@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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  479. package/src/skills.types.ts +42 -0
@@ -0,0 +1,227 @@
1
+ {
2
+ "_comment": "PGS (PlayCraft Gameplay Schema) - 路径消除玩法(path_elimination)。棋盘上有若干彩色路径,每条路径末端有方向箭头。玩家点击箭头头部,路径沿箭头方向滑出棋盘即消除;若出口方向被其他路径占据则消除失败,扣一条命。全部路径消除则胜利。",
3
+ "version": "1.0",
4
+ "gameplayType": "path_elimination",
5
+ "entities": {
6
+ "grid": {
7
+ "type": "grid",
8
+ "rows": "dynamic (from level data, e.g. 8~14)",
9
+ "cols": "dynamic (from level data, e.g. 6~10)",
10
+ "description": "可变尺寸格子棋盘,尺寸由关卡数据决定"
11
+ },
12
+ "path": {
13
+ "type": "polyline",
14
+ "fields": {
15
+ "points": "GridPoint[] 路径经过的格子坐标序列(拐角点)",
16
+ "head": "GridPoint 箭头所在的末端格子(paths 数组最后一个点)",
17
+ "direction": "left | right | up | down 由路径末段方向推导",
18
+ "indices": "number[] 覆盖的所有格子的 row-major 索引",
19
+ "color": "string? 路径颜色(十六进制,如 '#ff0000')"
20
+ },
21
+ "state": "active | animating | eliminated",
22
+ "description": "棋盘上的一条彩色折线路径,末端有方向箭头。玩家点击箭头头部触发消除逻辑。"
23
+ },
24
+ "lives": {
25
+ "type": "counter",
26
+ "initial": "3 (可由主题配置覆盖)",
27
+ "description": "玩家剩余生命值。点击被阻挡的路径时扣 1 命。归零则触发游戏结束(失败)。"
28
+ },
29
+ "timer": {
30
+ "type": "countdown",
31
+ "initial": "levelTime 秒(来自关卡数据,0 表示无时限)",
32
+ "description": "可选倒计时。归零时触发游戏结束(失败)。"
33
+ },
34
+ "combo": {
35
+ "type": "streak",
36
+ "fields": {
37
+ "clickCount": "连续成功消除次数",
38
+ "chainWindowMs": "连击有效时间窗口(毫秒)",
39
+ "lastSuccessAtMs": "上一次成功消除的时间戳"
40
+ },
41
+ "description": "连击系统。在时间窗口内连续成功消除路径可触发连击表扬和奖励。"
42
+ }
43
+ },
44
+ "rules": {
45
+ "pathHitDetection": {
46
+ "description": "玩家点击棋盘某格子时,检查该格子是否是某条 active 路径的 head。命中则尝试消除该路径。",
47
+ "trigger": "pointer_down",
48
+ "hitRadius": "以格子中心为圆心,格子尺寸的一定比例(实现中由 InputHandler 决定)"
49
+ },
50
+ "pathElimination": {
51
+ "description": "尝试消除一条路径时:沿路径 direction 方向检查从 head 到棋盘边界的所有格子——若全部空闲(不被其他 active 路径的 indices 占据),则该路径成功消除(滑出动画后加入 removedPaths);否则消除失败(阻挡动画 + 扣命)。",
52
+ "steps": [
53
+ "1. 计算 head 位置在 direction 方向上,到棋盘边缘的所有格子坐标",
54
+ "2. 检查每个格子是否被其他 active 路径(非当前路径,非已消除路径)的 indices 占据",
55
+ "3. 若全部空闲 → 播放 animatePathOffBoard 动画 → 将 pathIndex 加入 removedPaths → 触发连击逻辑",
56
+ "4. 若被阻挡 → 播放 animateBlockedPath 动画 → 调用 loseLife() → 连击重置"
57
+ ]
58
+ },
59
+ "winCondition": {
60
+ "description": "当 removedPaths.size >= level.paths.length 时,所有路径已消除,触发胜利流程。",
61
+ "trigger": "after_each_path_elimination",
62
+ "check": "removedPaths.size >= level.paths.length"
63
+ },
64
+ "loseCondition_noLives": {
65
+ "description": "lives 归零时触发失败流程(显示 GameOverPanel)。",
66
+ "trigger": "after_loseLife",
67
+ "check": "currentLives <= 0"
68
+ },
69
+ "loseCondition_timeout": {
70
+ "description": "倒计时归零时触发失败流程(仅当关卡有 levelTime > 0 时生效)。",
71
+ "trigger": "timer_expired",
72
+ "check": "levelTime > 0 && timer <= 0"
73
+ },
74
+ "comboChain": {
75
+ "description": "在 chainWindowMs 时间窗口内连续成功消除路径时,clickCount 递增,触发表扬文案(GOOD → NICE → GREAT → AWESOME → INCREDIBLE → LEGENDARY)。超出时间窗口后 clickCount 重置为 0。",
76
+ "trigger": "after_successful_elimination",
77
+ "chainWindowMs": 2000
78
+ },
79
+ "inputLock": {
80
+ "description": "路径动画播放期间、关卡胜负已定期间,输入被锁定(isInputLocked = true),防止误操作。"
81
+ }
82
+ },
83
+ "levelDataSchema": {
84
+ "description": "关卡数据使用 RawLevelJson 格式(来自 arrow_path_data_format.aicomponent 的 LevelTypes.ts)",
85
+ "format": {
86
+ "name": "number | string 关卡序号",
87
+ "row": "number 棋盘行数",
88
+ "col": "number 棋盘列数",
89
+ "arrows": "(number | string)[][][] 路径点数组(Cocos 格式,y 轴向上,LevelParser 负责转换)",
90
+ "levelTime": "number 关卡时限(秒,0 表示无时限)",
91
+ "background": "{ imageKey, dataUrl?, opacity? }? 可选背景图"
92
+ }
93
+ },
94
+ "algorithm": {
95
+ "description": "主循环:等待玩家点击 → 命中检测 → 消除检查 → 动画 → 胜负判断",
96
+ "steps": [
97
+ "1. 初始化:解析 RawLevelJson → ParsedLevel(坐标翻转 + 路径离散化)",
98
+ "2. 渲染棋盘:按 ParsedLevel.paths 绘制所有彩色路径和箭头头部",
99
+ "3. 等待玩家输入(点击/触摸棋盘)",
100
+ "4. 命中检测:定位点击格子 → 找到对应 active 路径(head 在该格子)",
101
+ "5. 消除检查:检查 direction 方向上是否有阻挡路径",
102
+ "6a. 无阻挡 → animatePathOffBoard → removedPaths.add → 连击处理",
103
+ "6b. 有阻挡 → animateBlockedPath → loseLife() → 连击重置",
104
+ "7. 胜负判断:removedPaths 全满 → 胜利;lives = 0 → 失败;timer = 0 → 失败",
105
+ "8. 胜利 → 下一关(或显示 GameOverPanel win),失败 → GameOverPanel lose"
106
+ ]
107
+ },
108
+ "winCondition": {
109
+ "type": "all_paths_eliminated",
110
+ "description": "棋盘上所有路径都被消除(removedPaths.size >= level.paths.length)"
111
+ },
112
+ "loseConditions": [
113
+ {
114
+ "type": "no_lives",
115
+ "description": "生命值归零(currentLives <= 0)"
116
+ },
117
+ {
118
+ "type": "timeout",
119
+ "description": "倒计时归零(仅当 levelTime > 0)"
120
+ }
121
+ ],
122
+ "testCases": [
123
+ {
124
+ "id": "tc_simple_elimination",
125
+ "description": "基础消除:单条路径向右,出口方向空闲,点击头部后成功消除",
126
+ "initialState": {
127
+ "grid": "4×1",
128
+ "paths": [
129
+ { "points": [[0,0],[1,0],[2,0]], "head": [2,0], "direction": "right" }
130
+ ],
131
+ "lives": 3
132
+ },
133
+ "actions": [
134
+ { "type": "clickCell", "col": 2, "row": 0 }
135
+ ],
136
+ "expectedState": {
137
+ "removedPaths": [0],
138
+ "lives": 3,
139
+ "gameOver": false
140
+ }
141
+ },
142
+ {
143
+ "id": "tc_blocked_path",
144
+ "description": "阻挡:路径 A 向右,路径 B 横在 A 的出口方向上,点击 A 头部失败并扣命",
145
+ "initialState": {
146
+ "grid": "5×3",
147
+ "paths": [
148
+ { "points": [[0,1],[1,1],[2,1]], "head": [2,1], "direction": "right" },
149
+ { "points": [[4,0],[4,1],[4,2]], "head": [4,2], "direction": "down" }
150
+ ],
151
+ "lives": 3
152
+ },
153
+ "actions": [
154
+ { "type": "clickCell", "col": 2, "row": 1 }
155
+ ],
156
+ "expectedState": {
157
+ "removedPaths": [],
158
+ "lives": 2,
159
+ "gameOver": false
160
+ }
161
+ },
162
+ {
163
+ "id": "tc_win",
164
+ "description": "通关:消除最后一条路径后触发胜利",
165
+ "initialState": {
166
+ "grid": "3×1",
167
+ "paths": [
168
+ { "points": [[0,0],[1,0]], "head": [1,0], "direction": "right" }
169
+ ],
170
+ "lives": 3
171
+ },
172
+ "actions": [
173
+ { "type": "clickCell", "col": 1, "row": 0 }
174
+ ],
175
+ "expectedState": {
176
+ "removedPaths": [0],
177
+ "allPathsEliminated": true,
178
+ "win": true,
179
+ "gameOver": true
180
+ }
181
+ },
182
+ {
183
+ "id": "tc_lose_no_lives",
184
+ "description": "失败:只剩 1 命,点击阻挡路径后命归零触发失败",
185
+ "initialState": {
186
+ "grid": "4×2",
187
+ "paths": [
188
+ { "points": [[0,0],[1,0]], "head": [1,0], "direction": "right" },
189
+ { "points": [[3,0],[3,1]], "head": [3,1], "direction": "down" }
190
+ ],
191
+ "lives": 1
192
+ },
193
+ "actions": [
194
+ { "type": "clickCell", "col": 1, "row": 0 }
195
+ ],
196
+ "expectedState": {
197
+ "removedPaths": [],
198
+ "lives": 0,
199
+ "win": false,
200
+ "gameOver": true
201
+ }
202
+ },
203
+ {
204
+ "id": "tc_combo",
205
+ "description": "连击:在时间窗口内连续成功消除 3 条路径,clickCount 递增",
206
+ "initialState": {
207
+ "grid": "4×3",
208
+ "paths": [
209
+ { "points": [[0,0],[1,0]], "head": [1,0], "direction": "right" },
210
+ { "points": [[0,1],[1,1]], "head": [1,1], "direction": "right" },
211
+ { "points": [[0,2],[1,2]], "head": [1,2], "direction": "right" }
212
+ ],
213
+ "lives": 3
214
+ },
215
+ "actions": [
216
+ { "type": "clickCell", "col": 1, "row": 0, "delayAfterMs": 500 },
217
+ { "type": "clickCell", "col": 1, "row": 1, "delayAfterMs": 500 },
218
+ { "type": "clickCell", "col": 1, "row": 2 }
219
+ ],
220
+ "expectedState": {
221
+ "removedPaths": [0, 1, 2],
222
+ "combo.clickCount": 3,
223
+ "win": true
224
+ }
225
+ }
226
+ ]
227
+ }
@@ -0,0 +1,87 @@
1
+ ---
2
+ name: path_input_handler.aicomponent
3
+ description: 路径消除玩法的棋盘输入处理器。处理点击命中路径头部的消除逻辑、单指拖拽棋盘、双指缩放,以及新手引导和连击系统的交互触发。
4
+ triggers: 需要处理玩家与路径消除棋盘的触摸/鼠标交互时触发。
5
+ ---
6
+
7
+ # 棋盘输入处理器(Board Input Handler)
8
+
9
+ ## 说明
10
+
11
+ `InputHandler` 负责所有棋盘输入事件:
12
+
13
+ - **点击/点触路径头部**:命中检测 → `attemptMovePath()` → 消除成功或阻挡扣命
14
+ - **单指拖拽**:长按+移动时拖拽棋盘(边界约束)
15
+ - **双指缩放**:Pinch 手势缩放棋盘(最小/最大缩放限制)
16
+ - **鼠标滚轮**:缩放棋盘
17
+ - **连击触发**:成功消除路径时通知 `ComboManager`
18
+ - **引导系统**:一二关特殊引导逻辑的交互配合
19
+
20
+ ## Scaffold
21
+
22
+ | 目标路径 | 来源 | 说明 |
23
+ |---------|-----|-----|
24
+ | `src/game/scenes/GameUI/InputHandler.ts` | `ref/InputHandler.ts` | 完整输入处理器实现 |
25
+
26
+ ## Imports
27
+
28
+ - `phaser.aicomponent`(硬依赖:Phaser 输入事件 API)
29
+ - `grid_board_layout.aicomponent`(硬依赖:棋盘格子坐标计算)
30
+ - `path_renderer.aicomponent`(硬依赖:路径绘制触发刷新)
31
+
32
+ ## Skill Definition
33
+
34
+ ```yaml
35
+ tools:
36
+ - read_file
37
+ - write_file
38
+ inputs:
39
+ - source: src/game/scenes/GameUI/InputHandler.ts
40
+ outputs:
41
+ - inputHandler: InputHandler class + InputGameRef interface
42
+ ```
43
+
44
+ ## 关键接口
45
+
46
+ ```typescript
47
+ interface InputGameRef extends Phaser.Scene {
48
+ level: ParsedLevel | null;
49
+ removedPaths: Set<number>;
50
+ blockedPaths: Set<number>;
51
+ animatingPaths: Set<number>;
52
+ isInputLocked: boolean;
53
+ zoom: number; minZoom: number; maxZoom: number;
54
+ // ... 其他场景引用
55
+ }
56
+
57
+ class InputHandler {
58
+ bindEvents(): void; // 在 Scene.create() 末尾调用
59
+ resetState(): void; // 关卡重置时调用
60
+ }
61
+ ```
62
+
63
+ ## Recipe
64
+
65
+ | 决策 | 原因 |
66
+ |------|------|
67
+ | **InputGameRef 接口解耦** | InputHandler 通过接口而非具体 `Game` 类访问场景状态,避免与 GameScene 的强循环依赖;也便于测试时 mock 场景引用 |
68
+ | **输入与游戏状态分离** | InputHandler 负责"什么事件发生",具体的消除/扣命逻辑委托给接口方法(如 `attemptMovePath`);不直接写 `removedPaths` |
69
+ | **拖拽+缩放+点击三模式** | 试玩广告需支持触屏和鼠标;单指拖动、双指缩放、鼠标滚轮在同一 InputHandler 内统一处理,避免事件冲突 |
70
+
71
+ ## Adapter
72
+
73
+ - **Role**: `boardInputHandler` — 棋盘触摸/鼠标输入处理器(点击消除 + 拖拽 + 缩放)
74
+ - **Provides**: `InputHandler` 类(`bindEvents()`、`resetState()`)、`InputGameRef` 接口
75
+ - **Requires**: `phaser.aicomponent`、`grid_board_layout.aicomponent`(格子坐标计算)、`path_renderer.aicomponent`(触发渲染刷新)
76
+ - **Consumed by**: `game_scene.aicomponent`(在 `create()` 中 `new InputHandler(this)` 并调用 `bindEvents()`)
77
+ - **Integration point**: `src/game/scenes/GameUI/InputHandler.ts` → `Game.ts` 的 `create()` 末尾
78
+
79
+ ## 核心逻辑:attemptMovePath
80
+
81
+ ```
82
+ 1. 检查路径是否已消除或正在动画中 → 跳过
83
+ 2. 计算路径 head 在 direction 上到边界的路径
84
+ 3. 对路径上每个格子检查 isCellOccupiedByAnyPath()
85
+ 4. 全部空闲 → animatePathOffBoard → removedPaths.add → 连击处理
86
+ 5. 有阻挡 → animateBlockedPath → loseLife() → 连击重置
87
+ ```
@@ -0,0 +1,97 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "path_input_handler.aicomponent",
4
+ "bundleType": "aicomponent",
5
+ "category": "component",
6
+ "mode": "fixed",
7
+ "label": { "zh": "棋盘输入处理器", "en": "Board input handler" },
8
+ "tags": ["input", "touch", "drag", "zoom", "pinch", "hit-detection", "phaser", "board", "threejs", "raycaster", "3d"],
9
+ "bindingRoles": ["boardInputHandler"],
10
+ "hitDetection": ["2d-bounds", "3d-raycast"],
11
+ "engineVariants": {
12
+ "phaser": {
13
+ "imports": ["phaser.aicomponent"],
14
+ "scaffoldFiles": {
15
+ "src/game/scenes/GameUI/InputHandler.ts": { "source": "ref/InputHandler.ts", "mode": "full", "weight": 10 }
16
+ }
17
+ },
18
+ "threejs": {
19
+ "imports": ["threejs.aicomponent"],
20
+ "scaffoldFiles": {
21
+ "src/game/ui/InputHandler3D.ts": { "source": "ref/InputHandler3D.ts", "mode": "full", "weight": 10 }
22
+ }
23
+ }
24
+ },
25
+ "scaffold": {
26
+ "files": {
27
+ "src/game/scenes/GameUI/InputHandler.ts": {
28
+ "source": "ref/InputHandler.ts",
29
+ "mode": "full",
30
+ "weight": 10
31
+ }
32
+ }
33
+ },
34
+ "imports": [
35
+ { "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" },
36
+ { "slot": "boardLayout", "pinAtomId": "grid_board_layout.aicomponent","edgeKind": "requires", "bindAs": "boardLayout" },
37
+ { "slot": "renderer", "pinAtomId": "path_renderer.aicomponent", "edgeKind": "requires", "bindAs": "renderer" },
38
+ {
39
+ "slot": "sfxClick",
40
+ "description": "点击/选中路径头部音效",
41
+ "bindAs": "sfxClick",
42
+ "required": false,
43
+ "edgeKind": "compatibleWith",
44
+ "matchBindingRoles": ["sfxClick"],
45
+ "allowedBundleTypes": ["aiaudio"]
46
+ },
47
+ {
48
+ "slot": "sfxMistake",
49
+ "description": "操作错误/无效移动音效",
50
+ "bindAs": "sfxMistake",
51
+ "required": false,
52
+ "edgeKind": "compatibleWith",
53
+ "matchBindingRoles": ["sfxMistake"],
54
+ "allowedBundleTypes": ["aiaudio"]
55
+ },
56
+ {
57
+ "slot": "sfxArrowMoveError",
58
+ "description": "箭头移动错误音效",
59
+ "bindAs": "sfxArrowMoveError",
60
+ "required": false,
61
+ "edgeKind": "compatibleWith",
62
+ "matchBindingRoles": ["sfxArrowMoveError"],
63
+ "allowedBundleTypes": ["aiaudio"]
64
+ },
65
+ {
66
+ "slot": "sfxAppear",
67
+ "description": "新元素出现/弹出音效",
68
+ "bindAs": "sfxAppear",
69
+ "required": false,
70
+ "edgeKind": "compatibleWith",
71
+ "matchBindingRoles": ["sfxAppear"],
72
+ "allowedBundleTypes": ["aiaudio"]
73
+ }
74
+ ],
75
+ "exports": [
76
+ { "name": "InputHandler", "kind": "class", "location": "src/game/scenes/GameUI/InputHandler.ts" },
77
+ { "name": "InputGameRef", "kind": "interface", "location": "src/game/scenes/GameUI/InputHandler.ts" },
78
+ { "name": "InputHandler3D", "kind": "class", "location": "src/game/ui/InputHandler3D.ts" },
79
+ { "name": "HitResult", "kind": "interface", "location": "src/game/ui/InputHandler3D.ts" }
80
+ ],
81
+ "neutralDescriptor": {
82
+ "geometry": "pointer event handler for a zoomable/pannable grid board with tap-to-select path heads and two-finger pinch zoom",
83
+ "layers": ["pointer-events", "hit-detection", "drag", "pinch-zoom"],
84
+ "replaceable": ["drag speed multiplier", "zoom range", "hit radius"]
85
+ },
86
+ "usageHints": [
87
+ "InputHandler.bindEvents() 在 Phaser Scene create() 中棋盘构建完成后调用",
88
+ "attemptMovePath() 是核心逻辑:命中路径头部 → 检查阻挡 → 触发消除或扣命",
89
+ "支持拖拽棋盘(单指长按 + 移动)和双指缩放",
90
+ "InputGameRef 接口定义了 InputHandler 所需的场景属性,避免循环依赖"
91
+ ],
92
+ "files": {
93
+ "skill": "SKILL.md",
94
+ "inputHandler": "ref/InputHandler.ts",
95
+ "inputHandler3D": "ref/InputHandler3D.ts"
96
+ }
97
+ }