@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
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- package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager3D.ts +198 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/BezierUtils.ts +59 -0
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- package/skills/solitaire.aigameplay/manifest.json +151 -0
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- package/skills/solitaire.aigameplay/ref/reducer.template.ts +176 -0
- package/skills/sound-effects/SKILL.md +46 -0
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- package/skills/sound_utils.aicomponent/manifest.json +30 -0
- package/skills/sound_utils.aicomponent/ref/SoundUtils.ts +29 -0
- package/skills/sprite-animation-2d.aicomponent/SKILL.md +45 -0
- package/skills/sprite-animation-2d.aicomponent/manifest.json +28 -0
- package/skills/sprite-animation-2d.aicomponent/ref/html5.js +83 -0
- package/skills/sprite-animation-2d.aicomponent/ref/phaser.js +38 -0
- package/skills/sprite-animation-2d.aicomponent/ref/playcanvas.js +67 -0
- package/skills/sprite_entity_renderer.aicomponent/SKILL.md +148 -0
- package/skills/sprite_entity_renderer.aicomponent/manifest.json +17 -0
- package/skills/sprite_entity_renderer.aicomponent/ref/SpriteEntityRenderer.ts +126 -0
- package/skills/success_sfx.aiaudio/SKILL.md +59 -0
- package/skills/success_sfx.aiaudio/manifest.json +45 -0
- package/skills/success_sfx.aiaudio/ref/success.mp3 +0 -0
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- package/skills/theme_switcher_build.aicomponent/ref/theme-index.ts +8 -0
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- package/skills/theme_variant.aiconfig/manifest.json +39 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/index.ts +16 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/levelEasy.json +141 -0
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- package/skills/threejs.aicomponent/ref/GameConfig.ts +47 -0
- package/skills/threejs.aicomponent/ref/MainScene.ts +170 -0
- package/skills/threejs.aicomponent/ref/PreloaderScene.ts +93 -0
- package/skills/threejs.aicomponent/ref/SceneKeys.ts +6 -0
- package/skills/threejs.aicomponent/ref/SceneManager.ts +69 -0
- package/skills/threejs.aicomponent/ref/ViewportManager.ts +62 -0
- package/skills/threejs.aicomponent/ref/globals.d.ts +74 -0
- package/skills/threejs.aicomponent/ref/index.css +80 -0
- package/skills/threejs.aicomponent/ref/index.html +20 -0
- package/skills/threejs.aicomponent/ref/index.ts +117 -0
- package/skills/threejs.aicomponent/ref/main.ts +10 -0
- package/skills/threejs.aicomponent/ref/package.json +23 -0
- package/skills/threejs.aicomponent/ref/tsconfig.json +24 -0
- package/skills/threejs.aicomponent/ref/webpack.config.js +61 -0
- package/skills/time_clear_goal.aiconfig/SKILL.md +46 -0
- package/skills/time_clear_goal.aiconfig/manifest.json +32 -0
- package/skills/time_icon.aiimage/SKILL.md +58 -0
- package/skills/time_icon.aiimage/manifest.json +47 -0
- package/skills/time_icon.aiimage/ref/time.png +0 -0
- package/skills/time_icon.aiimage/ref/time.webp +0 -0
- package/skills/top_ui_bar.aicomponent/SKILL.md +45 -0
- package/skills/top_ui_bar.aicomponent/manifest.json +27 -0
- package/skills/top_ui_bar.aicomponent/ref/GameTopUI.ts +229 -0
- package/skills/tower_defence.aigameplay/SKILL.md +117 -0
- package/skills/tower_defence.aigameplay/manifest.json +175 -0
- package/skills/tower_defence.aigameplay/ref/pgs-schema.json +247 -0
- package/skills/tower_defence.aigameplay/ref/reducer.template.ts +239 -0
- package/skills/tray_container.aicomponent/SKILL.md +143 -0
- package/skills/tray_container.aicomponent/manifest.json +58 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer.ts +155 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer3D.ts +281 -0
- package/skills/tray_container.aicomponent/ref/TrayRendererHtmlOverlay.ts +228 -0
- package/skills/tutorial_overlay.aicomponent/SKILL.md +46 -0
- package/skills/tutorial_overlay.aicomponent/manifest.json +34 -0
- package/skills/tutorial_overlay.aicomponent/ref/TutorialManager.ts +367 -0
- package/skills/tween-animation-2d.aicomponent/SKILL.md +35 -0
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- package/skills/tween-animation-2d.aicomponent/ref/phaser.js +49 -0
- package/skills/tween-animation-2d.aicomponent/ref/playcanvas.js +36 -0
- package/skills/typescript_module_patterns.aicomponent/SKILL.md +209 -0
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- package/skills/ui-transition.aicomponent/manifest.json +19 -0
- package/skills/ui-transition.aicomponent/ref/phaser.js +45 -0
- package/skills/ux_flow_spec.aiconfig/SKILL.md +82 -0
- package/skills/ux_flow_spec.aiconfig/manifest.json +39 -0
- package/skills/wave_difficulty.aiconfig/SKILL.md +46 -0
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- package/skills/webpack_build.aicomponent/ref/package.json +16 -0
- package/skills/webpack_build.aicomponent/ref/webpack.config.js +53 -0
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- package/skills/win_anim_sfx.aiaudio/manifest.json +46 -0
- package/skills/win_anim_sfx.aiaudio/ref/win_anim.mp3 +0 -0
- package/skills/win_dot.aiimage/SKILL.md +58 -0
- package/skills/win_dot.aiimage/manifest.json +47 -0
- package/skills/win_dot.aiimage/ref/win_dot.png +0 -0
- package/skills/win_dot.aiimage/ref/win_dot.webp +0 -0
- package/skills/win_result_panel.aiimage/SKILL.md +58 -0
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- package/skills/win_result_panel.aiimage/ref/win.png +0 -0
- package/skills/win_result_panel.aiimage/ref/win.webp +0 -0
- package/skills/word_connect.aigameplay/SKILL.md +86 -0
- package/skills/word_connect.aigameplay/manifest.json +154 -0
- package/skills/word_connect.aigameplay/ref/pgs-schema.json +212 -0
- package/skills/word_connect.aigameplay/ref/reducer.template.ts +186 -0
- package/src/index.ts +10 -0
- package/src/skills.loader.ts +225 -0
- package/src/skills.types.ts +42 -0
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import * as Phaser from "phaser";
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import type { ParsedLevel, LevelPath } from "../../levels/LevelTypes";
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/**
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/**
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* 绘制轴对齐的线段矩形(用于路径体渲染)。
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fillAxisAlignedSegmentRect(
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g.fillRect(x1 - half, y1 - half, w, w);
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+
return;
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
if (Math.abs(x1 - x2) < 0.0001) {
|
|
146
|
+
const left = x1 - half;
|
|
147
|
+
const top = Math.min(y1, y2);
|
|
148
|
+
const height = Math.abs(y2 - y1);
|
|
149
|
+
g.fillRect(left, top, w, height);
|
|
150
|
+
return;
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
if (Math.abs(y1 - y2) < 0.0001) {
|
|
154
|
+
const left = Math.min(x1, x2);
|
|
155
|
+
const top = y1 - half;
|
|
156
|
+
const width = Math.abs(x2 - x1);
|
|
157
|
+
g.fillRect(left, top, width, w);
|
|
158
|
+
}
|
|
159
|
+
return;
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
if (Math.abs(x1 - x2) < 0.0001) {
|
|
163
|
+
const left = Math.floor(x1 - half);
|
|
164
|
+
const right = Math.ceil(x1 + half);
|
|
165
|
+
const top = Math.floor(Math.min(y1, y2) - half);
|
|
166
|
+
const bottom = Math.ceil(Math.max(y1, y2) + half);
|
|
167
|
+
g.fillRect(
|
|
168
|
+
left,
|
|
169
|
+
top,
|
|
170
|
+
Math.max(1, right - left),
|
|
171
|
+
Math.max(1, bottom - top),
|
|
172
|
+
);
|
|
173
|
+
return;
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
if (Math.abs(y1 - y2) < 0.0001) {
|
|
177
|
+
const left = Math.floor(Math.min(x1, x2) - half);
|
|
178
|
+
const right = Math.ceil(Math.max(x1, x2) + half);
|
|
179
|
+
const top = Math.floor(y1 - half);
|
|
180
|
+
const bottom = Math.ceil(y1 + half);
|
|
181
|
+
g.fillRect(
|
|
182
|
+
left,
|
|
183
|
+
top,
|
|
184
|
+
Math.max(1, right - left),
|
|
185
|
+
Math.max(1, bottom - top),
|
|
186
|
+
);
|
|
187
|
+
}
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
// ── 箭头绘制 ──
|
|
191
|
+
|
|
192
|
+
/**
|
|
193
|
+
* 绘制圆角三角形箭头头部。
|
|
194
|
+
* @param g 目标 Graphics 对象
|
|
195
|
+
* @param cx 中心X坐标
|
|
196
|
+
* @param cy 中心Y坐标
|
|
197
|
+
* @param angle 旋转角度(弧度,0 = 朝上)
|
|
198
|
+
* @param color 填充颜色
|
|
199
|
+
* @param scale 额外缩放因子(默认1)
|
|
200
|
+
*/
|
|
201
|
+
drawArrowHead(
|
|
202
|
+
g: Phaser.GameObjects.Graphics,
|
|
203
|
+
cx: number,
|
|
204
|
+
cy: number,
|
|
205
|
+
angle: number,
|
|
206
|
+
color: number,
|
|
207
|
+
scale: number = 1,
|
|
208
|
+
): void {
|
|
209
|
+
const s = this.scene;
|
|
210
|
+
const arrowWidth = s.visualSize * ARROW_SIZE_RATIO * scale;
|
|
211
|
+
const arrowHeight = s.visualSize * ARROW_SIZE_RATIO * scale;
|
|
212
|
+
|
|
213
|
+
const cos = Math.cos(angle);
|
|
214
|
+
const sin = Math.sin(angle);
|
|
215
|
+
|
|
216
|
+
const localPoints = [
|
|
217
|
+
{ x: 0, y: -arrowHeight / 2 },
|
|
218
|
+
{ x: -arrowWidth / 2, y: arrowHeight / 2 },
|
|
219
|
+
{ x: arrowWidth / 2, y: arrowHeight / 2 },
|
|
220
|
+
];
|
|
221
|
+
|
|
222
|
+
const worldPoints = localPoints.map((p) => ({
|
|
223
|
+
x: cx + p.x * cos - p.y * sin,
|
|
224
|
+
y: cy + p.x * sin + p.y * cos,
|
|
225
|
+
}));
|
|
226
|
+
|
|
227
|
+
const [p0, p1, p2] = worldPoints;
|
|
228
|
+
if (!p0 || !p1 || !p2) {
|
|
229
|
+
return;
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
g.fillStyle(color, 1);
|
|
233
|
+
if (s.pathCornerStyle === "square") {
|
|
234
|
+
g.beginPath();
|
|
235
|
+
g.moveTo(p0.x, p0.y);
|
|
236
|
+
g.lineTo(p1.x, p1.y);
|
|
237
|
+
g.lineTo(p2.x, p2.y);
|
|
238
|
+
g.closePath();
|
|
239
|
+
g.fillPath();
|
|
240
|
+
} else {
|
|
241
|
+
const cornerRadius = Math.min(arrowWidth, arrowHeight) * 0.15;
|
|
242
|
+
fillRoundedTriangle(g, p0, p1, p2, cornerRadius);
|
|
243
|
+
}
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
// ── 方向工具 ──
|
|
247
|
+
|
|
248
|
+
/**
|
|
249
|
+
* 将方向字符串转换为单位增量 { dx, dy }。
|
|
250
|
+
*/
|
|
251
|
+
static directionToDelta(direction: string): { dx: number; dy: number } {
|
|
252
|
+
switch (direction) {
|
|
253
|
+
case "left":
|
|
254
|
+
return { dx: -1, dy: 0 };
|
|
255
|
+
case "right":
|
|
256
|
+
return { dx: 1, dy: 0 };
|
|
257
|
+
case "up":
|
|
258
|
+
return { dx: 0, dy: -1 };
|
|
259
|
+
case "down":
|
|
260
|
+
return { dx: 0, dy: 1 };
|
|
261
|
+
default:
|
|
262
|
+
return { dx: 0, dy: 0 };
|
|
263
|
+
}
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
/**
|
|
267
|
+
* 将方向字符串转换为角度(弧度,0 = 朝上)。
|
|
268
|
+
*/
|
|
269
|
+
static directionToAngle(direction: string): number {
|
|
270
|
+
switch (direction) {
|
|
271
|
+
case "up":
|
|
272
|
+
return 0;
|
|
273
|
+
case "right":
|
|
274
|
+
return Math.PI / 2;
|
|
275
|
+
case "down":
|
|
276
|
+
return Math.PI;
|
|
277
|
+
case "left":
|
|
278
|
+
return -Math.PI / 2;
|
|
279
|
+
default:
|
|
280
|
+
return 0;
|
|
281
|
+
}
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
/**
|
|
285
|
+
* 实例方法包装:将方向字符串转换为单位增量。
|
|
286
|
+
* 供其他模块通过接口调用。
|
|
287
|
+
*/
|
|
288
|
+
directionToDelta(direction: string): { dx: number; dy: number } {
|
|
289
|
+
return PathRendererManager.directionToDelta(direction);
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
// ── 主题颜色 ──
|
|
293
|
+
|
|
294
|
+
/**
|
|
295
|
+
* 根据当前主题初始化每条路径的基础颜色,用于静态绘制和动画。
|
|
296
|
+
* @param level 关卡数据
|
|
297
|
+
* @param arrowBaseColor 主题箭头基础颜色
|
|
298
|
+
*/
|
|
299
|
+
setupThemeColors(level: ParsedLevel, arrowBaseColor: number): void {
|
|
300
|
+
this.arrowBaseColor = arrowBaseColor;
|
|
301
|
+
const pathCount = level.paths.length;
|
|
302
|
+
this.pathArrowColors = new Array(pathCount);
|
|
303
|
+
for (let i = 0; i < pathCount; i++) {
|
|
304
|
+
this.pathArrowColors[i] = this.arrowBaseColor;
|
|
305
|
+
}
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
/**
|
|
309
|
+
* 获取指定路径的基础颜色。
|
|
310
|
+
* @param pathIndex 路径索引
|
|
311
|
+
* @returns 颜色值
|
|
312
|
+
*/
|
|
313
|
+
getPathBaseColor(pathIndex: number): number {
|
|
314
|
+
const pathColor = this.scene.level?.paths[pathIndex]?.color;
|
|
315
|
+
if (typeof pathColor === "string") {
|
|
316
|
+
return this.parseColorToNumber(pathColor, this.arrowBaseColor);
|
|
317
|
+
}
|
|
318
|
+
return this.pathArrowColors[pathIndex] ?? this.arrowBaseColor;
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
/**
|
|
322
|
+
* 解析颜色字符串为数字。
|
|
323
|
+
* @param spec 颜色字符串(支持 #RRGGBB 或 0xRRGGBB 格式)
|
|
324
|
+
* @param fallback 默认值
|
|
325
|
+
*/
|
|
326
|
+
private parseColorToNumber(
|
|
327
|
+
spec: string | undefined,
|
|
328
|
+
fallback: number = 0x000000,
|
|
329
|
+
): number {
|
|
330
|
+
if (!spec) return fallback;
|
|
331
|
+
const s = spec.trim();
|
|
332
|
+
if (/^#?[0-9a-fA-F]{6}$/.test(s)) {
|
|
333
|
+
const hex = s.startsWith("#") ? s.slice(1) : s;
|
|
334
|
+
return parseInt(hex, 16);
|
|
335
|
+
}
|
|
336
|
+
if (/^0x[0-9a-fA-F]{6}$/.test(s)) {
|
|
337
|
+
return parseInt(s, 16);
|
|
338
|
+
}
|
|
339
|
+
return fallback;
|
|
340
|
+
}
|
|
341
|
+
|
|
342
|
+
// ── 初始化路径轨迹缓存 ──
|
|
343
|
+
|
|
344
|
+
/**
|
|
345
|
+
* 为关卡所有路径构建轨迹缓存。在 buildBoard 时调用。
|
|
346
|
+
* @param level 关卡数据
|
|
347
|
+
*/
|
|
348
|
+
initPathTracks(level: ParsedLevel): void {
|
|
349
|
+
this.pathTracks = level.paths.map((p) => this.buildPathTrack(p));
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
// ── 网格路径渲染 ──
|
|
353
|
+
|
|
354
|
+
/**
|
|
355
|
+
* 渲染关卡中的所有路径(带 intro 错开动画)。
|
|
356
|
+
* @param level 关卡数据
|
|
357
|
+
* @param clampedProgress 入场动画进度(0-1)
|
|
358
|
+
*/
|
|
359
|
+
renderGridPaths(level: ParsedLevel, clampedProgress: number): void {
|
|
360
|
+
const s = this.scene;
|
|
361
|
+
const pathCount = level.paths.length;
|
|
362
|
+
const staggerRatio = 0.33;
|
|
363
|
+
const animDuration = 1 - staggerRatio;
|
|
364
|
+
|
|
365
|
+
// 如果是新关卡或顺序为空,计算从随机角落开始的出现顺序
|
|
366
|
+
if (this.introPathOrder.length !== pathCount) {
|
|
367
|
+
const corners = [
|
|
368
|
+
{ x: 0, y: 0 },
|
|
369
|
+
{ x: level.cols - 1, y: 0 },
|
|
370
|
+
{ x: 0, y: level.rows - 1 },
|
|
371
|
+
{ x: level.cols - 1, y: level.rows - 1 },
|
|
372
|
+
];
|
|
373
|
+
const corner = corners[Math.floor(Math.random() * corners.length)]!;
|
|
374
|
+
|
|
375
|
+
const pathDistances = level.paths.map((path, idx) => {
|
|
376
|
+
const dx = path.head.x - corner.x;
|
|
377
|
+
const dy = path.head.y - corner.y;
|
|
378
|
+
return { index: idx, dist: Math.sqrt(dx * dx + dy * dy) };
|
|
379
|
+
});
|
|
380
|
+
|
|
381
|
+
pathDistances.sort((a, b) => a.dist - b.dist);
|
|
382
|
+
this.introPathOrder = pathDistances.map((p) => p.index);
|
|
383
|
+
}
|
|
384
|
+
|
|
385
|
+
const orderMap = new Map<number, number>();
|
|
386
|
+
this.introPathOrder.forEach((pathIdx, order) => {
|
|
387
|
+
orderMap.set(pathIdx, order);
|
|
388
|
+
});
|
|
389
|
+
|
|
390
|
+
const staggerStep = pathCount > 1 ? staggerRatio / (pathCount - 1) : 0;
|
|
391
|
+
|
|
392
|
+
level.paths.forEach((path: LevelPath, index: number) => {
|
|
393
|
+
if (s.removedPaths.has(index)) return;
|
|
394
|
+
if (s.animatingPaths.has(index)) return;
|
|
395
|
+
|
|
396
|
+
const order = orderMap.get(index) ?? index;
|
|
397
|
+
const pathStartTime = order * staggerStep;
|
|
398
|
+
const localProgress = Phaser.Math.Clamp(
|
|
399
|
+
(clampedProgress - pathStartTime) / animDuration,
|
|
400
|
+
0,
|
|
401
|
+
1,
|
|
402
|
+
);
|
|
403
|
+
|
|
404
|
+
if (localProgress <= 0) return;
|
|
405
|
+
|
|
406
|
+
const baseColor = this.getPathBaseColor(index);
|
|
407
|
+
const color =
|
|
408
|
+
ENABLE_ERROR_PATH_HIGHLIGHT && s.blockedPaths.has(index)
|
|
409
|
+
? 0xff0000
|
|
410
|
+
: baseColor;
|
|
411
|
+
const headCell = path.head;
|
|
412
|
+
const track = this.pathTracks[index] ?? [];
|
|
413
|
+
const trackLength = track.length;
|
|
414
|
+
if (trackLength === 0) return;
|
|
415
|
+
|
|
416
|
+
const visibleCells =
|
|
417
|
+
localProgress >= 1
|
|
418
|
+
? trackLength
|
|
419
|
+
: Math.max(1, Math.floor(trackLength * localProgress));
|
|
420
|
+
const maxCellIndex = Math.min(visibleCells - 1, trackLength - 1);
|
|
421
|
+
|
|
422
|
+
const bodyColor = color;
|
|
423
|
+
|
|
424
|
+
if (trackLength > 1) {
|
|
425
|
+
const lineWidth = s.visualSize * PATH_LINE_WIDTH_RATIO;
|
|
426
|
+
s.boardGraphics.fillStyle(bodyColor, 1);
|
|
427
|
+
|
|
428
|
+
this.getPathRendererForLineWidth(lineWidth).render({
|
|
429
|
+
g: s.boardGraphics,
|
|
430
|
+
track,
|
|
431
|
+
startSegmentIndex: 0,
|
|
432
|
+
endSegmentIndexExclusive: maxCellIndex,
|
|
433
|
+
cellSize: s.cellSize,
|
|
434
|
+
lineWidth,
|
|
435
|
+
headCell,
|
|
436
|
+
cellCenter: (col, row) => this.cellCenter(col, row),
|
|
437
|
+
fillAxisAlignedSegmentRect: (g, x1, y1, x2, y2, w) =>
|
|
438
|
+
this.fillAxisAlignedSegmentRect(g, x1, y1, x2, y2, w),
|
|
439
|
+
});
|
|
440
|
+
}
|
|
441
|
+
|
|
442
|
+
if (visibleCells < trackLength) return;
|
|
443
|
+
|
|
444
|
+
const { x: hx, y: hy } = this.cellCenter(headCell.x, headCell.y);
|
|
445
|
+
const angle = PathRendererManager.directionToAngle(path.direction);
|
|
446
|
+
this.drawArrowHead(s.boardGraphics, hx, hy, angle, color);
|
|
447
|
+
});
|
|
448
|
+
}
|
|
449
|
+
|
|
450
|
+
// ── Hint 覆盖层渲染 ──
|
|
451
|
+
|
|
452
|
+
/**
|
|
453
|
+
* 渲染 Hint 高亮覆盖层(带脉冲缩放效果)。
|
|
454
|
+
*/
|
|
455
|
+
renderHintOverlay(): void {
|
|
456
|
+
const s = this.scene;
|
|
457
|
+
const g = s.hintOverlayGraphics;
|
|
458
|
+
if (!g) return;
|
|
459
|
+
g.clear();
|
|
460
|
+
if (!s.level) return;
|
|
461
|
+
|
|
462
|
+
const pathIndex = s.tutorialManager.hintTargetIndex;
|
|
463
|
+
if (pathIndex === null) return;
|
|
464
|
+
if (s.removedPaths.has(pathIndex)) return;
|
|
465
|
+
if (s.animatingPaths.has(pathIndex)) return;
|
|
466
|
+
|
|
467
|
+
const path = s.level.paths[pathIndex];
|
|
468
|
+
if (!path) return;
|
|
469
|
+
|
|
470
|
+
const track = this.pathTracks[pathIndex] ?? this.buildPathTrack(path);
|
|
471
|
+
const trackLength = track.length;
|
|
472
|
+
if (trackLength <= 0) return;
|
|
473
|
+
|
|
474
|
+
const baseColor = this.getPathBaseColor(pathIndex);
|
|
475
|
+
const color =
|
|
476
|
+
ENABLE_ERROR_PATH_HIGHLIGHT && s.blockedPaths.has(pathIndex)
|
|
477
|
+
? 0xff0000
|
|
478
|
+
: baseColor;
|
|
479
|
+
|
|
480
|
+
if (trackLength > 1) {
|
|
481
|
+
const lineWidth =
|
|
482
|
+
s.visualSize * PATH_LINE_WIDTH_RATIO * s.tutorialManager.hintPulseScale;
|
|
483
|
+
g.fillStyle(color, 1);
|
|
484
|
+
this.getPathRendererForLineWidth(lineWidth).render({
|
|
485
|
+
g,
|
|
486
|
+
track,
|
|
487
|
+
startSegmentIndex: 0,
|
|
488
|
+
endSegmentIndexExclusive: trackLength - 1,
|
|
489
|
+
cellSize: s.cellSize,
|
|
490
|
+
lineWidth,
|
|
491
|
+
headCell: path.head,
|
|
492
|
+
cellCenter: (col, row) => this.cellCenter(col, row),
|
|
493
|
+
fillAxisAlignedSegmentRect: (g2, x1, y1, x2, y2, w) =>
|
|
494
|
+
this.fillAxisAlignedSegmentRect(g2, x1, y1, x2, y2, w),
|
|
495
|
+
});
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
const { x: hx, y: hy } = this.cellCenter(path.head.x, path.head.y);
|
|
499
|
+
const angle = PathRendererManager.directionToAngle(path.direction);
|
|
500
|
+
this.drawArrowHead(
|
|
501
|
+
g,
|
|
502
|
+
hx,
|
|
503
|
+
hy,
|
|
504
|
+
angle,
|
|
505
|
+
color,
|
|
506
|
+
s.tutorialManager.hintPulseScale,
|
|
507
|
+
);
|
|
508
|
+
}
|
|
509
|
+
}
|
|
@@ -0,0 +1,176 @@
|
|
|
1
|
+
import * as THREE from "three";
|
|
2
|
+
import type { BoardLayout3D } from "./BoardLayout3D";
|
|
3
|
+
|
|
4
|
+
export interface PathData {
|
|
5
|
+
points: Array<{ x: number; y: number }>; // GridPoints (x=col, y=row)
|
|
6
|
+
direction: "up" | "down" | "left" | "right";
|
|
7
|
+
color: string;
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
export type PathState = "normal" | "highlight" | "blocked" | "animating";
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* Three.js mesh-per-cell 路径渲染器。
|
|
14
|
+
* 路径覆盖的每个 cell 放置一个 3D 模型,全部朝路径方向旋转。
|
|
15
|
+
*/
|
|
16
|
+
export class PathRenderer3D {
|
|
17
|
+
private scene: THREE.Scene;
|
|
18
|
+
private boardLayout: BoardLayout3D;
|
|
19
|
+
private pathMeshes: Map<number, THREE.Mesh[]> = new Map(); // pathIndex → mesh[]
|
|
20
|
+
private baseMaterial!: THREE.MeshStandardMaterial;
|
|
21
|
+
private baseGeometry!: THREE.BufferGeometry;
|
|
22
|
+
|
|
23
|
+
// 方向 → Y 轴旋转角度(模型默认朝 +Z)
|
|
24
|
+
private static DIRECTION_ANGLES: Record<string, number> = {
|
|
25
|
+
up: Math.PI,
|
|
26
|
+
down: 0,
|
|
27
|
+
left: -Math.PI / 2,
|
|
28
|
+
right: Math.PI / 2,
|
|
29
|
+
};
|
|
30
|
+
|
|
31
|
+
constructor(scene: THREE.Scene, boardLayout: BoardLayout3D) {
|
|
32
|
+
this.scene = scene;
|
|
33
|
+
this.boardLayout = boardLayout;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
/**
|
|
37
|
+
* 设置共享几何体(所有车复用同一个 geometry)
|
|
38
|
+
* @param geometry 车模型的几何体(已归一化到单位大小)
|
|
39
|
+
*/
|
|
40
|
+
setSharedGeometry(geometry: THREE.BufferGeometry): void {
|
|
41
|
+
this.baseGeometry = geometry;
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
/**
|
|
45
|
+
* 如果没有加载外部模型,使用内置的简单几何体(BoxGeometry 作为占位)
|
|
46
|
+
*/
|
|
47
|
+
useDefaultGeometry(): void {
|
|
48
|
+
// 使用圆角盒子近似汽车形状
|
|
49
|
+
this.baseGeometry = new THREE.BoxGeometry(0.6, 0.3, 0.9);
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* 渲染所有路径
|
|
54
|
+
* @param paths 路径数据数组
|
|
55
|
+
* @param colorToHex 颜色字符串 → hex 数字
|
|
56
|
+
*/
|
|
57
|
+
renderPaths(paths: PathData[], colorToHex: (color: string) => number): void {
|
|
58
|
+
this.clearAll();
|
|
59
|
+
|
|
60
|
+
const cellSize = this.boardLayout.getLayout().cellSize;
|
|
61
|
+
const meshScale = cellSize * 0.75;
|
|
62
|
+
|
|
63
|
+
for (let pathIdx = 0; pathIdx < paths.length; pathIdx++) {
|
|
64
|
+
const path = paths[pathIdx];
|
|
65
|
+
const meshes: THREE.Mesh[] = [];
|
|
66
|
+
const angle = PathRenderer3D.DIRECTION_ANGLES[path.direction] ?? 0;
|
|
67
|
+
const color = colorToHex(path.color);
|
|
68
|
+
|
|
69
|
+
for (let cellIdx = 0; cellIdx < path.points.length; cellIdx++) {
|
|
70
|
+
const pt = path.points[cellIdx];
|
|
71
|
+
const worldPos = this.boardLayout.getCellWorldPos(pt.x, pt.y);
|
|
72
|
+
|
|
73
|
+
// 每个 cell 一个独立材质(用于状态变色)
|
|
74
|
+
const mat = new THREE.MeshStandardMaterial({
|
|
75
|
+
color,
|
|
76
|
+
roughness: 0.5,
|
|
77
|
+
metalness: 0.1,
|
|
78
|
+
});
|
|
79
|
+
|
|
80
|
+
const mesh = new THREE.Mesh(this.baseGeometry, mat);
|
|
81
|
+
mesh.position.copy(worldPos);
|
|
82
|
+
mesh.position.y = meshScale * 0.2; // 略微抬起
|
|
83
|
+
mesh.rotation.y = angle;
|
|
84
|
+
mesh.scale.setScalar(meshScale);
|
|
85
|
+
mesh.castShadow = true;
|
|
86
|
+
mesh.receiveShadow = true;
|
|
87
|
+
|
|
88
|
+
// 存储索引信息,用于 Raycaster hitTest
|
|
89
|
+
mesh.userData = { pathIndex: pathIdx, cellIndex: cellIdx };
|
|
90
|
+
|
|
91
|
+
this.scene.add(mesh);
|
|
92
|
+
meshes.push(mesh);
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
this.pathMeshes.set(pathIdx, meshes);
|
|
96
|
+
}
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
/**
|
|
100
|
+
* 设置路径状态(高亮/阻挡/正常)
|
|
101
|
+
*/
|
|
102
|
+
setPathState(pathIndex: number, state: PathState): void {
|
|
103
|
+
const meshes = this.pathMeshes.get(pathIndex);
|
|
104
|
+
if (!meshes) return;
|
|
105
|
+
|
|
106
|
+
for (const mesh of meshes) {
|
|
107
|
+
const mat = mesh.material as THREE.MeshStandardMaterial;
|
|
108
|
+
switch (state) {
|
|
109
|
+
case "highlight":
|
|
110
|
+
mat.emissive.setHex(0x333333);
|
|
111
|
+
break;
|
|
112
|
+
case "blocked":
|
|
113
|
+
mat.emissive.setHex(0x660000);
|
|
114
|
+
break;
|
|
115
|
+
case "normal":
|
|
116
|
+
default:
|
|
117
|
+
mat.emissive.setHex(0x000000);
|
|
118
|
+
break;
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
/**
|
|
124
|
+
* 获取某条路径的所有 Mesh(用于动画)
|
|
125
|
+
*/
|
|
126
|
+
getPathMeshes(pathIndex: number): THREE.Mesh[] {
|
|
127
|
+
return this.pathMeshes.get(pathIndex) || [];
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
/**
|
|
131
|
+
* 获取所有可选中的 Mesh 列表(用于 Raycaster)
|
|
132
|
+
*/
|
|
133
|
+
getAllSelectableMeshes(): THREE.Mesh[] {
|
|
134
|
+
const all: THREE.Mesh[] = [];
|
|
135
|
+
this.pathMeshes.forEach((meshes) => all.push(...meshes));
|
|
136
|
+
return all;
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
/**
|
|
140
|
+
* 移除某条路径的所有 Mesh
|
|
141
|
+
*/
|
|
142
|
+
removePath(pathIndex: number): void {
|
|
143
|
+
const meshes = this.pathMeshes.get(pathIndex);
|
|
144
|
+
if (!meshes) return;
|
|
145
|
+
|
|
146
|
+
for (const mesh of meshes) {
|
|
147
|
+
this.scene.remove(mesh);
|
|
148
|
+
mesh.geometry.dispose();
|
|
149
|
+
(mesh.material as THREE.Material).dispose();
|
|
150
|
+
}
|
|
151
|
+
this.pathMeshes.delete(pathIndex);
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
/**
|
|
155
|
+
* 清除所有路径渲染
|
|
156
|
+
*/
|
|
157
|
+
clearAll(): void {
|
|
158
|
+
this.pathMeshes.forEach((meshes, idx) => {
|
|
159
|
+
for (const mesh of meshes) {
|
|
160
|
+
this.scene.remove(mesh);
|
|
161
|
+
(mesh.material as THREE.Material).dispose();
|
|
162
|
+
}
|
|
163
|
+
});
|
|
164
|
+
this.pathMeshes.clear();
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
/**
|
|
168
|
+
* 销毁(释放共享资源)
|
|
169
|
+
*/
|
|
170
|
+
destroy(): void {
|
|
171
|
+
this.clearAll();
|
|
172
|
+
if (this.baseGeometry) {
|
|
173
|
+
this.baseGeometry.dispose();
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
}
|