@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
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- package/skills/threejs.aicomponent/ref/SceneKeys.ts +6 -0
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- package/skills/time_icon.aiimage/ref/time.webp +0 -0
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- package/skills/top_ui_bar.aicomponent/manifest.json +27 -0
- package/skills/top_ui_bar.aicomponent/ref/GameTopUI.ts +229 -0
- package/skills/tower_defence.aigameplay/SKILL.md +117 -0
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- package/skills/tray_container.aicomponent/ref/TrayRenderer.ts +155 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer3D.ts +281 -0
- package/skills/tray_container.aicomponent/ref/TrayRendererHtmlOverlay.ts +228 -0
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- package/skills/typescript_module_patterns.aicomponent/SKILL.md +209 -0
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- package/skills/ui-transition.aicomponent/manifest.json +19 -0
- package/skills/ui-transition.aicomponent/ref/phaser.js +45 -0
- package/skills/ux_flow_spec.aiconfig/SKILL.md +82 -0
- package/skills/ux_flow_spec.aiconfig/manifest.json +39 -0
- package/skills/wave_difficulty.aiconfig/SKILL.md +46 -0
- package/skills/wave_difficulty.aiconfig/manifest.json +33 -0
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- package/skills/win_anim_sfx.aiaudio/ref/win_anim.mp3 +0 -0
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- package/skills/win_dot.aiimage/manifest.json +47 -0
- package/skills/win_dot.aiimage/ref/win_dot.png +0 -0
- package/skills/win_dot.aiimage/ref/win_dot.webp +0 -0
- package/skills/win_result_panel.aiimage/SKILL.md +58 -0
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- package/skills/win_result_panel.aiimage/ref/win.png +0 -0
- package/skills/win_result_panel.aiimage/ref/win.webp +0 -0
- package/skills/word_connect.aigameplay/SKILL.md +86 -0
- package/skills/word_connect.aigameplay/manifest.json +154 -0
- package/skills/word_connect.aigameplay/ref/pgs-schema.json +212 -0
- package/skills/word_connect.aigameplay/ref/reducer.template.ts +186 -0
- package/src/index.ts +10 -0
- package/src/skills.loader.ts +225 -0
- package/src/skills.types.ts +42 -0
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import * as Phaser from "phaser";
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/**
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export class DigitRenderer {
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/**
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* 在给定的 Graphics 对象上绘制单个七段数码管数字。
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static drawDigit(
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digit: number,
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color: number,
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width: number,
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graphics.clear();
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// 七段定义:a(顶部), b(右上), c(右下), d(底部), e(左下), f(左上), g(中间)
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};
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const segs = segments[digit] || segments[0];
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/**
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cx: number,
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w: number,
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h: number,
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// 发光效果
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graphics.fillStyle(color, glowAlpha);
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graphics.fillRect(cx - w / 2 - 2, cy - h / 2 - 2, w + 4, h + 4);
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} else {
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graphics.fillRect(cx - h / 2 - 2, cy - w / 2 - 2, h + 4, w + 4);
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{ x: cx + w / 2 - h / 2, y: cy + h / 2 },
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{ x: cx - w / 2 + h / 2, y: cy + h / 2 },
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{ x: cx - w / 2, y: cy },
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graphics.beginPath();
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}
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{ x: cx + h / 2, y: cy + w / 2 - h / 2 },
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{ x: cx - h / 2, y: cy + w / 2 - h / 2 },
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{ x: cx - h / 2, y: cy - w / 2 + h / 2 },
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}
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graphics.closePath();
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graphics.fillPath();
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}
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};
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const halfW = width / 2;
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const halfH = height / 2;
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// a - 顶部水平段
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drawSegment(0, -halfH + segH / 2 + gap, segW, segH, true, segs[0]);
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// b - 右上垂直段
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drawSegment(
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-halfH / 2,
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segVH,
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segVW,
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false,
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segs[1],
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);
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// c - 右下垂直段
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drawSegment(
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halfW - segVW / 2 - gap,
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halfH / 2,
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segVH,
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segVW,
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false,
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segs[2],
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|
138
|
+
);
|
|
139
|
+
// d - 底部水平段
|
|
140
|
+
drawSegment(0, halfH - segH / 2 - gap, segW, segH, true, segs[3]);
|
|
141
|
+
// e - 左下垂直段
|
|
142
|
+
drawSegment(
|
|
143
|
+
-halfW + segVW / 2 + gap,
|
|
144
|
+
halfH / 2,
|
|
145
|
+
segVH,
|
|
146
|
+
segVW,
|
|
147
|
+
false,
|
|
148
|
+
segs[4],
|
|
149
|
+
);
|
|
150
|
+
// f - 左上垂直段
|
|
151
|
+
drawSegment(
|
|
152
|
+
-halfW + segVW / 2 + gap,
|
|
153
|
+
-halfH / 2,
|
|
154
|
+
segVH,
|
|
155
|
+
segVW,
|
|
156
|
+
false,
|
|
157
|
+
segs[5],
|
|
158
|
+
);
|
|
159
|
+
// g - 中间水平段
|
|
160
|
+
drawSegment(0, 0, segW, segH, true, segs[6]);
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
/**
|
|
164
|
+
* 绘制冒号(两个点),用于分钟和秒钟数字之间。
|
|
165
|
+
* @param graphics 图形对象
|
|
166
|
+
* @param color 颜色值
|
|
167
|
+
* @param digitWidth 数字宽度(用于计算缩放)
|
|
168
|
+
*/
|
|
169
|
+
static drawColon(
|
|
170
|
+
graphics: Phaser.GameObjects.Graphics,
|
|
171
|
+
color: number,
|
|
172
|
+
digitWidth: number,
|
|
173
|
+
): void {
|
|
174
|
+
graphics.clear();
|
|
175
|
+
|
|
176
|
+
const scale = digitWidth > 0 ? digitWidth / 20 : 1;
|
|
177
|
+
const dotSize = 3 * scale;
|
|
178
|
+
const spacing = 8 * scale;
|
|
179
|
+
|
|
180
|
+
// 发光效果
|
|
181
|
+
graphics.fillStyle(color, 0.1);
|
|
182
|
+
graphics.fillCircle(0, -spacing, dotSize + 2 * scale);
|
|
183
|
+
graphics.fillCircle(0, spacing, dotSize + 2 * scale);
|
|
184
|
+
|
|
185
|
+
// 主体
|
|
186
|
+
graphics.fillStyle(color, 1);
|
|
187
|
+
graphics.fillCircle(0, -spacing, dotSize);
|
|
188
|
+
graphics.fillCircle(0, spacing, dotSize);
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
/**
|
|
192
|
+
* 绘制百分号(%),用于进度显示。
|
|
193
|
+
* @param graphics 图形对象
|
|
194
|
+
* @param color 颜色值
|
|
195
|
+
* @param digitHeight 数字高度(用于计算缩放)
|
|
196
|
+
*/
|
|
197
|
+
static drawPercentSign(
|
|
198
|
+
graphics: Phaser.GameObjects.Graphics,
|
|
199
|
+
color: number,
|
|
200
|
+
digitHeight: number,
|
|
201
|
+
): void {
|
|
202
|
+
graphics.clear();
|
|
203
|
+
|
|
204
|
+
const scale = digitHeight > 0 ? digitHeight / 36 : 1;
|
|
205
|
+
const dotR = 3 * scale;
|
|
206
|
+
|
|
207
|
+
const x = 4;
|
|
208
|
+
const yTop = -10 * scale;
|
|
209
|
+
const yBottom = 10 * scale;
|
|
210
|
+
|
|
211
|
+
const dotOffsetX = 6 * scale;
|
|
212
|
+
// 点与斜线之间的间隔
|
|
213
|
+
const dotLineGap = 4 * scale;
|
|
214
|
+
|
|
215
|
+
// 发光效果
|
|
216
|
+
graphics.lineStyle(4.5 * scale, color, 0.25);
|
|
217
|
+
graphics.beginPath();
|
|
218
|
+
graphics.moveTo(x - dotOffsetX, yBottom + dotLineGap);
|
|
219
|
+
graphics.lineTo(x + dotOffsetX, yTop - dotLineGap);
|
|
220
|
+
graphics.strokePath();
|
|
221
|
+
|
|
222
|
+
graphics.fillStyle(color, 0.25);
|
|
223
|
+
graphics.fillCircle(x - dotOffsetX, yTop, dotR + 1.5 * scale);
|
|
224
|
+
graphics.fillCircle(x + dotOffsetX, yBottom, dotR + 1.5 * scale);
|
|
225
|
+
|
|
226
|
+
// 主体
|
|
227
|
+
graphics.lineStyle(3.2 * scale, color, 1);
|
|
228
|
+
graphics.beginPath();
|
|
229
|
+
graphics.moveTo(x - dotOffsetX, yBottom + dotLineGap);
|
|
230
|
+
graphics.lineTo(x + dotOffsetX, yTop - dotLineGap);
|
|
231
|
+
graphics.strokePath();
|
|
232
|
+
|
|
233
|
+
graphics.fillStyle(color, 1);
|
|
234
|
+
graphics.fillCircle(x - dotOffsetX, yTop, dotR);
|
|
235
|
+
graphics.fillCircle(x + dotOffsetX, yBottom, dotR);
|
|
236
|
+
}
|
|
237
|
+
}
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: download_button.aicomponent
|
|
3
|
+
description: 下载转化按钮(CTA)。胶囊形状按钮,带呼吸动画,点击时调用 sdk.install() 触发应用安装转化,是试玩广告的核心转化入口。
|
|
4
|
+
triggers: 需要在试玩广告中实现下载/安装按钮时触发。
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# 下载转化按钮(Download CTA Button)
|
|
8
|
+
|
|
9
|
+
## Scaffold
|
|
10
|
+
|
|
11
|
+
`src/game/scenes/GameUI/DownloadButton.ts`
|
|
12
|
+
|
|
13
|
+
## Recipe
|
|
14
|
+
|
|
15
|
+
| 决策 | 原因 |
|
|
16
|
+
|------|------|
|
|
17
|
+
| **呼吸动画持续吸引注意** | 静态按钮容易被玩家忽视;轻微的缩放呼吸动画(1.0 → 1.05 → 1.0 循环)在不打扰游戏体验的前提下保持 CTA 可见性 |
|
|
18
|
+
| **sdk.install() 集中在组件内** | 下载转化调用点集中在 DownloadButton,不分散在 LevelLifecycle/GameOverPanel 中;便于追踪转化路径和 A/B 测试 |
|
|
19
|
+
| **胶囊形状** | 胶囊(圆角矩形)按钮是 App Store CTA 的标准视觉语言,用户识别成本低 |
|
|
20
|
+
|
|
21
|
+
## Adapter
|
|
22
|
+
|
|
23
|
+
- **Role**: `downloadCta` — 下载转化按钮(呼吸动画 + sdk.install() 触发)
|
|
24
|
+
- **Provides**: `DownloadButton` 类(`show(x, y)`、`hide()`,内置呼吸动画)
|
|
25
|
+
- **Requires**: `phaser.aicomponent`、`tencent_playable_sdk.aicomponent`(sdk.install())
|
|
26
|
+
- **Consumed by**: `game_over_panel.aicomponent`(胜利/失败面板内嵌 CTA)
|
|
27
|
+
- **Integration point**: `src/game/scenes/GameUI/DownloadButton.ts` → GameOverPanel 内部实例化
|
|
28
|
+
|
|
29
|
+
## Imports
|
|
30
|
+
|
|
31
|
+
- `phaser.aicomponent`(硬依赖)
|
|
32
|
+
- `tencent_playable_sdk.aicomponent`(硬依赖:sdk.install())
|
|
33
|
+
|
|
34
|
+
## Skill Definition
|
|
35
|
+
|
|
36
|
+
```yaml
|
|
37
|
+
tools:
|
|
38
|
+
- read_file
|
|
39
|
+
- write_file
|
|
40
|
+
inputs:
|
|
41
|
+
- source: src/game/scenes/GameUI/DownloadButton.ts
|
|
42
|
+
outputs:
|
|
43
|
+
- downloadButton: DownloadButton class (with breathing animation + sdk.install call)
|
|
44
|
+
```
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
{
|
|
2
|
+
"schemaVersion": 1,
|
|
3
|
+
"atomId": "download_button.aicomponent",
|
|
4
|
+
"bundleType": "aicomponent",
|
|
5
|
+
"category": "component",
|
|
6
|
+
"mode": "fixed",
|
|
7
|
+
"label": { "zh": "下载转化按钮", "en": "Download CTA button" },
|
|
8
|
+
"tags": ["ui", "download", "cta", "button", "install", "conversion", "playable-ads"],
|
|
9
|
+
"bindingRoles": ["downloadCta"],
|
|
10
|
+
"scaffold": {
|
|
11
|
+
"files": {
|
|
12
|
+
"src/game/scenes/GameUI/DownloadButton.ts": { "source": "ref/DownloadButton.ts", "mode": "full", "weight": 10 }
|
|
13
|
+
}
|
|
14
|
+
},
|
|
15
|
+
"imports": [
|
|
16
|
+
{ "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" }
|
|
17
|
+
],
|
|
18
|
+
"exports": [
|
|
19
|
+
{ "name": "DownloadButton", "kind": "class", "location": "src/game/scenes/GameUI/DownloadButton.ts" }
|
|
20
|
+
],
|
|
21
|
+
"neutralDescriptor": {
|
|
22
|
+
"geometry": "animated pill-shaped download call-to-action button with breathing animation, triggers ad platform install callback on click"
|
|
23
|
+
},
|
|
24
|
+
"files": { "skill": "SKILL.md", "downloadButton": "ref/DownloadButton.ts" }
|
|
25
|
+
}
|
|
@@ -0,0 +1,137 @@
|
|
|
1
|
+
import * as Phaser from "phaser";
|
|
2
|
+
import { computeUiLayout } from "../../utils/UiLayout";
|
|
3
|
+
import { SettingsManager } from "./SettingsManager";
|
|
4
|
+
import {
|
|
5
|
+
ENABLE_DOWNLOAD_BUTTON,
|
|
6
|
+
DOWNLOAD_BUTTON_COLOR,
|
|
7
|
+
} from "../../DebugConfig";
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* Play button component
|
|
11
|
+
* Displayed at the bottom center of the page, capsule-shaped with a subtle 3D shadow effect
|
|
12
|
+
*/
|
|
13
|
+
export class DownloadButton extends Phaser.GameObjects.Container {
|
|
14
|
+
private breathTween?: Phaser.Tweens.Tween;
|
|
15
|
+
|
|
16
|
+
constructor(scene: Phaser.Scene) {
|
|
17
|
+
super(scene);
|
|
18
|
+
|
|
19
|
+
if (!ENABLE_DOWNLOAD_BUTTON) {
|
|
20
|
+
return;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
scene.add.existing(this);
|
|
24
|
+
|
|
25
|
+
const layout = computeUiLayout(scene);
|
|
26
|
+
const { width, height, uiScale } = layout;
|
|
27
|
+
|
|
28
|
+
// Button dimensions
|
|
29
|
+
const buttonWidth = 240 * uiScale;
|
|
30
|
+
const buttonHeight = 64 * uiScale;
|
|
31
|
+
const borderRadius = buttonHeight / 2; // Full capsule shape
|
|
32
|
+
const bottomMargin = 30 * uiScale;
|
|
33
|
+
|
|
34
|
+
const buttonX = width / 2;
|
|
35
|
+
const buttonY = height - bottomMargin - buttonHeight / 2;
|
|
36
|
+
|
|
37
|
+
// Main button color (use config value, default #5c71ff)
|
|
38
|
+
const mainColor = DOWNLOAD_BUTTON_COLOR;
|
|
39
|
+
|
|
40
|
+
// ---------- Main button background ----------
|
|
41
|
+
const button = scene.add.graphics();
|
|
42
|
+
button.fillStyle(mainColor, 1);
|
|
43
|
+
button.fillRoundedRect(
|
|
44
|
+
-buttonWidth / 2,
|
|
45
|
+
-buttonHeight / 2,
|
|
46
|
+
buttonWidth,
|
|
47
|
+
buttonHeight,
|
|
48
|
+
borderRadius,
|
|
49
|
+
);
|
|
50
|
+
|
|
51
|
+
// ---------- "Play" text ----------
|
|
52
|
+
const text = scene.add.text(0, 0, "Download", {
|
|
53
|
+
fontFamily: "Poppins, Arial, sans-serif",
|
|
54
|
+
fontSize: `${28 * uiScale}px`,
|
|
55
|
+
color: "#FFFFFF",
|
|
56
|
+
fontStyle: "bold",
|
|
57
|
+
});
|
|
58
|
+
text.setOrigin(0.5, 0.5);
|
|
59
|
+
|
|
60
|
+
// Add all elements to container
|
|
61
|
+
this.add([button, text]);
|
|
62
|
+
this.setPosition(buttonX, buttonY);
|
|
63
|
+
|
|
64
|
+
// Set interactive area
|
|
65
|
+
const hitArea = new Phaser.Geom.Rectangle(
|
|
66
|
+
-buttonWidth / 2,
|
|
67
|
+
-buttonHeight / 2,
|
|
68
|
+
buttonWidth,
|
|
69
|
+
buttonHeight,
|
|
70
|
+
);
|
|
71
|
+
this.setInteractive(hitArea, Phaser.Geom.Rectangle.Contains);
|
|
72
|
+
this.input!.cursor = "pointer";
|
|
73
|
+
|
|
74
|
+
// Add click event
|
|
75
|
+
this.setupInteractions(scene);
|
|
76
|
+
|
|
77
|
+
// Set depth
|
|
78
|
+
this.setDepth(1000);
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
/**
|
|
82
|
+
* Set up button interaction events (press, release, hover).
|
|
83
|
+
* @param scene Current scene
|
|
84
|
+
*/
|
|
85
|
+
private setupInteractions(scene: Phaser.Scene): void {
|
|
86
|
+
const settingsMgr = SettingsManager.instance;
|
|
87
|
+
|
|
88
|
+
// Press effect
|
|
89
|
+
this.on("pointerdown", () => {
|
|
90
|
+
this.setScale(0.95);
|
|
91
|
+
if (this.breathTween) {
|
|
92
|
+
this.breathTween.pause();
|
|
93
|
+
}
|
|
94
|
+
});
|
|
95
|
+
|
|
96
|
+
// Release effect
|
|
97
|
+
const reset = () => {
|
|
98
|
+
this.setScale(1);
|
|
99
|
+
if (this.breathTween) {
|
|
100
|
+
this.breathTween.resume();
|
|
101
|
+
}
|
|
102
|
+
};
|
|
103
|
+
|
|
104
|
+
this.on("pointerup", () => {
|
|
105
|
+
reset();
|
|
106
|
+
settingsMgr.playButtonClick(scene);
|
|
107
|
+
|
|
108
|
+
// Trigger download (SDK removed)
|
|
109
|
+
});
|
|
110
|
+
|
|
111
|
+
// Hover: slight scale up
|
|
112
|
+
this.on("pointerover", () => {
|
|
113
|
+
this.setScale(1.02);
|
|
114
|
+
});
|
|
115
|
+
|
|
116
|
+
this.on("pointerout", () => {
|
|
117
|
+
reset();
|
|
118
|
+
});
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
/**
|
|
122
|
+
* Stop breath animation.
|
|
123
|
+
*/
|
|
124
|
+
stopBreathAnimation(): void {
|
|
125
|
+
if (this.breathTween) {
|
|
126
|
+
this.breathTween.stop();
|
|
127
|
+
this.breathTween = undefined;
|
|
128
|
+
}
|
|
129
|
+
this.setScale(1);
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
/** Destroy button and all child elements. */
|
|
133
|
+
destroy(fromScene?: boolean): void {
|
|
134
|
+
this.stopBreathAnimation();
|
|
135
|
+
super.destroy(fromScene);
|
|
136
|
+
}
|
|
137
|
+
}
|
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: draw_line_puzzle.aigameplay
|
|
3
|
+
description: 画线解谜玩法封包 - 玩家手绘路径引导角色到达目标,支持障碍碰撞检测与墨水限制的 PGS 实现
|
|
4
|
+
triggers: 画线,draw,line,puzzle,解谜,路径,path,引导,guide,绘画,sketch,连线,轨道,rail,导轨
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# draw_line_puzzle.aigameplay
|
|
8
|
+
|
|
9
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画线解谜玩法封包。实现画线引导玩法的 PGS (PlayCraft Gameplay Schema, 玩法定义规范) JSON 和 reducer,玩家在场景空白区域绘制路径线段,角色沿导轨移动到达目标位置。
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## Recipe
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- **玩法类型**:draw_line_puzzle(画线解谜)
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- **参考文件**:
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- `ref/pgs-schema.json`:PGS (PlayCraft Gameplay Schema, 玩法定义规范) 规则骨架(entities、rules、algorithm、testCases)
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- `ref/reducer.template.ts`:reducer 接口约束模板(`init` / `dispatch` / `getState` + 分步函数)
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- **核心规则**:
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- `maxInkLength`: 500(最大墨水总长度,超过则无法继续画)
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- `characterSpeed`: 100(角色沿路径移动速度,px/s)
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- `lineSegmentSnap`: 5(线段折点最小间距,小于此值合并为同一点)
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- `timeLimitEnabled`: false(默认无时间限制,可配置开启)
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- **PGS Agent 操作流程**:
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1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
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2. 读取 `ref/reducer.template.ts` 了解接口约束
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3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
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4. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
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5. 更新 manifest 的 `generation.pgsVersion` 和 `result.outputFile`
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- **可 fork 变体**:
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- 时间限制:开启 `timeLimitEnabled`,在时限内画出路径并到达终点
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- 物理弹球:角色改为弹球,线段变为弹性反弹面
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- 切割障碍:线段具有切割能力,通过切割障碍物开路
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## Result
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- **产物文件**:`reducer.ts`
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- **格式**:TypeScript,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` + 分步函数接口
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- **验证**:所有 testCases 必须通过
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## 渲染集成(⚠️ 场景层必读)
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### 设计原则:逻辑与动画分离
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reducer 提供两套接口:
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| 接口 | 适用场景 | 特点 |
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|------|---------|------|
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| `dispatch()` | 无头测试、AI 模拟、跳过动画 | 一步到位,只返回最终状态 |
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| 分步函数 | **渲染层/GameScene** | 逐步执行,返回中间过程数据用于实时绘制和动画 |
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### 分步函数返回值与动画映射
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| 分步函数 | 返回值 | 场景层动画 |
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|---------|--------|-----------|
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| `startLine(point)` | `{ lineId, inkUsed }` | 创建新的 Graphics 对象,开始绘制 |
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| `extendLine(point)` | `{ newSegment, inkUsed, inkExceeded }` | 实时追加线段到 Graphics,更新墨水 HUD |
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| `finishLine()` | `{ lines, totalInkUsed }` | 封存路径,显示确认按钮或自动执行 |
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| `validatePath()` | `{ valid, reason }` | 显示路径有效/无效提示,高亮障碍冲突段 |
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| `executeCharacterMove(deltaMs)` | `{ position, progress, arrived }` | 逐帧更新角色精灵位置,播放行走动画 |
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| `checkWin()` | `{ win }` | 触发胜利动画和面板 |
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## Binding
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- **Binding Role**:`gameplayRule`
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- **挂载目标**:`game/gameplay/draw_line_puzzle/reducer.ts`
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- **引用类型**:`gameplay-module-reference`
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- **接口契约**:`init(config)` / `dispatch(action)` / `getState()` / `startLine()` / `extendLine()` / `finishLine()` / `validatePath()` / `executeCharacterMove()` / `checkWin()`
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## Skill Definition
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tools:
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- bash
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- write
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- read
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prompt_extension: |
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You are implementing a draw-line puzzle gameplay module following the PGS specification.
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Write the PGS JSON with entities (scene, drawn_lines, character, target, time_limit), rules, algorithm, and testCases.
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Implement the reducer.ts with:
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- init/dispatch/getState (一体化接口,用于测试)
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- startLine/extendLine/finishLine/validatePath/executeCharacterMove/checkWin (分步函数,用于渲染层驱动)
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Line-obstacle collision detection must check each new segment against all obstacle rectangles.
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Ink tracking must accumulate Euclidean distance of all segments and reject when maxInkLength exceeded.
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Character path-following must use linear interpolation along the polyline at characterSpeed px/s.
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Run the testCases to verify the logic before finalizing.
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Apply the Binding to wire the reducer into the game's gameplay module path.
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{
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"schemaVersion": 1,
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"atomId": "draw_line_puzzle.aigameplay",
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"bundleType": "aigameplay",
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"category": "gameplay",
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"mode": "fixed",
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"label": {
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"zh": "画线解谜玩法",
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"en": "Draw Line Puzzle gameplay"
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},
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"tags": [
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"gameplay",
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"puzzle",
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"draw",
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"line",
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"casual",
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"physics"
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],
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"bindingRoles": [
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"gameplayRule"
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],
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"imports": [
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{
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"slot": "engine",
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"pinAtomId": "phaser.aicomponent",
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"edgeKind": "requires",
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"bindAs": "engine"
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},
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{
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"slot": "bgMusic",
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"description": "背景循环音乐",
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"bindAs": "bgm",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": [
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"bgMusic"
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],
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"allowedBundleTypes": [
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"aiaudio"
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],
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"constraints": {
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"loop": true
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}
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},
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{
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"slot": "background",
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"description": "游戏背景图",
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"bindAs": "bg",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": [
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"backgroundTexture"
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],
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"allowedBundleTypes": [
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"aiimage"
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]
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},
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{
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"slot": "tutorial",
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"description": "新手引导浮层",
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"bindAs": "tutorial",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": [
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"tutorialOverlay"
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],
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"allowedBundleTypes": [
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"aicomponent"
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]
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},
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{
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"slot": "winPanel",
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"description": "通关反馈面板视觉",
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"bindAs": "winPanel",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": [
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"successFeedbackPanel"
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],
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"allowedBundleTypes": [
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"aiimage"
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]
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},
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{
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"slot": "losePanel",
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"description": "失败反馈面板视觉",
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"bindAs": "losePanel",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": [
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"failFeedbackPanel"
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],
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"allowedBundleTypes": [
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"aiimage"
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]
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},
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{
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"slot": "endScreen",
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"description": "可玩广告结算屏(含 CTA 按钮)",
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"bindAs": "endScreen",
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"required": false,
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"edgeKind": "compatibleWith",
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"matchBindingRoles": [
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"playableEndScreenLayout"
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],
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"allowedBundleTypes": [
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"aicomponent"
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]
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}
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],
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"generation": {
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"kind": "pgs",
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"pgsVersion": "1.0",
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"gameplayType": "draw_line_puzzle",
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"rules": {
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"maxInkLength": 500,
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"characterSpeed": 100,
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"lineSegmentSnap": 5,
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"timeLimitEnabled": false
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}
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},
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"result": {
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"outputFile": "reducer.ts",
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"format": "typescript",
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"constraints": {
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"testCasesMustPass": true
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}
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},
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"binding": {
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"role": "gameplayRule",
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"target": "game/gameplay/draw_line_puzzle/reducer.ts",
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"type": "gameplay-module-reference",
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"constraints": {
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"interface": [
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"init(config)",
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"dispatch(action)",
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"getState()",
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"startLine(state, point)",
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"extendLine(state, point)",
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"finishLine(state)",
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"validatePath(state)",
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"executeCharacterMove(state, deltaMs)",
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"checkWin(state)"
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]
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}
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},
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"files": {
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"skill": "SKILL.md",
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"pgsSchema": "ref/pgs-schema.json",
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"reducerTemplate": "ref/reducer.template.ts"
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}
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}
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