@playcraft/skills 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/README.md +333 -0
  2. package/dist/src/index.d.ts +3 -0
  3. package/dist/src/index.d.ts.map +1 -0
  4. package/dist/src/index.js +2 -0
  5. package/dist/src/index.js.map +1 -0
  6. package/dist/src/skills.loader.d.ts +31 -0
  7. package/dist/src/skills.loader.d.ts.map +1 -0
  8. package/dist/src/skills.loader.js +200 -0
  9. package/dist/src/skills.loader.js.map +1 -0
  10. package/dist/src/skills.types.d.ts +44 -0
  11. package/dist/src/skills.types.d.ts.map +1 -0
  12. package/dist/src/skills.types.js +9 -0
  13. package/dist/src/skills.types.js.map +1 -0
  14. package/package.json +35 -0
  15. package/skills/2048_core.aigameplay/SKILL.md +123 -0
  16. package/skills/2048_core.aigameplay/manifest.json +159 -0
  17. package/skills/2048_core.aigameplay/ref/pgs-schema.json +194 -0
  18. package/skills/2048_core.aigameplay/ref/reducer.template.ts +189 -0
  19. package/skills/SKILL.md +46 -0
  20. package/skills/ad_compliance_rules.aiconfig/SKILL.md +85 -0
  21. package/skills/ad_compliance_rules.aiconfig/manifest.json +60 -0
  22. package/skills/agent_remix_orchestrator.aicomponent/SKILL.md +257 -0
  23. package/skills/agent_remix_orchestrator.aicomponent/manifest.json +12 -0
  24. package/skills/app_metadata.aiconfig/SKILL.md +53 -0
  25. package/skills/app_metadata.aiconfig/manifest.json +32 -0
  26. package/skills/appear_sfx.aiaudio/SKILL.md +59 -0
  27. package/skills/appear_sfx.aiaudio/manifest.json +45 -0
  28. package/skills/appear_sfx.aiaudio/ref/appear.mp3 +0 -0
  29. package/skills/arrow_move_error_sfx.aiaudio/SKILL.md +59 -0
  30. package/skills/arrow_move_error_sfx.aiaudio/manifest.json +45 -0
  31. package/skills/arrow_move_error_sfx.aiaudio/ref/arrow_move_error.mp3 +0 -0
  32. package/skills/arrow_path_data_format.aicomponent/SKILL.md +152 -0
  33. package/skills/arrow_path_data_format.aicomponent/manifest.json +57 -0
  34. package/skills/arrow_path_data_format.aicomponent/ref/LevelParser.ts +188 -0
  35. package/skills/arrow_path_data_format.aicomponent/ref/LevelTypes.ts +131 -0
  36. package/skills/arrow_pick_match_rules.aigameplay/SKILL.md +117 -0
  37. package/skills/arrow_pick_match_rules.aigameplay/manifest.json +105 -0
  38. package/skills/arrow_pick_match_rules.aigameplay/ref/pgs-schema.json +180 -0
  39. package/skills/asset_pipeline_scripts.aicomponent/SKILL.md +117 -0
  40. package/skills/asset_pipeline_scripts.aicomponent/manifest.json +17 -0
  41. package/skills/asset_pipeline_scripts.aicomponent/ref/gen-sprite.sh +105 -0
  42. package/skills/ball_sort.aigameplay/SKILL.md +109 -0
  43. package/skills/ball_sort.aigameplay/manifest.json +155 -0
  44. package/skills/ball_sort.aigameplay/ref/pgs-schema.json +192 -0
  45. package/skills/ball_sort.aigameplay/ref/reducer.template.ts +156 -0
  46. package/skills/basketball_shot.aigameplay/SKILL.md +94 -0
  47. package/skills/basketball_shot.aigameplay/manifest.json +150 -0
  48. package/skills/basketball_shot.aigameplay/ref/pgs-schema.json +229 -0
  49. package/skills/basketball_shot.aigameplay/ref/reducer.template.ts +189 -0
  50. package/skills/bg_music.aiaudio/SKILL.md +61 -0
  51. package/skills/bg_music.aiaudio/manifest.json +48 -0
  52. package/skills/bg_music.aiaudio/ref/bg.mp3 +0 -0
  53. package/skills/big_watermelon.aigameplay/SKILL.md +94 -0
  54. package/skills/big_watermelon.aigameplay/manifest.json +155 -0
  55. package/skills/big_watermelon.aigameplay/ref/pgs-schema.json +191 -0
  56. package/skills/big_watermelon.aigameplay/ref/reducer.template.ts +202 -0
  57. package/skills/block_puzzle.aigameplay/SKILL.md +121 -0
  58. package/skills/block_puzzle.aigameplay/manifest.json +154 -0
  59. package/skills/block_puzzle.aigameplay/ref/pgs-schema.json +170 -0
  60. package/skills/block_puzzle.aigameplay/ref/reducer.template.ts +182 -0
  61. package/skills/board_entity_sprite.aiimage/SKILL.md +255 -0
  62. package/skills/board_entity_sprite.aiimage/manifest.json +153 -0
  63. package/skills/board_entity_sprite.aiimage/ref/ProceduralCar.ts +357 -0
  64. package/skills/board_entity_sprite.aiimage/ref/car.png +0 -0
  65. package/skills/board_entity_sprite.aiimage/ref/car.webp +0 -0
  66. package/skills/bottom_ui_bar.aicomponent/SKILL.md +50 -0
  67. package/skills/bottom_ui_bar.aicomponent/manifest.json +31 -0
  68. package/skills/bottom_ui_bar.aicomponent/ref/GameBottomUI.ts +27 -0
  69. package/skills/bubble_shooter.aigameplay/SKILL.md +129 -0
  70. package/skills/bubble_shooter.aigameplay/manifest.json +181 -0
  71. package/skills/bubble_shooter.aigameplay/ref/pgs-schema.json +226 -0
  72. package/skills/bubble_shooter.aigameplay/ref/reducer.template.ts +228 -0
  73. package/skills/button_click_sfx.aiaudio/SKILL.md +59 -0
  74. package/skills/button_click_sfx.aiaudio/manifest.json +45 -0
  75. package/skills/button_click_sfx.aiaudio/ref/button_click.mp3 +0 -0
  76. package/skills/calm_piano.aiaudio/SKILL.md +68 -0
  77. package/skills/calm_piano.aiaudio/manifest.json +50 -0
  78. package/skills/camera_controller_3d.aicomponent/SKILL.md +100 -0
  79. package/skills/camera_controller_3d.aicomponent/manifest.json +52 -0
  80. package/skills/camera_controller_3d.aicomponent/ref/CameraController.ts +199 -0
  81. package/skills/camera_controller_3d.aicomponent/ref/OrbitControlsAdapter.ts +152 -0
  82. package/skills/candy_tile.aiimage/SKILL.md +62 -0
  83. package/skills/candy_tile.aiimage/manifest.json +49 -0
  84. package/skills/car_parking.aigameplay/SKILL.md +105 -0
  85. package/skills/car_parking.aigameplay/manifest.json +164 -0
  86. package/skills/car_parking.aigameplay/ref/pgs-schema.json +163 -0
  87. package/skills/car_parking.aigameplay/ref/reducer.template.ts +166 -0
  88. package/skills/castle.aiimage/SKILL.md +64 -0
  89. package/skills/castle.aiimage/manifest.json +48 -0
  90. package/skills/cheerful_ukulele.aiaudio/SKILL.md +72 -0
  91. package/skills/cheerful_ukulele.aiaudio/manifest.json +50 -0
  92. package/skills/click_sfx.aiaudio/SKILL.md +59 -0
  93. package/skills/click_sfx.aiaudio/manifest.json +45 -0
  94. package/skills/click_sfx.aiaudio/ref/click.mp3 +0 -0
  95. package/skills/combo_display.aicomponent/SKILL.md +45 -0
  96. package/skills/combo_display.aicomponent/manifest.json +31 -0
  97. package/skills/combo_display.aicomponent/ref/ComboManager.ts +362 -0
  98. package/skills/combo_display.aicomponent/ref/ComboSmallUI.ts +232 -0
  99. package/skills/combo_praise_text.aicomponent/SKILL.md +56 -0
  100. package/skills/combo_praise_text.aicomponent/manifest.json +34 -0
  101. package/skills/combo_praise_text.aicomponent/ref/ComboManager.ts +362 -0
  102. package/skills/countdown_timer.aicomponent/SKILL.md +44 -0
  103. package/skills/countdown_timer.aicomponent/manifest.json +35 -0
  104. package/skills/countdown_timer.aicomponent/ref/CountdownDisplay.ts +213 -0
  105. package/skills/cta_platform_config.aiconfig/SKILL.md +72 -0
  106. package/skills/cta_platform_config.aiconfig/manifest.json +56 -0
  107. package/skills/debug_overlay.aicomponent/SKILL.md +75 -0
  108. package/skills/debug_overlay.aicomponent/manifest.json +17 -0
  109. package/skills/debug_overlay.aicomponent/ref/DebugOverlay.ts +144 -0
  110. package/skills/desert.aiimage/SKILL.md +63 -0
  111. package/skills/desert.aiimage/manifest.json +49 -0
  112. package/skills/difficulty_curve_designer.aiconfig/SKILL.md +68 -0
  113. package/skills/difficulty_curve_designer.aiconfig/manifest.json +36 -0
  114. package/skills/digit_renderer.aicomponent/SKILL.md +43 -0
  115. package/skills/digit_renderer.aicomponent/manifest.json +25 -0
  116. package/skills/digit_renderer.aicomponent/ref/DigitRenderer.ts +237 -0
  117. package/skills/download_button.aicomponent/SKILL.md +44 -0
  118. package/skills/download_button.aicomponent/manifest.json +25 -0
  119. package/skills/download_button.aicomponent/ref/DownloadButton.ts +137 -0
  120. package/skills/draw_line_puzzle.aigameplay/SKILL.md +84 -0
  121. package/skills/draw_line_puzzle.aigameplay/manifest.json +152 -0
  122. package/skills/draw_line_puzzle.aigameplay/ref/pgs-schema.json +189 -0
  123. package/skills/draw_line_puzzle.aigameplay/ref/reducer.template.ts +194 -0
  124. package/skills/easy_to_hard.aiconfig/SKILL.md +52 -0
  125. package/skills/easy_to_hard.aiconfig/manifest.json +33 -0
  126. package/skills/eight_ball_pool.aigameplay/SKILL.md +104 -0
  127. package/skills/eight_ball_pool.aigameplay/manifest.json +152 -0
  128. package/skills/eight_ball_pool.aigameplay/ref/pgs-schema.json +205 -0
  129. package/skills/eight_ball_pool.aigameplay/ref/reducer.template.ts +198 -0
  130. package/skills/energetic_electronic.aiaudio/SKILL.md +69 -0
  131. package/skills/energetic_electronic.aiaudio/manifest.json +51 -0
  132. package/skills/fail_sfx.aiaudio/SKILL.md +59 -0
  133. package/skills/fail_sfx.aiaudio/manifest.json +44 -0
  134. package/skills/fail_sfx.aiaudio/ref/fail.mp3 +0 -0
  135. package/skills/figer_icon.aiimage/SKILL.md +58 -0
  136. package/skills/figer_icon.aiimage/manifest.json +48 -0
  137. package/skills/figer_icon.aiimage/ref/figer.png +0 -0
  138. package/skills/figer_icon.aiimage/ref/figer.webp +0 -0
  139. package/skills/forest.aiimage/SKILL.md +74 -0
  140. package/skills/forest.aiimage/manifest.json +48 -0
  141. package/skills/fruit_tile.aiimage/SKILL.md +68 -0
  142. package/skills/fruit_tile.aiimage/manifest.json +48 -0
  143. package/skills/game_over_panel.aicomponent/SKILL.md +47 -0
  144. package/skills/game_over_panel.aicomponent/manifest.json +61 -0
  145. package/skills/game_over_panel.aicomponent/ref/GameOverPanel.ts +74 -0
  146. package/skills/game_scene.aicomponent/SKILL.md +57 -0
  147. package/skills/game_scene.aicomponent/manifest.json +36 -0
  148. package/skills/game_scene.aicomponent/ref/Game.ts +748 -0
  149. package/skills/gameplay_balance_check.aivalidator/SKILL.md +69 -0
  150. package/skills/gameplay_balance_check.aivalidator/manifest.json +21 -0
  151. package/skills/gameplay_unit_test.aivalidator/SKILL.md +89 -0
  152. package/skills/gameplay_unit_test.aivalidator/manifest.json +17 -0
  153. package/skills/gameplay_unit_test.aivalidator/ref/gameplay.test.ts +202 -0
  154. package/skills/gameplay_unit_test.aivalidator/ref/vitest.config.ts +13 -0
  155. package/skills/grid_board_layout.aicomponent/SKILL.md +85 -0
  156. package/skills/grid_board_layout.aicomponent/manifest.json +69 -0
  157. package/skills/grid_board_layout.aicomponent/ref/BoardLayout.ts +416 -0
  158. package/skills/grid_board_layout.aicomponent/ref/BoardLayout3D.ts +125 -0
  159. package/skills/grid_board_layout.aicomponent/ref/BoardLayoutMath.ts +85 -0
  160. package/skills/grid_board_layout.aicomponent/ref/BoardRenderer3D.ts +298 -0
  161. package/skills/heart_lives.aicomponent/SKILL.md +42 -0
  162. package/skills/heart_lives.aicomponent/manifest.json +25 -0
  163. package/skills/heart_lives.aicomponent/ref/HeartDisplay.ts +96 -0
  164. package/skills/idle-breathe.aicomponent/SKILL.md +27 -0
  165. package/skills/idle-breathe.aicomponent/manifest.json +20 -0
  166. package/skills/idle-breathe.aicomponent/ref/phaser.js +25 -0
  167. package/skills/idle-breathe.aicomponent/ref/playcanvas.js +29 -0
  168. package/skills/jewel_tile.aiimage/SKILL.md +63 -0
  169. package/skills/jewel_tile.aiimage/manifest.json +49 -0
  170. package/skills/knife_hit.aigameplay/SKILL.md +103 -0
  171. package/skills/knife_hit.aigameplay/manifest.json +151 -0
  172. package/skills/knife_hit.aigameplay/ref/pgs-schema.json +202 -0
  173. package/skills/knife_hit.aigameplay/ref/reducer.template.ts +196 -0
  174. package/skills/left_right_parkour.aigameplay/SKILL.md +120 -0
  175. package/skills/left_right_parkour.aigameplay/manifest.json +165 -0
  176. package/skills/left_right_parkour.aigameplay/ref/pgs-schema.json +200 -0
  177. package/skills/left_right_parkour.aigameplay/ref/reducer.template.ts +194 -0
  178. package/skills/level_data_pack.aiconfig/SKILL.md +64 -0
  179. package/skills/level_data_pack.aiconfig/manifest.json +37 -0
  180. package/skills/level_data_validator.aivalidator/SKILL.md +85 -0
  181. package/skills/level_data_validator.aivalidator/manifest.json +17 -0
  182. package/skills/level_data_validator.aivalidator/ref/LevelValidator.ts +113 -0
  183. package/skills/level_lifecycle.aicomponent/SKILL.md +81 -0
  184. package/skills/level_lifecycle.aicomponent/manifest.json +87 -0
  185. package/skills/level_lifecycle.aicomponent/ref/LevelLifecycle.ts +235 -0
  186. package/skills/level_solvability_validator.aivalidator/SKILL.md +74 -0
  187. package/skills/level_solvability_validator.aivalidator/manifest.json +23 -0
  188. package/skills/level_solvability_validator.aivalidator/ref/LevelValidator.ts +186 -0
  189. package/skills/level_state.aicomponent/SKILL.md +55 -0
  190. package/skills/level_state.aicomponent/manifest.json +34 -0
  191. package/skills/level_state.aicomponent/ref/LevelDataManager.ts +26 -0
  192. package/skills/level_state.aicomponent/ref/LevelManager.ts +26 -0
  193. package/skills/loading_screen.aicomponent/SKILL.md +57 -0
  194. package/skills/loading_screen.aicomponent/manifest.json +43 -0
  195. package/skills/loading_screen.aicomponent/ref/LoadingUI.ts +339 -0
  196. package/skills/lose_result_panel.aiimage/SKILL.md +58 -0
  197. package/skills/lose_result_panel.aiimage/manifest.json +47 -0
  198. package/skills/lose_result_panel.aiimage/ref/lose.png +0 -0
  199. package/skills/lose_result_panel.aiimage/ref/lose.webp +0 -0
  200. package/skills/lose_sfx.aiaudio/SKILL.md +59 -0
  201. package/skills/lose_sfx.aiaudio/manifest.json +45 -0
  202. package/skills/lose_sfx.aiaudio/ref/lose.mp3 +0 -0
  203. package/skills/match-pop.aicomponent/SKILL.md +29 -0
  204. package/skills/match-pop.aicomponent/manifest.json +19 -0
  205. package/skills/match-pop.aicomponent/ref/phaser.js +30 -0
  206. package/skills/match-pop.aicomponent/ref/playcanvas.js +22 -0
  207. package/skills/match3_core.aigameplay/SKILL.md +125 -0
  208. package/skills/match3_core.aigameplay/manifest.json +107 -0
  209. package/skills/match3_core.aigameplay/ref/pgs-schema.json +154 -0
  210. package/skills/match3_core.aigameplay/ref/reducer.template.ts +191 -0
  211. package/skills/match_engine.aicomponent/SKILL.md +84 -0
  212. package/skills/match_engine.aicomponent/manifest.json +23 -0
  213. package/skills/match_engine.aicomponent/ref/MatchEngine.ts +75 -0
  214. package/skills/memory_match.aigameplay/SKILL.md +111 -0
  215. package/skills/memory_match.aigameplay/manifest.json +164 -0
  216. package/skills/memory_match.aigameplay/ref/pgs-schema.json +190 -0
  217. package/skills/memory_match.aigameplay/ref/reducer.template.ts +162 -0
  218. package/skills/merge_core.aigameplay/SKILL.md +112 -0
  219. package/skills/merge_core.aigameplay/manifest.json +154 -0
  220. package/skills/merge_core.aigameplay/ref/pgs-schema.json +202 -0
  221. package/skills/merge_core.aigameplay/ref/reducer.template.ts +179 -0
  222. package/skills/mistake_sfx.aiaudio/SKILL.md +59 -0
  223. package/skills/mistake_sfx.aiaudio/manifest.json +45 -0
  224. package/skills/mistake_sfx.aiaudio/ref/mistake.mp3 +0 -0
  225. package/skills/nomove_hint_overlay.aiimage/SKILL.md +58 -0
  226. package/skills/nomove_hint_overlay.aiimage/manifest.json +48 -0
  227. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.png +0 -0
  228. package/skills/nomove_hint_overlay.aiimage/ref/nomove_hint.webp +0 -0
  229. package/skills/normal_dot.aiimage/SKILL.md +58 -0
  230. package/skills/normal_dot.aiimage/manifest.json +46 -0
  231. package/skills/normal_dot.aiimage/ref/normal_dot.png +0 -0
  232. package/skills/normal_dot.aiimage/ref/normal_dot.webp +0 -0
  233. package/skills/ocean.aiimage/SKILL.md +71 -0
  234. package/skills/ocean.aiimage/manifest.json +49 -0
  235. package/skills/particle-confetti.aicomponent/SKILL.md +32 -0
  236. package/skills/particle-confetti.aicomponent/manifest.json +21 -0
  237. package/skills/particle-confetti.aicomponent/ref/html5-spritesheet.js +17 -0
  238. package/skills/particle-confetti.aicomponent/ref/phaser.js +38 -0
  239. package/skills/particle-explosion.aicomponent/SKILL.md +37 -0
  240. package/skills/particle-explosion.aicomponent/manifest.json +24 -0
  241. package/skills/particle-explosion.aicomponent/ref/html5-spritesheet.js +40 -0
  242. package/skills/particle-explosion.aicomponent/ref/phaser.js +46 -0
  243. package/skills/particle-explosion.aicomponent/ref/playcanvas.js +33 -0
  244. package/skills/particle-trail.aicomponent/SKILL.md +25 -0
  245. package/skills/particle-trail.aicomponent/manifest.json +22 -0
  246. package/skills/particle-trail.aicomponent/ref/phaser.js +31 -0
  247. package/skills/path_animation.aicomponent/SKILL.md +82 -0
  248. package/skills/path_animation.aicomponent/manifest.json +77 -0
  249. package/skills/path_animation.aicomponent/ref/AnimationManager.ts +694 -0
  250. package/skills/path_animation.aicomponent/ref/AnimationManager3D.ts +317 -0
  251. package/skills/path_elimination_rules.aigameplay/SKILL.md +88 -0
  252. package/skills/path_elimination_rules.aigameplay/manifest.json +119 -0
  253. package/skills/path_elimination_rules.aigameplay/ref/pgs-schema.json +227 -0
  254. package/skills/path_input_handler.aicomponent/SKILL.md +87 -0
  255. package/skills/path_input_handler.aicomponent/manifest.json +97 -0
  256. package/skills/path_input_handler.aicomponent/ref/InputHandler.ts +714 -0
  257. package/skills/path_input_handler.aicomponent/ref/InputHandler3D.ts +204 -0
  258. package/skills/path_renderer.aicomponent/SKILL.md +101 -0
  259. package/skills/path_renderer.aicomponent/manifest.json +69 -0
  260. package/skills/path_renderer.aicomponent/ref/PathRenderer.ts +509 -0
  261. package/skills/path_renderer.aicomponent/ref/PathRenderer3D.ts +176 -0
  262. package/skills/path_renderer.aicomponent/ref/PathRenderers.ts +640 -0
  263. package/skills/phaser.aicomponent/SKILL.md +315 -0
  264. package/skills/phaser.aicomponent/manifest.json +156 -0
  265. package/skills/phaser.aicomponent/ref/BootScene.ts +29 -0
  266. package/skills/phaser.aicomponent/ref/GameConfig.ts +29 -0
  267. package/skills/phaser.aicomponent/ref/GameScene.ts +88 -0
  268. package/skills/phaser.aicomponent/ref/PreloaderScene.ts +78 -0
  269. package/skills/phaser.aicomponent/ref/SceneKeys.ts +7 -0
  270. package/skills/phaser.aicomponent/ref/SoundUtils.ts +21 -0
  271. package/skills/phaser.aicomponent/ref/UiLayout.ts +74 -0
  272. package/skills/phaser.aicomponent/ref/globals.d.ts +52 -0
  273. package/skills/phaser.aicomponent/ref/index.css +40 -0
  274. package/skills/phaser.aicomponent/ref/index.html +14 -0
  275. package/skills/phaser.aicomponent/ref/index.ts +48 -0
  276. package/skills/phaser.aicomponent/ref/main.ts +16 -0
  277. package/skills/phaser.aicomponent/ref/package.json +22 -0
  278. package/skills/phaser.aicomponent/ref/tsconfig.json +25 -0
  279. package/skills/phaser.aicomponent/ref/webpack.config.js +57 -0
  280. package/skills/phaser_scene_lifecycle.aicomponent/SKILL.md +63 -0
  281. package/skills/phaser_scene_lifecycle.aicomponent/manifest.json +33 -0
  282. package/skills/pick_and_match_rules.aigameplay/SKILL.md +113 -0
  283. package/skills/pick_and_match_rules.aigameplay/manifest.json +121 -0
  284. package/skills/pick_and_match_rules.aigameplay/ref/pgs-schema.json +354 -0
  285. package/skills/pin_pull.aigameplay/SKILL.md +110 -0
  286. package/skills/pin_pull.aigameplay/manifest.json +164 -0
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@@ -0,0 +1,255 @@
1
+ ---
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+ name: board_entity_sprite.aiimage
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+ description: 棋盘实体精灵封包(单图+旋转) - 生成俯视方向实体(汽车/飞机/动物等),通过代码旋转实现4方向,替代传统箭头或4帧精灵图集方案
4
+ triggers: 汽车,car,实体,entity,精灵,sprite,方向,direction,俯视,top-down,棋盘,board,替换箭头,arrow replacement,停车,parking,逃脱,escape,puzzle
5
+ ---
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+
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+ # board_entity_sprite.aiimage
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+
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+ 棋盘实体精灵封包。生成一张俯视角度的实体图片(如小汽车),通过运行时旋转实现上/下/左/右四个方向。
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+
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+ **相比旧版 4 帧精灵图集方案的优势:**
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+ - 体积更小(1张 webp vs 4帧 png)
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+ - AI 生图成功率更高(单物体 vs 4物体对齐)
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+ - 代码更灵活(任意角度旋转,不限于4方向)
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+ - 支持 tint 着色(同一图片不同颜色)
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+
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+ ## Recipe
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+
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+ ### Prompt 模板
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+
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+ ```
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+ top-down bird's eye view of a cute cartoon {entity}, facing upward, simple flat design, bright vivid colors, game asset, white background, centered on canvas, no shadow, 256x256 icon style
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+ ```
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+
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+ **变量 `{entity}` 示例:**
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+ - 交通工具:`car` / `race car` / `taxi` / `bus` / `airplane` / `rocket` / `boat`
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+ - 动物:`fish` / `turtle` / `bird` / `cat`
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+ - 其他:`UFO` / `finger pointing` / `arrow sign`
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+
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+ ### 生成与后处理步骤
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+
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+ ```bash
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+ # 1. AI 生成图片
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+ playcraft tools generate-image \
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+ --prompt "top-down bird's eye view of a cute cartoon car, facing upward, simple flat design, bright vivid colors, game asset, white background, centered on canvas, no shadow, 256x256 icon style" \
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+ --aspect-ratio 1:1 \
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+ --image-model google/gemini-3.1-flash-image-preview \
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+ --output assets/images/car_raw.jpg
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+
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+ # 2. 去除背景(AI 生图通常为白色/浅色背景)
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+ playcraft image remove-background \
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+ --input assets/images/car_raw.jpg \
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+ --output assets/images/car.png
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+
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+ # 3. 裁切透明边界
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+ playcraft image trim \
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+ --input assets/images/car.png \
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+ --output assets/images/car_trimmed.png
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+
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+ # 4. 转为 webp(压缩 90%+)
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+ playcraft image convert \
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+ --input assets/images/car_trimmed.png \
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+ --output assets/images/car.webp \
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+ --quality 90
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+
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+ # 5. 清理中间文件
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+ rm assets/images/car_raw.jpg assets/images/car_trimmed.png
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+ ```
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+
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+ ### 风格变体
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+
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+ | 风格 | prompt 后缀 |
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+ |------|------------|
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+ | 卡通可爱 | `cute cartoon, rounded shapes, playful` |
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+ | 像素风 | `pixel art style, 32x32, retro game` |
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+ | 写实 | `realistic 3D render, studio lighting` |
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+ | 霓虹科技 | `neon glowing, cyberpunk style, dark glow` |
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+ | 手绘涂鸦 | `hand-drawn sketch, crayon style, children's drawing` |
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+
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+ ## Result
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+
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+ - **产物文件**:`{entity}.webp`
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+ - **格式**:WebP(透明背景),通常 20-50KB
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+ - **图片特征**:
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+ - 俯视角度(top-down bird's eye view)
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+ - 居中无阴影
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+ - 透明背景
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+ - 默认朝向:需确认(通常朝上或朝下,取决于 AI 输出)
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+
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+ ## Binding
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+
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+ - **Binding Role**:`boardEntitySprite`(兼容旧角色 `directionalIndicator`)
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+ - **挂载目标**:`assets/images/{entity}.webp`
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+ - **引用类型**:`image-asset-reference`
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+ - **集成模式**:`single-image-rotation`
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+
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+ ### 代码集成模式
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+
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+ #### 1. 导入与加载(Preloader)
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+
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+ ```typescript
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+ // 导入
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+ import carImage from "assets/images/car.webp";
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+
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+ // Preloader.preload()
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+ this.load.image("car", carImage);
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+ ```
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+
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+ #### 2. 创建精灵(渲染器)
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+
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+ ```typescript
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+ // 在棋盘格子中心创建精灵
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+ const sprite = scene.add.image(cellCenterX, cellCenterY, "car");
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+ sprite.setOrigin(0.5);
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+
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+ // 缩放到格子大小
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+ const targetSize = cellSize * 0.8;
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+ const scale = Math.min(targetSize / sprite.width, targetSize / sprite.height);
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+ sprite.setScale(scale);
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+
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+ // 旋转到目标方向
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+ sprite.setRotation(directionToAngle(path.direction));
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+ ```
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+
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+ #### 3. 方向角度映射
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+
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+ 图片默认朝向决定了旋转映射。**生成后必须确认默认朝向并声明。**
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+
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+ ```typescript
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+ // 若图片默认朝下(车头在图片下方):
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+ function directionToAngle(direction: string): number {
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+ switch (direction) {
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+ case "down": return 0; // 不旋转
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+ case "up": return Math.PI; // 180°
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+ case "left": return Math.PI / 2; // 90°
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+ case "right": return -Math.PI / 2;// -90°
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+ }
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+ }
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+
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+ // 若图片默认朝上(车头在图片上方):
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+ function directionToAngle(direction: string): number {
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+ switch (direction) {
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+ case "up": return 0;
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+ case "down": return Math.PI;
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+ case "right": return Math.PI / 2;
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+ case "left": return -Math.PI / 2;
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+ }
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+ }
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+ ```
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+
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+ #### 4. 可选:着色/阻挡反馈
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+
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+ ```typescript
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+ // 被阻挡时变红
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+ sprite.setTint(0xff4444);
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+
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+ // 正常状态清除 tint
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+ sprite.clearTint();
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+ ```
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+
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+ #### 5. 动画中使用
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+
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+ ```typescript
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+ // 消除滑出动画:创建临时精灵放入容器
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+ const container = scene.add.container(0, 0);
156
+ const car = scene.add.image(hx, hy, "car").setOrigin(0.5).setRotation(angle).setScale(scale);
157
+ container.add(car);
158
+
159
+ scene.tweens.add({
160
+ targets: container,
161
+ x: dx * slideDistance,
162
+ y: dy * slideDistance,
163
+ alpha: 0,
164
+ duration: 400,
165
+ ease: "Power2",
166
+ onComplete: () => container.destroy(),
167
+ });
168
+ ```
169
+
170
+ ## 与旧版 direction_arrow_sprite 的对比
171
+
172
+ | 维度 | 旧版(4帧精灵图集) | 新版(单图旋转) |
173
+ |------|--------------------|--------------------|
174
+ | 图片数量 | 1张含4帧 | 1张单图 |
175
+ | 文件体积 | ~100-200KB (png) | ~20-50KB (webp) |
176
+ | AI 生图难度 | 高(需4个方向对齐) | 低(只需1个朝向) |
177
+ | 方向支持 | 仅4方向 | 任意角度 |
178
+ | 颜色变体 | 需重新生成 | setTint() 即时变色 |
179
+ | 代码复杂度 | 需 spritesheet + frame index | 简单 image + setRotation |
180
+
181
+ ## Skill Definition
182
+
183
+ ```yaml
184
+ tools:
185
+ - bash
186
+ - write
187
+ - read
188
+ inputs:
189
+ - entity: string (实体类型,如 "car")
190
+ outputs:
191
+ - sprite: assets/images/{entity}.webp
192
+ - integration: Preloader 加载 + Image 精灵 + 旋转方向映射
193
+ ```
194
+
195
+ ## 注意事项
196
+
197
+ 1. **确认默认朝向**:AI 生成的图片朝向不确定,生成后必须目视确认并在 `directionToAngle` 映射中正确声明
198
+ 2. **居中对齐**:图片内容必须居中,否则旋转时会偏移
199
+ 3. **正方形画布**:尽量保持宽高接近(trim 后),旋转才不会出现裁切
200
+ 4. **Phaser 坐标系**:Phaser 中 rotation 正值为顺时针
201
+
202
+ ## 3D 模型模式(Three.js)
203
+
204
+ 当 DAG 引擎根节点为 `threejs.aicomponent` 时,本 skill 输出 3D 模型而非 2D 图片。
205
+
206
+ ### 多色变体策略
207
+
208
+ 3D 模式下多色变体比 2D 简洁得多——**只需一个模型文件 + 换材质颜色**:
209
+
210
+ ```typescript
211
+ import * as THREE from "three";
212
+
213
+ // 加载一次模型
214
+ const gltf = assetLoader.getModel("car");
215
+ const baseGeo = (gltf.scene.children[0] as THREE.Mesh).geometry;
216
+
217
+ // 为每种颜色创建变体(共享 geometry,独立 material)
218
+ const CAR_COLORS = [0x00796b, 0xe53935, 0xfdd835, 0x8e24aa, 0x43a047,
219
+ 0xf4511e, 0x1e88e5, 0xd81b60, 0x00acc1, 0xff8a65];
220
+
221
+ function createCarMesh(colorIndex: number): THREE.Mesh {
222
+ const mat = new THREE.MeshStandardMaterial({ color: CAR_COLORS[colorIndex] });
223
+ const mesh = new THREE.Mesh(baseGeo, mat);
224
+ mesh.castShadow = true;
225
+ mesh.receiveShadow = true;
226
+ return mesh;
227
+ }
228
+ ```
229
+
230
+ ### 朝向约定
231
+
232
+ - 模型默认朝向 **+Z**(即 `ArrowDirection.Down` 对应角度 0)
233
+ - 通过 `mesh.rotation.y = directionToAngleY(path.direction)` 旋转到目标方向
234
+ - 如果加载的 .glb 模型朝向不正确,在后处理阶段旋转校正
235
+
236
+ ### 归一化
237
+
238
+ 模型加载后应 fit 到单位立方体(1×1×1),实际渲染时通过 `mesh.scale.setScalar(cellSize * ratio)` 缩放到棋盘格子大小。
239
+
240
+ ### 模型来源
241
+
242
+ | 方式 | 说明 | 适用场景 |
243
+ |------|------|---------|
244
+ | `procedural-geometry` | Three.js 内置几何体组合 | 快速原型/简单形状 |
245
+ | `loaded-glb` | 加载外部 .glb 文件 | 精细模型/艺术资产 |
246
+ | `ai-generated` | AI 生成 3D 模型 | 自动化流水线 |
247
+
248
+ ### 与 2D 模式对比
249
+
250
+ | 维度 | 2D (sprite) | 3D (model) |
251
+ |------|------------|------------|
252
+ | 多色变体 | AI 生 N 张图 | 一个模型 + N 种 material.color |
253
+ | 朝向问题 | AI 生图方向不一致 | 加载后统一校正 |
254
+ | 文件大小 | N × 图片大小 | 1 个 .glb (通常 < 100KB) |
255
+ | 朝向验证 | 视觉模型检测 | bounding box 分析 |
@@ -0,0 +1,153 @@
1
+ {
2
+ "schemaVersion": 1,
3
+ "atomId": "board_entity_sprite.aiimage",
4
+ "bundleType": "aiimage",
5
+ "category": "visual",
6
+ "mode": "generative",
7
+ "label": {
8
+ "zh": "棋盘实体精灵(单图旋转)",
9
+ "en": "Board entity sprite (single image + rotation)"
10
+ },
11
+ "outputModes": ["2d-sprite", "3d-model"],
12
+ "tags": [
13
+ "visual",
14
+ "sprite",
15
+ "entity",
16
+ "board",
17
+ "direction",
18
+ "top-down",
19
+ "puzzle",
20
+ "car",
21
+ "vehicle",
22
+ "arrow-replacement",
23
+ "directional-indicator",
24
+ "3d-model",
25
+ "glb",
26
+ "threejs"
27
+ ],
28
+ "bindingRoles": [
29
+ "boardEntitySprite",
30
+ "directionalIndicator"
31
+ ],
32
+ "generation3D": {
33
+ "kind": "3d-model",
34
+ "methods": ["procedural-geometry", "loaded-glb", "ai-generated"],
35
+ "colorVariants": {
36
+ "strategy": "material-color-swap",
37
+ "description": "一个 geometry + N 种 MeshStandardMaterial.color = 多色变体,无需生成多个模型文件",
38
+ "colorSet": ["teal", "red", "yellow", "purple", "green", "orange", "blue", "pink", "cyan", "salmon"],
39
+ "codePattern": "const mat = new THREE.MeshStandardMaterial({ color: CAR_COLORS[i] }); const mesh = new THREE.Mesh(sharedGeo, mat);"
40
+ },
41
+ "canonicalFacing": "+Z",
42
+ "normalize": "fit-unit-cube",
43
+ "format": "glb",
44
+ "postProcess": [
45
+ { "step": "normalize-size", "method": "fit-to-unit-cube", "description": "缩放模型使其 bounding box 适配 1×1×1" },
46
+ { "step": "verify-orientation", "expected": "+Z", "fallback": "rotate-Y-180" },
47
+ { "step": "center-origin", "description": "确保模型原点在几何中心底部" }
48
+ ]
49
+ },
50
+ "generation": {
51
+ "kind": "single-image",
52
+ "promptTemplate": "top-down bird's eye view of a cute cartoon {entity}, facing upward, simple flat design, bright vivid colors, game asset, white background, centered on canvas, no shadow, 256x256 icon style",
53
+ "variables": {
54
+ "entity": {
55
+ "type": "string",
56
+ "description": "实体类型,替换 prompt 中的 {entity}",
57
+ "examples": ["car", "race car", "taxi", "bus", "airplane", "rocket", "boat", "ship", "fish", "turtle", "bird", "UFO", "ambulance", "fire truck"]
58
+ }
59
+ },
60
+ "aspectRatio": "1:1",
61
+ "model": "google/gemini-3.1-flash-image-preview",
62
+ "style": "cartoon-flat",
63
+ "platformSkill": "playcraft-image-generation",
64
+ "postProcess": [
65
+ { "step": "remove-background", "method": "floodfill" },
66
+ { "step": "trim" },
67
+ { "step": "verify-orientation", "expected": "up", "fallback": "rotate-180" },
68
+ { "step": "convert", "format": "webp", "quality": 90 }
69
+ ],
70
+ "variants": {
71
+ "description": "可选:批量生成多色变体。为同一实体生成 N 种颜色版本。",
72
+ "colorSet": ["teal", "red", "yellow", "purple", "green", "orange", "blue", "pink", "cyan", "salmon"],
73
+ "promptTemplate": "top-down bird's eye view of a cute cartoon {entity}, {color} colored body, facing upward, simple flat design, bright vivid colors, game asset, white background, centered on canvas, no shadow, 256x256 icon style",
74
+ "outputPattern": "{entity}_{color}.webp",
75
+ "referenceImage": "{entity}.webp"
76
+ }
77
+ },
78
+ "result": {
79
+ "outputFile": "{entity}.webp",
80
+ "format": "webp",
81
+ "usage": "single-image-with-rotation",
82
+ "constraints": {
83
+ "transparent": true,
84
+ "centered": true,
85
+ "defaultFacing": "declared-in-binding"
86
+ }
87
+ },
88
+ "binding": {
89
+ "role": "boardEntitySprite",
90
+ "target": "assets/images/{entity}.webp",
91
+ "type": "image-asset-reference",
92
+ "integration": {
93
+ "pattern": "single-image-rotation",
94
+ "defaultFacing": "down",
95
+ "directionToAngle": {
96
+ "_comment": "旋转角度取决于图片默认朝向。以 defaultFacing=down 为例:",
97
+ "up": "Math.PI",
98
+ "right": "-Math.PI / 2",
99
+ "down": "0",
100
+ "left": "Math.PI / 2"
101
+ },
102
+ "codePattern": {
103
+ "import": "import entityImg from 'assets/images/{entity}.webp';",
104
+ "preload": "this.load.image('{entity}', entityImg);",
105
+ "create": "const sprite = scene.add.image(x, y, '{entity}').setOrigin(0.5).setRotation(angle);",
106
+ "scale": "sprite.setScale(Math.min(targetSize / sprite.width, targetSize / sprite.height));",
107
+ "tint": "sprite.setTint(color); // 可选:着色或阻挡变红"
108
+ }
109
+ },
110
+ "integration3D": {
111
+ "pattern": "single-model-color-swap",
112
+ "canonicalFacing": "+Z",
113
+ "directionToAngleY": {
114
+ "_comment": "Y 轴旋转角度。模型默认朝 +Z(ArrowDirection.Down 对应角度 0)",
115
+ "up": "Math.PI",
116
+ "right": "Math.PI / 2",
117
+ "down": "0",
118
+ "left": "-Math.PI / 2"
119
+ },
120
+ "codePattern": {
121
+ "import": "import carModelUrl from 'assets/models/car.glb';",
122
+ "load": "loader.loadAll({ models: [{ key: 'car', url: carModelUrl }] })",
123
+ "create": "const gltf = loader.getModel('car'); const mesh = gltf.scene.children[0].clone(); mesh.rotation.y = directionToAngleY(direction);",
124
+ "colorVariant": "const mat = (mesh as THREE.Mesh).material = new THREE.MeshStandardMaterial({ color: colorHex }); ",
125
+ "scale": "mesh.scale.setScalar(cellSize * 0.8);"
126
+ }
127
+ }
128
+ },
129
+ "files": {
130
+ "skill": "SKILL.md",
131
+ "ref": [
132
+ "ref/car.webp",
133
+ "ref/car.png",
134
+ "ref/ProceduralCar.ts"
135
+ ]
136
+ },
137
+ "refAssets": {
138
+ "car.webp": {
139
+ "description": "俯视卡通小汽车(默认朝下),24KB webp,已完成去背景+裁切+压缩",
140
+ "defaultFacing": "down",
141
+ "size": "380x496",
142
+ "generatedWith": {
143
+ "prompt": "top-down bird's eye view of a cute cartoon car, facing upward, simple flat design, bright vivid colors, game asset, white background, centered on canvas, no shadow, 256x256 icon style",
144
+ "model": "google/gemini-3.1-flash-image-preview",
145
+ "postProcess": ["remove-background(floodfill)", "trim", "convert(webp,q90)"]
146
+ }
147
+ },
148
+ "car.png": {
149
+ "description": "同上的 PNG 高清版本(透明背景),409KB,作为备份或需要无损场景使用",
150
+ "defaultFacing": "down"
151
+ }
152
+ }
153
+ }