@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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  479. package/src/skills.types.ts +42 -0
@@ -0,0 +1,189 @@
1
+ {
2
+ "_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - 画线解谜玩法。Agent 以此为起点编写或 fork 玩法规则。",
3
+ "version": "1.0",
4
+ "gameplayType": "draw_line_puzzle",
5
+ "entities": {
6
+ "scene": {
7
+ "type": "spatial",
8
+ "description": "关卡场景空间",
9
+ "fields": {
10
+ "width": { "type": "number", "default": 800 },
11
+ "height": { "type": "number", "default": 600 },
12
+ "startPoint": { "type": "vec2", "description": "角色初始位置" },
13
+ "endPoint": { "type": "vec2", "description": "目标位置(宝箱/出口)" },
14
+ "obstacles": {
15
+ "type": "rect[]",
16
+ "description": "障碍物列表,每个为 {x, y, width, height},线段不能穿过障碍"
17
+ }
18
+ }
19
+ },
20
+ "drawnLines": {
21
+ "type": "entity-list",
22
+ "description": "玩家已绘制的所有线段集合",
23
+ "item": {
24
+ "id": { "type": "string" },
25
+ "points": { "type": "vec2[]", "description": "折线路径点数组,首尾相连" },
26
+ "length": { "type": "number", "description": "该段折线的总长度(px)" }
27
+ }
28
+ },
29
+ "character": {
30
+ "type": "agent",
31
+ "description": "被引导的角色",
32
+ "fields": {
33
+ "position": { "type": "vec2" },
34
+ "state": { "type": "enum", "values": ["idle", "moving", "arrived", "blocked"], "default": "idle" },
35
+ "pathProgress": { "type": "number", "description": "沿当前路径的移动进度(0~1)" }
36
+ }
37
+ },
38
+ "target": {
39
+ "type": "point",
40
+ "description": "目标位置(角色需要到达的地点)",
41
+ "fields": {
42
+ "position": { "type": "vec2" },
43
+ "radius": { "type": "number", "default": 30, "description": "到达判定半径" }
44
+ }
45
+ },
46
+ "inkUsed": {
47
+ "type": "counter",
48
+ "initial": 0,
49
+ "description": "已使用的墨水长度(所有线段总长度之和)"
50
+ },
51
+ "timeLeft": {
52
+ "type": "counter",
53
+ "description": "剩余时间(ms,仅 timeLimitEnabled 时有效)"
54
+ }
55
+ },
56
+ "rules": {
57
+ "draw_line": {
58
+ "description": "玩家在空白区域绘制线段",
59
+ "steps": [
60
+ "1. startLine(point):记录起始点,创建新线段",
61
+ "2. extendLine(point):追加新折点,检测是否与障碍物相交",
62
+ " - 若新线段与任何 obstacle 矩形相交:拒绝追加,标记 inkExceeded=false, blocked=true",
63
+ " - 若 inkUsed + newSegmentLength > maxInkLength:拒绝追加,标记 inkExceeded=true",
64
+ " - 否则:追加折点,更新 inkUsed",
65
+ "3. finishLine():封存当前线段"
66
+ ]
67
+ },
68
+ "validate_path": {
69
+ "description": "检查绘制的路径是否能引导角色从 startPoint 到 endPoint",
70
+ "conditions": [
71
+ "路径起点距离 scene.startPoint ≤ snapRadius(30px)",
72
+ "路径终点距离 scene.endPoint ≤ snapRadius(30px)",
73
+ "路径所有线段不与任何 obstacle 相交"
74
+ ]
75
+ },
76
+ "execute": {
77
+ "description": "路径验证通过后,角色沿路径移动",
78
+ "speed": "characterSpeed(px/s,由 config 覆盖)",
79
+ "interpolation": "线性插值沿折线路径逐段移动"
80
+ },
81
+ "win_check": {
82
+ "description": "角色到达 target 判定圆内时触发胜利"
83
+ },
84
+ "line_limit": {
85
+ "description": "墨水限制:inkUsed 超过 maxInkLength 时无法继续绘制"
86
+ }
87
+ },
88
+ "algorithm": {
89
+ "description": "主流程:draw → validate → execute → win",
90
+ "steps": [
91
+ "1. 玩家触摸开始:startLine(touchPoint)",
92
+ "2. 玩家拖动:extendLine(touchPoint),实时检测障碍碰撞和墨水限制",
93
+ "3. 玩家抬起手指:finishLine()",
94
+ "4. validatePath():检查路径是否有效",
95
+ "5. 若有效:character.state = moving,开始 executeCharacterMove(deltaMs) 循环",
96
+ "6. 每帧:executeCharacterMove(deltaMs) 更新 character.position 和 pathProgress",
97
+ "7. checkWin():若 character.position 进入 target 半径 → win=true"
98
+ ]
99
+ },
100
+ "winCondition": {
101
+ "type": "character_reaches_target",
102
+ "description": "角色到达目标点判定圆内"
103
+ },
104
+ "loseCondition": {
105
+ "type": "time_limit_or_ink_exhausted",
106
+ "description": "(时限模式)时间耗尽前角色未到达目标;或墨水耗尽无法画出有效路径(软失败,需玩家重试)"
107
+ },
108
+ "testCases": [
109
+ {
110
+ "id": "tc_draw_path_and_win",
111
+ "description": "正常通关:画出有效路径,角色到达目标",
112
+ "initialState": {
113
+ "scene": {
114
+ "width": 800, "height": 600,
115
+ "startPoint": { "x": 100, "y": 300 },
116
+ "endPoint": { "x": 700, "y": 300 },
117
+ "obstacles": []
118
+ },
119
+ "drawnLines": [],
120
+ "character": { "position": { "x": 100, "y": 300 }, "state": "idle", "pathProgress": 0 },
121
+ "target": { "position": { "x": 700, "y": 300 }, "radius": 30 },
122
+ "inkUsed": 0
123
+ },
124
+ "actions": [
125
+ { "type": "startLine", "point": { "x": 100, "y": 300 } },
126
+ { "type": "extendLine", "point": { "x": 400, "y": 300 } },
127
+ { "type": "extendLine", "point": { "x": 700, "y": 300 } },
128
+ { "type": "finishLine" },
129
+ { "type": "tick", "deltaMs": 7000 }
130
+ ],
131
+ "expectedState": {
132
+ "character.state": "arrived",
133
+ "win": true
134
+ }
135
+ },
136
+ {
137
+ "id": "tc_obstacle_blocks_line",
138
+ "description": "障碍阻挡:线段与障碍物相交时被拒绝,不能继续绘制",
139
+ "initialState": {
140
+ "scene": {
141
+ "width": 800, "height": 600,
142
+ "startPoint": { "x": 100, "y": 300 },
143
+ "endPoint": { "x": 700, "y": 300 },
144
+ "obstacles": [
145
+ { "x": 300, "y": 200, "width": 100, "height": 200 }
146
+ ]
147
+ },
148
+ "drawnLines": [],
149
+ "character": { "position": { "x": 100, "y": 300 }, "state": "idle", "pathProgress": 0 },
150
+ "target": { "position": { "x": 700, "y": 300 }, "radius": 30 },
151
+ "inkUsed": 0
152
+ },
153
+ "actions": [
154
+ { "type": "startLine", "point": { "x": 100, "y": 300 } },
155
+ { "type": "extendLine", "point": { "x": 500, "y": 300 } }
156
+ ],
157
+ "expectedState": {
158
+ "lastExtendResult.blocked": true,
159
+ "drawnLines[0].points.length": { "max": 2 },
160
+ "win": false
161
+ }
162
+ },
163
+ {
164
+ "id": "tc_ink_too_long",
165
+ "description": "墨水耗尽:绘制超过最大墨水长度时被拒绝",
166
+ "initialState": {
167
+ "scene": {
168
+ "width": 800, "height": 600,
169
+ "startPoint": { "x": 100, "y": 300 },
170
+ "endPoint": { "x": 700, "y": 300 },
171
+ "obstacles": []
172
+ },
173
+ "drawnLines": [],
174
+ "character": { "position": { "x": 100, "y": 300 }, "state": "idle", "pathProgress": 0 },
175
+ "target": { "position": { "x": 700, "y": 300 }, "radius": 30 },
176
+ "inkUsed": 480,
177
+ "config": { "maxInkLength": 500 }
178
+ },
179
+ "actions": [
180
+ { "type": "startLine", "point": { "x": 100, "y": 300 } },
181
+ { "type": "extendLine", "point": { "x": 700, "y": 300 } }
182
+ ],
183
+ "expectedState": {
184
+ "lastExtendResult.inkExceeded": true,
185
+ "win": false
186
+ }
187
+ }
188
+ ]
189
+ }
@@ -0,0 +1,194 @@
1
+ /**
2
+ * draw_line_puzzle.aigameplay — reducer 接口模板
3
+ *
4
+ * Agent 生成实际 reducer 时,必须导出以下函数。
5
+ * 此文件是接口约束模板,不是可执行代码。
6
+ *
7
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
8
+ * ⚠️ 重要:渲染层(GameScene)不应直接调用 dispatch()
9
+ *
10
+ * dispatch() 是一体化接口,内部完成整个画线 → 验证 → 角色移动流程,
11
+ * 中间过程(实时墨水消耗、线段碰撞点、角色逐帧位置)全部丢失。
12
+ *
13
+ * 渲染层需要实时绘制线段、显示墨水条、逐帧更新角色位置,
14
+ * 因此必须使用下方的「分步函数」逐步驱动,每步之间同步渲染状态。
15
+ *
16
+ * dispatch() 的用途:无头测试、AI 模拟、跳过动画等场景。
17
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
18
+ */
19
+
20
+ // ─── 配置类型 ─────────────────────────────────────────────────────────────────
21
+
22
+ export type Vec2 = { x: number; y: number };
23
+
24
+ export type Rect = { x: number; y: number; width: number; height: number };
25
+
26
+ export type DrawLinePuzzleConfig = {
27
+ /** 场景宽度(px) */
28
+ sceneWidth: number;
29
+ /** 场景高度(px) */
30
+ sceneHeight: number;
31
+ /** 最大墨水总长度(px) */
32
+ maxInkLength: number;
33
+ /** 角色移动速度(px/s) */
34
+ characterSpeed: number;
35
+ /** 折点最小间距(小于此值则合并,px) */
36
+ lineSegmentSnap: number;
37
+ /** 是否启用时间限制 */
38
+ timeLimitEnabled: boolean;
39
+ /** 时间限制(ms,仅 timeLimitEnabled=true 时有效) */
40
+ timeLimitMs?: number;
41
+ /** 起点吸附半径(角色在此范围内则路径起点有效,px) */
42
+ snapRadius: number;
43
+ /** 场景障碍物列表 */
44
+ obstacles: Rect[];
45
+ /** 起始点 */
46
+ startPoint: Vec2;
47
+ /** 目标点 */
48
+ endPoint: Vec2;
49
+ /** 目标到达判定半径(px) */
50
+ targetRadius: number;
51
+ };
52
+
53
+ // ─── 动作类型 ─────────────────────────────────────────────────────────────────
54
+
55
+ export type DrawLinePuzzleAction =
56
+ | { type: 'startLine'; point: Vec2 }
57
+ | { type: 'extendLine'; point: Vec2 }
58
+ | { type: 'finishLine' }
59
+ | { type: 'tick'; deltaMs: number }
60
+ | { type: 'reset' };
61
+
62
+ // ─── 状态类型 ─────────────────────────────────────────────────────────────────
63
+
64
+ export type CharacterState = 'idle' | 'moving' | 'arrived' | 'blocked';
65
+
66
+ export type DrawnLine = {
67
+ id: string;
68
+ points: Vec2[];
69
+ length: number;
70
+ };
71
+
72
+ export type DrawLinePuzzleState = {
73
+ lines: DrawnLine[];
74
+ activeLine: DrawnLine | null;
75
+ character: {
76
+ position: Vec2;
77
+ state: CharacterState;
78
+ pathProgress: number;
79
+ currentPathPoints: Vec2[];
80
+ };
81
+ target: {
82
+ position: Vec2;
83
+ radius: number;
84
+ };
85
+ inkUsed: number;
86
+ timeLeft: number;
87
+ gameOver: boolean;
88
+ win: boolean;
89
+ };
90
+
91
+ // ─── 分步操作返回类型 ─────────────────────────────────────────────────────────
92
+
93
+ export type ExtendLineResult = {
94
+ newSegment: { from: Vec2; to: Vec2 } | null;
95
+ inkUsed: number;
96
+ inkExceeded: boolean;
97
+ blocked: boolean;
98
+ };
99
+
100
+ export type ValidatePathResult = {
101
+ valid: boolean;
102
+ reason: 'ok' | 'no_path' | 'obstacle_blocked' | 'no_start_connection' | 'no_end_connection';
103
+ };
104
+
105
+ export type CharacterMoveResult = {
106
+ position: Vec2;
107
+ progress: number;
108
+ arrived: boolean;
109
+ };
110
+
111
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
112
+ // 必须导出的函数
113
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
114
+
115
+ // ─── 初始化 ──────────────────────────────────────────────────────────────────
116
+
117
+ /**
118
+ * init:根据配置初始化游戏状态
119
+ */
120
+ export declare function init(config: DrawLinePuzzleConfig): DrawLinePuzzleState;
121
+
122
+ // ─── 一体化接口(测试/AI 模拟用) ───────────────────────────────────────────
123
+
124
+ /**
125
+ * dispatch:接收动作,返回新状态(纯函数,不得修改原 state)
126
+ *
127
+ * ⚠️ 仅用于无头测试和 AI 模拟。渲染层请使用下方分步函数。
128
+ */
129
+ export declare function dispatch(state: DrawLinePuzzleState, action: DrawLinePuzzleAction): DrawLinePuzzleState;
130
+
131
+ /**
132
+ * getState:返回当前状态快照
133
+ */
134
+ export declare function getState(state: DrawLinePuzzleState): DrawLinePuzzleState;
135
+
136
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
137
+ // 分步函数(渲染层/场景层必须使用这些函数驱动动画)
138
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
139
+
140
+ /**
141
+ * startLine:开始绘制新线段
142
+ * 场景层创建新的 Phaser.Graphics 对象,移动到起始点
143
+ */
144
+ export declare function startLine(
145
+ state: DrawLinePuzzleState,
146
+ point: Vec2,
147
+ ): { lineId: string; inkUsed: number };
148
+
149
+ /**
150
+ * extendLine:延伸当前线段到新点
151
+ * 场景层在 Graphics 上实时追加 lineTo,更新墨水进度条 HUD
152
+ *
153
+ * - blocked=true:新线段与障碍物相交,拒绝追加
154
+ * - inkExceeded=true:墨水不足,拒绝追加
155
+ * - newSegment=null:小于 lineSegmentSnap,忽略(合并到上一点)
156
+ */
157
+ export declare function extendLine(
158
+ state: DrawLinePuzzleState,
159
+ point: Vec2,
160
+ ): ExtendLineResult;
161
+
162
+ /**
163
+ * finishLine:封存当前绘制的线段
164
+ * 场景层调用后,Graphics 对象变为静态,不再追加
165
+ */
166
+ export declare function finishLine(
167
+ state: DrawLinePuzzleState,
168
+ ): { lines: DrawnLine[]; totalInkUsed: number };
169
+
170
+ /**
171
+ * validatePath:检查所有已绘制线段是否能构成从 startPoint 到 endPoint 的有效路径
172
+ * 场景层根据 valid 高亮路径(绿色=有效,红色=无效)
173
+ */
174
+ export declare function validatePath(
175
+ state: DrawLinePuzzleState,
176
+ ): ValidatePathResult;
177
+
178
+ /**
179
+ * executeCharacterMove:逐帧推进角色沿路径移动
180
+ * 场景层每帧调用,根据返回 position 更新角色精灵位置
181
+ *
182
+ * - arrived=true:角色到达目标,场景层调用 checkWin()
183
+ */
184
+ export declare function executeCharacterMove(
185
+ state: DrawLinePuzzleState,
186
+ deltaMs: number,
187
+ ): CharacterMoveResult;
188
+
189
+ /**
190
+ * checkWin:检查是否胜利(角色是否已到达目标)
191
+ */
192
+ export declare function checkWin(
193
+ state: DrawLinePuzzleState,
194
+ ): { win: boolean };
@@ -0,0 +1,52 @@
1
+ ---
2
+ name: easy_to_hard.aiconfig
3
+ description: 先易后难难度曲线配置封包 - 关卡难度线性递增的参数配置,适合引导新玩家的休闲游戏
4
+ triggers: 难度曲线,difficulty,先易后难,easy_to_hard,关卡,level,配置,config,递增,progressive
5
+ ---
6
+
7
+ # easy_to_hard.aiconfig
8
+
9
+ 先易后难难度曲线配置封包。配置关卡从简单到困难线性递增,适合给新玩家良好的上手体验。
10
+
11
+ ## Recipe
12
+
13
+ - **配置方式**:参数化(parametric)
14
+ - **核心参数**:
15
+ - `difficultyMode`: `"easy_to_hard"`
16
+ - `initialMoves`: 30(第一关步数)
17
+ - `finalMoves`: 15(最后一关步数)
18
+ - `progressionSteps`: 10(关卡总数)
19
+ - **可 fork 变体**:
20
+ - 更快递增:`progressionSteps: 5`,更快进入高难度
21
+ - 超宽松入门:`initialMoves: 50`,给更多初始步数
22
+ - 逆序(先难后易):将 `initialMoves` 和 `finalMoves` 互换
23
+
24
+ **配置步骤:**
25
+ 1. 读取 Prefab 容器的 `game/config.json`
26
+ 2. 将 `difficulty.curve` 键写入 `"easy_to_hard"`
27
+ 3. 写入对应步数参数(`difficulty.initialMoves`、`difficulty.finalMoves`)
28
+ 4. 更新 manifest
29
+
30
+ ## Result
31
+
32
+ - **产物**:修改 `game/config.json` 的参数键值
33
+ - **格式**:JSON patch
34
+ - **目标键**:`difficulty.curve`
35
+
36
+ ## Binding
37
+
38
+ - **Binding Role**:`gameConfig`
39
+ - **挂载目标**:`game/config.json`
40
+ - **引用类型**:`config-key-value`
41
+ - **约束**:key=`difficulty.curve`
42
+
43
+ ## Skill Definition
44
+
45
+ tools:
46
+ - read
47
+ - write
48
+ prompt_extension: |
49
+ You are configuring a difficulty progression curve for a casual match-3 game.
50
+ Follow the Recipe to write the difficulty parameters to game/config.json.
51
+ Use easy_to_hard mode: start with generous moves and gradually decrease over levels.
52
+ Apply the Binding to ensure the config key is correctly set.
@@ -0,0 +1,33 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "easy_to_hard.aiconfig",
4
+ "bundleType": "aiconfig",
5
+ "category": "config",
6
+ "mode": "parametric",
7
+ "label": { "zh": "先易后难难度曲线", "en": "Easy-to-hard difficulty curve" },
8
+ "tags": ["config", "difficulty", "curve", "level", "progression", "casual"],
9
+ "bindingRoles": ["gameConfig"],
10
+ "generation": {
11
+ "kind": "config-patch",
12
+ "params": {
13
+ "difficultyMode": "easy_to_hard",
14
+ "initialMoves": 30,
15
+ "finalMoves": 15,
16
+ "progressionSteps": 10
17
+ }
18
+ },
19
+ "result": {
20
+ "configKey": "difficulty.curve",
21
+ "configValue": "easy_to_hard",
22
+ "format": "json-patch"
23
+ },
24
+ "binding": {
25
+ "role": "gameConfig",
26
+ "target": "game/config.json",
27
+ "type": "config-key-value",
28
+ "constraints": { "key": "difficulty.curve" }
29
+ },
30
+ "files": {
31
+ "skill": "SKILL.md"
32
+ }
33
+ }
@@ -0,0 +1,104 @@
1
+ ---
2
+ name: eight_ball_pool.aigameplay
3
+ description: 8球台球核心玩法封包 - 标准8球台球简化版 PGS 实现,支持瞄准、击球、进袋判定和胜负逻辑
4
+ triggers: 台球,billiards,pool,8ball,eight ball,撞球,球桌,球杆,瞄准,进袋,physics,物理,sports,体育
5
+ ---
6
+
7
+ # eight_ball_pool.aigameplay
8
+
9
+ 8球台球核心玩法封包。实现标准8球台球简化版的 PGS (PlayCraft Gameplay Schema, 玩法定义规范) JSON 和 reducer。单人模式:先将自己的7个球(实心球1-7或条纹球9-15)全部打入球袋,再打黑色8号球入袋获胜。
10
+
11
+ ## Recipe
12
+
13
+ - **玩法类型**:eight_ball_pool(台球)
14
+ - **参考文件**:
15
+ - `ref/pgs-schema.json`:PGS (PlayCraft Gameplay Schema, 玩法定义规范) 规则骨架(entities、rules、algorithm、testCases)
16
+ - `ref/reducer.template.ts`:reducer 接口约束模板(`init` / `dispatch` / `getState` + 分步函数)
17
+ - **核心规则**:
18
+ - `ballCount`: 16(1个白球 + 7个实心球 + 7个条纹球 + 1个8号黑球)
19
+ - `pocketCount`: 6(台球桌四角+两侧中点共6个球袋)
20
+ - `singlePlayer`: true(简化为单人模式)
21
+ - `physicsStepsPerFrame`: 10(物理模拟精度)
22
+ - **PGS Agent 操作流程**:
23
+ 1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
24
+ 2. 读取 `ref/reducer.template.ts` 了解接口约束
25
+ 3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
26
+ 4. 物理模拟抽象为简化模型:直线运动 + 弹性碰撞 + 球袋检测(不需要真实弹性系数)
27
+ 5. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
28
+ - **物理简化策略**:
29
+ - 球运动:每帧速度衰减(friction),直到速度 < 阈值停止
30
+ - 球碰撞:球心距 < 直径时,交换速度分量(弹性碰撞近似)
31
+ - 球袋检测:球心进入球袋区域半径内则进袋
32
+ - **可 fork 变体**:
33
+ - 双人对战:移除 `singlePlayer`,添加 `currentPlayer` 轮换逻辑
34
+ - 9球玩法:修改 `gameplayType` 为 `nine_ball`,调整胜负条件
35
+ - 障碍模式:在台球桌上增加固定障碍物实体
36
+
37
+ ## Result
38
+
39
+ - **产物文件**:`reducer.ts`
40
+ - **格式**:TypeScript,导出 `init(config)`、`dispatch(action)`、`getState()` + 分步函数接口
41
+ - **验证**:所有 testCases 必须通过
42
+
43
+ ## 渲染集成(⚠️ 场景层必读)
44
+
45
+ ### 设计原则:物理循环与渲染分离
46
+
47
+ reducer 提供两套接口:
48
+
49
+ | 接口 | 适用场景 | 特点 |
50
+ |------|---------|------|
51
+ | `dispatch()` | 无头测试、AI 模拟 | 一步到位,只返回最终状态 |
52
+ | 分步函数 | **渲染层/GameScene** | 逐步执行,返回中间过程数据 |
53
+
54
+ ### ⚠️ 渲染层必须使用分步函数驱动动画
55
+
56
+ ```ts
57
+ // ✅ 正确做法:分步驱动
58
+ // Step 1: 设置瞄准
59
+ const aimed = aimCueBall(state, angle, power);
60
+
61
+ // Step 2: 击球 - 渲染层播放击球动画
62
+ const shotState = shootCueBall(aimed);
63
+
64
+ // Step 3: 物理帧循环(每帧调用直到所有球停止)
65
+ while (ballsMoving(shotState)) {
66
+ const nextState = applyPhysicsStep(shotState, dt);
67
+ await renderBallPositions(nextState.balls); // 更新精灵位置
68
+
69
+ // Step 4: 检测进袋
70
+ const pocketResult = checkPockets(nextState);
71
+ if (pocketResult.pocketed.length > 0) {
72
+ await playPocketAnimation(pocketResult.pocketed);
73
+ }
74
+ shotState = nextState;
75
+ }
76
+
77
+ // Step 5: 判断回合
78
+ const turnState = determineTurn(shotState);
79
+ updateUIForTurn(turnState);
80
+ ```
81
+
82
+ ## Binding
83
+
84
+ - **Binding Role**:`gameplayRule`
85
+ - **挂载目标**:`game/gameplay/eight_ball_pool/reducer.ts`
86
+ - **引用类型**:`gameplay-module-reference`
87
+ - **接口契约**:`init(config)` / `dispatch(action)` / `getState()` / `aimCueBall()` / `shootCueBall()` / `applyPhysicsStep()` / `checkPockets()` / `determineTurn()`
88
+
89
+ ## Skill Definition
90
+
91
+ tools:
92
+ - bash
93
+ - write
94
+ - read
95
+ prompt_extension: |
96
+ You are implementing an 8-ball pool gameplay module following the PGS specification.
97
+ Write the PGS JSON with entities, rules, algorithm, and testCases.
98
+ Implement the reducer.ts with:
99
+ - init/dispatch/getState (一体化接口,用于测试)
100
+ - aimCueBall/shootCueBall/applyPhysicsStep/checkPockets/determineTurn (分步函数,用于渲染层动画驱动)
101
+ Physics is abstracted: use simple linear motion with friction damping, elastic ball-ball collision (velocity exchange),
102
+ and pocket detection by proximity. No need for real physics engine.
103
+ Run the testCases to verify the logic before finalizing.
104
+ Apply the Binding to wire the reducer into the game's gameplay module path.