@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
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- package/skills/tray_container.aicomponent/ref/TrayRenderer3D.ts +281 -0
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- package/src/index.ts +10 -0
- package/src/skills.loader.ts +225 -0
- package/src/skills.types.ts +42 -0
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}
|
|
140
|
+
|
|
141
|
+
/** 缓存四分之一弧的单位向量(cos/sin 值),避免重复三角函数计算 */
|
|
142
|
+
const quarterArcUnitCache = new Map<string, { cos: number[]; sin: number[] }>();
|
|
143
|
+
|
|
144
|
+
/**
|
|
145
|
+
* 将轴对齐的单位向量转换为对应的标准角度
|
|
146
|
+
* @param v 单位方向向量(仅支持四个轴方向)
|
|
147
|
+
* @returns 对应角度(弧度),非轴方向返回 null
|
|
148
|
+
*/
|
|
149
|
+
function axisAngle(v: { x: number; y: number }): number | null {
|
|
150
|
+
if (v.x === 1 && v.y === 0) return 0;
|
|
151
|
+
if (v.x === 0 && v.y === 1) return Math.PI / 2;
|
|
152
|
+
if (v.x === -1 && v.y === 0) return Math.PI;
|
|
153
|
+
if (v.x === 0 && v.y === -1) return -Math.PI / 2;
|
|
154
|
+
return null;
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
/**
|
|
158
|
+
* 获取四分之一圆弧上各采样点的单位向量(cos/sin),带缓存优化
|
|
159
|
+
* @param startAngle 起始角度(弧度)
|
|
160
|
+
* @param anticlockwise 是否逆时针
|
|
161
|
+
* @param segments 弧线分段数
|
|
162
|
+
* @returns 包含 cos 和 sin 数组的对象
|
|
163
|
+
*/
|
|
164
|
+
function getQuarterArcUnitVectors(
|
|
165
|
+
startAngle: number,
|
|
166
|
+
anticlockwise: boolean,
|
|
167
|
+
segments: number,
|
|
168
|
+
): {
|
|
169
|
+
cos: number[];
|
|
170
|
+
sin: number[];
|
|
171
|
+
} {
|
|
172
|
+
const key = `${segments}:${startAngle}:${anticlockwise ? 1 : 0}`;
|
|
173
|
+
const cached = quarterArcUnitCache.get(key);
|
|
174
|
+
if (cached) {
|
|
175
|
+
return cached;
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
const cos: number[] = [];
|
|
179
|
+
const sin: number[] = [];
|
|
180
|
+
const delta = (anticlockwise ? -1 : 1) * (Math.PI / 2);
|
|
181
|
+
for (let i = 0; i <= segments; i++) {
|
|
182
|
+
const a = startAngle + (delta * i) / segments;
|
|
183
|
+
cos.push(Math.cos(a));
|
|
184
|
+
sin.push(Math.sin(a));
|
|
185
|
+
}
|
|
186
|
+
const built = { cos, sin };
|
|
187
|
+
quarterArcUnitCache.set(key, built);
|
|
188
|
+
return built;
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
/**
|
|
192
|
+
* 使用缓存的单位向量绘制四分之一环形弧(性能优化版本)
|
|
193
|
+
* @param g Phaser 图形对象
|
|
194
|
+
* @param cx 弧心 X 坐标
|
|
195
|
+
* @param cy 弧心 Y 坐标
|
|
196
|
+
* @param innerR 内圆半径
|
|
197
|
+
* @param outerR 外圆半径
|
|
198
|
+
* @param startAngle 起始角度(弧度)
|
|
199
|
+
* @param anticlockwise 是否逆时针绘制
|
|
200
|
+
* @param segments 弧线分段数
|
|
201
|
+
*/
|
|
202
|
+
function fillQuarterDonutArcCached(
|
|
203
|
+
g: Phaser.GameObjects.Graphics,
|
|
204
|
+
cx: number,
|
|
205
|
+
cy: number,
|
|
206
|
+
innerR: number,
|
|
207
|
+
outerR: number,
|
|
208
|
+
startAngle: number,
|
|
209
|
+
anticlockwise: boolean,
|
|
210
|
+
segments: number,
|
|
211
|
+
): void {
|
|
212
|
+
const u = getQuarterArcUnitVectors(startAngle, anticlockwise, segments);
|
|
213
|
+
g.beginPath();
|
|
214
|
+
for (let i = 0; i <= segments; i++) {
|
|
215
|
+
const x = cx + (u.cos[i] ?? 0) * outerR;
|
|
216
|
+
const y = cy + (u.sin[i] ?? 0) * outerR;
|
|
217
|
+
if (i === 0) g.moveTo(x, y);
|
|
218
|
+
else g.lineTo(x, y);
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
if (innerR > 0.5) {
|
|
222
|
+
for (let i = segments; i >= 0; i--) {
|
|
223
|
+
g.lineTo(cx + (u.cos[i] ?? 0) * innerR, cy + (u.sin[i] ?? 0) * innerR);
|
|
224
|
+
}
|
|
225
|
+
} else {
|
|
226
|
+
g.lineTo(cx, cy);
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
g.closePath();
|
|
230
|
+
g.fillPath();
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
/**
|
|
234
|
+
* 方形路径渲染器:使用直角矩形绘制路径段,拐角处用方形填充
|
|
235
|
+
* 适用于不需要圆角的简洁路径样式
|
|
236
|
+
*/
|
|
237
|
+
export const SquarePathRenderer: PathRenderer = {
|
|
238
|
+
render: (params) => {
|
|
239
|
+
const {
|
|
240
|
+
g,
|
|
241
|
+
track,
|
|
242
|
+
startSegmentIndex,
|
|
243
|
+
endSegmentIndexExclusive,
|
|
244
|
+
cellSize,
|
|
245
|
+
lineWidth,
|
|
246
|
+
headCell,
|
|
247
|
+
cellCenter,
|
|
248
|
+
fillAxisAlignedSegmentRect,
|
|
249
|
+
} = params;
|
|
250
|
+
|
|
251
|
+
for (let i = startSegmentIndex; i < endSegmentIndexExclusive; i++) {
|
|
252
|
+
const a = track[i];
|
|
253
|
+
const b = track[i + 1];
|
|
254
|
+
if (!a || !b) continue;
|
|
255
|
+
const ca = cellCenter(a.x, a.y);
|
|
256
|
+
const cb = cellCenter(b.x, b.y);
|
|
257
|
+
|
|
258
|
+
const x1 = ca.x;
|
|
259
|
+
const y1 = ca.y;
|
|
260
|
+
let x2 = cb.x;
|
|
261
|
+
let y2 = cb.y;
|
|
262
|
+
|
|
263
|
+
const isHeadSegment =
|
|
264
|
+
!!headCell && b.x === headCell.x && b.y === headCell.y;
|
|
265
|
+
if (isHeadSegment) {
|
|
266
|
+
const len = Math.abs(x2 - x1) + Math.abs(y2 - y1);
|
|
267
|
+
if (len > 0.0001) {
|
|
268
|
+
const shrink = Math.min(cellSize * 0.22, len * 0.5);
|
|
269
|
+
const sx = x2 === x1 ? 0 : x2 > x1 ? 1 : -1;
|
|
270
|
+
const sy = y2 === y1 ? 0 : y2 > y1 ? 1 : -1;
|
|
271
|
+
x2 -= sx * shrink;
|
|
272
|
+
y2 -= sy * shrink;
|
|
273
|
+
}
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
if (Math.abs(x1 - x2) < 0.0001 || Math.abs(y1 - y2) < 0.0001) {
|
|
277
|
+
fillAxisAlignedSegmentRect(g, x1, y1, x2, y2, lineWidth);
|
|
278
|
+
}
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
for (let i = 1; i + 1 < track.length; i++) {
|
|
282
|
+
const prev = track[i - 1];
|
|
283
|
+
const cur = track[i];
|
|
284
|
+
const next = track[i + 1];
|
|
285
|
+
if (!prev || !cur || !next) continue;
|
|
286
|
+
|
|
287
|
+
const prevSegIndex = i - 1;
|
|
288
|
+
const nextSegIndex = i;
|
|
289
|
+
if (
|
|
290
|
+
prevSegIndex < startSegmentIndex ||
|
|
291
|
+
nextSegIndex >= endSegmentIndexExclusive
|
|
292
|
+
) {
|
|
293
|
+
continue;
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
if (!isAxisAlignedTurn(prev, cur, next)) {
|
|
297
|
+
continue;
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
if (headCell && cur.x === headCell.x && cur.y === headCell.y) {
|
|
301
|
+
continue;
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
const cc = cellCenter(cur.x, cur.y);
|
|
305
|
+
fillAxisAlignedSegmentRect(g, cc.x, cc.y, cc.x, cc.y, lineWidth);
|
|
306
|
+
}
|
|
307
|
+
},
|
|
308
|
+
};
|
|
309
|
+
|
|
310
|
+
/**
|
|
311
|
+
* 绘制一个带圆角的填充三角形(用于箭头等图形)
|
|
312
|
+
* 每个顶点处用二次贝塞尔曲线平滑过渡,近似圆弧效果
|
|
313
|
+
* @param g Phaser 图形对象
|
|
314
|
+
* @param p0 顶点 0(箭头尖端)
|
|
315
|
+
* @param p1 顶点 1(左下角)
|
|
316
|
+
* @param p2 顶点 2(右下角)
|
|
317
|
+
* @param radius 圆角半径(会自动限制在安全最大值内)
|
|
318
|
+
*/
|
|
319
|
+
export function fillRoundedTriangle(
|
|
320
|
+
g: Phaser.GameObjects.Graphics,
|
|
321
|
+
p0: { x: number; y: number },
|
|
322
|
+
p1: { x: number; y: number },
|
|
323
|
+
p2: { x: number; y: number },
|
|
324
|
+
radius: number,
|
|
325
|
+
) {
|
|
326
|
+
const pts = [p0, p1, p2];
|
|
327
|
+
|
|
328
|
+
// 限制圆角半径,使其不超过最短边的安全比例
|
|
329
|
+
const edgeLen = (a: { x: number; y: number }, b: { x: number; y: number }) =>
|
|
330
|
+
Math.sqrt((b.x - a.x) * (b.x - a.x) + (b.y - a.y) * (b.y - a.y));
|
|
331
|
+
const minEdge = Math.min(edgeLen(p0, p1), edgeLen(p1, p2), edgeLen(p2, p0));
|
|
332
|
+
const r = Math.min(radius, minEdge * 0.35);
|
|
333
|
+
|
|
334
|
+
if (r < 0.5) {
|
|
335
|
+
// 半径过小,回退为尖角三角形
|
|
336
|
+
g.beginPath();
|
|
337
|
+
g.moveTo(p0.x, p0.y);
|
|
338
|
+
g.lineTo(p1.x, p1.y);
|
|
339
|
+
g.lineTo(p2.x, p2.y);
|
|
340
|
+
g.closePath();
|
|
341
|
+
g.fillPath();
|
|
342
|
+
return;
|
|
343
|
+
}
|
|
344
|
+
|
|
345
|
+
// 用于近似每个圆角弧的线段数量
|
|
346
|
+
const arcSegments = 8;
|
|
347
|
+
|
|
348
|
+
g.beginPath();
|
|
349
|
+
|
|
350
|
+
for (let i = 0; i < 3; i++) {
|
|
351
|
+
const prev = pts[(i + 2) % 3]!;
|
|
352
|
+
const curr = pts[i]!;
|
|
353
|
+
const next = pts[(i + 1) % 3]!;
|
|
354
|
+
|
|
355
|
+
// 从当前顶点指向相邻顶点的单位方向向量
|
|
356
|
+
let dPrevX = prev.x - curr.x;
|
|
357
|
+
let dPrevY = prev.y - curr.y;
|
|
358
|
+
const lenPrev = Math.sqrt(dPrevX * dPrevX + dPrevY * dPrevY);
|
|
359
|
+
dPrevX /= lenPrev;
|
|
360
|
+
dPrevY /= lenPrev;
|
|
361
|
+
|
|
362
|
+
let dNextX = next.x - curr.x;
|
|
363
|
+
let dNextY = next.y - curr.y;
|
|
364
|
+
const lenNext = Math.sqrt(dNextX * dNextX + dNextY * dNextY);
|
|
365
|
+
dNextX /= lenNext;
|
|
366
|
+
dNextY /= lenNext;
|
|
367
|
+
|
|
368
|
+
// 圆角起点和终点(沿每条边向内缩进 r 的位置)
|
|
369
|
+
const startX = curr.x + dPrevX * r;
|
|
370
|
+
const startY = curr.y + dPrevY * r;
|
|
371
|
+
const endX = curr.x + dNextX * r;
|
|
372
|
+
const endY = curr.y + dNextY * r;
|
|
373
|
+
|
|
374
|
+
if (i === 0) {
|
|
375
|
+
g.moveTo(startX, startY);
|
|
376
|
+
} else {
|
|
377
|
+
g.lineTo(startX, startY);
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
// 使用二次贝塞尔曲线插值(控制点为原始顶点)来用线段近似该角的弧线
|
|
381
|
+
for (let s = 1; s <= arcSegments; s++) {
|
|
382
|
+
const t = s / arcSegments;
|
|
383
|
+
const mt = 1 - t;
|
|
384
|
+
// 二次贝塞尔曲线: B(t) = (1-t)^2 * start + 2*(1-t)*t * ctrl + t^2 * end
|
|
385
|
+
const bx = mt * mt * startX + 2 * mt * t * curr.x + t * t * endX;
|
|
386
|
+
const by = mt * mt * startY + 2 * mt * t * curr.y + t * t * endY;
|
|
387
|
+
g.lineTo(bx, by);
|
|
388
|
+
}
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
g.closePath();
|
|
392
|
+
g.fillPath();
|
|
393
|
+
}
|
|
394
|
+
|
|
395
|
+
/**
|
|
396
|
+
* 圆角路径渲染器:路径直线段之间的拐角使用平滑圆弧过渡
|
|
397
|
+
* 通过环形弧(donut arc)实现有宽度的圆角效果,视觉更加美观
|
|
398
|
+
*/
|
|
399
|
+
export const RoundedCornerPathRenderer: PathRenderer = {
|
|
400
|
+
render: (params) => {
|
|
401
|
+
const {
|
|
402
|
+
g,
|
|
403
|
+
track,
|
|
404
|
+
startSegmentIndex,
|
|
405
|
+
endSegmentIndexExclusive,
|
|
406
|
+
cellSize,
|
|
407
|
+
lineWidth,
|
|
408
|
+
headCell,
|
|
409
|
+
cellCenter,
|
|
410
|
+
fillAxisAlignedSegmentRect,
|
|
411
|
+
} = params;
|
|
412
|
+
|
|
413
|
+
if (endSegmentIndexExclusive <= startSegmentIndex) {
|
|
414
|
+
return;
|
|
415
|
+
}
|
|
416
|
+
|
|
417
|
+
const useSubpixelAA = cellSize < 18;
|
|
418
|
+
const w = Math.max(1, useSubpixelAA ? lineWidth : Math.round(lineWidth));
|
|
419
|
+
const halfW = w * 0.5;
|
|
420
|
+
const maxR = cellSize * PATH_CORNER_RADIUS;
|
|
421
|
+
const desiredR = Math.max(
|
|
422
|
+
halfW + (useSubpixelAA ? 0.75 : 1),
|
|
423
|
+
useSubpixelAA
|
|
424
|
+
? Math.max(w * 1.25, cellSize * 0.32)
|
|
425
|
+
: Math.round(Math.max(w * 1.25, cellSize * 0.32)),
|
|
426
|
+
);
|
|
427
|
+
const r = Math.min(maxR, desiredR);
|
|
428
|
+
const innerR = Math.max(0, r - halfW);
|
|
429
|
+
const outerR = r + halfW;
|
|
430
|
+
const TAU = Math.PI * 2;
|
|
431
|
+
// 在非亚像素模式下,fillAxisAlignedSegmentRect 通过 floor/ceil
|
|
432
|
+
// 将端点扩展了 `half` 的距离,导致几个像素突入圆角弧区域。
|
|
433
|
+
// 通过额外裁剪 `halfW` 来补偿,使直线段恰好在弧线起点处停止。
|
|
434
|
+
const cornerTrim = useSubpixelAA ? r : r + halfW;
|
|
435
|
+
// Trim amount for the tail cap: retract the rectangle starting end so
|
|
436
|
+
// the semicircle cap is visible. In subpixel mode the rect does NOT
|
|
437
|
+
// extend past the endpoint, so no trim is needed; in non-subpixel mode
|
|
438
|
+
// floor/ceil extend the rect by ~halfW, which would cover the cap.
|
|
439
|
+
const tailCapTrim = useSubpixelAA ? 0 : halfW;
|
|
440
|
+
|
|
441
|
+
const arcR = Math.max(1, outerR);
|
|
442
|
+
const sweep = Math.PI / 2;
|
|
443
|
+
const smallRadius = arcR < 10;
|
|
444
|
+
const targetArcLenPerSeg = smallRadius ? 0.85 : 1.15;
|
|
445
|
+
const minSeg = smallRadius ? 8 : 6;
|
|
446
|
+
const maxSeg = smallRadius ? 16 : 12;
|
|
447
|
+
const arcSegments = Phaser.Math.Clamp(
|
|
448
|
+
Math.ceil((sweep * arcR) / targetArcLenPerSeg),
|
|
449
|
+
minSeg,
|
|
450
|
+
maxSeg,
|
|
451
|
+
);
|
|
452
|
+
|
|
453
|
+
const snap = (v: number) => {
|
|
454
|
+
if (useSubpixelAA) {
|
|
455
|
+
return v;
|
|
456
|
+
}
|
|
457
|
+
if (w % 2 === 0) {
|
|
458
|
+
return Math.round(v);
|
|
459
|
+
}
|
|
460
|
+
return Math.round(v - 0.5) + 0.5;
|
|
461
|
+
};
|
|
462
|
+
|
|
463
|
+
for (let i = startSegmentIndex; i < endSegmentIndexExclusive; ) {
|
|
464
|
+
const a0 = track[i];
|
|
465
|
+
const b0 = track[i + 1];
|
|
466
|
+
if (!a0 || !b0) {
|
|
467
|
+
i += 1;
|
|
468
|
+
continue;
|
|
469
|
+
}
|
|
470
|
+
|
|
471
|
+
const dir0 = axisUnitDir(a0, b0);
|
|
472
|
+
if (dir0.x === 0 && dir0.y === 0) {
|
|
473
|
+
i += 1;
|
|
474
|
+
continue;
|
|
475
|
+
}
|
|
476
|
+
|
|
477
|
+
let j = i;
|
|
478
|
+
while (j + 1 < endSegmentIndexExclusive) {
|
|
479
|
+
const aj = track[j + 1];
|
|
480
|
+
const bj = track[j + 2];
|
|
481
|
+
if (!aj || !bj) break;
|
|
482
|
+
const dirj = axisUnitDir(aj, bj);
|
|
483
|
+
if (dirj.x !== dir0.x || dirj.y !== dir0.y) break;
|
|
484
|
+
j += 1;
|
|
485
|
+
}
|
|
486
|
+
|
|
487
|
+
const a = track[i];
|
|
488
|
+
const b = track[j + 1];
|
|
489
|
+
if (!a || !b) {
|
|
490
|
+
i = j + 1;
|
|
491
|
+
continue;
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
const ca0 = cellCenter(a.x, a.y);
|
|
495
|
+
const cb0 = cellCenter(b.x, b.y);
|
|
496
|
+
const ca = { x: snap(ca0.x), y: snap(ca0.y) };
|
|
497
|
+
const cb = { x: snap(cb0.x), y: snap(cb0.y) };
|
|
498
|
+
const isAxisAligned =
|
|
499
|
+
Math.abs(ca.x - cb.x) < 0.0001 || Math.abs(ca.y - cb.y) < 0.0001;
|
|
500
|
+
if (!isAxisAligned) {
|
|
501
|
+
i = j + 1;
|
|
502
|
+
continue;
|
|
503
|
+
}
|
|
504
|
+
|
|
505
|
+
let trimStart = 0;
|
|
506
|
+
let trimEnd = 0;
|
|
507
|
+
|
|
508
|
+
// Tail cap: retract the first segment so the semicircle is visible
|
|
509
|
+
const isTailSegment = i === startSegmentIndex;
|
|
510
|
+
if (isTailSegment) {
|
|
511
|
+
trimStart = tailCapTrim;
|
|
512
|
+
}
|
|
513
|
+
|
|
514
|
+
if (i > startSegmentIndex && i - 1 >= 0 && i + 1 < track.length) {
|
|
515
|
+
const prev = track[i - 1];
|
|
516
|
+
const cur = track[i];
|
|
517
|
+
const next = track[i + 1];
|
|
518
|
+
if (prev && cur && next && isAxisAlignedTurn(prev, cur, next)) {
|
|
519
|
+
trimStart = cornerTrim;
|
|
520
|
+
}
|
|
521
|
+
}
|
|
522
|
+
|
|
523
|
+
if (j + 1 < endSegmentIndexExclusive && j + 2 < track.length) {
|
|
524
|
+
const prev = track[j];
|
|
525
|
+
const cur = track[j + 1];
|
|
526
|
+
const next = track[j + 2];
|
|
527
|
+
if (prev && cur && next && isAxisAlignedTurn(prev, cur, next)) {
|
|
528
|
+
trimEnd = cornerTrim;
|
|
529
|
+
}
|
|
530
|
+
}
|
|
531
|
+
|
|
532
|
+
const isHeadSegment =
|
|
533
|
+
!!headCell && b.x === headCell.x && b.y === headCell.y;
|
|
534
|
+
if (isHeadSegment) {
|
|
535
|
+
const len = Math.abs(cb.x - ca.x) + Math.abs(cb.y - ca.y);
|
|
536
|
+
trimEnd += Math.min(cellSize * 0.22, len * 0.5);
|
|
537
|
+
}
|
|
538
|
+
|
|
539
|
+
const len = Math.abs(cb.x - ca.x) + Math.abs(cb.y - ca.y);
|
|
540
|
+
const maxTotal = Math.max(0, len - 0.0001);
|
|
541
|
+
const total = trimStart + trimEnd;
|
|
542
|
+
if (total > maxTotal && total > 0.0001) {
|
|
543
|
+
const s = maxTotal / total;
|
|
544
|
+
trimStart *= s;
|
|
545
|
+
trimEnd *= s;
|
|
546
|
+
}
|
|
547
|
+
|
|
548
|
+
let x1 = ca.x;
|
|
549
|
+
let y1 = ca.y;
|
|
550
|
+
let x2 = cb.x;
|
|
551
|
+
let y2 = cb.y;
|
|
552
|
+
|
|
553
|
+
if (Math.abs(x1 - x2) < 0.0001) {
|
|
554
|
+
const s = y2 > y1 ? 1 : -1;
|
|
555
|
+
y1 += s * trimStart;
|
|
556
|
+
y2 -= s * trimEnd;
|
|
557
|
+
} else {
|
|
558
|
+
const s = x2 > x1 ? 1 : -1;
|
|
559
|
+
x1 += s * trimStart;
|
|
560
|
+
x2 -= s * trimEnd;
|
|
561
|
+
}
|
|
562
|
+
|
|
563
|
+
if (Math.abs(x2 - x1) + Math.abs(y2 - y1) >= 0.5) {
|
|
564
|
+
fillAxisAlignedSegmentRect(g, x1, y1, x2, y2, w);
|
|
565
|
+
}
|
|
566
|
+
|
|
567
|
+
i = j + 1;
|
|
568
|
+
}
|
|
569
|
+
|
|
570
|
+
// ── Tail rounded cap ──
|
|
571
|
+
// Draw a semicircle at the tail end (track[startSegmentIndex]) so the
|
|
572
|
+
// tail looks rounded instead of flat.
|
|
573
|
+
{
|
|
574
|
+
const tailCell = track[startSegmentIndex];
|
|
575
|
+
const nextCell = track[startSegmentIndex + 1];
|
|
576
|
+
if (tailCell && nextCell) {
|
|
577
|
+
const tc0 = cellCenter(tailCell.x, tailCell.y);
|
|
578
|
+
const tc = { x: snap(tc0.x), y: snap(tc0.y) };
|
|
579
|
+
const tailDir = axisUnitDir(tailCell, nextCell);
|
|
580
|
+
// The cap faces opposite to the path direction (outward from tail)
|
|
581
|
+
// startAngle: perpendicular to path dir, sweep π (semicircle)
|
|
582
|
+
// For dir (1,0) -> cap faces left -> arc from -π/2 to π/2 (centered at angle π)
|
|
583
|
+
// For dir (-1,0)-> cap faces right -> arc from π/2 to -π/2 (centered at angle 0)
|
|
584
|
+
// For dir (0,1) -> cap faces up -> arc from π to 0 (centered at angle -π/2)
|
|
585
|
+
// For dir (0,-1)-> cap faces down -> arc from 0 to π (centered at angle π/2)
|
|
586
|
+
if (tailDir.x !== 0 || tailDir.y !== 0) {
|
|
587
|
+
// Angle of the outward direction (opposite to path direction)
|
|
588
|
+
const outAngle = Math.atan2(-tailDir.y, -tailDir.x);
|
|
589
|
+
const capStart = outAngle - Math.PI / 2;
|
|
590
|
+
const capEnd = outAngle + Math.PI / 2;
|
|
591
|
+
fillDonutArc(g, tc.x, tc.y, 0, halfW, capStart, capEnd, false);
|
|
592
|
+
}
|
|
593
|
+
}
|
|
594
|
+
}
|
|
595
|
+
|
|
596
|
+
for (let k = startSegmentIndex + 1; k < endSegmentIndexExclusive; k++) {
|
|
597
|
+
const prev = track[k - 1];
|
|
598
|
+
const cur = track[k];
|
|
599
|
+
const next = track[k + 1];
|
|
600
|
+
if (!prev || !cur || !next) continue;
|
|
601
|
+
if (!isAxisAlignedTurn(prev, cur, next)) continue;
|
|
602
|
+
|
|
603
|
+
const corner0 = cellCenter(cur.x, cur.y);
|
|
604
|
+
const corner = { x: snap(corner0.x), y: snap(corner0.y) };
|
|
605
|
+
const uPrev = axisUnitDir(cur, prev);
|
|
606
|
+
const uNext = axisUnitDir(cur, next);
|
|
607
|
+
|
|
608
|
+
const cx = corner.x + (uPrev.x + uNext.x) * r;
|
|
609
|
+
const cy = corner.y + (uPrev.y + uNext.y) * r;
|
|
610
|
+
|
|
611
|
+
const vStart = { x: -uNext.x, y: -uNext.y };
|
|
612
|
+
const vEnd = { x: -uPrev.x, y: -uPrev.y };
|
|
613
|
+
|
|
614
|
+
const aStartAxis = axisAngle(vStart);
|
|
615
|
+
const aEndAxis = axisAngle(vEnd);
|
|
616
|
+
if (aStartAxis === null || aEndAxis === null) {
|
|
617
|
+
const aStart = Math.atan2(vStart.y, vStart.x);
|
|
618
|
+
const aEnd = Math.atan2(vEnd.y, vEnd.x);
|
|
619
|
+
const deltaCW = (((aEnd - aStart) % TAU) + TAU) % TAU;
|
|
620
|
+
const anticlockwise = TAU - deltaCW < deltaCW;
|
|
621
|
+
|
|
622
|
+
fillDonutArc(g, cx, cy, innerR, outerR, aStart, aEnd, anticlockwise);
|
|
623
|
+
continue;
|
|
624
|
+
}
|
|
625
|
+
|
|
626
|
+
const deltaCW = (((aEndAxis - aStartAxis) % TAU) + TAU) % TAU;
|
|
627
|
+
const anticlockwise = TAU - deltaCW < deltaCW;
|
|
628
|
+
fillQuarterDonutArcCached(
|
|
629
|
+
g,
|
|
630
|
+
cx,
|
|
631
|
+
cy,
|
|
632
|
+
innerR,
|
|
633
|
+
outerR,
|
|
634
|
+
aStartAxis,
|
|
635
|
+
anticlockwise,
|
|
636
|
+
arcSegments,
|
|
637
|
+
);
|
|
638
|
+
}
|
|
639
|
+
},
|
|
640
|
+
};
|