@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
  287. package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
  288. package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
  289. package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
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  305. package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
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  332. package/skills/references/xplatform.schema.json5 +31 -0
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  474. package/skills/word_connect.aigameplay/manifest.json +154 -0
  475. package/skills/word_connect.aigameplay/ref/pgs-schema.json +212 -0
  476. package/skills/word_connect.aigameplay/ref/reducer.template.ts +186 -0
  477. package/src/index.ts +10 -0
  478. package/src/skills.loader.ts +225 -0
  479. package/src/skills.types.ts +42 -0
@@ -0,0 +1,694 @@
1
+ import * as Phaser from "phaser";
2
+ import { safePlaySound } from "../../utils/SoundUtils";
3
+ import {
4
+ MOVE_STEP_MS,
5
+ PATH_LINE_WIDTH_RATIO,
6
+ ARROW_SIZE_RATIO,
7
+ } from "../../GameConfig";
8
+ import { ENABLE_ERROR_PATH_HIGHLIGHT } from "../../DebugConfig";
9
+ import type { PathTrackCell, PathRenderer } from "../../utils/PathRenderers";
10
+ import { fillRoundedTriangle } from "../../utils/PathRenderers";
11
+
12
+ import type { ParsedLevel, LevelPath } from "../../levels/LevelTypes";
13
+
14
+ /**
15
+ * 描述 AnimationManager 从 Game 场景中所需内容的最小接口。
16
+ * 避免模块级别的循环导入。
17
+ */
18
+ export interface AnimationGameRef extends Phaser.Scene {
19
+ level: ParsedLevel | null;
20
+ boardContainer: Phaser.GameObjects.Container;
21
+ cellSize: number;
22
+ cellWidth: number;
23
+ cellHeight: number;
24
+ visualSize: number;
25
+ zoom: number;
26
+ minZoom: number;
27
+ maxZoom: number;
28
+ boardOffsetX: number;
29
+ boardOffsetY: number;
30
+ removedPaths: Set<number>;
31
+ blockedPaths: Set<number>;
32
+ animatingPaths: Set<number>;
33
+ isPlayingWinDiamond: boolean;
34
+ shouldDrawEliminationTrail: boolean;
35
+ zoomTween: Phaser.Tweens.Tween | null;
36
+ settings: { soundOn: boolean };
37
+ pathCornerStyle: "rounded" | "square";
38
+
39
+ // AnimationManager 需要的 Game 方法
40
+ cellCenter(col: number, row: number): { x: number; y: number };
41
+ buildPathTrack(path: LevelPath): PathTrackCell[];
42
+ getPathRendererForLineWidth(lineWidth: number): PathRenderer;
43
+ getPathBaseColor(pathIndex: number): number;
44
+ drawArrowHead(
45
+ g: Phaser.GameObjects.Graphics,
46
+ cx: number,
47
+ cy: number,
48
+ angle: number,
49
+ color: number,
50
+ scale?: number,
51
+ ): void;
52
+ fillAxisAlignedSegmentRect(
53
+ g: Phaser.GameObjects.Graphics,
54
+ x1: number,
55
+ y1: number,
56
+ x2: number,
57
+ y2: number,
58
+ lineWidth: number,
59
+ ): void;
60
+ directionToDelta(direction: string): { dx: number; dy: number };
61
+ positionBoardContainer(): void;
62
+ relayoutBoard(): void;
63
+ levelLifecycle: { handleLevelSuccess(): void };
64
+ }
65
+
66
+ export class AnimationManager {
67
+ private scene: AnimationGameRef;
68
+
69
+ constructor(scene: AnimationGameRef) {
70
+ this.scene = scene;
71
+ }
72
+
73
+ // ── 路径移出棋盘动画 ──
74
+
75
+ /**
76
+ * 将指定路径以蛇形动画移出棋盘。
77
+ * @param pathIndex 路径索引
78
+ * @param _dx 方向增量X(未使用,运动沿折线路径轨迹)
79
+ * @param _dy 方向增量Y(未使用)
80
+ * @param _steps 步数(未使用)
81
+ * @param isLastPath 是否为最后一条路径
82
+ * @param onComplete 动画完成回调
83
+ */
84
+ animatePathOffBoard(
85
+ pathIndex: number,
86
+ _dx: number,
87
+ _dy: number,
88
+ _steps: number,
89
+ isLastPath: boolean = false,
90
+ onComplete?: () => void,
91
+ ): void {
92
+ const s = this.scene;
93
+ // dx/dy/steps 在此未使用;运动沿折线路径轨迹进行
94
+ if (!s.level || !s.boardContainer) return;
95
+ const level = s.level;
96
+ const path = level.paths[pathIndex]!;
97
+
98
+ // 成功消除的路径使用固定的蓝色
99
+ const color = 0x4050b6;
100
+
101
+ // 复用 buildPathTrack 构建离散格子轨迹
102
+ const baseTrack = s.buildPathTrack(path);
103
+ if (baseTrack.length === 0) return;
104
+ // 创建可变副本,以便扩展棋盘外的格子
105
+ const track: { x: number; y: number }[] = [...baseTrack];
106
+
107
+ const baseLength = track.length; // 原始路径格子数量
108
+
109
+ // 在原始路径的每个格子中心放置静态 normal_dot
110
+ for (let i = 0; i < baseLength; i++) {
111
+ const cell = track[i]!;
112
+ const center = s.cellCenter(cell.x, cell.y);
113
+ this.spawnTrailDot(center.x, center.y, false);
114
+ }
115
+
116
+ // 将路径延伸到棋盘外,使线条可以完全退出
117
+ let tail = track[track.length - 1]!;
118
+ const { dx: extDx, dy: extDy } = s.directionToDelta(path.direction);
119
+
120
+ const extraSteps = Math.max(level.cols, level.rows) + baseLength;
121
+ for (let i = 0; i < extraSteps; i++) {
122
+ tail = { x: tail.x + extDx, y: tail.y + extDy };
123
+ track.push(tail);
124
+ }
125
+
126
+ const bodyLength = baseLength; // 蛇身长度 = 原始路径长度
127
+ if (bodyLength <= 0) return;
128
+
129
+ const g = s.add.graphics();
130
+ s.boardContainer.add(g);
131
+
132
+ let headStep = bodyLength - 1; // 箭头从原始路径末尾开始
133
+ let lastDotIndex = -1;
134
+
135
+ /** 绘制当前帧 */
136
+ const drawFrame = () => {
137
+ g.clear();
138
+
139
+ const bodyColor = color;
140
+
141
+ const lineWidth = s.visualSize * PATH_LINE_WIDTH_RATIO;
142
+ g.fillStyle(bodyColor, 1);
143
+
144
+ const tailStep = headStep - (bodyLength - 1);
145
+ const first = Math.max(tailStep, 0);
146
+ const last = Math.min(headStep, track.length - 1);
147
+
148
+ s.getPathRendererForLineWidth(lineWidth).render({
149
+ g,
150
+ track,
151
+ startSegmentIndex: first,
152
+ endSegmentIndexExclusive: last,
153
+ cellSize: s.cellSize,
154
+ lineWidth,
155
+ cellCenter: (col, row) => s.cellCenter(col, row),
156
+ fillAxisAlignedSegmentRect: (g2, x1, y1, x2, y2, w) =>
157
+ s.fillAxisAlignedSegmentRect(g2, x1, y1, x2, y2, w),
158
+ });
159
+
160
+ // 绘制跟随 headStep 格子的箭头头部
161
+ const headIndex = Math.min(headStep, track.length - 1);
162
+ const headCell = track[headIndex]!;
163
+ const headCenter = s.cellCenter(headCell.x, headCell.y);
164
+
165
+ // 胜利时:箭头经过原始路径时放置 win_dot
166
+ if (
167
+ isLastPath &&
168
+ headIndex !== lastDotIndex &&
169
+ headIndex >= 0 &&
170
+ headIndex < baseLength
171
+ ) {
172
+ lastDotIndex = headIndex;
173
+ this.spawnTrailDot(headCenter.x, headCenter.y, isLastPath);
174
+ }
175
+
176
+ let dirX = extDx;
177
+ let dirY = extDy;
178
+ if (headIndex > 0) {
179
+ const prev = track[headIndex - 1]!;
180
+ dirX = headCell.x - prev.x;
181
+ dirY = headCell.y - prev.y;
182
+ }
183
+
184
+ // 绘制三角形箭头头部
185
+ let angle = Math.atan2(dirY, dirX) + Math.PI / 2;
186
+ if (angle > Math.PI) {
187
+ angle -= Math.PI * 2;
188
+ }
189
+ s.drawArrowHead(g, headCenter.x, headCenter.y, angle, color);
190
+ };
191
+
192
+ drawFrame();
193
+
194
+ const moveEvent = s.time.addEvent({
195
+ delay: MOVE_STEP_MS,
196
+ callback: () => {
197
+ headStep++;
198
+ const tailStep = headStep - (bodyLength - 1);
199
+ // 当整条线(尾部)退出扩展轨迹时,动画结束
200
+ if (tailStep > track.length - 1) {
201
+ g.destroy();
202
+ moveEvent.remove(false);
203
+
204
+ if (onComplete) {
205
+ onComplete();
206
+ }
207
+ return;
208
+ }
209
+ drawFrame();
210
+ },
211
+ callbackScope: this,
212
+ loop: true,
213
+ });
214
+ }
215
+
216
+ // ── 胜利时重置棋盘视图 ──
217
+
218
+ /**
219
+ * 胜利时将棋盘视图平滑重置为默认缩放和居中位置。
220
+ * @param onComplete 重置完成回调
221
+ */
222
+ resetBoardViewForWin(onComplete?: () => void): void {
223
+ const s = this.scene;
224
+ if (!s.boardContainer) {
225
+ if (onComplete) {
226
+ onComplete();
227
+ }
228
+ return;
229
+ }
230
+
231
+ const targetZoom = s.minZoom;
232
+ const targetOffsetX = 0;
233
+ const targetOffsetY = 0;
234
+
235
+ const zoomDelta = Math.abs(s.zoom - targetZoom);
236
+ const dx = s.boardOffsetX - targetOffsetX;
237
+ const dy = s.boardOffsetY - targetOffsetY;
238
+ const distance = Math.sqrt(dx * dx + dy * dy);
239
+
240
+ // 如果已经非常接近默认视图,直接对齐并继续
241
+ if (zoomDelta < 0.001 && Math.abs(dx) < 0.5 && Math.abs(dy) < 0.5) {
242
+ s.zoom = targetZoom;
243
+ s.boardOffsetX = targetOffsetX;
244
+ s.boardOffsetY = targetOffsetY;
245
+ s.positionBoardContainer();
246
+ if (onComplete) {
247
+ onComplete();
248
+ }
249
+ return;
250
+ }
251
+
252
+ // 使用基于速度的时长而非固定值:
253
+ const ZOOM_SPEED = 2.0;
254
+ const PAN_SPEED = 1200;
255
+
256
+ const zoomDuration = zoomDelta > 0 ? (zoomDelta / ZOOM_SPEED) * 1000 : 0;
257
+ const panDuration = distance > 0 ? (distance / PAN_SPEED) * 1000 : 0;
258
+
259
+ let duration = Math.max(zoomDuration, panDuration);
260
+ const MIN_DURATION = 220;
261
+ const MAX_DURATION = 520;
262
+ duration = Phaser.Math.Clamp(duration, MIN_DURATION, MAX_DURATION);
263
+
264
+ if (s.zoomTween) {
265
+ s.zoomTween.stop();
266
+ s.zoomTween = null;
267
+ }
268
+
269
+ const startZoom = s.zoom;
270
+ const startOffsetX = s.boardOffsetX;
271
+ const startOffsetY = s.boardOffsetY;
272
+ const tweenState = { t: 0 };
273
+
274
+ s.zoomTween = s.tweens.add({
275
+ targets: tweenState,
276
+ t: 1,
277
+ duration,
278
+ ease: "Sine.easeInOut",
279
+ onUpdate: () => {
280
+ const t = tweenState.t as number;
281
+ s.zoom = Phaser.Math.Linear(startZoom, targetZoom, t);
282
+ s.boardOffsetX = Phaser.Math.Linear(startOffsetX, targetOffsetX, t);
283
+ s.boardOffsetY = Phaser.Math.Linear(startOffsetY, targetOffsetY, t);
284
+ s.positionBoardContainer();
285
+ },
286
+ onComplete: () => {
287
+ s.zoomTween = null;
288
+ s.zoom = targetZoom;
289
+ s.boardOffsetX = targetOffsetX;
290
+ s.boardOffsetY = targetOffsetY;
291
+ s.positionBoardContainer();
292
+ if (onComplete) {
293
+ onComplete();
294
+ }
295
+ },
296
+ });
297
+ }
298
+
299
+ // ── 播放胜利钻石动画 ──
300
+
301
+ /** 播放胜利钻石波纹动画,从中心向外扩散。 */
302
+ playWinDiamondAnimation(): void {
303
+ const s = this.scene;
304
+ if (s.isPlayingWinDiamond) {
305
+ return;
306
+ }
307
+ s.isPlayingWinDiamond = true;
308
+ if (!s.boardContainer) {
309
+ s.isPlayingWinDiamond = false;
310
+ s.levelLifecycle.handleLevelSuccess();
311
+ return;
312
+ }
313
+
314
+ if (s.settings.soundOn) {
315
+ safePlaySound(s, "win_anim", { volume: 2.0 });
316
+ }
317
+
318
+ // 从棋盘容器中收集已有的 normal_dot / win_dot
319
+ const children = s.boardContainer.list as Phaser.GameObjects.GameObject[];
320
+ const dots = children.filter(
321
+ (child): child is Phaser.GameObjects.Image =>
322
+ child instanceof Phaser.GameObjects.Image &&
323
+ (child.texture.key === "normal_dot" || child.texture.key === "win_dot"),
324
+ );
325
+
326
+ if (!dots.length) {
327
+ s.isPlayingWinDiamond = false;
328
+ s.levelLifecycle.handleLevelSuccess();
329
+ return;
330
+ }
331
+
332
+ // 根据边界框中心将点位置映射到网格坐标
333
+ type DotInfo = { dot: Phaser.GameObjects.Image; gx: number; gy: number };
334
+ const infos: DotInfo[] = [];
335
+
336
+ let minGX = Infinity;
337
+ let maxGX = -Infinity;
338
+ let minGY = Infinity;
339
+ let maxGY = -Infinity;
340
+
341
+ dots.forEach((dot) => {
342
+ const gx = Math.round(dot.x / s.cellSize);
343
+ const gy = Math.round(dot.y / s.cellSize);
344
+ infos.push({ dot, gx, gy });
345
+ if (gx < minGX) minGX = gx;
346
+ if (gx > maxGX) maxGX = gx;
347
+ if (gy < minGY) minGY = gy;
348
+ if (gy > maxGY) maxGY = gy;
349
+ });
350
+
351
+ if (!infos.length || !isFinite(minGX) || !isFinite(minGY)) {
352
+ s.isPlayingWinDiamond = false;
353
+ s.levelLifecycle.handleLevelSuccess();
354
+ return;
355
+ }
356
+
357
+ const centerGX = Math.round((minGX + maxGX) / 2);
358
+ const centerGY = Math.round((minGY + maxGY) / 2);
359
+
360
+ const buckets = new Map<number, Phaser.GameObjects.Image[]>();
361
+
362
+ infos.forEach(({ dot, gx, gy }) => {
363
+ const dist = Math.abs(gx - centerGX) + Math.abs(gy - centerGY);
364
+ const arr = buckets.get(dist);
365
+ if (arr) {
366
+ arr.push(dot);
367
+ } else {
368
+ buckets.set(dist, [dot]);
369
+ }
370
+ });
371
+
372
+ const distKeys = Array.from(buckets.keys()).sort((a, b) => a - b);
373
+ const totalCount = dots.length;
374
+ let finishedCount = 0;
375
+
376
+ const spanGX = Math.max(1, maxGX - minGX + 1);
377
+ const spanGY = Math.max(1, maxGY - minGY + 1);
378
+ // 根据点的分布调整波纹间隔
379
+ const waveInterval = Phaser.Math.Clamp(
380
+ 900 / Math.max(spanGX, spanGY),
381
+ 25,
382
+ 80,
383
+ );
384
+
385
+ /** 对指定距离层的点执行动画 */
386
+ const animateBucket = (dist: number) => {
387
+ if (!s.sys || !s.sys.isActive()) return;
388
+
389
+ const group = buckets.get(dist);
390
+ if (!group) return;
391
+
392
+ group.forEach((dot) => {
393
+ if (!dot || !dot.scene) return;
394
+ s.tweens.killTweensOf(dot);
395
+
396
+ const baseScale =
397
+ (dot.getData("baseScale") as number | undefined) || dot.scaleX || 1;
398
+
399
+ // 将所有点切换为发光的 win_dot 纹理
400
+ dot.setTexture("win_dot");
401
+ dot.setAlpha(0);
402
+ dot.setScale(baseScale * 0.5);
403
+
404
+ s.tweens.add({
405
+ targets: dot,
406
+ alpha: 1,
407
+ scale: baseScale * 1.3,
408
+ duration: 220,
409
+ ease: "Sine.easeOut",
410
+ onComplete: () => {
411
+ s.tweens.add({
412
+ targets: dot,
413
+ alpha: 0,
414
+ scale: 0,
415
+ duration: 260,
416
+ ease: "Sine.easeIn",
417
+ onComplete: () => {
418
+ dot.destroy();
419
+ finishedCount += 1;
420
+ if (finishedCount >= totalCount) {
421
+ s.isPlayingWinDiamond = false;
422
+ s.levelLifecycle.handleLevelSuccess();
423
+ }
424
+ },
425
+ });
426
+ },
427
+ });
428
+ });
429
+ };
430
+
431
+ distKeys.forEach((d) => {
432
+ s.time.delayedCall(d * waveInterval, () => {
433
+ animateBucket(d);
434
+ });
435
+ });
436
+ }
437
+
438
+ // ── 播放路径阻挡动画 ──
439
+
440
+ /**
441
+ * 路径被阻挡时的前进-后退动画。
442
+ * @param pathIndex 路径索引
443
+ * @param dx 方向增量X
444
+ * @param dy 方向增量Y
445
+ * @param steps 阻挡前的步数
446
+ */
447
+ animateBlockedPath(
448
+ pathIndex: number,
449
+ dx: number,
450
+ dy: number,
451
+ steps: number,
452
+ ): void {
453
+ const s = this.scene;
454
+ if (!s.level || !s.boardContainer) {
455
+ s.animatingPaths.delete(pathIndex);
456
+ return;
457
+ }
458
+
459
+ s.blockedPaths.add(pathIndex);
460
+
461
+ const level = s.level;
462
+ const path = level.paths[pathIndex];
463
+ if (!path) {
464
+ s.animatingPaths.delete(pathIndex);
465
+ s.relayoutBoard();
466
+ return;
467
+ }
468
+
469
+ // 复用 buildPathTrack 构建离散格子轨迹
470
+ const baseTrack = s.buildPathTrack(path);
471
+ if (baseTrack.length === 0) {
472
+ s.animatingPaths.delete(pathIndex);
473
+ s.relayoutBoard();
474
+ return;
475
+ }
476
+ // 创建可变副本,以便扩展前方格子
477
+ const track: { x: number; y: number }[] = [...baseTrack];
478
+
479
+ const baseLength = track.length;
480
+ const bodyLength = baseLength;
481
+ if (bodyLength <= 0) {
482
+ s.animatingPaths.delete(pathIndex);
483
+ s.relayoutBoard();
484
+ return;
485
+ }
486
+
487
+ let tail = track[track.length - 1]!;
488
+ for (let i = 0; i < steps; i++) {
489
+ tail = { x: tail.x + dx, y: tail.y + dy };
490
+ track.push(tail);
491
+ }
492
+
493
+ const g = s.add.graphics();
494
+ s.boardContainer.add(g);
495
+
496
+ let headStep = bodyLength - 1;
497
+ const maxHeadStep = bodyLength - 1 + steps;
498
+ let reversing = false;
499
+
500
+ /** 绘制当前帧 */
501
+ const drawFrame = () => {
502
+ g.clear();
503
+ const lineWidth = s.visualSize * PATH_LINE_WIDTH_RATIO;
504
+ const baseColor = s.getPathBaseColor(pathIndex);
505
+ const color = ENABLE_ERROR_PATH_HIGHLIGHT ? 0xff0000 : baseColor;
506
+ g.fillStyle(color, 1);
507
+
508
+ const tailStep = headStep - (bodyLength - 1);
509
+ const first = Math.max(tailStep, 0);
510
+ const last = Math.min(headStep, track.length - 1);
511
+
512
+ s.getPathRendererForLineWidth(lineWidth).render({
513
+ g,
514
+ track,
515
+ startSegmentIndex: first,
516
+ endSegmentIndexExclusive: last,
517
+ cellSize: s.cellSize,
518
+ lineWidth,
519
+ cellCenter: (col, row) => s.cellCenter(col, row),
520
+ fillAxisAlignedSegmentRect: (g2, x1, y1, x2, y2, w) =>
521
+ s.fillAxisAlignedSegmentRect(g2, x1, y1, x2, y2, w),
522
+ });
523
+
524
+ const headIndex = Math.min(headStep, track.length - 1);
525
+ const headCell = track[headIndex]!;
526
+ const headCenter = s.cellCenter(headCell.x, headCell.y);
527
+
528
+ let dirX = dx;
529
+ let dirY = dy;
530
+ if (headIndex > 0) {
531
+ const prev = track[headIndex - 1]!;
532
+ dirX = headCell.x - prev.x;
533
+ dirY = headCell.y - prev.y;
534
+ }
535
+
536
+ let angle = Math.atan2(dirY, dirX) + Math.PI / 2;
537
+ if (angle > Math.PI) {
538
+ angle -= Math.PI * 2;
539
+ }
540
+ s.drawArrowHead(g, headCenter.x, headCenter.y, angle, color);
541
+ };
542
+
543
+ drawFrame();
544
+
545
+ const moveEvent = s.time.addEvent({
546
+ delay: MOVE_STEP_MS,
547
+ callback: () => {
548
+ if (!reversing) {
549
+ if (headStep < maxHeadStep) {
550
+ headStep++;
551
+ } else {
552
+ reversing = true;
553
+ }
554
+ } else {
555
+ if (headStep > bodyLength - 1) {
556
+ headStep--;
557
+ } else {
558
+ s.animatingPaths.delete(pathIndex);
559
+ s.blockedPaths.add(pathIndex);
560
+ s.relayoutBoard();
561
+ g.destroy();
562
+ moveEvent.remove(false);
563
+ return;
564
+ }
565
+ }
566
+
567
+ drawFrame();
568
+ },
569
+ callbackScope: this,
570
+ loop: true,
571
+ });
572
+ }
573
+
574
+ // ── 生成轨迹点 ──
575
+
576
+ /**
577
+ * 在指定位置生成一个轨迹点(normal_dot 或 win_dot)。
578
+ * @param x X坐标
579
+ * @param y Y坐标
580
+ * @param isWin 是否为胜利点(带动画效果)
581
+ */
582
+ spawnTrailDot(x: number, y: number, isWin: boolean): void {
583
+ const s = this.scene;
584
+ if (!s.boardContainer || !s.shouldDrawEliminationTrail) return;
585
+ const textureKey = isWin ? "win_dot" : "normal_dot";
586
+ const dot = s.add.image(x, y, textureKey);
587
+ s.boardContainer.addAt(dot, 0);
588
+ dot.setOrigin(0.5, 0.5);
589
+ dot.setDepth(-5);
590
+
591
+ const targetPixelSize = s.cellSize * 0.4;
592
+ const texWidth = dot.width || 1;
593
+ const baseScale = targetPixelSize / texWidth;
594
+ dot.setData("baseScale", baseScale);
595
+
596
+ if (!isWin) {
597
+ // 普通消除:静态点,无动画
598
+ dot.setScale(baseScale);
599
+ dot.setAlpha(1);
600
+ return;
601
+ }
602
+
603
+ // 胜利:带动画的 win_dot
604
+ dot.setScale(baseScale * 0.3);
605
+ dot.setAlpha(0);
606
+
607
+ s.tweens.add({
608
+ targets: dot,
609
+ alpha: { from: 0, to: 1 },
610
+ scaleX: { from: baseScale * 0.3, to: baseScale },
611
+ scaleY: { from: baseScale * 0.3, to: baseScale },
612
+ duration: 550,
613
+ ease: "Sine.easeOut",
614
+ yoyo: true,
615
+ repeat: 1,
616
+ onComplete: () => {
617
+ dot.destroy();
618
+ },
619
+ });
620
+ }
621
+
622
+ // ── 播放开场缩放动画 ──
623
+
624
+ /**
625
+ * 播放关卡开场缩放动画:峰值 -> 0.8 -> 1.0。
626
+ * @param targetZoom 目标缩放值
627
+ */
628
+ playIntroZoomAnimation(targetZoom: number): void {
629
+ const s = this.scene;
630
+ if (!s.boardContainer) {
631
+ return;
632
+ }
633
+
634
+ const clampedTarget = Phaser.Math.Clamp(targetZoom, s.minZoom, s.maxZoom);
635
+
636
+ // 优化的缩放动画:0.8 -> 峰值 -> 1
637
+ const startZoom = 0.8;
638
+ const peakZoom = Phaser.Math.Clamp(
639
+ clampedTarget * 1.25,
640
+ s.minZoom,
641
+ s.maxZoom,
642
+ );
643
+ const finalZoom = 1.0;
644
+
645
+ // 如果峰值与起始值太接近,跳过动画
646
+ if (peakZoom - startZoom < 0.15) {
647
+ return;
648
+ }
649
+
650
+ if (s.zoomTween) {
651
+ s.zoomTween.stop();
652
+ s.zoomTween = null;
653
+ }
654
+
655
+ // 从峰值缩放开始
656
+ s.zoom = peakZoom;
657
+ s.positionBoardContainer();
658
+
659
+ // 使用场景的 levelIntroDurationMs(默认975ms)
660
+ const introDurationMs = 975;
661
+
662
+ // 时间分配:缩小到0.8(50%)-> 放大到1(50%)
663
+ const zoomDownDuration = Math.max(250, Math.floor(introDurationMs * 0.5));
664
+ const zoomUpDuration = Math.max(250, introDurationMs - zoomDownDuration);
665
+
666
+ // 阶段1:从峰值缩小到0.8以展示完整棋盘
667
+ s.zoomTween = s.tweens.add({
668
+ targets: s,
669
+ zoom: startZoom,
670
+ duration: zoomDownDuration,
671
+ ease: "Cubic.easeOut",
672
+ onUpdate: () => {
673
+ s.positionBoardContainer();
674
+ },
675
+ onComplete: () => {
676
+ // 阶段2:从0.8放大回1.0
677
+ s.zoomTween = s.tweens.add({
678
+ targets: s,
679
+ zoom: finalZoom,
680
+ duration: zoomUpDuration,
681
+ ease: "Back.easeOut",
682
+ onUpdate: () => {
683
+ s.positionBoardContainer();
684
+ },
685
+ onComplete: () => {
686
+ s.zoomTween = null;
687
+ s.zoom = finalZoom;
688
+ s.positionBoardContainer();
689
+ },
690
+ });
691
+ },
692
+ });
693
+ }
694
+ }