@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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  477. package/src/index.ts +10 -0
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  479. package/src/skills.types.ts +42 -0
@@ -0,0 +1,235 @@
1
+ import * as Phaser from "phaser";
2
+ import { GameOverPanel } from "./GameOverPanel";
3
+ import { LevelManager } from "../../levels/LevelManager";
4
+ import {
5
+ AUTO_NEXT_LEVEL_ON_WIN,
6
+ CHALLENGE_LEVEL_MODE,
7
+ } from "../../DebugConfig";
8
+ import { clearActiveRunContext } from "../../run/RunContextRuntime";
9
+ import { safePlaySound } from "../../utils/SoundUtils";
10
+
11
+ /**
12
+ * 描述 LevelLifecycle 从 Game 场景中所需内容的最小接口。
13
+ * 避免模块级别的循环导入。
14
+ */
15
+ export interface LevelLifecycleGameRef extends Phaser.Scene {
16
+ level: any; // ParsedLevel | null
17
+ currentLives: number;
18
+ maxLives: number;
19
+ topUI: any; // GameTopUI | null
20
+ gameOverPanel: GameOverPanel | undefined;
21
+ isInputLocked: boolean;
22
+ isTestMode: boolean;
23
+ runFlags: { kind: string; affectsProgression: boolean };
24
+ settings: any;
25
+ winProcessing: boolean;
26
+ removedPaths: Set<number>;
27
+ nomoveHintSprite: Phaser.GameObjects.Image | null;
28
+ nomoveHintTween: Phaser.Tweens.Tween | null;
29
+ }
30
+
31
+ /**
32
+ * 关卡生命周期管理器。
33
+ * 负责处理生命值、游戏结束、胜利、自动进入下一关等逻辑。
34
+ */
35
+ export class LevelLifecycle {
36
+ private scene: LevelLifecycleGameRef;
37
+
38
+ constructor(scene: LevelLifecycleGameRef) {
39
+ this.scene = scene;
40
+ }
41
+
42
+ // ── 扣除生命值 ──
43
+
44
+ /** 扣除一条生命值。如果生命值归零,触发游戏结束流程。 */
45
+ loseLife(): void {
46
+ const s = this.scene;
47
+ if (s.currentLives <= 0) {
48
+ return;
49
+ }
50
+
51
+ s.currentLives = Math.max(0, s.currentLives - 1);
52
+ if (s.topUI) {
53
+ s.topUI.setLives(s.currentLives);
54
+ }
55
+
56
+ if (s.currentLives <= 0) {
57
+ // 失去最后一条命后,先播放提示效果
58
+ safePlaySound(s, "fail", { volume: 2.0 });
59
+ // 然后延迟显示面板,锁定输入以防误触
60
+ s.isInputLocked = true;
61
+ s.time.delayedCall(400, () => {
62
+ this.handleOutOfLives();
63
+ s.isInputLocked = false;
64
+ });
65
+ } else {
66
+ safePlaySound(s, "mistake", { volume: 2.0 });
67
+ }
68
+ }
69
+
70
+ // ── 处理生命值耗尽 ──
71
+
72
+ /** 生命值耗尽时的处理逻辑,延迟后显示游戏结束面板。 */
73
+ private handleOutOfLives(): void {
74
+ const s = this.scene;
75
+ if (s.gameOverPanel) {
76
+ return;
77
+ }
78
+
79
+ s.isInputLocked = true;
80
+
81
+ s.time.delayedCall(300, () => {
82
+ this.showGameOverPanel();
83
+ s.isInputLocked = false;
84
+ });
85
+ }
86
+
87
+ // ── 显示游戏结束面板 ──
88
+
89
+ /** 显示失败类型的游戏结束面板。 */
90
+ showGameOverPanel(): void {
91
+ const s = this.scene;
92
+ if (s.gameOverPanel) {
93
+ return;
94
+ }
95
+
96
+ s.gameOverPanel = new GameOverPanel(s as any, {
97
+ type: "lose",
98
+ onClose: () => {
99
+ s.gameOverPanel = undefined;
100
+ if (!s.runFlags.affectsProgression) {
101
+ clearActiveRunContext();
102
+ }
103
+ if (s.isTestMode) {
104
+ s.scene.start("Editor");
105
+ } else {
106
+ s.scene.start("Game");
107
+ }
108
+ },
109
+ });
110
+ }
111
+
112
+ // ── 显示挑战模式胜利面板 ──
113
+
114
+ /** 显示挑战模式的胜利面板,并停止背景音乐。 */
115
+ showChallengeWinPanel(): void {
116
+ const s = this.scene;
117
+ if (s.gameOverPanel) {
118
+ return;
119
+ }
120
+
121
+ s.settings.stopBgm();
122
+
123
+ s.gameOverPanel = new GameOverPanel(s as any, {
124
+ type: "win",
125
+ onClose: () => {
126
+ s.gameOverPanel = undefined;
127
+ },
128
+ });
129
+ }
130
+
131
+ // ── 处理关卡通关 ──
132
+
133
+ /** 处理关卡通关逻辑,防止重复处理。 */
134
+ handleLevelSuccess(): void {
135
+ const s = this.scene;
136
+ if (s.winProcessing) {
137
+ return;
138
+ }
139
+
140
+ s.winProcessing = true;
141
+ void this.processWinAndShowSuccessPanel().finally(() => {
142
+ s.winProcessing = false;
143
+ });
144
+ }
145
+
146
+ // ── 处理胜利并显示成功面板 ──
147
+
148
+ /** 异步处理胜利逻辑:测试模式返回编辑器,自动进入下一关或显示胜利面板。 */
149
+ private async processWinAndShowSuccessPanel(): Promise<void> {
150
+ const s = this.scene;
151
+
152
+ // 测试/预览模式:胜利后返回编辑器
153
+ if (s.isTestMode) {
154
+ console.log("[Game] 预览模式胜利 - 返回编辑器");
155
+ clearActiveRunContext();
156
+ s.scene.start("Editor");
157
+ return;
158
+ }
159
+
160
+ // 如果启用了自动进入下一关,跳过显示面板
161
+ if (AUTO_NEXT_LEVEL_ON_WIN) {
162
+ // 挑战模式:改为显示胜利面板
163
+ if (CHALLENGE_LEVEL_MODE !== 0) {
164
+ this.showChallengeWinPanel();
165
+ return;
166
+ }
167
+
168
+ this.autoProgressToNextLevel();
169
+ return;
170
+ }
171
+
172
+ // 挑战模式:显示胜利面板
173
+ if (CHALLENGE_LEVEL_MODE !== 0) {
174
+ this.showChallengeWinPanel();
175
+ return;
176
+ }
177
+ }
178
+
179
+ // ── 自动进入下一关 ──
180
+
181
+ /** 自动进入下一关,重置生命值并重启场景。 */
182
+ autoProgressToNextLevel(): void {
183
+ const s = this.scene;
184
+ const mgr = LevelManager.instance;
185
+ const nextIndex = mgr.getNextIndex();
186
+
187
+ mgr.setCurrentIndex(nextIndex);
188
+ s.currentLives = s.maxLives;
189
+ s.scene.restart();
190
+ }
191
+
192
+ // ── 播放危险闪烁帧 ──
193
+
194
+ /** 播放危险闪烁帧效果(红色边框闪烁),用于错误操作时的视觉反馈。 */
195
+ playDangerFrame(): void {
196
+ const s = this.scene;
197
+ const sprite = s.nomoveHintSprite;
198
+ if (!sprite) return;
199
+
200
+ if (s.nomoveHintTween) {
201
+ s.nomoveHintTween.stop();
202
+ s.nomoveHintTween = null;
203
+ }
204
+
205
+ const cam = s.cameras.main;
206
+ const centerX = cam.width / 2;
207
+ const centerY = cam.height / 2;
208
+ sprite.setPosition(centerX, centerY);
209
+ sprite.setDisplaySize(cam.width, cam.height);
210
+
211
+ sprite.setAlpha(0);
212
+ sprite.setVisible(true);
213
+
214
+ s.nomoveHintTween = s.tweens.add({
215
+ targets: sprite,
216
+ alpha: { from: 0, to: 1 },
217
+ duration: 150,
218
+ ease: "Linear",
219
+ yoyo: true,
220
+ repeat: 0,
221
+ onComplete: () => {
222
+ sprite.setVisible(false);
223
+ sprite.setAlpha(0);
224
+ s.nomoveHintTween = null;
225
+ },
226
+ });
227
+ }
228
+
229
+ // ── 处理超时 ──
230
+
231
+ /** 处理计时器超时,显示游戏结束面板。 */
232
+ handleTimeOut(): void {
233
+ this.showGameOverPanel();
234
+ }
235
+ }
@@ -0,0 +1,74 @@
1
+ ---
2
+ name: level_solvability_validator.aivalidator
3
+ description: 关卡可解性验证器。验证箭头推出三消关卡数据的正确性:无格子冲突、无推出阻挡(或存在合法序列)、颜色分组约束、篮子不溢出。纯逻辑,可在构建时或运行时调用。
4
+ triggers: 需要验证关卡数据正确性、检查可解性、调试关卡设计时触发。
5
+ ---
6
+
7
+ # 关卡可解性验证器(Level Solvability Validator)
8
+
9
+ ## 说明
10
+
11
+ 验证 `arrow_pick_match` 玩法的关卡数据,确保:
12
+
13
+ 1. **无格子冲突**:任意两条路径不共享格子
14
+ 2. **推出可达**:每条路径到边界方向上无其他路径占据(或存在合法序列)
15
+ 3. **颜色约束**:每种颜色恰好 matchCount(3) 条路径
16
+ 4. **篮子不溢出**:存在一个推出顺序使篮子永不超过 capacity
17
+
18
+ ## Scaffold
19
+
20
+ | 目标路径 | 来源 | 说明 |
21
+ |---------|-----|------|
22
+ | `src/game/logic/LevelValidator.ts` | `ref/LevelValidator.ts` | 验证器 |
23
+
24
+ ## 关键接口
25
+
26
+ ```typescript
27
+ interface ValidationResult {
28
+ valid: boolean;
29
+ errors: string[];
30
+ warnings: string[];
31
+ }
32
+
33
+ class LevelValidator {
34
+ static validate(level: ParsedLevel, matchCount?: number, trayCapacity?: number): ValidationResult;
35
+ static checkNoOverlap(level: ParsedLevel): string[];
36
+ static checkAllUnblocked(level: ParsedLevel): string[];
37
+ static checkColorConstraint(level: ParsedLevel, matchCount: number): string[];
38
+ static checkSolvability(level: ParsedLevel, matchCount: number, trayCapacity: number): string[];
39
+ }
40
+ ```
41
+
42
+ ## Recipe
43
+
44
+ | 决策 | 原因 |
45
+ |------|------|
46
+ | **静态方法类** | 验证器是无状态纯函数,不需要实例化;静态方法使调用更简洁,且允许独立调用单项检查 |
47
+ | **与 level_data_validator 分离** | `level_data_validator` 检查格式正确性(适用所有玩法),本 skill 检查 arrow_pick_match 的玩法可解性(特定玩法约束);分离后非此玩法的 Remix 不需要加载本 skill |
48
+ | **支持构建时和运行时两个调用点** | 构建时批量验证关卡包;运行时在加载关卡时即时校验;同一个 `validate()` 函数满足两个场景 |
49
+
50
+ ## Adapter
51
+
52
+ - **Role**: `levelSolvabilityValidator` — Arrow pick-match 玩法关卡可解性验证器
53
+ - **Provides**: `LevelValidator` 类(`validate()`、`checkNoOverlap()`、`checkAllUnblocked()`、`checkColorConstraint()`、`checkSolvability()`),`ValidationResult` 类型
54
+ - **Requires**: `arrow_path_data_format.aicomponent`(ParsedLevel 类型)
55
+ - **Consumed by**: `gameplay_unit_test.aivalidator`(集成可解性测试);Agent 在生成新关卡数据后调用验证
56
+ - **Integration point**: `src/game/logic/LevelValidator.ts` —— 构建时批量验证 `LEVELS` 数组,或运行时关卡加载前验证
57
+
58
+ ## Imports
59
+
60
+ - `arrow_path_data_format.aicomponent`(硬依赖:ParsedLevel 类型)
61
+
62
+ ## 使用方式
63
+
64
+ ```typescript
65
+ // 构建时验证
66
+ import { LevelValidator } from "./logic/LevelValidator";
67
+ for (const raw of LEVELS) {
68
+ const level = parseLevelJson(raw);
69
+ const result = LevelValidator.validate(level);
70
+ if (!result.valid) {
71
+ console.error(`Level ${level.index} invalid:`, result.errors);
72
+ }
73
+ }
74
+ ```
@@ -0,0 +1,23 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "level_solvability_validator.aivalidator",
4
+ "bundleType": "aivalidator",
5
+ "category": "validator",
6
+ "mode": "fixed",
7
+ "label": {
8
+ "zh": "关卡可解性验证器",
9
+ "en": "Level solvability validator"
10
+ },
11
+ "tags": ["logic", "validator", "level", "solvability", "constraint", "debug", "tool"],
12
+ "bindingRoles": ["levelValidator"],
13
+ "imports": [],
14
+ "binding": {
15
+ "role": "levelValidator",
16
+ "target": "src/game/logic/LevelValidator.ts",
17
+ "type": "code-module-reference"
18
+ },
19
+ "files": {
20
+ "skill": "SKILL.md",
21
+ "ref": ["ref/LevelValidator.ts"]
22
+ }
23
+ }
@@ -0,0 +1,186 @@
1
+ /**
2
+ * 关卡可解性验证器
3
+ * 验证 arrow_pick_match 关卡数据的正确性和可解性
4
+ */
5
+
6
+ interface GridPoint { x: number; y: number; }
7
+ interface LevelPath {
8
+ points: GridPoint[];
9
+ head: GridPoint;
10
+ direction: string;
11
+ color: string;
12
+ indices: number[];
13
+ pathIndex: number;
14
+ }
15
+ interface ParsedLevel {
16
+ rows: number;
17
+ cols: number;
18
+ paths: LevelPath[];
19
+ trayCapacity: number;
20
+ }
21
+
22
+ interface ValidationResult {
23
+ valid: boolean;
24
+ errors: string[];
25
+ warnings: string[];
26
+ }
27
+
28
+ export class LevelValidator {
29
+ /**
30
+ * 完整验证
31
+ */
32
+ static validate(
33
+ level: ParsedLevel,
34
+ matchCount: number = 3,
35
+ trayCapacity?: number,
36
+ ): ValidationResult {
37
+ const cap = trayCapacity ?? level.trayCapacity ?? 7;
38
+ const errors: string[] = [];
39
+ const warnings: string[] = [];
40
+
41
+ errors.push(...LevelValidator.checkNoOverlap(level));
42
+ errors.push(...LevelValidator.checkColorConstraint(level, matchCount));
43
+ warnings.push(...LevelValidator.checkAllUnblocked(level));
44
+ errors.push(...LevelValidator.checkSolvability(level, matchCount, cap));
45
+
46
+ return {
47
+ valid: errors.length === 0,
48
+ errors,
49
+ warnings,
50
+ };
51
+ }
52
+
53
+ /**
54
+ * 检查无格子冲突
55
+ */
56
+ static checkNoOverlap(level: ParsedLevel): string[] {
57
+ const errors: string[] = [];
58
+ const occupied = new Map<number, number>(); // index → pathIndex
59
+
60
+ for (const path of level.paths) {
61
+ for (const idx of path.indices) {
62
+ if (occupied.has(idx)) {
63
+ const col = idx % level.cols;
64
+ const row = Math.floor(idx / level.cols);
65
+ errors.push(
66
+ `Cell (${col},${row}) occupied by both path ${occupied.get(idx)} and path ${path.pathIndex}`,
67
+ );
68
+ } else {
69
+ occupied.set(idx, path.pathIndex);
70
+ }
71
+ }
72
+ }
73
+
74
+ return errors;
75
+ }
76
+
77
+ /**
78
+ * 检查所有路径是否可无阻挡推出
79
+ */
80
+ static checkAllUnblocked(level: ParsedLevel): string[] {
81
+ const warnings: string[] = [];
82
+
83
+ // 构建全局占据集
84
+ const occupied = new Set<string>();
85
+ for (const path of level.paths) {
86
+ for (const pt of path.points) {
87
+ occupied.add(`${pt.x},${pt.y}`);
88
+ }
89
+ }
90
+
91
+ for (const path of level.paths) {
92
+ const { dx, dy } = LevelValidator.dirToDelta(path.direction);
93
+ if (dx === 0 && dy === 0) continue;
94
+
95
+ let cx = path.head.x;
96
+ let cy = path.head.y;
97
+ let blocked = false;
98
+
99
+ for (let step = 0; step < Math.max(level.rows, level.cols) + 1; step++) {
100
+ cx += dx;
101
+ cy += dy;
102
+ if (cx < 0 || cy < 0 || cx >= level.cols || cy >= level.rows) break;
103
+
104
+ const key = `${cx},${cy}`;
105
+ // 检查是否被其他路径占据(排除自己的点)
106
+ const isSelf = path.points.some(p => p.x === cx && p.y === cy);
107
+ if (!isSelf && occupied.has(key)) {
108
+ warnings.push(`Path ${path.pathIndex} (${path.color}) is blocked at (${cx},${cy})`);
109
+ blocked = true;
110
+ break;
111
+ }
112
+ }
113
+ }
114
+
115
+ return warnings;
116
+ }
117
+
118
+ /**
119
+ * 检查颜色分组约束
120
+ */
121
+ static checkColorConstraint(level: ParsedLevel, matchCount: number): string[] {
122
+ const errors: string[] = [];
123
+ const colorCounts = new Map<string, number>();
124
+
125
+ for (const path of level.paths) {
126
+ colorCounts.set(path.color, (colorCounts.get(path.color) || 0) + 1);
127
+ }
128
+
129
+ for (const [color, count] of colorCounts) {
130
+ if (count % matchCount !== 0) {
131
+ errors.push(
132
+ `Color "${color}" has ${count} paths, not a multiple of matchCount(${matchCount})`,
133
+ );
134
+ }
135
+ }
136
+
137
+ return errors;
138
+ }
139
+
140
+ /**
141
+ * 检查是否存在合法推出序列(贪心验证:同色连续推)
142
+ */
143
+ static checkSolvability(
144
+ level: ParsedLevel,
145
+ matchCount: number,
146
+ trayCapacity: number,
147
+ ): string[] {
148
+ const errors: string[] = [];
149
+
150
+ // 按颜色分组
151
+ const colorGroups = new Map<string, number[]>();
152
+ for (const path of level.paths) {
153
+ const list = colorGroups.get(path.color) || [];
154
+ list.push(path.pathIndex);
155
+ colorGroups.set(path.color, list);
156
+ }
157
+
158
+ // 贪心策略:逐组推出
159
+ let traySize = 0;
160
+ for (const [color, pathIndices] of colorGroups) {
161
+ // 推出该组所有路径
162
+ traySize += pathIndices.length;
163
+ // 消除
164
+ const matches = Math.floor(pathIndices.length / matchCount);
165
+ traySize -= matches * matchCount;
166
+
167
+ if (traySize > trayCapacity) {
168
+ errors.push(
169
+ `Greedy strategy overflows tray at color "${color}" (tray would have ${traySize}/${trayCapacity})`,
170
+ );
171
+ }
172
+ }
173
+
174
+ return errors;
175
+ }
176
+
177
+ private static dirToDelta(direction: string): { dx: number; dy: number } {
178
+ switch (direction) {
179
+ case "left": return { dx: -1, dy: 0 };
180
+ case "right": return { dx: 1, dy: 0 };
181
+ case "up": return { dx: 0, dy: -1 };
182
+ case "down": return { dx: 0, dy: 1 };
183
+ default: return { dx: 0, dy: 0 };
184
+ }
185
+ }
186
+ }
@@ -0,0 +1,55 @@
1
+ ---
2
+ name: level_state.aicomponent
3
+ description: 关卡进度状态管理器。管理当前关卡索引、加载并解析下一关数据、处理关卡循环和随机播放逻辑。
4
+ triggers: 需要管理关卡进度、加载关卡数据或实现进关逻辑时触发。
5
+ ---
6
+
7
+ # 关卡进度状态(Level Progress State)
8
+
9
+ ## 说明
10
+
11
+ `LevelManager` 管理关卡流转:
12
+
13
+ - 持有关卡数据列表(来自主题配置)
14
+ - 跟踪当前关卡索引
15
+ - `getCurrentLevel()`:返回当前关卡 ParsedLevel
16
+ - `nextLevel()`:进入下一关(支持循环/随机)
17
+
18
+ ## Scaffold
19
+
20
+ | 目标路径 | 来源 |
21
+ |---------|-----|
22
+ | `src/game/levels/LevelManager.ts` | `ref/LevelManager.ts` |
23
+
24
+ ## Skill Definition
25
+
26
+ ```yaml
27
+ tools:
28
+ - read_file
29
+ - write_file
30
+ inputs:
31
+ - source: src/game/levels/LevelManager.ts
32
+ outputs:
33
+ - levelManager: LevelManager class
34
+ ```
35
+
36
+ ## Recipe
37
+
38
+ | 决策 | 原因 |
39
+ |------|------|
40
+ | **状态与渲染分离** | 关卡进度(当前索引、循环模式)与游戏渲染逻辑完全无关;LevelManager 作为纯状态机,GameScene 作为协调器,职责边界清晰 |
41
+ | **支持循环/随机两种进关模式** | 试玩广告的关卡通常数量有限,需要支持循环;随机模式增加重玩多样性;两种模式由 ThemeVariantConfig 的配置决定 |
42
+ | **关卡数据来自主题配置** | 不同 Remix 变体可以有完全不同的关卡集合;LevelManager 从 ThemeVariantConfig.levels 读取,关卡数据随主题一起替换 |
43
+
44
+ ## Adapter
45
+
46
+ - **Role**: `levelProgressState` — 关卡进度状态机(当前关卡索引 + 进关逻辑)
47
+ - **Provides**: `LevelManager` 类(`getCurrentLevel()`、`nextLevel()`、`reset()`)
48
+ - **Requires**: `phaser.aicomponent`、`arrow_path_data_format.aicomponent`(ParsedLevel 类型 + parseLevelJson)
49
+ - **Consumed by**: `level_lifecycle.aicomponent`(调用 `nextLevel()` 推进进度)、`game_scene.aicomponent`(实例化并持有 LevelManager)
50
+ - **Integration point**: `src/game/levels/LevelManager.ts` —— `game_scene` 在 `create()` 中 `new LevelManager(themeConfig.levels)`
51
+
52
+ ## Imports
53
+
54
+ - `phaser.aicomponent`(硬依赖)
55
+ - `arrow_path_data_format.aicomponent`(硬依赖:ParsedLevel 类型 + parseLevelJson)
@@ -0,0 +1,34 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "level_state.aicomponent",
4
+ "bundleType": "aicomponent",
5
+ "category": "state",
6
+ "mode": "fixed",
7
+ "label": { "zh": "关卡进度状态", "en": "Level progress state" },
8
+ "tags": ["state", "level", "progress", "level-manager", "level-data"],
9
+ "bindingRoles": ["levelProgress"],
10
+ "scaffold": {
11
+ "files": {
12
+ "src/game/levels/LevelManager.ts": {
13
+ "source": "ref/LevelManager.ts",
14
+ "mode": "full",
15
+ "weight": 10
16
+ }
17
+ }
18
+ },
19
+ "imports": [
20
+ { "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" },
21
+ { "slot": "levelData", "pinAtomId": "arrow_path_data_format.aicomponent", "edgeKind": "requires", "bindAs": "levelData" }
22
+ ],
23
+ "exports": [
24
+ { "name": "LevelManager", "kind": "class", "location": "src/game/levels/LevelManager.ts" }
25
+ ],
26
+ "neutralDescriptor": {
27
+ "geometry": "level progression state: tracks current level index, parses next level data, handles level cycling and shuffle",
28
+ "layers": ["state-management", "progression", "level-data-access"]
29
+ },
30
+ "files": {
31
+ "skill": "SKILL.md",
32
+ "levelManager": "ref/LevelManager.ts"
33
+ }
34
+ }
@@ -0,0 +1,26 @@
1
+ export class LevelManager {
2
+ private static _instance: LevelManager | undefined;
3
+
4
+ static get instance(): LevelManager {
5
+ if (!LevelManager._instance) {
6
+ LevelManager._instance = new LevelManager();
7
+ }
8
+ return LevelManager._instance;
9
+ }
10
+
11
+ private readonly minIndex: number = 1;
12
+ private currentIndex = 1;
13
+
14
+ getCurrentIndex(): number {
15
+ return this.currentIndex;
16
+ }
17
+
18
+ setCurrentIndex(index: number): void {
19
+ const clamped = Math.max(this.minIndex, Math.floor(index || 0));
20
+ this.currentIndex = clamped;
21
+ }
22
+
23
+ getNextIndex(): number {
24
+ return this.currentIndex + 1;
25
+ }
26
+ }
@@ -0,0 +1,26 @@
1
+ export class LevelManager {
2
+ private static _instance: LevelManager | undefined;
3
+
4
+ static get instance(): LevelManager {
5
+ if (!LevelManager._instance) {
6
+ LevelManager._instance = new LevelManager();
7
+ }
8
+ return LevelManager._instance;
9
+ }
10
+
11
+ private readonly minIndex: number = 1;
12
+ private currentIndex = 1;
13
+
14
+ getCurrentIndex(): number {
15
+ return this.currentIndex;
16
+ }
17
+
18
+ setCurrentIndex(index: number): void {
19
+ const clamped = Math.max(this.minIndex, Math.floor(index || 0));
20
+ this.currentIndex = clamped;
21
+ }
22
+
23
+ getNextIndex(): number {
24
+ return this.currentIndex + 1;
25
+ }
26
+ }