@playcraft/skills 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +333 -0
- package/dist/src/index.d.ts +3 -0
- package/dist/src/index.d.ts.map +1 -0
- package/dist/src/index.js +2 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/skills.loader.d.ts +31 -0
- package/dist/src/skills.loader.d.ts.map +1 -0
- package/dist/src/skills.loader.js +200 -0
- package/dist/src/skills.loader.js.map +1 -0
- package/dist/src/skills.types.d.ts +44 -0
- package/dist/src/skills.types.d.ts.map +1 -0
- package/dist/src/skills.types.js +9 -0
- package/dist/src/skills.types.js.map +1 -0
- package/package.json +35 -0
- package/skills/2048_core.aigameplay/SKILL.md +123 -0
- package/skills/2048_core.aigameplay/manifest.json +159 -0
- package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
- package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/SKILL.md +46 -0
- package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
- package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
- package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
- package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
- package/skills/app_metadata.aiconfig/SKILL.md +53 -0
- package/skills/app_metadata.aiconfig/manifest.json +32 -0
- package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
- package/skills/appear_sfx.aiaudio/manifest.json +45 -0
- package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
- package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
- package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
- package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
- package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
- package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
- package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
- package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
- package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
- package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
- package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
- package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
- package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
- package/skills/ball_sort.aigameplay/SKILL.md +109 -0
- package/skills/ball_sort.aigameplay/manifest.json +155 -0
- package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
- package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
- package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
- package/skills/basketball_shot.aigameplay/manifest.json +150 -0
- package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
- package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
- package/skills/bg_music.aiaudio/SKILL.md +61 -0
- package/skills/bg_music.aiaudio/manifest.json +48 -0
- package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
- package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
- package/skills/big_watermelon.aigameplay/manifest.json +155 -0
- package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
- package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
- package/skills/block_puzzle.aigameplay/manifest.json +154 -0
- package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
- package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
- package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
- package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
- package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
- package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
- package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
- package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
- package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
- package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
- package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
- package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
- package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
- package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
- package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
- package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
- package/skills/calm_piano.aiaudio/SKILL.md +68 -0
- package/skills/calm_piano.aiaudio/manifest.json +50 -0
- package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
- package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
- package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
- package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
- package/skills/candy_tile.aiimage/SKILL.md +62 -0
- package/skills/candy_tile.aiimage/manifest.json +49 -0
- package/skills/car_parking.aigameplay/SKILL.md +105 -0
- package/skills/car_parking.aigameplay/manifest.json +164 -0
- package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
- package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
- package/skills/castle.aiimage/SKILL.md +64 -0
- package/skills/castle.aiimage/manifest.json +48 -0
- package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
- package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
- package/skills/click_sfx.aiaudio/SKILL.md +59 -0
- package/skills/click_sfx.aiaudio/manifest.json +45 -0
- package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
- package/skills/combo_display.aicomponent/SKILL.md +45 -0
- package/skills/combo_display.aicomponent/manifest.json +31 -0
- package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
- package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
- package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
- package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
- package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
- package/skills/countdown_timer.aicomponent/manifest.json +35 -0
- package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
- package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
- package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
- package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
- package/skills/debug_overlay.aicomponent/manifest.json +17 -0
- package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
- package/skills/desert.aiimage/SKILL.md +63 -0
- package/skills/desert.aiimage/manifest.json +49 -0
- package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
- package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
- package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
- package/skills/digit_renderer.aicomponent/manifest.json +25 -0
- package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
- package/skills/download_button.aicomponent/SKILL.md +44 -0
- package/skills/download_button.aicomponent/manifest.json +25 -0
- package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
- package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
- package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
- package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
- package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
- package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
- package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
- package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
- package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
- package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
- package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
- package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
- package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
- package/skills/fail_sfx.aiaudio/manifest.json +44 -0
- package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
- package/skills/figer_icon.aiimage/SKILL.md +58 -0
- package/skills/figer_icon.aiimage/manifest.json +48 -0
- package/skills/figer_icon.aiimage/ref/figer.png +0 -0
- package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
- package/skills/forest.aiimage/SKILL.md +74 -0
- package/skills/forest.aiimage/manifest.json +48 -0
- package/skills/fruit_tile.aiimage/SKILL.md +68 -0
- package/skills/fruit_tile.aiimage/manifest.json +48 -0
- package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
- package/skills/game_over_panel.aicomponent/manifest.json +61 -0
- package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
- package/skills/game_scene.aicomponent/SKILL.md +57 -0
- package/skills/game_scene.aicomponent/manifest.json +36 -0
- package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
- package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
- package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
- package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
- package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
- package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
- package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
- package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
- package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
- package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
- package/skills/heart_lives.aicomponent/SKILL.md +42 -0
- package/skills/heart_lives.aicomponent/manifest.json +25 -0
- package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
- package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
- package/skills/idle-breathe.aicomponent/manifest.json +20 -0
- package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
- package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
- package/skills/jewel_tile.aiimage/SKILL.md +63 -0
- package/skills/jewel_tile.aiimage/manifest.json +49 -0
- package/skills/knife_hit.aigameplay/SKILL.md +103 -0
- package/skills/knife_hit.aigameplay/manifest.json +151 -0
- package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
- package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
- package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
- package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
- package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
- package/skills/level_data_pack.aiconfig/manifest.json +37 -0
- package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
- package/skills/level_data_validator.aivalidator/manifest.json +17 -0
- package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
- package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
- package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
- package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
- package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
- package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
- package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
- package/skills/level_state.aicomponent/SKILL.md +55 -0
- package/skills/level_state.aicomponent/manifest.json +34 -0
- package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
- package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
- package/skills/loading_screen.aicomponent/SKILL.md +57 -0
- package/skills/loading_screen.aicomponent/manifest.json +43 -0
- package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
- package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
- package/skills/lose_result_panel.aiimage/manifest.json +47 -0
- package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
- package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
- package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
- package/skills/lose_sfx.aiaudio/manifest.json +45 -0
- package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
- package/skills/match-pop.aicomponent/SKILL.md +29 -0
- package/skills/match-pop.aicomponent/manifest.json +19 -0
- package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
- package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
- package/skills/match3_core.aigameplay/SKILL.md +125 -0
- package/skills/match3_core.aigameplay/manifest.json +107 -0
- package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
- package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
- package/skills/match_engine.aicomponent/SKILL.md +84 -0
- package/skills/match_engine.aicomponent/manifest.json +23 -0
- package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
- package/skills/memory_match.aigameplay/SKILL.md +111 -0
- package/skills/memory_match.aigameplay/manifest.json +164 -0
- package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
- package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
- package/skills/merge_core.aigameplay/SKILL.md +112 -0
- package/skills/merge_core.aigameplay/manifest.json +154 -0
- package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
- package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
- package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
- package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
- package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
- package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
- package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
- package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
- package/skills/normal_dot.aiimage/SKILL.md +58 -0
- package/skills/normal_dot.aiimage/manifest.json +46 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
- package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
- package/skills/ocean.aiimage/SKILL.md +71 -0
- package/skills/ocean.aiimage/manifest.json +49 -0
- package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
- package/skills/particle-confetti.aicomponent/manifest.json +21 -0
- package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
- package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
- package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
- package/skills/particle-explosion.aicomponent/manifest.json +24 -0
- package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
- package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
- package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
- package/skills/particle-trail.aicomponent/SKILL.md +25 -0
- package/skills/particle-trail.aicomponent/manifest.json +22 -0
- package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
- package/skills/path_animation.aicomponent/SKILL.md +82 -0
- package/skills/path_animation.aicomponent/manifest.json +77 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
- package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
- package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
- package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
- package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
- package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
- package/skills/path_input_handler.aicomponent/manifest.json +97 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
- package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
- package/skills/path_renderer.aicomponent/SKILL.md +101 -0
- package/skills/path_renderer.aicomponent/manifest.json +69 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
- package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
- package/skills/phaser.aicomponent/SKILL.md +315 -0
- package/skills/phaser.aicomponent/manifest.json +156 -0
- package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
- package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
- package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
- package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
- package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
- package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
- package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
- package/skills/phaser.aicomponent/ref/index.css +40 -0
- package/skills/phaser.aicomponent/ref/index.html +14 -0
- package/skills/phaser.aicomponent/ref/index.ts +48 -0
- package/skills/phaser.aicomponent/ref/main.ts +16 -0
- package/skills/phaser.aicomponent/ref/package.json +22 -0
- package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
- package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
- package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
- package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
- package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
- package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
- package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
- package/skills/pin_pull.aigameplay/SKILL.md +110 -0
- package/skills/pin_pull.aigameplay/manifest.json +164 -0
- package/skills/pin_pull.aigameplay/ref/pgs-schema.json +201 -0
- package/skills/pin_pull.aigameplay/ref/reducer.template.ts +216 -0
- package/skills/playable_app_logo.aiimage/SKILL.md +58 -0
- package/skills/playable_app_logo.aiimage/manifest.json +47 -0
- package/skills/playable_app_logo.aiimage/ref/logo.png +0 -0
- package/skills/playable_app_logo.aiimage/ref/logo.webp +0 -0
- package/skills/playable_end_screen_layout.aicomponent/SKILL.md +75 -0
- package/skills/playable_end_screen_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_guidance_layer.aicomponent/SKILL.md +89 -0
- package/skills/playable_guidance_layer.aicomponent/manifest.json +24 -0
- package/skills/playable_hud_layout.aicomponent/SKILL.md +96 -0
- package/skills/playable_hud_layout.aicomponent/manifest.json +24 -0
- package/skills/playable_scripts_build.aicomponent/SKILL.md +69 -0
- package/skills/playable_scripts_build.aicomponent/manifest.json +53 -0
- package/skills/playable_scripts_build.aicomponent/ref/builds.config.js +257 -0
- package/skills/playcraft-3d-flip-sprite/SKILL.md +336 -0
- package/skills/playcraft-3d-flip-sprite/renderer/flatten_glb.mjs +62 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render.mjs +325 -0
- package/skills/playcraft-3d-flip-sprite/renderer/render_single.mjs +138 -0
- package/skills/playcraft-asset-management/SKILL.md +73 -0
- package/skills/playcraft-audio-generation/SKILL.md +126 -0
- package/skills/playcraft-build/SKILL.md +44 -0
- package/skills/playcraft-code-editor/SKILL.md +71 -0
- package/skills/playcraft-create-remix/SKILL.md +62 -0
- package/skills/playcraft-deploy/SKILL.md +59 -0
- package/skills/playcraft-image-generation/SKILL.md +148 -0
- package/skills/playcraft-image-processing/SKILL.md +216 -0
- package/skills/playcraft-platform-intro/SKILL.md +41 -0
- package/skills/playcraft-prefab/SKILL.md +98 -0
- package/skills/playcraft-project-management/SKILL.md +57 -0
- package/skills/playcraft-remix-workflow/SKILL.md +119 -0
- package/skills/playcraft-remix-workflow/references/xplatform.schema.json5 +31 -0
- package/skills/playcraft-save/SKILL.md +46 -0
- package/skills/playcraft-skill-recommender/SKILL.md +152 -0
- package/skills/playcraft-sprite-generation/SKILL.md +534 -0
- package/skills/playcraft-sprite-remix/SKILL.md +155 -0
- package/skills/playcraft-sprite-sheet/SKILL.md +97 -0
- package/skills/playtest_report.aivalidator/SKILL.md +103 -0
- package/skills/playtest_report.aivalidator/manifest.json +21 -0
- package/skills/preloader_scene.aicomponent/SKILL.md +58 -0
- package/skills/preloader_scene.aicomponent/manifest.json +43 -0
- package/skills/preloader_scene.aicomponent/ref/Preloader.ts +339 -0
- package/skills/progress_bar.aicomponent/SKILL.md +38 -0
- package/skills/progress_bar.aicomponent/manifest.json +25 -0
- package/skills/progress_bar.aicomponent/ref/ProgressDisplay.ts +140 -0
- package/skills/references/xplatform.schema.json5 +31 -0
- package/skills/responsive_2d_layout.aicomponent/SKILL.md +161 -0
- package/skills/responsive_2d_layout.aicomponent/manifest.json +43 -0
- package/skills/responsive_2d_layout.aicomponent/ref/UiLayout.ts +56 -0
- package/skills/run_context_state.aicomponent/SKILL.md +54 -0
- package/skills/run_context_state.aicomponent/manifest.json +40 -0
- package/skills/run_context_state.aicomponent/ref/RunContextRuntime.ts +30 -0
- package/skills/score-fly.aicomponent/SKILL.md +31 -0
- package/skills/score-fly.aicomponent/manifest.json +21 -0
- package/skills/score-fly.aicomponent/ref/phaser.js +26 -0
- package/skills/score-fly.aicomponent/ref/playcanvas.js +28 -0
- package/skills/score_goal.aiconfig/SKILL.md +46 -0
- package/skills/score_goal.aiconfig/manifest.json +33 -0
- package/skills/screen-flash.aicomponent/SKILL.md +30 -0
- package/skills/screen-flash.aicomponent/manifest.json +20 -0
- package/skills/screen-flash.aicomponent/ref/phaser.js +48 -0
- package/skills/screen-shake.aicomponent/SKILL.md +30 -0
- package/skills/screen-shake.aicomponent/manifest.json +19 -0
- package/skills/screen-shake.aicomponent/ref/phaser.js +23 -0
- package/skills/screen-shake.aicomponent/ref/playcanvas.js +44 -0
- package/skills/screw_puzzle.aigameplay/SKILL.md +116 -0
- package/skills/screw_puzzle.aigameplay/manifest.json +164 -0
- package/skills/screw_puzzle.aigameplay/ref/pgs-schema.json +235 -0
- package/skills/screw_puzzle.aigameplay/ref/reducer.template.ts +213 -0
- package/skills/settings_state.aicomponent/SKILL.md +61 -0
- package/skills/settings_state.aicomponent/manifest.json +33 -0
- package/skills/settings_state.aicomponent/ref/SettingsManager.ts +130 -0
- package/skills/slide_out_to_tray_animation.aicomponent/SKILL.md +64 -0
- package/skills/slide_out_to_tray_animation.aicomponent/manifest.json +58 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager.ts +164 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/AnimationManager3D.ts +198 -0
- package/skills/slide_out_to_tray_animation.aicomponent/ref/BezierUtils.ts +59 -0
- package/skills/slot_machine.aigameplay/SKILL.md +119 -0
- package/skills/slot_machine.aigameplay/manifest.json +166 -0
- package/skills/slot_machine.aigameplay/ref/pgs-schema.json +212 -0
- package/skills/slot_machine.aigameplay/ref/reducer.template.ts +212 -0
- package/skills/sniper_shot.aigameplay/SKILL.md +84 -0
- package/skills/sniper_shot.aigameplay/manifest.json +153 -0
- package/skills/sniper_shot.aigameplay/ref/pgs-schema.json +211 -0
- package/skills/sniper_shot.aigameplay/ref/reducer.template.ts +211 -0
- package/skills/solitaire.aigameplay/SKILL.md +101 -0
- package/skills/solitaire.aigameplay/manifest.json +151 -0
- package/skills/solitaire.aigameplay/ref/pgs-schema.json +200 -0
- package/skills/solitaire.aigameplay/ref/reducer.template.ts +176 -0
- package/skills/sound-effects/SKILL.md +46 -0
- package/skills/sound_utils.aicomponent/SKILL.md +52 -0
- package/skills/sound_utils.aicomponent/manifest.json +30 -0
- package/skills/sound_utils.aicomponent/ref/SoundUtils.ts +29 -0
- package/skills/sprite-animation-2d.aicomponent/SKILL.md +45 -0
- package/skills/sprite-animation-2d.aicomponent/manifest.json +28 -0
- package/skills/sprite-animation-2d.aicomponent/ref/html5.js +83 -0
- package/skills/sprite-animation-2d.aicomponent/ref/phaser.js +38 -0
- package/skills/sprite-animation-2d.aicomponent/ref/playcanvas.js +67 -0
- package/skills/sprite_entity_renderer.aicomponent/SKILL.md +148 -0
- package/skills/sprite_entity_renderer.aicomponent/manifest.json +17 -0
- package/skills/sprite_entity_renderer.aicomponent/ref/SpriteEntityRenderer.ts +126 -0
- package/skills/success_sfx.aiaudio/SKILL.md +59 -0
- package/skills/success_sfx.aiaudio/manifest.json +45 -0
- package/skills/success_sfx.aiaudio/ref/success.mp3 +0 -0
- package/skills/tap_blast.aigameplay/SKILL.md +116 -0
- package/skills/tap_blast.aigameplay/manifest.json +153 -0
- package/skills/tap_blast.aigameplay/ref/pgs-schema.json +208 -0
- package/skills/tap_blast.aigameplay/ref/reducer.template.ts +202 -0
- package/skills/theme_state.aicomponent/SKILL.md +53 -0
- package/skills/theme_state.aicomponent/manifest.json +33 -0
- package/skills/theme_state.aicomponent/ref/ThemeManager.ts +174 -0
- package/skills/theme_switcher_build.aicomponent/SKILL.md +62 -0
- package/skills/theme_switcher_build.aicomponent/manifest.json +38 -0
- package/skills/theme_switcher_build.aicomponent/ref/theme-index.ts +8 -0
- package/skills/theme_variant.aiconfig/SKILL.md +78 -0
- package/skills/theme_variant.aiconfig/manifest.json +39 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/index.ts +16 -0
- package/skills/theme_variant.aiconfig/ref/ExampleTheme/levelEasy.json +141 -0
- package/skills/threejs.aicomponent/SKILL.md +422 -0
- package/skills/threejs.aicomponent/manifest.json +166 -0
- package/skills/threejs.aicomponent/ref/AssetLoader.ts +158 -0
- package/skills/threejs.aicomponent/ref/BaseScene.ts +88 -0
- package/skills/threejs.aicomponent/ref/GameConfig.ts +47 -0
- package/skills/threejs.aicomponent/ref/MainScene.ts +170 -0
- package/skills/threejs.aicomponent/ref/PreloaderScene.ts +93 -0
- package/skills/threejs.aicomponent/ref/SceneKeys.ts +6 -0
- package/skills/threejs.aicomponent/ref/SceneManager.ts +69 -0
- package/skills/threejs.aicomponent/ref/ViewportManager.ts +62 -0
- package/skills/threejs.aicomponent/ref/globals.d.ts +74 -0
- package/skills/threejs.aicomponent/ref/index.css +80 -0
- package/skills/threejs.aicomponent/ref/index.html +20 -0
- package/skills/threejs.aicomponent/ref/index.ts +117 -0
- package/skills/threejs.aicomponent/ref/main.ts +10 -0
- package/skills/threejs.aicomponent/ref/package.json +23 -0
- package/skills/threejs.aicomponent/ref/tsconfig.json +24 -0
- package/skills/threejs.aicomponent/ref/webpack.config.js +61 -0
- package/skills/time_clear_goal.aiconfig/SKILL.md +46 -0
- package/skills/time_clear_goal.aiconfig/manifest.json +32 -0
- package/skills/time_icon.aiimage/SKILL.md +58 -0
- package/skills/time_icon.aiimage/manifest.json +47 -0
- package/skills/time_icon.aiimage/ref/time.png +0 -0
- package/skills/time_icon.aiimage/ref/time.webp +0 -0
- package/skills/top_ui_bar.aicomponent/SKILL.md +45 -0
- package/skills/top_ui_bar.aicomponent/manifest.json +27 -0
- package/skills/top_ui_bar.aicomponent/ref/GameTopUI.ts +229 -0
- package/skills/tower_defence.aigameplay/SKILL.md +117 -0
- package/skills/tower_defence.aigameplay/manifest.json +175 -0
- package/skills/tower_defence.aigameplay/ref/pgs-schema.json +247 -0
- package/skills/tower_defence.aigameplay/ref/reducer.template.ts +239 -0
- package/skills/tray_container.aicomponent/SKILL.md +143 -0
- package/skills/tray_container.aicomponent/manifest.json +58 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer.ts +155 -0
- package/skills/tray_container.aicomponent/ref/TrayRenderer3D.ts +281 -0
- package/skills/tray_container.aicomponent/ref/TrayRendererHtmlOverlay.ts +228 -0
- package/skills/tutorial_overlay.aicomponent/SKILL.md +46 -0
- package/skills/tutorial_overlay.aicomponent/manifest.json +34 -0
- package/skills/tutorial_overlay.aicomponent/ref/TutorialManager.ts +367 -0
- package/skills/tween-animation-2d.aicomponent/SKILL.md +35 -0
- package/skills/tween-animation-2d.aicomponent/manifest.json +28 -0
- package/skills/tween-animation-2d.aicomponent/ref/phaser.js +49 -0
- package/skills/tween-animation-2d.aicomponent/ref/playcanvas.js +36 -0
- package/skills/typescript_module_patterns.aicomponent/SKILL.md +209 -0
- package/skills/typescript_module_patterns.aicomponent/manifest.json +28 -0
- package/skills/typescript_module_patterns.aicomponent/ref/globals.d.ts +31 -0
- package/skills/ui-transition.aicomponent/SKILL.md +33 -0
- package/skills/ui-transition.aicomponent/manifest.json +19 -0
- package/skills/ui-transition.aicomponent/ref/phaser.js +45 -0
- package/skills/ux_flow_spec.aiconfig/SKILL.md +82 -0
- package/skills/ux_flow_spec.aiconfig/manifest.json +39 -0
- package/skills/wave_difficulty.aiconfig/SKILL.md +46 -0
- package/skills/wave_difficulty.aiconfig/manifest.json +33 -0
- package/skills/webpack_build.aicomponent/SKILL.md +204 -0
- package/skills/webpack_build.aicomponent/manifest.json +29 -0
- package/skills/webpack_build.aicomponent/ref/package.json +16 -0
- package/skills/webpack_build.aicomponent/ref/webpack.config.js +53 -0
- package/skills/win_anim_sfx.aiaudio/SKILL.md +59 -0
- package/skills/win_anim_sfx.aiaudio/manifest.json +46 -0
- package/skills/win_anim_sfx.aiaudio/ref/win_anim.mp3 +0 -0
- package/skills/win_dot.aiimage/SKILL.md +58 -0
- package/skills/win_dot.aiimage/manifest.json +47 -0
- package/skills/win_dot.aiimage/ref/win_dot.png +0 -0
- package/skills/win_dot.aiimage/ref/win_dot.webp +0 -0
- package/skills/win_result_panel.aiimage/SKILL.md +58 -0
- package/skills/win_result_panel.aiimage/manifest.json +47 -0
- package/skills/win_result_panel.aiimage/ref/win.png +0 -0
- package/skills/win_result_panel.aiimage/ref/win.webp +0 -0
- package/skills/word_connect.aigameplay/SKILL.md +86 -0
- package/skills/word_connect.aigameplay/manifest.json +154 -0
- package/skills/word_connect.aigameplay/ref/pgs-schema.json +212 -0
- package/skills/word_connect.aigameplay/ref/reducer.template.ts +186 -0
- package/src/index.ts +10 -0
- package/src/skills.loader.ts +225 -0
- package/src/skills.types.ts +42 -0
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---
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name: candy_tile.aiimage
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description: 糖果牌面贴图组封包 - 卡通糖果甜品精灵图集,适合休闲三消/对对碰的可爱风格牌面
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triggers: 糖果,candy,甜品,sweet,棒棒糖,lollipop,牌面,tile,三消,可爱,cute,pastel
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---
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# candy_tile.aiimage
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糖果主题牌面贴图组封包。可爱的糖果甜品图标精灵集,适合女性向休闲游戏。
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## Recipe
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- **基础 prompt**:`cute candy sweet icons sprite sheet, lollipop gummy bear chocolate cake cupcake cookie ice cream, flat design, pastel colors, transparent background, game assets`
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- **宽高比**:1:1
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- **风格**:cartoon / pastel
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- **图标种类**:棒棒糖、小熊软糖、巧克力、蛋糕、杯子蛋糕、饼干、冰淇淋(共 7 种)
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- **可 fork 变体**:
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- 节日糖果:圣诞/万圣节主题甜品
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- 高端甜品:精致马卡龙风格
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**生成步骤:**
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1. 生成 512×512 精灵图集
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2. 写入 `tiles.png`,更新 manifest
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## Result
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- **产物文件**:`tiles.png`
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- **格式**:PNG(透明背景),最小 512×512
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## Binding
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- **Binding Role**:`tileTextureSet`
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- **挂载目标**:`scene://entities/Board/tileRenderer/tileAtlas`
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- **引用类型**:`sprite-atlas-reference`
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## 生成方式
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Platform Skill: `playcraft-image-generation`
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```bash
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# 1. 生成图片(参考 ref/ 中的参考图)
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playcraft tools generate-image \
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--prompt "cute candy sweet icons sprite sheet, lollipop gummy bear chocolate cake cupcake cookie ice cream, flat design, pastel colors, transparent background, game assets" \
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--aspect-ratio 1:1 \
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--image-model google/imagen-3.0-generate-002 \
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--output ta-workspace/raw.png
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# 2. 后处理(去白底 + 格式转换)
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playcraft image remove-background --input ta-workspace/raw.png --output ta-workspace/trimmed.png
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playcraft image convert --input ta-workspace/trimmed.png --output ta-workspace/tiles.webp --quality 85
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# 3. 将产物写入 sandbox 对应路径(见 binding.target)
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```
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## Skill Definition
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tools:
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- bash
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- write
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- read
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prompt_extension: |
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You are generating a candy/sweet tile sprite sheet for a casual match-3 game.
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Follow the Recipe to generate cute candy icons as a sprite atlas. Apply the Binding.
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{
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"schemaVersion": 1,
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"atomId": "candy_tile.aiimage",
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"bundleType": "aiimage",
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"category": "visual",
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"mode": "generative",
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"label": {
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"zh": "糖果牌面贴图组",
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"en": "Candy tile set"
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},
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"tags": [
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"tile",
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"visual",
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"candy",
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"sweet",
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"match3",
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"cute",
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"colorful"
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],
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"bindingRoles": ["tileTextureSet"],
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"generation": {
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"kind": "sprite-sheet",
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"prompt": "cute candy sweet icons sprite sheet, lollipop gummy bear chocolate cake cupcake cookie ice cream, flat design, pastel colors, transparent background, game assets",
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"aspectRatio": "1:1",
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"model": "google/imagen-3.0-generate-002",
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"style": "cartoon",
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"platformSkill": "playcraft-image-generation"
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},
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"result": {
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"outputFile": "tiles.png",
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"format": "png",
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"constraints": {
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"minWidth": 512,
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"minHeight": 512
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}
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},
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"binding": {
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"role": "tileTextureSet",
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"target": "scene://entities/Board/tileRenderer/tileAtlas",
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"type": "sprite-atlas-reference",
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"constraints": {
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"format": "png",
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"minWidth": 512
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}
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},
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"files": {
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"skill": "SKILL.md"
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}
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}
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---
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name: car_parking.aigameplay
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description: 停车场解谜玩法封包 - 网格滑动解谜,玩家移动车辆解除阻塞,将目标红车移至出口
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triggers: 停车,parking,车,car,滑动,slide,解谜,puzzle,网格,grid,移动,move,阻塞,block,出口,exit
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---
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# car_parking.aigameplay
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停车场解谜玩法封包。实现停车场滑块解谜规则的 PGS JSON 和 reducer,玩家在网格棋盘上滑动各色车辆(只能沿自身朝向移动),目标是将指定红色目标车移至右侧出口。
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## Recipe
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- **玩法类型**:car_parking(停车场滑块解谜)
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- **参考文件**:
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- `ref/pgs-schema.json`:PGS (PlayCraft Gameplay Schema, 玩法定义规范) 规则骨架(entities、rules、algorithm、testCases)
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- `ref/reducer.template.ts`:reducer 接口约束模板(`init` / `dispatch` / `getState` + 分步函数)
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- **核心规则**:
|
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18
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+
- `gridSize`: 6×6(默认,可 config 覆盖)
|
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19
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+
- `slideAxis`: 车辆只能沿自身朝向方向(水平 H / 垂直 V)滑动
|
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20
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+
- `blockedBy`: 其他车辆和棋盘边界均阻挡移动
|
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+
- `targetCarId`: 目标车(红色),抵达右侧出口列则胜利
|
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+
- `exitSide`: right(右侧出口,固定在目标车所在行最右处)
|
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23
|
+
- **PGS Agent 操作流程**:
|
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24
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+
1. 读取 `ref/pgs-schema.json` 作为规则骨架起点
|
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25
|
+
2. 读取 `ref/reducer.template.ts` 了解接口约束
|
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+
3. 实现 `reducer.ts`,导出 `init(config)`、`dispatch(state, action)`、`getState(state)` 以及**全部分步函数**
|
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27
|
+
4. 运行 `ref/pgs-schema.json` 中的所有 `testCases`,全部通过后才算完成
|
|
28
|
+
5. 更新 manifest 的 `generation.pgsVersion` 和 `result.outputFile`
|
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29
|
+
- **可 fork 变体**:
|
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30
|
+
- 更大棋盘:修改 `gridSize` 为 8×8,增加关卡难度
|
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31
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+
- 多出口:在 rules 中添加 multi_exit 支持不同朝向的出口
|
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32
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+
- 有限步数模式:添加 `maxMoves` 限制玩家操作次数
|
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33
|
+
|
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34
|
+
## Result
|
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35
|
+
|
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36
|
+
- **产物文件**:`reducer.ts`
|
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37
|
+
- **格式**:TypeScript,导出 `init(config)`、`dispatch(action)`、`getState()` + 分步函数接口
|
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38
|
+
- **验证**:所有 testCases 必须通过
|
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39
|
+
|
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40
|
+
## 渲染集成(⚠️ 场景层必读)
|
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+
|
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42
|
+
### 设计原则:逻辑与动画分离
|
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+
|
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44
|
+
reducer 提供两套接口:
|
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+
|
|
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|
+
| 接口 | 适用场景 | 特点 |
|
|
47
|
+
|------|---------|------|
|
|
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|
+
| `dispatch()` | 无头测试、AI 模拟、跳过动画 | 一步到位,只返回最终状态 |
|
|
49
|
+
| 分步函数 | **渲染层/GameScene** | 逐步执行,返回中间过程数据 |
|
|
50
|
+
|
|
51
|
+
### ⚠️ 禁止在渲染层直接调用 dispatch() 后全量重建棋盘
|
|
52
|
+
|
|
53
|
+
正确做法是**分步驱动动画**:
|
|
54
|
+
|
|
55
|
+
```ts
|
|
56
|
+
// ✅ 正确做法:逐步调用分步函数,每步之间插入动画
|
|
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|
+
// Step 1: 查询车辆可移动范围
|
|
58
|
+
const range = getCarMoveRange(state, carId);
|
|
59
|
+
// range = { minSteps: -2, maxSteps: 3 } 表示可向负方向移2格、正方向移3格
|
|
60
|
+
|
|
61
|
+
// Step 2: 玩家拖动,计算目标 steps
|
|
62
|
+
const steps = clamp(dragDelta, range.minSteps, range.maxSteps);
|
|
63
|
+
|
|
64
|
+
// Step 3: 执行移动并播放滑动动画
|
|
65
|
+
const newState = moveCar(state, carId, steps);
|
|
66
|
+
await playSlideAnimation(carId, steps); // 对该车精灵播放位移 Tween
|
|
67
|
+
|
|
68
|
+
// Step 4: 检测胜利
|
|
69
|
+
if (checkWin(newState)) { showWinPanel(); }
|
|
70
|
+
```
|
|
71
|
+
|
|
72
|
+
### 分步函数返回值与动画映射
|
|
73
|
+
|
|
74
|
+
| 分步函数 | 返回值 | 场景层动画 |
|
|
75
|
+
|---------|--------|-----------|
|
|
76
|
+
| `getCarMoveRange()` | `{ minSteps, maxSteps }` | 限制拖动范围,显示可移动提示 |
|
|
77
|
+
| `moveCar()` | `CarParkingState` | 对目标车精灵播放 x/y 位移 Tween |
|
|
78
|
+
| `checkWin()` | `boolean` | 触发红车驶出动画 + 胜利面板 |
|
|
79
|
+
| `isBlocked()` | `boolean` | 显示碰撞反馈(抖动动画) |
|
|
80
|
+
|
|
81
|
+
## Binding
|
|
82
|
+
|
|
83
|
+
- **Binding Role**:`gameplayRule`
|
|
84
|
+
- **挂载目标**:`game/gameplay/car_parking/reducer.ts`
|
|
85
|
+
- **引用类型**:`gameplay-module-reference`
|
|
86
|
+
- **接口契约**:`init(config)` / `dispatch(state, action)` / `getState(state)` / `getCarMoveRange(carId)` / `moveCar(carId, steps)` / `checkWin()` / `isBlocked(carId, direction)`
|
|
87
|
+
|
|
88
|
+
## Skill Definition
|
|
89
|
+
|
|
90
|
+
tools:
|
|
91
|
+
- bash
|
|
92
|
+
- write
|
|
93
|
+
- read
|
|
94
|
+
prompt_extension: |
|
|
95
|
+
You are implementing a car parking puzzle gameplay module following the PGS specification.
|
|
96
|
+
Write the PGS JSON with entities (board, cars, exit, target_car_id), rules (slide_car, win_check),
|
|
97
|
+
algorithm, and testCases (at least 3: direct exit, one obstacle, multi-move).
|
|
98
|
+
Implement reducer.ts with:
|
|
99
|
+
- init/dispatch/getState (一体化接口,用于测试)
|
|
100
|
+
- getCarMoveRange/moveCar/checkWin/isBlocked (分步函数,用于渲染层动画驱动)
|
|
101
|
+
Cars can only move along their orientation axis (H=horizontal, V=vertical).
|
|
102
|
+
Movement is blocked by other cars and board boundaries.
|
|
103
|
+
Win condition: target car's rightmost cell reaches or passes the exit column.
|
|
104
|
+
Run all testCases to verify logic before finalizing.
|
|
105
|
+
Apply the Binding to wire the reducer into the game's gameplay module path.
|
|
@@ -0,0 +1,164 @@
|
|
|
1
|
+
{
|
|
2
|
+
"schemaVersion": 1,
|
|
3
|
+
"atomId": "car_parking.aigameplay",
|
|
4
|
+
"bundleType": "aigameplay",
|
|
5
|
+
"category": "gameplay",
|
|
6
|
+
"mode": "fixed",
|
|
7
|
+
"label": {
|
|
8
|
+
"zh": "停车场解谜玩法",
|
|
9
|
+
"en": "Car Parking Puzzle gameplay"
|
|
10
|
+
},
|
|
11
|
+
"tags": [
|
|
12
|
+
"gameplay",
|
|
13
|
+
"puzzle",
|
|
14
|
+
"parking",
|
|
15
|
+
"sliding",
|
|
16
|
+
"grid",
|
|
17
|
+
"casual"
|
|
18
|
+
],
|
|
19
|
+
"bindingRoles": [
|
|
20
|
+
"gameplayRule"
|
|
21
|
+
],
|
|
22
|
+
"imports": [
|
|
23
|
+
{
|
|
24
|
+
"slot": "engine",
|
|
25
|
+
"pinAtomId": "phaser.aicomponent",
|
|
26
|
+
"edgeKind": "requires",
|
|
27
|
+
"bindAs": "engine"
|
|
28
|
+
},
|
|
29
|
+
{
|
|
30
|
+
"slot": "bgMusic",
|
|
31
|
+
"description": "背景循环音乐",
|
|
32
|
+
"bindAs": "bgm",
|
|
33
|
+
"required": false,
|
|
34
|
+
"edgeKind": "compatibleWith",
|
|
35
|
+
"matchBindingRoles": [
|
|
36
|
+
"bgMusic"
|
|
37
|
+
],
|
|
38
|
+
"allowedBundleTypes": [
|
|
39
|
+
"aiaudio"
|
|
40
|
+
],
|
|
41
|
+
"constraints": {
|
|
42
|
+
"loop": true
|
|
43
|
+
}
|
|
44
|
+
},
|
|
45
|
+
{
|
|
46
|
+
"slot": "background",
|
|
47
|
+
"description": "停车场背景图",
|
|
48
|
+
"bindAs": "bg",
|
|
49
|
+
"required": false,
|
|
50
|
+
"edgeKind": "compatibleWith",
|
|
51
|
+
"matchBindingRoles": [
|
|
52
|
+
"backgroundTexture"
|
|
53
|
+
],
|
|
54
|
+
"allowedBundleTypes": [
|
|
55
|
+
"aiimage"
|
|
56
|
+
]
|
|
57
|
+
},
|
|
58
|
+
{
|
|
59
|
+
"slot": "levelDataPack",
|
|
60
|
+
"description": "关卡数据包",
|
|
61
|
+
"bindAs": "levels",
|
|
62
|
+
"required": false,
|
|
63
|
+
"edgeKind": "compatibleWith",
|
|
64
|
+
"matchBindingRoles": [
|
|
65
|
+
"levelDataPack"
|
|
66
|
+
],
|
|
67
|
+
"allowedBundleTypes": [
|
|
68
|
+
"aiconfig"
|
|
69
|
+
]
|
|
70
|
+
},
|
|
71
|
+
{
|
|
72
|
+
"slot": "tutorial",
|
|
73
|
+
"description": "新手引导浮层",
|
|
74
|
+
"bindAs": "tutorial",
|
|
75
|
+
"required": false,
|
|
76
|
+
"edgeKind": "compatibleWith",
|
|
77
|
+
"matchBindingRoles": [
|
|
78
|
+
"tutorialOverlay"
|
|
79
|
+
],
|
|
80
|
+
"allowedBundleTypes": [
|
|
81
|
+
"aicomponent"
|
|
82
|
+
]
|
|
83
|
+
},
|
|
84
|
+
{
|
|
85
|
+
"slot": "winPanel",
|
|
86
|
+
"description": "通关反馈面板视觉",
|
|
87
|
+
"bindAs": "winPanel",
|
|
88
|
+
"required": false,
|
|
89
|
+
"edgeKind": "compatibleWith",
|
|
90
|
+
"matchBindingRoles": [
|
|
91
|
+
"successFeedbackPanel"
|
|
92
|
+
],
|
|
93
|
+
"allowedBundleTypes": [
|
|
94
|
+
"aiimage"
|
|
95
|
+
]
|
|
96
|
+
},
|
|
97
|
+
{
|
|
98
|
+
"slot": "losePanel",
|
|
99
|
+
"description": "失败反馈面板视觉",
|
|
100
|
+
"bindAs": "losePanel",
|
|
101
|
+
"required": false,
|
|
102
|
+
"edgeKind": "compatibleWith",
|
|
103
|
+
"matchBindingRoles": [
|
|
104
|
+
"failFeedbackPanel"
|
|
105
|
+
],
|
|
106
|
+
"allowedBundleTypes": [
|
|
107
|
+
"aiimage"
|
|
108
|
+
]
|
|
109
|
+
},
|
|
110
|
+
{
|
|
111
|
+
"slot": "endScreen",
|
|
112
|
+
"description": "可玩广告结算屏(含 CTA 按钮)",
|
|
113
|
+
"bindAs": "endScreen",
|
|
114
|
+
"required": false,
|
|
115
|
+
"edgeKind": "compatibleWith",
|
|
116
|
+
"matchBindingRoles": [
|
|
117
|
+
"playableEndScreenLayout"
|
|
118
|
+
],
|
|
119
|
+
"allowedBundleTypes": [
|
|
120
|
+
"aicomponent"
|
|
121
|
+
]
|
|
122
|
+
}
|
|
123
|
+
],
|
|
124
|
+
"generation": {
|
|
125
|
+
"kind": "pgs",
|
|
126
|
+
"pgsVersion": "1.0",
|
|
127
|
+
"gameplayType": "car_parking",
|
|
128
|
+
"rules": {
|
|
129
|
+
"gridSize": "6x6",
|
|
130
|
+
"slideAxis": "orientation",
|
|
131
|
+
"blockedByWallsAndCars": true,
|
|
132
|
+
"targetCarId": "red",
|
|
133
|
+
"exitSide": "right"
|
|
134
|
+
}
|
|
135
|
+
},
|
|
136
|
+
"result": {
|
|
137
|
+
"outputFile": "reducer.ts",
|
|
138
|
+
"format": "typescript",
|
|
139
|
+
"constraints": {
|
|
140
|
+
"testCasesMustPass": true
|
|
141
|
+
}
|
|
142
|
+
},
|
|
143
|
+
"binding": {
|
|
144
|
+
"role": "gameplayRule",
|
|
145
|
+
"target": "game/gameplay/car_parking/reducer.ts",
|
|
146
|
+
"type": "gameplay-module-reference",
|
|
147
|
+
"constraints": {
|
|
148
|
+
"interface": [
|
|
149
|
+
"init(config)",
|
|
150
|
+
"dispatch(state, action)",
|
|
151
|
+
"getState(state)",
|
|
152
|
+
"getCarMoveRange(state, carId)",
|
|
153
|
+
"moveCar(state, carId, steps)",
|
|
154
|
+
"checkWin(state)",
|
|
155
|
+
"isBlocked(state, carId, direction)"
|
|
156
|
+
]
|
|
157
|
+
}
|
|
158
|
+
},
|
|
159
|
+
"files": {
|
|
160
|
+
"skill": "SKILL.md",
|
|
161
|
+
"pgsSchema": "ref/pgs-schema.json",
|
|
162
|
+
"reducerTemplate": "ref/reducer.template.ts"
|
|
163
|
+
}
|
|
164
|
+
}
|
|
@@ -0,0 +1,163 @@
|
|
|
1
|
+
{
|
|
2
|
+
"_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - 停车场解谜玩法。Agent 以此为起点编写或 fork 玩法规则。",
|
|
3
|
+
"version": "1.0",
|
|
4
|
+
"gameplayType": "car_parking",
|
|
5
|
+
"entities": {
|
|
6
|
+
"board": {
|
|
7
|
+
"type": "grid",
|
|
8
|
+
"cols": 6,
|
|
9
|
+
"rows": 6,
|
|
10
|
+
"description": "游戏棋盘,默认 6×6 格子,可通过 config 覆盖"
|
|
11
|
+
},
|
|
12
|
+
"car": {
|
|
13
|
+
"type": "sliding-piece",
|
|
14
|
+
"description": "棋盘上的车辆,占据1×2或1×3格子,水平(H)或垂直(V)朝向",
|
|
15
|
+
"fields": {
|
|
16
|
+
"id": "string,车辆唯一标识(如 'red'、'car_1')",
|
|
17
|
+
"orientation": "'H'(水平)| 'V'(垂直)",
|
|
18
|
+
"cells": "Array<{col, row}>,车辆占据的格子坐标列表",
|
|
19
|
+
"color": "string,车辆颜色/类型",
|
|
20
|
+
"isTarget": "boolean,是否为目标车(需移至出口)"
|
|
21
|
+
}
|
|
22
|
+
},
|
|
23
|
+
"exit": {
|
|
24
|
+
"type": "fixed-position",
|
|
25
|
+
"description": "出口位置,固定在棋盘右侧(col = cols),对应目标车所在行",
|
|
26
|
+
"fields": {
|
|
27
|
+
"col": "number,出口列(通常为 cols,即棋盘右边界外)",
|
|
28
|
+
"row": "number,出口行(与目标车相同行)"
|
|
29
|
+
}
|
|
30
|
+
},
|
|
31
|
+
"targetCarId": {
|
|
32
|
+
"type": "reference",
|
|
33
|
+
"description": "目标车的 id,通常为 'red',需要移动到出口"
|
|
34
|
+
}
|
|
35
|
+
},
|
|
36
|
+
"rules": {
|
|
37
|
+
"slide_car": {
|
|
38
|
+
"description": "玩家滑动一辆车,只能沿车辆朝向方向移动(H车只能左右,V车只能上下)",
|
|
39
|
+
"constraints": [
|
|
40
|
+
"只能沿自身朝向轴移动",
|
|
41
|
+
"移动路径上不能有其他车辆",
|
|
42
|
+
"不能移出棋盘边界(出口方向除外:目标车可移至出口)"
|
|
43
|
+
],
|
|
44
|
+
"steps": 1,
|
|
45
|
+
"description_detail": "每次操作移动指定格数(steps 可为正负整数,正为右/下,负为左/上)"
|
|
46
|
+
},
|
|
47
|
+
"win_check": {
|
|
48
|
+
"description": "检测目标车是否已到达出口",
|
|
49
|
+
"condition": "目标车最右端格子(H车)或最下端(V车)的下一格 == exit 位置",
|
|
50
|
+
"result": "win=true,游戏结束"
|
|
51
|
+
},
|
|
52
|
+
"block_check": {
|
|
53
|
+
"description": "检测某辆车在某方向是否被阻挡",
|
|
54
|
+
"blockedBy": ["其他车辆占据的格子", "棋盘边界(非出口侧)"]
|
|
55
|
+
}
|
|
56
|
+
},
|
|
57
|
+
"algorithm": {
|
|
58
|
+
"description": "主循环:玩家选车 → 查询可移动范围 → 滑动 → 胜利检测",
|
|
59
|
+
"steps": [
|
|
60
|
+
"1. 玩家选择一辆车",
|
|
61
|
+
"2. 调用 getCarMoveRange(carId) 获取该车可移动的最大负步数和正步数",
|
|
62
|
+
"3. 玩家拖动/点击确定移动步数",
|
|
63
|
+
"4. 调用 moveCar(carId, steps) 执行移动,返回新状态",
|
|
64
|
+
"5. 调用 checkWin(state) 检测目标车是否抵达出口",
|
|
65
|
+
"6. 若胜利则显示通关动画;否则继续等待玩家操作"
|
|
66
|
+
]
|
|
67
|
+
},
|
|
68
|
+
"winCondition": {
|
|
69
|
+
"type": "target_car_exit",
|
|
70
|
+
"description": "目标车(isTarget=true)的末端格子越过出口边界"
|
|
71
|
+
},
|
|
72
|
+
"loseCondition": {
|
|
73
|
+
"type": "none_runtime",
|
|
74
|
+
"description": "无运行时失败条件(解谜设计保证有解);可选:达到最大步数限制"
|
|
75
|
+
},
|
|
76
|
+
"testCases": [
|
|
77
|
+
{
|
|
78
|
+
"id": "tc_direct_exit",
|
|
79
|
+
"description": "直接出口:目标车前方无阻挡,一步移至出口",
|
|
80
|
+
"initialState": {
|
|
81
|
+
"board": { "cols": 6, "rows": 6 },
|
|
82
|
+
"cars": [
|
|
83
|
+
{ "id": "red", "orientation": "H", "cells": [{"col": 3, "row": 2}, {"col": 4, "row": 2}], "color": "red", "isTarget": true }
|
|
84
|
+
],
|
|
85
|
+
"exit": { "col": 6, "row": 2 }
|
|
86
|
+
},
|
|
87
|
+
"actions": [
|
|
88
|
+
{ "type": "move_car", "carId": "red", "steps": 2 }
|
|
89
|
+
],
|
|
90
|
+
"expectedState": {
|
|
91
|
+
"win": true,
|
|
92
|
+
"cars": [
|
|
93
|
+
{ "id": "red", "cells": [{"col": 5, "row": 2}, {"col": 6, "row": 2}] }
|
|
94
|
+
]
|
|
95
|
+
}
|
|
96
|
+
},
|
|
97
|
+
{
|
|
98
|
+
"id": "tc_one_obstacle",
|
|
99
|
+
"description": "单障碍:目标车前方有一辆垂直车阻挡,需先移开障碍",
|
|
100
|
+
"initialState": {
|
|
101
|
+
"board": { "cols": 6, "rows": 6 },
|
|
102
|
+
"cars": [
|
|
103
|
+
{ "id": "red", "orientation": "H", "cells": [{"col": 0, "row": 2}, {"col": 1, "row": 2}], "color": "red", "isTarget": true },
|
|
104
|
+
{ "id": "blue", "orientation": "V", "cells": [{"col": 3, "row": 0}, {"col": 3, "row": 1}, {"col": 3, "row": 2}], "color": "blue", "isTarget": false }
|
|
105
|
+
],
|
|
106
|
+
"exit": { "col": 6, "row": 2 }
|
|
107
|
+
},
|
|
108
|
+
"actions": [
|
|
109
|
+
{ "type": "move_car", "carId": "blue", "steps": -3 },
|
|
110
|
+
{ "type": "move_car", "carId": "red", "steps": 4 }
|
|
111
|
+
],
|
|
112
|
+
"expectedState": {
|
|
113
|
+
"win": true,
|
|
114
|
+
"cars": [
|
|
115
|
+
{ "id": "red", "cells": [{"col": 4, "row": 2}, {"col": 5, "row": 2}] }
|
|
116
|
+
]
|
|
117
|
+
}
|
|
118
|
+
},
|
|
119
|
+
{
|
|
120
|
+
"id": "tc_multi_move",
|
|
121
|
+
"description": "多步移动:需要移动多辆车才能解开,验证连锁移动逻辑",
|
|
122
|
+
"initialState": {
|
|
123
|
+
"board": { "cols": 6, "rows": 6 },
|
|
124
|
+
"cars": [
|
|
125
|
+
{ "id": "red", "orientation": "H", "cells": [{"col": 0, "row": 2}, {"col": 1, "row": 2}], "color": "red", "isTarget": true },
|
|
126
|
+
{ "id": "car_a", "orientation": "V", "cells": [{"col": 2, "row": 1}, {"col": 2, "row": 2}], "color": "green", "isTarget": false },
|
|
127
|
+
{ "id": "car_b", "orientation": "H", "cells": [{"col": 3, "row": 1}, {"col": 4, "row": 1}], "color": "yellow", "isTarget": false }
|
|
128
|
+
],
|
|
129
|
+
"exit": { "col": 6, "row": 2 }
|
|
130
|
+
},
|
|
131
|
+
"actions": [
|
|
132
|
+
{ "type": "move_car", "carId": "car_b", "steps": 1 },
|
|
133
|
+
{ "type": "move_car", "carId": "car_a", "steps": -2 },
|
|
134
|
+
{ "type": "move_car", "carId": "red", "steps": 4 }
|
|
135
|
+
],
|
|
136
|
+
"expectedState": {
|
|
137
|
+
"win": true
|
|
138
|
+
}
|
|
139
|
+
},
|
|
140
|
+
{
|
|
141
|
+
"id": "tc_blocked_move",
|
|
142
|
+
"description": "阻挡移动:车辆无法移动超过障碍物位置",
|
|
143
|
+
"initialState": {
|
|
144
|
+
"board": { "cols": 6, "rows": 6 },
|
|
145
|
+
"cars": [
|
|
146
|
+
{ "id": "red", "orientation": "H", "cells": [{"col": 0, "row": 2}, {"col": 1, "row": 2}], "color": "red", "isTarget": true },
|
|
147
|
+
{ "id": "blocker", "orientation": "V", "cells": [{"col": 3, "row": 2}, {"col": 3, "row": 3}], "color": "purple", "isTarget": false }
|
|
148
|
+
],
|
|
149
|
+
"exit": { "col": 6, "row": 2 }
|
|
150
|
+
},
|
|
151
|
+
"actions": [
|
|
152
|
+
{ "type": "move_car", "carId": "red", "steps": 5 }
|
|
153
|
+
],
|
|
154
|
+
"expectedState": {
|
|
155
|
+
"win": false,
|
|
156
|
+
"cars": [
|
|
157
|
+
{ "id": "red", "cells": [{"col": 1, "row": 2}, {"col": 2, "row": 2}] }
|
|
158
|
+
],
|
|
159
|
+
"note": "红车只能移到 blocker 左边,最多移动1格到col1-2,而非请求的5格"
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
]
|
|
163
|
+
}
|