@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
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- package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager3D.ts +198 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/BezierUtils.ts +59 -0
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- package/skills/sniper_shot.aigameplay/SKILL.md +84 -0
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- package/skills/solitaire.aigameplay/SKILL.md +101 -0
- package/skills/solitaire.aigameplay/manifest.json +151 -0
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- package/skills/solitaire.aigameplay/ref/reducer.template.ts +176 -0
- package/skills/sound-effects/SKILL.md +46 -0
- package/skills/sound_utils.aicomponent/SKILL.md +52 -0
- package/skills/sound_utils.aicomponent/manifest.json +30 -0
- package/skills/sound_utils.aicomponent/ref/SoundUtils.ts +29 -0
- package/skills/sprite-animation-2d.aicomponent/SKILL.md +45 -0
- package/skills/sprite-animation-2d.aicomponent/manifest.json +28 -0
- package/skills/sprite-animation-2d.aicomponent/ref/html5.js +83 -0
- package/skills/sprite-animation-2d.aicomponent/ref/phaser.js +38 -0
- package/skills/sprite-animation-2d.aicomponent/ref/playcanvas.js +67 -0
- package/skills/sprite_entity_renderer.aicomponent/SKILL.md +148 -0
- package/skills/sprite_entity_renderer.aicomponent/manifest.json +17 -0
- package/skills/sprite_entity_renderer.aicomponent/ref/SpriteEntityRenderer.ts +126 -0
- package/skills/success_sfx.aiaudio/SKILL.md +59 -0
- package/skills/success_sfx.aiaudio/manifest.json +45 -0
- package/skills/success_sfx.aiaudio/ref/success.mp3 +0 -0
- package/skills/tap_blast.aigameplay/SKILL.md +116 -0
- package/skills/tap_blast.aigameplay/manifest.json +153 -0
- package/skills/tap_blast.aigameplay/ref/pgs-schema.json +208 -0
- package/skills/tap_blast.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/theme_state.aicomponent/SKILL.md +53 -0
- package/skills/theme_state.aicomponent/manifest.json +33 -0
- package/skills/theme_state.aicomponent/ref/ThemeManager.ts +174 -0
- package/skills/theme_switcher_build.aicomponent/SKILL.md +62 -0
- package/skills/theme_switcher_build.aicomponent/manifest.json +38 -0
- package/skills/theme_switcher_build.aicomponent/ref/theme-index.ts +8 -0
- package/skills/theme_variant.aiconfig/SKILL.md +78 -0
- package/skills/theme_variant.aiconfig/manifest.json +39 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/index.ts +16 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/levelEasy.json +141 -0
- package/skills/threejs.aicomponent/SKILL.md +422 -0
- package/skills/threejs.aicomponent/manifest.json +166 -0
- package/skills/threejs.aicomponent/ref/AssetLoader.ts +158 -0
- package/skills/threejs.aicomponent/ref/BaseScene.ts +88 -0
- package/skills/threejs.aicomponent/ref/GameConfig.ts +47 -0
- package/skills/threejs.aicomponent/ref/MainScene.ts +170 -0
- package/skills/threejs.aicomponent/ref/PreloaderScene.ts +93 -0
- package/skills/threejs.aicomponent/ref/SceneKeys.ts +6 -0
- package/skills/threejs.aicomponent/ref/SceneManager.ts +69 -0
- package/skills/threejs.aicomponent/ref/ViewportManager.ts +62 -0
- package/skills/threejs.aicomponent/ref/globals.d.ts +74 -0
- package/skills/threejs.aicomponent/ref/index.css +80 -0
- package/skills/threejs.aicomponent/ref/index.html +20 -0
- package/skills/threejs.aicomponent/ref/index.ts +117 -0
- package/skills/threejs.aicomponent/ref/main.ts +10 -0
- package/skills/threejs.aicomponent/ref/package.json +23 -0
- package/skills/threejs.aicomponent/ref/tsconfig.json +24 -0
- package/skills/threejs.aicomponent/ref/webpack.config.js +61 -0
- package/skills/time_clear_goal.aiconfig/SKILL.md +46 -0
- package/skills/time_clear_goal.aiconfig/manifest.json +32 -0
- package/skills/time_icon.aiimage/SKILL.md +58 -0
- package/skills/time_icon.aiimage/manifest.json +47 -0
- package/skills/time_icon.aiimage/ref/time.png +0 -0
- package/skills/time_icon.aiimage/ref/time.webp +0 -0
- package/skills/top_ui_bar.aicomponent/SKILL.md +45 -0
- package/skills/top_ui_bar.aicomponent/manifest.json +27 -0
- package/skills/top_ui_bar.aicomponent/ref/GameTopUI.ts +229 -0
- package/skills/tower_defence.aigameplay/SKILL.md +117 -0
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- package/skills/tower_defence.aigameplay/ref/reducer.template.ts +239 -0
- package/skills/tray_container.aicomponent/SKILL.md +143 -0
- package/skills/tray_container.aicomponent/manifest.json +58 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer.ts +155 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer3D.ts +281 -0
- package/skills/tray_container.aicomponent/ref/TrayRendererHtmlOverlay.ts +228 -0
- package/skills/tutorial_overlay.aicomponent/SKILL.md +46 -0
- package/skills/tutorial_overlay.aicomponent/manifest.json +34 -0
- package/skills/tutorial_overlay.aicomponent/ref/TutorialManager.ts +367 -0
- package/skills/tween-animation-2d.aicomponent/SKILL.md +35 -0
- package/skills/tween-animation-2d.aicomponent/manifest.json +28 -0
- package/skills/tween-animation-2d.aicomponent/ref/phaser.js +49 -0
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- package/skills/typescript_module_patterns.aicomponent/SKILL.md +209 -0
- package/skills/typescript_module_patterns.aicomponent/manifest.json +28 -0
- package/skills/typescript_module_patterns.aicomponent/ref/globals.d.ts +31 -0
- package/skills/ui-transition.aicomponent/SKILL.md +33 -0
- package/skills/ui-transition.aicomponent/manifest.json +19 -0
- package/skills/ui-transition.aicomponent/ref/phaser.js +45 -0
- package/skills/ux_flow_spec.aiconfig/SKILL.md +82 -0
- package/skills/ux_flow_spec.aiconfig/manifest.json +39 -0
- package/skills/wave_difficulty.aiconfig/SKILL.md +46 -0
- package/skills/wave_difficulty.aiconfig/manifest.json +33 -0
- package/skills/webpack_build.aicomponent/SKILL.md +204 -0
- package/skills/webpack_build.aicomponent/manifest.json +29 -0
- package/skills/webpack_build.aicomponent/ref/package.json +16 -0
- package/skills/webpack_build.aicomponent/ref/webpack.config.js +53 -0
- package/skills/win_anim_sfx.aiaudio/SKILL.md +59 -0
- package/skills/win_anim_sfx.aiaudio/manifest.json +46 -0
- package/skills/win_anim_sfx.aiaudio/ref/win_anim.mp3 +0 -0
- package/skills/win_dot.aiimage/SKILL.md +58 -0
- package/skills/win_dot.aiimage/manifest.json +47 -0
- package/skills/win_dot.aiimage/ref/win_dot.png +0 -0
- package/skills/win_dot.aiimage/ref/win_dot.webp +0 -0
- package/skills/win_result_panel.aiimage/SKILL.md +58 -0
- package/skills/win_result_panel.aiimage/manifest.json +47 -0
- package/skills/win_result_panel.aiimage/ref/win.png +0 -0
- package/skills/win_result_panel.aiimage/ref/win.webp +0 -0
- package/skills/word_connect.aigameplay/SKILL.md +86 -0
- package/skills/word_connect.aigameplay/manifest.json +154 -0
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- package/skills/word_connect.aigameplay/ref/reducer.template.ts +186 -0
- package/src/index.ts +10 -0
- package/src/skills.loader.ts +225 -0
- package/src/skills.types.ts +42 -0
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import { Scene } from "phaser";
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/** 在某些动画期间(例如生命扣除后等待弹板)锁定输入,防止误操作 */
|
|
128
|
+
public isInputLocked = false;
|
|
129
|
+
/** 游戏结束面板 */
|
|
130
|
+
public gameOverPanel: GameOverPanel | undefined;
|
|
131
|
+
|
|
132
|
+
/** 是否为测试/预览模式 */
|
|
133
|
+
public isTestMode = false;
|
|
134
|
+
/** 运行模式标志 */
|
|
135
|
+
public runFlags: RunFlags = {
|
|
136
|
+
kind: "normal",
|
|
137
|
+
affectsProgression: true,
|
|
138
|
+
};
|
|
139
|
+
|
|
140
|
+
/** 顶部 UI(关卡文字、生命值、计时器等) */
|
|
141
|
+
public topUI?: GameTopUI;
|
|
142
|
+
/** 关卡入场动画持续时间(毫秒),增加50%时间(原650ms),额外时间用于箭头错开出现 */
|
|
143
|
+
private readonly levelIntroDurationMs = 975;
|
|
144
|
+
/** 入场动画已经过的时间(毫秒) */
|
|
145
|
+
private introElapsedMs = 0;
|
|
146
|
+
/** 入场动画是否正在播放 */
|
|
147
|
+
public introPlaying = true;
|
|
148
|
+
/** 最大生命数 */
|
|
149
|
+
public readonly maxLives = 3;
|
|
150
|
+
/** 当前剩余生命数 */
|
|
151
|
+
public currentLives = 3;
|
|
152
|
+
/** 是否为第一关 */
|
|
153
|
+
public isLevelOne = false;
|
|
154
|
+
/** 是否为第二关 */
|
|
155
|
+
public isLevelTwo = false;
|
|
156
|
+
/** 新手引导管理器 */
|
|
157
|
+
public tutorialManager!: TutorialManager;
|
|
158
|
+
/** 是否正在处理过关逻辑 */
|
|
159
|
+
public winProcessing = false;
|
|
160
|
+
/** 设置管理器单例 */
|
|
161
|
+
public readonly settings = SettingsManager.instance;
|
|
162
|
+
|
|
163
|
+
/** 关卡生命周期管理器 */
|
|
164
|
+
public levelLifecycle!: LevelLifecycle;
|
|
165
|
+
/** 动画管理器 */
|
|
166
|
+
public animationManager!: AnimationManager;
|
|
167
|
+
/** 棋盘布局管理器 */
|
|
168
|
+
public boardLayout!: BoardLayout;
|
|
169
|
+
/** 输入处理器 */
|
|
170
|
+
public inputHandler!: InputHandler;
|
|
171
|
+
|
|
172
|
+
/** 是否正在播放过关钻石动画 */
|
|
173
|
+
public isPlayingWinDiamond = false;
|
|
174
|
+
|
|
175
|
+
/** 是否绘制消除轨迹 */
|
|
176
|
+
public shouldDrawEliminationTrail: boolean;
|
|
177
|
+
|
|
178
|
+
constructor() {
|
|
179
|
+
super("Game");
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
/**
|
|
183
|
+
* 场景初始化回调。
|
|
184
|
+
* 将 runFlags 重置为默认值(在 create() 中会被正常模式的 getRunFlags 覆盖)。
|
|
185
|
+
*/
|
|
186
|
+
init(): void {
|
|
187
|
+
this.runFlags = {
|
|
188
|
+
kind: "normal",
|
|
189
|
+
affectsProgression: true,
|
|
190
|
+
};
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
/**
|
|
194
|
+
* 场景创建回调。
|
|
195
|
+
* 负责初始化相机、主题、关卡数据、棋盘、UI 和各管理器。
|
|
196
|
+
*/
|
|
197
|
+
create() {
|
|
198
|
+
// #region 重置状态
|
|
199
|
+
// 每次进入关卡时,生命重置为满值,确保 TopUI 显示满血
|
|
200
|
+
this.currentLives = this.maxLives;
|
|
201
|
+
this.isInputLocked = false;
|
|
202
|
+
// 重置棋盘缩放与偏移状态,确保每一局从默认视图开始
|
|
203
|
+
this.zoom = this.minZoom;
|
|
204
|
+
this.boardOffsetX = 0;
|
|
205
|
+
this.boardOffsetY = 0;
|
|
206
|
+
if (this.zoomTween) {
|
|
207
|
+
this.zoomTween.stop();
|
|
208
|
+
this.zoomTween = null;
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
this.comboManager?.resetState();
|
|
212
|
+
if (this.currentLives <= 0) {
|
|
213
|
+
this.currentLives = this.maxLives;
|
|
214
|
+
}
|
|
215
|
+
this.gameOverPanel = undefined;
|
|
216
|
+
|
|
217
|
+
this.removedPaths.clear();
|
|
218
|
+
this.blockedPaths.clear();
|
|
219
|
+
this.animatingPaths.clear();
|
|
220
|
+
this.tutorialManager?.resetState();
|
|
221
|
+
// #endregion
|
|
222
|
+
|
|
223
|
+
this.camera = this.cameras.main;
|
|
224
|
+
|
|
225
|
+
const themeManager = ThemeManager.instance;
|
|
226
|
+
themeManager.init(this);
|
|
227
|
+
|
|
228
|
+
// 若配置了自定义画布背景颜色则使用配置值,否则使用主题颜色
|
|
229
|
+
const bgColor = themeManager.getBackgroundColorNumber();
|
|
230
|
+
const finalBgColor =
|
|
231
|
+
GAME_CANVAS_BACKGROUND_COLOR >= 0
|
|
232
|
+
? GAME_CANVAS_BACKGROUND_COLOR
|
|
233
|
+
: bgColor;
|
|
234
|
+
this.camera.setBackgroundColor(finalBgColor);
|
|
235
|
+
|
|
236
|
+
// 创建全屏背景矩形,确保在所有情况下背景都能完全覆盖;设置为最底层(深度为负值)
|
|
237
|
+
const { width, height } = this.scale;
|
|
238
|
+
this.backgroundRect = this.add
|
|
239
|
+
.rectangle(width / 2, height / 2, width, height, finalBgColor)
|
|
240
|
+
.setDepth(-9999)
|
|
241
|
+
.setScrollFactor(0);
|
|
242
|
+
|
|
243
|
+
// 创建全屏红色闪光覆盖层,用于危险反馈
|
|
244
|
+
this.nomoveHintSprite = this.add
|
|
245
|
+
.image(width / 2, height / 2, "nomove_hint")
|
|
246
|
+
.setDisplaySize(width, height)
|
|
247
|
+
.setScrollFactor(0)
|
|
248
|
+
.setDepth(1600)
|
|
249
|
+
.setVisible(false)
|
|
250
|
+
.setAlpha(0);
|
|
251
|
+
|
|
252
|
+
this.settings.applyToSceneSound(this);
|
|
253
|
+
this.input.once("pointerdown", () => {
|
|
254
|
+
this.settings.playBgm(this);
|
|
255
|
+
});
|
|
256
|
+
|
|
257
|
+
const levelManager = LevelManager.instance;
|
|
258
|
+
|
|
259
|
+
// 挑战模式:使用 CHALLENGE_LEVEL_MODE 指定的关卡编号初始化
|
|
260
|
+
if (CHALLENGE_LEVEL_MODE !== 0) {
|
|
261
|
+
levelManager.setCurrentIndex(CHALLENGE_LEVEL_MODE);
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
const levelIndex = levelManager.getCurrentIndex();
|
|
265
|
+
this.progressIndex = levelIndex;
|
|
266
|
+
|
|
267
|
+
const activeRunContext = getActiveRunContext();
|
|
268
|
+
this.isTestMode = this.runFlags.kind === "test";
|
|
269
|
+
|
|
270
|
+
const testPayload =
|
|
271
|
+
activeRunContext?.mode === "test" ? activeRunContext : null;
|
|
272
|
+
|
|
273
|
+
// 挑战模式下隐藏关卡文字
|
|
274
|
+
let levelDisplayText =
|
|
275
|
+
CHALLENGE_LEVEL_MODE !== 0 ? "" : `Level ${this.progressIndex}`;
|
|
276
|
+
let level: ParsedLevel;
|
|
277
|
+
|
|
278
|
+
// 是否绘制消除轨迹
|
|
279
|
+
this.shouldDrawEliminationTrail = shouldDrawEliminationTrail();
|
|
280
|
+
|
|
281
|
+
// #region 加载关卡数据
|
|
282
|
+
let raw: RawLevelJson;
|
|
283
|
+
if (testPayload && testPayload.raw) {
|
|
284
|
+
// 测试/预览模式:使用来自运行上下文的关卡数据
|
|
285
|
+
console.log(`[Game] Loading level from test/preview context`);
|
|
286
|
+
raw = testPayload.raw;
|
|
287
|
+
levelDisplayText = testPayload.displayName || "Preview";
|
|
288
|
+
} else {
|
|
289
|
+
const LevelData = getCurrentLevelData();
|
|
290
|
+
console.log(`[Game] Loading level, progressIndex=${this.progressIndex}`, {
|
|
291
|
+
levelDataLength: LevelData?.length,
|
|
292
|
+
requestedIndex: this.progressIndex - 1,
|
|
293
|
+
rawType: typeof LevelData?.[this.progressIndex - 1],
|
|
294
|
+
rawIsArray: Array.isArray(LevelData?.[this.progressIndex - 1]),
|
|
295
|
+
});
|
|
296
|
+
raw = LevelData[this.progressIndex - 1];
|
|
297
|
+
console.log(`raw data: ${JSON.stringify(raw)}`);
|
|
298
|
+
if (!raw) {
|
|
299
|
+
// All levels completed — show win panel instead of crashing
|
|
300
|
+
console.warn(
|
|
301
|
+
`[Game] No level data at index ${
|
|
302
|
+
this.progressIndex - 1
|
|
303
|
+
}. LevelData has ${LevelData?.length} items. Showing win panel.`,
|
|
304
|
+
);
|
|
305
|
+
this.gameOverPanel = new GameOverPanel(this as any, {
|
|
306
|
+
type: "win",
|
|
307
|
+
onClose: () => {
|
|
308
|
+
this.gameOverPanel = undefined;
|
|
309
|
+
},
|
|
310
|
+
});
|
|
311
|
+
return;
|
|
312
|
+
}
|
|
313
|
+
}
|
|
314
|
+
level = parseLevelJson(raw);
|
|
315
|
+
this.level = level;
|
|
316
|
+
// #endregion
|
|
317
|
+
|
|
318
|
+
this.isLevelOne = level.index === 1;
|
|
319
|
+
this.isLevelTwo = level.index === 2;
|
|
320
|
+
if (!this.tutorialManager) {
|
|
321
|
+
this.tutorialManager = new TutorialManager(this as any);
|
|
322
|
+
}
|
|
323
|
+
this.tutorialManager.resetState();
|
|
324
|
+
|
|
325
|
+
const initialZoom = this.minZoom;
|
|
326
|
+
this.zoom = initialZoom;
|
|
327
|
+
|
|
328
|
+
this.introElapsedMs = 0;
|
|
329
|
+
this.introPlaying = true;
|
|
330
|
+
|
|
331
|
+
this.boardContainer = this.add.container(0, 0);
|
|
332
|
+
this.boardGraphics = this.add.graphics();
|
|
333
|
+
this.boardContainer.add(this.boardGraphics);
|
|
334
|
+
this.hintOverlayGraphics = this.add.graphics();
|
|
335
|
+
this.boardContainer.add(this.hintOverlayGraphics);
|
|
336
|
+
|
|
337
|
+
// 提前初始化各管理器,需在 buildBoard / playIntroZoomAnimation 之前完成
|
|
338
|
+
this.pathRenderer = new PathRendererManager(this as any);
|
|
339
|
+
const themeArrowColor = themeManager.getFixedArrowColorNumber();
|
|
340
|
+
this.pathRenderer.setupThemeColors(level, themeArrowColor);
|
|
341
|
+
this.pathRenderer.initPathTracks(level);
|
|
342
|
+
this.levelLifecycle = new LevelLifecycle(this as any);
|
|
343
|
+
this.animationManager = new AnimationManager(this as any);
|
|
344
|
+
this.boardLayout = new BoardLayout(this as any);
|
|
345
|
+
this.inputHandler = new InputHandler(this as any);
|
|
346
|
+
this.inputHandler.resetState();
|
|
347
|
+
|
|
348
|
+
if (this.settings.soundOn) {
|
|
349
|
+
this.time.addEvent({
|
|
350
|
+
delay: 100, // 每100ms执行一次
|
|
351
|
+
callback: () => {
|
|
352
|
+
safePlaySound(this, "appear", { volume: 0.5 });
|
|
353
|
+
},
|
|
354
|
+
repeat: 5,
|
|
355
|
+
});
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
this.buildBoard(level, 0); // 初始化时重置偏移
|
|
359
|
+
if (!this.isLevelOne && !this.isLevelTwo) {
|
|
360
|
+
this.animationManager.playIntroZoomAnimation(initialZoom);
|
|
361
|
+
}
|
|
362
|
+
|
|
363
|
+
// 使棋盘在窗口大小变化时自适应布局
|
|
364
|
+
this.scale.on("resize", (gameSize: Phaser.Structs.Size) => {
|
|
365
|
+
const { width, height } = gameSize;
|
|
366
|
+
this.cameras.resize(width, height);
|
|
367
|
+
this.relayoutBoard();
|
|
368
|
+
});
|
|
369
|
+
|
|
370
|
+
// 绑定所有输入事件(滚轮、指针、双指缩放)
|
|
371
|
+
this.inputHandler.bindEvents();
|
|
372
|
+
|
|
373
|
+
if (ENABLE_TEST_LEVEL_PANEL) {
|
|
374
|
+
this.fpsText = this.add
|
|
375
|
+
.text(10, 10, "FPS: 0", {
|
|
376
|
+
fontFamily: "Poppins",
|
|
377
|
+
fontSize: "16px",
|
|
378
|
+
color: "#000000",
|
|
379
|
+
})
|
|
380
|
+
.setDepth(1000);
|
|
381
|
+
}
|
|
382
|
+
|
|
383
|
+
const initialSeconds = DEBUG_FORCED_LEVEL_TIME_SECONDS
|
|
384
|
+
? DEBUG_FORCED_LEVEL_TIME_SECONDS
|
|
385
|
+
: level.timeSeconds > 0
|
|
386
|
+
? level.timeSeconds
|
|
387
|
+
: 4 * 60;
|
|
388
|
+
|
|
389
|
+
this.topUI = new GameTopUI(this, {
|
|
390
|
+
levelText: levelDisplayText,
|
|
391
|
+
initialLives: this.currentLives,
|
|
392
|
+
maxLives: this.maxLives,
|
|
393
|
+
initialTimeSeconds: initialSeconds,
|
|
394
|
+
onTimeout: () => this.levelLifecycle.handleTimeOut(),
|
|
395
|
+
});
|
|
396
|
+
|
|
397
|
+
// 在测试/预览模式下,显示"← 返回"按钮用于返回编辑器
|
|
398
|
+
if (this.isTestMode) {
|
|
399
|
+
const layout = computeUiLayout(this);
|
|
400
|
+
const { uiScale, vScale } = layout;
|
|
401
|
+
const btnX = 60 * uiScale;
|
|
402
|
+
const btnY = 44 * vScale;
|
|
403
|
+
|
|
404
|
+
const backBg = this.add.graphics();
|
|
405
|
+
backBg.fillStyle(0x000000, 0.45);
|
|
406
|
+
backBg.fillRoundedRect(
|
|
407
|
+
btnX - 52 * uiScale,
|
|
408
|
+
btnY - 20 * vScale,
|
|
409
|
+
104 * uiScale,
|
|
410
|
+
40 * vScale,
|
|
411
|
+
10 * uiScale,
|
|
412
|
+
);
|
|
413
|
+
backBg.setScrollFactor(0).setDepth(1700);
|
|
414
|
+
|
|
415
|
+
const backText = this.add.text(btnX, btnY, "← Back", {
|
|
416
|
+
fontFamily: "Poppins",
|
|
417
|
+
fontSize: `${22 * uiScale}px`,
|
|
418
|
+
color: "#ffffff",
|
|
419
|
+
fontStyle: "bold",
|
|
420
|
+
});
|
|
421
|
+
backText.setOrigin(0.5).setScrollFactor(0).setDepth(1701);
|
|
422
|
+
|
|
423
|
+
const backHit = this.add
|
|
424
|
+
.rectangle(btnX, btnY, 104 * uiScale, 40 * vScale, 0x000000, 0)
|
|
425
|
+
.setScrollFactor(0)
|
|
426
|
+
.setDepth(1702)
|
|
427
|
+
.setInteractive({ useHandCursor: true });
|
|
428
|
+
|
|
429
|
+
backHit.on("pointerup", () => {
|
|
430
|
+
clearActiveRunContext();
|
|
431
|
+
this.scene.start("Editor");
|
|
432
|
+
});
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
// 连击 UI
|
|
436
|
+
const layout = computeUiLayout(this);
|
|
437
|
+
this.comboManager = new ComboManager(this);
|
|
438
|
+
this.comboManager.createUi(layout);
|
|
439
|
+
|
|
440
|
+
// 创建下载按钮
|
|
441
|
+
new DownloadButton(this);
|
|
442
|
+
|
|
443
|
+
this.comboManager.maybeShowComboPraiseText(
|
|
444
|
+
this.comboManager.clickCount,
|
|
445
|
+
0,
|
|
446
|
+
0,
|
|
447
|
+
false,
|
|
448
|
+
);
|
|
449
|
+
}
|
|
450
|
+
|
|
451
|
+
/**
|
|
452
|
+
* 每帧更新回调。
|
|
453
|
+
* 处理 FPS 显示、计时器更新、新手引导触发和入场动画播放。
|
|
454
|
+
* @param time 当前时间戳(毫秒)
|
|
455
|
+
* @param delta 上一帧到当前帧的间隔时间(毫秒)
|
|
456
|
+
*/
|
|
457
|
+
override update(time: number, delta: number): void {
|
|
458
|
+
if (ENABLE_TEST_LEVEL_PANEL && this.fpsText) {
|
|
459
|
+
const fps = this.game.loop.actualFps;
|
|
460
|
+
this.fpsText.setText(`FPS: ${fps.toFixed(1)}`);
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
let pausedByUI = false;
|
|
464
|
+
if (this.topUI) {
|
|
465
|
+
pausedByUI = this.isInputLocked || !!this.gameOverPanel;
|
|
466
|
+
|
|
467
|
+
if (pausedByUI) {
|
|
468
|
+
if (this.nomoveHintTween) {
|
|
469
|
+
this.nomoveHintTween.stop();
|
|
470
|
+
this.nomoveHintTween = null;
|
|
471
|
+
}
|
|
472
|
+
if (this.nomoveHintSprite) {
|
|
473
|
+
this.nomoveHintSprite.setVisible(false);
|
|
474
|
+
this.nomoveHintSprite.setAlpha(0);
|
|
475
|
+
}
|
|
476
|
+
} else if (this.topUI) {
|
|
477
|
+
this.topUI.updateTimer(delta, time);
|
|
478
|
+
}
|
|
479
|
+
}
|
|
480
|
+
|
|
481
|
+
if (!pausedByUI && this.level && !this.introPlaying) {
|
|
482
|
+
const isNormalMode = this.runFlags.kind === "normal";
|
|
483
|
+
if (
|
|
484
|
+
isNormalMode &&
|
|
485
|
+
this.isLevelTwo &&
|
|
486
|
+
!this.tutorialManager.hasLevelTwoZoomGuideShown
|
|
487
|
+
) {
|
|
488
|
+
this.tutorialManager.showLevelTwoZoomGuide();
|
|
489
|
+
}
|
|
490
|
+
if (
|
|
491
|
+
isNormalMode &&
|
|
492
|
+
this.isLevelOne &&
|
|
493
|
+
!this.tutorialManager.isLevelOneTutorialActive
|
|
494
|
+
) {
|
|
495
|
+
this.tutorialManager.startLevelOneTutorial();
|
|
496
|
+
}
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
if (this.introPlaying && this.level) {
|
|
500
|
+
this.introElapsedMs += delta;
|
|
501
|
+
const t = Phaser.Math.Clamp(
|
|
502
|
+
this.introElapsedMs / this.levelIntroDurationMs,
|
|
503
|
+
0,
|
|
504
|
+
1,
|
|
505
|
+
);
|
|
506
|
+
this.buildBoard(this.level, t);
|
|
507
|
+
if (t >= 1) {
|
|
508
|
+
this.introPlaying = false;
|
|
509
|
+
|
|
510
|
+
// 自动使用提示(新手引导)
|
|
511
|
+
if (AUTO_USE_HINT_ON_START) {
|
|
512
|
+
this.tutorialManager.autoUseHintOnStart();
|
|
513
|
+
}
|
|
514
|
+
}
|
|
515
|
+
}
|
|
516
|
+
}
|
|
517
|
+
|
|
518
|
+
/**
|
|
519
|
+
* 绘制箭头头部。
|
|
520
|
+
* 委托给 PathRendererManager 执行实际绘制。
|
|
521
|
+
* @param g 目标 Graphics 对象
|
|
522
|
+
* @param cx 中心X坐标
|
|
523
|
+
* @param cy 中心Y坐标
|
|
524
|
+
* @param angle 旋转角度(弧度,0 = 朝上)
|
|
525
|
+
* @param color 填充颜色
|
|
526
|
+
* @param scale 额外缩放因子(默认1)
|
|
527
|
+
*/
|
|
528
|
+
public drawArrowHead(
|
|
529
|
+
g: Phaser.GameObjects.Graphics,
|
|
530
|
+
cx: number,
|
|
531
|
+
cy: number,
|
|
532
|
+
angle: number,
|
|
533
|
+
color: number,
|
|
534
|
+
scale: number = 1,
|
|
535
|
+
): void {
|
|
536
|
+
this.pathRenderer.drawArrowHead(g, cx, cy, angle, color, scale);
|
|
537
|
+
}
|
|
538
|
+
|
|
539
|
+
/**
|
|
540
|
+
* 将方向字符串转换为单位增量 { dx, dy }(静态方法)。
|
|
541
|
+
* @param direction 方向字符串("left" | "right" | "up" | "down")
|
|
542
|
+
* @returns 单位增量对象
|
|
543
|
+
*/
|
|
544
|
+
public static directionToDelta(direction: string): {
|
|
545
|
+
dx: number;
|
|
546
|
+
dy: number;
|
|
547
|
+
} {
|
|
548
|
+
return PathRendererManager.directionToDelta(direction);
|
|
549
|
+
}
|
|
550
|
+
|
|
551
|
+
/**
|
|
552
|
+
* 将方向字符串转换为角度(弧度,0 = 朝上)(静态方法)。
|
|
553
|
+
* @param direction 方向字符串("left" | "right" | "up" | "down")
|
|
554
|
+
* @returns 角度(弧度)
|
|
555
|
+
*/
|
|
556
|
+
public static directionToAngle(direction: string): number {
|
|
557
|
+
return PathRendererManager.directionToAngle(direction);
|
|
558
|
+
}
|
|
559
|
+
|
|
560
|
+
/**
|
|
561
|
+
* 将方向字符串转换为单位增量 { dx, dy }(实例方法包装)。
|
|
562
|
+
* 供 AnimationManager 等模块通过接口调用。
|
|
563
|
+
* @param direction 方向字符串
|
|
564
|
+
* @returns 单位增量对象
|
|
565
|
+
*/
|
|
566
|
+
public directionToDelta(direction: string): { dx: number; dy: number } {
|
|
567
|
+
return PathRendererManager.directionToDelta(direction);
|
|
568
|
+
}
|
|
569
|
+
|
|
570
|
+
/**
|
|
571
|
+
* 渲染关卡中的所有网格路径。
|
|
572
|
+
* 委托给 PathRendererManager 执行实际渲染(含入场错开动画)。
|
|
573
|
+
* @param level 关卡数据
|
|
574
|
+
* @param clampedProgress 入场动画进度(0-1)
|
|
575
|
+
*/
|
|
576
|
+
public renderGridPaths(level: ParsedLevel, clampedProgress: number): void {
|
|
577
|
+
this.pathRenderer.renderGridPaths(level, clampedProgress);
|
|
578
|
+
}
|
|
579
|
+
|
|
580
|
+
/**
|
|
581
|
+
* 构建棋盘。
|
|
582
|
+
* 委托给 BoardLayout 管理器执行棋盘布局和路径绘制。
|
|
583
|
+
* @param level 关卡数据
|
|
584
|
+
* @param drawProgress 绘制进度(0-1,用于入场动画)
|
|
585
|
+
*/
|
|
586
|
+
private buildBoard(level: ParsedLevel, drawProgress: number = 1) {
|
|
587
|
+
this.boardLayout.buildBoard(level, drawProgress);
|
|
588
|
+
}
|
|
589
|
+
|
|
590
|
+
/**
|
|
591
|
+
* 渲染提示高亮覆盖层。
|
|
592
|
+
* 委托给 PathRendererManager 执行实际渲染(带脉冲缩放效果)。
|
|
593
|
+
*/
|
|
594
|
+
public renderHintOverlay(): void {
|
|
595
|
+
this.pathRenderer.renderHintOverlay();
|
|
596
|
+
}
|
|
597
|
+
|
|
598
|
+
/**
|
|
599
|
+
* 获取指定路径的基础颜色。
|
|
600
|
+
* 委托给 PathRendererManager 根据主题和关卡数据返回颜色值。
|
|
601
|
+
* @param pathIndex 路径索引
|
|
602
|
+
* @returns 颜色值(十六进制数字)
|
|
603
|
+
*/
|
|
604
|
+
public getPathBaseColor(pathIndex: number): number {
|
|
605
|
+
return this.pathRenderer.getPathBaseColor(pathIndex);
|
|
606
|
+
}
|
|
607
|
+
|
|
608
|
+
/**
|
|
609
|
+
* 查找当前可移除的路径索引。
|
|
610
|
+
* 遍历所有路径,找到第一条沿方向可以直接滑出棋盘而不被其它路径阻挡的路径。
|
|
611
|
+
* @returns 可移除的路径索引,如果没有则返回 null
|
|
612
|
+
*/
|
|
613
|
+
public findRemovablePathIndex(): number | null {
|
|
614
|
+
if (!this.level) return null;
|
|
615
|
+
const level = this.level;
|
|
616
|
+
|
|
617
|
+
for (let i = 0; i < level.paths.length; i++) {
|
|
618
|
+
if (this.removedPaths.has(i)) {
|
|
619
|
+
console.log("[Hint] skip path", i, "because it is already removed");
|
|
620
|
+
continue;
|
|
621
|
+
}
|
|
622
|
+
if (this.animatingPaths.has(i)) {
|
|
623
|
+
console.log("[Hint] skip path", i, "because it is animating");
|
|
624
|
+
continue;
|
|
625
|
+
}
|
|
626
|
+
|
|
627
|
+
const path = level.paths[i]!;
|
|
628
|
+
const { dx, dy } = Game.directionToDelta(path.direction);
|
|
629
|
+
|
|
630
|
+
if (dx === 0 && dy === 0) {
|
|
631
|
+
console.log("[Hint] skip path", i, "because direction is (0,0)");
|
|
632
|
+
continue;
|
|
633
|
+
}
|
|
634
|
+
|
|
635
|
+
let x = path.head.x;
|
|
636
|
+
let y = path.head.y;
|
|
637
|
+
const maxSteps = Math.max(level.cols, level.rows) + 1;
|
|
638
|
+
|
|
639
|
+
for (let step = 0; step < maxSteps; step++) {
|
|
640
|
+
x += dx;
|
|
641
|
+
y += dy;
|
|
642
|
+
|
|
643
|
+
// 能直接走出棋盘,说明是可移除路径
|
|
644
|
+
if (x < 0 || y < 0 || x >= level.cols || y >= level.rows) {
|
|
645
|
+
console.log(
|
|
646
|
+
"[Hint] path",
|
|
647
|
+
i,
|
|
648
|
+
"is removable: exits board at step",
|
|
649
|
+
step + 1,
|
|
650
|
+
"pos =",
|
|
651
|
+
x,
|
|
652
|
+
y,
|
|
653
|
+
);
|
|
654
|
+
return i;
|
|
655
|
+
}
|
|
656
|
+
|
|
657
|
+
// 被其它路径阻挡,则本路径当前不可直接移除
|
|
658
|
+
if (this.isCellOccupiedByAnyPath(x, y, i)) {
|
|
659
|
+
console.log(
|
|
660
|
+
"[Hint] path",
|
|
661
|
+
i,
|
|
662
|
+
"blocked by another path at cell",
|
|
663
|
+
x,
|
|
664
|
+
y,
|
|
665
|
+
"step",
|
|
666
|
+
step + 1,
|
|
667
|
+
);
|
|
668
|
+
break;
|
|
669
|
+
}
|
|
670
|
+
}
|
|
671
|
+
}
|
|
672
|
+
|
|
673
|
+
console.log(
|
|
674
|
+
"[Hint] No removable path found (all paths either removed, animating, or blocked)",
|
|
675
|
+
);
|
|
676
|
+
return null;
|
|
677
|
+
}
|
|
678
|
+
|
|
679
|
+
/**
|
|
680
|
+
* 判断指定格子是否被任意路径占据。
|
|
681
|
+
* @param col 列号
|
|
682
|
+
* @param row 行号
|
|
683
|
+
* @param ignorePathIndex 需要忽略的路径索引(可选,用于排除自身)
|
|
684
|
+
* @returns 如果被占据返回 true,否则返回 false
|
|
685
|
+
*/
|
|
686
|
+
public isCellOccupiedByAnyPath(
|
|
687
|
+
col: number,
|
|
688
|
+
row: number,
|
|
689
|
+
ignorePathIndex?: number,
|
|
690
|
+
): boolean {
|
|
691
|
+
if (!this.level) return false;
|
|
692
|
+
const level = this.level;
|
|
693
|
+
const idx = row * level.cols + col;
|
|
694
|
+
return level.paths.some((p, i) => {
|
|
695
|
+
if (this.removedPaths.has(i)) return false;
|
|
696
|
+
if (ignorePathIndex !== undefined && i === ignorePathIndex) return false;
|
|
697
|
+
return p.indices.includes(idx);
|
|
698
|
+
});
|
|
699
|
+
}
|
|
700
|
+
|
|
701
|
+
/**
|
|
702
|
+
* 计算指定格子的中心坐标。
|
|
703
|
+
* 委托给 PathRendererManager 执行计算。
|
|
704
|
+
* @param col 列号
|
|
705
|
+
* @param row 行号
|
|
706
|
+
* @returns 中心坐标 { x, y }
|
|
707
|
+
*/
|
|
708
|
+
public cellCenter(col: number, row: number): { x: number; y: number } {
|
|
709
|
+
return this.pathRenderer.cellCenter(col, row);
|
|
710
|
+
}
|
|
711
|
+
|
|
712
|
+
/**
|
|
713
|
+
* 绘制轴对齐的线段矩形(用于路径体渲染)。
|
|
714
|
+
* 委托给 PathRendererManager 执行实际绘制,支持亚像素抗锯齿。
|
|
715
|
+
* @param g 目标 Graphics 对象
|
|
716
|
+
* @param x1 起点X坐标
|
|
717
|
+
* @param y1 起点Y坐标
|
|
718
|
+
* @param x2 终点X坐标
|
|
719
|
+
* @param y2 终点Y坐标
|
|
720
|
+
* @param lineWidth 线宽
|
|
721
|
+
*/
|
|
722
|
+
public fillAxisAlignedSegmentRect(
|
|
723
|
+
g: Phaser.GameObjects.Graphics,
|
|
724
|
+
x1: number,
|
|
725
|
+
y1: number,
|
|
726
|
+
x2: number,
|
|
727
|
+
y2: number,
|
|
728
|
+
lineWidth: number,
|
|
729
|
+
) {
|
|
730
|
+
this.pathRenderer.fillAxisAlignedSegmentRect(g, x1, y1, x2, y2, lineWidth);
|
|
731
|
+
}
|
|
732
|
+
|
|
733
|
+
/**
|
|
734
|
+
* 重新布局棋盘。
|
|
735
|
+
* 在窗口大小变化时调用,委托给 BoardLayout 管理器。
|
|
736
|
+
*/
|
|
737
|
+
public relayoutBoard() {
|
|
738
|
+
this.boardLayout.relayoutBoard();
|
|
739
|
+
}
|
|
740
|
+
|
|
741
|
+
/**
|
|
742
|
+
* 定位棋盘容器。
|
|
743
|
+
* 根据当前缩放和偏移重新计算容器位置,委托给 BoardLayout 管理器。
|
|
744
|
+
*/
|
|
745
|
+
public positionBoardContainer() {
|
|
746
|
+
this.boardLayout.positionBoardContainer();
|
|
747
|
+
}
|
|
748
|
+
}
|