@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
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- package/skills/run_context_state.aicomponent/manifest.json +40 -0
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- package/skills/score-fly.aicomponent/ref/phaser.js +26 -0
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- package/skills/screen-flash.aicomponent/manifest.json +20 -0
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- package/skills/screen-shake.aicomponent/manifest.json +19 -0
- package/skills/screen-shake.aicomponent/ref/phaser.js +23 -0
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- package/skills/screw_puzzle.aigameplay/SKILL.md +116 -0
- package/skills/screw_puzzle.aigameplay/manifest.json +164 -0
- package/skills/screw_puzzle.aigameplay/ref/pgs-schema.json +235 -0
- package/skills/screw_puzzle.aigameplay/ref/reducer.template.ts +213 -0
- package/skills/settings_state.aicomponent/SKILL.md +61 -0
- package/skills/settings_state.aicomponent/manifest.json +33 -0
- package/skills/settings_state.aicomponent/ref/SettingsManager.ts +130 -0
- package/skills/slide_out_to_tray_animation.aicomponent/SKILL.md +64 -0
- package/skills/slide_out_to_tray_animation.aicomponent/manifest.json +58 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager.ts +164 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager3D.ts +198 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/BezierUtils.ts +59 -0
- package/skills/slot_machine.aigameplay/SKILL.md +119 -0
- package/skills/slot_machine.aigameplay/manifest.json +166 -0
- package/skills/slot_machine.aigameplay/ref/pgs-schema.json +212 -0
- package/skills/slot_machine.aigameplay/ref/reducer.template.ts +212 -0
- package/skills/sniper_shot.aigameplay/SKILL.md +84 -0
- package/skills/sniper_shot.aigameplay/manifest.json +153 -0
- package/skills/sniper_shot.aigameplay/ref/pgs-schema.json +211 -0
- package/skills/sniper_shot.aigameplay/ref/reducer.template.ts +211 -0
- package/skills/solitaire.aigameplay/SKILL.md +101 -0
- package/skills/solitaire.aigameplay/manifest.json +151 -0
- package/skills/solitaire.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/solitaire.aigameplay/ref/reducer.template.ts +176 -0
- package/skills/sound-effects/SKILL.md +46 -0
- package/skills/sound_utils.aicomponent/SKILL.md +52 -0
- package/skills/sound_utils.aicomponent/manifest.json +30 -0
- package/skills/sound_utils.aicomponent/ref/SoundUtils.ts +29 -0
- package/skills/sprite-animation-2d.aicomponent/SKILL.md +45 -0
- package/skills/sprite-animation-2d.aicomponent/manifest.json +28 -0
- package/skills/sprite-animation-2d.aicomponent/ref/html5.js +83 -0
- package/skills/sprite-animation-2d.aicomponent/ref/phaser.js +38 -0
- package/skills/sprite-animation-2d.aicomponent/ref/playcanvas.js +67 -0
- package/skills/sprite_entity_renderer.aicomponent/SKILL.md +148 -0
- package/skills/sprite_entity_renderer.aicomponent/manifest.json +17 -0
- package/skills/sprite_entity_renderer.aicomponent/ref/SpriteEntityRenderer.ts +126 -0
- package/skills/success_sfx.aiaudio/SKILL.md +59 -0
- package/skills/success_sfx.aiaudio/manifest.json +45 -0
- package/skills/success_sfx.aiaudio/ref/success.mp3 +0 -0
- package/skills/tap_blast.aigameplay/SKILL.md +116 -0
- package/skills/tap_blast.aigameplay/manifest.json +153 -0
- package/skills/tap_blast.aigameplay/ref/pgs-schema.json +208 -0
- package/skills/tap_blast.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/theme_state.aicomponent/SKILL.md +53 -0
- package/skills/theme_state.aicomponent/manifest.json +33 -0
- package/skills/theme_state.aicomponent/ref/ThemeManager.ts +174 -0
- package/skills/theme_switcher_build.aicomponent/SKILL.md +62 -0
- package/skills/theme_switcher_build.aicomponent/manifest.json +38 -0
- package/skills/theme_switcher_build.aicomponent/ref/theme-index.ts +8 -0
- package/skills/theme_variant.aiconfig/SKILL.md +78 -0
- package/skills/theme_variant.aiconfig/manifest.json +39 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/index.ts +16 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/levelEasy.json +141 -0
- package/skills/threejs.aicomponent/SKILL.md +422 -0
- package/skills/threejs.aicomponent/manifest.json +166 -0
- package/skills/threejs.aicomponent/ref/AssetLoader.ts +158 -0
- package/skills/threejs.aicomponent/ref/BaseScene.ts +88 -0
- package/skills/threejs.aicomponent/ref/GameConfig.ts +47 -0
- package/skills/threejs.aicomponent/ref/MainScene.ts +170 -0
- package/skills/threejs.aicomponent/ref/PreloaderScene.ts +93 -0
- package/skills/threejs.aicomponent/ref/SceneKeys.ts +6 -0
- package/skills/threejs.aicomponent/ref/SceneManager.ts +69 -0
- package/skills/threejs.aicomponent/ref/ViewportManager.ts +62 -0
- package/skills/threejs.aicomponent/ref/globals.d.ts +74 -0
- package/skills/threejs.aicomponent/ref/index.css +80 -0
- package/skills/threejs.aicomponent/ref/index.html +20 -0
- package/skills/threejs.aicomponent/ref/index.ts +117 -0
- package/skills/threejs.aicomponent/ref/main.ts +10 -0
- package/skills/threejs.aicomponent/ref/package.json +23 -0
- package/skills/threejs.aicomponent/ref/tsconfig.json +24 -0
- package/skills/threejs.aicomponent/ref/webpack.config.js +61 -0
- package/skills/time_clear_goal.aiconfig/SKILL.md +46 -0
- package/skills/time_clear_goal.aiconfig/manifest.json +32 -0
- package/skills/time_icon.aiimage/SKILL.md +58 -0
- package/skills/time_icon.aiimage/manifest.json +47 -0
- package/skills/time_icon.aiimage/ref/time.png +0 -0
- package/skills/time_icon.aiimage/ref/time.webp +0 -0
- package/skills/top_ui_bar.aicomponent/SKILL.md +45 -0
- package/skills/top_ui_bar.aicomponent/manifest.json +27 -0
- package/skills/top_ui_bar.aicomponent/ref/GameTopUI.ts +229 -0
- package/skills/tower_defence.aigameplay/SKILL.md +117 -0
- package/skills/tower_defence.aigameplay/manifest.json +175 -0
- package/skills/tower_defence.aigameplay/ref/pgs-schema.json +247 -0
- package/skills/tower_defence.aigameplay/ref/reducer.template.ts +239 -0
- package/skills/tray_container.aicomponent/SKILL.md +143 -0
- package/skills/tray_container.aicomponent/manifest.json +58 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer.ts +155 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer3D.ts +281 -0
- package/skills/tray_container.aicomponent/ref/TrayRendererHtmlOverlay.ts +228 -0
- package/skills/tutorial_overlay.aicomponent/SKILL.md +46 -0
- package/skills/tutorial_overlay.aicomponent/manifest.json +34 -0
- package/skills/tutorial_overlay.aicomponent/ref/TutorialManager.ts +367 -0
- package/skills/tween-animation-2d.aicomponent/SKILL.md +35 -0
- package/skills/tween-animation-2d.aicomponent/manifest.json +28 -0
- package/skills/tween-animation-2d.aicomponent/ref/phaser.js +49 -0
- package/skills/tween-animation-2d.aicomponent/ref/playcanvas.js +36 -0
- package/skills/typescript_module_patterns.aicomponent/SKILL.md +209 -0
- package/skills/typescript_module_patterns.aicomponent/manifest.json +28 -0
- package/skills/typescript_module_patterns.aicomponent/ref/globals.d.ts +31 -0
- package/skills/ui-transition.aicomponent/SKILL.md +33 -0
- package/skills/ui-transition.aicomponent/manifest.json +19 -0
- package/skills/ui-transition.aicomponent/ref/phaser.js +45 -0
- package/skills/ux_flow_spec.aiconfig/SKILL.md +82 -0
- package/skills/ux_flow_spec.aiconfig/manifest.json +39 -0
- package/skills/wave_difficulty.aiconfig/SKILL.md +46 -0
- package/skills/wave_difficulty.aiconfig/manifest.json +33 -0
- package/skills/webpack_build.aicomponent/SKILL.md +204 -0
- package/skills/webpack_build.aicomponent/manifest.json +29 -0
- package/skills/webpack_build.aicomponent/ref/package.json +16 -0
- package/skills/webpack_build.aicomponent/ref/webpack.config.js +53 -0
- package/skills/win_anim_sfx.aiaudio/SKILL.md +59 -0
- package/skills/win_anim_sfx.aiaudio/manifest.json +46 -0
- package/skills/win_anim_sfx.aiaudio/ref/win_anim.mp3 +0 -0
- package/skills/win_dot.aiimage/SKILL.md +58 -0
- package/skills/win_dot.aiimage/manifest.json +47 -0
- package/skills/win_dot.aiimage/ref/win_dot.png +0 -0
- package/skills/win_dot.aiimage/ref/win_dot.webp +0 -0
- package/skills/win_result_panel.aiimage/SKILL.md +58 -0
- package/skills/win_result_panel.aiimage/manifest.json +47 -0
- package/skills/win_result_panel.aiimage/ref/win.png +0 -0
- package/skills/win_result_panel.aiimage/ref/win.webp +0 -0
- package/skills/word_connect.aigameplay/SKILL.md +86 -0
- package/skills/word_connect.aigameplay/manifest.json +154 -0
- package/skills/word_connect.aigameplay/ref/pgs-schema.json +212 -0
- package/skills/word_connect.aigameplay/ref/reducer.template.ts +186 -0
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---
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name: match_engine.aicomponent
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description: 通用篮子匹配引擎。纯函数实现,无 Phaser 依赖。提供同类聚合插入、N消检测、移除、满溢判断。通过 groupKey 回调函数确定匹配分组,支持单维度(颜色)和多维度(颜色×形状)匹配。
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triggers: 需要篮子匹配逻辑、三消检测、同类聚合插入时触发。
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---
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# 通用篮子匹配引擎(Match Engine)
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## 说明
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纯逻辑组件,**零 Phaser 依赖**,可独立单元测试。提供篮子中物品的核心操作:
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- **同类聚合插入**:新物品插到最后一个同类物品旁边(非追加末尾)
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- **N 消检测**:检查是否有 N 个同类物品,返回匹配列表
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- **移除**:从篮子中删除匹配物品
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- **满溢判断**:当前数量是否达到容量上限
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## Scaffold
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| 目标路径 | 来源 | 说明 |
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|---------|-----|------|
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| `src/game/logic/MatchEngine.ts` | `ref/MatchEngine.ts` | 匹配引擎 |
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## Recipe
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| 决策 | 原因 |
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|------|------|
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| **纯函数 + 零依赖** | 匹配逻辑不依赖 Phaser 或 DOM,可在 Node.js 中单元测试;同一套 MatchEngine 可以在 Phaser 和 Three.js 渲染后端复用 |
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| **静态方法类** | MatchEngine 是无状态算法集合,不需要实例化;静态方法调用更简洁,不需要传递 this |
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| **groupKey 回调** | 分组依据(颜色 / 颜色+形状)由调用方决定,MatchEngine 不绑定具体字段;泛化设计支持多维度匹配扩展 |
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| **同类聚合插入** | 新物品插到最后一个同类旁边(非追加末尾),符合三消类游戏标准交互模式,视觉反馈更直观 |
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## Adapter
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- **Role**: `matchEngine` — 通用篮子同类聚合匹配引擎(纯逻辑,零渲染依赖)
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- **Provides**: `MatchEngine` 静态类(`insertToTray()`、`checkMatch()`、`removeFromTray()`、`isTrayFull()`),`TrayItem` 类型
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- **Requires**: 无(纯 TypeScript,零外部依赖)
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- **Consumed by**: `game_scene.aicomponent`(pick_and_match 玩法中管理篮子逻辑)、`gameplay_unit_test.aivalidator`(匹配逻辑单元测试)
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- **Integration point**: `src/game/logic/MatchEngine.ts` → `Game.ts` 在物品插入/消除时调用
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## Imports
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无(纯 TypeScript,零外部依赖)
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## 关键接口
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```typescript
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interface TrayItem {
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id: string;
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color: string; // 或任意分组键
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}
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class MatchEngine {
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static insertToTray(item: TrayItem, tray: TrayItem[]): { newTray: TrayItem[]; insertIndex: number };
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static checkMatch(tray: TrayItem[], matchCount?: number): TrayItem[];
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static removeFromTray(tray: TrayItem[], matchedIds: string[]): TrayItem[];
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static isTrayFull(tray: TrayItem[], capacity: number): boolean;
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}
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```
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## 配置
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| 参数 | 默认 | 说明 |
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|------|------|------|
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| matchCount | 3 | 消除所需的同类数量 |
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| groupKey | `item.color` | 分组依据字段 |
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## 使用示例
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```typescript
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// 插入
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const { newTray, insertIndex } = MatchEngine.insertToTray(item, tray);
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// 检测匹配
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const matched = MatchEngine.checkMatch(newTray);
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if (matched.length > 0) {
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const finalTray = MatchEngine.removeFromTray(newTray, matched.map(m => m.id));
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}
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// 满溢检查
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if (MatchEngine.isTrayFull(newTray, 7)) {
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// 游戏失败
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}
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```
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{
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"schemaVersion": 1,
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"atomId": "match_engine.aicomponent",
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"bundleType": "aicomponent",
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"category": "logic",
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"mode": "fixed",
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"label": {
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"zh": "通用篮子匹配引擎(N消检测)",
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"en": "Generic tray match engine (N-match detection)"
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},
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"tags": ["logic", "match", "tray", "engine", "match-3", "grouping", "eliminate", "pure-function"],
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"bindingRoles": ["matchEngine"],
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"imports": [],
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"binding": {
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"role": "matchEngine",
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"target": "src/game/logic/MatchEngine.ts",
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"type": "code-module-reference"
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},
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"files": {
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"skill": "SKILL.md",
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"ref": ["ref/MatchEngine.ts"]
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}
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}
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import type { TrayItem, CarColor } from "./types";
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import { GameConfig } from "../GameConfig";
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/**
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* 篮子匹配引擎
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* 同类聚合插入 + 3 消检测
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*/
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export class MatchEngine {
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/**
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* 将物品插入篮子(同类聚合:新物品插到最后一个同色物品旁边)
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*/
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static insertToTray(
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item: TrayItem,
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tray: TrayItem[],
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+
): { newTray: TrayItem[]; insertIndex: number } {
|
|
16
|
+
const newTray = [...tray];
|
|
17
|
+
|
|
18
|
+
// 寻找最后一个同色物品的位置
|
|
19
|
+
let lastSameColorIndex = -1;
|
|
20
|
+
for (let i = newTray.length - 1; i >= 0; i--) {
|
|
21
|
+
if (newTray[i].color === item.color) {
|
|
22
|
+
lastSameColorIndex = i;
|
|
23
|
+
break;
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
let insertIndex: number;
|
|
28
|
+
if (lastSameColorIndex >= 0) {
|
|
29
|
+
insertIndex = lastSameColorIndex + 1;
|
|
30
|
+
newTray.splice(insertIndex, 0, item);
|
|
31
|
+
} else {
|
|
32
|
+
insertIndex = newTray.length;
|
|
33
|
+
newTray.push(item);
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
return { newTray, insertIndex };
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
/**
|
|
40
|
+
* 检测篮子中是否有 3 个同色物品
|
|
41
|
+
* @returns 匹配的物品列表(空数组表示无匹配)
|
|
42
|
+
*/
|
|
43
|
+
static checkMatch(tray: TrayItem[]): TrayItem[] {
|
|
44
|
+
const colorCount = new Map<CarColor, TrayItem[]>();
|
|
45
|
+
|
|
46
|
+
for (const item of tray) {
|
|
47
|
+
const list = colorCount.get(item.color) || [];
|
|
48
|
+
list.push(item);
|
|
49
|
+
colorCount.set(item.color, list);
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
for (const [, items] of colorCount) {
|
|
53
|
+
if (items.length >= GameConfig.MATCH_COUNT) {
|
|
54
|
+
return items.slice(0, GameConfig.MATCH_COUNT);
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
return [];
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
/**
|
|
62
|
+
* 从篮子中移除匹配的物品
|
|
63
|
+
*/
|
|
64
|
+
static removeFromTray(tray: TrayItem[], matchedIds: string[]): TrayItem[] {
|
|
65
|
+
const idSet = new Set(matchedIds);
|
|
66
|
+
return tray.filter(item => !idSet.has(item.id));
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
/**
|
|
70
|
+
* 判断篮子是否已满
|
|
71
|
+
*/
|
|
72
|
+
static isTrayFull(tray: TrayItem[], capacity: number): boolean {
|
|
73
|
+
return tray.length >= capacity;
|
|
74
|
+
}
|
|
75
|
+
}
|
|
@@ -0,0 +1,111 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: memory_match.aigameplay
|
|
3
|
+
description: 记忆翻牌配对玩法封包 - 经典记忆游戏,翻开卡牌找到所有匹配对,以最少翻牌次数通关
|
|
4
|
+
triggers: 记忆,memory,翻牌,flip,配对,match,pair,卡牌,card,寻找,find,格子,grid,消除,eliminate
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# memory_match.aigameplay
|
|
8
|
+
|
|
9
|
+
记忆翻牌配对玩法封包。实现经典记忆配对规则的 PGS JSON 和 reducer,玩家翻开卡牌寻找图案相同的一对,所有对子找到后游戏胜利,以最少翻牌次数为优化目标。
|
|
10
|
+
|
|
11
|
+
## Recipe
|
|
12
|
+
|
|
13
|
+
- **玩法类型**:memory_match(记忆翻牌配对)
|
|
14
|
+
- **参考文件**:
|
|
15
|
+
- `ref/pgs-schema.json`:PGS (PlayCraft Gameplay Schema, 玩法定义规范) 规则骨架(entities、rules、algorithm、testCases)
|
|
16
|
+
- `ref/reducer.template.ts`:reducer 接口约束模板(`init` / `dispatch` / `getState` + 分步函数)
|
|
17
|
+
- **核心规则**:
|
|
18
|
+
- `gridCols × gridRows`: 4×4(默认16张牌,8对)
|
|
19
|
+
- `maxFaceUpCount`: 2(同时最多翻开2张)
|
|
20
|
+
- `flipBackDelayMs`: 1000(两张不匹配时延迟1秒后翻回)
|
|
21
|
+
- `matchCondition`: 两张 face_up 状态的牌 pairId 相同则配对成功
|
|
22
|
+
- `winCondition`: 所有牌变为 matched 状态
|
|
23
|
+
- **PGS Agent 操作流程**:
|
|
24
|
+
1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
|
|
25
|
+
2. 读取 `ref/reducer.template.ts` 了解接口约束
|
|
26
|
+
3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
|
|
27
|
+
4. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
|
|
28
|
+
5. 更新 manifest 的 `generation.pgsVersion` 和 `result.outputFile`
|
|
29
|
+
- **可 fork 变体**:
|
|
30
|
+
- 计时模式:添加 `timeLimitSeconds` 限制游戏时间
|
|
31
|
+
- 更大网格:修改 `gridCols/gridRows`,如 6×6=36张牌
|
|
32
|
+
- 三元配对:修改为每组3张相同,`maxFaceUpCount: 3`
|
|
33
|
+
|
|
34
|
+
## Result
|
|
35
|
+
|
|
36
|
+
- **产物文件**:`reducer.ts`
|
|
37
|
+
- **格式**:TypeScript,导出 `init(config)`、`dispatch(action)`、`getState()` + 分步函数接口
|
|
38
|
+
- **验证**:所有 testCases 必须通过
|
|
39
|
+
|
|
40
|
+
## 渲染集成(⚠️ 场景层必读)
|
|
41
|
+
|
|
42
|
+
### 设计原则:逻辑与动画分离
|
|
43
|
+
|
|
44
|
+
reducer 提供两套接口:
|
|
45
|
+
|
|
46
|
+
| 接口 | 适用场景 | 特点 |
|
|
47
|
+
|------|---------|------|
|
|
48
|
+
| `dispatch()` | 无头测试、AI 模拟、跳过动画 | 一步到位,只返回最终状态 |
|
|
49
|
+
| 分步函数 | **渲染层/GameScene** | 逐步执行,返回中间过程数据 |
|
|
50
|
+
|
|
51
|
+
### ⚠️ 翻牌动画必须使用分步函数驱动
|
|
52
|
+
|
|
53
|
+
正确做法是**分步驱动动画链**:
|
|
54
|
+
|
|
55
|
+
```ts
|
|
56
|
+
// ✅ 正确做法:逐步调用分步函数,每步之间插入动画
|
|
57
|
+
// Step 1: 翻开卡牌(逻辑更新)
|
|
58
|
+
const newState = flipCard(state, cardId);
|
|
59
|
+
await playFlipAnimation(cardId, 'face_up'); // 播放翻牌动画(旋转180°)
|
|
60
|
+
|
|
61
|
+
// Step 2: 检查配对
|
|
62
|
+
const matchResult = checkMatch(newState);
|
|
63
|
+
if (matchResult.isMatch) {
|
|
64
|
+
// 配对成功:播放消除/高亮动画
|
|
65
|
+
await playMatchAnimation(matchResult.cardIds);
|
|
66
|
+
} else if (matchResult.shouldFlipBack) {
|
|
67
|
+
// 两张牌都已翻开但不匹配:延迟后翻回
|
|
68
|
+
await delay(flipBackDelayMs);
|
|
69
|
+
const flippedState = flipBackMismatched(newState);
|
|
70
|
+
await playFlipAnimation(matchResult.cardIds, 'face_down'); // 翻回动画
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
// Step 3: 检测胜利
|
|
74
|
+
if (checkWin(newState)) { showWinPanel(); }
|
|
75
|
+
```
|
|
76
|
+
|
|
77
|
+
### 分步函数返回值与动画映射
|
|
78
|
+
|
|
79
|
+
| 分步函数 | 返回值 | 场景层动画 |
|
|
80
|
+
|---------|--------|-----------|
|
|
81
|
+
| `flipCard()` | `MemoryMatchState` | 对目标卡牌播放翻转 Tween(Y轴旋转180°)|
|
|
82
|
+
| `checkMatch()` | `{ isMatch, cardIds, shouldFlipBack }` | 匹配→高亮动画;不匹配→等待后翻回 |
|
|
83
|
+
| `flipBackMismatched()` | `MemoryMatchState` | 对两张牌播放翻回动画 |
|
|
84
|
+
| `checkWin()` | `boolean` | 触发所有牌欢庆动画 + 胜利面板 |
|
|
85
|
+
|
|
86
|
+
## Binding
|
|
87
|
+
|
|
88
|
+
- **Binding Role**:`gameplayRule`
|
|
89
|
+
- **挂载目标**:`game/gameplay/memory_match/reducer.ts`
|
|
90
|
+
- **引用类型**:`gameplay-module-reference`
|
|
91
|
+
- **接口契约**:`init(config)` / `dispatch(state, action)` / `getState(state)` / `flipCard(cardId)` / `checkMatch()` / `flipBackMismatched()` / `checkWin()`
|
|
92
|
+
|
|
93
|
+
## Skill Definition
|
|
94
|
+
|
|
95
|
+
tools:
|
|
96
|
+
- bash
|
|
97
|
+
- write
|
|
98
|
+
- read
|
|
99
|
+
prompt_extension: |
|
|
100
|
+
You are implementing a memory match card gameplay module following the PGS specification.
|
|
101
|
+
Write the PGS JSON with entities (cards with id/pairId/state, board, moves_count, matched_pairs),
|
|
102
|
+
rules (flip_card, check_pair, flip_back, win_check), algorithm, and testCases
|
|
103
|
+
(at least 3: match success, mismatch, win condition).
|
|
104
|
+
Implement reducer.ts with:
|
|
105
|
+
- init/dispatch/getState (一体化接口,用于测试)
|
|
106
|
+
- flipCard/checkMatch/flipBackMismatched/checkWin (分步函数,用于渲染层动画驱动)
|
|
107
|
+
Card states: face_down → face_up → matched (or face_down on mismatch).
|
|
108
|
+
Maximum 2 cards face_up at once. If already 2 face_up, reject new flip.
|
|
109
|
+
Win: all pairs matched (all cards in 'matched' state).
|
|
110
|
+
Run all testCases to verify logic before finalizing.
|
|
111
|
+
Apply the Binding to wire the reducer into the game's gameplay module path.
|
|
@@ -0,0 +1,164 @@
|
|
|
1
|
+
{
|
|
2
|
+
"schemaVersion": 1,
|
|
3
|
+
"atomId": "memory_match.aigameplay",
|
|
4
|
+
"bundleType": "aigameplay",
|
|
5
|
+
"category": "gameplay",
|
|
6
|
+
"mode": "fixed",
|
|
7
|
+
"label": {
|
|
8
|
+
"zh": "记忆翻牌配对玩法",
|
|
9
|
+
"en": "Memory Match Card gameplay"
|
|
10
|
+
},
|
|
11
|
+
"tags": [
|
|
12
|
+
"gameplay",
|
|
13
|
+
"memory",
|
|
14
|
+
"cards",
|
|
15
|
+
"match",
|
|
16
|
+
"casual",
|
|
17
|
+
"puzzle"
|
|
18
|
+
],
|
|
19
|
+
"bindingRoles": [
|
|
20
|
+
"gameplayRule"
|
|
21
|
+
],
|
|
22
|
+
"imports": [
|
|
23
|
+
{
|
|
24
|
+
"slot": "engine",
|
|
25
|
+
"pinAtomId": "phaser.aicomponent",
|
|
26
|
+
"edgeKind": "requires",
|
|
27
|
+
"bindAs": "engine"
|
|
28
|
+
},
|
|
29
|
+
{
|
|
30
|
+
"slot": "bgMusic",
|
|
31
|
+
"description": "背景循环音乐",
|
|
32
|
+
"bindAs": "bgm",
|
|
33
|
+
"required": false,
|
|
34
|
+
"edgeKind": "compatibleWith",
|
|
35
|
+
"matchBindingRoles": [
|
|
36
|
+
"bgMusic"
|
|
37
|
+
],
|
|
38
|
+
"allowedBundleTypes": [
|
|
39
|
+
"aiaudio"
|
|
40
|
+
],
|
|
41
|
+
"constraints": {
|
|
42
|
+
"loop": true
|
|
43
|
+
}
|
|
44
|
+
},
|
|
45
|
+
{
|
|
46
|
+
"slot": "cardFaces",
|
|
47
|
+
"description": "卡牌正面贴图集",
|
|
48
|
+
"bindAs": "cardFaces",
|
|
49
|
+
"required": false,
|
|
50
|
+
"edgeKind": "compatibleWith",
|
|
51
|
+
"matchBindingRoles": [
|
|
52
|
+
"tileTextureSet"
|
|
53
|
+
],
|
|
54
|
+
"allowedBundleTypes": [
|
|
55
|
+
"aiimage"
|
|
56
|
+
]
|
|
57
|
+
},
|
|
58
|
+
{
|
|
59
|
+
"slot": "background",
|
|
60
|
+
"description": "游戏背景图",
|
|
61
|
+
"bindAs": "bg",
|
|
62
|
+
"required": false,
|
|
63
|
+
"edgeKind": "compatibleWith",
|
|
64
|
+
"matchBindingRoles": [
|
|
65
|
+
"backgroundTexture"
|
|
66
|
+
],
|
|
67
|
+
"allowedBundleTypes": [
|
|
68
|
+
"aiimage"
|
|
69
|
+
]
|
|
70
|
+
},
|
|
71
|
+
{
|
|
72
|
+
"slot": "tutorial",
|
|
73
|
+
"description": "新手引导浮层",
|
|
74
|
+
"bindAs": "tutorial",
|
|
75
|
+
"required": false,
|
|
76
|
+
"edgeKind": "compatibleWith",
|
|
77
|
+
"matchBindingRoles": [
|
|
78
|
+
"tutorialOverlay"
|
|
79
|
+
],
|
|
80
|
+
"allowedBundleTypes": [
|
|
81
|
+
"aicomponent"
|
|
82
|
+
]
|
|
83
|
+
},
|
|
84
|
+
{
|
|
85
|
+
"slot": "winPanel",
|
|
86
|
+
"description": "通关反馈面板视觉",
|
|
87
|
+
"bindAs": "winPanel",
|
|
88
|
+
"required": false,
|
|
89
|
+
"edgeKind": "compatibleWith",
|
|
90
|
+
"matchBindingRoles": [
|
|
91
|
+
"successFeedbackPanel"
|
|
92
|
+
],
|
|
93
|
+
"allowedBundleTypes": [
|
|
94
|
+
"aiimage"
|
|
95
|
+
]
|
|
96
|
+
},
|
|
97
|
+
{
|
|
98
|
+
"slot": "losePanel",
|
|
99
|
+
"description": "失败反馈面板视觉",
|
|
100
|
+
"bindAs": "losePanel",
|
|
101
|
+
"required": false,
|
|
102
|
+
"edgeKind": "compatibleWith",
|
|
103
|
+
"matchBindingRoles": [
|
|
104
|
+
"failFeedbackPanel"
|
|
105
|
+
],
|
|
106
|
+
"allowedBundleTypes": [
|
|
107
|
+
"aiimage"
|
|
108
|
+
]
|
|
109
|
+
},
|
|
110
|
+
{
|
|
111
|
+
"slot": "endScreen",
|
|
112
|
+
"description": "可玩广告结算屏(含 CTA 按钮)",
|
|
113
|
+
"bindAs": "endScreen",
|
|
114
|
+
"required": false,
|
|
115
|
+
"edgeKind": "compatibleWith",
|
|
116
|
+
"matchBindingRoles": [
|
|
117
|
+
"playableEndScreenLayout"
|
|
118
|
+
],
|
|
119
|
+
"allowedBundleTypes": [
|
|
120
|
+
"aicomponent"
|
|
121
|
+
]
|
|
122
|
+
}
|
|
123
|
+
],
|
|
124
|
+
"generation": {
|
|
125
|
+
"kind": "pgs",
|
|
126
|
+
"pgsVersion": "1.0",
|
|
127
|
+
"gameplayType": "memory_match",
|
|
128
|
+
"rules": {
|
|
129
|
+
"gridCols": 4,
|
|
130
|
+
"gridRows": 4,
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"pairCount": 8,
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"maxFaceUpCount": 2,
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"flipBackDelayMs": 1000
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}
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},
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"result": {
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"outputFile": "reducer.ts",
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"format": "typescript",
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"constraints": {
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"testCasesMustPass": true
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},
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"binding": {
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"role": "gameplayRule",
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"target": "game/gameplay/memory_match/reducer.ts",
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"type": "gameplay-module-reference",
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"constraints": {
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"interface": [
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"init(config)",
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"dispatch(state, action)",
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"getState(state)",
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"flipCard(state, cardId)",
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"checkMatch(state)",
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"flipBackMismatched(state)",
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"checkWin(state)"
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]
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}
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},
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"files": {
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"skill": "SKILL.md",
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"pgsSchema": "ref/pgs-schema.json",
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"reducerTemplate": "ref/reducer.template.ts"
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@@ -0,0 +1,190 @@
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{
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"_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - 记忆翻牌配对玩法。Agent 以此为起点编写或 fork 玩法规则。",
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"version": "1.0",
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"gameplayType": "memory_match",
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"entities": {
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"board": {
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"type": "grid",
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"cols": 4,
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9
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"rows": 4,
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"description": "游戏棋盘,默认 4×4 排列 16 张牌(8对),可通过 config 覆盖"
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},
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"card": {
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"type": "cell-item",
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"description": "棋盘上的卡牌",
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"fields": {
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"id": "number,卡牌唯一 ID(0 ~ totalCards-1)",
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"pairId": "number,配对组 ID,相同 pairId 的两张牌为一对",
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"state": "'face_down'(背面朝上,初始状态)| 'face_up'(正面朝上,已翻开)| 'matched'(已配对,保持翻开)"
|
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}
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},
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"movesCount": {
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"type": "counter",
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"initial": 0,
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"description": "玩家翻牌总次数(每翻开一张 +1)"
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},
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"matchedPairs": {
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"type": "counter",
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"initial": 0,
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"description": "已成功配对的对数"
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},
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"faceUpCards": {
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"type": "list",
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"maxLength": 2,
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"description": "当前正面朝上(face_up 状态)的卡牌 ID 列表,最多2张"
|
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}
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},
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"rules": {
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"flip_card": {
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"description": "玩家翻开一张背面朝下的牌",
|
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"preconditions": [
|
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"目标牌必须为 face_down 状态",
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"当前 face_up 的牌不超过 1 张(若已有2张 face_up 未处理,则拒绝新翻牌)"
|
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],
|
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"effect": "目标牌 state 变为 face_up;movesCount + 1;加入 faceUpCards 列表"
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},
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"check_pair": {
|
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"description": "当 faceUpCards 恰好有2张时自动触发配对检测",
|
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"condition": "faceUpCards[0].pairId === faceUpCards[1].pairId",
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"onMatch": "两张牌 state 变为 matched;matchedPairs + 1;faceUpCards 清空",
|
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"onMismatch": "不立即翻回,标记为 pending_flip_back,等待 flipBackDelayMs 后翻回"
|
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},
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"flip_back": {
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"description": "两张不匹配的 face_up 牌在延迟后翻回 face_down",
|
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"delayMs": 1000,
|
|
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"effect": "两张牌 state 变回 face_down;faceUpCards 清空"
|
|
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},
|
|
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"win_check": {
|
|
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"description": "每次配对成功后检测胜利条件",
|
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"condition": "matchedPairs === totalPairs",
|
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"result": "win=true,游戏结束"
|
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}
|
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},
|
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"algorithm": {
|
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"description": "主循环:翻牌 → 配对检测 → 翻回/胜利",
|
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"steps": [
|
|
66
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+
"1. 玩家点击一张 face_down 的牌",
|
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"2. 若当前 faceUpCards 已有2张(pending flip back),拒绝操作",
|
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"3. 翻开牌:state → face_up,movesCount + 1,加入 faceUpCards",
|
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"4. 若 faceUpCards.length < 2,等待玩家翻第二张",
|
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"5. 若 faceUpCards.length === 2,触发 check_pair",
|
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"6a. 若 pairId 相同(配对成功):两张 state → matched,matchedPairs + 1,faceUpCards 清空",
|
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|
+
"6b. 若 pairId 不同(不匹配):标记 pending,等待 flipBackDelayMs 毫秒后翻回 face_down",
|
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"7. 配对成功后检测 win_check:matchedPairs === totalPairs → 胜利"
|
|
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+
]
|
|
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},
|
|
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"winCondition": {
|
|
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|
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"type": "all_pairs_matched",
|
|
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|
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"description": "所有牌对均已配对(matchedPairs === totalPairs,即所有卡牌均为 matched 状态)"
|
|
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},
|
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|
+
"loseCondition": {
|
|
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|
+
"type": "none",
|
|
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|
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"description": "无失败条件(或可通过 config 设置 maxMoves 以步数限制为失败条件)"
|
|
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},
|
|
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|
+
"testCases": [
|
|
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|
+
{
|
|
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|
+
"id": "tc_match_success",
|
|
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|
+
"description": "配对成功:翻开两张相同 pairId 的牌",
|
|
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|
+
"initialState": {
|
|
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+
"cards": [
|
|
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|
+
{ "id": 0, "pairId": 1, "state": "face_down" },
|
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{ "id": 1, "pairId": 2, "state": "face_down" },
|
|
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{ "id": 2, "pairId": 1, "state": "face_down" },
|
|
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{ "id": 3, "pairId": 2, "state": "face_down" }
|
|
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|
+
],
|
|
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|
+
"movesCount": 0,
|
|
96
|
+
"matchedPairs": 0,
|
|
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|
+
"faceUpCards": []
|
|
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|
+
},
|
|
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|
+
"actions": [
|
|
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|
+
{ "type": "flip_card", "cardId": 0 },
|
|
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|
+
{ "type": "flip_card", "cardId": 2 }
|
|
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|
+
],
|
|
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|
+
"expectedState": {
|
|
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|
+
"cards": [
|
|
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|
+
{ "id": 0, "state": "matched" },
|
|
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|
+
{ "id": 2, "state": "matched" }
|
|
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|
+
],
|
|
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|
+
"matchedPairs": 1,
|
|
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|
+
"movesCount": 2,
|
|
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|
+
"faceUpCards": []
|
|
111
|
+
}
|
|
112
|
+
},
|
|
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|
+
{
|
|
114
|
+
"id": "tc_mismatch_flip_back",
|
|
115
|
+
"description": "不匹配翻回:翻开两张 pairId 不同的牌,等待延迟后两张回到 face_down",
|
|
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+
"initialState": {
|
|
117
|
+
"cards": [
|
|
118
|
+
{ "id": 0, "pairId": 1, "state": "face_down" },
|
|
119
|
+
{ "id": 1, "pairId": 2, "state": "face_down" },
|
|
120
|
+
{ "id": 2, "pairId": 1, "state": "face_down" },
|
|
121
|
+
{ "id": 3, "pairId": 2, "state": "face_down" }
|
|
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|
+
],
|
|
123
|
+
"movesCount": 0,
|
|
124
|
+
"matchedPairs": 0,
|
|
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|
+
"faceUpCards": []
|
|
126
|
+
},
|
|
127
|
+
"actions": [
|
|
128
|
+
{ "type": "flip_card", "cardId": 0 },
|
|
129
|
+
{ "type": "flip_card", "cardId": 1 },
|
|
130
|
+
{ "type": "flip_back_mismatched" }
|
|
131
|
+
],
|
|
132
|
+
"expectedState": {
|
|
133
|
+
"cards": [
|
|
134
|
+
{ "id": 0, "state": "face_down" },
|
|
135
|
+
{ "id": 1, "state": "face_down" }
|
|
136
|
+
],
|
|
137
|
+
"matchedPairs": 0,
|
|
138
|
+
"movesCount": 2,
|
|
139
|
+
"faceUpCards": []
|
|
140
|
+
}
|
|
141
|
+
},
|
|
142
|
+
{
|
|
143
|
+
"id": "tc_win_condition",
|
|
144
|
+
"description": "胜利条件:所有配对完成后 win=true",
|
|
145
|
+
"initialState": {
|
|
146
|
+
"cards": [
|
|
147
|
+
{ "id": 0, "pairId": 1, "state": "face_down" },
|
|
148
|
+
{ "id": 1, "pairId": 1, "state": "face_down" }
|
|
149
|
+
],
|
|
150
|
+
"movesCount": 0,
|
|
151
|
+
"matchedPairs": 0,
|
|
152
|
+
"faceUpCards": [],
|
|
153
|
+
"totalPairs": 1
|
|
154
|
+
},
|
|
155
|
+
"actions": [
|
|
156
|
+
{ "type": "flip_card", "cardId": 0 },
|
|
157
|
+
{ "type": "flip_card", "cardId": 1 }
|
|
158
|
+
],
|
|
159
|
+
"expectedState": {
|
|
160
|
+
"matchedPairs": 1,
|
|
161
|
+
"win": true,
|
|
162
|
+
"gameOver": true
|
|
163
|
+
}
|
|
164
|
+
},
|
|
165
|
+
{
|
|
166
|
+
"id": "tc_reject_flip_when_two_faceup",
|
|
167
|
+
"description": "拒绝翻牌:已有2张 face_up 未处理时,拒绝新的翻牌请求",
|
|
168
|
+
"initialState": {
|
|
169
|
+
"cards": [
|
|
170
|
+
{ "id": 0, "pairId": 1, "state": "face_up" },
|
|
171
|
+
{ "id": 1, "pairId": 2, "state": "face_up" },
|
|
172
|
+
{ "id": 2, "pairId": 1, "state": "face_down" }
|
|
173
|
+
],
|
|
174
|
+
"movesCount": 2,
|
|
175
|
+
"matchedPairs": 0,
|
|
176
|
+
"faceUpCards": [0, 1]
|
|
177
|
+
},
|
|
178
|
+
"actions": [
|
|
179
|
+
{ "type": "flip_card", "cardId": 2 }
|
|
180
|
+
],
|
|
181
|
+
"expectedState": {
|
|
182
|
+
"cards": [
|
|
183
|
+
{ "id": 2, "state": "face_down" }
|
|
184
|
+
],
|
|
185
|
+
"movesCount": 2,
|
|
186
|
+
"note": "翻牌请求被拒绝,状态不变"
|
|
187
|
+
}
|
|
188
|
+
}
|
|
189
|
+
]
|
|
190
|
+
}
|