@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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@@ -0,0 +1,181 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "bubble_shooter.aigameplay",
4
+ "bundleType": "aigameplay",
5
+ "category": "gameplay",
6
+ "mode": "fixed",
7
+ "label": {
8
+ "zh": "泡泡射击消除",
9
+ "en": "Bubble Shooter gameplay"
10
+ },
11
+ "tags": [
12
+ "gameplay",
13
+ "bubble",
14
+ "shooter",
15
+ "eliminate",
16
+ "casual",
17
+ "color",
18
+ "aim"
19
+ ],
20
+ "bindingRoles": [
21
+ "gameplayRule"
22
+ ],
23
+ "imports": [
24
+ {
25
+ "slot": "engine",
26
+ "pinAtomId": "phaser.aicomponent",
27
+ "edgeKind": "requires",
28
+ "bindAs": "engine"
29
+ },
30
+ {
31
+ "slot": "bgMusic",
32
+ "description": "背景循环音乐",
33
+ "bindAs": "bgm",
34
+ "required": false,
35
+ "edgeKind": "compatibleWith",
36
+ "matchBindingRoles": [
37
+ "bgMusic"
38
+ ],
39
+ "allowedBundleTypes": [
40
+ "aiaudio"
41
+ ],
42
+ "constraints": {
43
+ "loop": true
44
+ }
45
+ },
46
+ {
47
+ "slot": "background",
48
+ "description": "游戏背景图",
49
+ "bindAs": "bg",
50
+ "required": false,
51
+ "edgeKind": "compatibleWith",
52
+ "matchBindingRoles": [
53
+ "backgroundTexture"
54
+ ],
55
+ "allowedBundleTypes": [
56
+ "aiimage"
57
+ ]
58
+ },
59
+ {
60
+ "slot": "bubbleTextures",
61
+ "description": "泡泡颜色贴图集",
62
+ "bindAs": "bubbles",
63
+ "required": false,
64
+ "edgeKind": "compatibleWith",
65
+ "matchBindingRoles": [
66
+ "tileTextureSet"
67
+ ],
68
+ "allowedBundleTypes": [
69
+ "aiimage"
70
+ ]
71
+ },
72
+ {
73
+ "slot": "levelDataPack",
74
+ "description": "关卡数据包",
75
+ "bindAs": "levels",
76
+ "required": false,
77
+ "edgeKind": "compatibleWith",
78
+ "matchBindingRoles": [
79
+ "levelDataPack"
80
+ ],
81
+ "allowedBundleTypes": [
82
+ "aiconfig"
83
+ ]
84
+ },
85
+ {
86
+ "slot": "tutorial",
87
+ "description": "新手引导浮层",
88
+ "bindAs": "tutorial",
89
+ "required": false,
90
+ "edgeKind": "compatibleWith",
91
+ "matchBindingRoles": [
92
+ "tutorialOverlay"
93
+ ],
94
+ "allowedBundleTypes": [
95
+ "aicomponent"
96
+ ]
97
+ },
98
+ {
99
+ "slot": "winPanel",
100
+ "description": "通关反馈面板视觉",
101
+ "bindAs": "winPanel",
102
+ "required": false,
103
+ "edgeKind": "compatibleWith",
104
+ "matchBindingRoles": [
105
+ "successFeedbackPanel"
106
+ ],
107
+ "allowedBundleTypes": [
108
+ "aiimage"
109
+ ]
110
+ },
111
+ {
112
+ "slot": "losePanel",
113
+ "description": "失败反馈面板视觉",
114
+ "bindAs": "losePanel",
115
+ "required": false,
116
+ "edgeKind": "compatibleWith",
117
+ "matchBindingRoles": [
118
+ "failFeedbackPanel"
119
+ ],
120
+ "allowedBundleTypes": [
121
+ "aiimage"
122
+ ]
123
+ },
124
+ {
125
+ "slot": "endScreen",
126
+ "description": "可玩广告结算屏(含 CTA 按钮)",
127
+ "bindAs": "endScreen",
128
+ "required": false,
129
+ "edgeKind": "compatibleWith",
130
+ "matchBindingRoles": [
131
+ "playableEndScreenLayout"
132
+ ],
133
+ "allowedBundleTypes": [
134
+ "aicomponent"
135
+ ]
136
+ }
137
+ ],
138
+ "generation": {
139
+ "kind": "pgs",
140
+ "pgsVersion": "1.0",
141
+ "gameplayType": "bubble_shooter",
142
+ "rules": {
143
+ "minClusterSize": 3,
144
+ "wallBounceEnabled": true,
145
+ "orphanDropEnabled": true,
146
+ "advanceRowAfterShots": 5,
147
+ "colorCount": 6
148
+ }
149
+ },
150
+ "result": {
151
+ "outputFile": "reducer.ts",
152
+ "format": "typescript",
153
+ "constraints": {
154
+ "testCasesMustPass": true
155
+ }
156
+ },
157
+ "binding": {
158
+ "role": "gameplayRule",
159
+ "target": "game/gameplay/bubble_shooter/reducer.ts",
160
+ "type": "gameplay-module-reference",
161
+ "constraints": {
162
+ "interface": [
163
+ "init(config)",
164
+ "dispatch(action)",
165
+ "getState()",
166
+ "calculateTrajectory(state, angle)",
167
+ "snapToGrid(position)",
168
+ "findCluster(board, col, row)",
169
+ "popCluster(state, cluster)",
170
+ "findOrphans(board)",
171
+ "dropOrphans(state, orphans)",
172
+ "calculateScore(popped, dropped)"
173
+ ]
174
+ }
175
+ },
176
+ "files": {
177
+ "skill": "SKILL.md",
178
+ "pgsSchema": "ref/pgs-schema.json",
179
+ "reducerTemplate": "ref/reducer.template.ts"
180
+ }
181
+ }
@@ -0,0 +1,226 @@
1
+ {
2
+ "_comment": "PGS (PlayCraft Gameplay Schema) 参考骨架 - 泡泡射击消除玩法。Agent 以此为起点编写或 fork 玩法规则。",
3
+ "version": "1.0",
4
+ "gameplayType": "bubble_shooter",
5
+ "entities": {
6
+ "board": {
7
+ "type": "grid",
8
+ "layout": "rectangular",
9
+ "cols": 9,
10
+ "rows": 12,
11
+ "description": "泡泡网格,奇数行与偶数行可以错位(六边形布局),board[row][col],null 表示空格"
12
+ },
13
+ "bubble": {
14
+ "type": "cell-item",
15
+ "fields": {
16
+ "color": "BubbleColor (0..colorCount-1)",
17
+ "row": "number",
18
+ "col": "number"
19
+ },
20
+ "description": "泡泡,有颜色,占据网格的一个格子"
21
+ },
22
+ "cannon": {
23
+ "type": "shooter",
24
+ "fields": {
25
+ "currentColor": "BubbleColor (当前待发射的泡泡颜色)",
26
+ "nextColor": "BubbleColor (下一颗泡泡颜色,供玩家预判)",
27
+ "position": "{ x: number, y: number } (炮口位置,固定在底部中央)"
28
+ },
29
+ "description": "发射炮,持有当前和下一颗泡泡颜色"
30
+ },
31
+ "score": {
32
+ "type": "counter",
33
+ "initial": 0,
34
+ "description": "当前得分"
35
+ },
36
+ "moves": {
37
+ "type": "counter",
38
+ "initial": 0,
39
+ "description": "已发射次数,每发射 advanceRowAfterShots 次后推进一排"
40
+ }
41
+ },
42
+ "rules": {
43
+ "aim_and_shoot": {
44
+ "description": "玩家指定瞄准角度,泡泡从炮口沿直线飞出,可在左右墙壁反弹",
45
+ "trajectory": "angle-based ray with wall reflection",
46
+ "wallBounce": true,
47
+ "maxBounces": 3
48
+ },
49
+ "snap_to_grid": {
50
+ "description": "飞行中的泡泡命中已有泡泡或顶部墙壁时,吸附到最近的空网格位置",
51
+ "snapLogic": "find nearest empty cell adjacent to hit position"
52
+ },
53
+ "cluster_pop": {
54
+ "description": "泡泡落定后,检测与落点颜色相同的连通区域(BFS);若连通数量 >= minClusterSize,整簇消除",
55
+ "minClusterSize": 3,
56
+ "connectivity": "4-connected (or 6-connected for hex layout)",
57
+ "scorePerBubble": 100
58
+ },
59
+ "orphan_drop": {
60
+ "description": "消除后,从顶部行出发做 BFS;无法到达顶部的泡泡即为孤立泡泡,自动掉落",
61
+ "trigger": "after_cluster_pop",
62
+ "scorePerOrphan": 200,
63
+ "dropAnimation": "fall-off-screen"
64
+ },
65
+ "advance_board": {
66
+ "description": "每发射 advanceRowAfterShots 次后,顶部新增一排随机颜色泡泡,整体下移一行",
67
+ "trigger": "shots_count % advanceRowAfterShots === 0",
68
+ "newRowColors": "random from existing colors on board"
69
+ }
70
+ },
71
+ "algorithm": {
72
+ "description": "主循环:aim → shoot → snap → cluster_check → pop → orphan_drop → advance_check → win/lose",
73
+ "steps": [
74
+ "1. 玩家输入瞄准角度",
75
+ "2. 计算弹道轨迹(含墙壁反弹),确定落点",
76
+ "3. 泡泡吸附到最近空网格位置",
77
+ "4. 更新发射次数(moves += 1)",
78
+ "5. 以落点为起始,BFS 查找同色连通簇",
79
+ "6. 若簇大小 >= minClusterSize → 整簇消除,计分",
80
+ "7. 从顶部行 BFS,标记所有不可达泡泡为孤立泡泡",
81
+ "8. 孤立泡泡掉落,计分",
82
+ "9. 更新 cannon:currentColor = nextColor,随机生成新 nextColor",
83
+ "10. 检查推进条件:moves % advanceRowAfterShots === 0 → 新增顶部一排",
84
+ "11. 检查失败:最低泡泡行 >= cannon 所在行(泡泡触底)",
85
+ "12. 检查胜利:棋盘所有泡泡已清空"
86
+ ]
87
+ },
88
+ "winCondition": {
89
+ "type": "board_cleared",
90
+ "description": "棋盘上所有泡泡均已消除(board 全为 null)"
91
+ },
92
+ "loseCondition": {
93
+ "type": "bubbles_reach_cannon_line",
94
+ "description": "任意泡泡的 row >= loseRow(炮台所在行),游戏结束"
95
+ },
96
+ "testCases": [
97
+ {
98
+ "id": "tc_basic_3pop",
99
+ "description": "基础三消:发射与已有同色泡泡相邻,凑成3个连通,整簇消除",
100
+ "initialState": {
101
+ "board": {
102
+ "rows": [
103
+ { "row": 0, "bubbles": [{ "col": 4, "color": 0 }, { "col": 5, "color": 0 }] }
104
+ ]
105
+ },
106
+ "cannon": { "currentColor": 0, "nextColor": 1 },
107
+ "score": 0,
108
+ "moves": 0
109
+ },
110
+ "actions": [
111
+ { "type": "shoot", "angle": 90, "_comment": "竖直向上,落在 row=0, col=4 附近" }
112
+ ],
113
+ "expectedState": {
114
+ "poppedCount": 3,
115
+ "scoreGained": 300,
116
+ "boardEmpty": false,
117
+ "gameOver": false
118
+ }
119
+ },
120
+ {
121
+ "id": "tc_wall_bounce_pop",
122
+ "description": "墙壁反弹后命中泡泡并触发消除",
123
+ "initialState": {
124
+ "board": {
125
+ "rows": [
126
+ { "row": 0, "bubbles": [
127
+ { "col": 8, "color": 2 },
128
+ { "col": 7, "color": 2 }
129
+ ]}
130
+ ]
131
+ },
132
+ "cannon": { "currentColor": 2, "nextColor": 0 },
133
+ "score": 0,
134
+ "moves": 0
135
+ },
136
+ "actions": [
137
+ { "type": "shoot", "angle": 45, "_comment": "斜向右上,反弹右壁后命中右侧同色泡泡" }
138
+ ],
139
+ "expectedState": {
140
+ "poppedCount": { "min": 3 },
141
+ "scoreGained": { "min": 300 },
142
+ "gameOver": false
143
+ }
144
+ },
145
+ {
146
+ "id": "tc_orphan_drop",
147
+ "description": "孤立掉落:消除支撑簇后,上方失去连接的泡泡自动掉落",
148
+ "initialState": {
149
+ "board": {
150
+ "rows": [
151
+ { "row": 0, "bubbles": [
152
+ { "col": 4, "color": 0 },
153
+ { "col": 5, "color": 0 }
154
+ ]},
155
+ { "row": 1, "bubbles": [
156
+ { "col": 4, "color": 1 },
157
+ { "col": 5, "color": 0 }
158
+ ]},
159
+ { "row": 2, "bubbles": [
160
+ { "col": 4, "color": 0 }
161
+ ]}
162
+ ]
163
+ },
164
+ "cannon": { "currentColor": 0, "nextColor": 1 },
165
+ "score": 0,
166
+ "moves": 0
167
+ },
168
+ "actions": [
169
+ { "type": "shoot", "angle": 90 }
170
+ ],
171
+ "expectedState": {
172
+ "poppedCount": { "min": 3 },
173
+ "orphanDropped": { "min": 1 },
174
+ "scoreGained": { "min": 500 },
175
+ "gameOver": false
176
+ }
177
+ },
178
+ {
179
+ "id": "tc_lose_condition",
180
+ "description": "失败条件:泡泡推进后触碰炮台行",
181
+ "initialState": {
182
+ "board": {
183
+ "rows": [
184
+ { "row": 10, "bubbles": [{ "col": 0, "color": 3 }, { "col": 1, "color": 3 }, { "col": 2, "color": 3 }] },
185
+ { "row": 11, "bubbles": [{ "col": 0, "color": 4 }] }
186
+ ]
187
+ },
188
+ "cannon": { "currentColor": 5, "nextColor": 1 },
189
+ "score": 0,
190
+ "moves": 4,
191
+ "loseRow": 12
192
+ },
193
+ "actions": [
194
+ { "type": "shoot", "angle": 90 }
195
+ ],
196
+ "expectedState": {
197
+ "gameOver": true,
198
+ "win": false,
199
+ "reason": "bubbles_reach_cannon_line"
200
+ }
201
+ },
202
+ {
203
+ "id": "tc_win_board_cleared",
204
+ "description": "胜利条件:消除最后一组泡泡,棋盘清空",
205
+ "initialState": {
206
+ "board": {
207
+ "rows": [
208
+ { "row": 0, "bubbles": [{ "col": 4, "color": 1 }, { "col": 5, "color": 1 }] }
209
+ ]
210
+ },
211
+ "cannon": { "currentColor": 1, "nextColor": 2 },
212
+ "score": 0,
213
+ "moves": 0
214
+ },
215
+ "actions": [
216
+ { "type": "shoot", "angle": 90 }
217
+ ],
218
+ "expectedState": {
219
+ "boardEmpty": true,
220
+ "win": true,
221
+ "gameOver": true,
222
+ "poppedCount": 3
223
+ }
224
+ }
225
+ ]
226
+ }
@@ -0,0 +1,228 @@
1
+ /**
2
+ * bubble_shooter.aigameplay — reducer 接口模板
3
+ *
4
+ * Agent 生成实际 reducer 时,必须导出以下函数。
5
+ * 此文件是接口约束模板,不是可执行代码。
6
+ *
7
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
8
+ * ⚠️ 重要:渲染层(GameScene)不应直接调用 dispatch()
9
+ *
10
+ * dispatch() 是一体化接口,内部完成发射 + 吸附 + 消除 + 掉落后只返回最终状态,
11
+ * 中间过程(弹道轨迹、消除簇坐标、孤立泡泡掉落路径)全部丢失。
12
+ *
13
+ * 渲染层需要分步动画(泡泡飞行 → 吸附 → 消除爆炸 → 孤立掉落),
14
+ * 因此必须使用下方的「分步函数」逐步驱动,每步之间插入 Tween / 粒子动画。
15
+ *
16
+ * dispatch() 的用途:无头测试、AI 模拟、快速跳过动画等场景。
17
+ * ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
18
+ */
19
+
20
+ // ─── 配置类型 ─────────────────────────────────────────────────────────────────
21
+
22
+ export type BubbleColor = number; // 0 ~ colorCount-1
23
+
24
+ export type BubbleShooterConfig = {
25
+ /** 棋盘列数,默认 9 */
26
+ cols: number;
27
+ /** 棋盘初始行数,默认 8 */
28
+ initialRows: number;
29
+ /** 泡泡颜色总数,默认 6 */
30
+ colorCount: number;
31
+ /** 触发消除的最小连通数,默认 3 */
32
+ minClusterSize: number;
33
+ /** 是否允许墙壁反弹,默认 true */
34
+ wallBounceEnabled: boolean;
35
+ /** 最大反弹次数,默认 3 */
36
+ maxBounces: number;
37
+ /** 每发射多少次后推进一排,默认 5 */
38
+ advanceRowAfterShots: number;
39
+ /** 失败行(泡泡到达此行时失败),默认 = initialRows + 2 */
40
+ loseRow: number;
41
+ /** 每消除一颗泡泡的得分,默认 100 */
42
+ scorePerPop: number;
43
+ /** 每掉落一颗孤立泡泡的得分,默认 200 */
44
+ scorePerDrop: number;
45
+ };
46
+
47
+ // ─── 动作类型 ─────────────────────────────────────────────────────────────────
48
+
49
+ export type BubbleShooterAction =
50
+ | { type: 'shoot'; angle: number } // angle: 度数,0=向右,90=向上,180=向左
51
+ | { type: 'reset' };
52
+
53
+ // ─── 状态类型 ─────────────────────────────────────────────────────────────────
54
+
55
+ export type GridPosition = {
56
+ row: number;
57
+ col: number;
58
+ };
59
+
60
+ /** 棋盘:board[row][col],null 表示空格 */
61
+ export type BubbleBoard = (BubbleColor | null)[][];
62
+
63
+ export type CannonState = {
64
+ currentColor: BubbleColor;
65
+ nextColor: BubbleColor;
66
+ position: { x: number; y: number };
67
+ };
68
+
69
+ export type BubbleShooterState = {
70
+ board: BubbleBoard;
71
+ cannon: CannonState;
72
+ score: number;
73
+ /** 已发射次数 */
74
+ moves: number;
75
+ gameOver: boolean;
76
+ win: boolean;
77
+ loseReason?: 'bubbles_reach_cannon_line';
78
+ };
79
+
80
+ // ─── 分步操作返回类型 ─────────────────────────────────────────────────────────
81
+
82
+ /** 弹道轨迹点(含反弹折射点) */
83
+ export type TrajectoryPoint = {
84
+ x: number;
85
+ y: number;
86
+ /** 是否为墙壁反弹点 */
87
+ isBounce: boolean;
88
+ };
89
+
90
+ /** 弹道计算结果 */
91
+ export type TrajectoryResult = {
92
+ /** 轨迹关键点列表(起点 → 反弹点1 → ... → 落点) */
93
+ points: TrajectoryPoint[];
94
+ /** 最终落点网格坐标(吸附前的世界坐标) */
95
+ landingPosition: { x: number; y: number };
96
+ };
97
+
98
+ /** 消除簇信息 */
99
+ export type ClusterInfo = {
100
+ /** 连通的同色格子坐标列表 */
101
+ cells: GridPosition[];
102
+ /** 颜色 */
103
+ color: BubbleColor;
104
+ };
105
+
106
+ /** popCluster 结果 */
107
+ export type PopResult = {
108
+ newState: BubbleShooterState;
109
+ /** 被消除的格子列表 */
110
+ popped: GridPosition[];
111
+ /** 本次消除得分 */
112
+ scoreGained: number;
113
+ };
114
+
115
+ /** dropOrphans 结果 */
116
+ export type DropResult = {
117
+ finalState: BubbleShooterState;
118
+ /** 掉落的孤立格子列表 */
119
+ dropped: GridPosition[];
120
+ /** 本次掉落得分 */
121
+ scoreGained: number;
122
+ };
123
+
124
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
125
+ // 必须导出的函数
126
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
127
+
128
+ // ─── 初始化 ──────────────────────────────────────────────────────────────────
129
+
130
+ /**
131
+ * init:根据配置初始化游戏状态,随机生成初始泡泡排列
132
+ */
133
+ export declare function init(config: BubbleShooterConfig): BubbleShooterState;
134
+
135
+ // ─── 一体化接口(测试/AI 模拟用) ───────────────────────────────────────────
136
+
137
+ /**
138
+ * dispatch:接收动作,返回新状态(纯函数,不得修改原 state)
139
+ * - shoot:发射泡泡,自动执行吸附/消除/掉落/推进一步(一步到位)
140
+ * - reset:重置到初始状态
141
+ *
142
+ * ⚠️ 仅用于无头测试和 AI 模拟。渲染层请使用下方分步函数。
143
+ */
144
+ export declare function dispatch(state: BubbleShooterState, action: BubbleShooterAction): BubbleShooterState;
145
+
146
+ /**
147
+ * getState:返回当前状态快照
148
+ */
149
+ export declare function getState(state: BubbleShooterState): BubbleShooterState;
150
+
151
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
152
+ // 分步函数(渲染层/场景层必须使用这些函数驱动动画)
153
+ // ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
154
+
155
+ /**
156
+ * calculateTrajectory:根据瞄准角度计算泡泡弹道轨迹
157
+ * 返回包含反弹折射点的轨迹关键点列表及最终落点世界坐标
158
+ *
159
+ * 场景层根据 TrajectoryResult.points 绘制弹道预览线,
160
+ * 并驱动泡泡精灵沿轨迹飞行动画
161
+ */
162
+ export declare function calculateTrajectory(
163
+ state: BubbleShooterState,
164
+ angle: number,
165
+ ): TrajectoryResult;
166
+
167
+ /**
168
+ * snapToGrid:将世界坐标映射到最近的空网格格子
169
+ * 返回目标格子的行列坐标
170
+ *
171
+ * 场景层在泡泡飞行动画结束后调用,确定最终落点
172
+ */
173
+ export declare function snapToGrid(
174
+ state: BubbleShooterState,
175
+ position: { x: number; y: number },
176
+ ): GridPosition;
177
+
178
+ /**
179
+ * findCluster:从指定格子出发,BFS 查找同色连通区域
180
+ * 返回包含起始格子的完整连通簇信息
181
+ *
182
+ * 场景层在泡泡落定后调用,size >= minClusterSize 则触发消除
183
+ */
184
+ export declare function findCluster(
185
+ board: BubbleBoard,
186
+ col: number,
187
+ row: number,
188
+ ): ClusterInfo;
189
+
190
+ /**
191
+ * popCluster:消除指定簇,更新棋盘和得分
192
+ * 返回消除结果(含更新后的状态和被消除格子列表)
193
+ *
194
+ * 场景层根据 PopResult.popped 播放各泡泡爆炸/缩小消失动画
195
+ */
196
+ export declare function popCluster(
197
+ state: BubbleShooterState,
198
+ cluster: ClusterInfo,
199
+ ): PopResult;
200
+
201
+ /**
202
+ * findOrphans:从顶部行出发做 BFS,返回所有不可达(孤立)泡泡的坐标列表
203
+ * 孤立泡泡 = 无法通过连通路径到达第 0 行的泡泡
204
+ *
205
+ * 场景层在 popCluster 后调用,对孤立泡泡播放悬空抖动 → 掉落动画
206
+ */
207
+ export declare function findOrphans(board: BubbleBoard): GridPosition[];
208
+
209
+ /**
210
+ * dropOrphans:从棋盘移除孤立泡泡,更新得分
211
+ * 返回掉落结果(含更新后的状态和掉落格子列表)
212
+ *
213
+ * 场景层根据 DropResult.dropped 播放泡泡掉落消失动画
214
+ */
215
+ export declare function dropOrphans(
216
+ state: BubbleShooterState,
217
+ orphans: GridPosition[],
218
+ ): DropResult;
219
+
220
+ /**
221
+ * calculateScore:根据消除数量和掉落数量计算得分
222
+ * score = popped * scorePerPop + dropped * scorePerDrop
223
+ */
224
+ export declare function calculateScore(
225
+ popped: number,
226
+ dropped: number,
227
+ config: Pick<BubbleShooterConfig, 'scorePerPop' | 'scorePerDrop'>,
228
+ ): number;
@@ -0,0 +1,59 @@
1
+ ---
2
+ name: button_click_sfx.aiaudio
3
+ description: UI 按钮(设置/下载等)点击时的干净点击音效。
4
+ triggers: 需要生成 UI 按钮通用点击音效时触发。
5
+ ---
6
+
7
+ # 按钮点击音效
8
+
9
+ ## Recipe
10
+
11
+ 生成提示词见 manifest.json generation.prompt。
12
+ - model: Google Lyria 3(平台默认,见 manifest.json generation.platformSkill)
13
+ - format: mp3
14
+ - loop: false
15
+
16
+ ## Result
17
+
18
+ - 产物文件:`button_click.mp3`
19
+ - 在 Preloader.ts 中作为 `sfxButtonClick` key 加载
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+
21
+ ## Binding
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+
23
+ ```json
24
+ {
25
+ "role": "sfxButtonClick",
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+ "target": "assets/sounds/button_click.mp3",
27
+ "type": "audio-asset-reference"
28
+ }
29
+ ```
30
+
31
+ ## 生成方式
32
+
33
+ Platform Skill: `playcraft-audio-generation`
34
+
35
+ ```bash
36
+ # 1. 生成 SFX(--prompt 必须英文)
37
+ playcraft tools generate-sfx \
38
+ --prompt "clean button tap sound for UI buttons in mobile game" \
39
+ --duration 1 \
40
+ --output ta-workspace/raw_sfx.mp3
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+
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+ # 2. 归一化音量
43
+ playcraft audio normalize --input ta-workspace/raw_sfx.mp3 --output ta-workspace/raw_sfx.mp3 --target-loudness -16
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+
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+ # 3. 压缩(SFX 目标 ≤15KB)
46
+ playcraft audio compress --input ta-workspace/raw_sfx.mp3 --output ta-workspace/button_click.mp3 --target-size 15KB
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+
48
+ # 4. 将产物写入 sandbox 对应路径(见 binding.target)
49
+ ```
50
+ ## Skill Definition
51
+
52
+ ```yaml
53
+ tools:
54
+ - generate_audio
55
+ inputs:
56
+ - prompt: see manifest.json
57
+ outputs:
58
+ - audio: button_click.mp3
59
+ ```