@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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@@ -0,0 +1,64 @@
1
+ ---
2
+ name: level_data_pack.aiconfig
3
+ description: 路径消除玩法关卡数据包。一组符合 RawLevelJson 格式的关卡 JSON 文件,定义棋盘尺寸、路径折线坐标和关卡时限。
4
+ triggers: 需要生成或定义路径消除玩法的关卡数据集时触发。
5
+ ---
6
+
7
+ # 关卡数据包(Level Data Pack)
8
+
9
+ ## 说明
10
+
11
+ `RawLevelJson` 格式的关卡数据集,由 `arrow_path_data_format.aicomponent` 的 `parseLevelJson()` 解析后供游戏使用。
12
+
13
+ 每个关卡定义:
14
+ - `row × col`:棋盘尺寸(如 8×10)
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+ - `arrows`:路径折线坐标数组(Cocos 坐标系,y 轴向上,第一个点可含颜色字符串)
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+ - `levelTime`:关卡时限(秒,0 = 无时限)
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+
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+ ## Recipe
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+
20
+ ```json
21
+ {
22
+ "kind": "level-data",
23
+ "format": "RawLevelJson",
24
+ "params": {
25
+ "levelCount": 10,
26
+ "gridSize": "8x10",
27
+ "difficulty": "easy-to-hard"
28
+ }
29
+ }
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+ ```
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+
32
+ ## Result
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+
34
+ `levels.json`(`RawLevelJson[]` 数组)
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+
36
+ ## Binding
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+
38
+ 挂载到 `src/theme/<variant>/` 下,被 `ThemeVariantConfig.levels` 引用。
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+
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+ ## Skill Definition
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+
42
+ ```yaml
43
+ tools:
44
+ - write_file
45
+ - generate_level_data
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+ inputs:
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+ - schema: RawLevelJson from arrow_path_data_format.aicomponent
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+ outputs:
49
+ - levelData: RawLevelJson[] JSON file
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+ ```
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+
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+ ## RawLevelJson 格式
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+
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+ ```typescript
55
+ type RawLevelJson = {
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+ name: number | string; // 关卡序号
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+ row: number; // 棋盘行数
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+ col: number; // 棋盘列数
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+ arrows: (number | string)[][][]; // 路径点 [[x, y], [x, y], ...]
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+ levelTime: number; // 时限秒数(0=无时限)
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+ };
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+ ```
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+
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+ **坐标注意**:Cocos 坐标系 y 轴向上(0 在底部),`parseLevelJson()` 会自动翻转为 Phaser 坐标。
@@ -0,0 +1,37 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "level_data_pack.aiconfig",
4
+ "bundleType": "aiconfig",
5
+ "category": "config",
6
+ "mode": "generative",
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+ "label": { "zh": "关卡数据包", "en": "Level data pack" },
8
+ "tags": ["config", "level-data", "json", "puzzle", "paths", "grid"],
9
+ "bindingRoles": ["levelDataPack"],
10
+ "generation": {
11
+ "kind": "level-data",
12
+ "format": "RawLevelJson",
13
+ "schema": "arrow_path_data_format.aicomponent/LevelTypes.ts#RawLevelJson",
14
+ "params": {
15
+ "levelCount": 10,
16
+ "gridSize": "8x10",
17
+ "difficulty": "easy-to-hard"
18
+ }
19
+ },
20
+ "result": {
21
+ "outputFile": "levels.json",
22
+ "format": "json",
23
+ "constraints": { "schema": "RawLevelJson[]", "minLevels": 1 }
24
+ },
25
+ "binding": {
26
+ "role": "levelDataPack",
27
+ "target": "src/theme/<variant>/levels.json",
28
+ "type": "config-file-reference",
29
+ "constraints": { "schema": "RawLevelJson[]" }
30
+ },
31
+ "imports": [
32
+ { "slot": "dataFormat", "pinAtomId": "arrow_path_data_format.aicomponent", "edgeKind": "requires", "bindAs": "dataFormat" }
33
+ ],
34
+ "files": {
35
+ "skill": "SKILL.md"
36
+ }
37
+ }
@@ -0,0 +1,85 @@
1
+ ---
2
+ name: level_data_validator.aivalidator
3
+ description: 关卡数据校验器。对 RawLevelJson 格式进行编译期 + 运行期双重校验:坐标越界、路径长度、自交叉、可解性检测。开发模式自动输出警告。
4
+ triggers: 关卡数据校验,validate,level data,坐标越界,路径错误,无解关卡,数据质量
5
+ ---
6
+
7
+ # 关卡数据校验器(Level Data Validator)
8
+
9
+ ## 说明
10
+
11
+ `validateLevel()` 在开发模式下自动校验关卡数据,发现问题立即报错而非等到运行时崩溃。
12
+
13
+ **检测规则:**
14
+ 1. 基础结构:行列 > 0、arrows 数组非空
15
+ 2. 坐标越界:所有点必须在 `[0, col)` × `[0, row)` 范围内
16
+ 3. 路径长度:每条路径至少 2 个点
17
+ 4. 路径重叠:两条路径不应共享格子(警告)
18
+ 5. 可解性:至少存在一条路径可以直接消除(警告)
19
+
20
+ ## Scaffold
21
+
22
+ | 目标路径 | 来源 | 说明 |
23
+ |---------|-----|------|
24
+ | `src/game/levels/LevelValidator.ts` | `ref/LevelValidator.ts` | 校验函数 |
25
+
26
+ ## Recipe
27
+
28
+ | 决策 | 原因 |
29
+ |------|------|
30
+ | **开发期校验,生产期跳过** | 校验逻辑本身有一定性能开销;通过 `NODE_ENV !== 'production'` 保护,生产版本零开销 |
31
+ | **错误与警告双通道** | 坐标越界是致命错误(游戏必然崩溃),路径重叠是设计警告(游戏能运行但关卡可能有问题);两者严重程度不同,分通道报告 |
32
+ | **与 solvability_validator 分离** | 基础数据格式校验(坐标、结构)与玩法可解性校验(消除顺序、篮子容量)是不同关注点;分离后各自可独立加载 |
33
+
34
+ ## Adapter
35
+
36
+ - **Role**: `levelDataValidator` — 关卡数据开发期格式与约束校验器
37
+ - **Provides**: `validateLevel()` 函数、`ValidationResult` 类型(`valid`、`errors[]`、`warnings[]`)
38
+ - **Requires**: `arrow_path_data_format.aicomponent`(RawLevelJson 类型)
39
+ - **Consumed by**: `game_scene.aicomponent`(开发模式下在 `parseLevelJson()` 前校验)、`gameplay_unit_test.aivalidator`(集成数据校验测试)
40
+ - **Integration point**: `src/game/levels/LevelValidator.ts` —— 在 `parseLevelJson(raw)` 调用前插入 `validateLevel(raw)` 检查
41
+
42
+ ## Imports
43
+
44
+ - `arrow_path_data_format.aicomponent`(硬依赖:RawLevelJson 类型)
45
+
46
+ ## Skill Definition
47
+
48
+ ```yaml
49
+ tools:
50
+ - read_file
51
+ - write_file
52
+ inputs:
53
+ - source: ref/LevelValidator.ts
54
+ outputs:
55
+ - validator: validateLevel() function + ValidationResult type
56
+ ```
57
+
58
+ ## 使用方式
59
+
60
+ ```typescript
61
+ import { validateLevel } from "./levels/LevelValidator";
62
+
63
+ // 在加载关卡时调用
64
+ const raw = LevelData[index];
65
+ const result = validateLevel(raw);
66
+ if (!result.valid) {
67
+ console.error("[LevelValidator] Level", index, "has errors:", result.errors);
68
+ }
69
+ if (result.warnings.length > 0) {
70
+ console.warn("[LevelValidator] Level", index, "warnings:", result.warnings);
71
+ }
72
+ ```
73
+
74
+ ## 集成到 Game.ts
75
+
76
+ ```typescript
77
+ // 只在开发模式校验(生产模式跳过)
78
+ if (process.env.NODE_ENV !== 'production') {
79
+ const validation = validateLevel(raw);
80
+ if (!validation.valid) {
81
+ console.error('[Game] Invalid level data:', validation.errors);
82
+ }
83
+ }
84
+ const level = parseLevelJson(raw);
85
+ ```
@@ -0,0 +1,17 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "level_data_validator.aivalidator",
4
+ "bundleType": "aivalidator",
5
+ "category": "validator",
6
+ "mode": "fixed",
7
+ "label": {
8
+ "zh": "关卡数据校验器",
9
+ "en": "Level data validator"
10
+ },
11
+ "tags": ["validation", "level", "data", "debug", "quality"],
12
+ "bindingRoles": ["dataValidator"],
13
+ "files": {
14
+ "skill": "SKILL.md",
15
+ "ref": ["ref/LevelValidator.ts"]
16
+ }
17
+ }
@@ -0,0 +1,113 @@
1
+ import type { RawLevelJson } from "./LevelTypes";
2
+
3
+ export interface ValidationResult {
4
+ valid: boolean;
5
+ errors: string[];
6
+ warnings: string[];
7
+ }
8
+
9
+ /**
10
+ * 校验 RawLevelJson 关卡数据完整性和合理性
11
+ */
12
+ export function validateLevel(raw: unknown): ValidationResult {
13
+ const errors: string[] = [];
14
+ const warnings: string[] = [];
15
+
16
+ if (typeof raw !== "object" || raw === null) {
17
+ return { valid: false, errors: ["关卡数据不是有效对象"], warnings };
18
+ }
19
+
20
+ const data = raw as Partial<RawLevelJson>;
21
+
22
+ // 1. 基础结构检查
23
+ if (typeof data.row !== "number" || data.row <= 0) {
24
+ errors.push(`row 必须为正整数,当前值: ${data.row}`);
25
+ }
26
+ if (typeof data.col !== "number" || data.col <= 0) {
27
+ errors.push(`col 必须为正整数,当前值: ${data.col}`);
28
+ }
29
+ if (!Array.isArray(data.arrows) || data.arrows.length === 0) {
30
+ errors.push("arrows 必须为非空数组");
31
+ return { valid: false, errors, warnings };
32
+ }
33
+
34
+ const rows = data.row ?? 0;
35
+ const cols = data.col ?? 0;
36
+
37
+ // 2. 逐条路径校验
38
+ const allOccupiedCells = new Set<number>();
39
+
40
+ for (let i = 0; i < data.arrows.length; i++) {
41
+ const path = data.arrows[i];
42
+
43
+ if (!Array.isArray(path)) {
44
+ errors.push(`arrows[${i}] 不是数组`);
45
+ continue;
46
+ }
47
+
48
+ if (path.length < 2) {
49
+ errors.push(`arrows[${i}] 至少需要 2 个点,当前 ${path.length} 个`);
50
+ continue;
51
+ }
52
+
53
+ // 3. 坐标越界检查
54
+ for (let j = 0; j < path.length; j++) {
55
+ const point = path[j];
56
+ if (!Array.isArray(point) || point.length < 2) {
57
+ errors.push(`arrows[${i}][${j}] 格式错误,应为 [x, y]`);
58
+ continue;
59
+ }
60
+
61
+ const [x, y] = point as [number, number];
62
+ if (typeof x !== "number" || typeof y !== "number") {
63
+ errors.push(`arrows[${i}][${j}] 坐标必须为数字`);
64
+ continue;
65
+ }
66
+
67
+ if (x < 0 || x >= cols) {
68
+ errors.push(`arrows[${i}][${j}] x=${x} 越界 (合法范围: 0~${cols - 1})`);
69
+ }
70
+ if (y < 0 || y >= rows) {
71
+ errors.push(`arrows[${i}][${j}] y=${y} 越界 (合法范围: 0~${rows - 1})`);
72
+ }
73
+ }
74
+
75
+ // 4. 路径占据的格子(检测重叠)
76
+ const pathCells = new Set<number>();
77
+ for (let j = 0; j < path.length; j++) {
78
+ const [x, y] = path[j] as [number, number];
79
+ if (typeof x === "number" && typeof y === "number") {
80
+ const idx = y * cols + x;
81
+ if (allOccupiedCells.has(idx)) {
82
+ warnings.push(`arrows[${i}] 点 (${x},${y}) 与其他路径重叠`);
83
+ }
84
+ pathCells.add(idx);
85
+ }
86
+ }
87
+ pathCells.forEach(c => allOccupiedCells.add(c));
88
+ }
89
+
90
+ // 5. 可解性检查(简单版:至少一条路径的 head 朝向边界无阻挡)
91
+ if (errors.length === 0 && data.arrows.length > 1) {
92
+ // 简化:检查是否有路径的最后一个点在边界
93
+ let hasEdgePath = false;
94
+ for (const path of data.arrows) {
95
+ if (path.length < 2) continue;
96
+ const last = path[path.length - 1] as [number, number];
97
+ const [x, y] = last;
98
+ if (x === 0 || x === cols - 1 || y === 0 || y === rows - 1) {
99
+ hasEdgePath = true;
100
+ break;
101
+ }
102
+ }
103
+ if (!hasEdgePath) {
104
+ warnings.push("没有路径的箭头头部在棋盘边界,可能无法直接消除任何路径");
105
+ }
106
+ }
107
+
108
+ return {
109
+ valid: errors.length === 0,
110
+ errors,
111
+ warnings,
112
+ };
113
+ }
@@ -0,0 +1,81 @@
1
+ ---
2
+ name: level_lifecycle.aicomponent
3
+ description: 关卡生命周期控制器。管理生命值扣除、超时处理、胜利/失败判断、GameOverPanel 展示和自动进入下一关逻辑。
4
+ triggers: 需要实现关卡的生命值、胜败判定和关卡流转逻辑时触发。
5
+ ---
6
+
7
+ # 关卡生命周期控制器(Level Lifecycle Controller)
8
+
9
+ ## 说明
10
+
11
+ `LevelLifecycle` 是关卡生命周期的状态机,管理:
12
+
13
+ - **生命扣除**(`loseLife`):减少 `currentLives`,命归零时延迟显示失败面板
14
+ - **危险闪光**(`playDangerFrame`):命不足时播放全屏 `nomove_hint` 图片闪烁
15
+ - **胜利流程**(`handleLevelSuccess`):播放胜利动画,延迟后进入下一关或显示胜利面板
16
+ - **超时流程**(`handleTimeOut`):倒计时归零触发失败
17
+ - **自动进关**(可配置):胜利后是否自动进入下一关
18
+
19
+ ## Scaffold
20
+
21
+ | 目标路径 | 来源 | 说明 |
22
+ |---------|-----|-----|
23
+ | `src/game/scenes/GameUI/LevelLifecycle.ts` | `ref/LevelLifecycle.ts` | 完整生命周期管理类 |
24
+
25
+ ## Imports
26
+
27
+ - `phaser.aicomponent`(硬依赖:Phaser.Scene API)
28
+ - `level_state.aicomponent`(硬依赖:LevelManager 进关逻辑)
29
+ - `game_over_panel.aicomponent`(软槽位:胜利/失败面板展示)
30
+
31
+ ## Skill Definition
32
+
33
+ ```yaml
34
+ tools:
35
+ - read_file
36
+ - write_file
37
+ inputs:
38
+ - source: src/game/scenes/GameUI/LevelLifecycle.ts
39
+ outputs:
40
+ - levelLifecycle: LevelLifecycle class + LevelLifecycleGameRef interface
41
+ ```
42
+
43
+ ## 关键接口
44
+
45
+ ```typescript
46
+ interface LevelLifecycleGameRef extends Phaser.Scene {
47
+ currentLives: number;
48
+ maxLives: number;
49
+ isInputLocked: boolean;
50
+ removedPaths: Set<number>;
51
+ // ... 其他场景引用
52
+ }
53
+
54
+ class LevelLifecycle {
55
+ loseLife(): void; // 扣命(由 InputHandler 调用)
56
+ playDangerFrame(): void; // 危险闪光(命少时调用)
57
+ handleLevelSuccess(): void; // 通关(由 InputHandler 调用)
58
+ handleTimeOut(): void; // 超时(由 CountdownDisplay 调用)
59
+ }
60
+ ```
61
+
62
+ ## Recipe
63
+
64
+ | 决策 | 原因 |
65
+ |------|------|
66
+ | **状态机从 GameScene 中提取** | 关卡生命周期(扣命→危险→胜利→失败)是有限状态机,逻辑复杂;提取为独立类后 Game.ts 不膨胀,状态转换逻辑集中可测试 |
67
+ | **LevelLifecycleGameRef 接口** | 与 InputHandler 相同的接口解耦模式;LevelLifecycle 通过接口读写 Game 状态,不直接引用 Game 类,防止循环依赖 |
68
+ | **软槽位 gameOverDialog** | 胜败面板的视觉风格在不同 Remix 变体中不同;软槽位允许不改 LevelLifecycle 代码的前提下替换面板实现 |
69
+ | **危险闪光帧独立** | `playDangerFrame` 是低血量时的全屏 nomove_hint 闪烁,与"扣命"是两个不同的视觉事件;分离调用让触发时机更精确 |
70
+
71
+ ## Adapter
72
+
73
+ - **Role**: `levelLifecycle` — 关卡生命周期状态机(扣命/超时/胜利/失败全流程)
74
+ - **Provides**: `LevelLifecycle` 类(`loseLife()`、`handleLevelSuccess()`、`handleTimeOut()`、`playDangerFrame()`),`LevelLifecycleGameRef` 接口
75
+ - **Requires**: `phaser.aicomponent`、`level_state.aicomponent`(LevelManager `nextLevel()`)、`game_over_panel.aicomponent`(软槽位 `gameOverDialog`)
76
+ - **Consumed by**: `game_scene.aicomponent`(持有实例,传给 `path_input_handler` 的 `attemptMovePath` 回调)
77
+ - **Integration point**: `src/game/scenes/GameUI/LevelLifecycle.ts` → `Game.create()` 中实例化并持有
78
+
79
+ ## 软槽位说明
80
+
81
+ `gameOverDialog` 槽位使用 `matchBindingRoles: ["gameOverDialog"]`,允许替换为不同视觉风格的游戏结束面板。
@@ -0,0 +1,87 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "level_lifecycle.aicomponent",
4
+ "bundleType": "aicomponent",
5
+ "category": "component",
6
+ "mode": "fixed",
7
+ "label": { "zh": "关卡生命周期控制器", "en": "Level lifecycle controller" },
8
+ "tags": ["lifecycle", "lives", "timer", "gameover", "win", "lose", "next-level"],
9
+ "bindingRoles": ["levelLifecycleController"],
10
+ "scaffold": {
11
+ "files": {
12
+ "src/game/scenes/GameUI/LevelLifecycle.ts": {
13
+ "source": "ref/LevelLifecycle.ts",
14
+ "mode": "full",
15
+ "weight": 10
16
+ }
17
+ }
18
+ },
19
+ "imports": [
20
+ { "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" },
21
+ { "slot": "levelState", "pinAtomId": "level_state.aicomponent", "edgeKind": "requires", "bindAs": "levelState" },
22
+ {
23
+ "slot": "gameOverDialog",
24
+ "description": "游戏结束面板组件(胜利/失败结果展示)",
25
+ "bindAs": "gameOverPanel",
26
+ "required": true,
27
+ "edgeKind": "compatibleWith",
28
+ "matchBindingRoles": ["gameOverDialog"],
29
+ "allowedBundleTypes": ["aicomponent"]
30
+ },
31
+ {
32
+ "slot": "sfxSuccess",
33
+ "description": "关卡通关成功音效",
34
+ "bindAs": "sfxSuccess",
35
+ "required": false,
36
+ "edgeKind": "compatibleWith",
37
+ "matchBindingRoles": ["sfxSuccess"],
38
+ "allowedBundleTypes": ["aiaudio"]
39
+ },
40
+ {
41
+ "slot": "sfxFail",
42
+ "description": "关卡失败音效",
43
+ "bindAs": "sfxFail",
44
+ "required": false,
45
+ "edgeKind": "compatibleWith",
46
+ "matchBindingRoles": ["sfxFail"],
47
+ "allowedBundleTypes": ["aiaudio"]
48
+ },
49
+ {
50
+ "slot": "sfxLose",
51
+ "description": "生命耗尽/游戏结束音效",
52
+ "bindAs": "sfxLose",
53
+ "required": false,
54
+ "edgeKind": "compatibleWith",
55
+ "matchBindingRoles": ["sfxLose"],
56
+ "allowedBundleTypes": ["aiaudio"]
57
+ },
58
+ {
59
+ "slot": "dangerFlashOverlay",
60
+ "description": "危险提示全屏闪光覆盖层图片",
61
+ "bindAs": "dangerFlashOverlay",
62
+ "required": false,
63
+ "edgeKind": "compatibleWith",
64
+ "matchBindingRoles": ["dangerFlashOverlay"],
65
+ "allowedBundleTypes": ["aiimage"]
66
+ }
67
+ ],
68
+ "exports": [
69
+ { "name": "LevelLifecycle", "kind": "class", "location": "src/game/scenes/GameUI/LevelLifecycle.ts" },
70
+ { "name": "LevelLifecycleGameRef", "kind": "interface", "location": "src/game/scenes/GameUI/LevelLifecycle.ts" }
71
+ ],
72
+ "neutralDescriptor": {
73
+ "geometry": "level state machine managing lives count, win condition detection, game-over display, and automatic level progression",
74
+ "layers": ["state-machine", "ui-trigger", "progression"],
75
+ "replaceable": ["auto-next-level behavior", "game-over panel animation", "life display style"]
76
+ },
77
+ "usageHints": [
78
+ "loseLife() 扣除一条命,命归零时自动触发 handleOutOfLives()",
79
+ "handleLevelSuccess() 在所有路径消除后由 InputHandler 调用,触发胜利流程",
80
+ "handleTimeOut() 倒计时归零时由 CountdownDisplay 调用",
81
+ "playDangerFrame() 生命不足时触发全屏危险闪光(调用 nomove_hint 资源)"
82
+ ],
83
+ "files": {
84
+ "skill": "SKILL.md",
85
+ "levelLifecycle": "ref/LevelLifecycle.ts"
86
+ }
87
+ }