@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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@@ -0,0 +1,103 @@
1
+ ---
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+ name: knife_hit.aigameplay
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+ description: 飞刀投掷核心玩法封包 - 旋转木桩、飞刀碰撞检测、苹果收集的 PGS 实现
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+ triggers: 飞刀,knife,刀,投掷,throw,旋转,rotation,碰撞,collision,木桩,target,苹果,apple,timing,计时
5
+ ---
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+
7
+ # knife_hit.aigameplay
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+
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+ 飞刀投掷核心玩法封包。实现飞刀投掷玩法的 PGS (PlayCraft Gameplay Schema, 玩法定义规范) JSON 和 reducer。旋转的圆形木桩/水果不断旋转,玩家点击投出飞刀,需避开已插入的刀,碰撞则游戏结束。收集苹果可额外得分,投完指定数量飞刀则过关。
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+
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+ ## Recipe
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+
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+ - **玩法类型**:knife_hit(飞刀投掷)
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+ - **参考文件**:
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+ - `ref/pgs-schema.json`:PGS 规则骨架(entities、rules、algorithm、testCases)
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+ - `ref/reducer.template.ts`:reducer 接口约束模板
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+ - **核心规则**:
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+ - `minSeparationAngle`: 15(已插入飞刀之间最小角度差,度数)
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+ - `baseRotationSpeed`: 90(基础旋转速度,度/秒)
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+ - `appleBonusScore`: 50(苹果额外分数)
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+ - `knifeScorePerHit`: 10(每刀成功插入得分)
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+ - **PGS Agent 操作流程**:
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+ 1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
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+ 2. 读取 `ref/reducer.template.ts` 了解接口约束
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+ 3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
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+ 4. 碰撞检测:新飞刀插入角度与所有已插入飞刀角度的最小差 < `minSeparationAngle` → 碰撞
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+ 5. 苹果检测:新飞刀插入角度与苹果位置角度差 < 苹果半径角度 → 收集苹果
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+ 6. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
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+ - **旋转方向**:`clockwise`(顺时针)或 `counter_clockwise`(逆时针),部分关卡会反向旋转
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+ - **角度归一化**:所有角度统一用 `[0, 360)` 度表示,差值取最小角(`min(|a-b|, 360-|a-b|)`)
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+ - **可 fork 变体**:
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+ - 多层木桩:同时有多个不同旋转速度的圆形目标
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+ - 爆炸刀:特殊飞刀命中后爆炸,清除周围已插入的刀
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+ - Boss 阶段:部分关卡木桩不规则运动
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+
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+ ## Result
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+
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+ - **产物文件**:`reducer.ts`
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+ - **格式**:TypeScript,导出 `init(config)`、`dispatch(action)`、`getState()` + 分步函数接口
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+ - **验证**:所有 testCases 必须通过
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+
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+ ## 渲染集成(⚠️ 场景层必读)
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+
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+ ### 设计原则:每帧更新旋转 + 点击时投刀
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+
46
+ ```ts
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+ // ✅ 正确做法:每帧更新旋转
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+ function update(deltaMs: number) {
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+ // Step 1: 更新木桩旋转角度(每帧调用)
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+ state = updateRotation(state, deltaMs);
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+ rotateSpriteGroup(state.target.currentAngle); // 旋转木桩精灵组
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+
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+ // 玩家点击时:
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+ if (playerTapped) {
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+ // Step 2: 检测碰撞
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+ const collision = checkCollision(state, state.target.currentAngle);
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+ if (collision) {
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+ await playCollisionAnimation();
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+ dispatch(state, { type: 'game_over' });
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+ return;
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+ }
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+
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+ // Step 3: 飞刀飞行动画
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+ await playKnifeThrowAnimation(state.target.currentAngle);
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+
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+ // Step 4: 投刀(可能收集苹果)
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+ state = throwKnife(state);
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+ if (state.lastAppleCollected) {
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+ await playAppleCollectAnimation();
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+ }
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+
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+ // Step 5: 检测过关
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+ const levelResult = checkLevelComplete(state);
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+ if (levelResult.complete) {
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+ await playLevelCompleteAnimation();
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+ }
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+ }
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+ }
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+ ```
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+
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+ ## Binding
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+
83
+ - **Binding Role**:`gameplayRule`
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+ - **挂载目标**:`game/gameplay/knife_hit/reducer.ts`
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+ - **引用类型**:`gameplay-module-reference`
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+ - **接口契约**:`init(config)` / `dispatch(action)` / `getState()` / `throwKnife()` / `checkCollision()` / `collectApple()` / `updateRotation()` / `checkLevelComplete()`
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+
88
+ ## Skill Definition
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+
90
+ tools:
91
+ - bash
92
+ - write
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+ - read
94
+ prompt_extension: |
95
+ You are implementing a knife hit gameplay module following the PGS specification.
96
+ Write the PGS JSON with entities, rules, algorithm, and testCases.
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+ Implement the reducer.ts with:
98
+ - init/dispatch/getState (一体化接口,用于测试)
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+ - throwKnife/checkCollision/collectApple/updateRotation/checkLevelComplete (分步函数,用于渲染层)
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+ Collision detection: angular distance between new knife and all existing knives < minSeparationAngle → collision.
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+ Apple collection: knife hits within apple's angular radius → collect, remove apple, add bonus score.
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+ Rotation: currentAngle += rotationSpeed * direction * (deltaMs/1000), normalized to [0, 360).
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+ Run the testCases to verify the logic before finalizing.
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+ {
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+ "schemaVersion": 1,
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+ "atomId": "knife_hit.aigameplay",
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+ "bundleType": "aigameplay",
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+ "category": "gameplay",
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+ "mode": "fixed",
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+ "label": {
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+ "zh": "飞刀投掷玩法",
9
+ "en": "Knife hit gameplay"
10
+ },
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+ "tags": [
12
+ "gameplay",
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+ "knife",
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+ "throw",
15
+ "rotation",
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+ "timing",
17
+ "casual"
18
+ ],
19
+ "bindingRoles": [
20
+ "gameplayRule"
21
+ ],
22
+ "imports": [
23
+ {
24
+ "slot": "engine",
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+ "pinAtomId": "phaser.aicomponent",
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+ "edgeKind": "requires",
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+ "bindAs": "engine"
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+ },
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+ {
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+ "slot": "bgMusic",
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+ "description": "背景循环音乐",
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+ "bindAs": "bgm",
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+ "required": false,
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+ "edgeKind": "compatibleWith",
35
+ "matchBindingRoles": [
36
+ "bgMusic"
37
+ ],
38
+ "allowedBundleTypes": [
39
+ "aiaudio"
40
+ ],
41
+ "constraints": {
42
+ "loop": true
43
+ }
44
+ },
45
+ {
46
+ "slot": "background",
47
+ "description": "游戏背景图",
48
+ "bindAs": "bg",
49
+ "required": false,
50
+ "edgeKind": "compatibleWith",
51
+ "matchBindingRoles": [
52
+ "backgroundTexture"
53
+ ],
54
+ "allowedBundleTypes": [
55
+ "aiimage"
56
+ ]
57
+ },
58
+ {
59
+ "slot": "tutorial",
60
+ "description": "新手引导浮层",
61
+ "bindAs": "tutorial",
62
+ "required": false,
63
+ "edgeKind": "compatibleWith",
64
+ "matchBindingRoles": [
65
+ "tutorialOverlay"
66
+ ],
67
+ "allowedBundleTypes": [
68
+ "aicomponent"
69
+ ]
70
+ },
71
+ {
72
+ "slot": "winPanel",
73
+ "description": "通关反馈面板视觉",
74
+ "bindAs": "winPanel",
75
+ "required": false,
76
+ "edgeKind": "compatibleWith",
77
+ "matchBindingRoles": [
78
+ "successFeedbackPanel"
79
+ ],
80
+ "allowedBundleTypes": [
81
+ "aiimage"
82
+ ]
83
+ },
84
+ {
85
+ "slot": "losePanel",
86
+ "description": "失败反馈面板视觉",
87
+ "bindAs": "losePanel",
88
+ "required": false,
89
+ "edgeKind": "compatibleWith",
90
+ "matchBindingRoles": [
91
+ "failFeedbackPanel"
92
+ ],
93
+ "allowedBundleTypes": [
94
+ "aiimage"
95
+ ]
96
+ },
97
+ {
98
+ "slot": "endScreen",
99
+ "description": "可玩广告结算屏(含 CTA 按钮)",
100
+ "bindAs": "endScreen",
101
+ "required": false,
102
+ "edgeKind": "compatibleWith",
103
+ "matchBindingRoles": [
104
+ "playableEndScreenLayout"
105
+ ],
106
+ "allowedBundleTypes": [
107
+ "aicomponent"
108
+ ]
109
+ }
110
+ ],
111
+ "generation": {
112
+ "kind": "pgs",
113
+ "pgsVersion": "1.0",
114
+ "gameplayType": "knife_hit",
115
+ "rules": {
116
+ "minSeparationAngle": 15,
117
+ "baseRotationSpeed": 90,
118
+ "appleBonusScore": 50,
119
+ "knifeScorePerHit": 10
120
+ }
121
+ },
122
+ "result": {
123
+ "outputFile": "reducer.ts",
124
+ "format": "typescript",
125
+ "constraints": {
126
+ "testCasesMustPass": true
127
+ }
128
+ },
129
+ "binding": {
130
+ "role": "gameplayRule",
131
+ "target": "game/gameplay/knife_hit/reducer.ts",
132
+ "type": "gameplay-module-reference",
133
+ "constraints": {
134
+ "interface": [
135
+ "init(config)",
136
+ "dispatch(action)",
137
+ "getState()",
138
+ "throwKnife(state)",
139
+ "checkCollision(state, newAngle)",
140
+ "collectApple(state, angle)",
141
+ "updateRotation(state, deltaMs)",
142
+ "checkLevelComplete(state)"
143
+ ]
144
+ }
145
+ },
146
+ "files": {
147
+ "skill": "SKILL.md",
148
+ "pgsSchema": "ref/pgs-schema.json",
149
+ "reducerTemplate": "ref/reducer.template.ts"
150
+ }
151
+ }
@@ -0,0 +1,202 @@
1
+ {
2
+ "_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - 飞刀投掷玩法。Agent 以此为起点编写或 fork 玩法规则。",
3
+ "version": "1.0",
4
+ "gameplayType": "knife_hit",
5
+ "entities": {
6
+ "target": {
7
+ "type": "rotating-object",
8
+ "description": "旋转的圆形木桩/水果,飞刀插入其中",
9
+ "fields": {
10
+ "radius": { "type": "number", "value": 120, "description": "木桩半径(像素)" },
11
+ "rotation_speed": { "type": "number", "description": "当前旋转速度(度/秒),正=顺时针,负=逆时针" },
12
+ "rotation_direction": { "type": "number", "values": [1, -1], "description": "1=顺时针,-1=逆时针" },
13
+ "current_angle": { "type": "number", "range": [0, 360], "description": "当前旋转角度(度)" },
14
+ "inserted_knives": { "type": "array", "description": "已插入飞刀的角度列表 number[]" }
15
+ }
16
+ },
17
+ "knives_queue": {
18
+ "type": "counter",
19
+ "description": "当前关卡剩余可投飞刀数量",
20
+ "fields": {
21
+ "remaining_count": { "type": "integer", "description": "剩余飞刀数" },
22
+ "total_count": { "type": "integer", "description": "本关总飞刀数" }
23
+ }
24
+ },
25
+ "score": {
26
+ "type": "counter",
27
+ "initial": 0,
28
+ "description": "当前得分"
29
+ },
30
+ "apples": {
31
+ "type": "collectibles",
32
+ "description": "木桩上的苹果/水果,可被飞刀收集",
33
+ "fields": {
34
+ "id": { "type": "integer" },
35
+ "angle": { "type": "number", "description": "苹果在木桩上的固定角度(相对于木桩,度)" },
36
+ "angular_radius": { "type": "number", "value": 8, "description": "收集判定角度半径(度)" },
37
+ "collected": { "type": "boolean", "default": false }
38
+ }
39
+ },
40
+ "level": {
41
+ "type": "level-config",
42
+ "description": "关卡配置",
43
+ "fields": {
44
+ "level_number": { "type": "integer" },
45
+ "knives_required": { "type": "integer", "description": "本关需要成功投出的飞刀数" },
46
+ "rotation_speed": { "type": "number", "description": "本关旋转速度(度/秒)" },
47
+ "phase_changes": { "type": "array", "description": "旋转方向变化阶段 [{at_knife: number, new_direction: 1|-1}]" }
48
+ }
49
+ }
50
+ },
51
+ "rules": {
52
+ "throw_knife": {
53
+ "description": "玩家点击投出飞刀:飞刀以当前木桩旋转角度插入",
54
+ "trigger": "player_tap",
55
+ "effect": [
56
+ "新飞刀插入角度 = target.current_angle",
57
+ "检测碰撞:若与任何已插飞刀角度差 < minSeparationAngle → 游戏结束",
58
+ "检测苹果:若命中苹果角度范围内 → 收集苹果,加苹果分",
59
+ "成功:target.inserted_knives.push(current_angle);knives_queue.remaining_count--;score += knifeScore"
60
+ ],
61
+ "minSeparationAngle": 15,
62
+ "knifeScore": 10
63
+ },
64
+ "collision_check": {
65
+ "description": "碰撞检测:新飞刀角度与所有已插飞刀的最小角距 < minSeparationAngle",
66
+ "formula": "angularDistance(a, b) = min(|a-b|, 360-|a-b|)",
67
+ "collision_condition": "min(angularDistance(newAngle, knife) for knife in inserted_knives) < minSeparationAngle",
68
+ "result_on_collision": "gameOver = true"
69
+ },
70
+ "apple_collect": {
71
+ "description": "苹果收集:飞刀插入角度与苹果角度的角距 < apple.angular_radius",
72
+ "effect": "apple.collected = true; score += appleBonusScore",
73
+ "appleBonusScore": 50
74
+ },
75
+ "rotation_update": {
76
+ "description": "每帧更新木桩旋转角度",
77
+ "formula": "current_angle = (current_angle + rotation_speed × rotation_direction × dt) mod 360"
78
+ },
79
+ "level_advance": {
80
+ "description": "所有飞刀成功投出(remaining_count == 0)且无碰撞,过关",
81
+ "trigger": "knives_queue.remaining_count == 0"
82
+ }
83
+ },
84
+ "algorithm": {
85
+ "description": "主循环:rotate → player_tap → collision_check → insert → apple_check → level_check",
86
+ "steps": [
87
+ "1. 每帧更新木桩旋转角度:current_angle += rotation_speed × direction × dt",
88
+ "2. 玩家点击:捕获当前木桩角度作为插入角度",
89
+ "3. 碰撞检测:检查新角度与所有已插飞刀的角距,任意 < minSeparationAngle → 游戏结束",
90
+ "4. 苹果检测:检查新角度是否命中任意未收集苹果",
91
+ "5. 插入飞刀:插入成功,remaining_count--,score += knifeScore",
92
+ "6. 检查旋转方向变化:根据 phase_changes 配置切换方向",
93
+ "7. 检查过关:remaining_count == 0 → 显示过关",
94
+ "8. 进入下一关或显示最终结果"
95
+ ]
96
+ },
97
+ "winCondition": {
98
+ "type": "all_knives_thrown",
99
+ "description": "成功投出关卡要求的所有飞刀(remaining_count == 0)且无碰撞"
100
+ },
101
+ "loseCondition": {
102
+ "type": "knife_collision",
103
+ "description": "新投出的飞刀与已插入的飞刀发生碰撞(角距 < minSeparationAngle)"
104
+ },
105
+ "testCases": [
106
+ {
107
+ "id": "tc_successful_throw",
108
+ "description": "成功投刀:新飞刀插入角度与已有飞刀角距 > minSeparationAngle",
109
+ "initialState": {
110
+ "target": {
111
+ "current_angle": 90,
112
+ "rotation_speed": 90,
113
+ "rotation_direction": 1,
114
+ "inserted_knives": [0, 180]
115
+ },
116
+ "knives_queue": { "remaining_count": 5, "total_count": 5 },
117
+ "score": 10,
118
+ "apples": []
119
+ },
120
+ "actions": [
121
+ { "type": "throw_knife" }
122
+ ],
123
+ "expectedState": {
124
+ "target.inserted_knives": [0, 90, 180],
125
+ "knives_queue.remaining_count": 4,
126
+ "score": 20,
127
+ "gameOver": false
128
+ }
129
+ },
130
+ {
131
+ "id": "tc_collision_game_over",
132
+ "description": "碰撞失败:新飞刀角度与已有飞刀角距 < 15度",
133
+ "initialState": {
134
+ "target": {
135
+ "current_angle": 5,
136
+ "rotation_speed": 90,
137
+ "rotation_direction": 1,
138
+ "inserted_knives": [0, 90, 180, 270]
139
+ },
140
+ "knives_queue": { "remaining_count": 3, "total_count": 5 },
141
+ "score": 20,
142
+ "apples": []
143
+ },
144
+ "actions": [
145
+ { "type": "throw_knife" }
146
+ ],
147
+ "expectedState": {
148
+ "gameOver": true,
149
+ "win": false,
150
+ "loseReason": "knife_collision"
151
+ }
152
+ },
153
+ {
154
+ "id": "tc_apple_bonus",
155
+ "description": "收集苹果:飞刀命中苹果位置,获得额外分数",
156
+ "initialState": {
157
+ "target": {
158
+ "current_angle": 135,
159
+ "rotation_speed": 45,
160
+ "rotation_direction": 1,
161
+ "inserted_knives": [0, 180]
162
+ },
163
+ "knives_queue": { "remaining_count": 3, "total_count": 5 },
164
+ "score": 20,
165
+ "apples": [
166
+ { "id": 1, "angle": 135, "angular_radius": 8, "collected": false }
167
+ ]
168
+ },
169
+ "actions": [
170
+ { "type": "throw_knife" }
171
+ ],
172
+ "expectedState": {
173
+ "score": 80,
174
+ "apples[0].collected": true,
175
+ "score_gained": 60
176
+ }
177
+ },
178
+ {
179
+ "id": "tc_level_complete",
180
+ "description": "关卡通过:成功投出最后一刀",
181
+ "initialState": {
182
+ "target": {
183
+ "current_angle": 45,
184
+ "rotation_speed": 90,
185
+ "rotation_direction": 1,
186
+ "inserted_knives": [90, 180, 270]
187
+ },
188
+ "knives_queue": { "remaining_count": 1, "total_count": 4 },
189
+ "score": 30,
190
+ "apples": []
191
+ },
192
+ "actions": [
193
+ { "type": "throw_knife" }
194
+ ],
195
+ "expectedState": {
196
+ "knives_queue.remaining_count": 0,
197
+ "gameOver": true,
198
+ "win": true
199
+ }
200
+ }
201
+ ]
202
+ }
@@ -0,0 +1,196 @@
1
+ /**
2
+ * knife_hit.aigameplay — reducer 接口模板
3
+ *
4
+ * Agent 生成实际 reducer 时,必须导出以下函数。
5
+ * 此文件是接口约束模板,不是可执行代码。
6
+ *
7
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
8
+ * ⚠️ 重要:渲染层(GameScene)不应直接调用 dispatch()
9
+ *
10
+ * 游戏的核心循环是「每帧旋转 + 玩家点击投刀」,
11
+ * 渲染层必须每帧调用 updateRotation 更新木桩旋转角度,
12
+ * 并根据 state.target.current_angle 旋转木桩精灵组。
13
+ *
14
+ * 玩家点击时,先调用 checkCollision,再调用 throwKnife,
15
+ * 在飞刀飞行动画播放期间保持逻辑状态不变,动画结束后再更新。
16
+ *
17
+ * dispatch() 的用途:无头测试、AI 模拟、关卡回放等场景。
18
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
19
+ */
20
+
21
+ // ─── 配置类型 ─────────────────────────────────────────────────────────────────
22
+
23
+ export type KnifeHitConfig = {
24
+ /** 木桩半径(像素),默认 120 */
25
+ targetRadius: number;
26
+ /** 已插入飞刀之间最小角度差(度),默认 15 */
27
+ minSeparationAngle: number;
28
+ /** 基础旋转速度(度/秒),默认 90 */
29
+ baseRotationSpeed: number;
30
+ /** 旋转方向,1=顺时针,-1=逆时针 */
31
+ rotationDirection: 1 | -1;
32
+ /** 苹果收集判定角度半径(度),默认 8 */
33
+ appleAngularRadius: number;
34
+ /** 苹果额外得分,默认 50 */
35
+ appleBonusScore: number;
36
+ /** 每刀成功插入得分,默认 10 */
37
+ knifeScore: number;
38
+ /** 关卡需要投出的飞刀总数 */
39
+ knivesRequired: number;
40
+ /** 旋转方向变化阶段 */
41
+ phaseChanges?: Array<{ atKnifeNumber: number; newDirection: 1 | -1; newSpeed?: number }>;
42
+ };
43
+
44
+ // ─── 核心类型 ─────────────────────────────────────────────────────────────────
45
+
46
+ export type Apple = {
47
+ id: number;
48
+ /** 苹果在木桩上的固定角度(相对于木桩坐标系,度) */
49
+ angle: number;
50
+ collected: boolean;
51
+ };
52
+
53
+ export type Target = {
54
+ radius: number;
55
+ rotationSpeed: number;
56
+ rotationDirection: 1 | -1;
57
+ /** 当前旋转角度 [0, 360) */
58
+ currentAngle: number;
59
+ /** 已插入飞刀的角度列表(相对于世界坐标系,度) */
60
+ insertedKnives: number[];
61
+ };
62
+
63
+ // ─── 动作类型 ─────────────────────────────────────────────────────────────────
64
+
65
+ export type KnifeHitAction =
66
+ | { type: 'throw_knife' } // 玩家点击投刀(使用当前 currentAngle)
67
+ | { type: 'update_rotation'; deltaMs: number } // 每帧旋转更新
68
+ | { type: 'reset' };
69
+
70
+ // ─── 状态类型 ─────────────────────────────────────────────────────────────────
71
+
72
+ export type KnifeHitState = {
73
+ target: Target;
74
+ apples: Apple[];
75
+ knivesRemaining: number; // 剩余可投飞刀数
76
+ knivesThrown: number; // 已成功投出的飞刀数
77
+ score: number;
78
+ gameOver: boolean;
79
+ win: boolean;
80
+ loseReason: 'knife_collision' | null;
81
+ /** 上一次投刀是否收集到苹果 */
82
+ lastAppleCollected: boolean;
83
+ lastAppleId: number | null;
84
+ /** 上一次投刀的插入角度 */
85
+ lastInsertedAngle: number | null;
86
+ };
87
+
88
+ // ─── 分步操作返回类型 ─────────────────────────────────────────────────────────
89
+
90
+ /** 碰撞检测结果 */
91
+ export type CollisionCheckResult = {
92
+ collision: boolean;
93
+ /** 最近的已插入飞刀角度(若有) */
94
+ nearestKnifeAngle?: number;
95
+ /** 最近飞刀的角距(度) */
96
+ nearestAngleDistance?: number;
97
+ };
98
+
99
+ /** 投刀结果 */
100
+ export type ThrowResult = {
101
+ success: boolean;
102
+ insertedAngle: number;
103
+ appleCollected: boolean;
104
+ appleId?: number;
105
+ bonusScore: number;
106
+ levelComplete: boolean;
107
+ };
108
+
109
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
110
+ // 必须导出的函数
111
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
112
+
113
+ // ─── 初始化 ──────────────────────────────────────────────────────────────────
114
+
115
+ /**
116
+ * init:根据关卡配置初始化游戏状态
117
+ */
118
+ export declare function init(
119
+ config: KnifeHitConfig,
120
+ apples?: Apple[],
121
+ ): KnifeHitState;
122
+
123
+ // ─── 一体化接口(测试/AI 模拟用) ───────────────────────────────────────────
124
+
125
+ /**
126
+ * dispatch:接收动作,返回新状态(纯函数)
127
+ * - throw_knife:投出飞刀(使用当前 currentAngle)
128
+ * - update_rotation:更新旋转(通常由渲染层每帧调用)
129
+ * - reset:重置
130
+ *
131
+ * ⚠️ 仅用于无头测试和 AI 模拟。渲染层请使用下方分步函数。
132
+ */
133
+ export declare function dispatch(state: KnifeHitState, action: KnifeHitAction): KnifeHitState;
134
+
135
+ /**
136
+ * getState:返回当前状态快照
137
+ */
138
+ export declare function getState(state: KnifeHitState): KnifeHitState;
139
+
140
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
141
+ // 分步函数(渲染层/场景层必须使用这些函数)
142
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
143
+
144
+ /**
145
+ * updateRotation:每帧更新木桩旋转角度
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+ * 公式:currentAngle = (currentAngle + rotationSpeed × direction × deltaMs/1000) % 360
147
+ *
148
+ * 渲染层每帧调用,根据返回的 currentAngle 旋转木桩精灵组
149
+ */
150
+ export declare function updateRotation(
151
+ state: KnifeHitState,
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+ deltaMs: number,
153
+ ): KnifeHitState;
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+
155
+ /**
156
+ * checkCollision:检测在给定角度插入是否会与已有飞刀碰撞
157
+ * 角距公式:angularDistance(a, b) = min(|a-b|, 360-|a-b|)
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+ * 碰撞条件:任意已有飞刀的角距 < minSeparationAngle
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+ *
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+ * 渲染层在玩家点击时立即调用,若碰撞则播放碰撞动画,否则继续飞行动画
161
+ */
162
+ export declare function checkCollision(
163
+ state: KnifeHitState,
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+ newAngle: number,
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+ ): CollisionCheckResult;
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+
167
+ /**
168
+ * collectApple:检测并收集指定角度处的苹果
169
+ * 收集条件:angularDistance(angle, apple.angle) < apple.angular_radius
170
+ *
171
+ * 内部被 throwKnife 调用,也可由渲染层单独调用以查询是否会命中苹果
172
+ */
173
+ export declare function collectApple(
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+ state: KnifeHitState,
175
+ angle: number,
176
+ ): { collected: boolean; appleId?: number; bonusScore: number; newState: KnifeHitState };
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+
178
+ /**
179
+ * throwKnife:执行投刀操作(使用 target.currentAngle 作为插入角度)
180
+ * 1. 检测碰撞,若碰撞则 gameOver = true
181
+ * 2. 检测苹果收集
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+ * 3. 将当前角度加入 insertedKnives
183
+ * 4. knivesRemaining--;score += knifeScore
184
+ * 5. 处理旋转方向/速度变化(根据 phaseChanges)
185
+ *
186
+ * 渲染层在飞刀飞行动画结束后调用
187
+ */
188
+ export declare function throwKnife(state: KnifeHitState): KnifeHitState;
189
+
190
+ /**
191
+ * checkLevelComplete:检测当前关卡是否通关
192
+ * 通关条件:knivesRemaining == 0 且 gameOver == false
193
+ */
194
+ export declare function checkLevelComplete(
195
+ state: KnifeHitState,
196
+ ): { complete: boolean; totalScore: number; applesCollected: number };