@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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@@ -0,0 +1,162 @@
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+ /**
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+ * memory_match.aigameplay — reducer 接口模板
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+ *
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+ * Agent 生成实际 reducer 时,必须导出以下函数。
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+ * 此文件是接口约束模板,不是可执行代码。
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+ *
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+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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+ * ⚠️ 重要:渲染层(GameScene)不应直接调用 dispatch()
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+ *
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+ * dispatch() 是一体化接口,内部执行完整的翻牌+配对+翻回逻辑后只返回最终状态,
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+ * 中间过程(翻牌动画、等待延迟、配对高亮、翻回动画)全部丢失。
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+ *
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+ * 渲染层需要按帧驱动动画链,因此必须使用下方的「分步函数」。
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+ *
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+ * dispatch() 的用途:无头测试、AI 模拟、跳过动画场景。
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+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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+ */
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+
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+ // ─── 配置类型 ─────────────────────────────────────────────────────────────────
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+
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+ export type MemoryMatchConfig = {
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+ /** 棋盘列数,默认 4 */
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+ cols: number;
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+ /** 棋盘行数,默认 4 */
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+ rows: number;
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+ /** 牌对数量,必须等于 (cols × rows) / 2 */
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+ pairCount: number;
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+ /** 同时最多可翻开的牌数,默认 2 */
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+ maxFaceUpCount: number;
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+ /** 不匹配后自动翻回的延迟(毫秒),默认 1000 */
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+ flipBackDelayMs: number;
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+ /** 预设牌面布局(可选,用于测试确定性布局;不提供时随机shuffle) */
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+ initialLayout?: number[];
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+ };
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+
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+ // ─── 动作类型 ─────────────────────────────────────────────────────────────────
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+
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+ export type MemoryMatchAction =
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+ | { type: 'flip_card'; cardId: number }
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+ | { type: 'flip_back_mismatched' }
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+ | { type: 'reset' };
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+
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+ // ─── 状态类型 ─────────────────────────────────────────────────────────────────
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+
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+ export type CardState = 'face_down' | 'face_up' | 'matched';
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+
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+ export type Card = {
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+ /** 卡牌唯一 ID(0 ~ totalCards-1) */
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+ id: number;
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+ /** 配对组 ID(相同 pairId 的两张牌为一对) */
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+ pairId: number;
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+ /** 当前状态 */
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+ state: CardState;
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+ };
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+
56
+ export type MemoryMatchState = {
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+ /** 所有卡牌 */
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+ cards: Card[];
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+ /** 当前正面朝上(face_up)的卡牌 ID 列表(最多 maxFaceUpCount 张)*/
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+ faceUpCards: number[];
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+ /** 已成功配对的对数 */
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+ matchedPairs: number;
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+ /** 总对数 */
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+ totalPairs: number;
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+ /** 玩家翻牌总次数 */
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+ movesCount: number;
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+ /** 游戏是否结束 */
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+ gameOver: boolean;
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+ /** 是否胜利 */
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+ win: boolean;
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+ /** 是否有未处理的不匹配翻回(等待 flipBackMismatched 调用) */
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+ pendingFlipBack: boolean;
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+ };
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+
75
+ // ─── 分步操作返回类型 ─────────────────────────────────────────────────────────
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+
77
+ /** checkMatch 返回值 */
78
+ export type MatchCheckResult = {
79
+ /** 两张 face_up 的牌 pairId 是否相同 */
80
+ isMatch: boolean;
81
+ /** 参与检测的卡牌 ID(应为2张) */
82
+ cardIds: number[];
83
+ /** 是否需要延迟翻回(isMatch=false 时为 true) */
84
+ shouldFlipBack: boolean;
85
+ };
86
+
87
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
88
+ // 必须导出的函数
89
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
90
+
91
+ // ─── 初始化 ──────────────────────────────────────────────────────────────────
92
+
93
+ /**
94
+ * init:根据配置初始化游戏状态,随机(或按指定布局)排列卡牌
95
+ */
96
+ export declare function init(config: MemoryMatchConfig): MemoryMatchState;
97
+
98
+ // ─── 一体化接口(测试/AI 模拟用) ───────────────────────────────────────────
99
+
100
+ /**
101
+ * dispatch:接收动作,返回新状态(纯函数,不得修改原 state)
102
+ * - flip_card:翻开指定卡牌,若已有2张 face_up 则拒绝
103
+ * - flip_back_mismatched:将不匹配的2张 face_up 牌翻回 face_down
104
+ * - reset:重置到初始状态
105
+ *
106
+ * ⚠️ 仅用于无头测试和 AI 模拟。渲染层请使用下方分步函数。
107
+ */
108
+ export declare function dispatch(state: MemoryMatchState, action: MemoryMatchAction): MemoryMatchState;
109
+
110
+ /**
111
+ * getState:返回当前状态快照
112
+ */
113
+ export declare function getState(state: MemoryMatchState): MemoryMatchState;
114
+
115
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
116
+ // 分步函数(渲染层/场景层必须使用这些函数驱动动画)
117
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
118
+
119
+ /**
120
+ * flipCard:翻开指定卡牌(face_down → face_up),更新 movesCount 和 faceUpCards。
121
+ *
122
+ * 场景层在玩家点击卡牌后,翻牌动画开始前调用(或动画完成后调用均可)。
123
+ * 若 pendingFlipBack=true(有未处理的不匹配),返回状态不变(拒绝翻牌)。
124
+ *
125
+ * @param state 当前游戏状态(不可变)
126
+ * @param cardId 目标卡牌 ID
127
+ * @returns 更新后的游戏状态
128
+ */
129
+ export declare function flipCard(state: MemoryMatchState, cardId: number): MemoryMatchState;
130
+
131
+ /**
132
+ * checkMatch:检测当前 faceUpCards 中的两张牌是否配对。
133
+ *
134
+ * 场景层在第二张牌翻开动画完成后立即调用。
135
+ * - isMatch=true:自动将两张牌更新为 matched,调用方播放配对成功动画
136
+ * - isMatch=false:设置 pendingFlipBack=true,调用方在延迟后调用 flipBackMismatched
137
+ *
138
+ * @param state 当前游戏状态(faceUpCards 必须恰好有2张 face_up 牌)
139
+ * @returns 配对检测结果
140
+ */
141
+ export declare function checkMatch(state: MemoryMatchState): MatchCheckResult;
142
+
143
+ /**
144
+ * flipBackMismatched:将 faceUpCards 中2张不匹配的牌翻回 face_down。
145
+ *
146
+ * 场景层在检测到 shouldFlipBack=true 后,等待 flipBackDelayMs 毫秒,
147
+ * 然后调用此函数同步状态,并播放翻回动画。
148
+ *
149
+ * @param state 当前游戏状态(pendingFlipBack 必须为 true)
150
+ * @returns 更新后的游戏状态(两张牌回到 face_down,faceUpCards 清空)
151
+ */
152
+ export declare function flipBackMismatched(state: MemoryMatchState): MemoryMatchState;
153
+
154
+ /**
155
+ * checkWin:检测是否所有牌对均已配对。
156
+ *
157
+ * 场景层在每次配对成功动画播放完毕后调用,判断是否触发胜利演出。
158
+ *
159
+ * @param state 当前游戏状态
160
+ * @returns true 表示所有牌均已配对(win=true)
161
+ */
162
+ export declare function checkWin(state: MemoryMatchState): boolean;
@@ -0,0 +1,112 @@
1
+ ---
2
+ name: merge_core.aigameplay
3
+ description: 网格合成升级玩法封包 - 经典合并同级物品的 PGS 实现,拖动相同等级的物品合并升级,支持自动生成新物品
4
+ triggers: 合成,merge,合并,升级,upgrade,合体,network grid,网格,grid,等级,tier,玩法,gameplay
5
+ ---
6
+
7
+ # merge_core.aigameplay
8
+
9
+ 网格合成升级玩法封包。实现标准合成玩法规则的 PGS JSON 和 reducer,玩家拖动同一等级的物品到相邻格子合并,合并产生高一等级的物品,目标是合成到最高等级物品或达到分数目标。
10
+
11
+ ## Recipe
12
+
13
+ - **玩法类型**:merge_core(网格合成升级)
14
+ - **参考文件**:
15
+ - `ref/pgs-schema.json`:PGS (PlayCraft Gameplay Schema) 规则骨架(entities、rules、algorithm、testCases)
16
+ - `ref/reducer.template.ts`:reducer 接口约束模板(`init` / `dispatch` / `getState` + 分步函数)
17
+ - **核心规则**:
18
+ - `boardSize`: 5×5(默认网格大小)
19
+ - `maxTier`: 9(最高等级,可配置)
20
+ - `mergeRule`: same_tier_adjacent(拖动 A 到相邻的 B,A.tier === B.tier → 合并为 tier+1)
21
+ - `autoSpawn`: true(每次操作后自动在随机空格生成 tier-1 物品)
22
+ - `spawnTier`: 1(自动生成的初始等级,通常为 1 或 2)
23
+ - **PGS Agent 操作流程**:
24
+ 1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
25
+ 2. 读取 `ref/reducer.template.ts` 了解接口约束
26
+ 3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
27
+ 4. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
28
+ 5. 更新 manifest 的 `generation.pgsVersion` 和 `result.outputFile`
29
+ - **可 fork 变体**:
30
+ - 链式合成:3 个同级物品同时合并
31
+ - 无限模式:`maxTier` 无上限,追求最高等级
32
+ - 特殊物品:添加 `wildcard` 等级物品,可与任意等级合并
33
+
34
+ ## Result
35
+
36
+ - **产物文件**:`reducer.ts`
37
+ - **格式**:TypeScript,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` + 分步函数接口
38
+ - **验证**:所有 testCases 必须通过
39
+
40
+ ## 渲染集成(⚠️ 场景层必读)
41
+
42
+ ### 设计原则:逻辑与动画分离
43
+
44
+ reducer 提供两套接口:
45
+
46
+ | 接口 | 适用场景 | 特点 |
47
+ |------|---------|------|
48
+ | `dispatch()` | 无头测试、AI 模拟、跳过动画 | 一步到位,只返回最终状态 |
49
+ | 分步函数 | **渲染层/GameScene** | 逐步执行,返回中间过程数据 |
50
+
51
+ ### ⚠️ 禁止在渲染层使用 dispatch() 然后全量重建棋盘
52
+
53
+ 正确做法是**分步驱动动画链**:
54
+
55
+ ```ts
56
+ // ✅ 正确做法:逐步调用分步函数,每步之间插入动画
57
+ // Step 1: 拖拽过程中实时检测是否可合并(hover 高亮)
58
+ const mergeable = canMerge(state, dragFrom, hoverTarget);
59
+ highlightCell(hoverTarget, mergeable ? 'valid' : 'invalid');
60
+
61
+ // Step 2: 执行合并
62
+ const { mergedItem, newState } = mergeItems(state, dragFrom, dragTo);
63
+ await playMergeAnimation(dragFrom, dragTo, mergedItem); // 拖动的物品飞向目标格子,合并升级动画
64
+
65
+ // Step 3: 自动生成新物品(若 autoSpawn 开启)
66
+ const spawned = spawnItem(newState);
67
+ if (spawned) await playSpawnAnimation(spawned); // 新物品从空格弹出动画
68
+
69
+ // Step 4: 检测胜利/失败
70
+ if (mergedItem.tier >= config.maxTier) { playWinAnimation(); return; }
71
+ const pairs = findMergablePairs(newState);
72
+ const hasEmpty = newState.board.some(row => row.some(cell => cell === null));
73
+ if (!hasEmpty && pairs.length === 0) { playLoseAnimation(); }
74
+ ```
75
+
76
+ ### 分步函数返回值与动画映射
77
+
78
+ | 分步函数 | 返回值 | 场景层动画 |
79
+ |---------|--------|-----------|
80
+ | `canMerge()` | `boolean` | 实时高亮目标格子(绿色/红色边框) |
81
+ | `mergeItems()` | `{ mergedItem, removedFrom, newState }` | 拖动物品飞向目标 → 合并升级光效 → 新等级物品出现 |
82
+ | `spawnItem()` | `SpawnedItem \| null` | 随机空格弹出新物品的缩放入场动画 |
83
+ | `findMergablePairs()` | `MergePair[]` | 用于 Hint 功能:高亮可合并的一对物品 |
84
+
85
+ ## Binding
86
+
87
+ - **Binding Role**:`gameplayRule`
88
+ - **挂载目标**:`game/gameplay/merge_core/reducer.ts`
89
+ - **引用类型**:`gameplay-module-reference`
90
+ - **接口契约**:`init(config)` / `dispatch(state, action)` / `getState(state)` / `canMerge()` / `mergeItems()` / `spawnItem()` / `findMergablePairs()`
91
+
92
+ ## Skill Definition
93
+
94
+ tools:
95
+ - bash
96
+ - write
97
+ - read
98
+ prompt_extension: |
99
+ You are implementing a merge (grid combine upgrade) core gameplay module following the PGS specification.
100
+ Write the PGS JSON with entities, rules, algorithm, and testCases.
101
+ Implement the reducer.ts with:
102
+ - init/dispatch/getState (一体化接口,用于测试)
103
+ - canMerge/mergeItems/spawnItem/findMergablePairs (分步函数,用于渲染层动画驱动)
104
+ Key constraints:
105
+ - Items have a tier (1 to maxTier); two items of same tier merge into one item of tier+1
106
+ - Merge only valid when source and target are adjacent (orthogonal or diagonal, configurable) and same tier
107
+ - After each merge, spawn a new low-tier item in a random empty cell (if autoSpawn enabled)
108
+ - Win: any item reaches maxTier OR cumulative score reaches goalScore
109
+ - Lose: board is full AND no mergeable pairs exist
110
+ The step-by-step functions are CRITICAL for drag-merge and spawn animations.
111
+ Run the testCases to verify the logic before finalizing.
112
+ Apply the Binding to wire the reducer into the game's gameplay module path.
@@ -0,0 +1,154 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "merge_core.aigameplay",
4
+ "bundleType": "aigameplay",
5
+ "category": "gameplay",
6
+ "mode": "fixed",
7
+ "label": {
8
+ "zh": "网格合成升级玩法",
9
+ "en": "Merge grid upgrade gameplay"
10
+ },
11
+ "tags": [
12
+ "gameplay",
13
+ "merge",
14
+ "grid",
15
+ "casual",
16
+ "upgrade",
17
+ "combine",
18
+ "core"
19
+ ],
20
+ "bindingRoles": [
21
+ "gameplayRule"
22
+ ],
23
+ "imports": [
24
+ {
25
+ "slot": "engine",
26
+ "pinAtomId": "phaser.aicomponent",
27
+ "edgeKind": "requires",
28
+ "bindAs": "engine"
29
+ },
30
+ {
31
+ "slot": "bgMusic",
32
+ "description": "背景循环音乐",
33
+ "bindAs": "bgm",
34
+ "required": false,
35
+ "edgeKind": "compatibleWith",
36
+ "matchBindingRoles": [
37
+ "bgMusic"
38
+ ],
39
+ "allowedBundleTypes": [
40
+ "aiaudio"
41
+ ],
42
+ "constraints": {
43
+ "loop": true
44
+ }
45
+ },
46
+ {
47
+ "slot": "background",
48
+ "description": "游戏背景图",
49
+ "bindAs": "bg",
50
+ "required": false,
51
+ "edgeKind": "compatibleWith",
52
+ "matchBindingRoles": [
53
+ "backgroundTexture"
54
+ ],
55
+ "allowedBundleTypes": [
56
+ "aiimage"
57
+ ]
58
+ },
59
+ {
60
+ "slot": "winPanel",
61
+ "description": "通关反馈面板视觉",
62
+ "bindAs": "winPanel",
63
+ "required": false,
64
+ "edgeKind": "compatibleWith",
65
+ "matchBindingRoles": [
66
+ "successFeedbackPanel"
67
+ ],
68
+ "allowedBundleTypes": [
69
+ "aiimage"
70
+ ]
71
+ },
72
+ {
73
+ "slot": "tutorial",
74
+ "description": "新手引导浮层",
75
+ "bindAs": "tutorial",
76
+ "required": false,
77
+ "edgeKind": "compatibleWith",
78
+ "matchBindingRoles": [
79
+ "tutorialOverlay"
80
+ ],
81
+ "allowedBundleTypes": [
82
+ "aicomponent"
83
+ ]
84
+ },
85
+ {
86
+ "slot": "losePanel",
87
+ "description": "失败反馈面板视觉",
88
+ "bindAs": "losePanel",
89
+ "required": false,
90
+ "edgeKind": "compatibleWith",
91
+ "matchBindingRoles": [
92
+ "failFeedbackPanel"
93
+ ],
94
+ "allowedBundleTypes": [
95
+ "aiimage"
96
+ ]
97
+ },
98
+ {
99
+ "slot": "endScreen",
100
+ "description": "可玩广告结算屏(含 CTA 按钮)",
101
+ "bindAs": "endScreen",
102
+ "required": false,
103
+ "edgeKind": "compatibleWith",
104
+ "matchBindingRoles": [
105
+ "playableEndScreenLayout"
106
+ ],
107
+ "allowedBundleTypes": [
108
+ "aicomponent"
109
+ ]
110
+ }
111
+ ],
112
+ "generation": {
113
+ "kind": "pgs",
114
+ "pgsVersion": "1.0",
115
+ "gameplayType": "merge_core",
116
+ "rules": {
117
+ "boardCols": 5,
118
+ "boardRows": 5,
119
+ "maxTier": 9,
120
+ "mergeRule": "same_tier_adjacent",
121
+ "autoSpawn": true,
122
+ "spawnTier": 1,
123
+ "spawnOnAction": true
124
+ }
125
+ },
126
+ "result": {
127
+ "outputFile": "reducer.ts",
128
+ "format": "typescript",
129
+ "constraints": {
130
+ "testCasesMustPass": true
131
+ }
132
+ },
133
+ "binding": {
134
+ "role": "gameplayRule",
135
+ "target": "game/gameplay/merge_core/reducer.ts",
136
+ "type": "gameplay-module-reference",
137
+ "constraints": {
138
+ "interface": [
139
+ "init(config)",
140
+ "dispatch(state, action)",
141
+ "getState(state)",
142
+ "canMerge(state, from, to)",
143
+ "mergeItems(state, from, to)",
144
+ "spawnItem(state)",
145
+ "findMergablePairs(state)"
146
+ ]
147
+ }
148
+ },
149
+ "files": {
150
+ "skill": "SKILL.md",
151
+ "pgsSchema": "ref/pgs-schema.json",
152
+ "reducerTemplate": "ref/reducer.template.ts"
153
+ }
154
+ }
@@ -0,0 +1,202 @@
1
+ {
2
+ "_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - 网格合成升级玩法。Agent 以此为起点编写或 fork 玩法规则。",
3
+ "version": "1.0",
4
+ "gameplayType": "merge_core",
5
+ "entities": {
6
+ "board": {
7
+ "type": "grid",
8
+ "cols": 5,
9
+ "rows": 5,
10
+ "description": "游戏棋盘,默认 5×5 格子"
11
+ },
12
+ "item": {
13
+ "type": "cell-item",
14
+ "tierCount": 9,
15
+ "description": "棋盘格子上的可合成物品,等级从 1 到 maxTier(默认 9)"
16
+ },
17
+ "score": {
18
+ "type": "counter",
19
+ "initial": 0,
20
+ "description": "当前得分,每次合成增加 2^tier 分"
21
+ },
22
+ "moves": {
23
+ "type": "counter",
24
+ "initial": 0,
25
+ "description": "已使用操作次数(记录用)"
26
+ }
27
+ },
28
+ "rules": {
29
+ "merge_same_tier": {
30
+ "description": "拖动物品 A 到相邻格子 B,若 A.tier === B.tier 则合并:移除 A 和 B,在 B 位置放置 tier+1 物品",
31
+ "adjacency": "orthogonal",
32
+ "condition": "same_tier",
33
+ "result": "place_tier_plus_one_at_target",
34
+ "maxTierCheck": true
35
+ },
36
+ "spawn_new_item": {
37
+ "description": "每次合并操作后,在棋盘随机空格自动生成 1 个 tier-1 物品(通常 tier=1)",
38
+ "trigger": "after_merge",
39
+ "spawnTier": 1,
40
+ "spawnCount": 1,
41
+ "randomEmptyCell": true
42
+ },
43
+ "level_up_check": {
44
+ "description": "合并后检查新物品等级,若达到 maxTier 则触发胜利",
45
+ "winTier": "maxTier"
46
+ }
47
+ },
48
+ "algorithm": {
49
+ "description": "主循环:选择 → 拖动 → 合并 → 生成 → 胜利/失败检测",
50
+ "steps": [
51
+ "1. 玩家拖动某格子物品 A 到相邻格子 B",
52
+ "2. 检测合并条件:A 和 B 存在且 tier 相同,且 B 在 A 的相邻位置",
53
+ "3. 若不合法则取消拖动",
54
+ "4. 合法则:移除 A,将 B 升级为 tier+1,moves + 1,score += 2^(tier+1)",
55
+ "5. 检测胜利:新物品 tier >= maxTier",
56
+ "6. 若 autoSpawn,在随机空格生成 spawnTier 物品",
57
+ "7. 检测失败:棋盘已满且无任何可合并对"
58
+ ]
59
+ },
60
+ "winCondition": {
61
+ "type": "reach_max_tier",
62
+ "description": "任意物品达到 maxTier 等级,或累计得分达到 goalScore"
63
+ },
64
+ "loseCondition": {
65
+ "type": "board_full_no_merge",
66
+ "description": "棋盘完全填满且不存在任何相邻同级物品对"
67
+ },
68
+ "testCases": [
69
+ {
70
+ "id": "tc_basic_merge",
71
+ "description": "基础合并:两个 tier-1 物品相邻,合并为 tier-2",
72
+ "initialState": {
73
+ "board": [
74
+ [1, 1, null, null, null],
75
+ [null, null, null, null, null],
76
+ [null, null, null, null, null],
77
+ [null, null, null, null, null],
78
+ [null, null, null, null, null]
79
+ ],
80
+ "score": 0,
81
+ "moves": 0
82
+ },
83
+ "action": { "type": "merge", "from": { "col": 0, "row": 0 }, "to": { "col": 1, "row": 0 } },
84
+ "expectedState": {
85
+ "board_cell_1_0": 2,
86
+ "board_cell_0_0": null,
87
+ "score": 4,
88
+ "moves": 1,
89
+ "win": false
90
+ }
91
+ },
92
+ {
93
+ "id": "tc_invalid_merge_different_tier",
94
+ "description": "非法合并:两个物品等级不同,拒绝",
95
+ "initialState": {
96
+ "board": [
97
+ [1, 2, null, null, null],
98
+ [null, null, null, null, null],
99
+ [null, null, null, null, null],
100
+ [null, null, null, null, null],
101
+ [null, null, null, null, null]
102
+ ],
103
+ "score": 10,
104
+ "moves": 3
105
+ },
106
+ "action": { "type": "merge", "from": { "col": 0, "row": 0 }, "to": { "col": 1, "row": 0 } },
107
+ "expectedState": {
108
+ "mergeRejected": true,
109
+ "score": 10,
110
+ "moves": 3,
111
+ "boardUnchanged": true
112
+ }
113
+ },
114
+ {
115
+ "id": "tc_invalid_merge_non_adjacent",
116
+ "description": "非法合并:两个物品不相邻",
117
+ "initialState": {
118
+ "board": [
119
+ [1, null, 1, null, null],
120
+ [null, null, null, null, null],
121
+ [null, null, null, null, null],
122
+ [null, null, null, null, null],
123
+ [null, null, null, null, null]
124
+ ],
125
+ "score": 0,
126
+ "moves": 0
127
+ },
128
+ "action": { "type": "merge", "from": { "col": 0, "row": 0 }, "to": { "col": 2, "row": 0 } },
129
+ "expectedState": {
130
+ "mergeRejected": true,
131
+ "boardUnchanged": true
132
+ }
133
+ },
134
+ {
135
+ "id": "tc_auto_spawn",
136
+ "description": "合并后自动生成新的 tier-1 物品",
137
+ "initialState": {
138
+ "board": [
139
+ [2, 2, null, null, null],
140
+ [null, null, null, null, null],
141
+ [null, null, null, null, null],
142
+ [null, null, null, null, null],
143
+ [null, null, null, null, null]
144
+ ],
145
+ "score": 0,
146
+ "moves": 0,
147
+ "autoSpawn": true
148
+ },
149
+ "action": { "type": "merge", "from": { "col": 0, "row": 0 }, "to": { "col": 1, "row": 0 } },
150
+ "expectedState": {
151
+ "board_cell_1_0": 3,
152
+ "board_cell_0_0": null,
153
+ "totalNonNullCells": 2,
154
+ "spawned": { "tier": 1 },
155
+ "score": 8
156
+ }
157
+ },
158
+ {
159
+ "id": "tc_win_reach_max_tier",
160
+ "description": "胜利:合并后物品达到 maxTier(9)",
161
+ "initialState": {
162
+ "board": [
163
+ [8, 8, null, null, null],
164
+ [null, null, null, null, null],
165
+ [null, null, null, null, null],
166
+ [null, null, null, null, null],
167
+ [null, null, null, null, null]
168
+ ],
169
+ "score": 500,
170
+ "moves": 20,
171
+ "maxTier": 9
172
+ },
173
+ "action": { "type": "merge", "from": { "col": 0, "row": 0 }, "to": { "col": 1, "row": 0 } },
174
+ "expectedState": {
175
+ "board_cell_1_0": 9,
176
+ "win": true,
177
+ "score": { "min": 1012 }
178
+ }
179
+ },
180
+ {
181
+ "id": "tc_lose_board_full_no_merge",
182
+ "description": "失败:棋盘满且无相邻同级物品",
183
+ "initialState": {
184
+ "board": [
185
+ [1, 2, 1, 2, 1],
186
+ [2, 1, 2, 1, 2],
187
+ [1, 2, 1, 2, 1],
188
+ [2, 1, 2, 1, 2],
189
+ [1, 2, 1, 2, 1]
190
+ ],
191
+ "score": 200,
192
+ "moves": 30
193
+ },
194
+ "action": { "type": "check" },
195
+ "expectedState": {
196
+ "gameOver": true,
197
+ "win": false,
198
+ "mergablePairs": []
199
+ }
200
+ }
201
+ ]
202
+ }