@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
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- package/skills/win_anim_sfx.aiaudio/ref/win_anim.mp3 +0 -0
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- package/skills/win_dot.aiimage/manifest.json +47 -0
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- package/src/skills.loader.ts +225 -0
- package/src/skills.types.ts +42 -0
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import * as THREE from "three";
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/**
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* Raycaster 射线检测命中结果
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export interface HitResult {
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}
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export type OnCellTapCallback = (hit: HitResult) => void;
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/**
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export interface InputHandler3DConfig {
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+
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// Walk up the parent chain to find userData with pathIndex
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let current: THREE.Object3D | null = hit.object;
|
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while (current) {
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if (current.userData && typeof current.userData.pathIndex === "number") {
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return {
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pathIndex: current.userData.pathIndex,
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cellIndex: current.userData.cellIndex ?? -1,
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worldPoint: hit.point.clone(),
|
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object: current,
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};
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}
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current = current.parent;
|
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}
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return null;
|
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}
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|
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/**
|
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+
* 销毁事件监听
|
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+
*/
|
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|
+
destroy(): void {
|
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|
+
if (this.boundPointerDown) {
|
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|
+
this.container.removeEventListener("pointerdown", this.boundPointerDown);
|
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|
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this.boundPointerDown = null;
|
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|
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}
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if (this.boundPointerUp) {
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this.container.removeEventListener("pointerup", this.boundPointerUp);
|
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this.boundPointerUp = null;
|
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}
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|
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this.selectableObjects = [];
|
|
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|
+
this.onCellTap = null;
|
|
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|
+
}
|
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|
+
|
|
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|
+
// ── 内部方法 ──
|
|
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|
+
|
|
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|
+
private handlePointerDown(e: PointerEvent): void {
|
|
180
|
+
this.pointerDownPos = { x: e.clientX, y: e.clientY };
|
|
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|
+
this.pointerDownTime = performance.now();
|
|
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|
+
}
|
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|
+
|
|
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|
+
private handlePointerUp(e: PointerEvent): void {
|
|
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|
+
if (!this.enabled) return;
|
|
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|
+
|
|
187
|
+
// Tap/Drag discrimination
|
|
188
|
+
const dx = e.clientX - this.pointerDownPos.x;
|
|
189
|
+
const dy = e.clientY - this.pointerDownPos.y;
|
|
190
|
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
|
191
|
+
const elapsed = performance.now() - this.pointerDownTime;
|
|
192
|
+
|
|
193
|
+
// Only treat as tap if pointer barely moved and was quick
|
|
194
|
+
if (distance > this.config.tapThreshold || elapsed > this.config.tapTimeMax) {
|
|
195
|
+
return; // It was a drag/orbit, not a tap
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
// It's a tap → raycast
|
|
199
|
+
const hit = this.raycast(e.clientX, e.clientY);
|
|
200
|
+
if (hit && this.onCellTap) {
|
|
201
|
+
this.onCellTap(hit);
|
|
202
|
+
}
|
|
203
|
+
}
|
|
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|
+
}
|
|
@@ -0,0 +1,101 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: path_renderer.aicomponent
|
|
3
|
+
description: 路径消除玩法的棋盘路径批量渲染器。负责将 ParsedLevel.paths 数组绘制为带颜色和方向箭头的折线路径,支持圆角/方角两种线段风格和 sprite-per-cell 实体精灵模式,使用 Phaser Graphics/Image API。
|
|
4
|
+
triggers: 需要在棋盘上绘制或更新彩色折线路径和方向箭头时触发。
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# 路径批量渲染器(Path Batch Renderer)
|
|
8
|
+
|
|
9
|
+
## 说明
|
|
10
|
+
|
|
11
|
+
将 `ParsedLevel.paths` 绘制到棋盘上,支持两种渲染模式:
|
|
12
|
+
|
|
13
|
+
### 模式 A:线段模式(`renderMode: "line-segment"`)— 默认
|
|
14
|
+
|
|
15
|
+
- 路径线段:Phaser Graphics 折线,支持圆角(`rounded`)和方角(`square`)两种拐角风格
|
|
16
|
+
- 箭头头部:`fillRoundedTriangle` 绘制等腰三角形箭头,指向路径 `direction`
|
|
17
|
+
- 颜色:通过 `ThemeManager.getPathColor(pathIndex)` 获取(支持主题替换)
|
|
18
|
+
- 批量绘制:接受 `ParsedLevel` 中的全部路径,单次渲染刷新整个棋盘
|
|
19
|
+
|
|
20
|
+
### 模式 B:精灵铺满模式(`renderMode: "sprite-per-cell"`)— 新增
|
|
21
|
+
|
|
22
|
+
- 路径覆盖的**每个格子**都渲染一个实体精灵(如小汽车)
|
|
23
|
+
- 所有精灵统一朝向路径的 `direction`(推出方向)
|
|
24
|
+
- 纹理通过 `colorToTextureKey(path.color)` 映射
|
|
25
|
+
- 适用场景:箭头推出类玩法中路径表现为"车队"效果
|
|
26
|
+
- 需配合 `board_entity_sprite.aiimage` 提供多色纹理
|
|
27
|
+
|
|
28
|
+
## Scaffold
|
|
29
|
+
|
|
30
|
+
| 目标路径 | 来源 | 说明 |
|
|
31
|
+
|---------|-----|-----|
|
|
32
|
+
| `src/game/scenes/GameUI/PathRenderer.ts` | `ref/PathRenderer.ts` | 单条路径的完整渲染逻辑 |
|
|
33
|
+
| `src/game/utils/PathRenderers.ts` | `ref/PathRenderers.ts` | 圆角/方角线段渲染实现 + `fillRoundedTriangle` + `PathTrackCell` 类型 |
|
|
34
|
+
|
|
35
|
+
## Imports
|
|
36
|
+
|
|
37
|
+
- `phaser.aicomponent`(硬依赖:Phaser.GameObjects.Graphics API)
|
|
38
|
+
- `arrow_path_data_format.aicomponent`(硬依赖:ParsedLevel / LevelPath / ArrowDirection 类型)
|
|
39
|
+
- `theme_state.aicomponent`(硬依赖:ThemeManager.getPathColor())
|
|
40
|
+
|
|
41
|
+
## Recipe
|
|
42
|
+
|
|
43
|
+
| 决策 | 原因 |
|
|
44
|
+
|------|------|
|
|
45
|
+
| **与 GameScene 分离** | 渲染逻辑单独封装后,棋盘绘制可独立刷新(不重跑整个 GameScene 生命周期);且渲染模式可以切换而不影响业务逻辑 |
|
|
46
|
+
| **两种渲染模式统一 API** | `line-segment` 和 `sprite-per-cell` 通过同一 `drawPath()` 接口暴露,调用方无需感知模式差异 |
|
|
47
|
+
| **颜色通过 ThemeManager 获取** | 路径颜色是主题配置的一部分;PathRenderer 依赖 ThemeManager 而非写死颜色,主题切换时渲染自动跟随 |
|
|
48
|
+
|
|
49
|
+
## Adapter
|
|
50
|
+
|
|
51
|
+
- **Role**: `pathBatchRenderer` — 将 ParsedLevel.paths 批量渲染到棋盘的 Graphics/Sprite 渲染器
|
|
52
|
+
- **Provides**: `PathRenderer` 类、`fillRoundedTriangle()` 几何工具函数、`PathTrackCell` 类型
|
|
53
|
+
- **Requires**: `phaser.aicomponent`、`arrow_path_data_format.aicomponent`、`theme_state.aicomponent`
|
|
54
|
+
- **Consumed by**: `game_scene.aicomponent`(持有 PathRenderer 实例,在 `drawPaths()` 中调用)
|
|
55
|
+
- **Integration point**: `src/game/scenes/GameUI/PathRenderer.ts` → `Game.ts` 中 `this.pathRenderer = new PathRenderer(this)`
|
|
56
|
+
|
|
57
|
+
## 关键接口
|
|
58
|
+
|
|
59
|
+
## Skill Definition
|
|
60
|
+
|
|
61
|
+
```yaml
|
|
62
|
+
tools:
|
|
63
|
+
- read_file
|
|
64
|
+
- write_file
|
|
65
|
+
inputs:
|
|
66
|
+
- source: src/game/scenes/GameUI/PathRenderer.ts
|
|
67
|
+
- source: src/game/utils/PathRenderers.ts
|
|
68
|
+
outputs:
|
|
69
|
+
- pathRenderer: PathRenderer class
|
|
70
|
+
- pathRenderers: PathTrackCell type + fillRoundedTriangle function
|
|
71
|
+
```
|
|
72
|
+
|
|
73
|
+
## 关键接口
|
|
74
|
+
|
|
75
|
+
```typescript
|
|
76
|
+
class PathRenderer {
|
|
77
|
+
// 绘制单条路径(线段 + 箭头头部)
|
|
78
|
+
drawPath(
|
|
79
|
+
g: Phaser.GameObjects.Graphics,
|
|
80
|
+
path: LevelPath,
|
|
81
|
+
cellSize: number,
|
|
82
|
+
pathIndex: number,
|
|
83
|
+
removed?: boolean,
|
|
84
|
+
): void;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
// 格子轨迹单元(用于圆角/方角线段渲染)
|
|
88
|
+
type PathTrackCell = {
|
|
89
|
+
x: number; y: number;
|
|
90
|
+
inDir?: string; outDir?: string;
|
|
91
|
+
};
|
|
92
|
+
|
|
93
|
+
// 绘制圆角等腰三角形箭头
|
|
94
|
+
function fillRoundedTriangle(
|
|
95
|
+
g: Phaser.GameObjects.Graphics,
|
|
96
|
+
cx: number, cy: number,
|
|
97
|
+
angle: number, // 朝向角度(弧度)
|
|
98
|
+
color: number,
|
|
99
|
+
size: number,
|
|
100
|
+
): void;
|
|
101
|
+
```
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
{
|
|
2
|
+
"schemaVersion": 1,
|
|
3
|
+
"atomId": "path_renderer.aicomponent",
|
|
4
|
+
"bundleType": "aicomponent",
|
|
5
|
+
"category": "component",
|
|
6
|
+
"mode": "fixed",
|
|
7
|
+
"label": { "zh": "路径批量渲染器", "en": "Path batch renderer" },
|
|
8
|
+
"tags": ["renderer", "path", "graphics", "arrow", "phaser", "canvas", "draw", "threejs", "3d", "mesh-per-cell"],
|
|
9
|
+
"bindingRoles": ["pathBatchRenderer"],
|
|
10
|
+
"renderModes": ["line-segment", "sprite-per-cell", "mesh-per-cell"],
|
|
11
|
+
"engineVariants": {
|
|
12
|
+
"phaser": {
|
|
13
|
+
"imports": ["phaser.aicomponent"],
|
|
14
|
+
"scaffoldFiles": {
|
|
15
|
+
"src/game/scenes/GameUI/PathRenderer.ts": { "source": "ref/PathRenderer.ts", "mode": "full", "weight": 10 },
|
|
16
|
+
"src/game/utils/PathRenderers.ts": { "source": "ref/PathRenderers.ts", "mode": "full", "weight": 10 }
|
|
17
|
+
}
|
|
18
|
+
},
|
|
19
|
+
"threejs": {
|
|
20
|
+
"imports": ["threejs.aicomponent"],
|
|
21
|
+
"scaffoldFiles": {
|
|
22
|
+
"src/game/ui/PathRenderer3D.ts": { "source": "ref/PathRenderer3D.ts", "mode": "full", "weight": 10 }
|
|
23
|
+
}
|
|
24
|
+
}
|
|
25
|
+
},
|
|
26
|
+
"scaffold": {
|
|
27
|
+
"files": {
|
|
28
|
+
"src/game/scenes/GameUI/PathRenderer.ts": {
|
|
29
|
+
"source": "ref/PathRenderer.ts",
|
|
30
|
+
"mode": "full",
|
|
31
|
+
"weight": 10
|
|
32
|
+
},
|
|
33
|
+
"src/game/utils/PathRenderers.ts": {
|
|
34
|
+
"source": "ref/PathRenderers.ts",
|
|
35
|
+
"mode": "full",
|
|
36
|
+
"weight": 10
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
},
|
|
40
|
+
"imports": [
|
|
41
|
+
{ "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" },
|
|
42
|
+
{ "slot": "levelData", "pinAtomId": "arrow_path_data_format.aicomponent", "edgeKind": "requires", "bindAs": "levelData" },
|
|
43
|
+
{ "slot": "themeState","pinAtomId": "theme_state.aicomponent", "edgeKind": "requires", "bindAs": "themeState" }
|
|
44
|
+
],
|
|
45
|
+
"exports": [
|
|
46
|
+
{ "name": "PathRenderer", "kind": "class", "location": "src/game/scenes/GameUI/PathRenderer.ts" },
|
|
47
|
+
{ "name": "PathRenderers", "kind": "module", "location": "src/game/utils/PathRenderers.ts" },
|
|
48
|
+
{ "name": "fillRoundedTriangle", "kind": "function", "location": "src/game/utils/PathRenderers.ts" },
|
|
49
|
+
{ "name": "PathTrackCell", "kind": "type", "location": "src/game/utils/PathRenderers.ts" },
|
|
50
|
+
{ "name": "PathRenderer3D", "kind": "class", "location": "src/game/ui/PathRenderer3D.ts" }
|
|
51
|
+
],
|
|
52
|
+
"neutralDescriptor": {
|
|
53
|
+
"geometry": "batch renderer for colored polyline paths with directional arrowheads on a grid canvas",
|
|
54
|
+
"layers": ["canvas-drawing", "graphics-primitive", "arrow-rendering"],
|
|
55
|
+
"replaceable": ["arrowhead style (triangle vs sprite)", "corner style (rounded vs square)", "line width ratio"]
|
|
56
|
+
},
|
|
57
|
+
"usageHints": [
|
|
58
|
+
"PathRenderer 负责在 Phaser Graphics 对象上绘制单条路径(线段 + 箭头头部)",
|
|
59
|
+
"PathRenderers 提供圆角/方角两种线段渲染实现",
|
|
60
|
+
"fillRoundedTriangle 绘制路径末端的箭头三角形",
|
|
61
|
+
"通过 ThemeManager 获取路径颜色,支持主题替换"
|
|
62
|
+
],
|
|
63
|
+
"files": {
|
|
64
|
+
"skill": "SKILL.md",
|
|
65
|
+
"pathRenderer": "ref/PathRenderer.ts",
|
|
66
|
+
"pathRenderers": "ref/PathRenderers.ts",
|
|
67
|
+
"pathRenderer3D": "ref/PathRenderer3D.ts"
|
|
68
|
+
}
|
|
69
|
+
}
|