@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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@@ -0,0 +1,17 @@
1
+ // particle-confetti — HTML5 Canvas sprite sheet approach
2
+ // Uses the bundled confetti.png VFX sprite sheet.
3
+ // Import SpritesheetEffect from particle-explosion html5-spritesheet.js
4
+
5
+ // Load:
6
+ // const confettiImg = new Image();
7
+ // confettiImg.src = 'assets/vfx/confetti.png';
8
+
9
+ // Play centered:
10
+ // const fx = new SpritesheetEffect(ctx, {
11
+ // image: confettiImg,
12
+ // frameW: 96, frameH: 96,
13
+ // frames: 12, columns: 4,
14
+ // fps: 12,
15
+ // x: canvas.width / 2,
16
+ // y: canvas.height / 2,
17
+ // });
@@ -0,0 +1,38 @@
1
+ // particle-confetti — Phaser 3 implementation
2
+
3
+ function celebrationConfetti(scene, {
4
+ count = 80,
5
+ duration = 2000,
6
+ colors = [0xFF4444, 0x44AAFF, 0x44DD44, 0xFFD700, 0xCC44FF],
7
+ gravity = 300,
8
+ } = {}) {
9
+ const { width } = scene.cameras.main;
10
+
11
+ const emitter = scene.add.particles(0, -20, '__DEFAULT', {
12
+ x: { min: 0, max: width },
13
+ speedX: { min: -100, max: 100 },
14
+ speedY: { min: 50, max: 200 },
15
+ gravityY: gravity,
16
+ lifespan: duration * 1.2,
17
+ quantity: Math.ceil(count / (duration / 100)),
18
+ frequency: 100,
19
+ scale: { min: 0.5, max: 1.5 },
20
+ alpha: { start: 1, end: 0 },
21
+ tint: colors,
22
+ rotate: { min: 0, max: 360 },
23
+ angularVelocity: { min: -200, max: 200 },
24
+ blendMode: 'NORMAL',
25
+ }).setDepth(100);
26
+
27
+ // Stop emitting after duration, let existing particles finish
28
+ scene.time.delayedCall(duration, () => {
29
+ emitter.stop();
30
+ scene.time.delayedCall(duration * 1.5, () => emitter.destroy());
31
+ });
32
+
33
+ return emitter;
34
+ }
35
+
36
+ // Usage:
37
+ // celebrationConfetti(this); // full screen confetti shower
38
+ // celebrationConfetti(this, { count: 40, duration: 1000 }); // shorter burst
@@ -0,0 +1,37 @@
1
+ # particle-explosion — Particle Explosion VFX
2
+
3
+ Burst of particles radiating outward from a point, with gravity falloff. Used for match clears, impact feedback, coin bursts, and destruction effects.
4
+
5
+ ## Two Approaches
6
+
7
+ ### Approach A: Sprite Sheet (Cross-Engine, Recommended)
8
+ Use the bundled `explosion_small.png` VFX sprite sheet:
9
+ ```bash
10
+ playcraft image use-vfx --preset explosion_small --output assets/vfx/explosion.png
11
+ ```
12
+ Combine with `sprite-animation-2d.aicomponent` to play the sequence.
13
+
14
+ **Pros**: Works in any engine, no particle system needed, consistent look, small file size.
15
+
16
+ ### Approach B: Runtime Particles (Engine-Native)
17
+ Use the engine's particle system for fully dynamic, physics-based explosions.
18
+
19
+ **Pros**: Randomized, interactive, physics-accurate. **Cons**: More complex, engine-specific.
20
+
21
+ ## Parameters
22
+
23
+ | Parameter | Default | Description |
24
+ |-----------|---------|-------------|
25
+ | `count` | 12 | Number of particles |
26
+ | `lifetime` | 0.6s | How long each particle lives |
27
+ | `speed` | 150px/s | Initial outward velocity |
28
+ | `gravity` | 200px/s² | Downward acceleration |
29
+ | `size` | 6px | Particle size |
30
+ | `colorRange` | warm colors | Color palette |
31
+
32
+ ## Engine References
33
+
34
+ - **Sprite sheet** (recommended): Use `sprite-animation-2d.aicomponent` + `explosion_small` VFX preset
35
+ - **Phaser 3 particles**: `ref/phaser.js`
36
+ - **PlayCanvas**: `ref/playcanvas.js`
37
+ - **HTML5 Canvas**: `ref/html5-spritesheet.js`
@@ -0,0 +1,24 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "particle-explosion.aicomponent",
4
+ "bundleType": "aicomponent",
5
+ "category": "vfx",
6
+ "mode": "fixed",
7
+ "label": { "zh": "粒子爆炸特效", "en": "Particle Explosion VFX" },
8
+ "tags": ["vfx", "particle", "explosion", "impact", "playcanvas", "phaser", "html5"],
9
+ "generation": {
10
+ "animationType": "particle",
11
+ "engineSupport": ["playcanvas", "phaser", "html5-spritesheet"],
12
+ "parameters": {
13
+ "count": "number — particle count (default: 12)",
14
+ "lifetime": "number — particle lifetime in seconds (default: 0.6)",
15
+ "speed": "number — initial particle speed (default: 150)",
16
+ "gravity": "number — downward gravity (default: 200)",
17
+ "colorRange": "string[] — color palette for particles",
18
+ "size": "number — particle size in pixels (default: 6)",
19
+ "x": "number — spawn X position",
20
+ "y": "number — spawn Y position"
21
+ }
22
+ },
23
+ "files": { "skill": "SKILL.md", "playcanvas": "ref/playcanvas.js", "phaser": "ref/phaser.js", "html5": "ref/html5-spritesheet.js" }
24
+ }
@@ -0,0 +1,40 @@
1
+ // particle-explosion — HTML5 Canvas sprite sheet approach
2
+ // Play the explosion_small.png sprite sheet at a given position.
3
+
4
+ class SpritesheetEffect {
5
+ constructor(ctx, { image, frameW, frameH, frames, columns, fps = 16, x, y }) {
6
+ this.ctx = ctx;
7
+ this.image = image;
8
+ this.frameW = frameW;
9
+ this.frameH = frameH;
10
+ this.frames = frames;
11
+ this.columns = columns;
12
+ this.fps = fps;
13
+ this.x = x - frameW / 2;
14
+ this.y = y - frameH / 2;
15
+ this._frame = 0;
16
+ this._elapsed = 0;
17
+ this._done = false;
18
+ }
19
+
20
+ update(dt) {
21
+ if (this._done) return;
22
+ this._elapsed += dt;
23
+ const frameDuration = 1 / this.fps;
24
+ while (this._elapsed >= frameDuration) {
25
+ this._elapsed -= frameDuration;
26
+ this._frame++;
27
+ if (this._frame >= this.frames) { this._done = true; return; }
28
+ }
29
+ const col = this._frame % this.columns;
30
+ const row = Math.floor(this._frame / this.columns);
31
+ this.ctx.drawImage(this.image, col * this.frameW, row * this.frameH, this.frameW, this.frameH, this.x, this.y, this.frameW, this.frameH);
32
+ }
33
+
34
+ get done() { return this._done; }
35
+ }
36
+
37
+ // Usage:
38
+ // const img = new Image(); img.src = 'assets/vfx/explosion_small.png';
39
+ // const fx = new SpritesheetEffect(ctx, { image: img, frameW: 64, frameH: 64, frames: 8, columns: 4, fps: 16, x: 200, y: 300 });
40
+ // // In game loop: fx.update(dt); if (fx.done) removeFromScene(fx);
@@ -0,0 +1,46 @@
1
+ // particle-explosion — Phaser 3 implementation
2
+ // Uses Phaser 3.60+ Particle Emitter API.
3
+
4
+ function createExplosion(scene, { x, y, count = 12, speed = 150, lifetime = 600, colors = [0xFFAA00, 0xFF6600, 0xFF2200, 0xFFFF00] } = {}) {
5
+ // Approach A: Sprite sheet (preferred if explosion_small.png is available)
6
+ if (scene.textures.exists('vfx_explosion')) {
7
+ const sprite = scene.add.sprite(x, y, 'vfx_explosion').setDepth(50);
8
+ sprite.play('vfx_explosion_play');
9
+ sprite.on('animationcomplete', () => sprite.destroy());
10
+ return sprite;
11
+ }
12
+
13
+ // Approach B: Runtime particles (fallback)
14
+ const particles = scene.add.particles(x, y, '__DEFAULT', {
15
+ speed: { min: speed * 0.3, max: speed },
16
+ lifespan: lifetime,
17
+ quantity: count,
18
+ gravityY: 200,
19
+ scale: { start: 1, end: 0 },
20
+ alpha: { start: 1, end: 0 },
21
+ tint: colors,
22
+ blendMode: 'ADD',
23
+ emitting: false,
24
+ });
25
+
26
+ particles.explode(count, x, y);
27
+ scene.time.delayedCall(lifetime + 200, () => particles.destroy());
28
+ return particles;
29
+ }
30
+
31
+ // Setup animation (call in preload + create):
32
+ function setupExplosionAnim(scene) {
33
+ if (scene.textures.exists('vfx_explosion') && !scene.anims.exists('vfx_explosion_play')) {
34
+ scene.anims.create({
35
+ key: 'vfx_explosion_play',
36
+ frames: scene.anims.generateFrameNumbers('vfx_explosion', { start: 0, end: 7 }),
37
+ frameRate: 16,
38
+ repeat: 0,
39
+ });
40
+ }
41
+ }
42
+
43
+ // Usage:
44
+ // preload: this.load.spritesheet('vfx_explosion', 'assets/vfx/explosion_small.png', { frameWidth: 64, frameHeight: 64 });
45
+ // create: setupExplosionAnim(this);
46
+ // trigger: createExplosion(this, { x: tile.x, y: tile.y });
@@ -0,0 +1,33 @@
1
+ // particle-explosion — PlayCanvas implementation
2
+ // Uses PlayCanvas ParticleSystem component.
3
+
4
+ // Entity setup (via editor or code):
5
+ // - Add ParticleSystem component
6
+ // - Set texture to explosion sprite sheet
7
+ // - Configure as one-shot (numParticles, loop: false)
8
+
9
+ var ExplosionVFX = pc.createScript('explosionVFX');
10
+ ExplosionVFX.attributes.add('particleAsset', { type: 'asset', assetType: 'texture' });
11
+ ExplosionVFX.attributes.add('count', { type: 'number', default: 12 });
12
+ ExplosionVFX.attributes.add('speed', { type: 'number', default: 150 });
13
+ ExplosionVFX.attributes.add('lifetime', { type: 'number', default: 0.6 });
14
+
15
+ ExplosionVFX.prototype.initialize = function () {
16
+ var ps = this.entity.particlesystem;
17
+ if (ps) {
18
+ ps.numParticles = this.count;
19
+ ps.startSpeed = new pc.CurveSet([[0, this.speed], [1, 0]]);
20
+ ps.lifetime = this.lifetime;
21
+ ps.loop = false;
22
+ ps.autoPlay = false;
23
+ }
24
+ };
25
+
26
+ ExplosionVFX.prototype.burst = function (x, y, z) {
27
+ this.entity.setLocalPosition(x, y, z ?? 0);
28
+ var ps = this.entity.particlesystem;
29
+ if (ps) {
30
+ ps.reset();
31
+ ps.play();
32
+ }
33
+ };
@@ -0,0 +1,25 @@
1
+ # particle-trail — Particle Trail VFX
2
+
3
+ A continuous stream of fading particles that follows a moving object. Creates motion blur / wake effects for projectiles, power-ups, and dashing characters.
4
+
5
+ ## Use Cases
6
+
7
+ - **Projectile trail**: Arrow, bullet, fireball — follow the projectile
8
+ - **Dash trail**: Character dashing — brief trail on rapid movement
9
+ - **Collectible glow**: Coin/gem with ambient sparkle trail
10
+ - **Boss aura**: Constant particle aura around boss entity
11
+
12
+ ## Parameters
13
+
14
+ | Parameter | Default | Description |
15
+ |-----------|---------|-------------|
16
+ | `count` | 20 | Max simultaneous particles |
17
+ | `lifetime` | 0.4s | How long each particle fades |
18
+ | `size` | 8px | Starting particle size |
19
+ | `color` | gold | Particle tint color |
20
+ | `emitRate` | 30/s | Particles emitted per second |
21
+ | `fadeOut` | true | Particles fade as they age |
22
+
23
+ ## Engine References
24
+
25
+ - **Phaser 3**: `ref/phaser.js` — uses `scene.add.particles` with `follow()` mode
@@ -0,0 +1,22 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "particle-trail.aicomponent",
4
+ "bundleType": "aicomponent",
5
+ "category": "vfx",
6
+ "mode": "fixed",
7
+ "label": { "zh": "粒子拖尾特效", "en": "Particle Trail VFX" },
8
+ "tags": ["vfx", "particle", "trail", "follow", "movement", "playcanvas", "phaser"],
9
+ "generation": {
10
+ "animationType": "particle",
11
+ "engineSupport": ["playcanvas", "phaser"],
12
+ "parameters": {
13
+ "target": "entity — object to follow",
14
+ "count": "number — max particles (default: 20)",
15
+ "lifetime": "number — particle lifetime in seconds (default: 0.4)",
16
+ "size": "number — particle start size (default: 8)",
17
+ "color": "string — particle color (default: '#FFD700')",
18
+ "offset": "number[] — [x, y] spawn offset from target center"
19
+ }
20
+ },
21
+ "files": { "skill": "SKILL.md", "phaser": "ref/phaser.js" }
22
+ }
@@ -0,0 +1,31 @@
1
+ // particle-trail — Phaser 3 implementation
2
+
3
+ function createTrail(scene, target, {
4
+ count = 20,
5
+ lifetime = 400,
6
+ size = 8,
7
+ color = 0xFFD700,
8
+ emitRate = 30,
9
+ } = {}) {
10
+ const particles = scene.add.particles(0, 0, '__DEFAULT', {
11
+ lifespan: lifetime,
12
+ quantity: 1,
13
+ frequency: 1000 / emitRate,
14
+ scale: { start: size / 32, end: 0 },
15
+ alpha: { start: 0.8, end: 0 },
16
+ tint: color,
17
+ blendMode: 'ADD',
18
+ follow: target,
19
+ followOffset: { x: 0, y: 0 },
20
+ });
21
+
22
+ return {
23
+ emitter: particles,
24
+ stop: () => { particles.stop(); scene.time.delayedCall(lifetime, () => particles.destroy()); },
25
+ destroy: () => particles.destroy(),
26
+ };
27
+ }
28
+
29
+ // Usage:
30
+ // const trail = createTrail(this, projectileSprite, { color: 0xFF6600, size: 10 });
31
+ // // On hit: trail.stop();
@@ -0,0 +1,82 @@
1
+ ---
2
+ name: path_animation.aicomponent
3
+ description: 路径消除玩法的动画导演。负责消除成功的路径滑出动画、被阻挡时的抖动/闪光动画、以及胜利时的钻石粒子动画。
4
+ triggers: 需要为路径消除/阻挡/胜利事件添加视觉动画反馈时触发。
5
+ ---
6
+
7
+ # 路径动画导演(Path Animation Director)
8
+
9
+ ## 说明
10
+
11
+ `AnimationManager` 管理三类路径动画:
12
+
13
+ 1. **消除滑出**(`animatePathOffBoard`):路径成功消除后,沿 `direction` 方向用 Tween 动画将路径整体滑出棋盘边界,最后从棋盘移除
14
+ 2. **阻挡震动**(`animateBlockedPath`):路径被阻挡时,播放路径抖动 + 颜色闪红的反馈动画
15
+ 3. **胜利钻石**(`playWinDiamondAnimation`):所有路径消除后,播放全屏钻石粒子爆炸效果
16
+
17
+ ## Scaffold
18
+
19
+ | 目标路径 | 来源 | 说明 |
20
+ |---------|-----|-----|
21
+ | `src/game/scenes/GameUI/AnimationManager.ts` | `ref/AnimationManager.ts` | 完整动画管理类 |
22
+
23
+ ## Imports
24
+
25
+ - `phaser.aicomponent`(硬依赖:Phaser Tweens + GameObjects API)
26
+ - `path_renderer.aicomponent`(硬依赖:PathRenderer / PathTrackCell 类型)
27
+
28
+ ## Skill Definition
29
+
30
+ ```yaml
31
+ tools:
32
+ - read_file
33
+ - write_file
34
+ inputs:
35
+ - source: src/game/scenes/GameUI/AnimationManager.ts
36
+ outputs:
37
+ - animationManager: AnimationManager class (animatePathOffBoard / animateBlockedPath / playWinDiamondAnimation)
38
+ ```
39
+
40
+ ## Recipe
41
+
42
+ | 决策 | 原因 |
43
+ |------|------|
44
+ | **动画与游戏状态分离** | AnimationManager 通过回调(`onComplete`)通知游戏状态变更,不直接修改 `removedPaths` 等状态;状态变更时机由回调决定,动画完成后才生效 |
45
+ | **动画中锁定输入** | 路径滑出期间如允许新点击,可能导致状态不一致;`animatingPaths` Set 由 InputHandler 检查,AnimationManager 只管理动画本身 |
46
+ | **钻石粒子用 Graphics 实现** | 胜利粒子效果无需精灵资产,用 Graphics 随机绘制菱形;保持单一 skill 文件,零资产依赖 |
47
+
48
+ ## Adapter
49
+
50
+ - **Role**: `pathAnimationDirector` — 路径消除/阻挡/胜利动画导演(Phaser Tweens 编排)
51
+ - **Provides**: `AnimationManager` 类(`animatePathOffBoard()`、`animateBlockedPath()`、`playWinDiamondAnimation()`、`resetBoardViewForWin()`)
52
+ - **Requires**: `phaser.aicomponent`(Tween + Graphics API)、`path_renderer.aicomponent`(PathRenderer / PathTrackCell 类型)
53
+ - **Consumed by**: `game_scene.aicomponent`(持有 AnimationManager,在消除/阻挡时调用对应方法)
54
+ - **Integration point**: `src/game/scenes/GameUI/AnimationManager.ts` → `Game.ts` 实例化并传给 InputHandler
55
+
56
+ ## 关键接口
57
+
58
+ ```typescript
59
+ class AnimationManager {
60
+ // 路径成功消除的滑出动画
61
+ animatePathOffBoard(
62
+ pathIndex: number,
63
+ dx: number, dy: number, // 消除方向增量
64
+ stepsToExit: number, // 滑出步数
65
+ isLastPath: boolean, // 是否是最后一条路径
66
+ onComplete: () => void,
67
+ ): void;
68
+
69
+ // 路径被阻挡的震动动画
70
+ animateBlockedPath(
71
+ pathIndex: number,
72
+ dx: number, dy: number,
73
+ stepsUntilBlock: number,
74
+ ): void;
75
+
76
+ // 全部路径消除后的钻石粒子动画
77
+ playWinDiamondAnimation(): void;
78
+
79
+ // 胜利前重置棋盘缩放和位置
80
+ resetBoardViewForWin(): void;
81
+ }
82
+ ```
@@ -0,0 +1,77 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "path_animation.aicomponent",
4
+ "bundleType": "aicomponent",
5
+ "category": "component",
6
+ "mode": "fixed",
7
+ "label": { "zh": "路径动画导演", "en": "Path animation director" },
8
+ "tags": ["animation", "path", "tween", "phaser", "elimination", "blocked", "victory", "threejs", "3d", "raf"],
9
+ "bindingRoles": ["pathAnimationDirector"],
10
+ "renderBackend": ["phaser", "threejs"],
11
+ "engineVariants": {
12
+ "phaser": {
13
+ "imports": ["phaser.aicomponent", "path_renderer.aicomponent"],
14
+ "scaffoldFiles": {
15
+ "src/game/scenes/GameUI/AnimationManager.ts": { "source": "ref/AnimationManager.ts", "mode": "full", "weight": 10 }
16
+ }
17
+ },
18
+ "threejs": {
19
+ "imports": ["threejs.aicomponent"],
20
+ "scaffoldFiles": {
21
+ "src/game/rendering/AnimationManager3D.ts": { "source": "ref/AnimationManager3D.ts", "mode": "full", "weight": 10 }
22
+ }
23
+ }
24
+ },
25
+ "scaffold": {
26
+ "files": {
27
+ "src/game/scenes/GameUI/AnimationManager.ts": {
28
+ "source": "ref/AnimationManager.ts",
29
+ "mode": "full",
30
+ "weight": 10
31
+ }
32
+ }
33
+ },
34
+ "imports": [
35
+ { "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" },
36
+ { "slot": "renderer", "pinAtomId": "path_renderer.aicomponent", "edgeKind": "requires", "bindAs": "renderer" },
37
+ {
38
+ "slot": "normalParticleAsset",
39
+ "description": "普通消除粒子特效图片资产",
40
+ "bindAs": "normalParticle",
41
+ "required": false,
42
+ "edgeKind": "compatibleWith",
43
+ "matchBindingRoles": ["particleAsset"],
44
+ "allowedBundleTypes": ["aiimage"]
45
+ },
46
+ {
47
+ "slot": "winParticleAsset",
48
+ "description": "胜利钻石粒子特效图片资产",
49
+ "bindAs": "winParticle",
50
+ "required": false,
51
+ "edgeKind": "compatibleWith",
52
+ "matchBindingRoles": ["particleAsset"],
53
+ "allowedBundleTypes": ["aiimage"]
54
+ }
55
+ ],
56
+ "exports": [
57
+ { "name": "AnimationManager", "kind": "class", "location": "src/game/scenes/GameUI/AnimationManager.ts" },
58
+ { "name": "AnimationManager3D", "kind": "class", "location": "src/game/rendering/AnimationManager3D.ts" },
59
+ { "name": "Easing", "kind": "object", "location": "src/game/rendering/AnimationManager3D.ts" }
60
+ ],
61
+ "neutralDescriptor": {
62
+ "geometry": "animation director for grid path objects: sliding exit animation, blocked flash animation, victory diamond particle animation",
63
+ "layers": ["tween", "particle-effect", "easing"],
64
+ "replaceable": ["exit animation style", "blocked animation style", "victory effect"]
65
+ },
66
+ "usageHints": [
67
+ "animatePathOffBoard:路径成功消除时沿方向滑出棋盘的动画",
68
+ "animateBlockedPath:路径被阻挡时的震动/闪红动画",
69
+ "playWinDiamondAnimation:全部路径消除后的胜利钻石粒子动画",
70
+ "resetBoardViewForWin:胜利时重置棋盘缩放/位置以适配动画"
71
+ ],
72
+ "files": {
73
+ "skill": "SKILL.md",
74
+ "animationManager": "ref/AnimationManager.ts",
75
+ "animationManager3D": "ref/AnimationManager3D.ts"
76
+ }
77
+ }