@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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  479. package/src/skills.types.ts +42 -0
@@ -0,0 +1,62 @@
1
+ ---
2
+ name: candy_tile.aiimage
3
+ description: 糖果牌面贴图组封包 - 卡通糖果甜品精灵图集,适合休闲三消/对对碰的可爱风格牌面
4
+ triggers: 糖果,candy,甜品,sweet,棒棒糖,lollipop,牌面,tile,三消,可爱,cute,pastel
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+ ---
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+
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+ # candy_tile.aiimage
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+
9
+ 糖果主题牌面贴图组封包。可爱的糖果甜品图标精灵集,适合女性向休闲游戏。
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+
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+ ## Recipe
12
+
13
+ - **基础 prompt**:`cute candy sweet icons sprite sheet, lollipop gummy bear chocolate cake cupcake cookie ice cream, flat design, pastel colors, transparent background, game assets`
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+ - **宽高比**:1:1
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+ - **风格**:cartoon / pastel
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+ - **图标种类**:棒棒糖、小熊软糖、巧克力、蛋糕、杯子蛋糕、饼干、冰淇淋(共 7 种)
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+ - **可 fork 变体**:
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+ - 节日糖果:圣诞/万圣节主题甜品
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+ - 高端甜品:精致马卡龙风格
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+
21
+ **生成步骤:**
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+ 1. 生成 512×512 精灵图集
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+ 2. 写入 `tiles.png`,更新 manifest
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+
25
+ ## Result
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+
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+ - **产物文件**:`tiles.png`
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+ - **格式**:PNG(透明背景),最小 512×512
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+
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+ ## Binding
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+
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+ - **Binding Role**:`tileTextureSet`
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+ - **挂载目标**:`scene://entities/Board/tileRenderer/tileAtlas`
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+ - **引用类型**:`sprite-atlas-reference`
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+
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+ ## 生成方式
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+
38
+ Platform Skill: `playcraft-image-generation`
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+
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+ ```bash
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+ # 1. 生成图片(参考 ref/ 中的参考图)
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+ playcraft tools generate-image \
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+ --prompt "cute candy sweet icons sprite sheet, lollipop gummy bear chocolate cake cupcake cookie ice cream, flat design, pastel colors, transparent background, game assets" \
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+ --aspect-ratio 1:1 \
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+ --image-model google/imagen-3.0-generate-002 \
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+ --output ta-workspace/raw.png
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+
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+ # 2. 后处理(去白底 + 格式转换)
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+ playcraft image remove-background --input ta-workspace/raw.png --output ta-workspace/trimmed.png
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+ playcraft image convert --input ta-workspace/trimmed.png --output ta-workspace/tiles.webp --quality 85
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+
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+ # 3. 将产物写入 sandbox 对应路径(见 binding.target)
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+ ```
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+ ## Skill Definition
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+
56
+ tools:
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+ - bash
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+ - write
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+ - read
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+ prompt_extension: |
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+ You are generating a candy/sweet tile sprite sheet for a casual match-3 game.
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+ Follow the Recipe to generate cute candy icons as a sprite atlas. Apply the Binding.
@@ -0,0 +1,49 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "candy_tile.aiimage",
4
+ "bundleType": "aiimage",
5
+ "category": "visual",
6
+ "mode": "generative",
7
+ "label": {
8
+ "zh": "糖果牌面贴图组",
9
+ "en": "Candy tile set"
10
+ },
11
+ "tags": [
12
+ "tile",
13
+ "visual",
14
+ "candy",
15
+ "sweet",
16
+ "match3",
17
+ "cute",
18
+ "colorful"
19
+ ],
20
+ "bindingRoles": ["tileTextureSet"],
21
+ "generation": {
22
+ "kind": "sprite-sheet",
23
+ "prompt": "cute candy sweet icons sprite sheet, lollipop gummy bear chocolate cake cupcake cookie ice cream, flat design, pastel colors, transparent background, game assets",
24
+ "aspectRatio": "1:1",
25
+ "model": "google/imagen-3.0-generate-002",
26
+ "style": "cartoon",
27
+ "platformSkill": "playcraft-image-generation"
28
+ },
29
+ "result": {
30
+ "outputFile": "tiles.png",
31
+ "format": "png",
32
+ "constraints": {
33
+ "minWidth": 512,
34
+ "minHeight": 512
35
+ }
36
+ },
37
+ "binding": {
38
+ "role": "tileTextureSet",
39
+ "target": "scene://entities/Board/tileRenderer/tileAtlas",
40
+ "type": "sprite-atlas-reference",
41
+ "constraints": {
42
+ "format": "png",
43
+ "minWidth": 512
44
+ }
45
+ },
46
+ "files": {
47
+ "skill": "SKILL.md"
48
+ }
49
+ }
@@ -0,0 +1,105 @@
1
+ ---
2
+ name: car_parking.aigameplay
3
+ description: 停车场解谜玩法封包 - 网格滑动解谜,玩家移动车辆解除阻塞,将目标红车移至出口
4
+ triggers: 停车,parking,车,car,滑动,slide,解谜,puzzle,网格,grid,移动,move,阻塞,block,出口,exit
5
+ ---
6
+
7
+ # car_parking.aigameplay
8
+
9
+ 停车场解谜玩法封包。实现停车场滑块解谜规则的 PGS JSON 和 reducer,玩家在网格棋盘上滑动各色车辆(只能沿自身朝向移动),目标是将指定红色目标车移至右侧出口。
10
+
11
+ ## Recipe
12
+
13
+ - **玩法类型**:car_parking(停车场滑块解谜)
14
+ - **参考文件**:
15
+ - `ref/pgs-schema.json`:PGS (PlayCraft Gameplay Schema, 玩法定义规范) 规则骨架(entities、rules、algorithm、testCases)
16
+ - `ref/reducer.template.ts`:reducer 接口约束模板(`init` / `dispatch` / `getState` + 分步函数)
17
+ - **核心规则**:
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+ - `gridSize`: 6×6(默认,可 config 覆盖)
19
+ - `slideAxis`: 车辆只能沿自身朝向方向(水平 H / 垂直 V)滑动
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+ - `blockedBy`: 其他车辆和棋盘边界均阻挡移动
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+ - `targetCarId`: 目标车(红色),抵达右侧出口列则胜利
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+ - `exitSide`: right(右侧出口,固定在目标车所在行最右处)
23
+ - **PGS Agent 操作流程**:
24
+ 1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
25
+ 2. 读取 `ref/reducer.template.ts` 了解接口约束
26
+ 3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
27
+ 4. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
28
+ 5. 更新 manifest 的 `generation.pgsVersion` 和 `result.outputFile`
29
+ - **可 fork 变体**:
30
+ - 更大棋盘:修改 `gridSize` 为 8×8,增加关卡难度
31
+ - 多出口:在 rules 中添加 multi_exit 支持不同朝向的出口
32
+ - 有限步数模式:添加 `maxMoves` 限制玩家操作次数
33
+
34
+ ## Result
35
+
36
+ - **产物文件**:`reducer.ts`
37
+ - **格式**:TypeScript,导出 `init(config)`、`dispatch(action)`、`getState()` + 分步函数接口
38
+ - **验证**:所有 testCases 必须通过
39
+
40
+ ## 渲染集成(⚠️ 场景层必读)
41
+
42
+ ### 设计原则:逻辑与动画分离
43
+
44
+ reducer 提供两套接口:
45
+
46
+ | 接口 | 适用场景 | 特点 |
47
+ |------|---------|------|
48
+ | `dispatch()` | 无头测试、AI 模拟、跳过动画 | 一步到位,只返回最终状态 |
49
+ | 分步函数 | **渲染层/GameScene** | 逐步执行,返回中间过程数据 |
50
+
51
+ ### ⚠️ 禁止在渲染层直接调用 dispatch() 后全量重建棋盘
52
+
53
+ 正确做法是**分步驱动动画**:
54
+
55
+ ```ts
56
+ // ✅ 正确做法:逐步调用分步函数,每步之间插入动画
57
+ // Step 1: 查询车辆可移动范围
58
+ const range = getCarMoveRange(state, carId);
59
+ // range = { minSteps: -2, maxSteps: 3 } 表示可向负方向移2格、正方向移3格
60
+
61
+ // Step 2: 玩家拖动,计算目标 steps
62
+ const steps = clamp(dragDelta, range.minSteps, range.maxSteps);
63
+
64
+ // Step 3: 执行移动并播放滑动动画
65
+ const newState = moveCar(state, carId, steps);
66
+ await playSlideAnimation(carId, steps); // 对该车精灵播放位移 Tween
67
+
68
+ // Step 4: 检测胜利
69
+ if (checkWin(newState)) { showWinPanel(); }
70
+ ```
71
+
72
+ ### 分步函数返回值与动画映射
73
+
74
+ | 分步函数 | 返回值 | 场景层动画 |
75
+ |---------|--------|-----------|
76
+ | `getCarMoveRange()` | `{ minSteps, maxSteps }` | 限制拖动范围,显示可移动提示 |
77
+ | `moveCar()` | `CarParkingState` | 对目标车精灵播放 x/y 位移 Tween |
78
+ | `checkWin()` | `boolean` | 触发红车驶出动画 + 胜利面板 |
79
+ | `isBlocked()` | `boolean` | 显示碰撞反馈(抖动动画) |
80
+
81
+ ## Binding
82
+
83
+ - **Binding Role**:`gameplayRule`
84
+ - **挂载目标**:`game/gameplay/car_parking/reducer.ts`
85
+ - **引用类型**:`gameplay-module-reference`
86
+ - **接口契约**:`init(config)` / `dispatch(state, action)` / `getState(state)` / `getCarMoveRange(carId)` / `moveCar(carId, steps)` / `checkWin()` / `isBlocked(carId, direction)`
87
+
88
+ ## Skill Definition
89
+
90
+ tools:
91
+ - bash
92
+ - write
93
+ - read
94
+ prompt_extension: |
95
+ You are implementing a car parking puzzle gameplay module following the PGS specification.
96
+ Write the PGS JSON with entities (board, cars, exit, target_car_id), rules (slide_car, win_check),
97
+ algorithm, and testCases (at least 3: direct exit, one obstacle, multi-move).
98
+ Implement reducer.ts with:
99
+ - init/dispatch/getState (一体化接口,用于测试)
100
+ - getCarMoveRange/moveCar/checkWin/isBlocked (分步函数,用于渲染层动画驱动)
101
+ Cars can only move along their orientation axis (H=horizontal, V=vertical).
102
+ Movement is blocked by other cars and board boundaries.
103
+ Win condition: target car's rightmost cell reaches or passes the exit column.
104
+ Run all testCases to verify logic before finalizing.
105
+ Apply the Binding to wire the reducer into the game's gameplay module path.
@@ -0,0 +1,164 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "car_parking.aigameplay",
4
+ "bundleType": "aigameplay",
5
+ "category": "gameplay",
6
+ "mode": "fixed",
7
+ "label": {
8
+ "zh": "停车场解谜玩法",
9
+ "en": "Car Parking Puzzle gameplay"
10
+ },
11
+ "tags": [
12
+ "gameplay",
13
+ "puzzle",
14
+ "parking",
15
+ "sliding",
16
+ "grid",
17
+ "casual"
18
+ ],
19
+ "bindingRoles": [
20
+ "gameplayRule"
21
+ ],
22
+ "imports": [
23
+ {
24
+ "slot": "engine",
25
+ "pinAtomId": "phaser.aicomponent",
26
+ "edgeKind": "requires",
27
+ "bindAs": "engine"
28
+ },
29
+ {
30
+ "slot": "bgMusic",
31
+ "description": "背景循环音乐",
32
+ "bindAs": "bgm",
33
+ "required": false,
34
+ "edgeKind": "compatibleWith",
35
+ "matchBindingRoles": [
36
+ "bgMusic"
37
+ ],
38
+ "allowedBundleTypes": [
39
+ "aiaudio"
40
+ ],
41
+ "constraints": {
42
+ "loop": true
43
+ }
44
+ },
45
+ {
46
+ "slot": "background",
47
+ "description": "停车场背景图",
48
+ "bindAs": "bg",
49
+ "required": false,
50
+ "edgeKind": "compatibleWith",
51
+ "matchBindingRoles": [
52
+ "backgroundTexture"
53
+ ],
54
+ "allowedBundleTypes": [
55
+ "aiimage"
56
+ ]
57
+ },
58
+ {
59
+ "slot": "levelDataPack",
60
+ "description": "关卡数据包",
61
+ "bindAs": "levels",
62
+ "required": false,
63
+ "edgeKind": "compatibleWith",
64
+ "matchBindingRoles": [
65
+ "levelDataPack"
66
+ ],
67
+ "allowedBundleTypes": [
68
+ "aiconfig"
69
+ ]
70
+ },
71
+ {
72
+ "slot": "tutorial",
73
+ "description": "新手引导浮层",
74
+ "bindAs": "tutorial",
75
+ "required": false,
76
+ "edgeKind": "compatibleWith",
77
+ "matchBindingRoles": [
78
+ "tutorialOverlay"
79
+ ],
80
+ "allowedBundleTypes": [
81
+ "aicomponent"
82
+ ]
83
+ },
84
+ {
85
+ "slot": "winPanel",
86
+ "description": "通关反馈面板视觉",
87
+ "bindAs": "winPanel",
88
+ "required": false,
89
+ "edgeKind": "compatibleWith",
90
+ "matchBindingRoles": [
91
+ "successFeedbackPanel"
92
+ ],
93
+ "allowedBundleTypes": [
94
+ "aiimage"
95
+ ]
96
+ },
97
+ {
98
+ "slot": "losePanel",
99
+ "description": "失败反馈面板视觉",
100
+ "bindAs": "losePanel",
101
+ "required": false,
102
+ "edgeKind": "compatibleWith",
103
+ "matchBindingRoles": [
104
+ "failFeedbackPanel"
105
+ ],
106
+ "allowedBundleTypes": [
107
+ "aiimage"
108
+ ]
109
+ },
110
+ {
111
+ "slot": "endScreen",
112
+ "description": "可玩广告结算屏(含 CTA 按钮)",
113
+ "bindAs": "endScreen",
114
+ "required": false,
115
+ "edgeKind": "compatibleWith",
116
+ "matchBindingRoles": [
117
+ "playableEndScreenLayout"
118
+ ],
119
+ "allowedBundleTypes": [
120
+ "aicomponent"
121
+ ]
122
+ }
123
+ ],
124
+ "generation": {
125
+ "kind": "pgs",
126
+ "pgsVersion": "1.0",
127
+ "gameplayType": "car_parking",
128
+ "rules": {
129
+ "gridSize": "6x6",
130
+ "slideAxis": "orientation",
131
+ "blockedByWallsAndCars": true,
132
+ "targetCarId": "red",
133
+ "exitSide": "right"
134
+ }
135
+ },
136
+ "result": {
137
+ "outputFile": "reducer.ts",
138
+ "format": "typescript",
139
+ "constraints": {
140
+ "testCasesMustPass": true
141
+ }
142
+ },
143
+ "binding": {
144
+ "role": "gameplayRule",
145
+ "target": "game/gameplay/car_parking/reducer.ts",
146
+ "type": "gameplay-module-reference",
147
+ "constraints": {
148
+ "interface": [
149
+ "init(config)",
150
+ "dispatch(state, action)",
151
+ "getState(state)",
152
+ "getCarMoveRange(state, carId)",
153
+ "moveCar(state, carId, steps)",
154
+ "checkWin(state)",
155
+ "isBlocked(state, carId, direction)"
156
+ ]
157
+ }
158
+ },
159
+ "files": {
160
+ "skill": "SKILL.md",
161
+ "pgsSchema": "ref/pgs-schema.json",
162
+ "reducerTemplate": "ref/reducer.template.ts"
163
+ }
164
+ }
@@ -0,0 +1,163 @@
1
+ {
2
+ "_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - 停车场解谜玩法。Agent 以此为起点编写或 fork 玩法规则。",
3
+ "version": "1.0",
4
+ "gameplayType": "car_parking",
5
+ "entities": {
6
+ "board": {
7
+ "type": "grid",
8
+ "cols": 6,
9
+ "rows": 6,
10
+ "description": "游戏棋盘,默认 6×6 格子,可通过 config 覆盖"
11
+ },
12
+ "car": {
13
+ "type": "sliding-piece",
14
+ "description": "棋盘上的车辆,占据1×2或1×3格子,水平(H)或垂直(V)朝向",
15
+ "fields": {
16
+ "id": "string,车辆唯一标识(如 'red'、'car_1')",
17
+ "orientation": "'H'(水平)| 'V'(垂直)",
18
+ "cells": "Array<{col, row}>,车辆占据的格子坐标列表",
19
+ "color": "string,车辆颜色/类型",
20
+ "isTarget": "boolean,是否为目标车(需移至出口)"
21
+ }
22
+ },
23
+ "exit": {
24
+ "type": "fixed-position",
25
+ "description": "出口位置,固定在棋盘右侧(col = cols),对应目标车所在行",
26
+ "fields": {
27
+ "col": "number,出口列(通常为 cols,即棋盘右边界外)",
28
+ "row": "number,出口行(与目标车相同行)"
29
+ }
30
+ },
31
+ "targetCarId": {
32
+ "type": "reference",
33
+ "description": "目标车的 id,通常为 'red',需要移动到出口"
34
+ }
35
+ },
36
+ "rules": {
37
+ "slide_car": {
38
+ "description": "玩家滑动一辆车,只能沿车辆朝向方向移动(H车只能左右,V车只能上下)",
39
+ "constraints": [
40
+ "只能沿自身朝向轴移动",
41
+ "移动路径上不能有其他车辆",
42
+ "不能移出棋盘边界(出口方向除外:目标车可移至出口)"
43
+ ],
44
+ "steps": 1,
45
+ "description_detail": "每次操作移动指定格数(steps 可为正负整数,正为右/下,负为左/上)"
46
+ },
47
+ "win_check": {
48
+ "description": "检测目标车是否已到达出口",
49
+ "condition": "目标车最右端格子(H车)或最下端(V车)的下一格 == exit 位置",
50
+ "result": "win=true,游戏结束"
51
+ },
52
+ "block_check": {
53
+ "description": "检测某辆车在某方向是否被阻挡",
54
+ "blockedBy": ["其他车辆占据的格子", "棋盘边界(非出口侧)"]
55
+ }
56
+ },
57
+ "algorithm": {
58
+ "description": "主循环:玩家选车 → 查询可移动范围 → 滑动 → 胜利检测",
59
+ "steps": [
60
+ "1. 玩家选择一辆车",
61
+ "2. 调用 getCarMoveRange(carId) 获取该车可移动的最大负步数和正步数",
62
+ "3. 玩家拖动/点击确定移动步数",
63
+ "4. 调用 moveCar(carId, steps) 执行移动,返回新状态",
64
+ "5. 调用 checkWin(state) 检测目标车是否抵达出口",
65
+ "6. 若胜利则显示通关动画;否则继续等待玩家操作"
66
+ ]
67
+ },
68
+ "winCondition": {
69
+ "type": "target_car_exit",
70
+ "description": "目标车(isTarget=true)的末端格子越过出口边界"
71
+ },
72
+ "loseCondition": {
73
+ "type": "none_runtime",
74
+ "description": "无运行时失败条件(解谜设计保证有解);可选:达到最大步数限制"
75
+ },
76
+ "testCases": [
77
+ {
78
+ "id": "tc_direct_exit",
79
+ "description": "直接出口:目标车前方无阻挡,一步移至出口",
80
+ "initialState": {
81
+ "board": { "cols": 6, "rows": 6 },
82
+ "cars": [
83
+ { "id": "red", "orientation": "H", "cells": [{"col": 3, "row": 2}, {"col": 4, "row": 2}], "color": "red", "isTarget": true }
84
+ ],
85
+ "exit": { "col": 6, "row": 2 }
86
+ },
87
+ "actions": [
88
+ { "type": "move_car", "carId": "red", "steps": 2 }
89
+ ],
90
+ "expectedState": {
91
+ "win": true,
92
+ "cars": [
93
+ { "id": "red", "cells": [{"col": 5, "row": 2}, {"col": 6, "row": 2}] }
94
+ ]
95
+ }
96
+ },
97
+ {
98
+ "id": "tc_one_obstacle",
99
+ "description": "单障碍:目标车前方有一辆垂直车阻挡,需先移开障碍",
100
+ "initialState": {
101
+ "board": { "cols": 6, "rows": 6 },
102
+ "cars": [
103
+ { "id": "red", "orientation": "H", "cells": [{"col": 0, "row": 2}, {"col": 1, "row": 2}], "color": "red", "isTarget": true },
104
+ { "id": "blue", "orientation": "V", "cells": [{"col": 3, "row": 0}, {"col": 3, "row": 1}, {"col": 3, "row": 2}], "color": "blue", "isTarget": false }
105
+ ],
106
+ "exit": { "col": 6, "row": 2 }
107
+ },
108
+ "actions": [
109
+ { "type": "move_car", "carId": "blue", "steps": -3 },
110
+ { "type": "move_car", "carId": "red", "steps": 4 }
111
+ ],
112
+ "expectedState": {
113
+ "win": true,
114
+ "cars": [
115
+ { "id": "red", "cells": [{"col": 4, "row": 2}, {"col": 5, "row": 2}] }
116
+ ]
117
+ }
118
+ },
119
+ {
120
+ "id": "tc_multi_move",
121
+ "description": "多步移动:需要移动多辆车才能解开,验证连锁移动逻辑",
122
+ "initialState": {
123
+ "board": { "cols": 6, "rows": 6 },
124
+ "cars": [
125
+ { "id": "red", "orientation": "H", "cells": [{"col": 0, "row": 2}, {"col": 1, "row": 2}], "color": "red", "isTarget": true },
126
+ { "id": "car_a", "orientation": "V", "cells": [{"col": 2, "row": 1}, {"col": 2, "row": 2}], "color": "green", "isTarget": false },
127
+ { "id": "car_b", "orientation": "H", "cells": [{"col": 3, "row": 1}, {"col": 4, "row": 1}], "color": "yellow", "isTarget": false }
128
+ ],
129
+ "exit": { "col": 6, "row": 2 }
130
+ },
131
+ "actions": [
132
+ { "type": "move_car", "carId": "car_b", "steps": 1 },
133
+ { "type": "move_car", "carId": "car_a", "steps": -2 },
134
+ { "type": "move_car", "carId": "red", "steps": 4 }
135
+ ],
136
+ "expectedState": {
137
+ "win": true
138
+ }
139
+ },
140
+ {
141
+ "id": "tc_blocked_move",
142
+ "description": "阻挡移动:车辆无法移动超过障碍物位置",
143
+ "initialState": {
144
+ "board": { "cols": 6, "rows": 6 },
145
+ "cars": [
146
+ { "id": "red", "orientation": "H", "cells": [{"col": 0, "row": 2}, {"col": 1, "row": 2}], "color": "red", "isTarget": true },
147
+ { "id": "blocker", "orientation": "V", "cells": [{"col": 3, "row": 2}, {"col": 3, "row": 3}], "color": "purple", "isTarget": false }
148
+ ],
149
+ "exit": { "col": 6, "row": 2 }
150
+ },
151
+ "actions": [
152
+ { "type": "move_car", "carId": "red", "steps": 5 }
153
+ ],
154
+ "expectedState": {
155
+ "win": false,
156
+ "cars": [
157
+ { "id": "red", "cells": [{"col": 1, "row": 2}, {"col": 2, "row": 2}] }
158
+ ],
159
+ "note": "红车只能移到 blocker 左边,最多移动1格到col1-2,而非请求的5格"
160
+ }
161
+ }
162
+ ]
163
+ }