@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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@@ -0,0 +1,317 @@
1
+ import * as THREE from "three";
2
+
3
+ // ─── Easing 函数库 ───
4
+
5
+ export type EasingFn = (t: number) => number;
6
+
7
+ export const Easing = {
8
+ linear: (t: number) => t,
9
+ easeOutQuad: (t: number) => 1 - (1 - t) * (1 - t),
10
+ easeInOutQuad: (t: number) => t < 0.5 ? 2 * t * t : 1 - Math.pow(-2 * t + 2, 2) / 2,
11
+ easeOutCubic: (t: number) => 1 - Math.pow(1 - t, 3),
12
+ easeInOutCubic: (t: number) => t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2,
13
+ easeOutBack: (t: number) => {
14
+ const c1 = 1.70158;
15
+ const c3 = c1 + 1;
16
+ return 1 + c3 * Math.pow(t - 1, 3) + c1 * Math.pow(t - 1, 2);
17
+ },
18
+ };
19
+
20
+ // ─── 动画参数接口 ───
21
+
22
+ export interface SlideOutParams {
23
+ /** 要滑出的物体列表 */
24
+ objects: THREE.Object3D[];
25
+ /** 滑出方向 (dx 控制 X 轴, dz 控制 Z 轴) */
26
+ direction: { dx: number; dz: number };
27
+ /** 滑出总距离(世界单位) */
28
+ distance: number;
29
+ /** 动画时长 ms(默认 350) */
30
+ duration?: number;
31
+ /** 缓动函数(默认 easeOutQuad) */
32
+ easing?: EasingFn;
33
+ /** 动画完成回调 */
34
+ onComplete?: () => void;
35
+ }
36
+
37
+ export interface FlyUpParams {
38
+ /** 要飞起的物体 */
39
+ object: THREE.Object3D;
40
+ /** 飞起高度(世界单位,默认 3) */
41
+ height?: number;
42
+ /** 前移距离(Z 方向,默认 1.5) */
43
+ forwardDistance?: number;
44
+ /** 动画时长 ms(默认 400) */
45
+ duration?: number;
46
+ /** 是否渐隐(默认 true) */
47
+ fadeOut?: boolean;
48
+ /** 缓动函数(默认 easeInOutQuad) */
49
+ easing?: EasingFn;
50
+ /** 动画完成回调 */
51
+ onComplete?: () => void;
52
+ }
53
+
54
+ /**
55
+ * Three.js 3D 路径动画管理器
56
+ *
57
+ * 基于 requestAnimationFrame 的轻量动画系统(零第三方依赖)。
58
+ * 提供棋盘游戏常用的动画操作:
59
+ * - slideOut:物体沿方向滑出(路径推出)
60
+ * - flyUp:物体升起并渐隐消失(飞入篮子视觉)
61
+ * - shake:物体抖动反馈(被阻挡)
62
+ * - scaleOut:物体缩放消失(三消消除)
63
+ *
64
+ * 支持物体从 parent group 中 detach 后独立动画(不受 group shake 影响)。
65
+ */
66
+ export class AnimationManager3D {
67
+ private scene: THREE.Scene;
68
+ private activeRAFs: Set<number> = new Set();
69
+ private detachedObjects: THREE.Object3D[] = [];
70
+
71
+ constructor(scene: THREE.Scene) {
72
+ this.scene = scene;
73
+ }
74
+
75
+ /**
76
+ * 沿方向滑出一组物体(保持相对位置)。
77
+ * 动画期间物体会被从当前 parent detach 到 scene 根节点。
78
+ */
79
+ slideOut(params: SlideOutParams): void {
80
+ const {
81
+ objects,
82
+ direction,
83
+ distance,
84
+ duration = 350,
85
+ easing = Easing.easeOutQuad,
86
+ onComplete,
87
+ } = params;
88
+
89
+ if (objects.length === 0) {
90
+ onComplete?.();
91
+ return;
92
+ }
93
+
94
+ // Detach objects from their parent, preserve world position
95
+ const worldPositions = objects.map((obj) => {
96
+ const wp = new THREE.Vector3();
97
+ obj.getWorldPosition(wp);
98
+ return wp;
99
+ });
100
+
101
+ for (let i = 0; i < objects.length; i++) {
102
+ const obj = objects[i];
103
+ obj.parent?.remove(obj);
104
+ obj.position.copy(worldPositions[i]);
105
+ this.scene.add(obj);
106
+ this.detachedObjects.push(obj);
107
+ }
108
+
109
+ // Animate
110
+ const startTime = performance.now();
111
+
112
+ const animate = () => {
113
+ const elapsed = performance.now() - startTime;
114
+ const progress = Math.min(elapsed / duration, 1);
115
+ const eased = easing(progress);
116
+
117
+ const offsetX = direction.dx * distance * eased;
118
+ const offsetZ = direction.dz * distance * eased;
119
+
120
+ for (let i = 0; i < objects.length; i++) {
121
+ objects[i].position.x = worldPositions[i].x + offsetX;
122
+ objects[i].position.z = worldPositions[i].z + offsetZ;
123
+ }
124
+
125
+ if (progress < 1) {
126
+ const id = requestAnimationFrame(animate);
127
+ this.activeRAFs.add(id);
128
+ } else {
129
+ // 动画完成,移除物体
130
+ for (const obj of objects) {
131
+ this.scene.remove(obj);
132
+ this.removeFromDetached(obj);
133
+ }
134
+ onComplete?.();
135
+ }
136
+ };
137
+
138
+ const id = requestAnimationFrame(animate);
139
+ this.activeRAFs.add(id);
140
+ }
141
+
142
+ /**
143
+ * 物体升起并渐隐消失(飞入篮子 / 收集效果)
144
+ */
145
+ flyUp(params: FlyUpParams): void {
146
+ const {
147
+ object,
148
+ height = 3,
149
+ forwardDistance = 1.5,
150
+ duration = 400,
151
+ fadeOut = true,
152
+ easing = Easing.easeInOutQuad,
153
+ onComplete,
154
+ } = params;
155
+
156
+ if (!object.parent) {
157
+ onComplete?.();
158
+ return;
159
+ }
160
+
161
+ const startPos = object.position.clone();
162
+ const startScale = object.scale.x;
163
+ const startTime = performance.now();
164
+
165
+ const animate = () => {
166
+ const elapsed = performance.now() - startTime;
167
+ const progress = Math.min(elapsed / duration, 1);
168
+ const eased = easing(progress);
169
+
170
+ // Move up + forward
171
+ object.position.y = startPos.y + eased * height;
172
+ object.position.z = startPos.z + eased * forwardDistance;
173
+
174
+ // Scale down
175
+ const scale = startScale * (1 - eased * 0.8);
176
+ object.scale.set(scale, scale, scale);
177
+
178
+ // Fade out
179
+ if (fadeOut) {
180
+ object.traverse((child) => {
181
+ if (child instanceof THREE.Mesh) {
182
+ const mat = child.material as THREE.MeshStandardMaterial;
183
+ if (!mat.transparent) mat.transparent = true;
184
+ mat.opacity = 1 - eased;
185
+ }
186
+ });
187
+ }
188
+
189
+ if (progress < 1) {
190
+ const id = requestAnimationFrame(animate);
191
+ this.activeRAFs.add(id);
192
+ } else {
193
+ object.parent?.remove(object);
194
+ this.removeFromDetached(object);
195
+ onComplete?.();
196
+ }
197
+ };
198
+
199
+ const id = requestAnimationFrame(animate);
200
+ this.activeRAFs.add(id);
201
+ }
202
+
203
+ /**
204
+ * 物体抖动反馈(被阻挡效果)
205
+ */
206
+ shake(
207
+ object: THREE.Object3D,
208
+ intensity: number = 0.08,
209
+ duration: number = 300,
210
+ ): void {
211
+ const originalX = object.position.x;
212
+ const originalZ = object.position.z;
213
+ const startTime = performance.now();
214
+
215
+ const animate = () => {
216
+ const elapsed = performance.now() - startTime;
217
+ const progress = Math.min(elapsed / duration, 1);
218
+
219
+ if (progress < 1) {
220
+ const decay = 1 - progress;
221
+ object.position.x = originalX + Math.sin(progress * Math.PI * 6) * intensity * decay;
222
+ object.position.z = originalZ + Math.cos(progress * Math.PI * 4) * intensity * decay * 0.5;
223
+ const id = requestAnimationFrame(animate);
224
+ this.activeRAFs.add(id);
225
+ } else {
226
+ object.position.x = originalX;
227
+ object.position.z = originalZ;
228
+ }
229
+ };
230
+
231
+ const id = requestAnimationFrame(animate);
232
+ this.activeRAFs.add(id);
233
+ }
234
+
235
+ /**
236
+ * 物体缩放消失(三消消除效果)
237
+ */
238
+ scaleOut(
239
+ object: THREE.Object3D,
240
+ duration: number = 300,
241
+ onComplete?: () => void,
242
+ ): void {
243
+ const startScale = object.scale.x;
244
+ const startTime = performance.now();
245
+
246
+ const animate = () => {
247
+ const elapsed = performance.now() - startTime;
248
+ const progress = Math.min(elapsed / duration, 1);
249
+
250
+ // Scale up briefly then shrink to 0
251
+ let scale: number;
252
+ if (progress < 0.3) {
253
+ scale = startScale * (1 + (progress / 0.3) * 0.3); // expand to 1.3x
254
+ } else {
255
+ const t = (progress - 0.3) / 0.7;
256
+ scale = startScale * 1.3 * (1 - t); // shrink to 0
257
+ }
258
+ object.scale.set(scale, scale, scale);
259
+
260
+ // Fade
261
+ object.traverse((child) => {
262
+ if (child instanceof THREE.Mesh) {
263
+ const mat = child.material as THREE.MeshStandardMaterial;
264
+ if (!mat.transparent) mat.transparent = true;
265
+ mat.opacity = 1 - progress;
266
+ }
267
+ });
268
+
269
+ if (progress < 1) {
270
+ const id = requestAnimationFrame(animate);
271
+ this.activeRAFs.add(id);
272
+ } else {
273
+ object.parent?.remove(object);
274
+ this.removeFromDetached(object);
275
+ onComplete?.();
276
+ }
277
+ };
278
+
279
+ const id = requestAnimationFrame(animate);
280
+ this.activeRAFs.add(id);
281
+ }
282
+
283
+ /**
284
+ * 取消所有进行中的动画
285
+ */
286
+ cancelAll(): void {
287
+ for (const id of this.activeRAFs) {
288
+ cancelAnimationFrame(id);
289
+ }
290
+ this.activeRAFs.clear();
291
+ }
292
+
293
+ /**
294
+ * 清理所有被 detach 的物体(用于关卡重置)
295
+ */
296
+ cleanupDetached(): void {
297
+ for (const obj of this.detachedObjects) {
298
+ this.scene.remove(obj);
299
+ }
300
+ this.detachedObjects = [];
301
+ }
302
+
303
+ /**
304
+ * 销毁
305
+ */
306
+ dispose(): void {
307
+ this.cancelAll();
308
+ this.cleanupDetached();
309
+ }
310
+
311
+ // ── 内部方法 ──
312
+
313
+ private removeFromDetached(obj: THREE.Object3D): void {
314
+ const idx = this.detachedObjects.indexOf(obj);
315
+ if (idx >= 0) this.detachedObjects.splice(idx, 1);
316
+ }
317
+ }
@@ -0,0 +1,88 @@
1
+ ---
2
+ name: path_elimination_rules.aigameplay
3
+ description: 路径消除玩法核心规则(PGS)。棋盘上有多条彩色折线路径,末端有方向箭头。玩家点击箭头头部:出口方向空闲则消除路径;被阻挡则扣命。全部路径消除后胜利,生命耗尽或倒计时归零则失败。
4
+ triggers: 需要生成路径消除类玩法的 reducer、PGS schema、关卡规则时触发。
5
+ ---
6
+
7
+ # 路径消除玩法(Path Elimination)
8
+
9
+ ## 玩法说明
10
+
11
+ 棋盘上有若干彩色折线路径(polyline),每条路径末端有一个方向箭头。玩家点击箭头头部尝试消除该路径:
12
+
13
+ - **成功消除**:箭头方向上到棋盘边界的所有格子均空闲 → 路径滑出动画 → 加入已消除集合 → 连击计数
14
+ - **阻挡失败**:出口方向被其他路径占据 → 阻挡动画 → 扣除 1 条命 → 连击重置
15
+ - **胜利**:所有路径消除(`removedPaths.size >= level.paths.length`)
16
+ - **失败**:生命值归零(`currentLives <= 0`)或倒计时归零(仅当 `levelTime > 0`)
17
+
18
+ ## Recipe
19
+
20
+ ```json
21
+ {
22
+ "kind": "pgs",
23
+ "pgsVersion": "1.0",
24
+ "gameplayType": "path_elimination",
25
+ "rules": {
26
+ "gridSizeDynamic": true,
27
+ "livesInitial": 3,
28
+ "timerOptional": true,
29
+ "comboEnabled": true
30
+ }
31
+ }
32
+ ```
33
+
34
+ 完整 PGS Schema 见 `ref/pgs-schema.json`。
35
+
36
+ ## Result
37
+
38
+ 产物为 `ref/pgs-schema.json`,描述完整的路径消除玩法规则,包含:
39
+
40
+ - 实体定义(grid / path / lives / timer / combo)
41
+ - 规则(命中检测 / 消除逻辑 / 阻挡逻辑 / 连击 / 输入锁)
42
+ - 关卡数据 schema(RawLevelJson 格式)
43
+ - 算法步骤(8 步主循环)
44
+ - 胜负条件
45
+ - 5 个测试用例
46
+
47
+ ## Binding
48
+
49
+ ```json
50
+ {
51
+ "role": "gameplayRule",
52
+ "target": "src/game/",
53
+ "type": "gameplay-module-reference",
54
+ "constraints": {
55
+ "requiredComponents": [
56
+ "arrow_path_data_format.aicomponent",
57
+ "path_renderer.aicomponent",
58
+ "path_animation.aicomponent",
59
+ "path_input_handler.aicomponent",
60
+ "level_lifecycle.aicomponent"
61
+ ]
62
+ }
63
+ }
64
+ ```
65
+
66
+ ## Skill Definition
67
+
68
+ ```yaml
69
+ tools:
70
+ - read_file
71
+ - write_file
72
+ inputs:
73
+ - pgsSchema: ref/pgs-schema.json
74
+ outputs:
75
+ - reducerTemplate: game logic reducer based on PGS schema
76
+ ```
77
+
78
+ ## 与旧 arrow_escape_core.aigameplay 的区别
79
+
80
+ | 维度 | 旧版(已废弃) | 新版 |
81
+ |-----|------------|-----|
82
+ | 玩法描述 | 玩家放置箭头引导角色到出口(roguelike 移动) | 玩家点击路径箭头头部消除(拼图消除) |
83
+ | 网格模型 | 固定 6×6,cell 有 arrow/wall/trap/exit 类型 | 动态尺寸,path 为折线实体,grid 仅作坐标系 |
84
+ | 输入 | 放置/旋转箭头(消耗步数) | 点击路径头部(不消耗步数,有生命值) |
85
+ | 胜负 | 角色到达 exit / 到达 trap 或出界 | 路径全消除 / 生命归零或超时 |
86
+ | 消除机制 | 不存在 | 路径沿方向滑出棋盘(需出口方向空闲) |
87
+
88
+ 旧版 `arrow_escape_core.aigameplay` 已被本 skill 替代,可安全删除。
@@ -0,0 +1,119 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "path_elimination_rules.aigameplay",
4
+ "bundleType": "aigameplay",
5
+ "category": "gameplay",
6
+ "mode": "fixed",
7
+ "label": { "zh": "路径消除核心玩法", "en": "Path elimination core gameplay" },
8
+ "tags": ["gameplay", "path", "elimination", "arrow", "puzzle", "grid", "core", "swipe"],
9
+ "bindingRoles": ["gameplayRule"],
10
+ "generation": {
11
+ "kind": "pgs",
12
+ "pgsVersion": "1.0",
13
+ "gameplayType": "path_elimination",
14
+ "rules": {
15
+ "gridSizeDynamic": true,
16
+ "livesInitial": 3,
17
+ "timerOptional": true,
18
+ "comboEnabled": true
19
+ }
20
+ },
21
+ "result": {
22
+ "outputFile": "ref/pgs-schema.json",
23
+ "format": "json",
24
+ "constraints": { "testCasesMustPass": true }
25
+ },
26
+ "binding": {
27
+ "role": "gameplayRule",
28
+ "target": "src/game/",
29
+ "type": "gameplay-module-reference",
30
+ "constraints": {
31
+ "requiredComponents": [
32
+ "arrow_path_data_format.aicomponent",
33
+ "path_renderer.aicomponent",
34
+ "path_animation.aicomponent",
35
+ "path_input_handler.aicomponent",
36
+ "level_lifecycle.aicomponent"
37
+ ]
38
+ }
39
+ },
40
+ "imports": [
41
+ { "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" },
42
+ { "slot": "levelData", "pinAtomId": "arrow_path_data_format.aicomponent","edgeKind": "requires", "bindAs": "levelData" },
43
+ { "slot": "renderer", "pinAtomId": "path_renderer.aicomponent", "edgeKind": "requires", "bindAs": "renderer" },
44
+ { "slot": "animator", "pinAtomId": "path_animation.aicomponent", "edgeKind": "requires", "bindAs": "animator" },
45
+ { "slot": "input", "pinAtomId": "path_input_handler.aicomponent", "edgeKind": "requires", "bindAs": "input" },
46
+ { "slot": "lifecycle", "pinAtomId": "level_lifecycle.aicomponent", "edgeKind": "requires", "bindAs": "lifecycle" },
47
+ { "slot": "boardLayout","pinAtomId": "grid_board_layout.aicomponent", "edgeKind": "requires", "bindAs": "boardLayout" },
48
+ {
49
+ "slot": "directionalIndicator",
50
+ "description": "棋盘上每条路径末端的方向指示视觉资源(4 方向箭头),可替换为其他视觉风格",
51
+ "bindAs": "directionSprite",
52
+ "required": false,
53
+ "edgeKind": "compatibleWith",
54
+ "matchBindingRoles": ["directionalIndicator"],
55
+ "allowedBundleTypes": ["aiimage"],
56
+ "constraints": { "directions": 4 },
57
+ "cardinality": 1
58
+ },
59
+ {
60
+ "slot": "bgMusic",
61
+ "description": "背景循环音乐",
62
+ "bindAs": "bgm",
63
+ "required": false,
64
+ "edgeKind": "compatibleWith",
65
+ "matchBindingRoles": ["bgMusic"],
66
+ "allowedBundleTypes": ["aiaudio"],
67
+ "constraints": { "loop": true }
68
+ },
69
+ {
70
+ "slot": "levelDataPack",
71
+ "description": "关卡数据包(RawLevelJson 数组)",
72
+ "bindAs": "levels",
73
+ "required": true,
74
+ "edgeKind": "compatibleWith",
75
+ "matchBindingRoles": ["levelDataPack"],
76
+ "allowedBundleTypes": ["aiconfig"]
77
+ },
78
+ {
79
+ "slot": "themeVariant",
80
+ "description": "主题变体配置(颜色/关卡模式等)",
81
+ "bindAs": "theme",
82
+ "required": false,
83
+ "edgeKind": "compatibleWith",
84
+ "matchBindingRoles": ["themeVariantConfig"],
85
+ "allowedBundleTypes": ["aiconfig"]
86
+ },
87
+ {
88
+ "slot": "winPanel",
89
+ "description": "通关反馈面板视觉",
90
+ "bindAs": "winPanel",
91
+ "required": false,
92
+ "edgeKind": "compatibleWith",
93
+ "matchBindingRoles": ["successFeedbackPanel"],
94
+ "allowedBundleTypes": ["aiimage"]
95
+ },
96
+ {
97
+ "slot": "losePanel",
98
+ "description": "失败反馈面板视觉",
99
+ "bindAs": "losePanel",
100
+ "required": false,
101
+ "edgeKind": "compatibleWith",
102
+ "matchBindingRoles": ["failFeedbackPanel"],
103
+ "allowedBundleTypes": ["aiimage"]
104
+ },
105
+ {
106
+ "slot": "background",
107
+ "description": "游戏背景图",
108
+ "bindAs": "bg",
109
+ "required": false,
110
+ "edgeKind": "compatibleWith",
111
+ "matchBindingRoles": ["backgroundTexture"],
112
+ "allowedBundleTypes": ["aiimage"]
113
+ }
114
+ ],
115
+ "files": {
116
+ "skill": "SKILL.md",
117
+ "pgsSchema": "ref/pgs-schema.json"
118
+ }
119
+ }