@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
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{
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"schemaVersion": 1,
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"atomId": "eight_ball_pool.aigameplay",
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"bundleType": "aigameplay",
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"category": "gameplay",
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"mode": "fixed",
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"label": {
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"zh": "8球台球玩法",
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"en": "8-Ball Pool gameplay"
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"tags": [
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"gameplay",
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"billiards",
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"pool",
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"slot": "engine",
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"pinAtomId": "phaser.aicomponent",
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"slot": "bgMusic",
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"description": "背景循环音乐",
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"required": false,
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"slot": "winPanel",
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"description": "通关反馈面板视觉",
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"bindAs": "winPanel",
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"required": false,
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"description": "失败反馈面板视觉",
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"bindAs": "losePanel",
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"required": false,
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"edgeKind": "compatibleWith",
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"description": "可玩广告结算屏(含 CTA 按钮)",
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"matchBindingRoles": [
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"generation": {
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"kind": "pgs",
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"pgsVersion": "1.0",
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"gameplayType": "eight_ball_pool",
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"rules": {
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"ballCount": 16,
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"pocketCount": 6,
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"physicsStepsPerFrame": 10,
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"minSeparationAngle": 5,
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"result": {
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"format": "typescript",
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"constraints": {
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"binding": {
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"role": "gameplayRule",
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"target": "game/gameplay/eight_ball_pool/reducer.ts",
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"type": "gameplay-module-reference",
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"files": {
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"skill": "SKILL.md",
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"pgsSchema": "ref/pgs-schema.json",
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{
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"_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - 8球台球简化版。Agent 以此为起点编写或 fork 玩法规则。",
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"version": "1.0",
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"gameplayType": "eight_ball_pool",
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"entities": {
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"table": {
|
|
7
|
+
"type": "play-field",
|
|
8
|
+
"width": 1000,
|
|
9
|
+
"height": 500,
|
|
10
|
+
"description": "台球桌,包含6个球袋",
|
|
11
|
+
"pockets": [
|
|
12
|
+
{ "id": "top_left", "x": 0, "y": 0 },
|
|
13
|
+
{ "id": "top_mid", "x": 500, "y": 0 },
|
|
14
|
+
{ "id": "top_right", "x": 1000, "y": 0 },
|
|
15
|
+
{ "id": "bot_left", "x": 0, "y": 500 },
|
|
16
|
+
{ "id": "bot_mid", "x": 500, "y": 500 },
|
|
17
|
+
{ "id": "bot_right", "x": 1000, "y": 500 }
|
|
18
|
+
],
|
|
19
|
+
"pocketRadius": 28
|
|
20
|
+
},
|
|
21
|
+
"ball": {
|
|
22
|
+
"type": "physics-object",
|
|
23
|
+
"radius": 14,
|
|
24
|
+
"description": "台球实体,包含白球(cue)、实心球(solid,1-7)、条纹球(stripe,9-15)、黑8(eight)",
|
|
25
|
+
"fields": {
|
|
26
|
+
"id": { "type": "integer", "range": [0, 15], "description": "0=白球,1-7=实心,8=黑球,9-15=条纹" },
|
|
27
|
+
"type": { "type": "enum", "values": ["cue", "solid", "stripe", "eight"] },
|
|
28
|
+
"position": { "type": "vector2", "description": "球心坐标 {x, y}" },
|
|
29
|
+
"velocity": { "type": "vector2", "description": "当前速度 {vx, vy},单位 px/s" },
|
|
30
|
+
"state": { "type": "enum", "values": ["on_table", "pocketed"], "default": "on_table" }
|
|
31
|
+
}
|
|
32
|
+
},
|
|
33
|
+
"aim": {
|
|
34
|
+
"type": "input-state",
|
|
35
|
+
"description": "当前瞄准状态",
|
|
36
|
+
"fields": {
|
|
37
|
+
"angle": { "type": "number", "range": [0, 360], "description": "击球方向角度(度),0=向右" },
|
|
38
|
+
"power": { "type": "number", "range": [0, 100], "description": "力度百分比" }
|
|
39
|
+
}
|
|
40
|
+
},
|
|
41
|
+
"turn_state": {
|
|
42
|
+
"type": "game-state",
|
|
43
|
+
"description": "回合状态",
|
|
44
|
+
"fields": {
|
|
45
|
+
"playerGroup": { "type": "enum", "values": ["solid", "stripe", "unassigned"], "default": "unassigned" },
|
|
46
|
+
"pocketedOwn": { "type": "integer", "default": 0, "description": "已入袋的己方球数量" },
|
|
47
|
+
"phase": { "type": "enum", "values": ["assign", "clear_own", "sink_eight"], "default": "assign" },
|
|
48
|
+
"ballsMoving": { "type": "boolean", "default": false },
|
|
49
|
+
"shotInProgress": { "type": "boolean", "default": false }
|
|
50
|
+
}
|
|
51
|
+
},
|
|
52
|
+
"score": {
|
|
53
|
+
"type": "counter",
|
|
54
|
+
"initial": 0,
|
|
55
|
+
"description": "当前得分(每入袋己方球+100,消灭对方球-50,仅用于展示)"
|
|
56
|
+
}
|
|
57
|
+
},
|
|
58
|
+
"rules": {
|
|
59
|
+
"aim_cue_ball": {
|
|
60
|
+
"description": "玩家设置白球击打角度和力度,不消耗回合",
|
|
61
|
+
"trigger": "player_input",
|
|
62
|
+
"effect": "update aim.angle and aim.power"
|
|
63
|
+
},
|
|
64
|
+
"shoot": {
|
|
65
|
+
"description": "玩家确认击打:给白球施加速度 velocity = power × maxSpeed × direction(angle)",
|
|
66
|
+
"trigger": "player_confirm",
|
|
67
|
+
"effect": "cue_ball.velocity = powerToVelocity(aim.power, aim.angle); turn_state.shotInProgress = true"
|
|
68
|
+
},
|
|
69
|
+
"physics_step": {
|
|
70
|
+
"description": "每帧更新:所有球按速度移动,速度每帧乘以 frictionFactor(约0.985),低于阈值停止",
|
|
71
|
+
"frictionFactor": 0.985,
|
|
72
|
+
"stopThreshold": 1,
|
|
73
|
+
"wallBounce": true,
|
|
74
|
+
"ballCollision": "elastic"
|
|
75
|
+
},
|
|
76
|
+
"pocket_check": {
|
|
77
|
+
"description": "球心进入任意球袋半径内则进袋;白球进袋=犯规(scratch)",
|
|
78
|
+
"pocketRadius": 28,
|
|
79
|
+
"effects": {
|
|
80
|
+
"own_group_ball": "ball.state=pocketed, pocketedOwn++, score+100",
|
|
81
|
+
"other_group_ball":"ball.state=pocketed(对方获利)",
|
|
82
|
+
"eight_ball_early":"game_over(lose) unless all own balls pocketed",
|
|
83
|
+
"eight_ball_win": "game_over(win) if all own balls pocketed AND phase==sink_eight",
|
|
84
|
+
"cue_ball": "scratch: cue ball respawn at kitchen area"
|
|
85
|
+
}
|
|
86
|
+
},
|
|
87
|
+
"turn_switch": {
|
|
88
|
+
"description": "所有球停止后检查回合结果:若入袋>=1个己方球则继续,否则结束本次回合",
|
|
89
|
+
"trigger": "all_balls_stopped"
|
|
90
|
+
},
|
|
91
|
+
"group_assign": {
|
|
92
|
+
"description": "首次入袋时根据球类型分配玩家球组",
|
|
93
|
+
"trigger": "first_pocket_event",
|
|
94
|
+
"effect": "playerGroup = ball.type (solid or stripe)"
|
|
95
|
+
}
|
|
96
|
+
},
|
|
97
|
+
"algorithm": {
|
|
98
|
+
"description": "主循环:aim → shoot → physics → pocket_check → turn_switch",
|
|
99
|
+
"steps": [
|
|
100
|
+
"1. 玩家调整瞄准参数(angle, power),可多次设置",
|
|
101
|
+
"2. 玩家确认击打,给白球赋予初始速度",
|
|
102
|
+
"3. 物理帧循环:移动所有球、处理碰撞、处理边界反弹",
|
|
103
|
+
"4. 每帧检测所有球是否进入球袋",
|
|
104
|
+
"5. 所有球停止后进行入袋判定:己方球入袋加分,犯规处理",
|
|
105
|
+
"6. 若 phase==assign 且首次有球入袋,分配玩家球组",
|
|
106
|
+
"7. 检测胜利(phase==sink_eight 且8号球入袋)或失败(8号球提前入袋/scratch on 8ball shot)",
|
|
107
|
+
"8. 回合切换,等待下一次击球"
|
|
108
|
+
]
|
|
109
|
+
},
|
|
110
|
+
"winCondition": {
|
|
111
|
+
"type": "pocket_eight_ball",
|
|
112
|
+
"description": "先将己方7个球(实心或条纹)全部打入球袋,再将8号黑球打入球袋"
|
|
113
|
+
},
|
|
114
|
+
"loseCondition": {
|
|
115
|
+
"type": "foul_on_eight",
|
|
116
|
+
"description": "在己方球未全部入袋时打入8号球,或在击打8号球时白球入袋(scratch)"
|
|
117
|
+
},
|
|
118
|
+
"testCases": [
|
|
119
|
+
{
|
|
120
|
+
"id": "tc_pocket_own_ball",
|
|
121
|
+
"description": "成功入袋己方球(实心球):白球击中1号实心球,1号球进袋",
|
|
122
|
+
"initialState": {
|
|
123
|
+
"balls": [
|
|
124
|
+
{ "id": 0, "type": "cue", "position": { "x": 300, "y": 250 }, "velocity": { "vx": 0, "vy": 0 }, "state": "on_table" },
|
|
125
|
+
{ "id": 1, "type": "solid", "position": { "x": 30, "y": 30 }, "velocity": { "vx": 0, "vy": 0 }, "state": "on_table" }
|
|
126
|
+
],
|
|
127
|
+
"turn_state": { "playerGroup": "solid", "pocketedOwn": 0, "phase": "clear_own" },
|
|
128
|
+
"aim": { "angle": 315, "power": 80 }
|
|
129
|
+
},
|
|
130
|
+
"actions": [
|
|
131
|
+
{ "type": "shoot" },
|
|
132
|
+
{ "type": "simulate_until_stop" }
|
|
133
|
+
],
|
|
134
|
+
"expectedState": {
|
|
135
|
+
"ball_1_state": "pocketed",
|
|
136
|
+
"turn_state.pocketedOwn": 1,
|
|
137
|
+
"score_gained": 100
|
|
138
|
+
}
|
|
139
|
+
},
|
|
140
|
+
{
|
|
141
|
+
"id": "tc_win_sink_eight",
|
|
142
|
+
"description": "胜利条件:己方7球已全入袋,成功打入8号球",
|
|
143
|
+
"initialState": {
|
|
144
|
+
"balls": [
|
|
145
|
+
{ "id": 0, "type": "cue", "position": { "x": 500, "y": 250 }, "velocity": { "vx": 0, "vy": 0 }, "state": "on_table" },
|
|
146
|
+
{ "id": 8, "type": "eight", "position": { "x": 480, "y": 25 }, "velocity": { "vx": 0, "vy": 0 }, "state": "on_table" }
|
|
147
|
+
],
|
|
148
|
+
"turn_state": { "playerGroup": "solid", "pocketedOwn": 7, "phase": "sink_eight" },
|
|
149
|
+
"aim": { "angle": 90, "power": 70 }
|
|
150
|
+
},
|
|
151
|
+
"actions": [
|
|
152
|
+
{ "type": "shoot" },
|
|
153
|
+
{ "type": "simulate_until_stop" }
|
|
154
|
+
],
|
|
155
|
+
"expectedState": {
|
|
156
|
+
"gameOver": true,
|
|
157
|
+
"win": true,
|
|
158
|
+
"ball_8_state": "pocketed"
|
|
159
|
+
}
|
|
160
|
+
},
|
|
161
|
+
{
|
|
162
|
+
"id": "tc_scratch_lose",
|
|
163
|
+
"description": "失败:击打8号球时白球入袋(scratch on 8ball shot)",
|
|
164
|
+
"initialState": {
|
|
165
|
+
"balls": [
|
|
166
|
+
{ "id": 0, "type": "cue", "position": { "x": 500, "y": 470 }, "velocity": { "vx": 0, "vy": 0 }, "state": "on_table" },
|
|
167
|
+
{ "id": 8, "type": "eight", "position": { "x": 500, "y": 400 }, "velocity": { "vx": 0, "vy": 0 }, "state": "on_table" }
|
|
168
|
+
],
|
|
169
|
+
"turn_state": { "playerGroup": "solid", "pocketedOwn": 7, "phase": "sink_eight" },
|
|
170
|
+
"aim": { "angle": 90, "power": 100 }
|
|
171
|
+
},
|
|
172
|
+
"actions": [
|
|
173
|
+
{ "type": "shoot" },
|
|
174
|
+
{ "type": "simulate_until_stop" }
|
|
175
|
+
],
|
|
176
|
+
"expectedState": {
|
|
177
|
+
"gameOver": true,
|
|
178
|
+
"win": false,
|
|
179
|
+
"loseReason": "scratch_on_eight_ball"
|
|
180
|
+
}
|
|
181
|
+
},
|
|
182
|
+
{
|
|
183
|
+
"id": "tc_early_eight_lose",
|
|
184
|
+
"description": "失败:己方球未清空时打入8号球",
|
|
185
|
+
"initialState": {
|
|
186
|
+
"balls": [
|
|
187
|
+
{ "id": 0, "type": "cue", "position": { "x": 500, "y": 250 }, "velocity": { "vx": 0, "vy": 0 }, "state": "on_table" },
|
|
188
|
+
{ "id": 8, "type": "eight", "position": { "x": 480, "y": 25 }, "velocity": { "vx": 0, "vy": 0 }, "state": "on_table" },
|
|
189
|
+
{ "id": 1, "type": "solid", "position": { "x": 600, "y": 250 }, "velocity": { "vx": 0, "vy": 0 }, "state": "on_table" }
|
|
190
|
+
],
|
|
191
|
+
"turn_state": { "playerGroup": "solid", "pocketedOwn": 6, "phase": "clear_own" },
|
|
192
|
+
"aim": { "angle": 90, "power": 70 }
|
|
193
|
+
},
|
|
194
|
+
"actions": [
|
|
195
|
+
{ "type": "shoot" },
|
|
196
|
+
{ "type": "simulate_until_stop" }
|
|
197
|
+
],
|
|
198
|
+
"expectedState": {
|
|
199
|
+
"gameOver": true,
|
|
200
|
+
"win": false,
|
|
201
|
+
"loseReason": "eight_ball_pocketed_early"
|
|
202
|
+
}
|
|
203
|
+
}
|
|
204
|
+
]
|
|
205
|
+
}
|
|
@@ -0,0 +1,198 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* eight_ball_pool.aigameplay — reducer 接口模板
|
|
3
|
+
*
|
|
4
|
+
* Agent 生成实际 reducer 时,必须导出以下函数。
|
|
5
|
+
* 此文件是接口约束模板,不是可执行代码。
|
|
6
|
+
*
|
|
7
|
+
* ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
8
|
+
* ⚠️ 重要:渲染层(GameScene)不应直接调用 dispatch()
|
|
9
|
+
*
|
|
10
|
+
* dispatch() 是一体化接口,内部跑完整个物理模拟后只返回最终状态,
|
|
11
|
+
* 中间每帧球的位置、碰撞事件、进袋事件全部丢失。
|
|
12
|
+
*
|
|
13
|
+
* 渲染层需要逐帧更新球的精灵位置,因此必须使用下方的「分步函数」,
|
|
14
|
+
* 每帧调用 applyPhysicsStep + checkPockets,渲染层根据状态更新精灵。
|
|
15
|
+
*
|
|
16
|
+
* dispatch() 的用途:无头测试、AI 模拟、快速跳过动画等场景。
|
|
17
|
+
* ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
18
|
+
*/
|
|
19
|
+
|
|
20
|
+
// ─── 配置类型 ─────────────────────────────────────────────────────────────────
|
|
21
|
+
|
|
22
|
+
export type EightBallConfig = {
|
|
23
|
+
/** 台球桌宽度(像素),默认 1000 */
|
|
24
|
+
tableWidth: number;
|
|
25
|
+
/** 台球桌高度(像素),默认 500 */
|
|
26
|
+
tableHeight: number;
|
|
27
|
+
/** 球的半径(像素),默认 14 */
|
|
28
|
+
ballRadius: number;
|
|
29
|
+
/** 球袋半径(像素),默认 28 */
|
|
30
|
+
pocketRadius: number;
|
|
31
|
+
/** 最大击球速度(像素/秒) */
|
|
32
|
+
maxShotSpeed: number;
|
|
33
|
+
/** 摩擦系数(每帧速度乘以此值,约 0.985) */
|
|
34
|
+
frictionFactor: number;
|
|
35
|
+
/** 球停止阈值(速度小于此值视为停止,像素/秒) */
|
|
36
|
+
stopThreshold: number;
|
|
37
|
+
/** 物理模拟每帧步数 */
|
|
38
|
+
physicsStepsPerFrame: number;
|
|
39
|
+
};
|
|
40
|
+
|
|
41
|
+
// ─── 核心类型 ─────────────────────────────────────────────────────────────────
|
|
42
|
+
|
|
43
|
+
export type BallType = 'cue' | 'solid' | 'stripe' | 'eight';
|
|
44
|
+
export type BallState = 'on_table' | 'pocketed';
|
|
45
|
+
export type PlayerGroup = 'solid' | 'stripe' | 'unassigned';
|
|
46
|
+
export type GamePhase = 'assign' | 'clear_own' | 'sink_eight';
|
|
47
|
+
export type LoseReason = 'eight_ball_pocketed_early' | 'scratch_on_eight_ball' | null;
|
|
48
|
+
|
|
49
|
+
export type Vector2 = { x: number; y: number };
|
|
50
|
+
|
|
51
|
+
export type Ball = {
|
|
52
|
+
id: number; // 0=白球,1-7=实心,8=黑球,9-15=条纹
|
|
53
|
+
type: BallType;
|
|
54
|
+
position: Vector2;
|
|
55
|
+
velocity: Vector2;
|
|
56
|
+
state: BallState;
|
|
57
|
+
};
|
|
58
|
+
|
|
59
|
+
export type Pocket = {
|
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id: string;
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position: Vector2;
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};
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+
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// ─── 动作类型 ─────────────────────────────────────────────────────────────────
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65
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+
|
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66
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+
export type EightBallAction =
|
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67
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+
| { type: 'aim'; angle: number; power: number } // 设置瞄准参数
|
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68
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+
| { type: 'shoot' } // 确认击球
|
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69
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+
| { type: 'simulate_until_stop' } // (测试用)模拟直到所有球停止
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+
| { type: 'simulate_step'; dt: number } // 模拟单帧
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| { type: 'reset' };
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+
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73
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+
// ─── 状态类型 ─────────────────────────────────────────────────────────────────
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+
|
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75
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+
export type EightBallState = {
|
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+
balls: Ball[];
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+
pockets: Pocket[];
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aim: { angle: number; power: number };
|
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playerGroup: PlayerGroup;
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pocketedOwn: number; // 已入袋的己方球数量
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phase: GamePhase;
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+
ballsMoving: boolean;
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shotInProgress: boolean;
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+
gameOver: boolean;
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win: boolean;
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loseReason: LoseReason;
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+
score: number;
|
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88
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+
/** 上一次物理步骤产生的进袋事件 */
|
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89
|
+
lastPocketEvents: PocketEvent[];
|
|
90
|
+
/** 上一次物理步骤产生的碰撞事件 */
|
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|
+
lastCollisionEvents: CollisionEvent[];
|
|
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|
+
};
|
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93
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+
|
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94
|
+
// ─── 分步操作返回类型 ─────────────────────────────────────────────────────────
|
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95
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+
|
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96
|
+
/** 进袋事件 */
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+
export type PocketEvent = {
|
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+
ballId: number;
|
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+
pocketId: string;
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|
+
ballType: BallType;
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|
+
isOwnGroup: boolean;
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|
+
isFoul: boolean; // scratch(白球入袋)或提前入8号球
|
|
103
|
+
};
|
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+
|
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|
+
/** 球碰撞事件(渲染层可据此播放碰撞音效) */
|
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|
+
export type CollisionEvent = {
|
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+
ball1Id: number;
|
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+
ball2Id: number;
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+
impactSpeed: number; // 碰撞速度大小,用于决定音效强度
|
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+
};
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+
|
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112
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+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
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113
|
+
// 必须导出的函数
|
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114
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+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
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115
|
+
|
|
116
|
+
// ─── 初始化 ──────────────────────────────────────────────────────────────────
|
|
117
|
+
|
|
118
|
+
/**
|
|
119
|
+
* init:根据配置初始化游戏状态,摆放标准开球阵型(三角形排列)
|
|
120
|
+
*/
|
|
121
|
+
export declare function init(config: EightBallConfig): EightBallState;
|
|
122
|
+
|
|
123
|
+
// ─── 一体化接口(测试/AI 模拟用) ───────────────────────────────────────────
|
|
124
|
+
|
|
125
|
+
/**
|
|
126
|
+
* dispatch:接收动作,返回新状态(纯函数,不得修改原 state)
|
|
127
|
+
* - aim:设置瞄准参数
|
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128
|
+
* - shoot:执行击球,模拟到所有球停止,返回最终状态
|
|
129
|
+
* - simulate_step:单帧物理模拟
|
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130
|
+
* - simulate_until_stop:模拟直到所有球停止
|
|
131
|
+
* - reset:重置
|
|
132
|
+
*
|
|
133
|
+
* ⚠️ 仅用于无头测试和 AI 模拟。渲染层请使用下方分步函数。
|
|
134
|
+
*/
|
|
135
|
+
export declare function dispatch(state: EightBallState, action: EightBallAction): EightBallState;
|
|
136
|
+
|
|
137
|
+
/**
|
|
138
|
+
* getState:返回当前状态快照
|
|
139
|
+
*/
|
|
140
|
+
export declare function getState(state: EightBallState): EightBallState;
|
|
141
|
+
|
|
142
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
143
|
+
// 分步函数(渲染层/场景层必须使用这些函数逐帧驱动)
|
|
144
|
+
// ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
|
|
145
|
+
|
|
146
|
+
/**
|
|
147
|
+
* aimCueBall:设置瞄准参数(角度和力度),不触发击球
|
|
148
|
+
* 渲染层在玩家拖动瞄准线时调用,用于预览击球方向
|
|
149
|
+
*/
|
|
150
|
+
export declare function aimCueBall(
|
|
151
|
+
state: EightBallState,
|
|
152
|
+
angle: number, // 0~360 度
|
|
153
|
+
power: number, // 0~100
|
|
154
|
+
): EightBallState;
|
|
155
|
+
|
|
156
|
+
/**
|
|
157
|
+
* shootCueBall:根据当前 aim 参数给白球施加初始速度
|
|
158
|
+
* 渲染层在玩家确认击球时调用,之后进入物理帧循环
|
|
159
|
+
*/
|
|
160
|
+
export declare function shootCueBall(state: EightBallState): EightBallState;
|
|
161
|
+
|
|
162
|
+
/**
|
|
163
|
+
* applyPhysicsStep:执行单帧物理模拟
|
|
164
|
+
* - 更新所有球的位置(position += velocity × dt)
|
|
165
|
+
* - 应用摩擦力(velocity *= frictionFactor)
|
|
166
|
+
* - 处理边界反弹(velocity 分量取反)
|
|
167
|
+
* - 处理球与球碰撞(弹性碰撞,交换速度分量)
|
|
168
|
+
* - 返回包含碰撞事件的新状态
|
|
169
|
+
*
|
|
170
|
+
* 渲染层每帧调用此函数,根据 state.balls 更新精灵位置
|
|
171
|
+
*/
|
|
172
|
+
export declare function applyPhysicsStep(
|
|
173
|
+
state: EightBallState,
|
|
174
|
+
dt: number, // 帧时间(秒),典型值 1/60
|
|
175
|
+
): EightBallState;
|
|
176
|
+
|
|
177
|
+
/**
|
|
178
|
+
* checkPockets:检测所有球是否进入球袋
|
|
179
|
+
* - 球心距任意球袋中心 <= pocketRadius → 进袋
|
|
180
|
+
* - 更新 ball.state = 'pocketed'
|
|
181
|
+
* - 白球进袋:scratch 处理
|
|
182
|
+
* - 8号球进袋:根据 phase 判断胜负
|
|
183
|
+
* - 返回含进袋事件的新状态
|
|
184
|
+
*
|
|
185
|
+
* 渲染层在每次 applyPhysicsStep 后调用,检测进袋并播放进袋动画
|
|
186
|
+
*/
|
|
187
|
+
export declare function checkPockets(state: EightBallState): EightBallState;
|
|
188
|
+
|
|
189
|
+
/**
|
|
190
|
+
* determineTurn:所有球停止后,判断回合结果并更新 turn_state
|
|
191
|
+
* - 处理球组分配(首次进袋时)
|
|
192
|
+
* - 检测胜利/失败条件
|
|
193
|
+
* - 更新 phase(assign → clear_own → sink_eight)
|
|
194
|
+
* - 返回更新后的状态(含 gameOver/win 标记)
|
|
195
|
+
*
|
|
196
|
+
* 渲染层在检测到 ballsMoving 由 true 变为 false 时调用
|
|
197
|
+
*/
|
|
198
|
+
export declare function determineTurn(state: EightBallState): EightBallState;
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: energetic_electronic.aiaudio
|
|
3
|
+
description: 紧张电子 BGM 封包 - 高能量电子音乐循环,适合逃脱益智、箭头逃脱等需要营造紧迫感的游戏
|
|
4
|
+
triggers: 背景音乐,bgm,紧张,tension,电子,electronic,激昂,energetic,逃脱,escape,紧迫,intense,合成器,synth
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# energetic_electronic.aiaudio
|
|
8
|
+
|
|
9
|
+
紧张电子 BGM 封包。高能量电子音乐,营造紧迫逃脱的游戏氛围,适合箭头逃脱、停车逃脱等玩法。
|
|
10
|
+
|
|
11
|
+
## Recipe
|
|
12
|
+
|
|
13
|
+
- **基础 prompt**:`intense energetic electronic loop, tension-building background music for escape puzzle game, driving beat, synth, 140 BPM`
|
|
14
|
+
- **时长**:30 秒(循环)
|
|
15
|
+
- **BPM**:约 140
|
|
16
|
+
- **风格**:电子、合成器、紧张感
|
|
17
|
+
- **可 fork 变体**:
|
|
18
|
+
- 极限紧张:BPM 提升至 160,加入倒计时节拍感
|
|
19
|
+
- 赛博朋克:添加 cyberpunk 风格合成器元素
|
|
20
|
+
- 动作冒险:加入打击乐器和管弦乐
|
|
21
|
+
|
|
22
|
+
**生成步骤:**
|
|
23
|
+
1. 调用音频生成 API,传入 prompt 和 30s 时长
|
|
24
|
+
2. 验证时长并检查循环无缝衔接
|
|
25
|
+
3. 写入 `audio.mp3`,更新 manifest
|
|
26
|
+
|
|
27
|
+
## Result
|
|
28
|
+
|
|
29
|
+
- **产物文件**:`audio.mp3`
|
|
30
|
+
- **格式**:MP3,15-60 秒循环
|
|
31
|
+
|
|
32
|
+
## Binding
|
|
33
|
+
|
|
34
|
+
- **Binding Role**:`backgroundMusic`
|
|
35
|
+
- **挂载目标**:`scene://entities/AudioManager/bgm/asset`
|
|
36
|
+
- **引用类型**:`audio-asset-reference`
|
|
37
|
+
- **播放模式**:loop
|
|
38
|
+
|
|
39
|
+
## 生成方式
|
|
40
|
+
|
|
41
|
+
Platform Skill: `playcraft-audio-generation`
|
|
42
|
+
|
|
43
|
+
```bash
|
|
44
|
+
# 1. 生成 BGM(Google Lyria 3,固定 30s)
|
|
45
|
+
playcraft tools generate-bgm \
|
|
46
|
+
--prompt "intense energetic electronic loop, tension-building background music for escape puzzle game, driving beat, synth, 140 BPM" \
|
|
47
|
+
--style electronic \
|
|
48
|
+
--bpm 140 \
|
|
49
|
+
--output ta-workspace/raw_bgm.mp3
|
|
50
|
+
|
|
51
|
+
# 2. 处理无缝循环 + 归一化
|
|
52
|
+
playcraft audio loop --input ta-workspace/raw_bgm.mp3 --output ta-workspace/bgm_loop.mp3 --crossfade 0.5
|
|
53
|
+
playcraft audio normalize --input ta-workspace/bgm_loop.mp3 --output ta-workspace/bgm_loop.mp3 --target-loudness -16
|
|
54
|
+
|
|
55
|
+
# 3. 压缩至体积预算(Facebook 可玩广告 BGM 目标 ≤60KB)
|
|
56
|
+
playcraft audio compress --input ta-workspace/bgm_loop.mp3 --output ta-workspace/asset --target-size 60KB
|
|
57
|
+
|
|
58
|
+
# 4. 将产物写入 sandbox 对应路径(见 binding.target)
|
|
59
|
+
```
|
|
60
|
+
## Skill Definition
|
|
61
|
+
|
|
62
|
+
tools:
|
|
63
|
+
- bash
|
|
64
|
+
- write
|
|
65
|
+
- read
|
|
66
|
+
prompt_extension: |
|
|
67
|
+
You are generating an energetic electronic BGM for an escape puzzle game.
|
|
68
|
+
Follow the Recipe to generate a high-energy, tension-building electronic track.
|
|
69
|
+
Ensure the loop is seamless. Apply the Binding to the AudioManager.
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
{
|
|
2
|
+
"schemaVersion": 1,
|
|
3
|
+
"atomId": "energetic_electronic.aiaudio",
|
|
4
|
+
"bundleType": "aiaudio",
|
|
5
|
+
"category": "audio",
|
|
6
|
+
"mode": "generative",
|
|
7
|
+
"label": {
|
|
8
|
+
"zh": "紧张电子 BGM",
|
|
9
|
+
"en": "Energetic electronic BGM"
|
|
10
|
+
},
|
|
11
|
+
"tags": [
|
|
12
|
+
"audio",
|
|
13
|
+
"bgm",
|
|
14
|
+
"music",
|
|
15
|
+
"energetic",
|
|
16
|
+
"electronic",
|
|
17
|
+
"tension",
|
|
18
|
+
"escape",
|
|
19
|
+
"loop",
|
|
20
|
+
"intense"
|
|
21
|
+
],
|
|
22
|
+
"bindingRoles": ["bgMusic"],
|
|
23
|
+
"generation": {
|
|
24
|
+
"kind": "bgm",
|
|
25
|
+
"prompt": "intense energetic electronic loop, tension-building background music for escape puzzle game, driving beat, synth, 140 BPM",
|
|
26
|
+
"duration": 30,
|
|
27
|
+
"loop": true,
|
|
28
|
+
"platformSkill": "playcraft-audio-generation",
|
|
29
|
+
"bgmStyle": "electronic",
|
|
30
|
+
"bpm": 140
|
|
31
|
+
},
|
|
32
|
+
"result": {
|
|
33
|
+
"outputFile": "audio.mp3",
|
|
34
|
+
"format": "mp3",
|
|
35
|
+
"constraints": {
|
|
36
|
+
"minDuration": 15,
|
|
37
|
+
"maxDuration": 60
|
|
38
|
+
}
|
|
39
|
+
},
|
|
40
|
+
"binding": {
|
|
41
|
+
"role": "backgroundMusic",
|
|
42
|
+
"target": "scene://entities/AudioManager/bgm/asset",
|
|
43
|
+
"type": "audio-asset-reference",
|
|
44
|
+
"constraints": {
|
|
45
|
+
"playMode": "loop"
|
|
46
|
+
}
|
|
47
|
+
},
|
|
48
|
+
"files": {
|
|
49
|
+
"skill": "SKILL.md"
|
|
50
|
+
}
|
|
51
|
+
}
|