@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
- package/skills/playcraft-build/SKILL.md +44 -0
- package/skills/playcraft-code-editor/SKILL.md +71 -0
- package/skills/playcraft-create-remix/SKILL.md +62 -0
- package/skills/playcraft-deploy/SKILL.md +59 -0
- package/skills/playcraft-image-generation/SKILL.md +148 -0
- package/skills/playcraft-image-processing/SKILL.md +216 -0
- package/skills/playcraft-platform-intro/SKILL.md +41 -0
- package/skills/playcraft-prefab/SKILL.md +98 -0
- package/skills/playcraft-project-management/SKILL.md +57 -0
- package/skills/playcraft-remix-workflow/SKILL.md +119 -0
- package/skills/playcraft-remix-workflow/references/xplatform.schema.json5 +31 -0
- package/skills/playcraft-save/SKILL.md +46 -0
- package/skills/playcraft-skill-recommender/SKILL.md +152 -0
- package/skills/playcraft-sprite-generation/SKILL.md +534 -0
- package/skills/playcraft-sprite-remix/SKILL.md +155 -0
- package/skills/playcraft-sprite-sheet/SKILL.md +97 -0
- package/skills/playtest_report.aivalidator/SKILL.md +103 -0
- package/skills/playtest_report.aivalidator/manifest.json +21 -0
- package/skills/preloader_scene.aicomponent/SKILL.md +58 -0
- package/skills/preloader_scene.aicomponent/manifest.json +43 -0
- package/skills/preloader_scene.aicomponent/ref/Preloader.ts +339 -0
- package/skills/progress_bar.aicomponent/SKILL.md +38 -0
- package/skills/progress_bar.aicomponent/manifest.json +25 -0
- package/skills/progress_bar.aicomponent/ref/ProgressDisplay.ts +140 -0
- package/skills/references/xplatform.schema.json5 +31 -0
- package/skills/responsive_2d_layout.aicomponent/SKILL.md +161 -0
- package/skills/responsive_2d_layout.aicomponent/manifest.json +43 -0
- package/skills/responsive_2d_layout.aicomponent/ref/UiLayout.ts +56 -0
- package/skills/run_context_state.aicomponent/SKILL.md +54 -0
- package/skills/run_context_state.aicomponent/manifest.json +40 -0
- package/skills/run_context_state.aicomponent/ref/RunContextRuntime.ts +30 -0
- package/skills/score-fly.aicomponent/SKILL.md +31 -0
- package/skills/score-fly.aicomponent/manifest.json +21 -0
- package/skills/score-fly.aicomponent/ref/phaser.js +26 -0
- package/skills/score-fly.aicomponent/ref/playcanvas.js +28 -0
- package/skills/score_goal.aiconfig/SKILL.md +46 -0
- package/skills/score_goal.aiconfig/manifest.json +33 -0
- package/skills/screen-flash.aicomponent/SKILL.md +30 -0
- package/skills/screen-flash.aicomponent/manifest.json +20 -0
- package/skills/screen-flash.aicomponent/ref/phaser.js +48 -0
- package/skills/screen-shake.aicomponent/SKILL.md +30 -0
- package/skills/screen-shake.aicomponent/manifest.json +19 -0
- package/skills/screen-shake.aicomponent/ref/phaser.js +23 -0
- package/skills/screen-shake.aicomponent/ref/playcanvas.js +44 -0
- package/skills/screw_puzzle.aigameplay/SKILL.md +116 -0
- package/skills/screw_puzzle.aigameplay/manifest.json +164 -0
- package/skills/screw_puzzle.aigameplay/ref/pgs-schema.json +235 -0
- package/skills/screw_puzzle.aigameplay/ref/reducer.template.ts +213 -0
- package/skills/settings_state.aicomponent/SKILL.md +61 -0
- package/skills/settings_state.aicomponent/manifest.json +33 -0
- package/skills/settings_state.aicomponent/ref/SettingsManager.ts +130 -0
- package/skills/slide_out_to_tray_animation.aicomponent/SKILL.md +64 -0
- package/skills/slide_out_to_tray_animation.aicomponent/manifest.json +58 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager.ts +164 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager3D.ts +198 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/BezierUtils.ts +59 -0
- package/skills/slot_machine.aigameplay/SKILL.md +119 -0
- package/skills/slot_machine.aigameplay/manifest.json +166 -0
- package/skills/slot_machine.aigameplay/ref/pgs-schema.json +212 -0
- package/skills/slot_machine.aigameplay/ref/reducer.template.ts +212 -0
- package/skills/sniper_shot.aigameplay/SKILL.md +84 -0
- package/skills/sniper_shot.aigameplay/manifest.json +153 -0
- package/skills/sniper_shot.aigameplay/ref/pgs-schema.json +211 -0
- package/skills/sniper_shot.aigameplay/ref/reducer.template.ts +211 -0
- package/skills/solitaire.aigameplay/SKILL.md +101 -0
- package/skills/solitaire.aigameplay/manifest.json +151 -0
- package/skills/solitaire.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/solitaire.aigameplay/ref/reducer.template.ts +176 -0
- package/skills/sound-effects/SKILL.md +46 -0
- package/skills/sound_utils.aicomponent/SKILL.md +52 -0
- package/skills/sound_utils.aicomponent/manifest.json +30 -0
- package/skills/sound_utils.aicomponent/ref/SoundUtils.ts +29 -0
- package/skills/sprite-animation-2d.aicomponent/SKILL.md +45 -0
- package/skills/sprite-animation-2d.aicomponent/manifest.json +28 -0
- package/skills/sprite-animation-2d.aicomponent/ref/html5.js +83 -0
- package/skills/sprite-animation-2d.aicomponent/ref/phaser.js +38 -0
- package/skills/sprite-animation-2d.aicomponent/ref/playcanvas.js +67 -0
- package/skills/sprite_entity_renderer.aicomponent/SKILL.md +148 -0
- package/skills/sprite_entity_renderer.aicomponent/manifest.json +17 -0
- package/skills/sprite_entity_renderer.aicomponent/ref/SpriteEntityRenderer.ts +126 -0
- package/skills/success_sfx.aiaudio/SKILL.md +59 -0
- package/skills/success_sfx.aiaudio/manifest.json +45 -0
- package/skills/success_sfx.aiaudio/ref/success.mp3 +0 -0
- package/skills/tap_blast.aigameplay/SKILL.md +116 -0
- package/skills/tap_blast.aigameplay/manifest.json +153 -0
- package/skills/tap_blast.aigameplay/ref/pgs-schema.json +208 -0
- package/skills/tap_blast.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/theme_state.aicomponent/SKILL.md +53 -0
- package/skills/theme_state.aicomponent/manifest.json +33 -0
- package/skills/theme_state.aicomponent/ref/ThemeManager.ts +174 -0
- package/skills/theme_switcher_build.aicomponent/SKILL.md +62 -0
- package/skills/theme_switcher_build.aicomponent/manifest.json +38 -0
- package/skills/theme_switcher_build.aicomponent/ref/theme-index.ts +8 -0
- package/skills/theme_variant.aiconfig/SKILL.md +78 -0
- package/skills/theme_variant.aiconfig/manifest.json +39 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/index.ts +16 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/levelEasy.json +141 -0
- package/skills/threejs.aicomponent/SKILL.md +422 -0
- package/skills/threejs.aicomponent/manifest.json +166 -0
- package/skills/threejs.aicomponent/ref/AssetLoader.ts +158 -0
- package/skills/threejs.aicomponent/ref/BaseScene.ts +88 -0
- package/skills/threejs.aicomponent/ref/GameConfig.ts +47 -0
- package/skills/threejs.aicomponent/ref/MainScene.ts +170 -0
- package/skills/threejs.aicomponent/ref/PreloaderScene.ts +93 -0
- package/skills/threejs.aicomponent/ref/SceneKeys.ts +6 -0
- package/skills/threejs.aicomponent/ref/SceneManager.ts +69 -0
- package/skills/threejs.aicomponent/ref/ViewportManager.ts +62 -0
- package/skills/threejs.aicomponent/ref/globals.d.ts +74 -0
- package/skills/threejs.aicomponent/ref/index.css +80 -0
- package/skills/threejs.aicomponent/ref/index.html +20 -0
- package/skills/threejs.aicomponent/ref/index.ts +117 -0
- package/skills/threejs.aicomponent/ref/main.ts +10 -0
- package/skills/threejs.aicomponent/ref/package.json +23 -0
- package/skills/threejs.aicomponent/ref/tsconfig.json +24 -0
- package/skills/threejs.aicomponent/ref/webpack.config.js +61 -0
- package/skills/time_clear_goal.aiconfig/SKILL.md +46 -0
- package/skills/time_clear_goal.aiconfig/manifest.json +32 -0
- package/skills/time_icon.aiimage/SKILL.md +58 -0
- package/skills/time_icon.aiimage/manifest.json +47 -0
- package/skills/time_icon.aiimage/ref/time.png +0 -0
- package/skills/time_icon.aiimage/ref/time.webp +0 -0
- package/skills/top_ui_bar.aicomponent/SKILL.md +45 -0
- package/skills/top_ui_bar.aicomponent/manifest.json +27 -0
- package/skills/top_ui_bar.aicomponent/ref/GameTopUI.ts +229 -0
- package/skills/tower_defence.aigameplay/SKILL.md +117 -0
- package/skills/tower_defence.aigameplay/manifest.json +175 -0
- package/skills/tower_defence.aigameplay/ref/pgs-schema.json +247 -0
- package/skills/tower_defence.aigameplay/ref/reducer.template.ts +239 -0
- package/skills/tray_container.aicomponent/SKILL.md +143 -0
- package/skills/tray_container.aicomponent/manifest.json +58 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer.ts +155 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer3D.ts +281 -0
- package/skills/tray_container.aicomponent/ref/TrayRendererHtmlOverlay.ts +228 -0
- package/skills/tutorial_overlay.aicomponent/SKILL.md +46 -0
- package/skills/tutorial_overlay.aicomponent/manifest.json +34 -0
- package/skills/tutorial_overlay.aicomponent/ref/TutorialManager.ts +367 -0
- package/skills/tween-animation-2d.aicomponent/SKILL.md +35 -0
- package/skills/tween-animation-2d.aicomponent/manifest.json +28 -0
- package/skills/tween-animation-2d.aicomponent/ref/phaser.js +49 -0
- package/skills/tween-animation-2d.aicomponent/ref/playcanvas.js +36 -0
- package/skills/typescript_module_patterns.aicomponent/SKILL.md +209 -0
- package/skills/typescript_module_patterns.aicomponent/manifest.json +28 -0
- package/skills/typescript_module_patterns.aicomponent/ref/globals.d.ts +31 -0
- package/skills/ui-transition.aicomponent/SKILL.md +33 -0
- package/skills/ui-transition.aicomponent/manifest.json +19 -0
- package/skills/ui-transition.aicomponent/ref/phaser.js +45 -0
- package/skills/ux_flow_spec.aiconfig/SKILL.md +82 -0
- package/skills/ux_flow_spec.aiconfig/manifest.json +39 -0
- package/skills/wave_difficulty.aiconfig/SKILL.md +46 -0
- package/skills/wave_difficulty.aiconfig/manifest.json +33 -0
- package/skills/webpack_build.aicomponent/SKILL.md +204 -0
- package/skills/webpack_build.aicomponent/manifest.json +29 -0
- package/skills/webpack_build.aicomponent/ref/package.json +16 -0
- package/skills/webpack_build.aicomponent/ref/webpack.config.js +53 -0
- package/skills/win_anim_sfx.aiaudio/SKILL.md +59 -0
- package/skills/win_anim_sfx.aiaudio/manifest.json +46 -0
- package/skills/win_anim_sfx.aiaudio/ref/win_anim.mp3 +0 -0
- package/skills/win_dot.aiimage/SKILL.md +58 -0
- package/skills/win_dot.aiimage/manifest.json +47 -0
- package/skills/win_dot.aiimage/ref/win_dot.png +0 -0
- package/skills/win_dot.aiimage/ref/win_dot.webp +0 -0
- package/skills/win_result_panel.aiimage/SKILL.md +58 -0
- package/skills/win_result_panel.aiimage/manifest.json +47 -0
- package/skills/win_result_panel.aiimage/ref/win.png +0 -0
- package/skills/win_result_panel.aiimage/ref/win.webp +0 -0
- package/skills/word_connect.aigameplay/SKILL.md +86 -0
- package/skills/word_connect.aigameplay/manifest.json +154 -0
- package/skills/word_connect.aigameplay/ref/pgs-schema.json +212 -0
- package/skills/word_connect.aigameplay/ref/reducer.template.ts +186 -0
- package/src/index.ts +10 -0
- package/src/skills.loader.ts +225 -0
- package/src/skills.types.ts +42 -0
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---
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name: level_data_pack.aiconfig
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description: 路径消除玩法关卡数据包。一组符合 RawLevelJson 格式的关卡 JSON 文件,定义棋盘尺寸、路径折线坐标和关卡时限。
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triggers: 需要生成或定义路径消除玩法的关卡数据集时触发。
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---
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# 关卡数据包(Level Data Pack)
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## 说明
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`RawLevelJson` 格式的关卡数据集,由 `arrow_path_data_format.aicomponent` 的 `parseLevelJson()` 解析后供游戏使用。
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每个关卡定义:
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- `row × col`:棋盘尺寸(如 8×10)
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- `arrows`:路径折线坐标数组(Cocos 坐标系,y 轴向上,第一个点可含颜色字符串)
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- `levelTime`:关卡时限(秒,0 = 无时限)
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## Recipe
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```json
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{
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"kind": "level-data",
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"format": "RawLevelJson",
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"params": {
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"levelCount": 10,
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"gridSize": "8x10",
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"difficulty": "easy-to-hard"
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}
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}
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```
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## Result
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`levels.json`(`RawLevelJson[]` 数组)
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## Binding
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挂载到 `src/theme/<variant>/` 下,被 `ThemeVariantConfig.levels` 引用。
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## Skill Definition
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```yaml
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tools:
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- write_file
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- generate_level_data
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inputs:
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- schema: RawLevelJson from arrow_path_data_format.aicomponent
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outputs:
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- levelData: RawLevelJson[] JSON file
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```
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## RawLevelJson 格式
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```typescript
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type RawLevelJson = {
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name: number | string; // 关卡序号
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row: number; // 棋盘行数
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col: number; // 棋盘列数
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arrows: (number | string)[][][]; // 路径点 [[x, y], [x, y], ...]
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levelTime: number; // 时限秒数(0=无时限)
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};
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```
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**坐标注意**:Cocos 坐标系 y 轴向上(0 在底部),`parseLevelJson()` 会自动翻转为 Phaser 坐标。
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{
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"schemaVersion": 1,
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"atomId": "level_data_pack.aiconfig",
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"bundleType": "aiconfig",
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"category": "config",
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"mode": "generative",
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"label": { "zh": "关卡数据包", "en": "Level data pack" },
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"tags": ["config", "level-data", "json", "puzzle", "paths", "grid"],
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"bindingRoles": ["levelDataPack"],
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"generation": {
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"kind": "level-data",
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"format": "RawLevelJson",
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"schema": "arrow_path_data_format.aicomponent/LevelTypes.ts#RawLevelJson",
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"params": {
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"levelCount": 10,
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"gridSize": "8x10",
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"difficulty": "easy-to-hard"
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}
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},
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"result": {
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"outputFile": "levels.json",
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"format": "json",
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"constraints": { "schema": "RawLevelJson[]", "minLevels": 1 }
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},
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"binding": {
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"role": "levelDataPack",
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"target": "src/theme/<variant>/levels.json",
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"type": "config-file-reference",
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"constraints": { "schema": "RawLevelJson[]" }
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},
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"imports": [
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{ "slot": "dataFormat", "pinAtomId": "arrow_path_data_format.aicomponent", "edgeKind": "requires", "bindAs": "dataFormat" }
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],
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"files": {
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"skill": "SKILL.md"
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}
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}
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---
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name: level_data_validator.aivalidator
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description: 关卡数据校验器。对 RawLevelJson 格式进行编译期 + 运行期双重校验:坐标越界、路径长度、自交叉、可解性检测。开发模式自动输出警告。
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triggers: 关卡数据校验,validate,level data,坐标越界,路径错误,无解关卡,数据质量
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---
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# 关卡数据校验器(Level Data Validator)
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## 说明
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`validateLevel()` 在开发模式下自动校验关卡数据,发现问题立即报错而非等到运行时崩溃。
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**检测规则:**
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1. 基础结构:行列 > 0、arrows 数组非空
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2. 坐标越界:所有点必须在 `[0, col)` × `[0, row)` 范围内
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3. 路径长度:每条路径至少 2 个点
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4. 路径重叠:两条路径不应共享格子(警告)
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5. 可解性:至少存在一条路径可以直接消除(警告)
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## Scaffold
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| 目标路径 | 来源 | 说明 |
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|---------|-----|------|
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| `src/game/levels/LevelValidator.ts` | `ref/LevelValidator.ts` | 校验函数 |
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## Recipe
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| 决策 | 原因 |
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|------|------|
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| **开发期校验,生产期跳过** | 校验逻辑本身有一定性能开销;通过 `NODE_ENV !== 'production'` 保护,生产版本零开销 |
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| **错误与警告双通道** | 坐标越界是致命错误(游戏必然崩溃),路径重叠是设计警告(游戏能运行但关卡可能有问题);两者严重程度不同,分通道报告 |
|
|
32
|
+
| **与 solvability_validator 分离** | 基础数据格式校验(坐标、结构)与玩法可解性校验(消除顺序、篮子容量)是不同关注点;分离后各自可独立加载 |
|
|
33
|
+
|
|
34
|
+
## Adapter
|
|
35
|
+
|
|
36
|
+
- **Role**: `levelDataValidator` — 关卡数据开发期格式与约束校验器
|
|
37
|
+
- **Provides**: `validateLevel()` 函数、`ValidationResult` 类型(`valid`、`errors[]`、`warnings[]`)
|
|
38
|
+
- **Requires**: `arrow_path_data_format.aicomponent`(RawLevelJson 类型)
|
|
39
|
+
- **Consumed by**: `game_scene.aicomponent`(开发模式下在 `parseLevelJson()` 前校验)、`gameplay_unit_test.aivalidator`(集成数据校验测试)
|
|
40
|
+
- **Integration point**: `src/game/levels/LevelValidator.ts` —— 在 `parseLevelJson(raw)` 调用前插入 `validateLevel(raw)` 检查
|
|
41
|
+
|
|
42
|
+
## Imports
|
|
43
|
+
|
|
44
|
+
- `arrow_path_data_format.aicomponent`(硬依赖:RawLevelJson 类型)
|
|
45
|
+
|
|
46
|
+
## Skill Definition
|
|
47
|
+
|
|
48
|
+
```yaml
|
|
49
|
+
tools:
|
|
50
|
+
- read_file
|
|
51
|
+
- write_file
|
|
52
|
+
inputs:
|
|
53
|
+
- source: ref/LevelValidator.ts
|
|
54
|
+
outputs:
|
|
55
|
+
- validator: validateLevel() function + ValidationResult type
|
|
56
|
+
```
|
|
57
|
+
|
|
58
|
+
## 使用方式
|
|
59
|
+
|
|
60
|
+
```typescript
|
|
61
|
+
import { validateLevel } from "./levels/LevelValidator";
|
|
62
|
+
|
|
63
|
+
// 在加载关卡时调用
|
|
64
|
+
const raw = LevelData[index];
|
|
65
|
+
const result = validateLevel(raw);
|
|
66
|
+
if (!result.valid) {
|
|
67
|
+
console.error("[LevelValidator] Level", index, "has errors:", result.errors);
|
|
68
|
+
}
|
|
69
|
+
if (result.warnings.length > 0) {
|
|
70
|
+
console.warn("[LevelValidator] Level", index, "warnings:", result.warnings);
|
|
71
|
+
}
|
|
72
|
+
```
|
|
73
|
+
|
|
74
|
+
## 集成到 Game.ts
|
|
75
|
+
|
|
76
|
+
```typescript
|
|
77
|
+
// 只在开发模式校验(生产模式跳过)
|
|
78
|
+
if (process.env.NODE_ENV !== 'production') {
|
|
79
|
+
const validation = validateLevel(raw);
|
|
80
|
+
if (!validation.valid) {
|
|
81
|
+
console.error('[Game] Invalid level data:', validation.errors);
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
const level = parseLevelJson(raw);
|
|
85
|
+
```
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
{
|
|
2
|
+
"schemaVersion": 1,
|
|
3
|
+
"atomId": "level_data_validator.aivalidator",
|
|
4
|
+
"bundleType": "aivalidator",
|
|
5
|
+
"category": "validator",
|
|
6
|
+
"mode": "fixed",
|
|
7
|
+
"label": {
|
|
8
|
+
"zh": "关卡数据校验器",
|
|
9
|
+
"en": "Level data validator"
|
|
10
|
+
},
|
|
11
|
+
"tags": ["validation", "level", "data", "debug", "quality"],
|
|
12
|
+
"bindingRoles": ["dataValidator"],
|
|
13
|
+
"files": {
|
|
14
|
+
"skill": "SKILL.md",
|
|
15
|
+
"ref": ["ref/LevelValidator.ts"]
|
|
16
|
+
}
|
|
17
|
+
}
|
|
@@ -0,0 +1,113 @@
|
|
|
1
|
+
import type { RawLevelJson } from "./LevelTypes";
|
|
2
|
+
|
|
3
|
+
export interface ValidationResult {
|
|
4
|
+
valid: boolean;
|
|
5
|
+
errors: string[];
|
|
6
|
+
warnings: string[];
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* 校验 RawLevelJson 关卡数据完整性和合理性
|
|
11
|
+
*/
|
|
12
|
+
export function validateLevel(raw: unknown): ValidationResult {
|
|
13
|
+
const errors: string[] = [];
|
|
14
|
+
const warnings: string[] = [];
|
|
15
|
+
|
|
16
|
+
if (typeof raw !== "object" || raw === null) {
|
|
17
|
+
return { valid: false, errors: ["关卡数据不是有效对象"], warnings };
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
const data = raw as Partial<RawLevelJson>;
|
|
21
|
+
|
|
22
|
+
// 1. 基础结构检查
|
|
23
|
+
if (typeof data.row !== "number" || data.row <= 0) {
|
|
24
|
+
errors.push(`row 必须为正整数,当前值: ${data.row}`);
|
|
25
|
+
}
|
|
26
|
+
if (typeof data.col !== "number" || data.col <= 0) {
|
|
27
|
+
errors.push(`col 必须为正整数,当前值: ${data.col}`);
|
|
28
|
+
}
|
|
29
|
+
if (!Array.isArray(data.arrows) || data.arrows.length === 0) {
|
|
30
|
+
errors.push("arrows 必须为非空数组");
|
|
31
|
+
return { valid: false, errors, warnings };
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
const rows = data.row ?? 0;
|
|
35
|
+
const cols = data.col ?? 0;
|
|
36
|
+
|
|
37
|
+
// 2. 逐条路径校验
|
|
38
|
+
const allOccupiedCells = new Set<number>();
|
|
39
|
+
|
|
40
|
+
for (let i = 0; i < data.arrows.length; i++) {
|
|
41
|
+
const path = data.arrows[i];
|
|
42
|
+
|
|
43
|
+
if (!Array.isArray(path)) {
|
|
44
|
+
errors.push(`arrows[${i}] 不是数组`);
|
|
45
|
+
continue;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
if (path.length < 2) {
|
|
49
|
+
errors.push(`arrows[${i}] 至少需要 2 个点,当前 ${path.length} 个`);
|
|
50
|
+
continue;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
// 3. 坐标越界检查
|
|
54
|
+
for (let j = 0; j < path.length; j++) {
|
|
55
|
+
const point = path[j];
|
|
56
|
+
if (!Array.isArray(point) || point.length < 2) {
|
|
57
|
+
errors.push(`arrows[${i}][${j}] 格式错误,应为 [x, y]`);
|
|
58
|
+
continue;
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
const [x, y] = point as [number, number];
|
|
62
|
+
if (typeof x !== "number" || typeof y !== "number") {
|
|
63
|
+
errors.push(`arrows[${i}][${j}] 坐标必须为数字`);
|
|
64
|
+
continue;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
if (x < 0 || x >= cols) {
|
|
68
|
+
errors.push(`arrows[${i}][${j}] x=${x} 越界 (合法范围: 0~${cols - 1})`);
|
|
69
|
+
}
|
|
70
|
+
if (y < 0 || y >= rows) {
|
|
71
|
+
errors.push(`arrows[${i}][${j}] y=${y} 越界 (合法范围: 0~${rows - 1})`);
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
// 4. 路径占据的格子(检测重叠)
|
|
76
|
+
const pathCells = new Set<number>();
|
|
77
|
+
for (let j = 0; j < path.length; j++) {
|
|
78
|
+
const [x, y] = path[j] as [number, number];
|
|
79
|
+
if (typeof x === "number" && typeof y === "number") {
|
|
80
|
+
const idx = y * cols + x;
|
|
81
|
+
if (allOccupiedCells.has(idx)) {
|
|
82
|
+
warnings.push(`arrows[${i}] 点 (${x},${y}) 与其他路径重叠`);
|
|
83
|
+
}
|
|
84
|
+
pathCells.add(idx);
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
pathCells.forEach(c => allOccupiedCells.add(c));
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
// 5. 可解性检查(简单版:至少一条路径的 head 朝向边界无阻挡)
|
|
91
|
+
if (errors.length === 0 && data.arrows.length > 1) {
|
|
92
|
+
// 简化:检查是否有路径的最后一个点在边界
|
|
93
|
+
let hasEdgePath = false;
|
|
94
|
+
for (const path of data.arrows) {
|
|
95
|
+
if (path.length < 2) continue;
|
|
96
|
+
const last = path[path.length - 1] as [number, number];
|
|
97
|
+
const [x, y] = last;
|
|
98
|
+
if (x === 0 || x === cols - 1 || y === 0 || y === rows - 1) {
|
|
99
|
+
hasEdgePath = true;
|
|
100
|
+
break;
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
if (!hasEdgePath) {
|
|
104
|
+
warnings.push("没有路径的箭头头部在棋盘边界,可能无法直接消除任何路径");
|
|
105
|
+
}
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
return {
|
|
109
|
+
valid: errors.length === 0,
|
|
110
|
+
errors,
|
|
111
|
+
warnings,
|
|
112
|
+
};
|
|
113
|
+
}
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: level_lifecycle.aicomponent
|
|
3
|
+
description: 关卡生命周期控制器。管理生命值扣除、超时处理、胜利/失败判断、GameOverPanel 展示和自动进入下一关逻辑。
|
|
4
|
+
triggers: 需要实现关卡的生命值、胜败判定和关卡流转逻辑时触发。
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# 关卡生命周期控制器(Level Lifecycle Controller)
|
|
8
|
+
|
|
9
|
+
## 说明
|
|
10
|
+
|
|
11
|
+
`LevelLifecycle` 是关卡生命周期的状态机,管理:
|
|
12
|
+
|
|
13
|
+
- **生命扣除**(`loseLife`):减少 `currentLives`,命归零时延迟显示失败面板
|
|
14
|
+
- **危险闪光**(`playDangerFrame`):命不足时播放全屏 `nomove_hint` 图片闪烁
|
|
15
|
+
- **胜利流程**(`handleLevelSuccess`):播放胜利动画,延迟后进入下一关或显示胜利面板
|
|
16
|
+
- **超时流程**(`handleTimeOut`):倒计时归零触发失败
|
|
17
|
+
- **自动进关**(可配置):胜利后是否自动进入下一关
|
|
18
|
+
|
|
19
|
+
## Scaffold
|
|
20
|
+
|
|
21
|
+
| 目标路径 | 来源 | 说明 |
|
|
22
|
+
|---------|-----|-----|
|
|
23
|
+
| `src/game/scenes/GameUI/LevelLifecycle.ts` | `ref/LevelLifecycle.ts` | 完整生命周期管理类 |
|
|
24
|
+
|
|
25
|
+
## Imports
|
|
26
|
+
|
|
27
|
+
- `phaser.aicomponent`(硬依赖:Phaser.Scene API)
|
|
28
|
+
- `level_state.aicomponent`(硬依赖:LevelManager 进关逻辑)
|
|
29
|
+
- `game_over_panel.aicomponent`(软槽位:胜利/失败面板展示)
|
|
30
|
+
|
|
31
|
+
## Skill Definition
|
|
32
|
+
|
|
33
|
+
```yaml
|
|
34
|
+
tools:
|
|
35
|
+
- read_file
|
|
36
|
+
- write_file
|
|
37
|
+
inputs:
|
|
38
|
+
- source: src/game/scenes/GameUI/LevelLifecycle.ts
|
|
39
|
+
outputs:
|
|
40
|
+
- levelLifecycle: LevelLifecycle class + LevelLifecycleGameRef interface
|
|
41
|
+
```
|
|
42
|
+
|
|
43
|
+
## 关键接口
|
|
44
|
+
|
|
45
|
+
```typescript
|
|
46
|
+
interface LevelLifecycleGameRef extends Phaser.Scene {
|
|
47
|
+
currentLives: number;
|
|
48
|
+
maxLives: number;
|
|
49
|
+
isInputLocked: boolean;
|
|
50
|
+
removedPaths: Set<number>;
|
|
51
|
+
// ... 其他场景引用
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
class LevelLifecycle {
|
|
55
|
+
loseLife(): void; // 扣命(由 InputHandler 调用)
|
|
56
|
+
playDangerFrame(): void; // 危险闪光(命少时调用)
|
|
57
|
+
handleLevelSuccess(): void; // 通关(由 InputHandler 调用)
|
|
58
|
+
handleTimeOut(): void; // 超时(由 CountdownDisplay 调用)
|
|
59
|
+
}
|
|
60
|
+
```
|
|
61
|
+
|
|
62
|
+
## Recipe
|
|
63
|
+
|
|
64
|
+
| 决策 | 原因 |
|
|
65
|
+
|------|------|
|
|
66
|
+
| **状态机从 GameScene 中提取** | 关卡生命周期(扣命→危险→胜利→失败)是有限状态机,逻辑复杂;提取为独立类后 Game.ts 不膨胀,状态转换逻辑集中可测试 |
|
|
67
|
+
| **LevelLifecycleGameRef 接口** | 与 InputHandler 相同的接口解耦模式;LevelLifecycle 通过接口读写 Game 状态,不直接引用 Game 类,防止循环依赖 |
|
|
68
|
+
| **软槽位 gameOverDialog** | 胜败面板的视觉风格在不同 Remix 变体中不同;软槽位允许不改 LevelLifecycle 代码的前提下替换面板实现 |
|
|
69
|
+
| **危险闪光帧独立** | `playDangerFrame` 是低血量时的全屏 nomove_hint 闪烁,与"扣命"是两个不同的视觉事件;分离调用让触发时机更精确 |
|
|
70
|
+
|
|
71
|
+
## Adapter
|
|
72
|
+
|
|
73
|
+
- **Role**: `levelLifecycle` — 关卡生命周期状态机(扣命/超时/胜利/失败全流程)
|
|
74
|
+
- **Provides**: `LevelLifecycle` 类(`loseLife()`、`handleLevelSuccess()`、`handleTimeOut()`、`playDangerFrame()`),`LevelLifecycleGameRef` 接口
|
|
75
|
+
- **Requires**: `phaser.aicomponent`、`level_state.aicomponent`(LevelManager `nextLevel()`)、`game_over_panel.aicomponent`(软槽位 `gameOverDialog`)
|
|
76
|
+
- **Consumed by**: `game_scene.aicomponent`(持有实例,传给 `path_input_handler` 的 `attemptMovePath` 回调)
|
|
77
|
+
- **Integration point**: `src/game/scenes/GameUI/LevelLifecycle.ts` → `Game.create()` 中实例化并持有
|
|
78
|
+
|
|
79
|
+
## 软槽位说明
|
|
80
|
+
|
|
81
|
+
`gameOverDialog` 槽位使用 `matchBindingRoles: ["gameOverDialog"]`,允许替换为不同视觉风格的游戏结束面板。
|
|
@@ -0,0 +1,87 @@
|
|
|
1
|
+
{
|
|
2
|
+
"schemaVersion": 1,
|
|
3
|
+
"atomId": "level_lifecycle.aicomponent",
|
|
4
|
+
"bundleType": "aicomponent",
|
|
5
|
+
"category": "component",
|
|
6
|
+
"mode": "fixed",
|
|
7
|
+
"label": { "zh": "关卡生命周期控制器", "en": "Level lifecycle controller" },
|
|
8
|
+
"tags": ["lifecycle", "lives", "timer", "gameover", "win", "lose", "next-level"],
|
|
9
|
+
"bindingRoles": ["levelLifecycleController"],
|
|
10
|
+
"scaffold": {
|
|
11
|
+
"files": {
|
|
12
|
+
"src/game/scenes/GameUI/LevelLifecycle.ts": {
|
|
13
|
+
"source": "ref/LevelLifecycle.ts",
|
|
14
|
+
"mode": "full",
|
|
15
|
+
"weight": 10
|
|
16
|
+
}
|
|
17
|
+
}
|
|
18
|
+
},
|
|
19
|
+
"imports": [
|
|
20
|
+
{ "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" },
|
|
21
|
+
{ "slot": "levelState", "pinAtomId": "level_state.aicomponent", "edgeKind": "requires", "bindAs": "levelState" },
|
|
22
|
+
{
|
|
23
|
+
"slot": "gameOverDialog",
|
|
24
|
+
"description": "游戏结束面板组件(胜利/失败结果展示)",
|
|
25
|
+
"bindAs": "gameOverPanel",
|
|
26
|
+
"required": true,
|
|
27
|
+
"edgeKind": "compatibleWith",
|
|
28
|
+
"matchBindingRoles": ["gameOverDialog"],
|
|
29
|
+
"allowedBundleTypes": ["aicomponent"]
|
|
30
|
+
},
|
|
31
|
+
{
|
|
32
|
+
"slot": "sfxSuccess",
|
|
33
|
+
"description": "关卡通关成功音效",
|
|
34
|
+
"bindAs": "sfxSuccess",
|
|
35
|
+
"required": false,
|
|
36
|
+
"edgeKind": "compatibleWith",
|
|
37
|
+
"matchBindingRoles": ["sfxSuccess"],
|
|
38
|
+
"allowedBundleTypes": ["aiaudio"]
|
|
39
|
+
},
|
|
40
|
+
{
|
|
41
|
+
"slot": "sfxFail",
|
|
42
|
+
"description": "关卡失败音效",
|
|
43
|
+
"bindAs": "sfxFail",
|
|
44
|
+
"required": false,
|
|
45
|
+
"edgeKind": "compatibleWith",
|
|
46
|
+
"matchBindingRoles": ["sfxFail"],
|
|
47
|
+
"allowedBundleTypes": ["aiaudio"]
|
|
48
|
+
},
|
|
49
|
+
{
|
|
50
|
+
"slot": "sfxLose",
|
|
51
|
+
"description": "生命耗尽/游戏结束音效",
|
|
52
|
+
"bindAs": "sfxLose",
|
|
53
|
+
"required": false,
|
|
54
|
+
"edgeKind": "compatibleWith",
|
|
55
|
+
"matchBindingRoles": ["sfxLose"],
|
|
56
|
+
"allowedBundleTypes": ["aiaudio"]
|
|
57
|
+
},
|
|
58
|
+
{
|
|
59
|
+
"slot": "dangerFlashOverlay",
|
|
60
|
+
"description": "危险提示全屏闪光覆盖层图片",
|
|
61
|
+
"bindAs": "dangerFlashOverlay",
|
|
62
|
+
"required": false,
|
|
63
|
+
"edgeKind": "compatibleWith",
|
|
64
|
+
"matchBindingRoles": ["dangerFlashOverlay"],
|
|
65
|
+
"allowedBundleTypes": ["aiimage"]
|
|
66
|
+
}
|
|
67
|
+
],
|
|
68
|
+
"exports": [
|
|
69
|
+
{ "name": "LevelLifecycle", "kind": "class", "location": "src/game/scenes/GameUI/LevelLifecycle.ts" },
|
|
70
|
+
{ "name": "LevelLifecycleGameRef", "kind": "interface", "location": "src/game/scenes/GameUI/LevelLifecycle.ts" }
|
|
71
|
+
],
|
|
72
|
+
"neutralDescriptor": {
|
|
73
|
+
"geometry": "level state machine managing lives count, win condition detection, game-over display, and automatic level progression",
|
|
74
|
+
"layers": ["state-machine", "ui-trigger", "progression"],
|
|
75
|
+
"replaceable": ["auto-next-level behavior", "game-over panel animation", "life display style"]
|
|
76
|
+
},
|
|
77
|
+
"usageHints": [
|
|
78
|
+
"loseLife() 扣除一条命,命归零时自动触发 handleOutOfLives()",
|
|
79
|
+
"handleLevelSuccess() 在所有路径消除后由 InputHandler 调用,触发胜利流程",
|
|
80
|
+
"handleTimeOut() 倒计时归零时由 CountdownDisplay 调用",
|
|
81
|
+
"playDangerFrame() 生命不足时触发全屏危险闪光(调用 nomove_hint 资源)"
|
|
82
|
+
],
|
|
83
|
+
"files": {
|
|
84
|
+
"skill": "SKILL.md",
|
|
85
|
+
"levelLifecycle": "ref/LevelLifecycle.ts"
|
|
86
|
+
}
|
|
87
|
+
}
|