@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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  320. package/skills/playcraft-skill-recommender/SKILL.md +152 -0
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  332. package/skills/references/xplatform.schema.json5 +31 -0
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  477. package/src/index.ts +10 -0
  478. package/src/skills.loader.ts +225 -0
  479. package/src/skills.types.ts +42 -0
@@ -0,0 +1,204 @@
1
+ import * as THREE from "three";
2
+
3
+ /**
4
+ * Raycaster 射线检测命中结果
5
+ */
6
+ export interface HitResult {
7
+ /** 命中物体所属的路径索引(来自 userData.pathIndex) */
8
+ pathIndex: number;
9
+ /** 命中物体所属的格子索引(来自 userData.cellIndex,可选) */
10
+ cellIndex: number;
11
+ /** 命中点的世界坐标 */
12
+ worldPoint: THREE.Vector3;
13
+ /** 命中的原始 Object3D */
14
+ object: THREE.Object3D;
15
+ }
16
+
17
+ export type OnCellTapCallback = (hit: HitResult) => void;
18
+
19
+ /**
20
+ * Three.js 3D 输入处理器配置
21
+ */
22
+ export interface InputHandler3DConfig {
23
+ /** Tap 判定阈值:pointer 移动小于此像素数才算 tap(默认 8) */
24
+ tapThreshold?: number;
25
+ /** Tap 最大时长:pointerdown→pointerup 小于此毫秒才算 tap(默认 500) */
26
+ tapTimeMax?: number;
27
+ }
28
+
29
+ const DEFAULT_CONFIG: Required<InputHandler3DConfig> = {
30
+ tapThreshold: 8,
31
+ tapTimeMax: 500,
32
+ };
33
+
34
+ /**
35
+ * Three.js Raycaster 输入处理器。
36
+ *
37
+ * 核心功能:
38
+ * - Pointer 事件 → Raycaster 射线检测 → 命中回调
39
+ * - **Tap/Drag 区分**:记录 pointerdown 位置,只有移动 < tapThreshold
40
+ * 且时间 < tapTimeMax 时才视为 tap,避免与 OrbitControls 拖动冲突
41
+ * - enabled 开关用于 inputLocked 场景
42
+ *
43
+ * 与 OrbitControls 共存模式:
44
+ * - OrbitControls 绑定在 canvas 上处理拖动/旋转
45
+ * - InputHandler3D 绑定 pointerdown+pointerup,只在 tap 时触发 raycast
46
+ * - 两者互不干扰
47
+ */
48
+ export class InputHandler3D {
49
+ private camera: THREE.PerspectiveCamera;
50
+ private container: HTMLElement;
51
+ private config: Required<InputHandler3DConfig>;
52
+ private raycaster = new THREE.Raycaster();
53
+ private mouse = new THREE.Vector2();
54
+ private selectableObjects: THREE.Object3D[] = [];
55
+ private onCellTap: OnCellTapCallback | null = null;
56
+ private enabled = true;
57
+
58
+ // Tap detection state
59
+ private pointerDownPos = { x: 0, y: 0 };
60
+ private pointerDownTime = 0;
61
+
62
+ // Bound event handlers (for cleanup)
63
+ private boundPointerDown: ((e: PointerEvent) => void) | null = null;
64
+ private boundPointerUp: ((e: PointerEvent) => void) | null = null;
65
+
66
+ constructor(
67
+ camera: THREE.PerspectiveCamera,
68
+ container: HTMLElement,
69
+ config?: InputHandler3DConfig,
70
+ ) {
71
+ this.camera = camera;
72
+ this.container = container;
73
+ this.config = { ...DEFAULT_CONFIG, ...config };
74
+ }
75
+
76
+ /**
77
+ * 设置可点击的物体列表。
78
+ * 每个物体(或其祖先 Group)的 userData 需包含 { pathIndex: number }。
79
+ * 可选包含 { cellIndex: number }。
80
+ */
81
+ setSelectableObjects(objects: THREE.Object3D[]): void {
82
+ this.selectableObjects = objects;
83
+ }
84
+
85
+ /**
86
+ * 注册 tap 回调
87
+ */
88
+ setOnCellTap(callback: OnCellTapCallback): void {
89
+ this.onCellTap = callback;
90
+ }
91
+
92
+ /**
93
+ * 绑定事件监听(pointerdown + pointerup)
94
+ */
95
+ bindEvents(): void {
96
+ this.boundPointerDown = (e: PointerEvent) => this.handlePointerDown(e);
97
+ this.boundPointerUp = (e: PointerEvent) => this.handlePointerUp(e);
98
+ this.container.addEventListener("pointerdown", this.boundPointerDown);
99
+ this.container.addEventListener("pointerup", this.boundPointerUp);
100
+ }
101
+
102
+ /**
103
+ * 启用/禁用输入(用于 inputLocked 等场景)
104
+ */
105
+ setEnabled(enabled: boolean): void {
106
+ this.enabled = enabled;
107
+ }
108
+
109
+ /**
110
+ * 获取启用状态
111
+ */
112
+ isEnabled(): boolean {
113
+ return this.enabled;
114
+ }
115
+
116
+ /**
117
+ * 执行射线检测(可直接调用进行手动 raycast)
118
+ * @param screenX 屏幕 X 坐标 (clientX)
119
+ * @param screenY 屏幕 Y 坐标 (clientY)
120
+ * @returns 命中结果或 null
121
+ */
122
+ raycast(screenX: number, screenY: number): HitResult | null {
123
+ const rect = this.container.getBoundingClientRect();
124
+ this.mouse.x = ((screenX - rect.left) / rect.width) * 2 - 1;
125
+ this.mouse.y = -((screenY - rect.top) / rect.height) * 2 + 1;
126
+
127
+ this.raycaster.setFromCamera(this.mouse, this.camera);
128
+
129
+ // Collect all Meshes from selectable objects (traverse Groups)
130
+ const meshes: THREE.Mesh[] = [];
131
+ for (const obj of this.selectableObjects) {
132
+ obj.traverse((child) => {
133
+ if (child instanceof THREE.Mesh) {
134
+ meshes.push(child);
135
+ }
136
+ });
137
+ }
138
+
139
+ const intersects = this.raycaster.intersectObjects(meshes, false);
140
+ if (intersects.length === 0) return null;
141
+
142
+ const hit = intersects[0];
143
+
144
+ // Walk up the parent chain to find userData with pathIndex
145
+ let current: THREE.Object3D | null = hit.object;
146
+ while (current) {
147
+ if (current.userData && typeof current.userData.pathIndex === "number") {
148
+ return {
149
+ pathIndex: current.userData.pathIndex,
150
+ cellIndex: current.userData.cellIndex ?? -1,
151
+ worldPoint: hit.point.clone(),
152
+ object: current,
153
+ };
154
+ }
155
+ current = current.parent;
156
+ }
157
+
158
+ return null;
159
+ }
160
+
161
+ /**
162
+ * 销毁事件监听
163
+ */
164
+ destroy(): void {
165
+ if (this.boundPointerDown) {
166
+ this.container.removeEventListener("pointerdown", this.boundPointerDown);
167
+ this.boundPointerDown = null;
168
+ }
169
+ if (this.boundPointerUp) {
170
+ this.container.removeEventListener("pointerup", this.boundPointerUp);
171
+ this.boundPointerUp = null;
172
+ }
173
+ this.selectableObjects = [];
174
+ this.onCellTap = null;
175
+ }
176
+
177
+ // ── 内部方法 ──
178
+
179
+ private handlePointerDown(e: PointerEvent): void {
180
+ this.pointerDownPos = { x: e.clientX, y: e.clientY };
181
+ this.pointerDownTime = performance.now();
182
+ }
183
+
184
+ private handlePointerUp(e: PointerEvent): void {
185
+ if (!this.enabled) return;
186
+
187
+ // Tap/Drag discrimination
188
+ const dx = e.clientX - this.pointerDownPos.x;
189
+ const dy = e.clientY - this.pointerDownPos.y;
190
+ const distance = Math.sqrt(dx * dx + dy * dy);
191
+ const elapsed = performance.now() - this.pointerDownTime;
192
+
193
+ // Only treat as tap if pointer barely moved and was quick
194
+ if (distance > this.config.tapThreshold || elapsed > this.config.tapTimeMax) {
195
+ return; // It was a drag/orbit, not a tap
196
+ }
197
+
198
+ // It's a tap → raycast
199
+ const hit = this.raycast(e.clientX, e.clientY);
200
+ if (hit && this.onCellTap) {
201
+ this.onCellTap(hit);
202
+ }
203
+ }
204
+ }
@@ -0,0 +1,101 @@
1
+ ---
2
+ name: path_renderer.aicomponent
3
+ description: 路径消除玩法的棋盘路径批量渲染器。负责将 ParsedLevel.paths 数组绘制为带颜色和方向箭头的折线路径,支持圆角/方角两种线段风格和 sprite-per-cell 实体精灵模式,使用 Phaser Graphics/Image API。
4
+ triggers: 需要在棋盘上绘制或更新彩色折线路径和方向箭头时触发。
5
+ ---
6
+
7
+ # 路径批量渲染器(Path Batch Renderer)
8
+
9
+ ## 说明
10
+
11
+ 将 `ParsedLevel.paths` 绘制到棋盘上,支持两种渲染模式:
12
+
13
+ ### 模式 A:线段模式(`renderMode: "line-segment"`)— 默认
14
+
15
+ - 路径线段:Phaser Graphics 折线,支持圆角(`rounded`)和方角(`square`)两种拐角风格
16
+ - 箭头头部:`fillRoundedTriangle` 绘制等腰三角形箭头,指向路径 `direction`
17
+ - 颜色:通过 `ThemeManager.getPathColor(pathIndex)` 获取(支持主题替换)
18
+ - 批量绘制:接受 `ParsedLevel` 中的全部路径,单次渲染刷新整个棋盘
19
+
20
+ ### 模式 B:精灵铺满模式(`renderMode: "sprite-per-cell"`)— 新增
21
+
22
+ - 路径覆盖的**每个格子**都渲染一个实体精灵(如小汽车)
23
+ - 所有精灵统一朝向路径的 `direction`(推出方向)
24
+ - 纹理通过 `colorToTextureKey(path.color)` 映射
25
+ - 适用场景:箭头推出类玩法中路径表现为"车队"效果
26
+ - 需配合 `board_entity_sprite.aiimage` 提供多色纹理
27
+
28
+ ## Scaffold
29
+
30
+ | 目标路径 | 来源 | 说明 |
31
+ |---------|-----|-----|
32
+ | `src/game/scenes/GameUI/PathRenderer.ts` | `ref/PathRenderer.ts` | 单条路径的完整渲染逻辑 |
33
+ | `src/game/utils/PathRenderers.ts` | `ref/PathRenderers.ts` | 圆角/方角线段渲染实现 + `fillRoundedTriangle` + `PathTrackCell` 类型 |
34
+
35
+ ## Imports
36
+
37
+ - `phaser.aicomponent`(硬依赖:Phaser.GameObjects.Graphics API)
38
+ - `arrow_path_data_format.aicomponent`(硬依赖:ParsedLevel / LevelPath / ArrowDirection 类型)
39
+ - `theme_state.aicomponent`(硬依赖:ThemeManager.getPathColor())
40
+
41
+ ## Recipe
42
+
43
+ | 决策 | 原因 |
44
+ |------|------|
45
+ | **与 GameScene 分离** | 渲染逻辑单独封装后,棋盘绘制可独立刷新(不重跑整个 GameScene 生命周期);且渲染模式可以切换而不影响业务逻辑 |
46
+ | **两种渲染模式统一 API** | `line-segment` 和 `sprite-per-cell` 通过同一 `drawPath()` 接口暴露,调用方无需感知模式差异 |
47
+ | **颜色通过 ThemeManager 获取** | 路径颜色是主题配置的一部分;PathRenderer 依赖 ThemeManager 而非写死颜色,主题切换时渲染自动跟随 |
48
+
49
+ ## Adapter
50
+
51
+ - **Role**: `pathBatchRenderer` — 将 ParsedLevel.paths 批量渲染到棋盘的 Graphics/Sprite 渲染器
52
+ - **Provides**: `PathRenderer` 类、`fillRoundedTriangle()` 几何工具函数、`PathTrackCell` 类型
53
+ - **Requires**: `phaser.aicomponent`、`arrow_path_data_format.aicomponent`、`theme_state.aicomponent`
54
+ - **Consumed by**: `game_scene.aicomponent`(持有 PathRenderer 实例,在 `drawPaths()` 中调用)
55
+ - **Integration point**: `src/game/scenes/GameUI/PathRenderer.ts` → `Game.ts` 中 `this.pathRenderer = new PathRenderer(this)`
56
+
57
+ ## 关键接口
58
+
59
+ ## Skill Definition
60
+
61
+ ```yaml
62
+ tools:
63
+ - read_file
64
+ - write_file
65
+ inputs:
66
+ - source: src/game/scenes/GameUI/PathRenderer.ts
67
+ - source: src/game/utils/PathRenderers.ts
68
+ outputs:
69
+ - pathRenderer: PathRenderer class
70
+ - pathRenderers: PathTrackCell type + fillRoundedTriangle function
71
+ ```
72
+
73
+ ## 关键接口
74
+
75
+ ```typescript
76
+ class PathRenderer {
77
+ // 绘制单条路径(线段 + 箭头头部)
78
+ drawPath(
79
+ g: Phaser.GameObjects.Graphics,
80
+ path: LevelPath,
81
+ cellSize: number,
82
+ pathIndex: number,
83
+ removed?: boolean,
84
+ ): void;
85
+ }
86
+
87
+ // 格子轨迹单元(用于圆角/方角线段渲染)
88
+ type PathTrackCell = {
89
+ x: number; y: number;
90
+ inDir?: string; outDir?: string;
91
+ };
92
+
93
+ // 绘制圆角等腰三角形箭头
94
+ function fillRoundedTriangle(
95
+ g: Phaser.GameObjects.Graphics,
96
+ cx: number, cy: number,
97
+ angle: number, // 朝向角度(弧度)
98
+ color: number,
99
+ size: number,
100
+ ): void;
101
+ ```
@@ -0,0 +1,69 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "path_renderer.aicomponent",
4
+ "bundleType": "aicomponent",
5
+ "category": "component",
6
+ "mode": "fixed",
7
+ "label": { "zh": "路径批量渲染器", "en": "Path batch renderer" },
8
+ "tags": ["renderer", "path", "graphics", "arrow", "phaser", "canvas", "draw", "threejs", "3d", "mesh-per-cell"],
9
+ "bindingRoles": ["pathBatchRenderer"],
10
+ "renderModes": ["line-segment", "sprite-per-cell", "mesh-per-cell"],
11
+ "engineVariants": {
12
+ "phaser": {
13
+ "imports": ["phaser.aicomponent"],
14
+ "scaffoldFiles": {
15
+ "src/game/scenes/GameUI/PathRenderer.ts": { "source": "ref/PathRenderer.ts", "mode": "full", "weight": 10 },
16
+ "src/game/utils/PathRenderers.ts": { "source": "ref/PathRenderers.ts", "mode": "full", "weight": 10 }
17
+ }
18
+ },
19
+ "threejs": {
20
+ "imports": ["threejs.aicomponent"],
21
+ "scaffoldFiles": {
22
+ "src/game/ui/PathRenderer3D.ts": { "source": "ref/PathRenderer3D.ts", "mode": "full", "weight": 10 }
23
+ }
24
+ }
25
+ },
26
+ "scaffold": {
27
+ "files": {
28
+ "src/game/scenes/GameUI/PathRenderer.ts": {
29
+ "source": "ref/PathRenderer.ts",
30
+ "mode": "full",
31
+ "weight": 10
32
+ },
33
+ "src/game/utils/PathRenderers.ts": {
34
+ "source": "ref/PathRenderers.ts",
35
+ "mode": "full",
36
+ "weight": 10
37
+ }
38
+ }
39
+ },
40
+ "imports": [
41
+ { "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" },
42
+ { "slot": "levelData", "pinAtomId": "arrow_path_data_format.aicomponent", "edgeKind": "requires", "bindAs": "levelData" },
43
+ { "slot": "themeState","pinAtomId": "theme_state.aicomponent", "edgeKind": "requires", "bindAs": "themeState" }
44
+ ],
45
+ "exports": [
46
+ { "name": "PathRenderer", "kind": "class", "location": "src/game/scenes/GameUI/PathRenderer.ts" },
47
+ { "name": "PathRenderers", "kind": "module", "location": "src/game/utils/PathRenderers.ts" },
48
+ { "name": "fillRoundedTriangle", "kind": "function", "location": "src/game/utils/PathRenderers.ts" },
49
+ { "name": "PathTrackCell", "kind": "type", "location": "src/game/utils/PathRenderers.ts" },
50
+ { "name": "PathRenderer3D", "kind": "class", "location": "src/game/ui/PathRenderer3D.ts" }
51
+ ],
52
+ "neutralDescriptor": {
53
+ "geometry": "batch renderer for colored polyline paths with directional arrowheads on a grid canvas",
54
+ "layers": ["canvas-drawing", "graphics-primitive", "arrow-rendering"],
55
+ "replaceable": ["arrowhead style (triangle vs sprite)", "corner style (rounded vs square)", "line width ratio"]
56
+ },
57
+ "usageHints": [
58
+ "PathRenderer 负责在 Phaser Graphics 对象上绘制单条路径(线段 + 箭头头部)",
59
+ "PathRenderers 提供圆角/方角两种线段渲染实现",
60
+ "fillRoundedTriangle 绘制路径末端的箭头三角形",
61
+ "通过 ThemeManager 获取路径颜色,支持主题替换"
62
+ ],
63
+ "files": {
64
+ "skill": "SKILL.md",
65
+ "pathRenderer": "ref/PathRenderer.ts",
66
+ "pathRenderers": "ref/PathRenderers.ts",
67
+ "pathRenderer3D": "ref/PathRenderer3D.ts"
68
+ }
69
+ }