@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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@@ -0,0 +1,315 @@
1
+ ---
2
+ name: phaser.aicomponent
3
+ description: Phaser 3 游戏引擎运行时 + 完整可运行空项目。提供 13 个文件:三场景生命周期(Boot→Preloader→Game)、自适应布局系统(750×1334 设计基准)、移动端适配(安全区/触摸/HiDPI)、音效工具。安装依赖后 `pnpm dev` 即可看到 Hello Phaser 画面。
4
+ triggers: 需要初始化一个新的 Phaser 试玩广告项目、添加游戏引擎基础层,或配置 Phaser 渲染器和 Scene 时触发。
5
+ ---
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+
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+ # Phaser 3 游戏引擎(Phaser Engine + Complete Project Skeleton)
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+
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+ ## 说明
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+
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+ 本 skill 是所有其他 Phaser skill 的基础。它贡献的 **13 个文件**构成了一个**完整可运行的 Phaser 空项目**,开箱即用:
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+
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+ ```bash
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+ pnpm install
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+ pnpm dev # 开发模式 → 浏览器显示 "Hello Phaser!" + 布局参考信息
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+ pnpm build # 构建产物
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+ ```
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+
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+ **已内置的基础能力:**
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+
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+ - **三场景生命周期**:Boot(全局初始化)→ Preloader(进度条 + 资源加载)→ Game(主场景)
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+ - **自适应布局系统**:`computeUiLayout()` 基于 750×1334 设计稿,计算 `uiScale` / `vScale` / `centerX` / `centerY`
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+ - **移动端适配**:viewport meta(禁缩放)、安全区 padding、禁止选中/回弹/长按菜单、2× HiDPI 画布
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+ - **音效工具**:`safePlaySound()` 封装安全音效播放
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+ - **TypeScript 完整支持**:资源模块声明(`*.webp` / `*.mp3` 等)+ `__DEV__` 全局变量
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+
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+ **UI 布局数学**以 `responsive_2d_layout.aicomponent` 的 **SKILL.md 第一节 Layout Canon** 为规范原文;本 skill 的 `UiLayout.ts` 为该规范的 Phaser 绑定实现。
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+
29
+ ---
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+
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+ ## Scaffold
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+
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+ | 目标路径 | 来源 | 说明 |
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+ |---------|-----|-----|
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+ | `src/index.ts` | `ref/main.ts` | **webpack 入口**:import CSS → DOMContentLoaded → StartGame + resize reload |
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+ | `src/index.html` | `ref/index.html` | **HTML 容器**:viewport meta + 安全区 + `#game-container` |
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+ | `src/index.css` | `ref/index.css` | **全屏样式**:移动端适配、安全区 padding、禁止选中/回弹 |
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+ | `globals.d.ts` | `ref/globals.d.ts` | **类型声明**:资源模块(图片/音频)+ `__DEV__` 全局 |
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+ | `tsconfig.json` | `ref/tsconfig.json` | **TypeScript 配置**:target es5, moduleResolution bundler, paths assets/* |
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+ | `src/game/index.ts` | `ref/index.ts` | **`StartGame(parent)`**:2× 设计分辨率 + Scale.FIT + 三场景注册 |
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+ | `src/game/GameConfig.ts` | `ref/GameConfig.ts` | **游戏配置**:设计稿基准、UI 缩放范围、安全区、调试开关 |
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+ | `src/game/SceneKeys.ts` | `ref/SceneKeys.ts` | **场景名枚举**:Boot / Preloader / Game |
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+ | `src/game/scenes/BootScene.ts` | `ref/BootScene.ts` | **Boot 场景**:禁右键菜单 → 路由到 Preloader |
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+ | `src/game/scenes/PreloaderScene.ts` | `ref/PreloaderScene.ts` | **Preloader 场景**:进度条 + Loading 文字 → 切到 Game |
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+ | `src/game/scenes/GameScene.ts` | `ref/GameScene.ts` | **Game 场景**:Hello Phaser + 布局参考(十字线/安全区框/坐标信息) |
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+ | `src/game/utils/UiLayout.ts` | `ref/UiLayout.ts` | **自适应布局**:`computeUiLayout()` — uiScale/vScale/centerX/centerY |
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+ | `src/game/utils/SoundUtils.ts` | `ref/SoundUtils.ts` | **音效工具**:`safePlaySound()` — 缺失键静默返回 |
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+
49
+ `package.json` 新增:`"phaser": "^3.90.0"`
50
+
51
+ ---
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+
53
+ ## 空项目文件结构
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+
55
+ 安装本 skill 后 Remix 项目的完整文件树:
56
+
57
+ ```
58
+ <remix-project>/
59
+ ├── src/
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+ │ ├── index.ts ← webpack 入口
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+ │ ├── index.html ← HTML 容器(含 viewport meta)
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+ │ ├── index.css ← 全屏 + 移动端适配样式
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+ │ └── game/
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+ │ ├── index.ts ← StartGame()
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+ │ ├── GameConfig.ts ← 通用游戏配置
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+ │ ├── SceneKeys.ts ← 场景名枚举
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+ │ ├── scenes/
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+ │ │ ├── BootScene.ts ← 全局初始化 → 路由
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+ │ │ ├── PreloaderScene.ts ← 资源加载 + 进度条
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+ │ │ └── GameScene.ts ← Hello Phaser(主场景骨架)
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+ │ └── utils/
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+ │ ├── UiLayout.ts ← 自适应布局系统
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+ │ └── SoundUtils.ts ← 安全音效播放
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+ ├── assets/ ← 资产目录(游戏图片/音频放这里)
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+ ├── globals.d.ts ← 完整类型声明
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+ ├── tsconfig.json ← TypeScript 配置
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+ ├── package.json ← phaser 依赖
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+ └── webpack.config.js ← 构建配置(由 webpack_build.aicomponent 提供)
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+ ```
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+
81
+ ---
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+
83
+ ## 文件详解
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+
85
+ ### src/index.ts(webpack 入口)
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+
87
+ ```typescript
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+ import "./index.css";
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+ import { StartGame } from "./game";
90
+
91
+ document.addEventListener("DOMContentLoaded", () => {
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+ StartGame("game-container");
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+
94
+ window.addEventListener("resize", () => {
95
+ window.location.reload();
96
+ });
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+ });
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+ ```
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+
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+ ### src/game/index.ts(StartGame 函数)
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+
102
+ ```typescript
103
+ import { BootScene } from "./scenes/BootScene";
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+ import { PreloaderScene } from "./scenes/PreloaderScene";
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+ import { GameScene } from "./scenes/GameScene";
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+
107
+ export const StartGame = (parent: string): Phaser.Game => {
108
+ const DESIGN_SCALE = 2;
109
+ const designWidth = Math.round((window.innerWidth || 375) * DESIGN_SCALE);
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+ const designHeight = Math.round((window.innerHeight || 667) * DESIGN_SCALE);
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+
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+ const config: Phaser.Types.Core.GameConfig = {
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+ type: Phaser.WEBGL,
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+ parent,
115
+ width: designWidth,
116
+ height: designHeight,
117
+ backgroundColor: 0xffffff,
118
+ scene: [BootScene, PreloaderScene, GameScene],
119
+ scale: {
120
+ mode: Phaser.Scale.FIT,
121
+ autoCenter: Phaser.Scale.CENTER_BOTH,
122
+ },
123
+ input: { activePointers: 2 },
124
+ };
125
+
126
+ return new Phaser.Game(config);
127
+ };
128
+ ```
129
+
130
+ ### src/game/GameConfig.ts(通用配置)
131
+
132
+ ```typescript
133
+ export const GameConfig = {
134
+ baseWidth: 750, // 设计稿宽度
135
+ baseHeight: 1334, // 设计稿高度
136
+ minScale: 0.7, // UI 最小缩放
137
+ maxScale: 1.4, // UI 最大缩放
138
+ safeAreaTop: 0, // 安全区顶部偏移 (dp)
139
+ safeAreaBottom: 0, // 安全区底部偏移 (dp)
140
+ debugScene: "game", // 启动场景路由
141
+ showFps: false, // FPS 显示开关
142
+ settings: {
143
+ musicOn: true,
144
+ soundOn: true,
145
+ },
146
+ };
147
+ ```
148
+
149
+ ### src/game/utils/UiLayout.ts(自适应布局)
150
+
151
+ ```typescript
152
+ export function computeUiLayout(sceneOrCamera, config = GameConfig): UiLayoutResult {
153
+ // uiScale = clamp(min(Wr/Wd, Hr/Hd), minScale, maxScale)
154
+ // vScale = Hr/Hd
155
+ // centerX = Wr/2, centerY = Hr/2
156
+ // isLandscape = width > height
157
+ }
158
+ ```
159
+
160
+ **使用示例**:
161
+
162
+ ```typescript
163
+ import { computeUiLayout } from '../utils/UiLayout';
164
+
165
+ // 在任意 Scene.create() 中
166
+ const { width, height, uiScale, vScale, centerX, centerY, isLandscape } = computeUiLayout(this);
167
+
168
+ // UI 元素定位
169
+ const buttonY = height - 80 * vScale; // 距底 80dp
170
+ const iconSize = 48 * uiScale; // 48dp 图标
171
+ const title = this.add.text(centerX, 100 * vScale, 'Title', {
172
+ fontSize: `${32 * uiScale}px`,
173
+ }).setOrigin(0.5);
174
+ ```
175
+
176
+ ### src/game/scenes/BootScene.ts(全局初始化)
177
+
178
+ ```typescript
179
+ export class BootScene extends Scene {
180
+ create(): void {
181
+ this.input.mouse?.disableContextMenu();
182
+ this.scene.start(SceneKeys.Preloader); // 或根据 GameConfig.debugScene 路由
183
+ }
184
+ }
185
+ ```
186
+
187
+ ### src/game/scenes/PreloaderScene.ts(通用加载)
188
+
189
+ ```typescript
190
+ export class PreloaderScene extends Scene {
191
+ preload(): void {
192
+ // 自动显示进度条
193
+ // 在此处添加 this.load.image / this.load.audio 调用
194
+ }
195
+ create(): void {
196
+ this.scene.start(SceneKeys.Game);
197
+ }
198
+ }
199
+ ```
200
+
201
+ ### src/game/scenes/GameScene.ts(空白主场景)
202
+
203
+ 显示 "Hello Phaser!" + 十字参考线 + 安全区框 + 布局参数信息。
204
+ 作为开发起点,替换 `create()` 内容即可开始编写游戏逻辑。
205
+
206
+ ---
207
+
208
+ ## 坐标系与布局规范
209
+
210
+ ### 坐标系
211
+
212
+ - **原点**:画布左上角 (0, 0)
213
+ - **x 向右,y 向下**(标准 2D 画布/Phaser 约定)
214
+ - **设计空间**:750 × 1334 dp(竖屏基准)
215
+
216
+ ### 缩放系数(Layout Canon)
217
+
218
+ | 系数 | 公式 | 用途 |
219
+ |------|------|------|
220
+ | `scaleX` | `Wr / Wd` | 水平缩放比 |
221
+ | `scaleY` | `Hr / Hd` | 垂直缩放比 |
222
+ | `uiScale` | `clamp(min(scaleX, scaleY), minScale, maxScale)` | **UI 元素尺寸**(字号、间距、图标边长) |
223
+ | `vScale` | `scaleY` | **垂向距离**(距底/距顶的 dp 换算) |
224
+ | `centerX/Y` | `Wr/2, Hr/2` | 居中锚点 |
225
+
226
+ ### 使用规则
227
+
228
+ 1. **同一画面只算一次** `computeUiLayout()`,全 UI 共用
229
+ 2. 宽高/圆角/字号 → 乘 `uiScale`
230
+ 3. 距底/距顶距离 → 乘 `vScale`
231
+ 4. 居中偏移 → `centerX/Y` + `偏移 × uiScale`
232
+ 5. 安全区先扣减 `safeAreaTop/Bottom`,再代入公式
233
+
234
+ ---
235
+
236
+ ## 移动端适配清单
237
+
238
+ | 特性 | 实现位置 | 说明 |
239
+ |------|---------|------|
240
+ | **HiDPI 清晰度** | `StartGame()` | viewport × 2 设计分辨率 + Scale.FIT 缩小 |
241
+ | **禁止页面缩放** | `index.html` | `viewport` meta:`user-scalable=no, maximum-scale=1` |
242
+ | **iOS 全屏** | `index.html` | `apple-mobile-web-app-capable` + `black-translucent` 状态栏 |
243
+ | **安全区(刘海屏)** | `index.css` | `env(safe-area-inset-*)` padding |
244
+ | **禁止文字选中** | `index.css` | `user-select: none` |
245
+ | **禁止长按菜单** | `index.css` | `-webkit-touch-callout: none` |
246
+ | **禁止 iOS 回弹** | `index.css` | `overscroll-behavior: none; touch-action: none` |
247
+ | **禁止点击高亮** | `index.css` | `-webkit-tap-highlight-color: transparent` |
248
+ | **禁止右键菜单** | `BootScene.ts` | `this.input.mouse?.disableContextMenu()` |
249
+ | **双指支持** | `StartGame()` | `activePointers: 2`(pinch zoom 预留) |
250
+ | **横竖屏感知** | `UiLayout.ts` | `isLandscape` 字段 |
251
+ | **resize 响应** | `index.ts` | reload 重新计算设计分辨率 |
252
+
253
+ ---
254
+
255
+ ## Imports
256
+
257
+ 本 skill 是所有 Phaser 组件的基础,无 skill 层依赖。
258
+
259
+ **配套 skill(推荐一起使用):**
260
+ - `webpack_build.aicomponent` — 提供 webpack.config.js + devDependencies(pnpm dev / pnpm build)
261
+ - `playable_scripts_build.aicomponent` — 腾讯 playable-scripts 构建管线(替代 webpack_build)
262
+
263
+ **不再需要单独安装**(已内置):
264
+ - ~~`typescript_module_patterns.aicomponent`~~ — 资源模块声明已合入 `globals.d.ts`
265
+ - ~~`responsive_2d_layout.aicomponent`~~ 的 scaffold 部分 — `UiLayout.ts` 已内置(SKILL.md 规范文档仍然有效)
266
+ - ~~`sound_utils.aicomponent`~~ 的基础版 — `SoundUtils.ts` 已内置(增强版如 BGM 管理仍可独立使用)
267
+ - ~~`phaser_scene_lifecycle.aicomponent`~~ 的场景骨架 — Boot/Preloader/Game 三场景已内置
268
+
269
+ ## Skill Definition
270
+
271
+ ```yaml
272
+ tools:
273
+ - read_file
274
+ - write_file
275
+ inputs:
276
+ - source: ref/main.ts (webpack entry)
277
+ - source: ref/index.html (HTML container with viewport meta)
278
+ - source: ref/index.css (fullscreen + mobile styles)
279
+ - source: ref/globals.d.ts (asset module declarations + __DEV__)
280
+ - source: ref/tsconfig.json (TypeScript config)
281
+ - source: ref/index.ts (StartGame function)
282
+ - source: ref/GameConfig.ts (generic game config)
283
+ - source: ref/SceneKeys.ts (scene key enum)
284
+ - source: ref/BootScene.ts (boot scene)
285
+ - source: ref/PreloaderScene.ts (preloader scene)
286
+ - source: ref/GameScene.ts (game scene skeleton)
287
+ - source: ref/UiLayout.ts (responsive layout system)
288
+ - source: ref/SoundUtils.ts (safe sound playback)
289
+ outputs:
290
+ - projectSkeleton: 13 files forming a complete runnable Phaser project
291
+ - phaserDep: phaser ^3.90.0 npm dependency
292
+ - sceneLifecycle: Boot → Preloader → Game three-scene architecture
293
+ - responsiveLayout: computeUiLayout() with uiScale/vScale/center
294
+ - mobileAdaptation: viewport meta, safe areas, touch handling, HiDPI
295
+ ```
296
+
297
+ ## Recipe
298
+
299
+ | 决策 | 原因 |
300
+ |-----|-----|
301
+ | **2× 设计分辨率** | 在 HiDPI 屏上用更高物理像素渲染,再通过 Scale.FIT 缩小,避免模糊 |
302
+ | **resize 时 reload** | 最简单可靠的方式重新计算设计分辨率;试玩广告不需要复杂的响应式 |
303
+ | **activePointers: 2** | 允许双指缩放手势(InputHandler 实现 pinch zoom) |
304
+ | **三场景架构** | Boot 负责全局初始化(只跑一次),Preloader 负责资源加载,Game 为主场景 |
305
+ | **Layout Canon 内置** | computeUiLayout 是所有 UI 定位的基础,不应是可选依赖 |
306
+ | **GameConfig 纯通用** | 去掉所有 arrow-puzzle 专属常量(棋盘/箭头/路径),具体游戏 skill 自行声明 |
307
+ | **globals.d.ts 合并模块声明** | 减少 skill 依赖数量,一个 skill 出完整项目 |
308
+
309
+ ## Adapter
310
+
311
+ - **Role**: `phaserEngine` — Phaser 3 游戏引擎基座,所有 Phaser 系 skill 的运行时依赖
312
+ - **Provides**: `StartGame()` 启动入口、`SceneKeys` 枚举、`GameConfig` 通用配置、`computeUiLayout()` 自适应布局、`safePlaySound()` 安全音效
313
+ - **Requires**: 无 skill 层硬依赖(`webpack_build.aicomponent` 为配套工具,非运行时依赖)
314
+ - **Consumed by**: 所有以 `phaser.aicomponent` 为 Imports 硬依赖的 skill,包括 `grid_board_layout`、`path_renderer`、`path_input_handler`、`tray_container`、`level_lifecycle`、`game_scene` 等
315
+ - **Integration point**: `src/game/index.ts` 导出 `StartGame()`,由 `src/index.ts` 在 `DOMContentLoaded` 中调用
@@ -0,0 +1,156 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "phaser.aicomponent",
4
+ "bundleType": "aicomponent",
5
+ "category": "engine",
6
+ "mode": "fixed",
7
+ "label": { "zh": "Phaser 3 游戏引擎", "en": "Phaser 3 game engine" },
8
+ "tags": ["phaser", "game-engine", "webgl", "2d", "canvas", "scene", "runtime", "skeleton", "responsive", "mobile"],
9
+ "bindingRoles": ["gameEngine"],
10
+ "scaffold": {
11
+ "files": {
12
+ "src/index.ts": {
13
+ "source": "ref/main.ts",
14
+ "mode": "full",
15
+ "weight": 10,
16
+ "_comment": "webpack 入口:import CSS + 调用 StartGame + 监听 resize"
17
+ },
18
+ "src/index.html": {
19
+ "source": "ref/index.html",
20
+ "mode": "full",
21
+ "weight": 10,
22
+ "_comment": "HTML 容器,包含 viewport meta + #game-container"
23
+ },
24
+ "src/index.css": {
25
+ "source": "ref/index.css",
26
+ "mode": "full",
27
+ "weight": 10,
28
+ "_comment": "全屏样式:移动端适配、安全区、禁止选中/回弹"
29
+ },
30
+ "globals.d.ts": {
31
+ "source": "ref/globals.d.ts",
32
+ "mode": "full",
33
+ "weight": 10,
34
+ "_comment": "资源模块声明(*.webp, *.mp3 等)+ __DEV__ 全局变量"
35
+ },
36
+ "tsconfig.json": {
37
+ "source": "ref/tsconfig.json",
38
+ "mode": "merge-json",
39
+ "weight": 10,
40
+ "_comment": "TypeScript 配置:target es5, moduleResolution bundler, paths assets/*"
41
+ },
42
+ "src/game/index.ts": {
43
+ "source": "ref/index.ts",
44
+ "mode": "full",
45
+ "weight": 10,
46
+ "_comment": "StartGame(parent) 游戏入口,2× 设计分辨率 + Scale.FIT"
47
+ },
48
+ "src/game/GameConfig.ts": {
49
+ "source": "ref/GameConfig.ts",
50
+ "mode": "full",
51
+ "weight": 10,
52
+ "_comment": "通用游戏配置:设计稿基准、UI 缩放范围、安全区、调试开关"
53
+ },
54
+ "src/game/SceneKeys.ts": {
55
+ "source": "ref/SceneKeys.ts",
56
+ "mode": "full",
57
+ "weight": 10,
58
+ "_comment": "场景名枚举,避免字符串硬编码"
59
+ },
60
+ "src/game/scenes/BootScene.ts": {
61
+ "source": "ref/BootScene.ts",
62
+ "mode": "full",
63
+ "weight": 10,
64
+ "_comment": "Boot 场景:全局初始化 + 场景路由"
65
+ },
66
+ "src/game/scenes/PreloaderScene.ts": {
67
+ "source": "ref/PreloaderScene.ts",
68
+ "mode": "full",
69
+ "weight": 10,
70
+ "_comment": "预加载场景:进度条 + Loading 文字"
71
+ },
72
+ "src/game/scenes/GameScene.ts": {
73
+ "source": "ref/GameScene.ts",
74
+ "mode": "full",
75
+ "weight": 10,
76
+ "_comment": "空白主场景:Hello Phaser + 布局参考信息"
77
+ },
78
+ "src/game/utils/UiLayout.ts": {
79
+ "source": "ref/UiLayout.ts",
80
+ "mode": "full",
81
+ "weight": 10,
82
+ "_comment": "自适应布局:computeUiLayout() — uiScale/vScale/centerX/centerY"
83
+ },
84
+ "src/game/utils/SoundUtils.ts": {
85
+ "source": "ref/SoundUtils.ts",
86
+ "mode": "full",
87
+ "weight": 10,
88
+ "_comment": "安全音效播放封装:缺失音效键时静默返回"
89
+ },
90
+ "package.json": {
91
+ "source": "ref/package.json",
92
+ "mode": "merge-json",
93
+ "weight": 10,
94
+ "_comment": "项目依赖:phaser + webpack + ts-loader + html-webpack-plugin 等"
95
+ },
96
+ "webpack.config.js": {
97
+ "source": "ref/webpack.config.js",
98
+ "mode": "full",
99
+ "weight": 10,
100
+ "_comment": "Webpack 5 配置:ts-loader + asset/resource + HtmlWebpackPlugin + __DEV__"
101
+ }
102
+ },
103
+ "packageJson": {
104
+ "dependencies": {
105
+ "phaser": { "version": "^3.90.0", "weight": 10 }
106
+ }
107
+ }
108
+ },
109
+ "exports": [
110
+ { "name": "StartGame", "kind": "function", "location": "src/game/index.ts" },
111
+ { "name": "GameConfig", "kind": "object", "location": "src/game/GameConfig.ts" },
112
+ { "name": "SceneKeys", "kind": "object", "location": "src/game/SceneKeys.ts" },
113
+ { "name": "BootScene", "kind": "class", "location": "src/game/scenes/BootScene.ts" },
114
+ { "name": "PreloaderScene", "kind": "class", "location": "src/game/scenes/PreloaderScene.ts" },
115
+ { "name": "GameScene", "kind": "class", "location": "src/game/scenes/GameScene.ts" },
116
+ { "name": "computeUiLayout", "kind": "function", "location": "src/game/utils/UiLayout.ts" },
117
+ { "name": "UiLayoutConfig", "kind": "interface", "location": "src/game/utils/UiLayout.ts" },
118
+ { "name": "UiLayoutResult", "kind": "interface", "location": "src/game/utils/UiLayout.ts" },
119
+ { "name": "safePlaySound", "kind": "function", "location": "src/game/utils/SoundUtils.ts" }
120
+ ],
121
+ "neutralDescriptor": {
122
+ "geometry": "2D WebGL game engine runtime with complete project skeleton: 3-scene lifecycle (Boot→Preloader→Game), responsive layout system (750×1334 design base), mobile adaptation (safe areas, touch, HiDPI), sound utilities",
123
+ "layers": ["rendering", "scene-management", "input-system", "responsive-layout", "sound-utils", "project-scaffold"],
124
+ "replaceable": ["renderer type (WEBGL/CANVAS)", "scene list", "design resolution", "HTML title", "background color"]
125
+ },
126
+ "usageHints": [
127
+ "本 skill 提供完整 Phaser 空项目骨架(15 个文件),包含 package.json + webpack.config.js,scaffold 后 pnpm install && pnpm dev 即可运行",
128
+ "项目结构:package.json / webpack.config.js / tsconfig.json / globals.d.ts + src/ (13个源文件) + assets/images/ + assets/sounds/",
129
+ "三场景生命周期:Boot(全局初始化)→ Preloader(资源加载 + 进度条)→ Game(主游戏场景)",
130
+ "computeUiLayout(scene) 统一计算 uiScale/vScale/centerX/centerY,所有 UI 元素必须使用此函数的输出定位",
131
+ "设计稿基准 750×1334,运行时 2× viewport 作为设计分辨率(HiDPI 适配)+ Scale.FIT",
132
+ "移动端已处理:viewport meta(禁缩放)、安全区 padding、禁止选中/回弹/长按菜单、双指输入",
133
+ "globals.d.ts 已包含所有常见资源类型的模块声明(图片/音频/JSON),无需额外 skill",
134
+ "webpack.config.js 内置 __DEV__ 全局变量注入,开发模式自动为 true",
135
+ "safePlaySound(scene, key, config?) 封装安全音效播放,缺失音效键不抛异常",
136
+ "assets/ 目录约定:assets/images/(图片)+ assets/sounds/(音频),webpack alias 已配置为 'assets' 短路径"
137
+ ],
138
+ "files": {
139
+ "skill": "SKILL.md",
140
+ "mainEntry": "ref/main.ts",
141
+ "html": "ref/index.html",
142
+ "css": "ref/index.css",
143
+ "globals": "ref/globals.d.ts",
144
+ "tsconfig": "ref/tsconfig.json",
145
+ "packageJson": "ref/package.json",
146
+ "webpackConfig": "ref/webpack.config.js",
147
+ "gameEntry": "ref/index.ts",
148
+ "gameConfig": "ref/GameConfig.ts",
149
+ "sceneKeys": "ref/SceneKeys.ts",
150
+ "bootScene": "ref/BootScene.ts",
151
+ "preloaderScene": "ref/PreloaderScene.ts",
152
+ "gameScene": "ref/GameScene.ts",
153
+ "uiLayout": "ref/UiLayout.ts",
154
+ "soundUtils": "ref/SoundUtils.ts"
155
+ }
156
+ }
@@ -0,0 +1,29 @@
1
+ import { Scene } from "phaser";
2
+ import { SceneKeys } from "../SceneKeys";
3
+ import { GameConfig } from "../GameConfig";
4
+
5
+ /**
6
+ * Boot 场景 — 引擎初始化后第一个运行的场景。
7
+ *
8
+ * 职责:
9
+ * 1. 设置全局输入配置(禁用右键菜单等)
10
+ * 2. 根据 GameConfig.debugScene 路由到目标场景
11
+ */
12
+ export class BootScene extends Scene {
13
+ constructor() {
14
+ super(SceneKeys.Boot);
15
+ }
16
+
17
+ create(): void {
18
+ this.input.mouse?.disableContextMenu();
19
+
20
+ const target =
21
+ GameConfig.debugScene === "preloader"
22
+ ? SceneKeys.Preloader
23
+ : GameConfig.debugScene === "game"
24
+ ? SceneKeys.Game
25
+ : SceneKeys.Preloader;
26
+
27
+ this.scene.start(target);
28
+ }
29
+ }
@@ -0,0 +1,29 @@
1
+ /**
2
+ * 游戏全局配置(通用基础版)。
3
+ *
4
+ * 具体游戏的业务常量(棋盘间距、箭头尺寸等)应在各自 skill 中声明,
5
+ * 不要污染此文件。
6
+ */
7
+ export const GameConfig = {
8
+ // ─── 设计稿基准 ───
9
+ baseWidth: 750,
10
+ baseHeight: 1334,
11
+
12
+ // ─── UI 缩放范围(供 computeUiLayout 使用) ───
13
+ minScale: 0.7,
14
+ maxScale: 1.4,
15
+
16
+ // ─── 安全区偏移(刘海屏等,单位 dp;启用后 UiLayout 自动扣减) ───
17
+ safeAreaTop: 0,
18
+ safeAreaBottom: 0,
19
+
20
+ // ─── 调试 ───
21
+ debugScene: "game" as "boot" | "preloader" | "game",
22
+ showFps: false,
23
+
24
+ // ─── 音频默认状态 ───
25
+ settings: {
26
+ musicOn: true,
27
+ soundOn: true,
28
+ },
29
+ };
@@ -0,0 +1,88 @@
1
+ import { Scene } from "phaser";
2
+ import { SceneKeys } from "../SceneKeys";
3
+ import { computeUiLayout } from "../utils/UiLayout";
4
+ import { GameConfig } from "../GameConfig";
5
+
6
+ /**
7
+ * 主游戏场景(空白骨架)。
8
+ *
9
+ * 执行脚手架后,此场景显示 "Hello Phaser!" 文字和布局参考网格,
10
+ * 作为开发起点。替换 create() 中的内容即可开始编写游戏逻辑。
11
+ */
12
+ export class GameScene extends Scene {
13
+ private fpsText?: Phaser.GameObjects.Text;
14
+
15
+ constructor() {
16
+ super(SceneKeys.Game);
17
+ }
18
+
19
+ create(): void {
20
+ const layout = computeUiLayout(this);
21
+ const { width, height, centerX, centerY, uiScale, vScale, isLandscape } =
22
+ layout;
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+
24
+ // ─── 背景 ───
25
+ this.cameras.main.setBackgroundColor(0xf5f5f5);
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+
27
+ // ─── 参考十字线(设计期辅助,正式项目可删除) ───
28
+ const crosshair = this.add.graphics();
29
+ crosshair.lineStyle(1, 0xcccccc, 0.5);
30
+ crosshair.lineBetween(centerX, 0, centerX, height);
31
+ crosshair.lineBetween(0, centerY, width, centerY);
32
+
33
+ // ─── 安全区可视化边框 ───
34
+ const safeMargin = 40 * uiScale;
35
+ const safeRect = this.add.graphics();
36
+ safeRect.lineStyle(1, 0x4488ff, 0.3);
37
+ safeRect.strokeRect(safeMargin, safeMargin, width - safeMargin * 2, height - safeMargin * 2);
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+
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+ // ─── 标题 ───
40
+ this.add
41
+ .text(centerX, centerY - 40 * uiScale, "Hello Phaser!", {
42
+ fontSize: `${48 * uiScale}px`,
43
+ color: "#333333",
44
+ fontFamily: "Arial, sans-serif",
45
+ fontStyle: "bold",
46
+ })
47
+ .setOrigin(0.5);
48
+
49
+ // ─── 布局信息(帮助开发者理解坐标系) ───
50
+ const info = [
51
+ `canvas: ${width} × ${height}`,
52
+ `design: ${GameConfig.baseWidth} × ${GameConfig.baseHeight}`,
53
+ `uiScale: ${uiScale.toFixed(3)} vScale: ${vScale.toFixed(3)}`,
54
+ `orientation: ${isLandscape ? "landscape" : "portrait"}`,
55
+ `dpr: ${window.devicePixelRatio}`,
56
+ ].join("\n");
57
+
58
+ this.add
59
+ .text(centerX, centerY + 30 * uiScale, info, {
60
+ fontSize: `${14 * uiScale}px`,
61
+ color: "#888888",
62
+ fontFamily: "monospace",
63
+ align: "center",
64
+ lineSpacing: 6 * uiScale,
65
+ })
66
+ .setOrigin(0.5, 0);
67
+
68
+ // ─── FPS 显示 ───
69
+ if (GameConfig.showFps) {
70
+ this.fpsText = this.add
71
+ .text(10, 10, "FPS: 0", {
72
+ fontSize: `${12 * uiScale}px`,
73
+ color: "#00cc00",
74
+ fontFamily: "monospace",
75
+ backgroundColor: "#00000066",
76
+ padding: { x: 4, y: 2 },
77
+ })
78
+ .setScrollFactor(0)
79
+ .setDepth(9999);
80
+ }
81
+ }
82
+
83
+ update(): void {
84
+ if (this.fpsText) {
85
+ this.fpsText.setText(`FPS: ${this.game.loop.actualFps.toFixed(0)}`);
86
+ }
87
+ }
88
+ }