@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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@@ -0,0 +1,120 @@
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+ ---
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+ name: left_right_parkour.aigameplay
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+ description: 左右选择跑酷玩法封包 - 角色自动向前跑,玩家在门板节点选左或右,影响属性变化,以最高分到达终点
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+ triggers: 跑酷,parkour,runner,跑步,run,左右,left,right,选择,choose,door,门板,gate,得分,score,生命,lives,属性,stat
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+ ---
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+
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+ # left_right_parkour.aigameplay
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+
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+ 左右选择跑酷玩法封包。实现门板二选一跑酷规则的 PGS JSON 和 reducer,角色自动向前跑,玩家在每个门板节点选择左或右,不同选择带来不同属性变化(得分±、生命±、速度±),目标是以最高分和充足生命通过所有门板抵达终点。
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+
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+ ## Recipe
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+
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+ - **玩法类型**:left_right_parkour(左右选择跑酷)
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+ - **参考文件**:
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+ - `ref/pgs-schema.json`:PGS (PlayCraft Gameplay Schema, 玩法定义规范) 规则骨架(entities、rules、algorithm、testCases)
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+ - `ref/reducer.template.ts`:reducer 接口约束模板(`init` / `dispatch` / `getState` + 分步函数)
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+ - **核心规则**:
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+ - `gateCount`: 10(默认门板数量,由关卡配置覆盖)
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+ - `initialLives`: 3(初始生命值)
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+ - `initialScore`: 0(初始得分)
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+ - `initialSpeed`: 1.0(初始速度倍率)
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+ - `loseOnZeroLives`: true(生命归零则游戏结束)
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+ - `winOnAllGatesPassed`: true(通过所有门板且生命 > 0 则胜利)
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+ - 每个门板 gate 包含 left_option 和 right_option,各含 effect(score±、lives±、speed±、item)
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+ - **PGS Agent 操作流程**:
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+ 1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
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+ 2. 读取 `ref/reducer.template.ts` 了解接口约束
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+ 3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
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+ 4. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
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+ 5. 更新 manifest 的 `generation.pgsVersion` 和 `result.outputFile`
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+ - **可 fork 变体**:
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+ - 三选一模式:将 gate 改为 `left/middle/right` 三个选项
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+ - 连续效果门板:某些门板的效果会影响后续 N 个门板(buff/debuff)
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+ - 无限模式:gateCount 为无限,按距离计分,直到生命耗尽
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+
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+ ## Result
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+
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+ - **产物文件**:`reducer.ts`
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+ - **格式**:TypeScript,导出 `init(config)`、`dispatch(action)`、`getState()` + 分步函数接口
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+ - **验证**:所有 testCases 必须通过
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+
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+ ## 渲染集成(⚠️ 场景层必读)
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+
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+ ### 设计原则:逻辑与动画分离
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+
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+ reducer 提供两套接口:
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+
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+ | 接口 | 适用场景 | 特点 |
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+ |------|---------|------|
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+ | `dispatch()` | 无头测试、AI 模拟、跳过动画 | 一步到位,只返回最终状态 |
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+ | 分步函数 | **渲染层/GameScene** | 逐步执行,返回中间过程数据 |
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+
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+ ### ⚠️ 选择动画必须使用分步函数驱动
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+
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+ 正确做法是**分步驱动动画链**:
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+
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+ ```ts
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+ // ✅ 正确做法:逐步调用分步函数,每步之间插入动画
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+ // Step 1: 玩家点击左/右门板,应用效果
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+ const effect = state.gates[state.currentGateIndex][direction + '_option'].effect;
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+ const afterChoice = applyGateChoice(state, state.currentGateIndex, direction);
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+
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+ // Step 2: 播放选择穿越动画
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+ await playGatePassAnimation(direction, effect);
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+ // 若 effect.score > 0 → 飘金币+分数
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+ // 若 effect.lives < 0 → 扣血特效 + 红闪屏
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+ // 若 effect.speed > 0 → 速度提升粒子效果
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+
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+ // Step 3: 前进到下一个门板
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+ const nextState = advanceToNextGate(afterChoice);
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+
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+ // Step 4: 检测游戏结束
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+ if (checkGameOver(nextState)) {
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+ const finalScore = calculateFinalScore(nextState);
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+ showGameOverPanel(finalScore);
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+ } else if (nextState.currentGateIndex >= nextState.gates.length) {
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+ // 所有门板通过 → 胜利
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+ const finalScore = calculateFinalScore(nextState);
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+ showWinPanel(finalScore);
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+ } else {
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+ // 显示下一个门板
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+ renderNextGate(nextState.gates[nextState.currentGateIndex]);
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+ }
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+ ```
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+
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+ ### 分步函数返回值与动画映射
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+
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+ | 分步函数 | 返回值 | 场景层动画 |
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+ |---------|--------|-----------|
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+ | `applyGateChoice()` | `ParkourState` | 穿门特效 + 属性浮动文字(+100分、-1命等)|
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+ | `advanceToNextGate()` | `ParkourState` | 角色向前跑动画,推进门板 |
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+ | `checkGameOver()` | `boolean` | 游戏结束特效(生命耗尽闪烁)|
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+ | `calculateFinalScore()` | `number` | 最终分数结算动画 |
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+
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+ ## Binding
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+
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+ - **Binding Role**:`gameplayRule`
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+ - **挂载目标**:`game/gameplay/left_right_parkour/reducer.ts`
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+ - **引用类型**:`gameplay-module-reference`
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+ - **接口契约**:`init(config)` / `dispatch(state, action)` / `getState(state)` / `applyGateChoice(gateIndex, direction)` / `advanceToNextGate()` / `checkGameOver()` / `calculateFinalScore()`
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+
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+ ## Skill Definition
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+
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+ tools:
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+ - bash
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+ - write
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+ - read
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+ prompt_extension: |
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+ You are implementing a left-right choice parkour gameplay module following the PGS specification.
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+ Write the PGS JSON with entities (runner with position/score/lives/speed, gates with
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+ left_option/right_option containing effects, current_gate_index, game_state),
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+ rules (choose_left/choose_right applying gate effects, advance, check_lives, check_finish),
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+ algorithm, and testCases (at least 3: choose left to win, choose right to lose, accumulate score).
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+ Implement reducer.ts with:
115
+ - init/dispatch/getState (一体化接口,用于测试)
116
+ - applyGateChoice/advanceToNextGate/checkGameOver/calculateFinalScore (分步函数,用于渲染层动画驱动)
117
+ Gate effects can modify: score (±), lives (±), speed (±), or grant items.
118
+ Game over when lives <= 0. Win when all gates passed with lives > 0.
119
+ Run all testCases to verify logic before finalizing.
120
+ Apply the Binding to wire the reducer into the game's gameplay module path.
@@ -0,0 +1,165 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "left_right_parkour.aigameplay",
4
+ "bundleType": "aigameplay",
5
+ "category": "gameplay",
6
+ "mode": "fixed",
7
+ "label": {
8
+ "zh": "左右选择跑酷玩法",
9
+ "en": "Left-Right Choice Parkour gameplay"
10
+ },
11
+ "tags": [
12
+ "gameplay",
13
+ "parkour",
14
+ "runner",
15
+ "choice",
16
+ "casual",
17
+ "action"
18
+ ],
19
+ "bindingRoles": [
20
+ "gameplayRule"
21
+ ],
22
+ "imports": [
23
+ {
24
+ "slot": "engine",
25
+ "pinAtomId": "phaser.aicomponent",
26
+ "edgeKind": "requires",
27
+ "bindAs": "engine"
28
+ },
29
+ {
30
+ "slot": "bgMusic",
31
+ "description": "背景循环音乐",
32
+ "bindAs": "bgm",
33
+ "required": false,
34
+ "edgeKind": "compatibleWith",
35
+ "matchBindingRoles": [
36
+ "bgMusic"
37
+ ],
38
+ "allowedBundleTypes": [
39
+ "aiaudio"
40
+ ],
41
+ "constraints": {
42
+ "loop": true
43
+ }
44
+ },
45
+ {
46
+ "slot": "background",
47
+ "description": "跑酷背景图",
48
+ "bindAs": "bg",
49
+ "required": false,
50
+ "edgeKind": "compatibleWith",
51
+ "matchBindingRoles": [
52
+ "backgroundTexture"
53
+ ],
54
+ "allowedBundleTypes": [
55
+ "aiimage"
56
+ ]
57
+ },
58
+ {
59
+ "slot": "levelDataPack",
60
+ "description": "关卡门板配置数据",
61
+ "bindAs": "levels",
62
+ "required": false,
63
+ "edgeKind": "compatibleWith",
64
+ "matchBindingRoles": [
65
+ "levelDataPack"
66
+ ],
67
+ "allowedBundleTypes": [
68
+ "aiconfig"
69
+ ]
70
+ },
71
+ {
72
+ "slot": "tutorial",
73
+ "description": "新手引导浮层",
74
+ "bindAs": "tutorial",
75
+ "required": false,
76
+ "edgeKind": "compatibleWith",
77
+ "matchBindingRoles": [
78
+ "tutorialOverlay"
79
+ ],
80
+ "allowedBundleTypes": [
81
+ "aicomponent"
82
+ ]
83
+ },
84
+ {
85
+ "slot": "winPanel",
86
+ "description": "通关反馈面板视觉",
87
+ "bindAs": "winPanel",
88
+ "required": false,
89
+ "edgeKind": "compatibleWith",
90
+ "matchBindingRoles": [
91
+ "successFeedbackPanel"
92
+ ],
93
+ "allowedBundleTypes": [
94
+ "aiimage"
95
+ ]
96
+ },
97
+ {
98
+ "slot": "losePanel",
99
+ "description": "失败反馈面板视觉",
100
+ "bindAs": "losePanel",
101
+ "required": false,
102
+ "edgeKind": "compatibleWith",
103
+ "matchBindingRoles": [
104
+ "failFeedbackPanel"
105
+ ],
106
+ "allowedBundleTypes": [
107
+ "aiimage"
108
+ ]
109
+ },
110
+ {
111
+ "slot": "endScreen",
112
+ "description": "可玩广告结算屏(含 CTA 按钮)",
113
+ "bindAs": "endScreen",
114
+ "required": false,
115
+ "edgeKind": "compatibleWith",
116
+ "matchBindingRoles": [
117
+ "playableEndScreenLayout"
118
+ ],
119
+ "allowedBundleTypes": [
120
+ "aicomponent"
121
+ ]
122
+ }
123
+ ],
124
+ "generation": {
125
+ "kind": "pgs",
126
+ "pgsVersion": "1.0",
127
+ "gameplayType": "left_right_parkour",
128
+ "rules": {
129
+ "gateCount": 10,
130
+ "initialLives": 3,
131
+ "initialScore": 0,
132
+ "initialSpeed": 1.0,
133
+ "loseOnZeroLives": true,
134
+ "winOnAllGatesPassed": true
135
+ }
136
+ },
137
+ "result": {
138
+ "outputFile": "reducer.ts",
139
+ "format": "typescript",
140
+ "constraints": {
141
+ "testCasesMustPass": true
142
+ }
143
+ },
144
+ "binding": {
145
+ "role": "gameplayRule",
146
+ "target": "game/gameplay/left_right_parkour/reducer.ts",
147
+ "type": "gameplay-module-reference",
148
+ "constraints": {
149
+ "interface": [
150
+ "init(config)",
151
+ "dispatch(state, action)",
152
+ "getState(state)",
153
+ "applyGateChoice(state, gateIndex, direction)",
154
+ "advanceToNextGate(state)",
155
+ "checkGameOver(state)",
156
+ "calculateFinalScore(state)"
157
+ ]
158
+ }
159
+ },
160
+ "files": {
161
+ "skill": "SKILL.md",
162
+ "pgsSchema": "ref/pgs-schema.json",
163
+ "reducerTemplate": "ref/reducer.template.ts"
164
+ }
165
+ }
@@ -0,0 +1,200 @@
1
+ {
2
+ "_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - 左右选择跑酷玩法。Agent 以此为起点编写或 fork 玩法规则。",
3
+ "version": "1.0",
4
+ "gameplayType": "left_right_parkour",
5
+ "entities": {
6
+ "runner": {
7
+ "type": "player-character",
8
+ "description": "跑酷角色,自动向前移动",
9
+ "fields": {
10
+ "position": "number,当前门板索引(已通过的门板数量)",
11
+ "score": "number,当前累计得分",
12
+ "lives": "number,当前剩余生命值(初始为 config.initialLives)",
13
+ "speed": "number,当前速度倍率(影响动画速度,初始为 config.initialSpeed)",
14
+ "items": "string[],已收集的道具列表"
15
+ }
16
+ },
17
+ "gate": {
18
+ "type": "choice-node",
19
+ "description": "门板选择节点,包含左右两个选项",
20
+ "fields": {
21
+ "id": "number,门板索引",
22
+ "position": "number,在关卡中的位置",
23
+ "left_option": {
24
+ "label": "string,左门显示文字(如 '+100分')",
25
+ "effect": {
26
+ "score": "number,得分变化(正/负)",
27
+ "lives": "number,生命值变化(正/负)",
28
+ "speed": "number,速度倍率变化(如 +0.1 表示提速)",
29
+ "item": "string | null,获得的道具(null=无)"
30
+ }
31
+ },
32
+ "right_option": {
33
+ "label": "string,右门显示文字(如 '-1命')",
34
+ "effect": {
35
+ "score": "number,得分变化",
36
+ "lives": "number,生命值变化",
37
+ "speed": "number,速度倍率变化",
38
+ "item": "string | null,获得的道具"
39
+ }
40
+ }
41
+ }
42
+ },
43
+ "currentGateIndex": {
44
+ "type": "counter",
45
+ "initial": 0,
46
+ "description": "当前待通过的门板索引"
47
+ },
48
+ "gameState": {
49
+ "type": "enum",
50
+ "values": ["running", "game_over", "win"],
51
+ "initial": "running",
52
+ "description": "游戏总状态"
53
+ }
54
+ },
55
+ "rules": {
56
+ "choose_left": {
57
+ "description": "玩家选择左门,应用 left_option.effect",
58
+ "precondition": "gameState === 'running'",
59
+ "effect": [
60
+ "runner.score += gate.left_option.effect.score",
61
+ "runner.lives += gate.left_option.effect.lives",
62
+ "runner.speed += gate.left_option.effect.speed",
63
+ "若 gate.left_option.effect.item !== null,将道具加入 runner.items"
64
+ ]
65
+ },
66
+ "choose_right": {
67
+ "description": "玩家选择右门,应用 right_option.effect",
68
+ "precondition": "gameState === 'running'",
69
+ "effect": [
70
+ "runner.score += gate.right_option.effect.score",
71
+ "runner.lives += gate.right_option.effect.lives",
72
+ "runner.speed += gate.right_option.effect.speed",
73
+ "若 gate.right_option.effect.item !== null,将道具加入 runner.items"
74
+ ]
75
+ },
76
+ "advance": {
77
+ "description": "通过当前门板后,前进到下一个门板",
78
+ "effect": "currentGateIndex += 1;runner.position = currentGateIndex"
79
+ },
80
+ "check_lives": {
81
+ "description": "每次应用效果后检测生命值",
82
+ "condition": "runner.lives <= 0",
83
+ "result": "gameState = 'game_over'"
84
+ },
85
+ "check_finish": {
86
+ "description": "检测是否已通过所有门板",
87
+ "condition": "currentGateIndex >= gates.length",
88
+ "result": "gameState = 'win'"
89
+ }
90
+ },
91
+ "algorithm": {
92
+ "description": "主循环:跑向门板 → 玩家选择 → 应用效果 → 检测结束",
93
+ "steps": [
94
+ "1. 初始化关卡:加载 gates 配置,设置 runner 初始属性",
95
+ "2. 显示当前门板 gates[currentGateIndex] 的左右选项",
96
+ "3. 玩家点击左门或右门",
97
+ "4. 调用 applyGateChoice(state, currentGateIndex, direction) 应用效果",
98
+ "5. 检测 runner.lives <= 0 → gameState = 'game_over'",
99
+ "6. 若未结束,调用 advanceToNextGate(state):currentGateIndex + 1",
100
+ "7. 检测 currentGateIndex >= gates.length → gameState = 'win'",
101
+ "8. 若游戏继续,回到步骤 2 显示下一个门板",
102
+ "9. 游戏结束时调用 calculateFinalScore(state) 计算最终分数(加成奖励)"
103
+ ]
104
+ },
105
+ "winCondition": {
106
+ "type": "reach_finish",
107
+ "description": "通过所有门板且 runner.lives > 0(currentGateIndex >= gates.length && lives > 0)"
108
+ },
109
+ "loseCondition": {
110
+ "type": "lives_depleted",
111
+ "description": "runner.lives <= 0"
112
+ },
113
+ "testCases": [
114
+ {
115
+ "id": "tc_choose_left_win",
116
+ "description": "全选左门通关:所有门板选左,均为正效果,成功到达终点",
117
+ "initialState": {
118
+ "runner": { "position": 0, "score": 0, "lives": 3, "speed": 1.0, "items": [] },
119
+ "gates": [
120
+ { "id": 0, "left_option": { "label": "+100分", "effect": { "score": 100, "lives": 0, "speed": 0, "item": null } }, "right_option": { "label": "-1命", "effect": { "score": 0, "lives": -1, "speed": 0, "item": null } } },
121
+ { "id": 1, "left_option": { "label": "+200分", "effect": { "score": 200, "lives": 0, "speed": 0, "item": null } }, "right_option": { "label": "-2命", "effect": { "score": 0, "lives": -2, "speed": 0, "item": null } } }
122
+ ],
123
+ "currentGateIndex": 0,
124
+ "gameState": "running"
125
+ },
126
+ "actions": [
127
+ { "type": "choose", "direction": "left" },
128
+ { "type": "choose", "direction": "left" }
129
+ ],
130
+ "expectedState": {
131
+ "runner": { "score": 300, "lives": 3 },
132
+ "currentGateIndex": 2,
133
+ "gameState": "win"
134
+ }
135
+ },
136
+ {
137
+ "id": "tc_choose_right_lose",
138
+ "description": "选右门失败:选择扣命门板导致生命归零,游戏结束",
139
+ "initialState": {
140
+ "runner": { "position": 0, "score": 0, "lives": 1, "speed": 1.0, "items": [] },
141
+ "gates": [
142
+ { "id": 0, "left_option": { "label": "+50分", "effect": { "score": 50, "lives": 0, "speed": 0, "item": null } }, "right_option": { "label": "陷阱!-3命", "effect": { "score": 0, "lives": -3, "speed": 0, "item": null } } }
143
+ ],
144
+ "currentGateIndex": 0,
145
+ "gameState": "running"
146
+ },
147
+ "actions": [
148
+ { "type": "choose", "direction": "right" }
149
+ ],
150
+ "expectedState": {
151
+ "runner": { "score": 0, "lives": -2 },
152
+ "gameState": "game_over"
153
+ }
154
+ },
155
+ {
156
+ "id": "tc_accumulate_score",
157
+ "description": "累计得分:多个门板混合选择,验证分数正确累加",
158
+ "initialState": {
159
+ "runner": { "position": 0, "score": 0, "lives": 3, "speed": 1.0, "items": [] },
160
+ "gates": [
161
+ { "id": 0, "left_option": { "label": "+100分", "effect": { "score": 100, "lives": 0, "speed": 0, "item": null } }, "right_option": { "label": "+50分 +速度", "effect": { "score": 50, "lives": 0, "speed": 0.2, "item": null } } },
162
+ { "id": 1, "left_option": { "label": "+150分 -1命", "effect": { "score": 150, "lives": -1, "speed": 0, "item": null } }, "right_option": { "label": "+80分", "effect": { "score": 80, "lives": 0, "speed": 0, "item": null } } },
163
+ { "id": 2, "left_option": { "label": "道具", "effect": { "score": 0, "lives": 0, "speed": 0, "item": "shield" } }, "right_option": { "label": "+200分", "effect": { "score": 200, "lives": 0, "speed": 0, "item": null } } }
164
+ ],
165
+ "currentGateIndex": 0,
166
+ "gameState": "running"
167
+ },
168
+ "actions": [
169
+ { "type": "choose", "direction": "left" },
170
+ { "type": "choose", "direction": "left" },
171
+ { "type": "choose", "direction": "right" }
172
+ ],
173
+ "expectedState": {
174
+ "runner": { "score": 450, "lives": 2, "speed": 1.0, "items": [] },
175
+ "currentGateIndex": 3,
176
+ "gameState": "win",
177
+ "note": "score=100+150+200=450, lives=3-1=2, 第3关选右得200分"
178
+ }
179
+ },
180
+ {
181
+ "id": "tc_speed_and_item",
182
+ "description": "速度与道具效果:选择含速度加成和道具的门板,验证属性正确更新",
183
+ "initialState": {
184
+ "runner": { "position": 0, "score": 0, "lives": 3, "speed": 1.0, "items": [] },
185
+ "gates": [
186
+ { "id": 0, "left_option": { "label": "磁铁道具+速度", "effect": { "score": 0, "lives": 0, "speed": 0.5, "item": "magnet" } }, "right_option": { "label": "+100分", "effect": { "score": 100, "lives": 0, "speed": 0, "item": null } } }
187
+ ],
188
+ "currentGateIndex": 0,
189
+ "gameState": "running"
190
+ },
191
+ "actions": [
192
+ { "type": "choose", "direction": "left" }
193
+ ],
194
+ "expectedState": {
195
+ "runner": { "speed": 1.5, "items": ["magnet"] },
196
+ "gameState": "win"
197
+ }
198
+ }
199
+ ]
200
+ }
@@ -0,0 +1,194 @@
1
+ /**
2
+ * left_right_parkour.aigameplay — reducer 接口模板
3
+ *
4
+ * Agent 生成实际 reducer 时,必须导出以下函数。
5
+ * 此文件是接口约束模板,不是可执行代码。
6
+ *
7
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
8
+ * ⚠️ 重要:渲染层(GameScene)不应直接调用 dispatch()
9
+ *
10
+ * dispatch() 是一体化接口,内部执行完整的选择+效果应用+状态检测后只返回最终状态,
11
+ * 中间过程(门板穿越动画、属性浮动文字、生命值变化特效)全部丢失。
12
+ *
13
+ * 渲染层需要在每个步骤间播放相应动画,因此必须使用下方「分步函数」。
14
+ *
15
+ * dispatch() 的用途:无头测试、AI 模拟、关卡预演分析。
16
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
17
+ */
18
+
19
+ // ─── 配置类型 ─────────────────────────────────────────────────────────────────
20
+
21
+ export type GateEffect = {
22
+ /** 得分变化(正=加分,负=扣分) */
23
+ score: number;
24
+ /** 生命值变化(正=加命,负=扣命) */
25
+ lives: number;
26
+ /** 速度倍率变化(正=提速,负=减速,如 +0.1) */
27
+ speed: number;
28
+ /** 获得的道具(null 表示无道具) */
29
+ item: string | null;
30
+ };
31
+
32
+ export type GateOption = {
33
+ /** 门板显示文字(如 '+100分'、'-1命') */
34
+ label: string;
35
+ /** 选择此选项的效果 */
36
+ effect: GateEffect;
37
+ };
38
+
39
+ export type Gate = {
40
+ /** 门板唯一索引 */
41
+ id: number;
42
+ /** 左门选项 */
43
+ left_option: GateOption;
44
+ /** 右门选项 */
45
+ right_option: GateOption;
46
+ };
47
+
48
+ export type ParkourConfig = {
49
+ /** 关卡中的门板列表(按顺序排列) */
50
+ gates: Gate[];
51
+ /** 初始生命值,默认 3 */
52
+ initialLives: number;
53
+ /** 初始得分,默认 0 */
54
+ initialScore: number;
55
+ /** 初始速度倍率,默认 1.0 */
56
+ initialSpeed: number;
57
+ /** 胜利时的分数加成(可选,如距离奖励) */
58
+ finishBonusScore?: number;
59
+ };
60
+
61
+ // ─── 动作类型 ─────────────────────────────────────────────────────────────────
62
+
63
+ export type ParkourAction =
64
+ | { type: 'choose'; direction: 'left' | 'right' }
65
+ | { type: 'reset' };
66
+
67
+ // ─── 状态类型 ─────────────────────────────────────────────────────────────────
68
+
69
+ export type Runner = {
70
+ /** 已通过的门板数量(当前所在位置) */
71
+ position: number;
72
+ /** 当前累计得分 */
73
+ score: number;
74
+ /** 当前剩余生命值 */
75
+ lives: number;
76
+ /** 当前速度倍率 */
77
+ speed: number;
78
+ /** 已收集的道具列表 */
79
+ items: string[];
80
+ };
81
+
82
+ export type GamePhase = 'running' | 'game_over' | 'win';
83
+
84
+ export type ParkourState = {
85
+ /** 跑酷角色状态 */
86
+ runner: Runner;
87
+ /** 所有门板配置 */
88
+ gates: Gate[];
89
+ /** 当前待通过的门板索引 */
90
+ currentGateIndex: number;
91
+ /** 游戏阶段 */
92
+ gameState: GamePhase;
93
+ /** 最终得分(游戏结束后计算,运行中为 null) */
94
+ finalScore: number | null;
95
+ };
96
+
97
+ // ─── 分步操作返回类型 ─────────────────────────────────────────────────────────
98
+
99
+ /** applyGateChoice 返回值(含效果详情,供渲染层播放动画) */
100
+ export type GateChoiceResult = {
101
+ /** 更新后的游戏状态 */
102
+ state: ParkourState;
103
+ /** 本次选择应用的效果 */
104
+ appliedEffect: GateEffect;
105
+ /** 选择方向 */
106
+ direction: 'left' | 'right';
107
+ /** 是否因此导致生命值归零(触发 game over 动画) */
108
+ causedGameOver: boolean;
109
+ };
110
+
111
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
112
+ // 必须导出的函数
113
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
114
+
115
+ // ─── 初始化 ──────────────────────────────────────────────────────────────────
116
+
117
+ /**
118
+ * init:根据配置初始化游戏状态
119
+ */
120
+ export declare function init(config: ParkourConfig): ParkourState;
121
+
122
+ // ─── 一体化接口(测试/AI 模拟用) ───────────────────────────────────────────
123
+
124
+ /**
125
+ * dispatch:接收动作,返回新状态(纯函数,不得修改原 state)
126
+ * - choose:选择当前门板的左/右选项,应用效果,检测生命值和完成条件
127
+ * - reset:重置到初始状态
128
+ *
129
+ * ⚠️ 仅用于无头测试和 AI 模拟。渲染层请使用下方分步函数。
130
+ */
131
+ export declare function dispatch(state: ParkourState, action: ParkourAction): ParkourState;
132
+
133
+ /**
134
+ * getState:返回当前状态快照
135
+ */
136
+ export declare function getState(state: ParkourState): ParkourState;
137
+
138
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
139
+ // 分步函数(渲染层/场景层必须使用这些函数驱动动画)
140
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
141
+
142
+ /**
143
+ * applyGateChoice:应用指定门板的选择效果,更新 runner 属性。
144
+ *
145
+ * 场景层在玩家点击左/右门板后调用:
146
+ * - 更新 runner.score / runner.lives / runner.speed / runner.items
147
+ * - 若 lives <= 0,设置 gameState = 'game_over'
148
+ * - 返回 GateChoiceResult 包含效果详情(供渲染层播放浮动文字动画)
149
+ *
150
+ * @param state 当前游戏状态(不可变)
151
+ * @param gateIndex 目标门板索引(通常为 currentGateIndex)
152
+ * @param direction 选择方向:'left' 或 'right'
153
+ * @returns 选择结果(含更新后状态和效果详情)
154
+ */
155
+ export declare function applyGateChoice(
156
+ state: ParkourState,
157
+ gateIndex: number,
158
+ direction: 'left' | 'right',
159
+ ): GateChoiceResult;
160
+
161
+ /**
162
+ * advanceToNextGate:前进到下一个门板。
163
+ *
164
+ * 场景层在门板穿越动画播放完毕后调用:
165
+ * - currentGateIndex + 1
166
+ * - runner.position 更新
167
+ * - 若 currentGateIndex >= gates.length,设置 gameState = 'win'
168
+ *
169
+ * @param state 当前游戏状态(不可变)
170
+ * @returns 更新后的游戏状态
171
+ */
172
+ export declare function advanceToNextGate(state: ParkourState): ParkourState;
173
+
174
+ /**
175
+ * checkGameOver:检测游戏是否已结束(生命归零)。
176
+ *
177
+ * 场景层在 applyGateChoice 动画播放完毕后调用,判断是否触发 Game Over 演出。
178
+ *
179
+ * @param state 当前游戏状态
180
+ * @returns true 表示游戏已结束(lives <= 0)
181
+ */
182
+ export declare function checkGameOver(state: ParkourState): boolean;
183
+
184
+ /**
185
+ * calculateFinalScore:计算最终得分(含通关加成)。
186
+ *
187
+ * 场景层在胜利或游戏结束时调用,用于显示结算面板。
188
+ * 若 gameState === 'win',在基础 score 上叠加 finishBonusScore。
189
+ * 若 gameState === 'game_over',返回当前 score(无加成)。
190
+ *
191
+ * @param state 当前游戏状态(gameState 应为 'win' 或 'game_over')
192
+ * @returns 最终分数
193
+ */
194
+ export declare function calculateFinalScore(state: ParkourState): number;