointers: 2,
33
+ },
34
+ };
35
+
36
+ const game = new Phaser.Game(config);
37
+
38
+ if (typeof __DEV__ !== "undefined" && __DEV__) {
39
+ (window as any).__PHASER_GAME__ = game;
40
+ (window as any).PhaserRef = Phaser;
41
+ console.log("[Game] Started", {
42
+ viewport: { w: viewportWidth, h: viewportHeight, dpr: window.devicePixelRatio },
43
+ design: { w: designWidth, h: designHeight },
44
+ });
45
+ }
46
+
47
+ return game;
48
+ };
@@ -0,0 +1,16 @@
1
+ import "./index.css";
2
+ import { StartGame } from "./game";
3
+
4
+ document.addEventListener("DOMContentLoaded", () => {
5
+ // Start the Phaser game immediately
6
+ StartGame("game-container");
7
+
8
+ // Reload on resize to recalculate design resolution
9
+ window.addEventListener("resize", () => {
10
+ window.location.reload();
11
+ });
12
+ });
13
+
14
+ if (__DEV__) {
15
+ console.log("Development mode");
16
+ }
@@ -0,0 +1,22 @@
1
+ {
2
+ "name": "playable-ad",
3
+ "version": "1.0.0",
4
+ "description": "Playable Ad - Phaser 3",
5
+ "scripts": {
6
+ "dev": "webpack serve --mode development",
7
+ "build": "webpack --mode production"
8
+ },
9
+ "dependencies": {
10
+ "phaser": "^3.90.0"
11
+ },
12
+ "devDependencies": {
13
+ "typescript": "^5.3.0",
14
+ "webpack": "^5.90.0",
15
+ "webpack-cli": "^5.1.0",
16
+ "webpack-dev-server": "^5.0.0",
17
+ "ts-loader": "^9.5.0",
18
+ "html-webpack-plugin": "^5.6.0",
19
+ "css-loader": "^6.10.0",
20
+ "style-loader": "^3.3.0"
21
+ }
22
+ }
@@ -0,0 +1,25 @@
1
+ {
2
+ "compilerOptions": {
3
+ "outDir": "./dist",
4
+ "target": "es5",
5
+ "downlevelIteration": true,
6
+ "lib": ["dom", "dom.iterable", "esnext"],
7
+ "allowJs": true,
8
+ "skipLibCheck": true,
9
+ "esModuleInterop": true,
10
+ "allowSyntheticDefaultImports": true,
11
+ "strict": false,
12
+ "forceConsistentCasingInFileNames": true,
13
+ "noFallthroughCasesInSwitch": true,
14
+ "strictPropertyInitialization": false,
15
+ "module": "esnext",
16
+ "moduleResolution": "bundler",
17
+ "sourceMap": true,
18
+ "resolveJsonModule": true,
19
+ "isolatedModules": true,
20
+ "paths": {
21
+ "assets/*": ["./assets/*"]
22
+ }
23
+ },
24
+ "exclude": ["node_modules", "tests"]
25
+ }
@@ -0,0 +1,57 @@
1
+ const path = require('path');
2
+ const HtmlWebpackPlugin = require('html-webpack-plugin');
3
+ const webpack = require('webpack');
4
+
5
+ module.exports = (env, argv) => {
6
+ const isDev = argv.mode === 'development';
7
+
8
+ return {
9
+ entry: './src/main.ts',
10
+ output: {
11
+ filename: 'bundle.js',
12
+ path: path.resolve(__dirname, 'dist'),
13
+ clean: true,
14
+ },
15
+ resolve: {
16
+ extensions: ['.ts', '.js'],
17
+ alias: {
18
+ assets: path.resolve(__dirname, 'assets'),
19
+ },
20
+ },
21
+ module: {
22
+ rules: [
23
+ {
24
+ test: /\.ts$/,
25
+ use: 'ts-loader',
26
+ exclude: /node_modules/,
27
+ },
28
+ {
29
+ test: /\.css$/,
30
+ use: ['style-loader', 'css-loader'],
31
+ },
32
+ {
33
+ test: /\.(mp3|ogg|wav|m4a)$/,
34
+ type: 'asset/resource',
35
+ },
36
+ {
37
+ test: /\.(png|jpg|jpeg|webp|svg|gif)$/,
38
+ type: 'asset/resource',
39
+ },
40
+ ],
41
+ },
42
+ plugins: [
43
+ new HtmlWebpackPlugin({
44
+ template: './src/index.html',
45
+ }),
46
+ new webpack.DefinePlugin({
47
+ __DEV__: JSON.stringify(isDev),
48
+ }),
49
+ ],
50
+ devServer: {
51
+ static: './dist',
52
+ hot: true,
53
+ open: true,
54
+ },
55
+ devtool: isDev ? 'source-map' : false,
56
+ };
57
+ };
@@ -0,0 +1,63 @@
1
+ ---
2
+ name: phaser_scene_lifecycle.aicomponent
3
+ description: Phaser 双场景架构骨架。定义 Preloader → Game 的标准两场景生命周期,Preloader 负责资产预加载,完成后自动切换到 Game 主场景。
4
+ triggers: 需要设置 Phaser 项目的场景管理架构或场景切换流程时触发。
5
+ ---
6
+
7
+ # Phaser 双场景生命周期(Phaser Dual Scene Lifecycle)
8
+
9
+ ## 说明
10
+
11
+ 标准 Phaser 试玩广告双场景架构:
12
+
13
+ 1. **Preloader 场景**:加载所有资产,显示加载 Loading UI,加载完成后调用 `sdk.start()` 并切换到 Game 场景
14
+ 2. **Game 场景**:主游戏场景,持有所有游戏对象和逻辑
15
+
16
+ 两个场景分别在 `preloader_scene.aicomponent` 和 `game_scene.aicomponent` 中实现。
17
+
18
+ ## Scaffold
19
+
20
+ 本 skill 为骨架层,不直接贡献文件——具体文件由 `preloader_scene` 和 `game_scene` 两个 skill 贡献。
21
+
22
+ `src/game/index.ts`(来自 `phaser.aicomponent`)中通过 `scene: [Preloader, Game]` 注册两个场景。
23
+
24
+ ## Imports
25
+
26
+ - `phaser.aicomponent`(硬依赖)
27
+
28
+ ## Skill Definition
29
+
30
+ ```yaml
31
+ tools:
32
+ - read_file
33
+ - write_file
34
+ inputs: []
35
+ outputs:
36
+ - sceneArchitecture: Preloader → Game two-scene Phaser pattern
37
+ ```
38
+
39
+ ## Recipe
40
+
41
+ | 决策 | 原因 |
42
+ |------|------|
43
+ | **双场景而非单场景** | Preloader 独立负责资产加载,避免主游戏场景在资源就绪前尝试渲染;架构模式明确,可测试各自生命周期 |
44
+ | **架构文档 Skill(无代码产出)** | 场景架构是约定(谁先注册、谁负责切换),不是可复用的代码;文档 Skill 让 Agent 理解约束,具体实现由 preloader_scene 和 game_scene 两个 skill 贡献 |
45
+ | **Preloader 调用 sdk.start()** | 资产加载完成是广告 SDK 的 ready 信号;集中在 Preloader 处理,避免在主场景中竞态 |
46
+
47
+ ## Adapter
48
+
49
+ - **Role**: `sceneArchitecture` — Phaser Preloader→Game 双场景架构规范(无代码产出)
50
+ - **Provides**: 场景注册约定、切换流程文档
51
+ - **Requires**: `phaser.aicomponent`(硬依赖:Phaser.Scene + SceneManager API)
52
+ - **Consumed by**: `preloader_scene.aicomponent`(按此约定实现 Preloader)、`game_scene.aicomponent`(按此约定实现 Game)
53
+ - **Integration point**: `src/game/index.ts` → `scene: [Preloader, Game]` 注册顺序由本架构约定决定
54
+
55
+ ## 场景注册方式
56
+
57
+ ```typescript
58
+ // src/game/index.ts (来自 phaser.aicomponent)
59
+ scene: [Preloader, Game] // Phaser 按顺序启动:先 Preloader,再 Game
60
+
61
+ // Preloader.ts 加载完成后切换
62
+ this.scene.start('Game');
63
+ ```
@@ -0,0 +1,33 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "phaser_scene_lifecycle.aicomponent",
4
+ "bundleType": "aicomponent",
5
+ "category": "scene",
6
+ "mode": "fixed",
7
+ "label": { "zh": "Phaser 双场景生命周期骨架", "en": "Phaser dual scene lifecycle skeleton" },
8
+ "tags": ["scene", "lifecycle", "preloader", "game-scene", "phaser", "skeleton"],
9
+ "bindingRoles": ["sceneLifecycle"],
10
+ "scaffold": {
11
+ "files": {},
12
+ "packageJson": {}
13
+ },
14
+ "imports": [
15
+ { "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" }
16
+ ],
17
+ "exports": [
18
+ { "name": "SceneKeys", "kind": "enum", "location": "src/game/SceneKeys.ts" }
19
+ ],
20
+ "neutralDescriptor": {
21
+ "geometry": "two-scene Phaser architecture: Preloader scene handles asset loading then transitions to Game scene",
22
+ "layers": ["scene-routing", "asset-loading-gate", "scene-transition"],
23
+ "replaceable": ["scene list", "loading strategy"]
24
+ },
25
+ "usageHints": [
26
+ "Phaser 双场景标准模式:Preloader 负责资产加载 + 进度显示,完成后切换到 Game 主场景",
27
+ "src/game/index.ts(phaser.aicomponent)中配置 scene: [Preloader, Game]",
28
+ "SceneKeys 枚举统一管理场景名,避免字符串硬编码"
29
+ ],
30
+ "files": {
31
+ "skill": "SKILL.md"
32
+ }
33
+ }
@@ -0,0 +1,113 @@
1
+ ---
2
+ name: pick_and_match_rules.aigameplay
3
+ description: 拾取三消玩法核心规则(PGS)。棋盘上有多种带颜色和形状的物品(可多层堆叠),玩家逐个点选物品放入底部篮子,篮子中凑齐 3 个颜色和形状都相同的物品即自动消除。在倒计时结束前清空棋盘所有物品即胜利;篮子满溢或超时则失败。
4
+ triggers: 需要生成拾取三消、pick and match、triple sort、篮子消除、三消放篮子、tile match 类玩法的 PGS schema、关卡规则时触发。
5
+ ---
6
+
7
+ # 拾取三消玩法(Pick & Match)
8
+
9
+ ## 玩法说明
10
+
11
+ 棋盘上有若干物品,每个物品有**颜色**和**形状**两个维度属性。物品可以多层堆叠(上层遮挡下层)。
12
+
13
+ 玩家每次从棋盘上点选一个**未被遮挡**的物品,物品飞入底部的**篮子(tray)**。篮子中的物品按同类聚合排列:
14
+
15
+ - **匹配消除**:篮子中出现 3 个颜色和形状都相同的物品 → 自动消除这 3 个物品 → 篮子腾出空间
16
+ - **篮子满溢**:篮子达到容量上限(默认 7 格)且无法消除 → 游戏失败
17
+ - **胜利**:棋盘上所有物品都被拾取并消除
18
+ - **失败**:篮子满溢 或 倒计时归零(仅当 `levelTime > 0`)
19
+
20
+ ## Recipe
21
+
22
+ ```json
23
+ {
24
+ "kind": "pgs",
25
+ "pgsVersion": "1.0",
26
+ "gameplayType": "pick_and_match",
27
+ "rules": {
28
+ "matchCount": 3,
29
+ "trayCapacity": 7,
30
+ "layerStacking": true,
31
+ "groupingInsert": true,
32
+ "timerOptional": true
33
+ }
34
+ }
35
+ ```
36
+
37
+ 完整 PGS Schema 见 `ref/pgs-schema.json`。
38
+
39
+ ## Result
40
+
41
+ 产物为 `ref/pgs-schema.json`,描述完整的拾取三消玩法规则,包含:
42
+
43
+ - 实体定义(board / item / tray / timer)
44
+ - 规则(可拾取判定 / 同类聚合插入 / 匹配检测 / 篮子溢出 / 输入锁)
45
+ - 关卡数据 schema(ItemDef 格式,含层级)
46
+ - 算法步骤(9 步主循环)
47
+ - 胜负条件
48
+ - 6 个测试用例(均满足 ≥9 物品最低约束)
49
+
50
+ ## 核心机制详解
51
+
52
+ ### 1. 物品属性
53
+
54
+ 每个物品有两个匹配维度:
55
+ - **颜色**(color):red / blue / green / yellow / purple / pink 等
56
+ - **形状**(shape):circle / square / triangle / star / diamond / heart 等
57
+
58
+ **只有颜色和形状都相同的 3 个物品才会消除。**
59
+
60
+ ### 2. 多层堆叠
61
+
62
+ 物品可以叠放在其他物品上方。被上层物品遮挡的物品不可点击,需先拾取上层物品。这为关卡设计提供了策略深度。
63
+
64
+ ### 3. 同类聚合插入
65
+
66
+ 新物品放入篮子时,如果篮子中已有同类物品(颜色+形状相同),新物品自动插入到最后一个同类物品旁边,而非简单追加到末尾。这使得玩家更容易看到即将凑齐的组合。
67
+
68
+ ### 4. 关卡设计约束
69
+
70
+ - 每种 (color, shape) 组合的物品数量**必须恰好为 3 个**
71
+ - 棋盘物品总数**至少 9 个**(即至少 3 组不同组合 × 3),少于 9 个游戏过于简单无可玩性
72
+ - 至少 **3 种**不同的 (color, shape) 组合,否则策略性不足
73
+
74
+ ## Binding
75
+
76
+ ```json
77
+ {
78
+ "role": "gameplayRule",
79
+ "target": "src/game/",
80
+ "type": "gameplay-module-reference",
81
+ "constraints": {
82
+ "requiredComponents": [
83
+ "pick_match_tray.aicomponent",
84
+ "pick_match_board_renderer.aicomponent",
85
+ "pick_match_input_handler.aicomponent",
86
+ "level_lifecycle.aicomponent"
87
+ ]
88
+ }
89
+ }
90
+ ```
91
+
92
+ ## Skill Definition
93
+
94
+ ```yaml
95
+ tools:
96
+ - read_file
97
+ - write_file
98
+ inputs:
99
+ - pgsSchema: ref/pgs-schema.json
100
+ outputs:
101
+ - reducerTemplate: game logic reducer based on PGS schema
102
+ ```
103
+
104
+ ## 与其他玩法的区别
105
+
106
+ | 维度 | 经典三消 (match3) | 路径消除 (path_elimination) | 拾取三消 (pick_and_match) |
107
+ |-----|------------------|---------------------------|--------------------------|
108
+ | 棋盘模型 | 固定网格,元素填满 | 动态网格,折线路径 | 动态网格,多层堆叠物品 |
109
+ | 输入方式 | 交换相邻两个元素 | 点击路径箭头头部 | 点击物品拾取放入篮子 |
110
+ | 匹配方式 | 3+ 同色连成线 | 方向出口空闲即消除 | 篮子中 3 个同色同形消除 |
111
+ | 匹配维度 | 单维度(颜色/类型) | 无匹配(出口检测) | 双维度(颜色 × 形状) |
112
+ | 失败条件 | 步数耗尽 | 生命归零 / 超时 | 篮子满溢 / 超时 |
113
+ | 策略要素 | 连消 / 特殊块 | 消除顺序 / 路径阻挡 | 堆叠层级 / 篮子管理 |