@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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  479. package/src/skills.types.ts +42 -0
@@ -0,0 +1,57 @@
1
+ ---
2
+ name: loading_screen.aicomponent
3
+ description: Loading 页面 UI 组件。在 Preloader 场景中显示 logo、标题、星评、描述文字和加载进度点动画,资产加载期间向用户展示品牌信息。
4
+ triggers: 需要实现试玩广告的 Loading 页面 UI 时触发。
5
+ ---
6
+
7
+ # Loading 页面 UI(Loading Screen UI)
8
+
9
+ ## 说明
10
+
11
+ Loading 页面在资产加载期间展示:
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+
13
+ - **Logo**(可替换,软槽位 `appLogo`)
14
+ - **标题文字**(来自 `app_metadata.aiconfig`)
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+ - **星评**(如 4.8★)
16
+ - **描述文字**
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+ - **加载进度点动画**(dots bounce 效果)
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+
19
+ ## Scaffold
20
+
21
+ | 目标路径 | 来源 |
22
+ |---------|-----|
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+ | `src/game/scenes/LoadingUI.ts` | `ref/LoadingUI.ts`(从 Preloader.ts 中提取) |
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+
25
+ ## Recipe
26
+
27
+ | 决策 | 原因 |
28
+ |------|------|
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+ | **从 Preloader.ts 提取** | Preloader 负责加载逻辑,LoadingUI 负责加载期间的品牌展示;单一职责分离后 Preloader.ts 不被 UI 代码膨胀 |
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+ | **软槽位 appLogo** | 不同 Remix 变体有不同的 App Logo;软槽位允许 LoadingUI 框架不变,只替换 logo 图片 |
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+ | **dots bounce 进度动画** | 资产加载进度不均匀;dots 动画(非真实进度条)更流畅,避免显示卡顿造成的视觉跳跃 |
32
+
33
+ ## Adapter
34
+
35
+ - **Role**: `loadingScreen` — 资产加载期间的品牌 UI 组件(logo + 标题 + 进度点动画)
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+ - **Provides**: `LoadingUI` 类(初始化展示 + `updateProgress()` + `hide()`)
37
+ - **Requires**: `phaser.aicomponent`、`responsive_2d_layout.aicomponent`(UI 定位)、`appLogo`(软槽位)
38
+ - **Consumed by**: `preloader_scene.aicomponent`(在 Preloader 场景中实例化,加载完成后 hide)
39
+ - **Integration point**: `src/game/scenes/LoadingUI.ts` → `Preloader.create()` 中创建,`onLoadComplete()` 中 `hide()`
40
+
41
+ ## Imports
42
+
43
+ - `phaser.aicomponent`(硬依赖)
44
+ - `responsive_2d_layout.aicomponent`(硬依赖:UI 定位)
45
+ - `appLogo`(软槽位:logo 图片,可替换不同 Remix 的 logo)
46
+
47
+ ## Skill Definition
48
+
49
+ ```yaml
50
+ tools:
51
+ - read_file
52
+ - write_file
53
+ inputs:
54
+ - source: ref/LoadingUI.ts
55
+ outputs:
56
+ - loadingUI: loading screen UI component
57
+ ```
@@ -0,0 +1,43 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "loading_screen.aicomponent",
4
+ "bundleType": "aicomponent",
5
+ "category": "component",
6
+ "mode": "fixed",
7
+ "label": { "zh": "Loading 页面 UI", "en": "Loading screen UI" },
8
+ "tags": ["ui", "loading", "preloader", "logo", "animation", "dots"],
9
+ "bindingRoles": ["loadingScreen"],
10
+ "scaffold": {
11
+ "files": {
12
+ "src/game/scenes/LoadingUI.ts": {
13
+ "source": "ref/LoadingUI.ts",
14
+ "mode": "full",
15
+ "weight": 10
16
+ }
17
+ }
18
+ },
19
+ "imports": [
20
+ { "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" },
21
+ { "slot": "layout", "pinAtomId": "responsive_2d_layout.aicomponent", "edgeKind": "requires", "bindAs": "layout" },
22
+ {
23
+ "slot": "appLogo",
24
+ "description": "应用 logo 图片(每次投放不同)",
25
+ "bindAs": "logoTexture",
26
+ "required": false,
27
+ "edgeKind": "compatibleWith",
28
+ "matchBindingRoles": ["appLogo"],
29
+ "allowedBundleTypes": ["aiimage"]
30
+ }
31
+ ],
32
+ "exports": [
33
+ { "name": "LoadingUI", "kind": "class-or-module", "location": "src/game/scenes/LoadingUI.ts" }
34
+ ],
35
+ "neutralDescriptor": {
36
+ "geometry": "game loading screen with animated logo, title text, star rating display, description text, and animated loading dots indicator",
37
+ "layers": ["loading-animation", "brand-display", "progress-indicator"]
38
+ },
39
+ "files": {
40
+ "skill": "SKILL.md",
41
+ "loadingUi": "ref/LoadingUI.ts"
42
+ }
43
+ }
@@ -0,0 +1,339 @@
1
+ import { Scene } from "phaser";
2
+ import * as Phaser from "phaser";
3
+ import { LevelManager } from "../levels/LevelManager";
4
+ import { SettingsManager } from "./GameUI/SettingsManager";
5
+ import { ThemeManager } from "./GameUI/ThemeManager";
6
+ import { clearActiveRunContext } from "../run/RunContextRuntime";
7
+ import { GameConfig } from "../GameConfig";
8
+
9
+ // 导入音频资源
10
+ import click from "assets/sounds/click.mp3";
11
+ import arrowMoveError from "assets/sounds/arrow_move_error.mp3";
12
+ import winAnim from "assets/sounds/win_anim.mp3";
13
+ import mistake from "assets/sounds/mistake.mp3";
14
+ import successSound from "assets/sounds/success.mp3";
15
+ import loseSound from "assets/sounds/lose.mp3";
16
+ import failSound from "assets/sounds/fail.mp3";
17
+ import appearSound from "assets/sounds/appear.mp3";
18
+ import buttonClick from "assets/sounds/button_click.mp3";
19
+ import bgm from "assets/sounds/bg.mp3";
20
+
21
+ // 导入图片资源
22
+ import nomoveHint from "assets/nomove_hint.webp";
23
+ import winDot from "assets/win_dot.webp";
24
+ import normalDot from "assets/normal_dot.webp";
25
+ import losePanel from "assets/lose.webp";
26
+ import winPanel from "assets/win.webp";
27
+ import figer from "assets/figer.webp";
28
+ import time from "assets/time.webp";
29
+ import logoImage from "assets/logo.webp";
30
+
31
+ const LoadingConfig = {
32
+ // 文案配置
33
+ LOGO_IMAGE: logoImage, // Logo 图片
34
+ APP_TITLE: "Arrows - Puzzle Escape", // 应用标题
35
+ APP_STARS: "★★★★★", // 评分星星
36
+ APP_DESC: "Solve puzzles and escape!\nSwipe arrows to complete levels!", // 应用描述
37
+ LOADING_TEXT: "Loading Playable Ads", // 加载文字
38
+ GAMEPAD_ICON: "🎮", // 游戏手柄图标
39
+
40
+ // 颜色配置(暗色主题)
41
+ BG_COLOR: "#1a1a1a", // 背景色(深灰黑)
42
+ TITLE_COLOR: "#ffffff", // 标题颜色(白色)
43
+ STARS_COLOR: "#ffc107", // 星星颜色(金色)
44
+ DESC_COLOR: "#aaaaaa", // 描述文字颜色(浅灰)
45
+ LOADING_COLOR: "#888888", // Loading 文字颜色(中灰)
46
+
47
+ // 时间配置
48
+ SCENE_DURATION: 300, // Loading 页面最小显示时长(毫秒)
49
+ DOT_ANIM_DELAY: 200, // 点号动画间隔(毫秒)
50
+
51
+ // 跳跃动画配置
52
+ BOUNCE_HEIGHT_LANDSCAPE: 8, // 横屏跳跃高度
53
+ BOUNCE_HEIGHT_PORTRAIT: 10, // 竖屏跳跃高度
54
+ BOUNCE_DURATION: 300, // 跳跃动画时长(毫秒)
55
+ BOUNCE_REPEAT_DELAY: 100, // 跳跃重复延迟(毫秒)
56
+ };
57
+
58
+ export class Preloader extends Scene {
59
+ // UI 元素
60
+ private logoElement!: HTMLImageElement;
61
+ private loadingText!: Phaser.GameObjects.Text;
62
+ private gamepadIcon!: Phaser.GameObjects.Text;
63
+
64
+ // 动画相关
65
+ private dotCount: number = 0;
66
+ private dotTimer!: Phaser.Time.TimerEvent;
67
+
68
+ // 加载状态
69
+ private loadStartTime: number = 0;
70
+
71
+ constructor() {
72
+ super("Preloader");
73
+ }
74
+
75
+ init() {
76
+ const width = this.scale.width;
77
+ const height = this.scale.height;
78
+ const isLandscape = width > height;
79
+
80
+ // 记录加载开始时间
81
+ this.loadStartTime = Date.now();
82
+ const centerX = width / 2;
83
+
84
+ // 设置背景色为暗色(使用 LoadingConfig)
85
+ this.cameras.main.setBackgroundColor(LoadingConfig.BG_COLOR);
86
+
87
+ // 根据画布尺寸计算缩放比例(基于设计尺寸)
88
+ const baseWidth = isLandscape ? 667 : 375;
89
+ const baseHeight = isLandscape ? 375 : 667;
90
+ const scaleX = width / baseWidth;
91
+ const scaleY = height / baseHeight;
92
+ const scale = Math.min(scaleX, scaleY, 2); // 限制最大缩放
93
+
94
+ // 根据横竖屏获取基础布局配置,再乘以缩放比例
95
+ const logoSize = Math.round((isLandscape ? 80 : 120) * scale);
96
+ const titleFontSize = Math.round((isLandscape ? 24 : 32) * scale);
97
+ const starsFontSize = Math.round((isLandscape ? 18 : 24) * scale);
98
+ const descFontSize = Math.round((isLandscape ? 12 : 14) * scale);
99
+ const descMaxWidth = Math.round((isLandscape ? 300 : 280) * scale);
100
+ const iconFontSize = Math.round((isLandscape ? 18 : 24) * scale);
101
+ const loadingFontSize = Math.round((isLandscape ? 14 : 18) * scale);
102
+ const gap = Math.round((isLandscape ? 8 : 12) * scale);
103
+
104
+ // 位置计算
105
+ const logoY = height * (isLandscape ? 0.35 : 0.28);
106
+ const titleY =
107
+ logoY + logoSize / 2 + Math.round((isLandscape ? 15 : 25) * scale);
108
+ const starsY = titleY + Math.round((isLandscape ? 25 : 35) * scale);
109
+ const descY = starsY + Math.round((isLandscape ? 20 : 30) * scale);
110
+ // const progressBarY = height * (isLandscape ? 0.70 : 0.65); // 进度条位置
111
+ const loadingY = height * (isLandscape ? 0.85 : 0.88);
112
+
113
+ // Logo - 使用 DOM 元素显示,避免 canvas 缩放锯齿
114
+ this.createDomLogo(centerX, logoY, logoSize);
115
+
116
+ // 标题
117
+ this.add
118
+ .text(centerX, titleY, LoadingConfig.APP_TITLE, {
119
+ fontFamily: "Arial, sans-serif",
120
+ fontSize: `${titleFontSize}px`,
121
+ color: LoadingConfig.TITLE_COLOR,
122
+ fontStyle: "bold",
123
+ })
124
+ .setOrigin(0.5);
125
+
126
+ // 五星评分
127
+ this.add
128
+ .text(centerX, starsY, LoadingConfig.APP_STARS, {
129
+ fontFamily: "Arial, sans-serif",
130
+ fontSize: `${starsFontSize}px`,
131
+ color: LoadingConfig.STARS_COLOR,
132
+ })
133
+ .setOrigin(0.5);
134
+
135
+ // 描述文字
136
+ this.add
137
+ .text(centerX, descY, LoadingConfig.APP_DESC, {
138
+ fontFamily: "Arial, sans-serif",
139
+ fontSize: `${descFontSize}px`,
140
+ color: LoadingConfig.DESC_COLOR,
141
+ align: "center",
142
+ wordWrap: { width: descMaxWidth },
143
+ })
144
+ .setOrigin(0.5, 0);
145
+
146
+ // 游戏手柄图标 + Loading 文字(组合居中)
147
+ this.loadingText = this.add.text(0, 0, `${LoadingConfig.LOADING_TEXT}...`, {
148
+ fontFamily: "Arial, sans-serif",
149
+ fontSize: `${loadingFontSize}px`,
150
+ color: LoadingConfig.LOADING_COLOR,
151
+ });
152
+
153
+ // 计算组合总宽度并居中
154
+ const textWidth = this.loadingText.width;
155
+ const iconWidth = iconFontSize;
156
+ const totalWidth = iconWidth + gap + textWidth;
157
+ const startX = centerX - totalWidth / 2;
158
+
159
+ // 放置图标
160
+ this.gamepadIcon = this.add
161
+ .text(startX + iconWidth / 2, loadingY, LoadingConfig.GAMEPAD_ICON, {
162
+ fontFamily: "Arial, sans-serif",
163
+ fontSize: `${iconFontSize}px`,
164
+ })
165
+ .setOrigin(0.5);
166
+
167
+ // 添加跳跃动画
168
+ this.startBounceAnimation(loadingY, isLandscape, scale);
169
+
170
+ // 放置文字(紧跟图标后面)
171
+ this.loadingText.setPosition(startX + iconWidth + gap, loadingY);
172
+ this.loadingText.setOrigin(0, 0.5);
173
+
174
+ // 启动点号动画
175
+ this.startDotAnimation();
176
+ }
177
+
178
+ preload() {
179
+ // 使用 import 导入的资源路径加载
180
+ // 音频资源
181
+ this.load.audio("click", click);
182
+ this.load.audio("arrow_move_error", arrowMoveError);
183
+ this.load.audio("win_anim", winAnim);
184
+ this.load.audio("success", successSound);
185
+ this.load.audio("lose", loseSound);
186
+ this.load.audio("fail", failSound);
187
+ this.load.audio("appear", appearSound);
188
+ this.load.audio("button_click", buttonClick);
189
+ this.load.audio("mistake", mistake);
190
+ this.load.audio("bg", bgm);
191
+
192
+ // 图片资源
193
+ this.load.image("nomove_hint", nomoveHint);
194
+ this.load.image("win_dot", winDot);
195
+ this.load.image("normal_dot", normalDot);
196
+ this.load.image("lose_panel", losePanel);
197
+ this.load.image("win_panel", winPanel);
198
+ this.load.image("figer", figer);
199
+ this.load.image("time", time);
200
+ }
201
+
202
+ create() {
203
+ this.tryShowGame();
204
+ }
205
+
206
+ // 资源加载完成后,根据实际加载时间决定是否立即切换
207
+ private tryShowGame(): void {
208
+ const loadDuration = Date.now() - this.loadStartTime;
209
+ const minDuration = LoadingConfig.SCENE_DURATION;
210
+
211
+ if (loadDuration >= minDuration) {
212
+ // 已经超过最小显示时间,立即切换
213
+ this.showGame();
214
+ } else {
215
+ // 加载太快,等待剩余时间后切换(避免一闪而过)
216
+ const remainingTime = minDuration - loadDuration;
217
+ this.time.delayedCall(remainingTime, () => {
218
+ this.showGame();
219
+ });
220
+ }
221
+ }
222
+
223
+ // 真正切换到游戏场景
224
+ private showGame(): void {
225
+ console.log("All conditions met, showing game");
226
+ // 移除 DOM logo 元素
227
+ this.removeDomLogo();
228
+
229
+ // 停留在Loading场景(调试用)
230
+ if (GameConfig.debugScene === "loading") {
231
+ return;
232
+ }
233
+
234
+ // 基础数据
235
+ const profile = GameConfig;
236
+ const settings = SettingsManager.instance;
237
+ settings.musicOn = profile.settings.musicOn;
238
+ settings.soundOn = profile.settings.soundOn;
239
+ if (typeof profile.settings.dragSpeed === "number") {
240
+ settings.dragSpeed = Phaser.Math.Clamp(profile.settings.dragSpeed, 0, 1);
241
+ }
242
+ // 同步主题
243
+ const themeManager = ThemeManager.instance;
244
+ themeManager.syncFromProfile(profile.themes);
245
+
246
+ // 进入编辑器场景
247
+ if (GameConfig.debugScene === "editor") {
248
+ // 清理并启动 Editor 场景,Editor 场景会自动打开编辑器
249
+ clearActiveRunContext();
250
+ this.scene.start("Editor");
251
+ return;
252
+ }
253
+ // 进入游戏模式
254
+ const levelManager = LevelManager.instance;
255
+ levelManager.setCurrentIndex(1);
256
+ clearActiveRunContext(); // 清理
257
+ this.scene.start("Game");
258
+ }
259
+
260
+ private startDotAnimation(): void {
261
+ this.dotTimer = this.time.addEvent({
262
+ delay: LoadingConfig.DOT_ANIM_DELAY,
263
+ callback: () => {
264
+ this.dotCount = (this.dotCount + 1) % 4;
265
+ const dots = ".".repeat(this.dotCount);
266
+ this.loadingText.setText(LoadingConfig.LOADING_TEXT + dots);
267
+ },
268
+ loop: true,
269
+ });
270
+ }
271
+
272
+ // 图标跳跃动画
273
+ private startBounceAnimation(
274
+ baseY: number,
275
+ isLandscape: boolean,
276
+ scale: number,
277
+ ): void {
278
+ const bounceHeight = Math.round(
279
+ (isLandscape
280
+ ? LoadingConfig.BOUNCE_HEIGHT_LANDSCAPE
281
+ : LoadingConfig.BOUNCE_HEIGHT_PORTRAIT) * scale,
282
+ );
283
+
284
+ this.tweens.add({
285
+ targets: this.gamepadIcon,
286
+ y: baseY - bounceHeight,
287
+ duration: LoadingConfig.BOUNCE_DURATION,
288
+ ease: "Quad.easeOut",
289
+ yoyo: true,
290
+ repeat: -1,
291
+ repeatDelay: LoadingConfig.BOUNCE_REPEAT_DELAY,
292
+ });
293
+ }
294
+
295
+ shutdown(): void {
296
+ if (this.dotTimer) {
297
+ this.dotTimer.destroy();
298
+ }
299
+ this.removeDomLogo();
300
+ }
301
+
302
+ // 移除 DOM logo 元素
303
+ private removeDomLogo(): void {
304
+ if (this.logoElement && this.logoElement.parentNode) {
305
+ this.logoElement.parentNode.removeChild(this.logoElement);
306
+ }
307
+ }
308
+
309
+ // 创建 DOM logo 元素
310
+ private createDomLogo(centerX: number, centerY: number, size: number): void {
311
+ // 获取 canvas 元素和其在页面中的位置
312
+ const canvas = this.game.canvas;
313
+ const canvasRect = canvas.getBoundingClientRect();
314
+
315
+ // 计算缩放比例(canvas 实际显示大小 vs 游戏内部尺寸)
316
+ const scaleX = canvasRect.width / this.scale.width;
317
+ const scaleY = canvasRect.height / this.scale.height;
318
+
319
+ // 计算 logo 在页面中的实际位置和大小
320
+ const actualSize = size * scaleX;
321
+ const actualX = canvasRect.left + centerX * scaleX - actualSize / 2;
322
+ const actualY = canvasRect.top + centerY * scaleY - actualSize / 2;
323
+
324
+ // 创建 img 元素
325
+ this.logoElement = document.createElement("img");
326
+ this.logoElement.src = LoadingConfig.LOGO_IMAGE;
327
+ this.logoElement.style.cssText = `
328
+ position: absolute;
329
+ left: ${actualX}px;
330
+ top: ${actualY}px;
331
+ width: ${actualSize}px;
332
+ height: ${actualSize}px;
333
+ pointer-events: none;
334
+ z-index: 1000;
335
+ `;
336
+
337
+ document.body.appendChild(this.logoElement);
338
+ }
339
+ }
@@ -0,0 +1,58 @@
1
+ ---
2
+ name: lose_result_panel.aiimage
3
+ description: 生命耗尽或超时后显示的失败面板图片,鼓励玩家再次尝试。
4
+ triggers: 需要生成或替换失败结果面板图片时触发。
5
+ ---
6
+
7
+ # 失败结果面板
8
+
9
+ ## Recipe
10
+
11
+ 生成提示词见 manifest.json generation.prompt。
12
+ - model: google/imagen-3.0-generate-002(默认,见 manifest.json generation.platformSkill)
13
+ - format: webp, 透明背景
14
+
15
+ ## Result
16
+
17
+ - 产物文件:`lose.webp`
18
+ - 在 Preloader.ts 中作为 `failFeedbackPanel` key 加载
19
+
20
+ ## Binding
21
+
22
+ ```json
23
+ {
24
+ "role": "failFeedbackPanel",
25
+ "target": "assets/lose.webp",
26
+ "type": "image-asset-reference"
27
+ }
28
+ ```
29
+
30
+ ## 生成方式
31
+
32
+ Platform Skill: `playcraft-image-generation`
33
+
34
+ ```bash
35
+ # 1. 生成图片(参考 ref/ 中的参考图)
36
+ playcraft tools generate-image \
37
+ --prompt "game over loss screen for mobile game, encouraging tone, try again vibe, not too discouraging" \
38
+ --aspect-ratio 1:1 \
39
+ --reference-image ${SKILL_DIR}/ref/lose.png \
40
+ --image-model google/imagen-3.0-generate-002 \
41
+ --output ta-workspace/raw.png
42
+
43
+ # 2. 后处理(去白底 + 格式转换)
44
+ playcraft image remove-background --input ta-workspace/raw.png --output ta-workspace/trimmed.png
45
+ playcraft image convert --input ta-workspace/trimmed.png --output ta-workspace/lose.webp --quality 85
46
+
47
+ # 3. 将产物写入 sandbox 对应路径(见 binding.target)
48
+ ```
49
+ ## Skill Definition
50
+
51
+ ```yaml
52
+ tools:
53
+ - generate_image
54
+ inputs:
55
+ - prompt: see manifest.json
56
+ outputs:
57
+ - image: lose.webp
58
+ ```
@@ -0,0 +1,47 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "lose_result_panel.aiimage",
4
+ "bundleType": "aiimage",
5
+ "category": "visual",
6
+ "mode": "generative",
7
+ "label": {
8
+ "zh": "失败结果面板",
9
+ "en": "Lose result panel"
10
+ },
11
+ "tags": [
12
+ "visual",
13
+ "lose",
14
+ "fail",
15
+ "result-panel",
16
+ "game-over"
17
+ ],
18
+ "bindingRoles": [
19
+ "failFeedbackPanel"
20
+ ],
21
+ "generation": {
22
+ "kind": "image",
23
+ "prompt": "game over loss screen for mobile game, encouraging tone, try again vibe, not too discouraging",
24
+ "aspectRatio": "1:1",
25
+ "model": "google/imagen-3.0-generate-002",
26
+ "referenceImage": "ref/lose.png",
27
+ "platformSkill": "playcraft-image-generation"
28
+ },
29
+ "result": {
30
+ "outputFile": "ref/lose.webp",
31
+ "format": "webp",
32
+ "constraints": {
33
+ "minWidth": 600,
34
+ "minHeight": 400
35
+ }
36
+ },
37
+ "binding": {
38
+ "role": "failFeedbackPanel",
39
+ "target": "assets/lose.webp",
40
+ "type": "image-asset-reference"
41
+ },
42
+ "files": {
43
+ "skill": "SKILL.md",
44
+ "asset": "ref/lose.webp",
45
+ "assetPng": "ref/lose.png"
46
+ }
47
+ }
@@ -0,0 +1,59 @@
1
+ ---
2
+ name: lose_sfx.aiaudio
3
+ description: 点击被阻挡路径失去一条命时的音效(非游戏结束)。
4
+ triggers: 需要生成扣命提示音效时触发。
5
+ ---
6
+
7
+ # 失去生命音效
8
+
9
+ ## Recipe
10
+
11
+ 生成提示词见 manifest.json generation.prompt。
12
+ - model: Google Lyria 3(平台默认,见 manifest.json generation.platformSkill)
13
+ - format: mp3
14
+ - loop: false
15
+
16
+ ## Result
17
+
18
+ - 产物文件:`lose.mp3`
19
+ - 在 Preloader.ts 中作为 `sfxLose` key 加载
20
+
21
+ ## Binding
22
+
23
+ ```json
24
+ {
25
+ "role": "sfxLose",
26
+ "target": "assets/sounds/lose.mp3",
27
+ "type": "audio-asset-reference"
28
+ }
29
+ ```
30
+
31
+ ## 生成方式
32
+
33
+ Platform Skill: `playcraft-audio-generation`
34
+
35
+ ```bash
36
+ # 1. 生成 SFX(--prompt 必须英文)
37
+ playcraft tools generate-sfx \
38
+ --prompt "short sad sound effect for losing a life in a puzzle game" \
39
+ --duration 1 \
40
+ --output ta-workspace/raw_sfx.mp3
41
+
42
+ # 2. 归一化音量
43
+ playcraft audio normalize --input ta-workspace/raw_sfx.mp3 --output ta-workspace/raw_sfx.mp3 --target-loudness -16
44
+
45
+ # 3. 压缩(SFX 目标 ≤15KB)
46
+ playcraft audio compress --input ta-workspace/raw_sfx.mp3 --output ta-workspace/lose.mp3 --target-size 15KB
47
+
48
+ # 4. 将产物写入 sandbox 对应路径(见 binding.target)
49
+ ```
50
+ ## Skill Definition
51
+
52
+ ```yaml
53
+ tools:
54
+ - generate_audio
55
+ inputs:
56
+ - prompt: see manifest.json
57
+ outputs:
58
+ - audio: lose.mp3
59
+ ```
@@ -0,0 +1,45 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "lose_sfx.aiaudio",
4
+ "bundleType": "aiaudio",
5
+ "category": "audio",
6
+ "mode": "generative",
7
+ "label": {
8
+ "zh": "失去生命音效",
9
+ "en": "Lose life SFX"
10
+ },
11
+ "tags": [
12
+ "audio",
13
+ "sfx",
14
+ "lose",
15
+ "life",
16
+ "hearts"
17
+ ],
18
+ "bindingRoles": [
19
+ "sfxLose"
20
+ ],
21
+ "generation": {
22
+ "kind": "sfx",
23
+ "prompt": "short sad sound effect for losing a life in a puzzle game",
24
+ "duration": 1,
25
+ "loop": false,
26
+ "referenceAudio": "ref/lose.mp3",
27
+ "platformSkill": "playcraft-audio-generation"
28
+ },
29
+ "result": {
30
+ "outputFile": "ref/lose.mp3",
31
+ "format": "mp3",
32
+ "constraints": {
33
+ "maxDuration": 1
34
+ }
35
+ },
36
+ "binding": {
37
+ "role": "sfxLose",
38
+ "target": "assets/sounds/lose.mp3",
39
+ "type": "audio-asset-reference"
40
+ },
41
+ "files": {
42
+ "skill": "SKILL.md",
43
+ "asset": "ref/lose.mp3"
44
+ }
45
+ }
@@ -0,0 +1,29 @@
1
+ # match-pop — Match-3 Element Pop Animation
2
+
3
+ The satisfying pop-and-disappear animation for matched elements. Includes a brief scale punch before fading out, with optional particle burst.
4
+
5
+ ## Animation Sequence (300ms total)
6
+
7
+ ```
8
+ 0ms → 100ms: Scale up 1.0 → 1.3 (punch, easeOut)
9
+ 100ms → 300ms: Scale down + fade out 1.3 → 0 (easeIn)
10
+ 300ms: Entity hidden / destroyed
11
+ (optional) 50ms: Particle burst at element center
12
+ ```
13
+
14
+ ## Parameters
15
+
16
+ | Parameter | Default | Description |
17
+ |-----------|---------|-------------|
18
+ | `punchScale` | 1.3 | Peak scale overshoot |
19
+ | `duration` | 300ms | Total pop duration |
20
+ | `particles` | true | Emit sparkle burst |
21
+ | `destroyOnComplete` | true | Remove entity when done |
22
+
23
+ ## Decision Notes
24
+
25
+ | Decision | Reason |
26
+ |----------|--------|
27
+ | Scale punch before fade | The punch creates satisfying "impact" feel before disappearing |
28
+ | 300ms total | Fast enough to not slow gameplay; long enough to be satisfying |
29
+ | Particles optional | Some styles prefer clean pops; others need the feedback |