@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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  477. package/src/index.ts +10 -0
  478. package/src/skills.loader.ts +225 -0
  479. package/src/skills.types.ts +42 -0
@@ -0,0 +1,714 @@
1
+ import * as Phaser from "phaser";
2
+ import type { ParsedLevel } from "../../levels/LevelTypes";
3
+ import { DEFAULT_ZOOM_STEP, GameConfig } from "../../GameConfig";
4
+ import { CHALLENGE_SEGMENTS_MODE } from "../../DebugConfig";
5
+ import { GAME_TOP_UI_BAR_HEIGHT } from "./GameTopUI";
6
+ import { safePlaySound } from "../../utils/SoundUtils";
7
+
8
+ /** 连击音效最大等级 */
9
+ const COMBO_SOUND_MAX_LEVEL = 9;
10
+
11
+ /**
12
+ * 描述 InputHandler 从 Game 场景中所需内容的最小接口。
13
+ * 避免模块级别的循环导入。
14
+ */
15
+ export interface InputGameRef extends Phaser.Scene {
16
+ level: ParsedLevel | null;
17
+ boardContainer: Phaser.GameObjects.Container;
18
+ boardGraphics: Phaser.GameObjects.Graphics;
19
+ cellSize: number;
20
+ cellWidth: number;
21
+ cellHeight: number;
22
+ zoom: number;
23
+ minZoom: number;
24
+ maxZoom: number;
25
+ boardOffsetX: number;
26
+ boardOffsetY: number;
27
+ removedPaths: Set<number>;
28
+ blockedPaths: Set<number>;
29
+ animatingPaths: Set<number>;
30
+ isInputLocked: boolean;
31
+ introPlaying: boolean;
32
+ isLevelOne: boolean;
33
+ isLevelTwo: boolean;
34
+ currentLives: number;
35
+ zoomTween: Phaser.Tweens.Tween | null;
36
+ gameOverPanel: any;
37
+ comboManager: {
38
+ clickCount: number;
39
+ lastSuccessAtMs: number;
40
+ chainWindowMs: number;
41
+ resetState(): void;
42
+ hideComboUi(): void;
43
+ handleComboUiOnSuccess(): void;
44
+ maybeShowComboPraiseText(
45
+ count: number,
46
+ x: number,
47
+ y: number,
48
+ hasPos: boolean,
49
+ ): void;
50
+ };
51
+ tutorialManager: {
52
+ isLevelTwoZoomGuideActive: boolean;
53
+ isLevelOneTutorialActive: boolean;
54
+ levelOneTutorialExpectedPathIndex: number | null;
55
+ hintTargetIndex: number | null;
56
+ hideLevelTwoZoomGuide(): void;
57
+ advanceLevelOneTutorial(): void;
58
+ clearHintHighlight(): void;
59
+ };
60
+ settings: {
61
+ soundOn: boolean;
62
+ getDragSpeedMultiplier(): number;
63
+ };
64
+ levelLifecycle: {
65
+ loseLife(): void;
66
+ playDangerFrame(): void;
67
+ handleLevelSuccess(): void;
68
+ handleTimeOut(): void;
69
+ };
70
+ animationManager: {
71
+ animatePathOffBoard(
72
+ pathIndex: number,
73
+ dx: number,
74
+ dy: number,
75
+ stepsToExit: number,
76
+ isLastPath: boolean,
77
+ onComplete: () => void,
78
+ ): void;
79
+ animateBlockedPath(
80
+ pathIndex: number,
81
+ dx: number,
82
+ dy: number,
83
+ stepsUntilBlock: number,
84
+ ): void;
85
+ resetBoardViewForWin(): void;
86
+ playWinDiamondAnimation(): void;
87
+ };
88
+ topUI?: {
89
+ startTimer(): void;
90
+ };
91
+ runFlags: { kind: string };
92
+
93
+ // InputHandler 需要的 Game 方法
94
+ cellCenter(col: number, row: number): { x: number; y: number };
95
+ directionToDelta(direction: string): { dx: number; dy: number };
96
+ isCellOccupiedByAnyPath(
97
+ col: number,
98
+ row: number,
99
+ ignorePathIndex?: number,
100
+ ): boolean;
101
+ positionBoardContainer(): void;
102
+ relayoutBoard(): void;
103
+ }
104
+
105
+ /**
106
+ * 输入事件处理器。
107
+ * 负责处理鼠标/触摸的点击、拖拽、缩放等输入事件,
108
+ * 以及棋盘上箭头路径的命中检测和移动逻辑。
109
+ */
110
+ export class InputHandler {
111
+ private scene: InputGameRef;
112
+
113
+ // 指针/拖拽状态
114
+ private isPointerDown = false;
115
+ private isDraggingBoard = false;
116
+ private dragStartWorldX = 0;
117
+ private dragStartWorldY = 0;
118
+ private isPointerDownOnUI = false;
119
+
120
+ // 点击位置(用于连击表扬文本定位)
121
+ private lastTapScreenX = 0;
122
+ private lastTapScreenY = 0;
123
+ private hasLastTapScreenPos = false;
124
+
125
+ // 双指缩放状态
126
+ private pinchZoomActive = false;
127
+ private pinchStartDistance = 0;
128
+ private pinchStartZoom = 1;
129
+ private pinchZoomUsedInGesture = false;
130
+ private lastPinchEndTime = 0;
131
+
132
+ // 引导线
133
+ private guideLinesGraphics: Phaser.GameObjects.Graphics | null = null;
134
+ private guideLinesVisible = false;
135
+
136
+ // 操作追踪
137
+ private actionNumbers = 0;
138
+ private firstInteractionInstallTimer: Phaser.Time.TimerEvent | null = null;
139
+
140
+ // 计时器是否已启动标记
141
+ private hasTimerStarted = false;
142
+
143
+ constructor(scene: InputGameRef) {
144
+ this.scene = scene;
145
+ }
146
+
147
+ /**
148
+ * 重置所有输入相关状态。在 create() 开始时调用。
149
+ */
150
+ resetState(): void {
151
+ this.isPointerDown = false;
152
+ this.isDraggingBoard = false;
153
+ this.isPointerDownOnUI = false;
154
+ this.pinchZoomActive = false;
155
+ this.pinchStartDistance = 0;
156
+ this.pinchZoomUsedInGesture = false;
157
+ this.lastPinchEndTime = 0;
158
+ this.hasLastTapScreenPos = false;
159
+ this.hasTimerStarted = false;
160
+ this.actionNumbers = 0;
161
+ this.firstInteractionInstallTimer = null;
162
+ }
163
+
164
+ /**
165
+ * 绑定所有输入事件(wheel、pointerdown、pointermove、pointerup、pointerupoutside)。
166
+ * 在 create() 中棋盘构建完成后调用。
167
+ */
168
+ bindEvents(): void {
169
+ const scene = this.scene;
170
+
171
+ // 鼠标滚轮缩放
172
+ scene.input.on(
173
+ "wheel",
174
+ (
175
+ pointer: Phaser.Input.Pointer,
176
+ _over: unknown[],
177
+ _dx: number,
178
+ dy: number,
179
+ ) => {
180
+ if (scene.introPlaying) return;
181
+ if (this.isPointerOnUI(pointer)) return;
182
+
183
+ const baseStep = DEFAULT_ZOOM_STEP;
184
+ const step = dy > 0 ? -baseStep : baseStep;
185
+ const targetZoom = Phaser.Math.Clamp(
186
+ scene.zoom + step,
187
+ scene.minZoom,
188
+ scene.maxZoom,
189
+ );
190
+ this.tweenZoomTo(targetZoom);
191
+ if (scene.tutorialManager.isLevelTwoZoomGuideActive) {
192
+ scene.tutorialManager.hideLevelTwoZoomGuide();
193
+ }
194
+ },
195
+ );
196
+
197
+ // 指针按下:开始拖拽或双指缩放
198
+ scene.input.on("pointerdown", (pointer: Phaser.Input.Pointer) => {
199
+ if (scene.introPlaying) return;
200
+
201
+ const allPointers =
202
+ (scene.input.manager.pointers as Phaser.Input.Pointer[]) || [];
203
+ const activePointers = allPointers.filter((p) => p.isDown);
204
+
205
+ if (activePointers.length >= 2) {
206
+ const p1 = activePointers[0];
207
+ const p2 = activePointers[1];
208
+ if (p1 && p2) {
209
+ this.pinchZoomActive = true;
210
+ this.pinchStartDistance = Phaser.Math.Distance.Between(
211
+ p1.x,
212
+ p1.y,
213
+ p2.x,
214
+ p2.y,
215
+ );
216
+ this.pinchStartZoom = scene.zoom;
217
+ this.pinchZoomUsedInGesture = true;
218
+ this.isPointerDown = false;
219
+ this.isDraggingBoard = false;
220
+ return;
221
+ }
222
+ }
223
+
224
+ this.isPointerDownOnUI = this.isPointerOnUI(pointer);
225
+ if (this.isPointerDownOnUI) {
226
+ this.isPointerDown = false;
227
+ this.isDraggingBoard = false;
228
+ return;
229
+ }
230
+
231
+ this.isPointerDown = true;
232
+ this.isDraggingBoard = false;
233
+ this.dragStartWorldX = pointer.worldX;
234
+ this.dragStartWorldY = pointer.worldY;
235
+ });
236
+
237
+ // 指针移动:拖拽棋盘或双指缩放
238
+ scene.input.on("pointermove", (pointer: Phaser.Input.Pointer) => {
239
+ const allPointers =
240
+ (scene.input.manager.pointers as Phaser.Input.Pointer[]) || [];
241
+ const activePointers = allPointers.filter((p) => p.isDown);
242
+
243
+ if (this.pinchZoomActive && activePointers.length >= 2) {
244
+ const p1 = activePointers[0];
245
+ const p2 = activePointers[1];
246
+ if (p1 && p2) {
247
+ const newDistance = Phaser.Math.Distance.Between(
248
+ p1.x,
249
+ p1.y,
250
+ p2.x,
251
+ p2.y,
252
+ );
253
+ if (this.pinchStartDistance > 0) {
254
+ const scaleFactor = newDistance / this.pinchStartDistance;
255
+ const targetZoom = this.pinchStartZoom * scaleFactor;
256
+ this.tweenZoomTo(targetZoom);
257
+ this.pinchZoomUsedInGesture = true;
258
+ if (scene.tutorialManager.isLevelTwoZoomGuideActive) {
259
+ scene.tutorialManager.hideLevelTwoZoomGuide();
260
+ }
261
+ }
262
+ }
263
+ return;
264
+ }
265
+
266
+ if (!this.isPointerDown) return;
267
+ if (!scene.boardContainer) return;
268
+
269
+ const dxWorld = pointer.worldX - this.dragStartWorldX;
270
+ const dyWorld = pointer.worldY - this.dragStartWorldY;
271
+ const dragThreshold = 5;
272
+
273
+ if (!this.isDraggingBoard) {
274
+ if (
275
+ Math.abs(dxWorld) < dragThreshold &&
276
+ Math.abs(dyWorld) < dragThreshold
277
+ ) {
278
+ return;
279
+ }
280
+ this.isDraggingBoard = true;
281
+ }
282
+
283
+ this.dragStartWorldX = pointer.worldX;
284
+ this.dragStartWorldY = pointer.worldY;
285
+
286
+ const dragSpeed = scene.settings.getDragSpeedMultiplier();
287
+ scene.boardOffsetX += dxWorld * dragSpeed;
288
+ scene.boardOffsetY += dyWorld * dragSpeed;
289
+ scene.positionBoardContainer();
290
+ });
291
+
292
+ // 指针释放:结束拖拽或触发点击
293
+ scene.input.on("pointerup", (pointer: Phaser.Input.Pointer) => {
294
+ const allPointers =
295
+ (scene.input.manager.pointers as Phaser.Input.Pointer[]) || [];
296
+ const activePointers = allPointers.filter((p) => p.isDown);
297
+
298
+ const wasDragging = this.isDraggingBoard;
299
+ const wasOnUI = this.isPointerDownOnUI;
300
+ const wasPinchUsed = this.pinchZoomUsedInGesture;
301
+ this.isPointerDownOnUI = false;
302
+ this.isPointerDown = false;
303
+ this.isDraggingBoard = false;
304
+
305
+ if (activePointers.length < 2) {
306
+ this.pinchZoomActive = false;
307
+ this.pinchStartDistance = 0;
308
+ }
309
+
310
+ // 仅当所有指针都释放时,才认为多指手势结束
311
+ if (activePointers.length === 0) {
312
+ if (wasPinchUsed) {
313
+ this.lastPinchEndTime = scene.time.now;
314
+ }
315
+ this.pinchZoomUsedInGesture = false;
316
+ }
317
+
318
+ // 来自UI区域的指针不触发棋盘点击
319
+ if (wasOnUI || this.isPointerOnUI(pointer)) return;
320
+
321
+ // 如果本次手势使用了双指缩放,跳过棋盘点击
322
+ if (wasPinchUsed) return;
323
+
324
+ // 忽略双指缩放结束后立即发生的点击
325
+ const SAFE_PINCH_TAP_INTERVAL = 250;
326
+ if (
327
+ this.lastPinchEndTime > 0 &&
328
+ pointer.downTime - this.lastPinchEndTime <= SAFE_PINCH_TAP_INTERVAL
329
+ ) {
330
+ return;
331
+ }
332
+
333
+ // 如果未发生拖拽,视为点击
334
+ if (!wasDragging) {
335
+ this.handlePointerUp(pointer);
336
+ }
337
+ });
338
+
339
+ // 指针在画布外释放
340
+ scene.input.on("pointerupoutside", () => {
341
+ if (this.pinchZoomUsedInGesture) {
342
+ this.lastPinchEndTime = scene.time.now;
343
+ }
344
+ this.isPointerDownOnUI = false;
345
+ this.isPointerDown = false;
346
+ this.isDraggingBoard = false;
347
+ this.pinchZoomActive = false;
348
+ this.pinchStartDistance = 0;
349
+ this.pinchZoomUsedInGesture = false;
350
+ });
351
+ }
352
+
353
+ // ── 私有辅助方法 ──
354
+
355
+ /**
356
+ * 判断指针是否在UI区域上(顶部栏或底部栏)。
357
+ * @param pointer 指针对象
358
+ * @returns 是否在UI区域上
359
+ */
360
+ private isPointerOnUI(pointer: Phaser.Input.Pointer): boolean {
361
+ const scene = this.scene;
362
+ if (scene.isInputLocked || scene.gameOverPanel) return true;
363
+
364
+ const height = scene.scale.height;
365
+ const BASE_HEIGHT = 1334;
366
+ const scaleY = height / BASE_HEIGHT;
367
+
368
+ const topBarHeight = GAME_TOP_UI_BAR_HEIGHT * scaleY;
369
+ const bottomBarHeight = GameConfig.GAME_BOTTOM_UI_BAR_HEIGHT * scaleY;
370
+
371
+ const y = pointer.y;
372
+ if (y <= topBarHeight) return true;
373
+ if (y >= height - bottomBarHeight) return true;
374
+ return false;
375
+ }
376
+
377
+ /**
378
+ * 将指针的世界坐标转换为棋盘本地坐标。
379
+ * @param pointer 指针对象
380
+ * @returns 本地坐标对象,如果棋盘容器不存在则返回 null
381
+ */
382
+ private getBoardLocalPos(
383
+ pointer: Phaser.Input.Pointer,
384
+ ): { localX: number; localY: number } | null {
385
+ const scene = this.scene;
386
+ if (!scene.boardContainer) return null;
387
+
388
+ const worldX = pointer.worldX - scene.boardContainer.x;
389
+ const worldY = pointer.worldY - scene.boardContainer.y;
390
+ const localX = worldX / scene.zoom;
391
+ const localY = worldY / scene.zoom;
392
+ return { localX, localY };
393
+ }
394
+
395
+ /**
396
+ * 根据本地坐标命中检测棋盘上的箭头路径。
397
+ * 优先级:箭头头部命中 > 路径体命中 > 最近箭头头部(在半径内)。
398
+ * @param level 关卡数据
399
+ * @param localX 本地X坐标
400
+ * @param localY 本地Y坐标
401
+ * @returns 命中的路径索引,未命中返回 null
402
+ */
403
+ private pickGridPathIndexAt(
404
+ level: ParsedLevel,
405
+ localX: number,
406
+ localY: number,
407
+ ): number | null {
408
+ const scene = this.scene;
409
+ const col = Math.floor(localX / scene.cellWidth);
410
+ const row = Math.floor(localY / scene.cellHeight);
411
+
412
+ if (col < 0 || row < 0 || col >= level.cols || row >= level.rows) {
413
+ return null;
414
+ }
415
+
416
+ const cellIndex = row * level.cols + col;
417
+
418
+ let headHitIndex: number | null = null;
419
+ let bodyHitIndex: number | null = null;
420
+ let nearestHeadIndex: number | null = null;
421
+ let nearestHeadDistSq = Number.POSITIVE_INFINITY;
422
+
423
+ for (let i = 0; i < level.paths.length; i++) {
424
+ if (scene.removedPaths.has(i)) continue;
425
+ const path = level.paths[i]!;
426
+
427
+ const head = path.head;
428
+ const headCenter = scene.cellCenter(head.x, head.y);
429
+ const dxHead = localX - headCenter.x;
430
+ const dyHead = localY - headCenter.y;
431
+ const distSqHead = dxHead * dxHead + dyHead * dyHead;
432
+ if (distSqHead < nearestHeadDistSq) {
433
+ nearestHeadDistSq = distSqHead;
434
+ nearestHeadIndex = i;
435
+ }
436
+
437
+ if (head.x === col && head.y === row) {
438
+ headHitIndex = i;
439
+ }
440
+
441
+ if (path.indices.includes(cellIndex)) {
442
+ bodyHitIndex = bodyHitIndex === null ? i : bodyHitIndex;
443
+ }
444
+ }
445
+
446
+ if (headHitIndex !== null) return headHitIndex;
447
+ if (bodyHitIndex !== null) return bodyHitIndex;
448
+ if (nearestHeadIndex !== null && Number.isFinite(nearestHeadDistSq)) {
449
+ const radius = scene.cellSize * 0.9;
450
+ if (nearestHeadDistSq <= radius * radius) {
451
+ return nearestHeadIndex;
452
+ }
453
+ }
454
+
455
+ return null;
456
+ }
457
+
458
+ /**
459
+ * 平滑缩放到目标值。缩放回最小值时自动居中棋盘。
460
+ * @param targetZoom 目标缩放值
461
+ */
462
+ private tweenZoomTo(targetZoom: number): void {
463
+ const scene = this.scene;
464
+ const clamped = Phaser.Math.Clamp(targetZoom, scene.minZoom, scene.maxZoom);
465
+ if (Math.abs(clamped - scene.zoom) < 0.0001) {
466
+ scene.zoom = clamped;
467
+ scene.positionBoardContainer();
468
+ return;
469
+ }
470
+
471
+ if (scene.zoomTween) {
472
+ scene.zoomTween.stop();
473
+ scene.zoomTween = null;
474
+ }
475
+
476
+ // 立即应用缩放以避免视觉延迟
477
+ scene.zoom = clamped;
478
+ scene.positionBoardContainer();
479
+
480
+ // 当缩放回最小值时,平滑重置棋盘偏移到居中位置
481
+ if (
482
+ clamped === scene.minZoom &&
483
+ (scene.boardOffsetX !== 0 || scene.boardOffsetY !== 0)
484
+ ) {
485
+ scene.tweens.add({
486
+ targets: scene,
487
+ boardOffsetX: 0,
488
+ boardOffsetY: 0,
489
+ duration: 150,
490
+ ease: "Sine.easeInOut",
491
+ onUpdate: () => {
492
+ scene.positionBoardContainer();
493
+ },
494
+ });
495
+ }
496
+ }
497
+
498
+ /**
499
+ * 处理指针释放事件(点击棋盘)。
500
+ * 进行命中检测并尝试移动路径。
501
+ * @param pointer 指针对象
502
+ */
503
+ private handlePointerUp(pointer: Phaser.Input.Pointer): void {
504
+ const scene = this.scene;
505
+ if (!scene.level || !scene.boardContainer) return;
506
+ if (scene.introPlaying) return;
507
+ this.actionNumbers += 1;
508
+
509
+ // 第二次交互后销毁延迟安装计时器(SDK removed)
510
+ if (this.actionNumbers >= 2 && this.firstInteractionInstallTimer) {
511
+ this.firstInteractionInstallTimer.destroy();
512
+ this.firstInteractionInstallTimer = null;
513
+ }
514
+
515
+ const level = scene.level!;
516
+ const localPos = this.getBoardLocalPos(pointer);
517
+ if (!localPos) return;
518
+
519
+ const { localX, localY } = localPos;
520
+ const hitIndex = this.pickGridPathIndexAt(level, localX, localY);
521
+ if (hitIndex === null) return;
522
+
523
+ this.lastTapScreenX = pointer.x;
524
+ this.lastTapScreenY = pointer.y;
525
+ this.hasLastTapScreenPos = true;
526
+
527
+ if (scene.tutorialManager.isLevelTwoZoomGuideActive) {
528
+ scene.tutorialManager.hideLevelTwoZoomGuide();
529
+ }
530
+
531
+ // 第一关教程模式下,只允许点击预期的路径
532
+ if (
533
+ scene.isLevelOne &&
534
+ scene.tutorialManager.isLevelOneTutorialActive &&
535
+ scene.tutorialManager.levelOneTutorialExpectedPathIndex !== null &&
536
+ hitIndex !== scene.tutorialManager.levelOneTutorialExpectedPathIndex
537
+ ) {
538
+ return;
539
+ }
540
+
541
+ // 用户点击箭头时隐藏引导线
542
+ if (this.guideLinesVisible) {
543
+ this.hideGuideLines();
544
+ }
545
+
546
+ const removedBefore = scene.removedPaths.has(hitIndex);
547
+ this.attemptMovePath(hitIndex);
548
+
549
+ // 第一关教程:成功消除后推进教程
550
+ if (scene.isLevelOne && scene.tutorialManager.isLevelOneTutorialActive) {
551
+ const removedAfter = scene.removedPaths.has(hitIndex);
552
+ if (!removedBefore && removedAfter) {
553
+ scene.tutorialManager.advanceLevelOneTutorial();
554
+ }
555
+ }
556
+ }
557
+
558
+ /**
559
+ * 尝试沿箭头方向移动路径。
560
+ * 判断是否出界(成功消除)或被阻挡(播放阻挡动画并扣血)。
561
+ * @param pathIndex 路径索引
562
+ */
563
+ private attemptMovePath(pathIndex: number): void {
564
+ const scene = this.scene;
565
+ if (!scene.level) return;
566
+ if (scene.currentLives <= 0) return;
567
+
568
+ if (scene.tutorialManager.hintTargetIndex === pathIndex) {
569
+ scene.tutorialManager.clearHintHighlight();
570
+ }
571
+ const level = scene.level;
572
+ const path = level.paths[pathIndex]!;
573
+
574
+ // 已消除或正在动画中
575
+ if (scene.removedPaths.has(pathIndex)) return;
576
+ if (scene.animatingPaths.has(pathIndex)) return;
577
+
578
+ const { dx, dy } = scene.directionToDelta(path.direction);
579
+ if (dx === 0 && dy === 0) return;
580
+
581
+ let x = path.head.x;
582
+ let y = path.head.y;
583
+
584
+ const maxSteps = Math.max(level.cols, level.rows) + 1;
585
+ let stepsUntilBlock: number | null = null;
586
+
587
+ for (let step = 0; step < maxSteps; step++) {
588
+ x += dx;
589
+ y += dy;
590
+
591
+ // 出界:成功 - 播放移出棋盘动画
592
+ if (x < 0 || y < 0 || x >= level.cols || y >= level.rows) {
593
+ const stepsToExit = step + 1;
594
+
595
+ // 首次成功消除时启动计时器
596
+ if (!this.hasTimerStarted) {
597
+ this.hasTimerStarted = true;
598
+ if (scene.topUI) {
599
+ scene.topUI.startTimer();
600
+ }
601
+ }
602
+
603
+ scene.blockedPaths.delete(pathIndex);
604
+ scene.removedPaths.add(pathIndex);
605
+
606
+ // 处理连击逻辑
607
+ {
608
+ const now = scene.time.now;
609
+ const chained =
610
+ scene.comboManager.clickCount > 0 &&
611
+ now - scene.comboManager.lastSuccessAtMs <=
612
+ scene.comboManager.chainWindowMs;
613
+ scene.comboManager.clickCount = chained
614
+ ? scene.comboManager.clickCount + 1
615
+ : 1;
616
+ scene.comboManager.lastSuccessAtMs = now;
617
+ scene.comboManager.handleComboUiOnSuccess();
618
+ scene.comboManager.maybeShowComboPraiseText(
619
+ scene.comboManager.clickCount,
620
+ this.lastTapScreenX,
621
+ this.lastTapScreenY,
622
+ this.hasLastTapScreenPos,
623
+ );
624
+ }
625
+
626
+ // 播放点击音效
627
+ if (scene.settings.soundOn) {
628
+ const levelIndex = Math.min(
629
+ COMBO_SOUND_MAX_LEVEL,
630
+ Math.max(1, scene.comboManager.clickCount),
631
+ );
632
+ if (levelIndex >= COMBO_SOUND_MAX_LEVEL) {
633
+ const volumeJitter = 0.7 + Math.random() * 0.1;
634
+ safePlaySound(scene, `click`, { volume: volumeJitter });
635
+ } else {
636
+ safePlaySound(scene, `click`, { volume: 0.7 });
637
+ }
638
+ }
639
+
640
+ const isLastPath = scene.level
641
+ ? scene.removedPaths.size >= scene.level.paths.length
642
+ : false;
643
+
644
+ scene.relayoutBoard();
645
+ scene.animationManager.animatePathOffBoard(
646
+ pathIndex,
647
+ dx,
648
+ dy,
649
+ stepsToExit,
650
+ isLastPath,
651
+ () => {
652
+ // 动画完成后检查分段挑战模式
653
+ if (
654
+ CHALLENGE_SEGMENTS_MODE > 0 &&
655
+ scene.removedPaths.size >= CHALLENGE_SEGMENTS_MODE
656
+ ) {
657
+ scene.levelLifecycle.handleLevelSuccess();
658
+ return;
659
+ }
660
+ },
661
+ );
662
+
663
+ // 最后一条路径:播放胜利动画
664
+ if (isLastPath) {
665
+ scene.animationManager.resetBoardViewForWin();
666
+ const WIN_ANIM_DELAY_MS = 220;
667
+ scene.time.delayedCall(WIN_ANIM_DELAY_MS, () => {
668
+ scene.animationManager.playWinDiamondAnimation();
669
+ });
670
+ }
671
+ return;
672
+ }
673
+
674
+ // 被其他路径阻挡
675
+ if (scene.isCellOccupiedByAnyPath(x, y, pathIndex)) {
676
+ stepsUntilBlock = step + 1;
677
+ break;
678
+ }
679
+ }
680
+
681
+ // 如果被阻挡,播放阻挡动画
682
+ if (stepsUntilBlock !== null && stepsUntilBlock > 0) {
683
+ const isFirstBlocked = !scene.blockedPaths.has(pathIndex);
684
+
685
+ if (isFirstBlocked) {
686
+ scene.comboManager.resetState();
687
+ scene.comboManager.hideComboUi();
688
+ scene.levelLifecycle.loseLife();
689
+ scene.levelLifecycle.playDangerFrame();
690
+ }
691
+ if (scene.settings.soundOn) {
692
+ safePlaySound(scene, "arrow_move_error", { volume: 0.8 });
693
+ }
694
+
695
+ scene.animatingPaths.add(pathIndex);
696
+ scene.relayoutBoard();
697
+ scene.animationManager.animateBlockedPath(
698
+ pathIndex,
699
+ dx,
700
+ dy,
701
+ stepsUntilBlock,
702
+ );
703
+ }
704
+ }
705
+
706
+ /** 隐藏引导线并销毁图形对象。 */
707
+ private hideGuideLines(): void {
708
+ if (this.guideLinesGraphics) {
709
+ this.guideLinesGraphics.destroy();
710
+ this.guideLinesGraphics = null;
711
+ }
712
+ this.guideLinesVisible = false;
713
+ }
714
+ }