@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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  479. package/src/skills.types.ts +42 -0
@@ -0,0 +1,362 @@
1
+ import * as Phaser from "phaser";
2
+ import { ComboSmallUI } from "./ComboSmallUI";
3
+ import { GAME_TOP_UI_BAR_HEIGHT } from "./GameTopUI";
4
+ import { computeUiLayout } from "../../utils/UiLayout";
5
+
6
+ /** 连续成功操作计为连击链的时间窗口(毫秒)。 */
7
+ const COMBO_CHAIN_WINDOW_MS = 1400;
8
+
9
+ export class ComboManager {
10
+ private scene: Phaser.Scene;
11
+
12
+ // ── 连击状态 ──
13
+ private comboClickCount = 0;
14
+ private comboLastSuccessAtMs = 0;
15
+ private comboUi: ComboSmallUI | undefined;
16
+ private comboUiLastCount = 0;
17
+ private comboPraiseText: Phaser.GameObjects.Text | undefined;
18
+ private comboPraiseTween: Phaser.Tweens.Tween | null = null;
19
+ private comboPraiseTimer: Phaser.Time.TimerEvent | null = null;
20
+ private comboPraiseLastShownComboCount = 0;
21
+
22
+ constructor(scene: Phaser.Scene) {
23
+ this.scene = scene;
24
+ }
25
+
26
+ // ── 公共 getter / setter ──────────────────────────────
27
+
28
+ /** 获取当前连击点击次数 */
29
+ get clickCount(): number {
30
+ return this.comboClickCount;
31
+ }
32
+
33
+ /** 设置连击点击次数 */
34
+ set clickCount(v: number) {
35
+ this.comboClickCount = v;
36
+ }
37
+
38
+ /** 获取上次成功操作的时间戳(毫秒) */
39
+ get lastSuccessAtMs(): number {
40
+ return this.comboLastSuccessAtMs;
41
+ }
42
+
43
+ /** 设置上次成功操作的时间戳(毫秒) */
44
+ set lastSuccessAtMs(v: number) {
45
+ this.comboLastSuccessAtMs = v;
46
+ }
47
+
48
+ /** 获取连击链时间窗口(毫秒) */
49
+ get chainWindowMs(): number {
50
+ return COMBO_CHAIN_WINDOW_MS;
51
+ }
52
+
53
+ // ── 生命周期 ──────────────────────────────────────────────
54
+
55
+ /**
56
+ * 创建 ComboSmallUI 组件。在场景 create() 中调用一次。
57
+ * @param layout 包含宽度和UI缩放比例的布局信息
58
+ */
59
+ createUi(layout: { width: number; uiScale: number }): void {
60
+ this.comboUi = new ComboSmallUI(this.scene, layout.width * 0.5, 0, {
61
+ uiScale: layout.uiScale,
62
+ progress: 1,
63
+ comboCount: 1,
64
+ depth: 1600,
65
+ });
66
+ this.comboUi.setScrollFactor(0);
67
+ this.comboUi.setVisible(false);
68
+
69
+ this.refreshComboUiPlacement();
70
+
71
+ // 定期刷新倒计时
72
+ this.scene.time.addEvent({
73
+ delay: 33,
74
+ loop: true,
75
+ callback: () => this.refreshComboUiCountdown(),
76
+ });
77
+ }
78
+
79
+ /**
80
+ * 重置所有连击状态。在每关开始时调用。
81
+ */
82
+ resetState(): void {
83
+ this.comboClickCount = 0;
84
+ this.comboLastSuccessAtMs = 0;
85
+ this.comboUiLastCount = 0;
86
+ this.comboPraiseLastShownComboCount = 0;
87
+ this.clearComboPraiseText();
88
+ }
89
+
90
+ // ── 原先在 Game 上的方法 ─────────────────────────────
91
+
92
+ /** 成功消除路径后处理连击UI显示。 */
93
+ handleComboUiOnSuccess(): void {
94
+ const comboUi = this.comboUi;
95
+ if (!comboUi) {
96
+ return;
97
+ }
98
+
99
+ if (this.comboClickCount < 3) {
100
+ this.hideComboUi();
101
+ return;
102
+ }
103
+
104
+ if (!comboUi.visible) {
105
+ comboUi.setVisible(true);
106
+ this.refreshComboUiPlacement();
107
+ }
108
+
109
+ comboUi.setProgress(1);
110
+
111
+ if (this.comboUiLastCount !== this.comboClickCount) {
112
+ comboUi.setCombo(this.comboClickCount);
113
+ comboUi.playComboPulse();
114
+ this.comboUiLastCount = this.comboClickCount;
115
+ this.refreshComboUiPlacement();
116
+ }
117
+ }
118
+
119
+ /** 刷新连击UI倒计时进度条。 */
120
+ refreshComboUiCountdown(): void {
121
+ const comboUi = this.comboUi;
122
+ if (!comboUi || !comboUi.visible) {
123
+ return;
124
+ }
125
+
126
+ if (this.comboClickCount < 3 || this.comboLastSuccessAtMs <= 0) {
127
+ this.hideComboUi();
128
+ return;
129
+ }
130
+
131
+ const now = this.scene.time.now;
132
+ const elapsed = now - this.comboLastSuccessAtMs;
133
+ const remain = COMBO_CHAIN_WINDOW_MS - elapsed;
134
+ if (remain <= 0) {
135
+ this.comboClickCount = 0;
136
+ this.comboLastSuccessAtMs = 0;
137
+ this.comboPraiseLastShownComboCount = 0;
138
+ this.clearComboPraiseText();
139
+ this.hideComboUi();
140
+ return;
141
+ }
142
+
143
+ comboUi.setProgress(remain / COMBO_CHAIN_WINDOW_MS);
144
+ }
145
+
146
+ /** 隐藏连击UI组件。 */
147
+ hideComboUi(): void {
148
+ if (this.comboUi) {
149
+ this.comboUi.setVisible(false);
150
+ this.comboUi.setProgress(0);
151
+ this.comboUi.setScale(1);
152
+ }
153
+ this.comboUiLastCount = 0;
154
+ }
155
+
156
+ /** 刷新连击UI组件的位置。 */
157
+ refreshComboUiPlacement(): void {
158
+ const comboUi = this.comboUi;
159
+ if (!comboUi) {
160
+ return;
161
+ }
162
+
163
+ const layout = computeUiLayout(this.scene);
164
+ const { width, height, uiScale, vScale } = layout;
165
+
166
+ const topUiBottom = GAME_TOP_UI_BAR_HEIGHT * vScale;
167
+
168
+ const targetComboLeft = 10 * uiScale;
169
+ const targetTextTop = topUiBottom + 10 * vScale;
170
+ const marginRight = 12 * uiScale;
171
+
172
+ comboUi.setScale(1);
173
+ comboUi.setPosition(0, 0);
174
+
175
+ const glyphLeftLocal = comboUi.getComboGlyphLeftLocal();
176
+ const glyphTopLocal = comboUi.getTextGlyphTopLocal();
177
+
178
+ const baseBounds = comboUi.getBounds();
179
+ const localRight = baseBounds.right;
180
+ const distToRight = localRight - glyphLeftLocal;
181
+ const availableW = Math.max(1, width - marginRight - targetComboLeft);
182
+ const fitScale =
183
+ distToRight > 0 ? Math.min(1, availableW / distToRight) : 1;
184
+
185
+ comboUi.setScale(fitScale);
186
+
187
+ const x = targetComboLeft - glyphLeftLocal * fitScale;
188
+ const y = targetTextTop - glyphTopLocal * fitScale;
189
+ comboUi.setPosition(x, y);
190
+ }
191
+
192
+ /** 清除连击表扬文本及其相关动画。 */
193
+ clearComboPraiseText(): void {
194
+ if (this.comboPraiseTween) {
195
+ this.comboPraiseTween.stop();
196
+ this.comboPraiseTween = null;
197
+ }
198
+ if (this.comboPraiseTimer) {
199
+ this.comboPraiseTimer.remove(false);
200
+ this.comboPraiseTimer = null;
201
+ }
202
+ if (this.comboPraiseText) {
203
+ this.scene.tweens.killTweensOf(this.comboPraiseText);
204
+ this.comboPraiseText.destroy();
205
+ this.comboPraiseText = undefined;
206
+ }
207
+ }
208
+
209
+ /**
210
+ * 根据连击次数获取对应的表扬文本。
211
+ * @param comboCount 连击次数
212
+ * @returns 表扬文本,如果不需要显示则返回 null
213
+ */
214
+ getComboPraiseMessage(comboCount: number): string | null {
215
+ const c = Math.max(0, Math.floor(comboCount || 0));
216
+ if (c < 3) {
217
+ return null;
218
+ }
219
+
220
+ if (c >= 15) {
221
+ if (c === 15 || (c > 15 && (c - 15) % 3 === 0)) {
222
+ const tiers = [
223
+ "LEGENDARY!",
224
+ "GODLIKE!",
225
+ "UNREAL!",
226
+ "PHENOMENAL!",
227
+ "SUPREME!",
228
+ ];
229
+ const tierIndex = Math.floor((c - 15) / 3) % tiers.length;
230
+ return tiers[tierIndex] ?? "LEGENDARY!";
231
+ }
232
+ return null;
233
+ }
234
+
235
+ switch (c) {
236
+ case 3:
237
+ return "GOOD!";
238
+ case 4:
239
+ return "NICE!";
240
+ case 5:
241
+ return "GREAT!";
242
+ case 6:
243
+ return "AWESOME!";
244
+ case 7:
245
+ return "AMAZING!";
246
+ case 8:
247
+ return "UNSTOPPABLE!";
248
+ case 10:
249
+ return "INCREDIBLE!";
250
+ case 12:
251
+ return "INSANE!";
252
+ default:
253
+ return null;
254
+ }
255
+ }
256
+
257
+ /**
258
+ * 在点击位置(或屏幕中央)显示连击表扬文本。
259
+ * @param comboCount 当前连击次数
260
+ * @param lastTapScreenX 上次点击的屏幕X坐标
261
+ * @param lastTapScreenY 上次点击的屏幕Y坐标
262
+ * @param hasLastTapScreenPos 点击位置是否有效
263
+ */
264
+ maybeShowComboPraiseText(
265
+ comboCount: number,
266
+ lastTapScreenX: number,
267
+ lastTapScreenY: number,
268
+ hasLastTapScreenPos: boolean,
269
+ ): void {
270
+ const message = this.getComboPraiseMessage(comboCount);
271
+ if (!message) {
272
+ return;
273
+ }
274
+
275
+ const c = Math.max(0, Math.floor(comboCount || 0));
276
+ if (c === this.comboPraiseLastShownComboCount) {
277
+ return;
278
+ }
279
+ this.comboPraiseLastShownComboCount = c;
280
+
281
+ this.clearComboPraiseText();
282
+
283
+ const layout = computeUiLayout(this.scene);
284
+ const { centerX, uiScale, vScale } = layout;
285
+
286
+ const baseX = hasLastTapScreenPos ? lastTapScreenX : centerX;
287
+ const baseY = hasLastTapScreenPos
288
+ ? lastTapScreenY - 30 * uiScale
289
+ : GAME_TOP_UI_BAR_HEIGHT * vScale + 180 * vScale;
290
+
291
+ const hint = this.scene.add.text(baseX, baseY + 14 * uiScale, message, {
292
+ fontFamily: "Poppins, Arial, sans-serif",
293
+ fontSize: `${26 * uiScale}px`,
294
+ color: "#1184ff",
295
+ fontStyle: "bold",
296
+ align: "center",
297
+ });
298
+
299
+ hint.setOrigin(0.5, 0.5);
300
+ hint.setScale(0.6);
301
+ hint.setScrollFactor(0);
302
+ hint.setDepth(1700);
303
+ hint.setAlpha(0.98);
304
+
305
+ // 简洁描边
306
+ hint.setStroke("#FFFFFF", 2 * uiScale);
307
+
308
+ // 蓝色发光效果
309
+ hint.setShadow(0, 0, "#1184ff", 2 * uiScale, true, false);
310
+
311
+ this.comboPraiseText = hint;
312
+
313
+ /** 清理表扬文本 */
314
+ const cleanup = () => {
315
+ if (this.comboPraiseText === hint) {
316
+ this.comboPraiseText = undefined;
317
+ }
318
+ this.comboPraiseTween = null;
319
+ if (this.comboPraiseTimer) {
320
+ this.comboPraiseTimer.remove(false);
321
+ this.comboPraiseTimer = null;
322
+ }
323
+ hint.destroy();
324
+ };
325
+
326
+ const finalY = baseY;
327
+ const popStartY = baseY + 10 * uiScale;
328
+ hint.y = popStartY;
329
+
330
+ // 弹出动画:从下方弹出 -> 缩放回弹 -> 延迟后淡出上移
331
+ this.comboPraiseTween = this.scene.tweens.add({
332
+ targets: hint,
333
+ y: finalY,
334
+ alpha: 1,
335
+ scale: 1.12,
336
+ duration: 90,
337
+ ease: "Back.Out",
338
+ onComplete: () => {
339
+ this.comboPraiseTween = this.scene.tweens.add({
340
+ targets: hint,
341
+ scale: 1,
342
+ duration: 60,
343
+ ease: "Sine.Out",
344
+ onComplete: () => {
345
+ this.comboPraiseTween = null;
346
+ this.comboPraiseTimer = this.scene.time.delayedCall(260, () => {
347
+ this.comboPraiseTimer = null;
348
+ this.comboPraiseTween = this.scene.tweens.add({
349
+ targets: hint,
350
+ y: finalY - 70 * uiScale,
351
+ alpha: 0,
352
+ duration: 360,
353
+ ease: "Cubic.In",
354
+ onComplete: cleanup,
355
+ });
356
+ });
357
+ },
358
+ });
359
+ },
360
+ });
361
+ }
362
+ }
@@ -0,0 +1,44 @@
1
+ ---
2
+ name: countdown_timer.aicomponent
3
+ description: 倒计时显示器。使用七段数码管风格显示剩余秒数,时间不足时触发闪烁警告动画,归零时通知 LevelLifecycle 触发超时失败。
4
+ triggers: 需要实现倒计时 UI 组件时触发。
5
+ ---
6
+
7
+ # 倒计时显示器(Countdown Timer Display)
8
+
9
+ ## Scaffold
10
+
11
+ `src/game/scenes/GameUI/CountdownDisplay.ts`
12
+
13
+ ## Recipe
14
+
15
+ | 决策 | 原因 |
16
+ |------|------|
17
+ | **封装 display + 计时 + 警告 + 通知** | 倒计时组件的四个职责(显示、计时、闪烁警告、超时回调)高度关联,分开会造成 GameScene 过多编排逻辑 |
18
+ | **依赖 DigitRenderer 而非系统字体** | 七段数码管风格保持视觉一致性;DigitRenderer 是项目内部组件,无字体加载依赖 |
19
+ | **闪烁警告阈值** | 最后 10 秒(可配置)才开始闪烁,避免整个关卡都闪烁让玩家焦虑;阈值可通过 GameConfig 调整 |
20
+
21
+ ## Adapter
22
+
23
+ - **Role**: `countdownTimer` — 倒计时显示器(七段数码管风格 + 警告闪烁 + 超时通知)
24
+ - **Provides**: `CountdownDisplay` 类(`start(seconds)`、`stop()`、`update(delta)` 每帧调用)
25
+ - **Requires**: `phaser.aicomponent`、`digit_renderer.aicomponent`(七段数码管 Graphics 渲染)
26
+ - **Consumed by**: `game_scene.aicomponent`(在 `update()` 中调用 `countdownDisplay.update(delta)`,接收超时回调)
27
+ - **Integration point**: `src/game/scenes/GameUI/CountdownDisplay.ts` → 顶部 UI 条或 GameScene 中实例化,`game_scene` `update()` 循环中每帧更新
28
+
29
+ ## Imports
30
+
31
+ - `phaser.aicomponent`(硬依赖)
32
+ - `digit_renderer.aicomponent`(硬依赖:七段数码管绘制)
33
+
34
+ ## Skill Definition
35
+
36
+ ```yaml
37
+ tools:
38
+ - read_file
39
+ - write_file
40
+ inputs:
41
+ - source: src/game/scenes/GameUI/CountdownDisplay.ts
42
+ outputs:
43
+ - countdownDisplay: CountdownDisplay class
44
+ ```
@@ -0,0 +1,35 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "countdown_timer.aicomponent",
4
+ "bundleType": "aicomponent",
5
+ "category": "component",
6
+ "mode": "fixed",
7
+ "label": { "zh": "倒计时显示器", "en": "Countdown timer display" },
8
+ "tags": ["ui", "countdown", "timer", "seven-segment", "digit"],
9
+ "bindingRoles": ["countdownTimer"],
10
+ "scaffold": {
11
+ "files": {
12
+ "src/game/scenes/GameUI/CountdownDisplay.ts": { "source": "ref/CountdownDisplay.ts", "mode": "full", "weight": 10 }
13
+ }
14
+ },
15
+ "imports": [
16
+ { "slot": "engine", "pinAtomId": "phaser.aicomponent", "edgeKind": "requires", "bindAs": "engine" },
17
+ { "slot": "digitRenderer", "pinAtomId": "digit_renderer.aicomponent", "edgeKind": "requires", "bindAs": "digitRenderer" },
18
+ {
19
+ "slot": "clockIcon",
20
+ "description": "倒计时时钟图标",
21
+ "bindAs": "clockIcon",
22
+ "required": false,
23
+ "edgeKind": "compatibleWith",
24
+ "matchBindingRoles": ["clockIcon"],
25
+ "allowedBundleTypes": ["aiimage"]
26
+ }
27
+ ],
28
+ "exports": [
29
+ { "name": "CountdownDisplay", "kind": "class", "location": "src/game/scenes/GameUI/CountdownDisplay.ts" }
30
+ ],
31
+ "neutralDescriptor": {
32
+ "geometry": "countdown timer UI component that displays remaining time in seconds using a seven-segment digit renderer with flash animation when time is low"
33
+ },
34
+ "files": { "skill": "SKILL.md", "countdownDisplay": "ref/CountdownDisplay.ts" }
35
+ }
@@ -0,0 +1,213 @@
1
+ import * as Phaser from "phaser";
2
+ import { DigitRenderer } from "./DigitRenderer";
3
+
4
+ /**
5
+ * 倒计时显示组件(LED / 七段数码管风格)。
6
+ * 同时处理视觉渲染和计时器逻辑(启动、停止、经过时间追踪)。
7
+ */
8
+ export class CountdownDisplay {
9
+ private scene: Phaser.Scene;
10
+ private container: Phaser.GameObjects.Container;
11
+ private digitGraphics: Phaser.GameObjects.Graphics[] = [];
12
+ private digitWidth: number;
13
+ private digitHeight: number;
14
+ private digitSpacing: number;
15
+ private colonWidth: number;
16
+
17
+ // 计时器逻辑(使用毫秒以避免浮点精度漂移)
18
+ private elapsedMs = 0;
19
+ private totalMs = 0;
20
+ private lastTimerUpdateMs: number | undefined;
21
+ private timerRunning = false;
22
+ private timeoutTriggered = false;
23
+ private onTimeoutCallback: (() => void) | undefined;
24
+
25
+ constructor(
26
+ scene: Phaser.Scene,
27
+ parent: Phaser.GameObjects.Container,
28
+ options: {
29
+ xLeft: number;
30
+ y: number;
31
+ digitWidth: number;
32
+ digitHeight: number;
33
+ digitSpacing: number;
34
+ colonWidth: number;
35
+ totalSeconds: number;
36
+ onTimeout?: () => void;
37
+ },
38
+ ) {
39
+ this.scene = scene;
40
+ this.digitWidth = options.digitWidth;
41
+ this.digitHeight = options.digitHeight;
42
+ this.digitSpacing = options.digitSpacing;
43
+ this.colonWidth = options.colonWidth;
44
+ this.totalMs = Math.max(0, Math.floor(options.totalSeconds * 1000));
45
+ this.onTimeoutCallback = options.onTimeout;
46
+
47
+ const totalWidth =
48
+ this.digitWidth * 4 + this.colonWidth + this.digitSpacing * 4;
49
+
50
+ this.container = scene.add.container(
51
+ options.xLeft + totalWidth / 2,
52
+ options.y,
53
+ );
54
+ this.container.setSize(totalWidth, this.digitHeight);
55
+ parent.add(this.container);
56
+
57
+ // 创建5个图形对象:分钟十位、分钟个位、冒号、秒钟十位、秒钟个位
58
+ let offsetX = -totalWidth / 2;
59
+ for (let i = 0; i < 5; i++) {
60
+ const g = scene.add.graphics();
61
+
62
+ const isColon = i === 2;
63
+ const w = isColon ? this.colonWidth : this.digitWidth;
64
+
65
+ g.setPosition(offsetX + w / 2, 0);
66
+ offsetX += w;
67
+
68
+ // 仅在元素之间添加间距(共4个间隔),最后一个元素后不加
69
+ if (i !== 4) {
70
+ offsetX += this.digitSpacing;
71
+ }
72
+
73
+ this.digitGraphics.push(g);
74
+ this.container.add(g);
75
+ }
76
+ }
77
+
78
+ /** 更新倒计时的视觉显示 */
79
+ public updateDisplay(remainingOverride?: number): void {
80
+ if (!this.digitGraphics || this.digitGraphics.length < 5) {
81
+ return;
82
+ }
83
+
84
+ const remainingMsRaw =
85
+ remainingOverride !== undefined
86
+ ? remainingOverride
87
+ : Math.max(this.totalMs - this.elapsedMs, 0);
88
+
89
+ // 以向上取整到整秒来渲染,使显示每秒跳动一次
90
+ const remainingSeconds = Math.max(0, Math.ceil(remainingMsRaw / 1000));
91
+
92
+ const mins = Math.floor(remainingSeconds / 60);
93
+ const secs = remainingSeconds % 60;
94
+
95
+ // 颜色:正常灰色,剩余 ≤ 10秒时显示警告红色
96
+ const color = remainingSeconds <= 10 ? 0xff3333 : 0x50536b;
97
+
98
+ const digitWidth = this.digitWidth || 20;
99
+ const digitHeight = this.digitHeight || 36;
100
+
101
+ // 分钟十位
102
+ DigitRenderer.drawDigit(
103
+ this.digitGraphics[0],
104
+ Math.floor(mins / 10),
105
+ color,
106
+ digitWidth,
107
+ digitHeight,
108
+ );
109
+ // 分钟个位
110
+ DigitRenderer.drawDigit(
111
+ this.digitGraphics[1],
112
+ mins % 10,
113
+ color,
114
+ digitWidth,
115
+ digitHeight,
116
+ );
117
+ // 冒号
118
+ DigitRenderer.drawColon(this.digitGraphics[2], color, digitWidth);
119
+ // 秒钟十位
120
+ DigitRenderer.drawDigit(
121
+ this.digitGraphics[3],
122
+ Math.floor(secs / 10),
123
+ color,
124
+ digitWidth,
125
+ digitHeight,
126
+ );
127
+ // 秒钟个位
128
+ DigitRenderer.drawDigit(
129
+ this.digitGraphics[4],
130
+ secs % 10,
131
+ color,
132
+ digitWidth,
133
+ digitHeight,
134
+ );
135
+ }
136
+
137
+ /** 每帧调用以推进计时器 */
138
+ public updateTimer(deltaMs: number, nowMs?: number): void {
139
+ const prevRemainingMs = Math.max(this.totalMs - this.elapsedMs, 0);
140
+
141
+ if (this.timerRunning && prevRemainingMs > 0) {
142
+ // 优先使用绝对时间戳以避免帧增量平滑漂移
143
+ let usedDeltaMs = deltaMs;
144
+ if (nowMs !== undefined) {
145
+ if (this.lastTimerUpdateMs === undefined) {
146
+ this.lastTimerUpdateMs = nowMs;
147
+ usedDeltaMs = 0;
148
+ } else {
149
+ usedDeltaMs = nowMs - this.lastTimerUpdateMs;
150
+ this.lastTimerUpdateMs = nowMs;
151
+ }
152
+ }
153
+
154
+ if (Number.isFinite(usedDeltaMs) && usedDeltaMs > 0) {
155
+ this.elapsedMs += usedDeltaMs;
156
+ }
157
+ } else {
158
+ // 未运行时同步时间戳,避免恢复时出现跳跃
159
+ if (nowMs !== undefined) {
160
+ this.lastTimerUpdateMs = nowMs;
161
+ } else {
162
+ this.lastTimerUpdateMs = undefined;
163
+ }
164
+ }
165
+
166
+ const remainingMs = Math.max(this.totalMs - this.elapsedMs, 0);
167
+
168
+ if (
169
+ this.timerRunning &&
170
+ !this.timeoutTriggered &&
171
+ prevRemainingMs > 0 &&
172
+ remainingMs <= 0
173
+ ) {
174
+ this.timeoutTriggered = true;
175
+ if (this.onTimeoutCallback) {
176
+ this.onTimeoutCallback();
177
+ }
178
+ }
179
+
180
+ this.updateDisplay(remainingMs);
181
+ }
182
+
183
+ /**
184
+ * 为倒计时添加额外时间。
185
+ * @param seconds 要添加的秒数
186
+ */
187
+ public addTime(seconds: number): void {
188
+ if (seconds <= 0) return;
189
+
190
+ this.totalMs += seconds * 1000;
191
+ this.timeoutTriggered = false;
192
+
193
+ const remainingMs = Math.max(this.totalMs - this.elapsedMs, 0);
194
+ this.updateDisplay(remainingMs);
195
+ }
196
+
197
+ /** 启动计时器 */
198
+ public startTimer(): void {
199
+ this.timerRunning = true;
200
+ this.lastTimerUpdateMs = undefined;
201
+ }
202
+
203
+ /** 停止计时器 */
204
+ public stopTimer(): void {
205
+ this.timerRunning = false;
206
+ this.lastTimerUpdateMs = undefined;
207
+ }
208
+
209
+ /** 获取已经过的秒数 */
210
+ public getElapsedSeconds(): number {
211
+ return Math.floor(this.elapsedMs / 1000);
212
+ }
213
+ }