@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
- package/skills/playcraft-build/SKILL.md +44 -0
- package/skills/playcraft-code-editor/SKILL.md +71 -0
- package/skills/playcraft-create-remix/SKILL.md +62 -0
- package/skills/playcraft-deploy/SKILL.md +59 -0
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- package/skills/screw_puzzle.aigameplay/manifest.json +164 -0
- package/skills/screw_puzzle.aigameplay/ref/pgs-schema.json +235 -0
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- package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager.ts +164 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager3D.ts +198 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/BezierUtils.ts +59 -0
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- package/skills/slot_machine.aigameplay/manifest.json +166 -0
- package/skills/slot_machine.aigameplay/ref/pgs-schema.json +212 -0
- package/skills/slot_machine.aigameplay/ref/reducer.template.ts +212 -0
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- package/skills/sniper_shot.aigameplay/manifest.json +153 -0
- package/skills/sniper_shot.aigameplay/ref/pgs-schema.json +211 -0
- package/skills/sniper_shot.aigameplay/ref/reducer.template.ts +211 -0
- package/skills/solitaire.aigameplay/SKILL.md +101 -0
- package/skills/solitaire.aigameplay/manifest.json +151 -0
- package/skills/solitaire.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/solitaire.aigameplay/ref/reducer.template.ts +176 -0
- package/skills/sound-effects/SKILL.md +46 -0
- package/skills/sound_utils.aicomponent/SKILL.md +52 -0
- package/skills/sound_utils.aicomponent/manifest.json +30 -0
- package/skills/sound_utils.aicomponent/ref/SoundUtils.ts +29 -0
- package/skills/sprite-animation-2d.aicomponent/SKILL.md +45 -0
- package/skills/sprite-animation-2d.aicomponent/manifest.json +28 -0
- package/skills/sprite-animation-2d.aicomponent/ref/html5.js +83 -0
- package/skills/sprite-animation-2d.aicomponent/ref/phaser.js +38 -0
- package/skills/sprite-animation-2d.aicomponent/ref/playcanvas.js +67 -0
- package/skills/sprite_entity_renderer.aicomponent/SKILL.md +148 -0
- package/skills/sprite_entity_renderer.aicomponent/manifest.json +17 -0
- package/skills/sprite_entity_renderer.aicomponent/ref/SpriteEntityRenderer.ts +126 -0
- package/skills/success_sfx.aiaudio/SKILL.md +59 -0
- package/skills/success_sfx.aiaudio/manifest.json +45 -0
- package/skills/success_sfx.aiaudio/ref/success.mp3 +0 -0
- package/skills/tap_blast.aigameplay/SKILL.md +116 -0
- package/skills/tap_blast.aigameplay/manifest.json +153 -0
- package/skills/tap_blast.aigameplay/ref/pgs-schema.json +208 -0
- package/skills/tap_blast.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/theme_state.aicomponent/SKILL.md +53 -0
- package/skills/theme_state.aicomponent/manifest.json +33 -0
- package/skills/theme_state.aicomponent/ref/ThemeManager.ts +174 -0
- package/skills/theme_switcher_build.aicomponent/SKILL.md +62 -0
- package/skills/theme_switcher_build.aicomponent/manifest.json +38 -0
- package/skills/theme_switcher_build.aicomponent/ref/theme-index.ts +8 -0
- package/skills/theme_variant.aiconfig/SKILL.md +78 -0
- package/skills/theme_variant.aiconfig/manifest.json +39 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/index.ts +16 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/levelEasy.json +141 -0
- package/skills/threejs.aicomponent/SKILL.md +422 -0
- package/skills/threejs.aicomponent/manifest.json +166 -0
- package/skills/threejs.aicomponent/ref/AssetLoader.ts +158 -0
- package/skills/threejs.aicomponent/ref/BaseScene.ts +88 -0
- package/skills/threejs.aicomponent/ref/GameConfig.ts +47 -0
- package/skills/threejs.aicomponent/ref/MainScene.ts +170 -0
- package/skills/threejs.aicomponent/ref/PreloaderScene.ts +93 -0
- package/skills/threejs.aicomponent/ref/SceneKeys.ts +6 -0
- package/skills/threejs.aicomponent/ref/SceneManager.ts +69 -0
- package/skills/threejs.aicomponent/ref/ViewportManager.ts +62 -0
- package/skills/threejs.aicomponent/ref/globals.d.ts +74 -0
- package/skills/threejs.aicomponent/ref/index.css +80 -0
- package/skills/threejs.aicomponent/ref/index.html +20 -0
- package/skills/threejs.aicomponent/ref/index.ts +117 -0
- package/skills/threejs.aicomponent/ref/main.ts +10 -0
- package/skills/threejs.aicomponent/ref/package.json +23 -0
- package/skills/threejs.aicomponent/ref/tsconfig.json +24 -0
- package/skills/threejs.aicomponent/ref/webpack.config.js +61 -0
- package/skills/time_clear_goal.aiconfig/SKILL.md +46 -0
- package/skills/time_clear_goal.aiconfig/manifest.json +32 -0
- package/skills/time_icon.aiimage/SKILL.md +58 -0
- package/skills/time_icon.aiimage/manifest.json +47 -0
- package/skills/time_icon.aiimage/ref/time.png +0 -0
- package/skills/time_icon.aiimage/ref/time.webp +0 -0
- package/skills/top_ui_bar.aicomponent/SKILL.md +45 -0
- package/skills/top_ui_bar.aicomponent/manifest.json +27 -0
- package/skills/top_ui_bar.aicomponent/ref/GameTopUI.ts +229 -0
- package/skills/tower_defence.aigameplay/SKILL.md +117 -0
- package/skills/tower_defence.aigameplay/manifest.json +175 -0
- package/skills/tower_defence.aigameplay/ref/pgs-schema.json +247 -0
- package/skills/tower_defence.aigameplay/ref/reducer.template.ts +239 -0
- package/skills/tray_container.aicomponent/SKILL.md +143 -0
- package/skills/tray_container.aicomponent/manifest.json +58 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer.ts +155 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer3D.ts +281 -0
- package/skills/tray_container.aicomponent/ref/TrayRendererHtmlOverlay.ts +228 -0
- package/skills/tutorial_overlay.aicomponent/SKILL.md +46 -0
- package/skills/tutorial_overlay.aicomponent/manifest.json +34 -0
- package/skills/tutorial_overlay.aicomponent/ref/TutorialManager.ts +367 -0
- package/skills/tween-animation-2d.aicomponent/SKILL.md +35 -0
- package/skills/tween-animation-2d.aicomponent/manifest.json +28 -0
- package/skills/tween-animation-2d.aicomponent/ref/phaser.js +49 -0
- package/skills/tween-animation-2d.aicomponent/ref/playcanvas.js +36 -0
- package/skills/typescript_module_patterns.aicomponent/SKILL.md +209 -0
- package/skills/typescript_module_patterns.aicomponent/manifest.json +28 -0
- package/skills/typescript_module_patterns.aicomponent/ref/globals.d.ts +31 -0
- package/skills/ui-transition.aicomponent/SKILL.md +33 -0
- package/skills/ui-transition.aicomponent/manifest.json +19 -0
- package/skills/ui-transition.aicomponent/ref/phaser.js +45 -0
- package/skills/ux_flow_spec.aiconfig/SKILL.md +82 -0
- package/skills/ux_flow_spec.aiconfig/manifest.json +39 -0
- package/skills/wave_difficulty.aiconfig/SKILL.md +46 -0
- package/skills/wave_difficulty.aiconfig/manifest.json +33 -0
- package/skills/webpack_build.aicomponent/SKILL.md +204 -0
- package/skills/webpack_build.aicomponent/manifest.json +29 -0
- package/skills/webpack_build.aicomponent/ref/package.json +16 -0
- package/skills/webpack_build.aicomponent/ref/webpack.config.js +53 -0
- package/skills/win_anim_sfx.aiaudio/SKILL.md +59 -0
- package/skills/win_anim_sfx.aiaudio/manifest.json +46 -0
- package/skills/win_anim_sfx.aiaudio/ref/win_anim.mp3 +0 -0
- package/skills/win_dot.aiimage/SKILL.md +58 -0
- package/skills/win_dot.aiimage/manifest.json +47 -0
- package/skills/win_dot.aiimage/ref/win_dot.png +0 -0
- package/skills/win_dot.aiimage/ref/win_dot.webp +0 -0
- package/skills/win_result_panel.aiimage/SKILL.md +58 -0
- package/skills/win_result_panel.aiimage/manifest.json +47 -0
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- package/skills/win_result_panel.aiimage/ref/win.webp +0 -0
- package/skills/word_connect.aigameplay/SKILL.md +86 -0
- package/skills/word_connect.aigameplay/manifest.json +154 -0
- package/skills/word_connect.aigameplay/ref/pgs-schema.json +212 -0
- package/skills/word_connect.aigameplay/ref/reducer.template.ts +186 -0
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---
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name: left_right_parkour.aigameplay
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description: 左右选择跑酷玩法封包 - 角色自动向前跑,玩家在门板节点选左或右,影响属性变化,以最高分到达终点
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triggers: 跑酷,parkour,runner,跑步,run,左右,left,right,选择,choose,door,门板,gate,得分,score,生命,lives,属性,stat
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---
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# left_right_parkour.aigameplay
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左右选择跑酷玩法封包。实现门板二选一跑酷规则的 PGS JSON 和 reducer,角色自动向前跑,玩家在每个门板节点选择左或右,不同选择带来不同属性变化(得分±、生命±、速度±),目标是以最高分和充足生命通过所有门板抵达终点。
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## Recipe
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- **玩法类型**:left_right_parkour(左右选择跑酷)
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- **参考文件**:
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- `ref/pgs-schema.json`:PGS (PlayCraft Gameplay Schema, 玩法定义规范) 规则骨架(entities、rules、algorithm、testCases)
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- `ref/reducer.template.ts`:reducer 接口约束模板(`init` / `dispatch` / `getState` + 分步函数)
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- **核心规则**:
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- `gateCount`: 10(默认门板数量,由关卡配置覆盖)
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- `initialLives`: 3(初始生命值)
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- `initialScore`: 0(初始得分)
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- `initialSpeed`: 1.0(初始速度倍率)
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- `loseOnZeroLives`: true(生命归零则游戏结束)
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- `winOnAllGatesPassed`: true(通过所有门板且生命 > 0 则胜利)
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- 每个门板 gate 包含 left_option 和 right_option,各含 effect(score±、lives±、speed±、item)
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- **PGS Agent 操作流程**:
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1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
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2. 读取 `ref/reducer.template.ts` 了解接口约束
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3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
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4. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
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5. 更新 manifest 的 `generation.pgsVersion` 和 `result.outputFile`
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- **可 fork 变体**:
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- 三选一模式:将 gate 改为 `left/middle/right` 三个选项
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- 连续效果门板:某些门板的效果会影响后续 N 个门板(buff/debuff)
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- 无限模式:gateCount 为无限,按距离计分,直到生命耗尽
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## Result
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- **产物文件**:`reducer.ts`
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- **格式**:TypeScript,导出 `init(config)`、`dispatch(action)`、`getState()` + 分步函数接口
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- **验证**:所有 testCases 必须通过
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## 渲染集成(⚠️ 场景层必读)
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### 设计原则:逻辑与动画分离
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reducer 提供两套接口:
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| 接口 | 适用场景 | 特点 |
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|------|---------|------|
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| `dispatch()` | 无头测试、AI 模拟、跳过动画 | 一步到位,只返回最终状态 |
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| 分步函数 | **渲染层/GameScene** | 逐步执行,返回中间过程数据 |
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### ⚠️ 选择动画必须使用分步函数驱动
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正确做法是**分步驱动动画链**:
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```ts
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// ✅ 正确做法:逐步调用分步函数,每步之间插入动画
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// Step 1: 玩家点击左/右门板,应用效果
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const effect = state.gates[state.currentGateIndex][direction + '_option'].effect;
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const afterChoice = applyGateChoice(state, state.currentGateIndex, direction);
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// Step 2: 播放选择穿越动画
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await playGatePassAnimation(direction, effect);
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// 若 effect.score > 0 → 飘金币+分数
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// 若 effect.lives < 0 → 扣血特效 + 红闪屏
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// 若 effect.speed > 0 → 速度提升粒子效果
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// Step 3: 前进到下一个门板
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const nextState = advanceToNextGate(afterChoice);
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// Step 4: 检测游戏结束
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if (checkGameOver(nextState)) {
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const finalScore = calculateFinalScore(nextState);
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showGameOverPanel(finalScore);
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} else if (nextState.currentGateIndex >= nextState.gates.length) {
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// 所有门板通过 → 胜利
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const finalScore = calculateFinalScore(nextState);
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showWinPanel(finalScore);
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} else {
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// 显示下一个门板
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renderNextGate(nextState.gates[nextState.currentGateIndex]);
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}
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```
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### 分步函数返回值与动画映射
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| 分步函数 | 返回值 | 场景层动画 |
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|---------|--------|-----------|
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| `applyGateChoice()` | `ParkourState` | 穿门特效 + 属性浮动文字(+100分、-1命等)|
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| `advanceToNextGate()` | `ParkourState` | 角色向前跑动画,推进门板 |
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| `checkGameOver()` | `boolean` | 游戏结束特效(生命耗尽闪烁)|
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| `calculateFinalScore()` | `number` | 最终分数结算动画 |
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## Binding
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- **Binding Role**:`gameplayRule`
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- **挂载目标**:`game/gameplay/left_right_parkour/reducer.ts`
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- **引用类型**:`gameplay-module-reference`
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- **接口契约**:`init(config)` / `dispatch(state, action)` / `getState(state)` / `applyGateChoice(gateIndex, direction)` / `advanceToNextGate()` / `checkGameOver()` / `calculateFinalScore()`
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## Skill Definition
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tools:
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- bash
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- write
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- read
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prompt_extension: |
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You are implementing a left-right choice parkour gameplay module following the PGS specification.
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Write the PGS JSON with entities (runner with position/score/lives/speed, gates with
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left_option/right_option containing effects, current_gate_index, game_state),
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rules (choose_left/choose_right applying gate effects, advance, check_lives, check_finish),
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algorithm, and testCases (at least 3: choose left to win, choose right to lose, accumulate score).
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Implement reducer.ts with:
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- init/dispatch/getState (一体化接口,用于测试)
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- applyGateChoice/advanceToNextGate/checkGameOver/calculateFinalScore (分步函数,用于渲染层动画驱动)
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Gate effects can modify: score (±), lives (±), speed (±), or grant items.
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Game over when lives <= 0. Win when all gates passed with lives > 0.
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Run all testCases to verify logic before finalizing.
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Apply the Binding to wire the reducer into the game's gameplay module path.
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{
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"schemaVersion": 1,
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"atomId": "left_right_parkour.aigameplay",
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"bundleType": "aigameplay",
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"category": "gameplay",
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"mode": "fixed",
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"label": {
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"zh": "左右选择跑酷玩法",
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"en": "Left-Right Choice Parkour gameplay"
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},
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"tags": [
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"gameplay",
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"parkour",
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"runner",
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"choice",
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"casual",
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"action"
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],
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"bindingRoles": [
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"gameplayRule"
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],
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"imports": [
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{
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"slot": "engine",
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"pinAtomId": "phaser.aicomponent",
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"edgeKind": "requires",
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{
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"slot": "bgMusic",
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"description": "背景循环音乐",
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"loop": true
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},
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{
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"slot": "background",
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"description": "跑酷背景图",
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"bindAs": "bg",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": [
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"backgroundTexture"
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{
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"slot": "levelDataPack",
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"description": "关卡门板配置数据",
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"bindAs": "levels",
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{
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"slot": "tutorial",
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"description": "新手引导浮层",
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"bindAs": "tutorial",
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{
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"slot": "winPanel",
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"description": "通关反馈面板视觉",
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"bindAs": "winPanel",
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{
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"description": "失败反馈面板视觉",
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"bindAs": "losePanel",
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},
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{
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"slot": "endScreen",
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"description": "可玩广告结算屏(含 CTA 按钮)",
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"bindAs": "endScreen",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": [
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"playableEndScreenLayout"
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],
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"allowedBundleTypes": [
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"aicomponent"
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}
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],
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"generation": {
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"kind": "pgs",
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"pgsVersion": "1.0",
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"gameplayType": "left_right_parkour",
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"rules": {
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"gateCount": 10,
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"initialLives": 3,
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"initialScore": 0,
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"initialSpeed": 1.0,
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"loseOnZeroLives": true,
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"winOnAllGatesPassed": true
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}
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},
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"result": {
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"outputFile": "reducer.ts",
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"format": "typescript",
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"constraints": {
|
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"testCasesMustPass": true
|
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}
|
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},
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"binding": {
|
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"role": "gameplayRule",
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"target": "game/gameplay/left_right_parkour/reducer.ts",
|
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"type": "gameplay-module-reference",
|
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"constraints": {
|
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"interface": [
|
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"init(config)",
|
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"dispatch(state, action)",
|
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"getState(state)",
|
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|
+
"applyGateChoice(state, gateIndex, direction)",
|
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154
|
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"advanceToNextGate(state)",
|
|
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|
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"checkGameOver(state)",
|
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|
+
"calculateFinalScore(state)"
|
|
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|
+
]
|
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|
+
}
|
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|
+
},
|
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|
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"files": {
|
|
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|
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"skill": "SKILL.md",
|
|
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|
+
"pgsSchema": "ref/pgs-schema.json",
|
|
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|
+
"reducerTemplate": "ref/reducer.template.ts"
|
|
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|
+
}
|
|
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|
+
}
|
|
@@ -0,0 +1,200 @@
|
|
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1
|
+
{
|
|
2
|
+
"_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - 左右选择跑酷玩法。Agent 以此为起点编写或 fork 玩法规则。",
|
|
3
|
+
"version": "1.0",
|
|
4
|
+
"gameplayType": "left_right_parkour",
|
|
5
|
+
"entities": {
|
|
6
|
+
"runner": {
|
|
7
|
+
"type": "player-character",
|
|
8
|
+
"description": "跑酷角色,自动向前移动",
|
|
9
|
+
"fields": {
|
|
10
|
+
"position": "number,当前门板索引(已通过的门板数量)",
|
|
11
|
+
"score": "number,当前累计得分",
|
|
12
|
+
"lives": "number,当前剩余生命值(初始为 config.initialLives)",
|
|
13
|
+
"speed": "number,当前速度倍率(影响动画速度,初始为 config.initialSpeed)",
|
|
14
|
+
"items": "string[],已收集的道具列表"
|
|
15
|
+
}
|
|
16
|
+
},
|
|
17
|
+
"gate": {
|
|
18
|
+
"type": "choice-node",
|
|
19
|
+
"description": "门板选择节点,包含左右两个选项",
|
|
20
|
+
"fields": {
|
|
21
|
+
"id": "number,门板索引",
|
|
22
|
+
"position": "number,在关卡中的位置",
|
|
23
|
+
"left_option": {
|
|
24
|
+
"label": "string,左门显示文字(如 '+100分')",
|
|
25
|
+
"effect": {
|
|
26
|
+
"score": "number,得分变化(正/负)",
|
|
27
|
+
"lives": "number,生命值变化(正/负)",
|
|
28
|
+
"speed": "number,速度倍率变化(如 +0.1 表示提速)",
|
|
29
|
+
"item": "string | null,获得的道具(null=无)"
|
|
30
|
+
}
|
|
31
|
+
},
|
|
32
|
+
"right_option": {
|
|
33
|
+
"label": "string,右门显示文字(如 '-1命')",
|
|
34
|
+
"effect": {
|
|
35
|
+
"score": "number,得分变化",
|
|
36
|
+
"lives": "number,生命值变化",
|
|
37
|
+
"speed": "number,速度倍率变化",
|
|
38
|
+
"item": "string | null,获得的道具"
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
}
|
|
42
|
+
},
|
|
43
|
+
"currentGateIndex": {
|
|
44
|
+
"type": "counter",
|
|
45
|
+
"initial": 0,
|
|
46
|
+
"description": "当前待通过的门板索引"
|
|
47
|
+
},
|
|
48
|
+
"gameState": {
|
|
49
|
+
"type": "enum",
|
|
50
|
+
"values": ["running", "game_over", "win"],
|
|
51
|
+
"initial": "running",
|
|
52
|
+
"description": "游戏总状态"
|
|
53
|
+
}
|
|
54
|
+
},
|
|
55
|
+
"rules": {
|
|
56
|
+
"choose_left": {
|
|
57
|
+
"description": "玩家选择左门,应用 left_option.effect",
|
|
58
|
+
"precondition": "gameState === 'running'",
|
|
59
|
+
"effect": [
|
|
60
|
+
"runner.score += gate.left_option.effect.score",
|
|
61
|
+
"runner.lives += gate.left_option.effect.lives",
|
|
62
|
+
"runner.speed += gate.left_option.effect.speed",
|
|
63
|
+
"若 gate.left_option.effect.item !== null,将道具加入 runner.items"
|
|
64
|
+
]
|
|
65
|
+
},
|
|
66
|
+
"choose_right": {
|
|
67
|
+
"description": "玩家选择右门,应用 right_option.effect",
|
|
68
|
+
"precondition": "gameState === 'running'",
|
|
69
|
+
"effect": [
|
|
70
|
+
"runner.score += gate.right_option.effect.score",
|
|
71
|
+
"runner.lives += gate.right_option.effect.lives",
|
|
72
|
+
"runner.speed += gate.right_option.effect.speed",
|
|
73
|
+
"若 gate.right_option.effect.item !== null,将道具加入 runner.items"
|
|
74
|
+
]
|
|
75
|
+
},
|
|
76
|
+
"advance": {
|
|
77
|
+
"description": "通过当前门板后,前进到下一个门板",
|
|
78
|
+
"effect": "currentGateIndex += 1;runner.position = currentGateIndex"
|
|
79
|
+
},
|
|
80
|
+
"check_lives": {
|
|
81
|
+
"description": "每次应用效果后检测生命值",
|
|
82
|
+
"condition": "runner.lives <= 0",
|
|
83
|
+
"result": "gameState = 'game_over'"
|
|
84
|
+
},
|
|
85
|
+
"check_finish": {
|
|
86
|
+
"description": "检测是否已通过所有门板",
|
|
87
|
+
"condition": "currentGateIndex >= gates.length",
|
|
88
|
+
"result": "gameState = 'win'"
|
|
89
|
+
}
|
|
90
|
+
},
|
|
91
|
+
"algorithm": {
|
|
92
|
+
"description": "主循环:跑向门板 → 玩家选择 → 应用效果 → 检测结束",
|
|
93
|
+
"steps": [
|
|
94
|
+
"1. 初始化关卡:加载 gates 配置,设置 runner 初始属性",
|
|
95
|
+
"2. 显示当前门板 gates[currentGateIndex] 的左右选项",
|
|
96
|
+
"3. 玩家点击左门或右门",
|
|
97
|
+
"4. 调用 applyGateChoice(state, currentGateIndex, direction) 应用效果",
|
|
98
|
+
"5. 检测 runner.lives <= 0 → gameState = 'game_over'",
|
|
99
|
+
"6. 若未结束,调用 advanceToNextGate(state):currentGateIndex + 1",
|
|
100
|
+
"7. 检测 currentGateIndex >= gates.length → gameState = 'win'",
|
|
101
|
+
"8. 若游戏继续,回到步骤 2 显示下一个门板",
|
|
102
|
+
"9. 游戏结束时调用 calculateFinalScore(state) 计算最终分数(加成奖励)"
|
|
103
|
+
]
|
|
104
|
+
},
|
|
105
|
+
"winCondition": {
|
|
106
|
+
"type": "reach_finish",
|
|
107
|
+
"description": "通过所有门板且 runner.lives > 0(currentGateIndex >= gates.length && lives > 0)"
|
|
108
|
+
},
|
|
109
|
+
"loseCondition": {
|
|
110
|
+
"type": "lives_depleted",
|
|
111
|
+
"description": "runner.lives <= 0"
|
|
112
|
+
},
|
|
113
|
+
"testCases": [
|
|
114
|
+
{
|
|
115
|
+
"id": "tc_choose_left_win",
|
|
116
|
+
"description": "全选左门通关:所有门板选左,均为正效果,成功到达终点",
|
|
117
|
+
"initialState": {
|
|
118
|
+
"runner": { "position": 0, "score": 0, "lives": 3, "speed": 1.0, "items": [] },
|
|
119
|
+
"gates": [
|
|
120
|
+
{ "id": 0, "left_option": { "label": "+100分", "effect": { "score": 100, "lives": 0, "speed": 0, "item": null } }, "right_option": { "label": "-1命", "effect": { "score": 0, "lives": -1, "speed": 0, "item": null } } },
|
|
121
|
+
{ "id": 1, "left_option": { "label": "+200分", "effect": { "score": 200, "lives": 0, "speed": 0, "item": null } }, "right_option": { "label": "-2命", "effect": { "score": 0, "lives": -2, "speed": 0, "item": null } } }
|
|
122
|
+
],
|
|
123
|
+
"currentGateIndex": 0,
|
|
124
|
+
"gameState": "running"
|
|
125
|
+
},
|
|
126
|
+
"actions": [
|
|
127
|
+
{ "type": "choose", "direction": "left" },
|
|
128
|
+
{ "type": "choose", "direction": "left" }
|
|
129
|
+
],
|
|
130
|
+
"expectedState": {
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"runner": { "score": 300, "lives": 3 },
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{
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"description": "选右门失败:选择扣命门板导致生命归零,游戏结束",
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{ "id": 0, "left_option": { "label": "+50分", "effect": { "score": 50, "lives": 0, "speed": 0, "item": null } }, "right_option": { "label": "陷阱!-3命", "effect": { "score": 0, "lives": -3, "speed": 0, "item": null } } }
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"currentGateIndex": 0,
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"actions": [
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{
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"id": "tc_accumulate_score",
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"description": "累计得分:多个门板混合选择,验证分数正确累加",
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"runner": { "position": 0, "score": 0, "lives": 3, "speed": 1.0, "items": [] },
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{ "id": 0, "left_option": { "label": "+100分", "effect": { "score": 100, "lives": 0, "speed": 0, "item": null } }, "right_option": { "label": "+50分 +速度", "effect": { "score": 50, "lives": 0, "speed": 0.2, "item": null } } },
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{ "id": 1, "left_option": { "label": "+150分 -1命", "effect": { "score": 150, "lives": -1, "speed": 0, "item": null } }, "right_option": { "label": "+80分", "effect": { "score": 80, "lives": 0, "speed": 0, "item": null } } },
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{ "id": 2, "left_option": { "label": "道具", "effect": { "score": 0, "lives": 0, "speed": 0, "item": "shield" } }, "right_option": { "label": "+200分", "effect": { "score": 200, "lives": 0, "speed": 0, "item": null } } }
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],
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"currentGateIndex": 0,
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"gameState": "running"
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},
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"actions": [
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{ "type": "choose", "direction": "left" },
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{ "type": "choose", "direction": "left" },
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{ "type": "choose", "direction": "right" }
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],
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"expectedState": {
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"runner": { "score": 450, "lives": 2, "speed": 1.0, "items": [] },
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"currentGateIndex": 3,
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"gameState": "win",
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"note": "score=100+150+200=450, lives=3-1=2, 第3关选右得200分"
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}
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},
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{
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"id": "tc_speed_and_item",
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"description": "速度与道具效果:选择含速度加成和道具的门板,验证属性正确更新",
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"initialState": {
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"runner": { "position": 0, "score": 0, "lives": 3, "speed": 1.0, "items": [] },
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"gates": [
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{ "id": 0, "left_option": { "label": "磁铁道具+速度", "effect": { "score": 0, "lives": 0, "speed": 0.5, "item": "magnet" } }, "right_option": { "label": "+100分", "effect": { "score": 100, "lives": 0, "speed": 0, "item": null } } }
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],
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"currentGateIndex": 0,
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"gameState": "running"
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},
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"actions": [
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{ "type": "choose", "direction": "left" }
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],
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"expectedState": {
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"runner": { "speed": 1.5, "items": ["magnet"] },
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"gameState": "win"
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}
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}
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]
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}
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@@ -0,0 +1,194 @@
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/**
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* left_right_parkour.aigameplay — reducer 接口模板
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*
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* Agent 生成实际 reducer 时,必须导出以下函数。
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* 此文件是接口约束模板,不是可执行代码。
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*
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* ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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* ⚠️ 重要:渲染层(GameScene)不应直接调用 dispatch()
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*
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* dispatch() 是一体化接口,内部执行完整的选择+效果应用+状态检测后只返回最终状态,
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* 中间过程(门板穿越动画、属性浮动文字、生命值变化特效)全部丢失。
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*
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* 渲染层需要在每个步骤间播放相应动画,因此必须使用下方「分步函数」。
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*
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* dispatch() 的用途:无头测试、AI 模拟、关卡预演分析。
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* ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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*/
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// ─── 配置类型 ─────────────────────────────────────────────────────────────────
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export type GateEffect = {
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/** 得分变化(正=加分,负=扣分) */
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score: number;
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/** 生命值变化(正=加命,负=扣命) */
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lives: number;
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/** 速度倍率变化(正=提速,负=减速,如 +0.1) */
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speed: number;
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/** 获得的道具(null 表示无道具) */
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item: string | null;
|
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};
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+
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export type GateOption = {
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/** 门板显示文字(如 '+100分'、'-1命') */
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label: string;
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/** 选择此选项的效果 */
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effect: GateEffect;
|
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};
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+
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export type Gate = {
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/** 门板唯一索引 */
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id: number;
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/** 左门选项 */
|
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left_option: GateOption;
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/** 右门选项 */
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right_option: GateOption;
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+
};
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+
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export type ParkourConfig = {
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/** 关卡中的门板列表(按顺序排列) */
|
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+
gates: Gate[];
|
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+
/** 初始生命值,默认 3 */
|
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+
initialLives: number;
|
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|
+
/** 初始得分,默认 0 */
|
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+
initialScore: number;
|
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|
+
/** 初始速度倍率,默认 1.0 */
|
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|
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initialSpeed: number;
|
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|
+
/** 胜利时的分数加成(可选,如距离奖励) */
|
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|
+
finishBonusScore?: number;
|
|
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|
+
};
|
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+
|
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+
// ─── 动作类型 ─────────────────────────────────────────────────────────────────
|
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+
|
|
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|
+
export type ParkourAction =
|
|
64
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+
| { type: 'choose'; direction: 'left' | 'right' }
|
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+
| { type: 'reset' };
|
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+
|
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+
// ─── 状态类型 ─────────────────────────────────────────────────────────────────
|
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+
|
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|
+
export type Runner = {
|
|
70
|
+
/** 已通过的门板数量(当前所在位置) */
|
|
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|
+
position: number;
|
|
72
|
+
/** 当前累计得分 */
|
|
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|
+
score: number;
|
|
74
|
+
/** 当前剩余生命值 */
|
|
75
|
+
lives: number;
|
|
76
|
+
/** 当前速度倍率 */
|
|
77
|
+
speed: number;
|
|
78
|
+
/** 已收集的道具列表 */
|
|
79
|
+
items: string[];
|
|
80
|
+
};
|
|
81
|
+
|
|
82
|
+
export type GamePhase = 'running' | 'game_over' | 'win';
|
|
83
|
+
|
|
84
|
+
export type ParkourState = {
|
|
85
|
+
/** 跑酷角色状态 */
|
|
86
|
+
runner: Runner;
|
|
87
|
+
/** 所有门板配置 */
|
|
88
|
+
gates: Gate[];
|
|
89
|
+
/** 当前待通过的门板索引 */
|
|
90
|
+
currentGateIndex: number;
|
|
91
|
+
/** 游戏阶段 */
|
|
92
|
+
gameState: GamePhase;
|
|
93
|
+
/** 最终得分(游戏结束后计算,运行中为 null) */
|
|
94
|
+
finalScore: number | null;
|
|
95
|
+
};
|
|
96
|
+
|
|
97
|
+
// ─── 分步操作返回类型 ─────────────────────────────────────────────────────────
|
|
98
|
+
|
|
99
|
+
/** applyGateChoice 返回值(含效果详情,供渲染层播放动画) */
|
|
100
|
+
export type GateChoiceResult = {
|
|
101
|
+
/** 更新后的游戏状态 */
|
|
102
|
+
state: ParkourState;
|
|
103
|
+
/** 本次选择应用的效果 */
|
|
104
|
+
appliedEffect: GateEffect;
|
|
105
|
+
/** 选择方向 */
|
|
106
|
+
direction: 'left' | 'right';
|
|
107
|
+
/** 是否因此导致生命值归零(触发 game over 动画) */
|
|
108
|
+
causedGameOver: boolean;
|
|
109
|
+
};
|
|
110
|
+
|
|
111
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
112
|
+
// 必须导出的函数
|
|
113
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
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114
|
+
|
|
115
|
+
// ─── 初始化 ──────────────────────────────────────────────────────────────────
|
|
116
|
+
|
|
117
|
+
/**
|
|
118
|
+
* init:根据配置初始化游戏状态
|
|
119
|
+
*/
|
|
120
|
+
export declare function init(config: ParkourConfig): ParkourState;
|
|
121
|
+
|
|
122
|
+
// ─── 一体化接口(测试/AI 模拟用) ───────────────────────────────────────────
|
|
123
|
+
|
|
124
|
+
/**
|
|
125
|
+
* dispatch:接收动作,返回新状态(纯函数,不得修改原 state)
|
|
126
|
+
* - choose:选择当前门板的左/右选项,应用效果,检测生命值和完成条件
|
|
127
|
+
* - reset:重置到初始状态
|
|
128
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+
*
|
|
129
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+
* ⚠️ 仅用于无头测试和 AI 模拟。渲染层请使用下方分步函数。
|
|
130
|
+
*/
|
|
131
|
+
export declare function dispatch(state: ParkourState, action: ParkourAction): ParkourState;
|
|
132
|
+
|
|
133
|
+
/**
|
|
134
|
+
* getState:返回当前状态快照
|
|
135
|
+
*/
|
|
136
|
+
export declare function getState(state: ParkourState): ParkourState;
|
|
137
|
+
|
|
138
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
139
|
+
// 分步函数(渲染层/场景层必须使用这些函数驱动动画)
|
|
140
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
141
|
+
|
|
142
|
+
/**
|
|
143
|
+
* applyGateChoice:应用指定门板的选择效果,更新 runner 属性。
|
|
144
|
+
*
|
|
145
|
+
* 场景层在玩家点击左/右门板后调用:
|
|
146
|
+
* - 更新 runner.score / runner.lives / runner.speed / runner.items
|
|
147
|
+
* - 若 lives <= 0,设置 gameState = 'game_over'
|
|
148
|
+
* - 返回 GateChoiceResult 包含效果详情(供渲染层播放浮动文字动画)
|
|
149
|
+
*
|
|
150
|
+
* @param state 当前游戏状态(不可变)
|
|
151
|
+
* @param gateIndex 目标门板索引(通常为 currentGateIndex)
|
|
152
|
+
* @param direction 选择方向:'left' 或 'right'
|
|
153
|
+
* @returns 选择结果(含更新后状态和效果详情)
|
|
154
|
+
*/
|
|
155
|
+
export declare function applyGateChoice(
|
|
156
|
+
state: ParkourState,
|
|
157
|
+
gateIndex: number,
|
|
158
|
+
direction: 'left' | 'right',
|
|
159
|
+
): GateChoiceResult;
|
|
160
|
+
|
|
161
|
+
/**
|
|
162
|
+
* advanceToNextGate:前进到下一个门板。
|
|
163
|
+
*
|
|
164
|
+
* 场景层在门板穿越动画播放完毕后调用:
|
|
165
|
+
* - currentGateIndex + 1
|
|
166
|
+
* - runner.position 更新
|
|
167
|
+
* - 若 currentGateIndex >= gates.length,设置 gameState = 'win'
|
|
168
|
+
*
|
|
169
|
+
* @param state 当前游戏状态(不可变)
|
|
170
|
+
* @returns 更新后的游戏状态
|
|
171
|
+
*/
|
|
172
|
+
export declare function advanceToNextGate(state: ParkourState): ParkourState;
|
|
173
|
+
|
|
174
|
+
/**
|
|
175
|
+
* checkGameOver:检测游戏是否已结束(生命归零)。
|
|
176
|
+
*
|
|
177
|
+
* 场景层在 applyGateChoice 动画播放完毕后调用,判断是否触发 Game Over 演出。
|
|
178
|
+
*
|
|
179
|
+
* @param state 当前游戏状态
|
|
180
|
+
* @returns true 表示游戏已结束(lives <= 0)
|
|
181
|
+
*/
|
|
182
|
+
export declare function checkGameOver(state: ParkourState): boolean;
|
|
183
|
+
|
|
184
|
+
/**
|
|
185
|
+
* calculateFinalScore:计算最终得分(含通关加成)。
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186
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+
*
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187
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+
* 场景层在胜利或游戏结束时调用,用于显示结算面板。
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188
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+
* 若 gameState === 'win',在基础 score 上叠加 finishBonusScore。
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189
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+
* 若 gameState === 'game_over',返回当前 score(无加成)。
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190
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+
*
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191
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+
* @param state 当前游戏状态(gameState 应为 'win' 或 'game_over')
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192
|
+
* @returns 最终分数
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193
|
+
*/
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194
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+
export declare function calculateFinalScore(state: ParkourState): number;
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