@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
- package/skills/playcraft-build/SKILL.md +44 -0
- package/skills/playcraft-code-editor/SKILL.md +71 -0
- package/skills/playcraft-create-remix/SKILL.md +62 -0
- package/skills/playcraft-deploy/SKILL.md +59 -0
- package/skills/playcraft-image-generation/SKILL.md +148 -0
- package/skills/playcraft-image-processing/SKILL.md +216 -0
- package/skills/playcraft-platform-intro/SKILL.md +41 -0
- package/skills/playcraft-prefab/SKILL.md +98 -0
- package/skills/playcraft-project-management/SKILL.md +57 -0
- package/skills/playcraft-remix-workflow/SKILL.md +119 -0
- package/skills/playcraft-remix-workflow/references/xplatform.schema.json5 +31 -0
- package/skills/playcraft-save/SKILL.md +46 -0
- package/skills/playcraft-skill-recommender/SKILL.md +152 -0
- package/skills/playcraft-sprite-generation/SKILL.md +534 -0
- package/skills/playcraft-sprite-remix/SKILL.md +155 -0
- package/skills/playcraft-sprite-sheet/SKILL.md +97 -0
- package/skills/playtest_report.aivalidator/SKILL.md +103 -0
- package/skills/playtest_report.aivalidator/manifest.json +21 -0
- package/skills/preloader_scene.aicomponent/SKILL.md +58 -0
- package/skills/preloader_scene.aicomponent/manifest.json +43 -0
- package/skills/preloader_scene.aicomponent/ref/Preloader.ts +339 -0
- package/skills/progress_bar.aicomponent/SKILL.md +38 -0
- package/skills/progress_bar.aicomponent/manifest.json +25 -0
- package/skills/progress_bar.aicomponent/ref/ProgressDisplay.ts +140 -0
- package/skills/references/xplatform.schema.json5 +31 -0
- package/skills/responsive_2d_layout.aicomponent/SKILL.md +161 -0
- package/skills/responsive_2d_layout.aicomponent/manifest.json +43 -0
- package/skills/responsive_2d_layout.aicomponent/ref/UiLayout.ts +56 -0
- package/skills/run_context_state.aicomponent/SKILL.md +54 -0
- package/skills/run_context_state.aicomponent/manifest.json +40 -0
- package/skills/run_context_state.aicomponent/ref/RunContextRuntime.ts +30 -0
- package/skills/score-fly.aicomponent/SKILL.md +31 -0
- package/skills/score-fly.aicomponent/manifest.json +21 -0
- package/skills/score-fly.aicomponent/ref/phaser.js +26 -0
- package/skills/score-fly.aicomponent/ref/playcanvas.js +28 -0
- package/skills/score_goal.aiconfig/SKILL.md +46 -0
- package/skills/score_goal.aiconfig/manifest.json +33 -0
- package/skills/screen-flash.aicomponent/SKILL.md +30 -0
- package/skills/screen-flash.aicomponent/manifest.json +20 -0
- package/skills/screen-flash.aicomponent/ref/phaser.js +48 -0
- package/skills/screen-shake.aicomponent/SKILL.md +30 -0
- package/skills/screen-shake.aicomponent/manifest.json +19 -0
- package/skills/screen-shake.aicomponent/ref/phaser.js +23 -0
- package/skills/screen-shake.aicomponent/ref/playcanvas.js +44 -0
- package/skills/screw_puzzle.aigameplay/SKILL.md +116 -0
- package/skills/screw_puzzle.aigameplay/manifest.json +164 -0
- package/skills/screw_puzzle.aigameplay/ref/pgs-schema.json +235 -0
- package/skills/screw_puzzle.aigameplay/ref/reducer.template.ts +213 -0
- package/skills/settings_state.aicomponent/SKILL.md +61 -0
- package/skills/settings_state.aicomponent/manifest.json +33 -0
- package/skills/settings_state.aicomponent/ref/SettingsManager.ts +130 -0
- package/skills/slide_out_to_tray_animation.aicomponent/SKILL.md +64 -0
- package/skills/slide_out_to_tray_animation.aicomponent/manifest.json +58 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager.ts +164 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager3D.ts +198 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/BezierUtils.ts +59 -0
- package/skills/slot_machine.aigameplay/SKILL.md +119 -0
- package/skills/slot_machine.aigameplay/manifest.json +166 -0
- package/skills/slot_machine.aigameplay/ref/pgs-schema.json +212 -0
- package/skills/slot_machine.aigameplay/ref/reducer.template.ts +212 -0
- package/skills/sniper_shot.aigameplay/SKILL.md +84 -0
- package/skills/sniper_shot.aigameplay/manifest.json +153 -0
- package/skills/sniper_shot.aigameplay/ref/pgs-schema.json +211 -0
- package/skills/sniper_shot.aigameplay/ref/reducer.template.ts +211 -0
- package/skills/solitaire.aigameplay/SKILL.md +101 -0
- package/skills/solitaire.aigameplay/manifest.json +151 -0
- package/skills/solitaire.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/solitaire.aigameplay/ref/reducer.template.ts +176 -0
- package/skills/sound-effects/SKILL.md +46 -0
- package/skills/sound_utils.aicomponent/SKILL.md +52 -0
- package/skills/sound_utils.aicomponent/manifest.json +30 -0
- package/skills/sound_utils.aicomponent/ref/SoundUtils.ts +29 -0
- package/skills/sprite-animation-2d.aicomponent/SKILL.md +45 -0
- package/skills/sprite-animation-2d.aicomponent/manifest.json +28 -0
- package/skills/sprite-animation-2d.aicomponent/ref/html5.js +83 -0
- package/skills/sprite-animation-2d.aicomponent/ref/phaser.js +38 -0
- package/skills/sprite-animation-2d.aicomponent/ref/playcanvas.js +67 -0
- package/skills/sprite_entity_renderer.aicomponent/SKILL.md +148 -0
- package/skills/sprite_entity_renderer.aicomponent/manifest.json +17 -0
- package/skills/sprite_entity_renderer.aicomponent/ref/SpriteEntityRenderer.ts +126 -0
- package/skills/success_sfx.aiaudio/SKILL.md +59 -0
- package/skills/success_sfx.aiaudio/manifest.json +45 -0
- package/skills/success_sfx.aiaudio/ref/success.mp3 +0 -0
- package/skills/tap_blast.aigameplay/SKILL.md +116 -0
- package/skills/tap_blast.aigameplay/manifest.json +153 -0
- package/skills/tap_blast.aigameplay/ref/pgs-schema.json +208 -0
- package/skills/tap_blast.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/theme_state.aicomponent/SKILL.md +53 -0
- package/skills/theme_state.aicomponent/manifest.json +33 -0
- package/skills/theme_state.aicomponent/ref/ThemeManager.ts +174 -0
- package/skills/theme_switcher_build.aicomponent/SKILL.md +62 -0
- package/skills/theme_switcher_build.aicomponent/manifest.json +38 -0
- package/skills/theme_switcher_build.aicomponent/ref/theme-index.ts +8 -0
- package/skills/theme_variant.aiconfig/SKILL.md +78 -0
- package/skills/theme_variant.aiconfig/manifest.json +39 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/index.ts +16 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/levelEasy.json +141 -0
- package/skills/threejs.aicomponent/SKILL.md +422 -0
- package/skills/threejs.aicomponent/manifest.json +166 -0
- package/skills/threejs.aicomponent/ref/AssetLoader.ts +158 -0
- package/skills/threejs.aicomponent/ref/BaseScene.ts +88 -0
- package/skills/threejs.aicomponent/ref/GameConfig.ts +47 -0
- package/skills/threejs.aicomponent/ref/MainScene.ts +170 -0
- package/skills/threejs.aicomponent/ref/PreloaderScene.ts +93 -0
- package/skills/threejs.aicomponent/ref/SceneKeys.ts +6 -0
- package/skills/threejs.aicomponent/ref/SceneManager.ts +69 -0
- package/skills/threejs.aicomponent/ref/ViewportManager.ts +62 -0
- package/skills/threejs.aicomponent/ref/globals.d.ts +74 -0
- package/skills/threejs.aicomponent/ref/index.css +80 -0
- package/skills/threejs.aicomponent/ref/index.html +20 -0
- package/skills/threejs.aicomponent/ref/index.ts +117 -0
- package/skills/threejs.aicomponent/ref/main.ts +10 -0
- package/skills/threejs.aicomponent/ref/package.json +23 -0
- package/skills/threejs.aicomponent/ref/tsconfig.json +24 -0
- package/skills/threejs.aicomponent/ref/webpack.config.js +61 -0
- package/skills/time_clear_goal.aiconfig/SKILL.md +46 -0
- package/skills/time_clear_goal.aiconfig/manifest.json +32 -0
- package/skills/time_icon.aiimage/SKILL.md +58 -0
- package/skills/time_icon.aiimage/manifest.json +47 -0
- package/skills/time_icon.aiimage/ref/time.png +0 -0
- package/skills/time_icon.aiimage/ref/time.webp +0 -0
- package/skills/top_ui_bar.aicomponent/SKILL.md +45 -0
- package/skills/top_ui_bar.aicomponent/manifest.json +27 -0
- package/skills/top_ui_bar.aicomponent/ref/GameTopUI.ts +229 -0
- package/skills/tower_defence.aigameplay/SKILL.md +117 -0
- package/skills/tower_defence.aigameplay/manifest.json +175 -0
- package/skills/tower_defence.aigameplay/ref/pgs-schema.json +247 -0
- package/skills/tower_defence.aigameplay/ref/reducer.template.ts +239 -0
- package/skills/tray_container.aicomponent/SKILL.md +143 -0
- package/skills/tray_container.aicomponent/manifest.json +58 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer.ts +155 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer3D.ts +281 -0
- package/skills/tray_container.aicomponent/ref/TrayRendererHtmlOverlay.ts +228 -0
- package/skills/tutorial_overlay.aicomponent/SKILL.md +46 -0
- package/skills/tutorial_overlay.aicomponent/manifest.json +34 -0
- package/skills/tutorial_overlay.aicomponent/ref/TutorialManager.ts +367 -0
- package/skills/tween-animation-2d.aicomponent/SKILL.md +35 -0
- package/skills/tween-animation-2d.aicomponent/manifest.json +28 -0
- package/skills/tween-animation-2d.aicomponent/ref/phaser.js +49 -0
- package/skills/tween-animation-2d.aicomponent/ref/playcanvas.js +36 -0
- package/skills/typescript_module_patterns.aicomponent/SKILL.md +209 -0
- package/skills/typescript_module_patterns.aicomponent/manifest.json +28 -0
- package/skills/typescript_module_patterns.aicomponent/ref/globals.d.ts +31 -0
- package/skills/ui-transition.aicomponent/SKILL.md +33 -0
- package/skills/ui-transition.aicomponent/manifest.json +19 -0
- package/skills/ui-transition.aicomponent/ref/phaser.js +45 -0
- package/skills/ux_flow_spec.aiconfig/SKILL.md +82 -0
- package/skills/ux_flow_spec.aiconfig/manifest.json +39 -0
- package/skills/wave_difficulty.aiconfig/SKILL.md +46 -0
- package/skills/wave_difficulty.aiconfig/manifest.json +33 -0
- package/skills/webpack_build.aicomponent/SKILL.md +204 -0
- package/skills/webpack_build.aicomponent/manifest.json +29 -0
- package/skills/webpack_build.aicomponent/ref/package.json +16 -0
- package/skills/webpack_build.aicomponent/ref/webpack.config.js +53 -0
- package/skills/win_anim_sfx.aiaudio/SKILL.md +59 -0
- package/skills/win_anim_sfx.aiaudio/manifest.json +46 -0
- package/skills/win_anim_sfx.aiaudio/ref/win_anim.mp3 +0 -0
- package/skills/win_dot.aiimage/SKILL.md +58 -0
- package/skills/win_dot.aiimage/manifest.json +47 -0
- package/skills/win_dot.aiimage/ref/win_dot.png +0 -0
- package/skills/win_dot.aiimage/ref/win_dot.webp +0 -0
- package/skills/win_result_panel.aiimage/SKILL.md +58 -0
- package/skills/win_result_panel.aiimage/manifest.json +47 -0
- package/skills/win_result_panel.aiimage/ref/win.png +0 -0
- package/skills/win_result_panel.aiimage/ref/win.webp +0 -0
- package/skills/word_connect.aigameplay/SKILL.md +86 -0
- package/skills/word_connect.aigameplay/manifest.json +154 -0
- package/skills/word_connect.aigameplay/ref/pgs-schema.json +212 -0
- package/skills/word_connect.aigameplay/ref/reducer.template.ts +186 -0
- package/src/index.ts +10 -0
- package/src/skills.loader.ts +225 -0
- package/src/skills.types.ts +42 -0
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{
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"schemaVersion": 1,
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"atomId": "match-pop.aicomponent",
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"bundleType": "aicomponent",
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"category": "animation",
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"mode": "fixed",
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"label": { "zh": "三消元素消除动画", "en": "Match-3 Element Pop Animation" },
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"tags": ["animation", "match3", "pop", "disappear", "particle", "playcanvas", "phaser"],
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"generation": {
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"animationType": "tween",
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"engineSupport": ["playcanvas", "phaser"],
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"parameters": {
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"punchScale": "number — scale overshoot at peak (default: 1.3)",
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"duration": "number — total animation duration in ms (default: 300)",
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"particles": "boolean — emit a burst of particles on pop (default: true)"
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}
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},
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"files": { "skill": "SKILL.md", "playcanvas": "ref/playcanvas.js", "phaser": "ref/phaser.js" }
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}
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// match-pop — Phaser 3 implementation
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function playMatchPop(scene, sprite, { punchScale = 1.3, duration = 300, destroyOnComplete = true } = {}) {
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const chain = scene.tweens.chain({
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targets: sprite,
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tweens: [
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{
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scaleX: punchScale,
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scaleY: punchScale,
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duration: duration * 0.33,
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ease: 'Cubic.Out',
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},
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{
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scaleX: 0,
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scaleY: 0,
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alpha: 0,
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duration: duration * 0.67,
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ease: 'Cubic.In',
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onComplete: () => {
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if (destroyOnComplete) sprite.destroy();
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else sprite.setVisible(false);
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},
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},
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],
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});
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return chain;
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}
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// Usage:
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// playMatchPop(this, tileSprite);
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// match-pop — PlayCanvas implementation
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var MatchPop = pc.createScript('matchPop');
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MatchPop.attributes.add('punchScale', { type: 'number', default: 1.3 });
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MatchPop.attributes.add('duration', { type: 'number', default: 0.3 });
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MatchPop.prototype.play = function (onComplete) {
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var entity = this.entity;
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var base = entity.getLocalScale().clone();
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var punch = new pc.Vec3(base.x * this.punchScale, base.y * this.punchScale, base.z);
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var zero = new pc.Vec3(0, 0, 0);
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var punchTime = this.duration * 0.33;
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var fadeTime = this.duration * 0.67;
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entity.tween(base)
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.to(punch, punchTime, pc.QuadOut)
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.then(entity.tween(punch).to(zero, fadeTime, pc.QuadIn))
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.call(function () {
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if (onComplete) onComplete();
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entity.destroy();
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})
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.start();
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};
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---
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name: match3_core.aigameplay
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description: 三消核心玩法封包 - 标准三消消除规则的 PGS 实现,可替换消除元素和视觉主题
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triggers: 三消,match3,消除,match,配对,pair,棋盘,board,玩法,gameplay,核心,core,grid
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---
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# match3_core.aigameplay
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三消核心玩法封包。实现标准三消规则的 PGS (PlayCraft Gameplay Schema, 玩法定义规范) JSON 和 reducer,玩家通过交换相邻元素消除 3 个或更多同类元素。
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## Recipe
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- **玩法类型**:match-3(三消消除)
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- **参考文件**:
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- `ref/pgs-schema.json`:PGS (PlayCraft Gameplay Schema, 玩法定义规范) 规则骨架(entities、rules、algorithm、testCases)
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- `ref/reducer.template.ts`:reducer 接口约束模板(`init` / `dispatch` / `getState` + 分步函数)
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- **核心规则**:
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- `minMatchCount`: 3(最少匹配数)
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- `swapDirection`: orthogonal(只能水平/垂直交换)
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- `gravityDirection`: down(消除后元素向下坠落)
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- `refillFromTop`: true(从顶部补充新元素)
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- **PGS Agent 操作流程**:
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1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
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2. 读取 `ref/reducer.template.ts` 了解接口约束
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3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
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4. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
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5. 更新 manifest 的 `generation.pgsVersion` 和 `result.outputFile`
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- **可 fork 变体**:
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- 连线消除:修改 `swapDirection` 为 `any`,允许连线
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- 爆炸道具:在 rules 中添加 bomb_trigger 特殊消除规则
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- 彩虹元素:添加 wildcard 类型元素
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## Result
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- **产物文件**:`reducer.ts`
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- **格式**:TypeScript,导出 `init(config)`、`dispatch(action)`、`getState()` + 分步函数接口
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- **验证**:所有 testCases 必须通过
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## 渲染集成(⚠️ 场景层必读)
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### 设计原则:逻辑与动画分离
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reducer 提供两套接口:
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| 接口 | 适用场景 | 特点 |
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|------|---------|------|
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| `dispatch()` | 无头测试、AI 模拟、跳过动画 | 一步到位,只返回最终状态 |
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| 分步函数 | **渲染层/GameScene** | 逐步执行,返回中间过程数据 |
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### ⚠️ 禁止在渲染层使用 dispatch() 然后全量重建棋盘
|
|
51
|
+
|
|
52
|
+
常见错误:
|
|
53
|
+
```ts
|
|
54
|
+
// ❌ 错误做法:调用 dispatch 拿到最终 board,然后全部销毁精灵重建
|
|
55
|
+
const newState = dispatch(state, { type: 'swap', from, to });
|
|
56
|
+
destroyAllSprites(); // 视觉上 = 整页刷新
|
|
57
|
+
createAllSprites(newState.board);
|
|
58
|
+
```
|
|
59
|
+
|
|
60
|
+
正确做法是**分步驱动动画链**:
|
|
61
|
+
|
|
62
|
+
```ts
|
|
63
|
+
// ✅ 正确做法:逐步调用分步函数,每步之间插入动画
|
|
64
|
+
// Step 1: 验证交换
|
|
65
|
+
const { valid, board, matches } = trySwap(state, from, to);
|
|
66
|
+
if (!valid) { playRevertAnimation(); return; }
|
|
67
|
+
|
|
68
|
+
// Step 2: 消除动画(只销毁匹配的格子)
|
|
69
|
+
state.board = board;
|
|
70
|
+
removeMatches(state.board, matches);
|
|
71
|
+
await playEliminationAnimation(matches); // 只对 matches 中的格子做缩小消失动画
|
|
72
|
+
|
|
73
|
+
// Step 3: 下落动画(只移动受影响的格子)
|
|
74
|
+
const fallMoves = applyGravity(state.board, cols, rows);
|
|
75
|
+
await playFallAnimation(fallMoves); // 只对有 FallMove 的精灵做 tween
|
|
76
|
+
|
|
77
|
+
// Step 4: 补充动画(只创建新格子)
|
|
78
|
+
const refills = refillBoard(state.board, cols, rows, colorCount);
|
|
79
|
+
await playRefillAnimation(refills); // 只为新格子创建精灵并从顶部滑入
|
|
80
|
+
|
|
81
|
+
// Step 5: 检查连消
|
|
82
|
+
const newMatches = findAllMatches(state.board, cols, rows);
|
|
83
|
+
if (newMatches.length > 0) { goto Step 2; } // cascade 循环
|
|
84
|
+
```
|
|
85
|
+
|
|
86
|
+
### 分步函数返回值与动画映射
|
|
87
|
+
|
|
88
|
+
| 分步函数 | 返回值 | 场景层动画 |
|
|
89
|
+
|---------|--------|-----------|
|
|
90
|
+
| `trySwap()` | `{ valid, board, matches }` | swap tween → 有效则继续,无效则 revert tween |
|
|
91
|
+
| `removeMatches()` | `Set<"col,row">` | 对命中的精灵播放 scale→0 + fade 动画 |
|
|
92
|
+
| `applyGravity()` | `FallMove[]` | 对每个 move 的精灵播放 y-tween 到新行位置 |
|
|
93
|
+
| `refillBoard()` | `RefillTile[]` | 在目标位置创建新精灵,从 y=-cellSize 处 tween 滑入 |
|
|
94
|
+
| `findAllMatches()` | `MatchResult[]` | 如非空则继续 cascade 循环 |
|
|
95
|
+
| `calculateMatchScore()` | `number` | 更新 score UI |
|
|
96
|
+
|
|
97
|
+
### 动画期间的输入锁定
|
|
98
|
+
|
|
99
|
+
场景层在整个 cascade 动画链执行期间必须锁定输入(`isAnimating = true`),
|
|
100
|
+
防止玩家在下落/补充过程中触发新的 swap 导致状态不一致。
|
|
101
|
+
动画链全部完成后才解锁(`isAnimating = false`)。
|
|
102
|
+
|
|
103
|
+
## Binding
|
|
104
|
+
|
|
105
|
+
- **Binding Role**:`gameplayRule`
|
|
106
|
+
- **挂载目标**:`game/gameplay/match3/reducer.ts`
|
|
107
|
+
- **引用类型**:`gameplay-module-reference`
|
|
108
|
+
- **接口契约**:`init(config)` / `dispatch(action)` / `getState()` / `trySwap()` / `findAllMatches()` / `removeMatches()` / `applyGravity()` / `refillBoard()` / `calculateMatchScore()` / `hasValidMoves()`
|
|
109
|
+
|
|
110
|
+
## Skill Definition
|
|
111
|
+
|
|
112
|
+
tools:
|
|
113
|
+
- bash
|
|
114
|
+
- write
|
|
115
|
+
- read
|
|
116
|
+
prompt_extension: |
|
|
117
|
+
You are implementing a match-3 core gameplay module following the PGS specification.
|
|
118
|
+
Write the PGS JSON with entities, rules, algorithm, and testCases.
|
|
119
|
+
Implement the reducer.ts with:
|
|
120
|
+
- init/dispatch/getState (一体化接口,用于测试)
|
|
121
|
+
- trySwap/findAllMatches/removeMatches/applyGravity/refillBoard/calculateMatchScore/hasValidMoves (分步函数,用于渲染层动画驱动)
|
|
122
|
+
The step-by-step functions are CRITICAL — the rendering layer (GameScene) must use them to drive animations.
|
|
123
|
+
Do NOT expect the rendering layer to call dispatch() — that would force a full board rebuild and break visual continuity.
|
|
124
|
+
Run the testCases to verify the logic before finalizing.
|
|
125
|
+
Apply the Binding to wire the reducer into the game's gameplay module path.
|
|
@@ -0,0 +1,107 @@
|
|
|
1
|
+
{
|
|
2
|
+
"schemaVersion": 1,
|
|
3
|
+
"atomId": "match3_core.aigameplay",
|
|
4
|
+
"bundleType": "aigameplay",
|
|
5
|
+
"category": "gameplay",
|
|
6
|
+
"mode": "fixed",
|
|
7
|
+
"label": { "zh": "三消核心玩法", "en": "Match-3 core gameplay" },
|
|
8
|
+
"tags": ["gameplay", "match3", "casual", "grid", "eliminate", "core"],
|
|
9
|
+
"bindingRoles": ["gameplayRule"],
|
|
10
|
+
"imports": [
|
|
11
|
+
{ "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" },
|
|
12
|
+
{ "slot": "boardLayout", "pinAtomId": "grid_board_layout.aicomponent","edgeKind": "requires", "bindAs": "boardLayout" },
|
|
13
|
+
{
|
|
14
|
+
"slot": "bgMusic",
|
|
15
|
+
"description": "背景循环音乐",
|
|
16
|
+
"bindAs": "bgm",
|
|
17
|
+
"required": false,
|
|
18
|
+
"edgeKind": "compatibleWith",
|
|
19
|
+
"matchBindingRoles": ["bgMusic"],
|
|
20
|
+
"allowedBundleTypes": ["aiaudio"],
|
|
21
|
+
"constraints": { "loop": true }
|
|
22
|
+
},
|
|
23
|
+
{
|
|
24
|
+
"slot": "tileSet",
|
|
25
|
+
"description": "牌面贴图组(三消块的视觉贴图集)",
|
|
26
|
+
"bindAs": "tiles",
|
|
27
|
+
"required": false,
|
|
28
|
+
"edgeKind": "compatibleWith",
|
|
29
|
+
"matchBindingRoles": ["tileTextureSet"],
|
|
30
|
+
"allowedBundleTypes": ["aiimage"]
|
|
31
|
+
},
|
|
32
|
+
{
|
|
33
|
+
"slot": "background",
|
|
34
|
+
"description": "游戏背景图",
|
|
35
|
+
"bindAs": "bg",
|
|
36
|
+
"required": false,
|
|
37
|
+
"edgeKind": "compatibleWith",
|
|
38
|
+
"matchBindingRoles": ["backgroundTexture"],
|
|
39
|
+
"allowedBundleTypes": ["aiimage"]
|
|
40
|
+
},
|
|
41
|
+
{
|
|
42
|
+
"slot": "levelDataPack",
|
|
43
|
+
"description": "关卡数据包",
|
|
44
|
+
"bindAs": "levels",
|
|
45
|
+
"required": false,
|
|
46
|
+
"edgeKind": "compatibleWith",
|
|
47
|
+
"matchBindingRoles": ["levelDataPack"],
|
|
48
|
+
"allowedBundleTypes": ["aiconfig"]
|
|
49
|
+
},
|
|
50
|
+
{
|
|
51
|
+
"slot": "winPanel",
|
|
52
|
+
"description": "通关反馈面板视觉",
|
|
53
|
+
"bindAs": "winPanel",
|
|
54
|
+
"required": false,
|
|
55
|
+
"edgeKind": "compatibleWith",
|
|
56
|
+
"matchBindingRoles": ["successFeedbackPanel"],
|
|
57
|
+
"allowedBundleTypes": ["aiimage"]
|
|
58
|
+
},
|
|
59
|
+
{
|
|
60
|
+
"slot": "losePanel",
|
|
61
|
+
"description": "失败反馈面板视觉",
|
|
62
|
+
"bindAs": "losePanel",
|
|
63
|
+
"required": false,
|
|
64
|
+
"edgeKind": "compatibleWith",
|
|
65
|
+
"matchBindingRoles": ["failFeedbackPanel"],
|
|
66
|
+
"allowedBundleTypes": ["aiimage"]
|
|
67
|
+
}
|
|
68
|
+
],
|
|
69
|
+
"generation": {
|
|
70
|
+
"kind": "pgs",
|
|
71
|
+
"pgsVersion": "1.0",
|
|
72
|
+
"gameplayType": "match3",
|
|
73
|
+
"rules": {
|
|
74
|
+
"minMatchCount": 3,
|
|
75
|
+
"swapDirection": "orthogonal",
|
|
76
|
+
"gravityDirection": "down",
|
|
77
|
+
"refillFromTop": true
|
|
78
|
+
}
|
|
79
|
+
},
|
|
80
|
+
"result": {
|
|
81
|
+
"outputFile": "reducer.ts",
|
|
82
|
+
"format": "typescript",
|
|
83
|
+
"constraints": { "testCasesMustPass": true }
|
|
84
|
+
},
|
|
85
|
+
"binding": {
|
|
86
|
+
"role": "gameplayRule",
|
|
87
|
+
"target": "game/gameplay/match3/reducer.ts",
|
|
88
|
+
"type": "gameplay-module-reference",
|
|
89
|
+
"constraints": {
|
|
90
|
+
"interface": [
|
|
91
|
+
"init(config)", "dispatch(action)", "getState()",
|
|
92
|
+
"trySwap(state, from, to)",
|
|
93
|
+
"findAllMatches(board, cols, rows)",
|
|
94
|
+
"removeMatches(board, matches)",
|
|
95
|
+
"applyGravity(board, cols, rows)",
|
|
96
|
+
"refillBoard(board, cols, rows, colorCount)",
|
|
97
|
+
"calculateMatchScore(matches, config)",
|
|
98
|
+
"hasValidMoves(state)"
|
|
99
|
+
]
|
|
100
|
+
}
|
|
101
|
+
},
|
|
102
|
+
"files": {
|
|
103
|
+
"skill": "SKILL.md",
|
|
104
|
+
"pgsSchema": "ref/pgs-schema.json",
|
|
105
|
+
"reducerTemplate": "ref/reducer.template.ts"
|
|
106
|
+
}
|
|
107
|
+
}
|
|
@@ -0,0 +1,154 @@
|
|
|
1
|
+
{
|
|
2
|
+
"_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - 三消核心玩法。Agent 以此为起点编写或 fork 玩法规则。",
|
|
3
|
+
"version": "1.0",
|
|
4
|
+
"gameplayType": "match3",
|
|
5
|
+
"entities": {
|
|
6
|
+
"board": {
|
|
7
|
+
"type": "grid",
|
|
8
|
+
"cols": 8,
|
|
9
|
+
"rows": 8,
|
|
10
|
+
"description": "游戏棋盘,8×8 格子"
|
|
11
|
+
},
|
|
12
|
+
"tile": {
|
|
13
|
+
"type": "cell-item",
|
|
14
|
+
"colorCount": 6,
|
|
15
|
+
"description": "棋盘格子上的消除元素,共 6 种颜色/类型"
|
|
16
|
+
},
|
|
17
|
+
"score": {
|
|
18
|
+
"type": "counter",
|
|
19
|
+
"initial": 0,
|
|
20
|
+
"description": "当前得分"
|
|
21
|
+
},
|
|
22
|
+
"moves": {
|
|
23
|
+
"type": "counter",
|
|
24
|
+
"initial": 30,
|
|
25
|
+
"description": "剩余步数(由 config 覆盖)"
|
|
26
|
+
}
|
|
27
|
+
},
|
|
28
|
+
"rules": {
|
|
29
|
+
"swap": {
|
|
30
|
+
"description": "玩家交换相邻两个格子(上下左右),若交换后产生 ≥3 连,则有效;否则回退",
|
|
31
|
+
"swapDirection": "orthogonal",
|
|
32
|
+
"revertIfNoMatch": true
|
|
33
|
+
},
|
|
34
|
+
"match": {
|
|
35
|
+
"description": "消除连续 ≥3 个同类型格子(水平或垂直)",
|
|
36
|
+
"minCount": 3,
|
|
37
|
+
"directions": ["horizontal", "vertical"],
|
|
38
|
+
"scorePerTile": 50,
|
|
39
|
+
"bonusThresholds": [
|
|
40
|
+
{ "count": 4, "bonus": 100, "description": "消除 4 个获得额外 100 分" },
|
|
41
|
+
{ "count": 5, "bonus": 300, "specialTile": "bomb", "description": "消除 5 个生成炸弹特殊块" }
|
|
42
|
+
]
|
|
43
|
+
},
|
|
44
|
+
"gravity": {
|
|
45
|
+
"description": "消除后,上方格子向下坠落填充空位",
|
|
46
|
+
"direction": "down"
|
|
47
|
+
},
|
|
48
|
+
"refill": {
|
|
49
|
+
"description": "坠落后,顶部补充新的随机格子",
|
|
50
|
+
"from": "top",
|
|
51
|
+
"distribution": "uniform"
|
|
52
|
+
},
|
|
53
|
+
"cascade": {
|
|
54
|
+
"description": "每次补充后重新检查是否有新的匹配,连续消除(连消)",
|
|
55
|
+
"enabled": true
|
|
56
|
+
}
|
|
57
|
+
},
|
|
58
|
+
"algorithm": {
|
|
59
|
+
"description": "主循环:swap → match → cascade → win/lose 检测",
|
|
60
|
+
"steps": [
|
|
61
|
+
"1. 玩家选择两个相邻格子 swap",
|
|
62
|
+
"2. 检测 swap 后是否产生 match(≥3 连)",
|
|
63
|
+
"3. 若无 match,回退 swap;steps 不消耗",
|
|
64
|
+
"4. 若有 match,消除匹配格子,计分,steps - 1",
|
|
65
|
+
"5. 触发 gravity(上方格子下坠)",
|
|
66
|
+
"6. 顶部 refill 新格子",
|
|
67
|
+
"7. 检测新格子是否产生 cascade match,若有则回到步骤 4",
|
|
68
|
+
"8. cascade 结束后检测胜败条件"
|
|
69
|
+
]
|
|
70
|
+
},
|
|
71
|
+
"winCondition": {
|
|
72
|
+
"type": "score_goal",
|
|
73
|
+
"description": "在 moves 耗尽前达到目标分数(由 config 中 level.goalScore 定义)"
|
|
74
|
+
},
|
|
75
|
+
"loseCondition": {
|
|
76
|
+
"type": "moves_exhausted",
|
|
77
|
+
"description": "moves 归零且未达到胜利条件"
|
|
78
|
+
},
|
|
79
|
+
"testCases": [
|
|
80
|
+
{
|
|
81
|
+
"id": "tc_basic_match",
|
|
82
|
+
"description": "基础三消:水平三连消除",
|
|
83
|
+
"initialState": {
|
|
84
|
+
"board": "3×1 横排三个相同颜色的格子(例如 Red Red Red)",
|
|
85
|
+
"moves": 5
|
|
86
|
+
},
|
|
87
|
+
"action": { "type": "swap", "from": [3, 0], "to": [4, 0] },
|
|
88
|
+
"expectedState": {
|
|
89
|
+
"matchedCount": 3,
|
|
90
|
+
"scoreGained": 150,
|
|
91
|
+
"movesLeft": 4,
|
|
92
|
+
"boardRefilled": true
|
|
93
|
+
}
|
|
94
|
+
},
|
|
95
|
+
{
|
|
96
|
+
"id": "tc_invalid_swap",
|
|
97
|
+
"description": "无效交换:交换后无三连,步数不扣",
|
|
98
|
+
"initialState": {
|
|
99
|
+
"board": "交换后不形成三连的两个格子",
|
|
100
|
+
"moves": 5
|
|
101
|
+
},
|
|
102
|
+
"action": { "type": "swap", "from": [0, 0], "to": [1, 0] },
|
|
103
|
+
"expectedState": {
|
|
104
|
+
"matchedCount": 0,
|
|
105
|
+
"scoreGained": 0,
|
|
106
|
+
"movesLeft": 5,
|
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"swapReverted": true
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{
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"id": "tc_cascade",
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"description": "连消:消除后新格子产生新匹配",
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"initialState": {
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"board": "消除一组后,下落的格子正好形成新的三连",
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"moves": 3
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"action": { "type": "swap", "from": [2, 7], "to": [3, 7] },
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"expectedState": {
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"cascadeCount": { "min": 2 },
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"scoreGained": { "min": 300 },
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}
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},
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{
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"id": "tc_win",
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"description": "胜利:达到目标分数",
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"initialState": {
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"score": 950,
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"goalScore": 1000,
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"action": { "type": "swap", "from": [0, 0], "to": [1, 0] },
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}
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},
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{
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"id": "tc_lose",
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"description": "失败:步数耗尽未达目标",
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"initialState": {
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"score": 500,
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"goalScore": 1000,
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"moves": 1
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},
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"action": { "type": "swap", "from": [0, 0], "to": [1, 0] },
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"expectedState": {
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"movesLeft": 0,
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"win": false,
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"gameOver": true
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}
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}
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]
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}
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@@ -0,0 +1,191 @@
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1
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/**
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* match3_core.aigameplay — reducer 接口模板
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*
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4
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* Agent 生成实际 reducer 时,必须导出以下函数。
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* 此文件是接口约束模板,不是可执行代码。
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*
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* ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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8
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+
* ⚠️ 重要:渲染层(GameScene)不应直接调用 dispatch()
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*
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* dispatch() 是一体化接口,内部跑完整个 cascade 循环后只返回最终状态,
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* 中间过程(哪些格子被消除、哪些格子下落、新补充了什么)全部丢失。
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+
*
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* 渲染层需要分步动画(消除动画 → 下落动画 → 补充动画 → 检查连消),
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14
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* 因此必须使用下方的「分步函数」逐步驱动,每步之间插入 Tween 动画。
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+
*
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* dispatch() 的用途:无头测试、AI 模拟、快速跳过动画等场景。
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+
* ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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+
*/
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+
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+
// ─── 配置类型 ─────────────────────────────────────────────────────────────────
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+
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+
export type Match3Config = {
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/** 棋盘列数,默认 8 */
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+
cols: number;
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+
/** 棋盘行数,默认 8 */
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+
rows: number;
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+
/** 元素颜色/类型数量,默认 6 */
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+
colorCount: number;
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29
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+
/** 初始步数 */
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+
initialMoves: number;
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31
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+
/** 目标分数(score_goal 模式) */
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+
goalScore?: number;
|
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|
+
/** 倒计时秒数(time_clear 模式) */
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34
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+
timeLimitSeconds?: number;
|
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35
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+
/** 每格消除基础得分 */
|
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36
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+
scorePerTile: number;
|
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37
|
+
};
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38
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+
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+
// ─── 动作类型 ─────────────────────────────────────────────────────────────────
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40
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+
|
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41
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+
export type Match3Action =
|
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42
|
+
| { type: 'swap'; from: [col: number, row: number]; to: [col: number, row: number] }
|
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43
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+
| { type: 'tick'; deltaMs: number } // 倒计时模式下每帧调用
|
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44
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+
| { type: 'reset' };
|
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45
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+
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46
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+
// ─── 状态类型 ─────────────────────────────────────────────────────────────────
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47
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+
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48
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+
export type TileColor = number; // 0 ~ colorCount-1,null 表示空格
|
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49
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+
|
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50
|
+
export type Match3State = {
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51
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+
/** 棋盘格子,board[col][row] */
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+
board: (TileColor | null)[][];
|
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53
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+
/** 当前得分 */
|
|
54
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+
score: number;
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55
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+
/** 剩余步数 */
|
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+
movesLeft: number;
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57
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+
/** 剩余时间(毫秒,倒计时模式) */
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+
timeLeftMs?: number;
|
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59
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+
/** 游戏是否结束 */
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60
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+
gameOver: boolean;
|
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61
|
+
/** 是否胜利 */
|
|
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+
win: boolean;
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63
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+
/** 上一次 swap 是否因无效而回退 */
|
|
64
|
+
lastSwapReverted: boolean;
|
|
65
|
+
/** 上一次操作触发的连消次数 */
|
|
66
|
+
lastCascadeCount: number;
|
|
67
|
+
};
|
|
68
|
+
|
|
69
|
+
// ─── 分步操作返回类型 ─────────────────────────────────────────────────────────
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|
70
|
+
|
|
71
|
+
/** 匹配结果 */
|
|
72
|
+
export type MatchResult = {
|
|
73
|
+
/** 被匹配到的格子坐标列表 */
|
|
74
|
+
cells: Array<{ col: number; row: number }>;
|
|
75
|
+
/** 连续匹配的数量(3/4/5+) */
|
|
76
|
+
count: number;
|
|
77
|
+
};
|
|
78
|
+
|
|
79
|
+
/** 重力下落:某格子从 fromRow 下落到 toRow */
|
|
80
|
+
export type FallMove = {
|
|
81
|
+
col: number;
|
|
82
|
+
fromRow: number;
|
|
83
|
+
toRow: number;
|
|
84
|
+
};
|
|
85
|
+
|
|
86
|
+
/** 新补充的棋子 */
|
|
87
|
+
export type RefillTile = {
|
|
88
|
+
col: number;
|
|
89
|
+
row: number;
|
|
90
|
+
color: TileColor;
|
|
91
|
+
};
|
|
92
|
+
|
|
93
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
94
|
+
// 必须导出的函数
|
|
95
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
96
|
+
|
|
97
|
+
// ─── 初始化 ──────────────────────────────────────────────────────────────────
|
|
98
|
+
|
|
99
|
+
/**
|
|
100
|
+
* init:根据配置初始化游戏状态,随机填满棋盘(确保初始无三连)
|
|
101
|
+
*/
|
|
102
|
+
export declare function init(config: Match3Config): Match3State;
|
|
103
|
+
|
|
104
|
+
// ─── 一体化接口(测试/AI 模拟用) ───────────────────────────────────────────
|
|
105
|
+
|
|
106
|
+
/**
|
|
107
|
+
* dispatch:接收动作,返回新状态(纯函数,不得修改原 state)
|
|
108
|
+
* - swap:交换两格,检测消除、计分、下落、补充、连消(一步到位)
|
|
109
|
+
* - tick:更新倒计时(time_clear 模式)
|
|
110
|
+
* - reset:重置到初始状态
|
|
111
|
+
*
|
|
112
|
+
* ⚠️ 仅用于无头测试和 AI 模拟。渲染层请使用下方分步函数。
|
|
113
|
+
*/
|
|
114
|
+
export declare function dispatch(state: Match3State, action: Match3Action): Match3State;
|
|
115
|
+
|
|
116
|
+
/**
|
|
117
|
+
* getState:返回当前状态快照(通常直接返回 state,供外部读取)
|
|
118
|
+
*/
|
|
119
|
+
export declare function getState(state: Match3State): Match3State;
|
|
120
|
+
|
|
121
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
122
|
+
// 分步函数(渲染层/场景层必须使用这些函数驱动动画)
|
|
123
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
124
|
+
|
|
125
|
+
/**
|
|
126
|
+
* trySwap:仅验证交换是否有效,不执行后续 cascade。
|
|
127
|
+
* 返回交换后的棋盘副本和第一轮匹配结果。
|
|
128
|
+
*
|
|
129
|
+
* 场景层在 swap 动画播放完毕后调用此函数:
|
|
130
|
+
* - valid=false → 播放回退动画
|
|
131
|
+
* - valid=true → 继续调用 removeMatches → animateElimination → applyGravity → ...
|
|
132
|
+
*/
|
|
133
|
+
export declare function trySwap(
|
|
134
|
+
state: Match3State,
|
|
135
|
+
from: [col: number, row: number],
|
|
136
|
+
to: [col: number, row: number],
|
|
137
|
+
): { valid: boolean; board: (TileColor | null)[][]; matches: MatchResult[] };
|
|
138
|
+
|
|
139
|
+
/**
|
|
140
|
+
* findAllMatches:检测棋盘上所有 ≥3 连匹配
|
|
141
|
+
* 场景层在 refill 动画结束后调用,检查是否有连消
|
|
142
|
+
*/
|
|
143
|
+
export declare function findAllMatches(
|
|
144
|
+
board: (TileColor | null)[][],
|
|
145
|
+
cols: number,
|
|
146
|
+
rows: number,
|
|
147
|
+
): MatchResult[];
|
|
148
|
+
|
|
149
|
+
/**
|
|
150
|
+
* removeMatches:从棋盘移除匹配的格子(置为 null)
|
|
151
|
+
* 场景层在消除动画播放期间/之后调用,同步逻辑状态
|
|
152
|
+
*/
|
|
153
|
+
export declare function removeMatches(
|
|
154
|
+
board: (TileColor | null)[][],
|
|
155
|
+
matches: MatchResult[],
|
|
156
|
+
): Set<string>; // 返回被移除的格子 key "col,row"
|
|
157
|
+
|
|
158
|
+
/**
|
|
159
|
+
* applyGravity:执行重力下落,返回每个移动的格子信息
|
|
160
|
+
* 场景层根据 FallMove[] 播放下落 Tween 动画
|
|
161
|
+
*/
|
|
162
|
+
export declare function applyGravity(
|
|
163
|
+
board: (TileColor | null)[][],
|
|
164
|
+
cols: number,
|
|
165
|
+
rows: number,
|
|
166
|
+
): FallMove[];
|
|
167
|
+
|
|
168
|
+
/**
|
|
169
|
+
* refillBoard:从顶部补充空位,返回新格子信息
|
|
170
|
+
* 场景层根据 RefillTile[] 创建新精灵并播放滑入动画
|
|
171
|
+
*/
|
|
172
|
+
export declare function refillBoard(
|
|
173
|
+
board: (TileColor | null)[][],
|
|
174
|
+
cols: number,
|
|
175
|
+
rows: number,
|
|
176
|
+
colorCount: number,
|
|
177
|
+
): RefillTile[];
|
|
178
|
+
|
|
179
|
+
/**
|
|
180
|
+
* calculateMatchScore:计算一轮匹配的得分
|
|
181
|
+
*/
|
|
182
|
+
export declare function calculateMatchScore(
|
|
183
|
+
matches: MatchResult[],
|
|
184
|
+
config: Match3Config,
|
|
185
|
+
): number;
|
|
186
|
+
|
|
187
|
+
/**
|
|
188
|
+
* hasValidMoves:检查棋盘是否还有可用的合法交换
|
|
189
|
+
* 若无可用移动则需要洗牌
|
|
190
|
+
*/
|
|
191
|
+
export declare function hasValidMoves(state: Match3State): boolean;
|