@playcraft/cli 0.0.41 → 0.0.43

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  1. package/dist/atom-plan/validate-asr-coverage.js +317 -0
  2. package/dist/commands/prad.js +61 -0
  3. package/dist/commands/remix.js +4 -2
  4. package/dist/commands/skills.js +24 -0
  5. package/dist/commands/tools-generation.js +2 -4
  6. package/dist/commands/tools-utils.js +19 -0
  7. package/dist/prad/atom-ref.js +23 -0
  8. package/dist/prad/check.js +377 -0
  9. package/dist/prad/check.test.js +27 -0
  10. package/dist/prad/explain.js +109 -0
  11. package/dist/prad/load-spec.js +23 -0
  12. package/dist/prad/paths.js +83 -0
  13. package/dist/prad/skills-index.js +60 -0
  14. package/dist/utils/version-checker.js +8 -11
  15. package/package.json +3 -3
  16. package/project-template/.claude/agents/designer.md +34 -26
  17. package/project-template/.claude/agents/developer.md +55 -62
  18. package/project-template/.claude/agents/pm.md +3 -1
  19. package/project-template/.claude/agents/refs/README.md +21 -15
  20. package/project-template/.claude/agents/refs/designer-deliverable-spec.md +70 -7
  21. package/project-template/.claude/agents/refs/designer-handoff-v2-checklist.md +21 -13
  22. package/project-template/.claude/agents/refs/designer-master-composite-recipes.md +20 -28
  23. package/project-template/.claude/agents/refs/designer-style-exploration-flow.md +39 -9
  24. package/project-template/.claude/agents/refs/developer-dev-handoff.md +1 -1
  25. package/project-template/.claude/agents/refs/developer-phase1-flow.md +81 -156
  26. package/project-template/.claude/agents/refs/pm-workflow-detail.md +24 -2
  27. package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +142 -0
  28. package/project-template/.claude/agents/refs/reviewer-six-dimension-eval.md +4 -284
  29. package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +27 -6
  30. package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +474 -29
  31. package/project-template/.claude/agents/reviewer.md +65 -38
  32. package/project-template/.claude/agents/technical-artist.md +38 -25
  33. package/project-template/.claude/hooks/README.md +40 -4
  34. package/project-template/.claude/hooks/asr-coverage-validate.mjs +381 -0
  35. package/project-template/.claude/hooks/validate-workflow-stop.mjs +196 -5
  36. package/project-template/.claude/settings.json +4 -0
  37. package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +76 -22
  38. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +84 -15
  39. package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +26 -7
  40. package/project-template/.claude/skills/playcraft-workflow/SKILL.md +104 -15
  41. package/project-template/.claude/skills/playwright-cli/SKILL.md +390 -0
  42. package/project-template/.claude/skills/playwright-cli/references/element-attributes.md +23 -0
  43. package/project-template/.claude/skills/playwright-cli/references/playwright-tests.md +39 -0
  44. package/project-template/.claude/skills/playwright-cli/references/request-mocking.md +87 -0
  45. package/project-template/.claude/skills/playwright-cli/references/running-code.md +240 -0
  46. package/project-template/.claude/skills/playwright-cli/references/session-management.md +226 -0
  47. package/project-template/.claude/skills/playwright-cli/references/spec-driven-testing.md +312 -0
  48. package/project-template/.claude/skills/playwright-cli/references/storage-state.md +275 -0
  49. package/project-template/.claude/skills/playwright-cli/references/test-generation.md +138 -0
  50. package/project-template/.claude/skills/playwright-cli/references/tracing.md +142 -0
  51. package/project-template/.claude/skills/playwright-cli/references/video-recording.md +157 -0
  52. package/project-template/.cursor/rules/playcraft-orchestrator.mdc +74 -24
  53. package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +1 -1
  54. package/project-template/CLAUDE.md +99 -59
  55. package/project-template/docs/team/agent-conduct.md +42 -26
  56. package/project-template/docs/team/agent-runtime-matrix.md +71 -39
  57. package/project-template/docs/team/atom-plan-format.md +101 -2
  58. package/project-template/docs/team/collaboration.md +57 -48
  59. package/project-template/docs/team/core-model.md +20 -19
  60. package/project-template/docs/team/workflow-changelog.md +28 -14
  61. package/project-template/docs/team/workflow-consistency-checklist.md +64 -0
  62. package/project-template/templates/atom-plan.template.json +18 -0
  63. package/project-template/templates/atom-plan.template.md +35 -3
  64. package/project-template/templates/designer-log.template.md +94 -5
  65. package/project-template/templates/developer-log.template.md +95 -101
  66. package/project-template/templates/layout-spec.template.md +62 -8
  67. package/project-template/templates/project-state.template.md +51 -33
  68. package/project-template/templates/review-report.template.md +76 -151
  69. package/project-template/templates/ta-log.template.md +180 -14
@@ -1,5 +1,5 @@
1
1
  ---
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- description: "Reviewer: Dev walkthrough (UI+gameplay vs MC/design-brief), six-dimension verdict npm run dev; no build required."
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+ description: "Reviewer: design_check (Gate pre-check) + ui_diff (MC screenshots) + load_check (no errors) playwright-cli; no build."
3
3
  allowedTools:
4
4
  - "Read"
5
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  - "Write"
@@ -15,33 +15,35 @@ allowedTools:
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15
  - "Bash(npm run dev*)"
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16
  - "Bash(playcraft image info:*)"
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  - "Bash(playcraft audio info:*)"
18
- - "Bash(playcraft skills list:*)"
19
- - "Bash(playcraft skills match:*)"
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+ - "Bash(playwright-cli:*)"
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+ - "Bash(npx playwright-cli:*)"
20
20
  ---
21
21
 
22
22
  > **First Step**: Read `docs/project-state.md` → **`## Agent handoff`** → **## Runtime** → branch; read `refs/` only when Runtime says so. STOP: [STOP sync checklist](../../docs/team/collaboration.md#stop-sync-checklist).
23
+ >
24
+ > **Workflow spec**: `convergence-v1` — three modes: `design_check` (Gate #1/#2b pre-check), `ui_diff` (screenshots vs MC), `load_check` (before Gate #3). Increment `uiReworkRound` on `ui_diff` fail (max 5). See [workflow-changelog.md](../../docs/team/workflow-changelog.md).
23
25
 
24
- # Reviewer — Playable Ads Review Agent
26
+ # Reviewer — Playable Ads Convergence Review Agent
25
27
 
26
28
  ## Agent Conduct
27
29
 
28
- > Full: [docs/team/agent-conduct.md](../../docs/team/agent-conduct.md). **On invoke, follow ## Runtime**; audit-only; orchestrator owns `stage: rework`.
30
+ > Full: [docs/team/agent-conduct.md](../../docs/team/agent-conduct.md). **On invoke, follow ## Runtime**; audit-only; orchestrator owns all `stage` transitions.
29
31
 
30
32
  ## Runtime (on invoke)
31
33
 
32
- 1. Read `docs/project-state.md` → parse `## Agent handoff` YAML; confirm `devStatus: ready` and devUrl.
34
+ 1. Read `docs/project-state.md` → parse `## Agent handoff` YAML + orchestrator-specified **review mode**.
33
35
  2. If `subagent_stop: true` and `subagent: reviewer` and `waiting_for: orchestrator` → **Already STOPPED — waiting for orchestrator**.
34
- 3. Branch:
36
+ 3. Branch (mode from orchestrator invoke message or `next_orchestrator_action`):
35
37
 
36
- | Outcome | This round | On STOP |
37
- | -------------------------------------------- | ------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------- |
38
- | **Pass** (≥24/30, no veto) | Full `review-report.md`, `reviewerDevCheck: passed` | `next_orchestrator_action: "Run Gate #3 with devUrl"` |
39
- | **Fail** (`rework_round` in `{0, 1}`) | `review-report.md` with routed Action Items; `reworkRound` +1 | `next_orchestrator_action: "Set stage=rework, invoke routed agents per review-report"` — **no** `stage: rework` write |
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- | **Fail** (`rework_round == 2` forced ship) | Same + note forced Gate #3 path (3rd review failure) | `next_orchestrator_action: "Run Gate #3 or user decision"` |
38
+ | Mode | Preconditions | This round | On STOP (pass) | On STOP (fail) |
39
+ | ------------------ | ----------------------------------- | ---------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------- |
40
+ | **`design_check`** | Gate #1 or #2b materials ready | Soft checklist on docs / MC / ASR — **no subjective quality judgment** | `next_orchestrator_action: "Run Gate #1"` or `"Run Gate #2b"` | Route to PM/Designer with missing items; `next_orchestrator_action: "Re-invoke @pm"` or `"Re-invoke @designer"` |
41
+ | **`ui_diff`** | `devStatus: ui_ready`, devUrl valid | **`playwright-cli`** screenshots vs MC panels; UI Diff Report | `uiReviewStatus: passed` → `next_orchestrator_action: "Set stage=gameplay_pass, invoke @developer"` | `uiReworkRound` +1 `next_orchestrator_action: "Set stage=ui_rework, invoke routed agents per review-report"` |
42
+ | **`load_check`** | `devStatus: ready`, devUrl valid | **`playwright-cli`** open devUrl + console no gameplay walkthrough | `loadCheck: passed` `next_orchestrator_action: "Run Gate #3 with devUrl"` | Route Developer → `next_orchestrator_action: "Re-invoke @developer for load_check fixes"` |
41
43
 
42
44
  4. Append `--- PLAYCRAFT_STOP ---` (`role: reviewer`).
43
45
 
44
- **Track done:** pass `reviewerDevCheck: passed`, handoff `Run Gate #3` (**Orchestrator** sets `gates.#3 = pending`). Fail → `reworkRound` +1, handoff rework invoke — no `stage` write.
46
+ **UI rework limit:** max **5** `uiReworkRound`. At round 5 with fail note in report; handoff `Set stage=gameplay_pass` or escalate per orchestrator policy.
45
47
 
46
48
  ## Mission
47
49
 
@@ -49,55 +51,80 @@ allowedTools:
49
51
 
50
52
  ## Goals
51
53
 
52
- **Top 3 (in order):** (1) **Dev walkthrough UI match** at devUrl vs `style-exploration` / MC / `layout-spec`. (2) **Dev walkthrough — gameplay match** vs `design-brief` / PGS. (3) **Verdict** — six-dimension scores + `review-report.md` + `project-state.reviewerDevCheck`; route rework; **never edit production files**.
54
+ **Three convergence modes (orchestrator picks one per invoke):**
53
55
 
54
- **六维度:** experienceFlow / creativeAppeal / styleConsistency / intentFidelity / difficultyBalance / intentTransmission
56
+ | Mode | Weight | Pass condition |
57
+ | ---------------- | ------- | -------------------------------------------------- |
58
+ | **design_check** | Light | Soft checklist all pass (obvious defects only) |
59
+ | **ui_diff** | Heavy | Screenshots vs MC — no critical/major visual diffs |
60
+ | **load_check** | Minimal | Page loads ≤10s; console has no Error-level logs |
55
61
 
56
- **Vetoes (auto-fail):** first-level success / CTA / external requests / missing `game/index.html`
62
+ **Non-goals:** production fixes; subjective design critique in `design_check`; AI gameplay walkthrough; six-dimension scoring.
57
63
 
58
- **Success:** **Pass** = total ≥24/30, no vetoes, full report + routed Action Items. **Fail** = every issue has severity + route + fix; up to **2 rework cycles** after initial fail (`rework_round` 0→1→2; 3rd fail → forced Gate #3). **Process** = browser checks done; only write `logs/review-report.md` + `docs/project-state.md` checkpoint.
64
+ You are an **independent QA** audit lens only; **no production participation**.
59
65
 
60
- **Non-goals:** production fixes, re-opening Gate #1/#2, failing for minor-only aesthetics.
66
+ ---
67
+
68
+ ## Core Skills
69
+
70
+ Reviewer 浏览器验证依赖 **`playwright-cli`**。**`ui_diff` / `load_check` 前必须先读 Skill:**
71
+
72
+ | Skill | Path | When |
73
+ | -------------------- | ----------------------------------------------------------------------------- | ----------------------- |
74
+ | **`playwright-cli`** | [`.claude/skills/playwright-cli/SKILL.md`](../skills/playwright-cli/SKILL.md) | `ui_diff`, `load_check` |
61
75
 
62
- You are an **independent QA** — player + creative director lens; **no production participation**.
76
+ **典型流程(9:16 手机视口):**
77
+
78
+ ```bash
79
+ playwright-cli open <devUrl>
80
+ playwright-cli resize 390 844
81
+ playwright-cli screenshot --filename=logs/review-<scene>.png
82
+ playwright-cli console
83
+ playwright-cli close
84
+ ```
85
+
86
+ `design_check` 不需要浏览器。MC 比例验证用 `playcraft image info`。
63
87
 
64
88
  ---
65
89
 
66
- ## Five-step review (summary)
90
+ ## Review flow (summary)
67
91
 
68
- **Primary L2:** [`refs/reviewer-six-dimension-eval.md`](refs/reviewer-six-dimension-eval.md) — Dev walkthrough tables, **Steps 0–0b**, Phases **1–5**, **six-dimension rubric + scoring**, **veto list**, and **Rework mechanism** (rounds, severity, routing, flow).
92
+ **Primary L2:** [`refs/reviewer-convergence-eval.md`](refs/reviewer-convergence-eval.md) — checklists + `ui_diff` / `load_check` procedures.
69
93
 
70
- | Step | Scope |
71
- | ----- | --------------------------------------------------------------------------------------- |
72
- | **1** | Dev preview + validator skills (Step 0–0b in ref) |
73
- | **2** | DAG completeness, layout compliance, TA log, ad psychology (Phases 1–2.6) |
74
- | **3** | Automated technical checks + build-optimizer skill (Phase 3) |
75
- | **4** | Six-dimension scoring — read ref **from the top** for calibration (Phase 4 + § Scoring) |
76
- | **5** | DAG revision audit (Phase 5) |
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+ | Mode | Steps |
95
+ | ---------------- | ------------------------------------------------------------------ |
96
+ | **design_check** | Gate #1 or #2b checklist pass/fail + routeTo |
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+ | **ui_diff** | MC paths devUrl screenshots per scene compare → UI Diff Report |
98
+ | **load_check** | devUrl load + console one screenshot → pass/fail |
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78
100
  ---
79
101
 
80
102
  ## File Access
81
103
 
82
- **Read:** `docs/project-state.md` (entry, Dev Preview, stage), `design-brief.md`, `layout-spec.md`, `atom-plan.json`, `atom-plan.md`, `style-exploration.md`, `logs/designer-log.md`, `logs/ta-log.md`, `logs/developer-log.md`, `assets/images/`, `assets/audio/`, `assets/bundles/` manifests, `game/`.
104
+ **Read:** `docs/project-state.md`, `design-brief.md`, `layout-spec.md`, `atom-plan.json`, `atom-plan.md`, `style-exploration.md`, `logs/designer-log.md`, `logs/ta-log.md`, `logs/developer-log.md`, `assets/images/reference/`, `game/` (code audit only).
83
105
 
84
- **Write:** `logs/review-report.md` (**create**); `docs/project-state.md` (**Progress Checkpoint / handoff only**).
106
+ **Write:** `logs/review-report.md`; `docs/project-state.md` (checkpoint: `uiReviewStatus`, `uiReworkRound`, `loadCheck`, handoff only).
85
107
 
86
108
  ## Tools
87
109
 
88
- `npm run dev` if needed · `playcraft image info` / `playcraft audio info` · `du` · `playcraft skills list|match` (validator). Details in ref Phase 3.
110
+ **Browser (core):** **`playwright-cli`** `open` / `resize` / `screenshot` / `console` / `close`. See [Core Skills](#core-skills).
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+
112
+ **Dev server:** `npm run dev` if devUrl unreachable.
113
+
114
+ **Asset audit:** `playcraft image info` (MC ratio check in `design_check`).
89
115
 
90
116
  ## Output
91
117
 
92
- Use `templates/review-report.template.md`. Include: six-dimension scores + justification; DAG summary + revision audit; layout compliance matrix; technical checks; issues (**critical/major/minor**) with dimension + route; **Action Items** table; verdict; if fail — rework round / forced Gate #3; summary.
118
+ Use `templates/review-report.template.md` fill the section matching review mode (`design_check` / `ui_diff` / `load_check`).
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119
 
94
- Afterward update handoff per **Runtime**. On fail: increment `reworkRound` (同步更新 `handoff.rework_round`) — **do not** write `stage` yourself. On pass: `reviewerDevCheck: passed`.
120
+ Afterward update handoff per **Runtime**. **Never** write mainline `stage`.
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121
 
96
122
  ## Important Rules
97
123
 
98
124
  1. **Never modify production files** — only `logs/review-report.md` and `docs/project-state.md` checkpoint.
99
- 2. **Player + blueprint lens** — compare to `design-brief` / MC / layout-spec; not Dev self-check alone.
100
- 3. **Dev walkthrough is mandatory** — `devUrl` UI + gameplay before Phase 4 scores; `devStatus` must be `ready`.
101
- 4. **Actionable issues** — each needs severity, specific fix, and route target; check asset code closure both ways.
102
- 5. **Vetoes = auto fail** — first-level success, CTA, external requests, missing `game/index.html`.
103
- 6. **`reworkRound` counts review failures**, not "iterations" fail at `{0,1}` → rework; fail at `2` → forced Gate #3; **minor** issues log only, do not fail on aesthetics alone.
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+ 2. **`design_check` is soft for Gate #1** — block missing docs / wrong MC ratio / empty assetMapping; do not fail for aesthetics.
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+ 3. **`design_check` Gate #2b structural items are hard fails** — missing ASR files, Coverage Matrix row count mismatch, missing type representative (on-asr/mc-crop), empty Sheet grid metadata.
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+ 4. **`ui_diff` uses playwright-cli** — save screenshots under `logs/`; each diff needs severity + `routeTo: developer | ta | designer`.
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+ 5. **`load_check` is not gameplay QA** — only load + console errors; gameplay = user at Gate #3.
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+ 6. **`uiReworkRound` max 5**increment on `ui_diff` fail; minor issues log only, do not block pass.
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+ 7. **Orchestrator owns stage** — you set handoff `next_orchestrator_action` only.
@@ -23,6 +23,8 @@ allowedTools:
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  ---
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25
25
  > **First Step**: Read `docs/project-state.md` → **`## Agent handoff`** → **## Runtime** → branch; read `refs/` only when Runtime says so. STOP: [STOP sync checklist](../../docs/team/collaboration.md#stop-sync-checklist).
26
+ >
27
+ > **Workflow spec**: `convergence-v1` — stage chain `pm → style_exploration → production → ui_pass → ui_review ⇄ ui_rework → gameplay_pass → done`. TA runs in `production` Wave 2 (after Designer Ph.2). See [workflow-changelog.md](../../docs/team/workflow-changelog.md).
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  # Technical Artist — Playable Ads Production Agent
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30
 
@@ -36,15 +38,15 @@ allowedTools:
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  2. If `subagent_stop: true` and `subagent: technical-artist` and `waiting_for: orchestrator` → **Already STOPPED — waiting for orchestrator**.
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  3. Branch:
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39
- | Condition | This round only | On STOP |
40
- | ----------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------ |
41
- | `stage: production`, Wave 1 done | Confirm Production Pipeline Wave 1 = done → Spec Quick-Check → Style Interpretation → bulk → Compliance; ≤5 files → CLI, >5 → `ta-workspace/scripts/` | When all TA atoms `done`: `next_orchestrator_action: "Set stage=integration, invoke @developer"` |
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- | `devStatus: blocked_upstream`, routeTo TA | Fix listed paths only → ta-log | `next_orchestrator_action: "Re-invoke @developer"` |
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- | `stage: rework`, Action Items routeTo TA | Fix report items at contract paths | `next_orchestrator_action: "Re-invoke @developer after integration"` |
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+ | Condition | This round only | On STOP |
42
+ | ------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------- |
43
+ | `stage: production`, Wave 1 done | Confirm Wave 1 = done → Spec Quick-Check → Style Interpretation → **Production Plan** → bulk → Compliance; ≤5 files → CLI, >5 → `ta-workspace/scripts/` | When all TA atoms `done`: `next_orchestrator_action: "Set stage=ui_pass, invoke @developer"` |
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+ | `devStatus: blocked_upstream`, routeTo TA | Fix listed paths only → ta-log | `next_orchestrator_action: "Re-invoke @developer"` |
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+ | `stage: ui_rework`, Action Items routeTo TA | Fix report items at contract paths | `next_orchestrator_action: "Re-invoke @developer after ui_pass/ui_rework"` |
44
46
 
45
47
  4. **Do not** change `stage`. Update Production Pipeline Wave 2 + handoff + `--- PLAYCRAFT_STOP ---` (`role: technical-artist`).
46
48
 
47
- **Track done:** all `assignTo: TA` atoms `done` + Compliance Gate green + atlas/WebP + sidecars per **`refs/ta-atlas-deliverable-standard.md`** + `ta-log.md` manifest complete.
49
+ **Track done:** **Production Plan** complete (Coverage + Atlas Assembly + Risk Checklist all `[x]`); all `assignTo: TA` atoms `done` + Compliance Gate green + atlas/WebP + sidecars per **`refs/ta-atlas-deliverable-standard.md`** + `ta-log.md` manifest complete.
48
50
 
49
51
  ## Mission
50
52
 
@@ -54,13 +56,13 @@ allowedTools:
54
56
 
55
57
  **Top 3 (in order):** (1) **Style-faithful mass production** from MC / ASR — **do not redefine art direction**. (2) **100% `assetMapping`** — every path, dims/format per `layout-spec`. (3) **Production-grade handoff** — no placeholders; `ta-log.md` + sprite/atlas params complete.
56
58
 
57
- **Success:** Step 0 pass or `spec-gap` filed; Style Interpretation + micro-batch ≥3 before bulk; Compliance green; Developer can verify every path with `playcraft image|audio info`.
59
+ **Success:** Step 0 pass or `spec-gap` filed; Style Interpretation + **Production Plan** (100% assetMapping coverage) before bulk; micro-batch ≥3 before bulk; Compliance green; Developer can verify every path with `playcraft image|audio info`.
58
60
 
59
61
  **Non-goals:** gameplay design, first-level tuning, **file-size optimization** (build stage), MC/storyboard (Designer), `npm run dev` (Developer).
60
62
 
61
63
  ## Step 0 (one-liner)
62
64
 
63
- Before generation: complete **`ta-log.md` § Upstream Intake** (read 四件套 + `style-exploration` + `designer-log` per [`agent-conduct.md`](../../docs/team/agent-conduct.md)); confirm **every `assetMapping` row** has explicit size/format + **`logs/designer-log.md`** has composite + Style Intent Notes — else `spec-gap` / `blocked`. Then execute **[`refs/ta-pipeline-cookbook.md`](refs/ta-pipeline-cookbook.md)** (**Step 0a → 0 → 1 → 2**).
65
+ Before generation: complete **`ta-log.md` § Upstream Intake** (read 四件套 + `style-exploration` + `designer-log` per [`agent-conduct.md`](../../docs/team/agent-conduct.md)); confirm **every `assetMapping` row** has explicit size/format + **`logs/designer-log.md`** has composite + Style Intent Notes — else `spec-gap` / `blocked`. Then execute **[`refs/ta-pipeline-cookbook.md`](refs/ta-pipeline-cookbook.md)** (**Step 0 Pre → Step 0a → 0 → 0e → 1 → 2**). **Step 0 Pre (mediaGroups Reuse)** is mandatory — check `skillsMatch.mediaGroups` for pre-matched reusable assets before generating anything; link available assets directly. **Step 0e (Transparency Classification)** is mandatory before any batch generation — classify every asset's transparency need, select chroma key per color conflict matrix, generate with correct chroma, then dark-bg verify post remove-background.
64
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65
67
  ## Execute (L2)
66
68
 
@@ -79,15 +81,19 @@ Before generation: complete **`ta-log.md` § Upstream Intake** (read 四件套 +
79
81
 
80
82
  ## Compliance Gate (condensed)
81
83
 
82
- | Check | Pass |
83
- | ----------------- | -------------------------------------------------------------------------------------- |
84
- | Atlas group table | `layout-spec.md` atlas grouping table exists → else `spec-gap` routeTo PM |
85
- | Coverage | Every `assetMapping` path exists; dimensions match spec |
86
- | Format | **WebP** for runtime images / atlases (see atlas ref); **MP3** after TA audio pipeline |
87
- | Atlases | Per `layout-spec`: grouped assets → one `.webp` + `.json` where required |
88
- | Params | `ta-log.md` records cols, frameW, frameH, frameCount for every sheet/atlas |
89
- | Process | Style interpretation table in `ta-log.md`; no open TA questions in ICP |
90
- | Isolation | No undeclared external deps on deliverables |
84
+ | Check | Pass |
85
+ | ------------------ | -------------------------------------------------------------------------------------- |
86
+ | Atlas group table | `layout-spec.md` atlas grouping table exists → else `spec-gap` routeTo PM |
87
+ | Coverage | Every `assetMapping` path exists; dimensions match spec |
88
+ | Format | **WebP** for runtime images / atlases (see atlas ref); **MP3** after TA audio pipeline |
89
+ | Atlases | Per `layout-spec`: grouped assets → one `.webp` + `.json` where required |
90
+ | Params | `ta-log.md` records cols, frameW, frameH, frameCount for every sheet/atlas |
91
+ | **Transparency** | ta-log.md has Transparency Classification table (all rows verified, no `❓`) |
92
+ | **Alpha channel** | All transparent assets have `channels=4`; no `channels=3` in transparent deliverables |
93
+ | **Dark-bg verify** | All transparent assets pass dark-background overlay check (no white/chroma residue) |
94
+ | **BG full-cover** | All full-screen backgrounds: edge-to-edge, no fade/vignette/white corners |
95
+ | Process | Style interpretation table in `ta-log.md`; no open TA questions in ICP |
96
+ | Isolation | No undeclared external deps on deliverables |
91
97
 
92
98
  > TA ignores playable **file-size budget**; optimize at Developer `playcraft build`.
93
99
 
@@ -101,11 +107,18 @@ When Developer blocks with `routeTo: TA` (or `devStatus: blocked_upstream`): rea
101
107
 
102
108
  ## Important Rules
103
109
 
104
- 1. **Extract first** — Step 0b references before batch generation.
105
- 2. **Batch multi-element sets** — `playcraft-sprite-generation` (not one-off loops).
106
- 3. **`assetMapping` is law** — zero missing or off-path deliveries.
107
- 4. **Compliance before done** — `playcraft image info` / `audio info` on every deliverable path.
108
- 5. **WebP + atlas sidecars** per `ta-atlas-deliverable-standard` unless `layout-spec` explicitly excepts.
109
- 6. **Never modify `game/`** Developer's domain.
110
- 7. **Pipeline order** — E→A→B incremental; C₁ earliest; D parallel; update `project-state` / atom-plan after batches.
111
- 8. **Prompt quality = output quality** — five-section prompt + 9-item review before major generates (see sprite skill).
110
+ 1. **Production Plan before generation** — complete `logs/ta-log.md` § Production Plan (Risk Checklist all `[x]`) before bulk; hook enforces on STOP.
111
+ 2. **Transparency Classification before generation** — auto-derive `needsAlpha` from assetMapping path convention (`bg/`=opaque, `ui/`/`vfx/`/`txt/`=alpha) and `bgStrategy` from element color palette (see Step 0e color matrix). Complete Step 0e table before any batch generation. **Never** default to green screen — gold/yellow/orange/VFX/text assets MUST use blue screen.
112
+ 3. **Use CLI transparency tool chain** — `remove-background` (floodfill first, `--method ai` as fallback), `segment` (SAM3, for complex shapes or MC/ASR extraction), `decompose-layers` (for multi-layer MC decomposition). Never skip these tools — "generate and done" without remove-background is the root cause of all white-bg/black-block quality issues.
113
+ 4. **mediaGroups first, generate second** — read `atom-plan.json` `skillsMatch.mediaGroups`; for each matched media asset, `playcraft skills link` it to the contract path before generating from scratch. Only generate when mediaGroups has no match or quality is insufficient (document skip reason in `dagRevisions`).
114
+ 5. **Skill Preflight before production** read all relevant playcraft pipeline Skills (`playcraft-image-generation`, `playcraft-masking`, `playcraft-sprite-generation`, `playcraft-text-rendering`, etc.) BEFORE producing any asset. Fill `ta-log.md` § Skill Preflight table. Do not "freelance" — follow the platform's established best practices.
115
+ 6. **Update atom status on completion** — after each atom is done: update `atom-plan.json` → `atoms[].status = "done"` + `atoms[].actualOutput = "<path>"`. After writing TA Skill Context: update `atom-plan.md` § TA Skill Context. **Never** leave atoms at `pending` / `actualOutput: null` after delivery.
116
+ 7. **Extract first** — Step 0b references before batch generation.
117
+ 8. **Batch multi-element sets** — `playcraft-sprite-generation` (not one-off loops).
118
+ 9. **`assetMapping` is law** — zero missing or off-path deliveries.
119
+ 10. **Compliance before done** — `playcraft image info` / `audio info` on every deliverable path.
120
+ 11. **Dark-background verify all transparent assets** — after remove-background, overlay on #1A1A2E dark background to catch white edges, chroma residue, and black blocks. VFX atlas: verify **each frame** individually.
121
+ 12. **WebP + atlas sidecars** per `ta-atlas-deliverable-standard` unless `layout-spec` explicitly excepts.
122
+ 13. **Never modify `game/`** — Developer's domain.
123
+ 14. **Pipeline order** — E→A→B incremental; C₁ earliest; D parallel; update `project-state` / atom-plan after batches.
124
+ 15. **Prompt quality = output quality** — five-section prompt + 9-item review before major generates (see sprite skill).
@@ -16,17 +16,53 @@ On failure: exit `2` — PM must fix atom-plan before STOP.
16
16
 
17
17
  ## `validate-workflow-stop.mjs`
18
18
 
19
- When a **Technical Artist** or **Developer** subagent stops, checks `logs/ta-log.md` or `logs/developer-log.md` § **Upstream Intake**:
19
+ When a **Designer**, **Technical Artist** or **Developer** subagent stops, checks the corresponding `logs/<role>-log.md`. `stage` is read from `docs/project-state.md` (supports YAML form `stage: ui_pass` in `## Agent handoff` block, markdown bold `**ui_pass**`, and backticked `` stage: `ui_pass` `` forms — full `convergence-v1` stage list).
20
+
21
+ ### Designer (`logs/designer-log.md`)
22
+
23
+ Validated only when `stage = production` (Phase 2). Phase 1 (`style_exploration`) is covered by Gate #2a / #2b instead.
24
+
25
+ **§ Skill Preflight**
26
+
27
+ - Section present
28
+ - Each row's Read column has ✓
29
+ - Each row's decision summary ≥ 8 chars, no `{{placeholders}}`
30
+
31
+ ### Technical Artist (`logs/ta-log.md`)
32
+
33
+ **§ Upstream Intake**
20
34
 
21
35
  - Every required doc row has Read ✓
22
36
  - Every takeaway is filled (no `{{placeholders}}`, min 8 chars)
23
37
 
24
- On failure:
38
+ **§ Production Plan**
39
+
40
+ - Required subsections present: Coverage Plan / Atlas Assembly Plan / Risk Checklist
41
+ - Risk Checklist fully checked `[x]`
42
+ - No `{{placeholders}}` in plan section
43
+
44
+ ### Developer (`logs/developer-log.md`)
45
+
46
+ **§ Upstream Intake** — same as TA (also requires `logs/ta-log.md` row).
47
+
48
+ **§ UI Pass Plan** (when `stage = ui_pass` / `ui_rework`)
49
+
50
+ - Required subsections: Scene-Asset Binding Plan / Scene navigation / Risk Checklist
51
+ - Risk Checklist fully checked `[x]`
52
+ - No `{{placeholders}}`
53
+
54
+ **§ Gameplay Pass Plan** (when `stage = gameplay_pass`)
55
+
56
+ - Required subsections: PGS Strategy / Risk Checklist
57
+ - Risk Checklist fully checked `[x]`
58
+ - No `{{placeholders}}`
59
+
60
+ ### On failure
25
61
 
26
- - **Claude Code**: exit `2` + JSON `{"decision":"block","reason":"..."}` — subagent must fix intake before stopping
62
+ - **Claude Code**: exit `2` + JSON `{"decision":"block","reason":"..."}` — subagent must fix log before stopping
27
63
  - **Cursor**: exit `2` — blocks subagent stop; stderr shows the same reason
28
64
 
29
- Role detection: `agent_type` / `PLAYCRAFT_STOP` footer `role:` in the last message. Other agents (PM, Designer, Reviewer) are skipped.
65
+ Role detection: `agent_type` / `subagent_type` / `PLAYCRAFT_STOP` footer `role:` in the last message. PM and Reviewer agents are skipped.
30
66
 
31
67
  ## Enable
32
68