@playcraft/cli 0.0.41 → 0.0.42

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Files changed (49) hide show
  1. package/dist/commands/tools-generation.js +2 -4
  2. package/dist/commands/tools-utils.js +19 -0
  3. package/dist/utils/version-checker.js +8 -11
  4. package/package.json +3 -3
  5. package/project-template/.claude/agents/designer.md +12 -8
  6. package/project-template/.claude/agents/developer.md +53 -62
  7. package/project-template/.claude/agents/refs/README.md +21 -15
  8. package/project-template/.claude/agents/refs/designer-deliverable-spec.md +24 -0
  9. package/project-template/.claude/agents/refs/designer-master-composite-recipes.md +20 -28
  10. package/project-template/.claude/agents/refs/developer-phase1-flow.md +81 -156
  11. package/project-template/.claude/agents/refs/pm-workflow-detail.md +6 -0
  12. package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +130 -0
  13. package/project-template/.claude/agents/refs/reviewer-six-dimension-eval.md +4 -284
  14. package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +27 -6
  15. package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +433 -24
  16. package/project-template/.claude/agents/reviewer.md +62 -38
  17. package/project-template/.claude/agents/technical-artist.md +36 -25
  18. package/project-template/.claude/hooks/README.md +9 -1
  19. package/project-template/.claude/hooks/validate-workflow-stop.mjs +86 -1
  20. package/project-template/.claude/settings.json +4 -0
  21. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +65 -15
  22. package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +26 -7
  23. package/project-template/.claude/skills/playcraft-workflow/SKILL.md +104 -15
  24. package/project-template/.claude/skills/playwright-cli/SKILL.md +390 -0
  25. package/project-template/.claude/skills/playwright-cli/references/element-attributes.md +23 -0
  26. package/project-template/.claude/skills/playwright-cli/references/playwright-tests.md +39 -0
  27. package/project-template/.claude/skills/playwright-cli/references/request-mocking.md +87 -0
  28. package/project-template/.claude/skills/playwright-cli/references/running-code.md +240 -0
  29. package/project-template/.claude/skills/playwright-cli/references/session-management.md +226 -0
  30. package/project-template/.claude/skills/playwright-cli/references/spec-driven-testing.md +312 -0
  31. package/project-template/.claude/skills/playwright-cli/references/storage-state.md +275 -0
  32. package/project-template/.claude/skills/playwright-cli/references/test-generation.md +138 -0
  33. package/project-template/.claude/skills/playwright-cli/references/tracing.md +142 -0
  34. package/project-template/.claude/skills/playwright-cli/references/video-recording.md +157 -0
  35. package/project-template/.cursor/rules/playcraft-orchestrator.mdc +74 -24
  36. package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +1 -1
  37. package/project-template/CLAUDE.md +99 -59
  38. package/project-template/docs/team/agent-conduct.md +42 -26
  39. package/project-template/docs/team/atom-plan-format.md +33 -2
  40. package/project-template/docs/team/collaboration.md +57 -48
  41. package/project-template/docs/team/workflow-changelog.md +28 -14
  42. package/project-template/docs/team/workflow-consistency-checklist.md +12 -0
  43. package/project-template/templates/atom-plan.template.md +35 -3
  44. package/project-template/templates/designer-log.template.md +16 -0
  45. package/project-template/templates/developer-log.template.md +95 -101
  46. package/project-template/templates/layout-spec.template.md +14 -0
  47. package/project-template/templates/project-state.template.md +51 -33
  48. package/project-template/templates/review-report.template.md +76 -151
  49. package/project-template/templates/ta-log.template.md +138 -0
@@ -19,27 +19,28 @@ It hooks the player in 3 seconds, delivers a compressed gameplay experience, the
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19
  **Always read `docs/project-state.md` first.** Parse **`## Agent handoff`** (YAML) before any orchestration or sub-agent work. It tracks:
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21
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  - Current stage and active agent(s)
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- - Gates (#1, #2a, #2b, #3), `selectedMcOption`, `reworkRound`
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+ - Gates (#1, #2a, #2b, #3), `selectedMcOption`, `uiReworkRound`
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  - Handoff: `subagent_stop`, `gate_pending`, `next_orchestrator_action`
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24
  - Completed checkpoints (resume from here, not from scratch)
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  - File index pointing to all design docs and assets
26
- - Production Pipeline serial waves (Designer Ph.2 → TA → Developer in `integration`)
26
+ - Production Pipeline serial waves (Designer Ph.2 → TA → Developer in `ui_pass` / `gameplay_pass`)
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28
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  ## Stage Model
29
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30
30
  ```
31
- pm → style_exploration → production → integrationreviewrework → done
31
+ pm → style_exploration → production → ui_passui_reviewui_reworkgameplay_pass → done
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  ```
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33
 
34
- | Stage | Active Agent(s) | Completion |
35
- | ------------------- | ------------------------------------- | ------------------------------------------------------------------------ |
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- | `pm` | PM | Gate #1 passed |
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- | `style_exploration` | Designer Phase 1 | Gate #2b passed (MC + ASR confirmed) |
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- | `production` | Designer Ph.2 → **TA** (serial waves) | Production Pipeline Wave 1 + Wave 2 both `done` |
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- | `integration` | **Developer** (full impl + integrate) | `devStatus: ready` + devUrl (no open upstream blockers) |
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- | `review` | Reviewer | Six-dimension score 24/30, or 2nd rework forced; Dev UI+gameplay check |
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- | `rework` | Routed agent(s) in parallel | Fixes done `integration` → `review` |
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- | `done` | | Gate #3 passed (user accepts at devUrl) |
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+ | Stage | Active Agent(s) | Completion |
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+ | ------------------- | ------------------------------------- | ------------------------------------------------------------------------- |
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+ | `pm` | PM | Gate #1 passed (after Reviewer `design_check`) |
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+ | `style_exploration` | Designer Phase 1 | Gate #2b passed (MC + ASR; after Reviewer `design_check`) |
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+ | `production` | Designer Ph.2 → **TA** (serial waves) | Production Pipeline Wave 1 + Wave 2 both `done` |
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+ | `ui_pass` | **Developer** (UI shell only) | `devStatus: ui_ready` + devUrl; light logic only (no core gameplay rules) |
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+ | `ui_review` | Reviewer (`ui_diff`) | Browser screenshots vs MC panels pass (or max 5 `ui_rework` rounds) |
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+ | `ui_rework` | Developer (+ TA/Designer on demand) | Fixes per UI Diff Report re-enter `ui_review` |
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+ | `gameplay_pass` | **Developer** (core gameplay) | `devStatus: ready` + devUrl; Reviewer `load_check` → Gate #3 |
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+ | `done` | — | Gate #3 passed (user accepts at devUrl) |
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44
 
44
45
  ## Agent Team
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46
 
@@ -51,7 +52,7 @@ pm → style_exploration → production → integration → review ⇄ rework
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  | **Designer** | 1) Gate #2 visual+narrative (MC = Developer UI spec) 2) TA-ready handoff 3) Audio + digit strip | `@designer` — style exploration, audio |
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  | **Technical Artist** | 1) Style-faithful mass production 2) 100% assetMapping 3) Production-grade assets for Developer | `@technical-artist` — asset pipeline |
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  | **Developer** | 1) Dev UI matches MC 2) Dev gameplay matches PM 3) Dev preview owner — **final owner of devUrl** | `@developer` — integrate, `npm run dev` self-check |
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- | **Reviewer** | 1) Intent delivery audit 2) Player experience (UI + gameplay fidelity) 3) Actionable verdict | `@reviewer` — quality gate before Gate #3 |
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+ | **Reviewer** | 1) `design_check` before Gates 2) `ui_diff` (screenshots vs MC) 3) `load_check` before Gate #3 | `@reviewer` — design / UI / load convergence |
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56
 
56
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  ### PM is the project owner
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58
 
@@ -61,10 +62,10 @@ PM is accountable for **intent and contracts** (Layout Spec + Atom Plan, degrada
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62
63
  Full protocol: [docs/team/collaboration.md § Gate Protocol](docs/team/collaboration.md#gate-protocol-orchestrator-only).
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64
- 1. **Gate #1 (Direction)** — PM prepares four docs → **you** `AskUserQuestion` → user confirms gameplay + style direction
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- 2. **Gate #2a (MC selection)** — Designer produces MC options → **you** `AskUserQuestion` → set `selectedMcOption`
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- 3. **Gate #2b (MC + ASR final)** — Designer produces ASR sheets (UI + element) + docs → **you** `AskUserQuestion` → then `stage: production`
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- 4. **Gate #3 (Dev delivery)** — Reviewer passes → **you** share **devUrl** → user accepts in browser (user never runs `npm run dev`)
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+ 1. **Gate #1 (Direction)** — PM prepares four docs → **Reviewer `design_check`** → **you** `AskUserQuestion` → user confirms gameplay + style direction
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+ 2. **Gate #2a (MC selection)** — Designer produces MC options → **you** `AskUserQuestion` → set `selectedMcOption` (no Reviewer pre-check)
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+ 3. **Gate #2b (MC + ASR final)** — Designer produces ASR sheets (UI + element) + docs → **Reviewer `design_check`** → **you** `AskUserQuestion` → then `stage: production`
68
+ 4. **Gate #3 (Dev delivery)** — Reviewer `load_check` pass → **you** share **devUrl** → user accepts in browser (user never runs `npm run dev`; gameplay judged by user)
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69
 
69
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  **Master Composite** — five 9:16 panels in one image: **Panel 1 = concept panel** (Main Gameplay, all element types); **Panels 2–5 = storyboard** (Hook, Onboarding, End Card, CTA). See collaboration.md § MC five panels.
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@@ -73,19 +74,22 @@ Full protocol: [docs/team/collaboration.md § Gate Protocol](docs/team/collabora
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  **Asset Contract** — Layout Spec `assetMapping` paths are locked after Gate #1:
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75
 
75
76
  - **TA** produces files at these exact paths (production Wave 2)
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- - **Developer** (`integration`): bind real assets at contract paths → **`npm run dev`** → self-check → `devStatus: ready` + devUrl (see Dev Preview Protocol)
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+ - **Developer** (`ui_pass`): bind real assets, scene switching, simple states → **`npm run dev`** → `devStatus: ui_ready` + devUrl
78
+ - **Developer** (`gameplay_pass`): add core gameplay on verified UI → `devStatus: ready` + devUrl (see Dev Preview Protocol)
77
79
 
78
80
  **Spec Quick-Check** — 30s validation per wave:
79
81
 
80
82
  - **TA** (production Wave 2 start): every assetMapping entry has clear size/format specs
81
- - **Developer** (`integration` start): every GameplayAtom reference exists in assetMapping
83
+ - **Developer** (`ui_pass` start): every GameplayAtom reference exists in assetMapping
82
84
  - Gaps → `spec-gap` in project-state.md → PM auto-supplements within 5 min
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85
 
84
- **Rework Loop** — Max 2 iterations (`reworkRound` in project-state):
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+ **UI Rework Loop** — Max 5 iterations (`uiReworkRound` in project-state):
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87
 
86
- - Reviewer routes issues by target agent (can be parallel)
87
- - Severity: `critical` (must fix) / `major` (1 round) / `minor` (log only)
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- - After 2 rounds → forced Gate #3, user decides
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+ - Reviewer `ui_diff` routes issues by target agent (`developer` / `ta` / `designer`)
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+ - Severity: `critical` / `major` (must fix) / `minor` (log only, does not block pass)
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+ - After 5 rounds → orchestrator decision (proceed to `gameplay_pass` or escalate to user)
91
+
92
+ **Gameplay delivery** — No AI rework loop. Reviewer `load_check` only (page loads, no console errors). Gameplay quality = **user at Gate #3**.
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93
 
90
94
  **Intent Clarification Protocol (ICP)** — Agent-to-agent async Q&A during production:
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@@ -116,13 +120,13 @@ Three phases — **do not ask the user to run terminal commands** for preview.
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117
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  **Dev** = local preview via **`npm run dev`** at project root (implementation is whatever `package.json` → `scripts.dev` defines). **Not** `playcraft start` unless the project script explicitly uses it.
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119
- | Role | Runs `npm run dev`? | Responsibility |
120
- | ---------------------- | -------------------------------- | ------------------------------------------------------------------------------------------------ |
121
- | **Developer** | **Yes** (throughout integration) | **Final owner of Dev outcome** — UI, gameplay, assets must pass in Dev before `devStatus: ready` |
122
- | **Reviewer** | **Yes** | Independent check: **① UI vs MC/layout-spec gameplay vs design-brief/PGS** |
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- | **You (orchestrator)** | Only if dev server stopped | Keep devUrl valid for Gate #3; **user only clicks the link** |
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- | **PM / Designer / TA** | No | Fix assets when Developer blocks upstream (see below) |
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- | **User** | **Never** | Gate #3: click devUrl only |
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+ | Role | Runs `npm run dev`? | Responsibility |
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+ | ---------------------- | ------------------------------------------------ | ---------------------------------------------------------------------------------------------------- |
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+ | **Developer** | **Yes** (throughout `ui_pass` + `gameplay_pass`) | **Final owner of Dev outcome** — UI shell then gameplay at devUrl |
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+ | **Reviewer** | **Yes** if needed | **`playwright-cli`**: `design_check` (docs), `ui_diff` (screenshots vs MC), `load_check` (no errors) |
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+ | **You (orchestrator)** | Only if dev server stopped | Keep devUrl valid for Gate #3; **user only clicks the link** |
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+ | **PM / Designer / TA** | No | Fix assets when Developer blocks upstream (see below) |
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+ | **User** | **Never** | Gate #3: click devUrl only |
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130
 
127
131
  ### Developer upstream rework
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@@ -132,13 +136,13 @@ When Developer finds **missing or substandard** Designer/TA output in Dev:
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  2. Write `docs/intent-clarifications.md` with paths, gap vs MC/spec, and acceptance criteria.
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  3. Mark affected atoms `blocked` in `atom-plan.md`.
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  4. **You** re-invoke `@technical-artist` and/or `@designer` for targeted rework → then `@developer` again.
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- 5. Developer re-runs `npm run dev` until no open blockers → `devStatus: ready` + **devUrl**.
139
+ 5. Developer re-runs `npm run dev` until no open blockers → `devStatus: ui_ready` (after `ui_pass`) or `devStatus: ready` (after `gameplay_pass`) + **devUrl**.
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140
 
137
- **Never** set `devStatus: ready` with placeholders, open `devBlockers`, or silent skips.
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+ **Never** set `devStatus: ui_ready` or `ready` with placeholders, open `devBlockers`, or silent skips.
138
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139
143
  ### Gate #3 (orchestrator only)
140
144
 
141
- 1. `reviewerDevCheck: passed` (or Reviewer overall pass).
145
+ 1. Reviewer `load_check: passed` (page loads within 10s, console has no Error-level logs).
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  2. Read **devUrl** from `project-state.md`; if dev server down, run `npm run dev` and refresh devUrl (user still only opens the link).
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  3. `AskUserQuestion`: show devUrl + accept / request changes (route to PM/Designer/TA/Developer).
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  4. User accepts → `stage: done`, `gates.#3 = passed`.
@@ -167,32 +171,38 @@ See `docs/team/collaboration.md` § Agent Handoff, § Stage field ownership, §
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168
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  When executing `next_orchestrator_action`, **also** update mainline `stage` / gates:
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170
- | `next_orchestrator_action` contains | Orchestrator **must** write |
171
- | --------------------------------------------- | -------------------------------------------------------------------------------------------------- |
172
- | `Run Gate #1` | After user pass: `gates.#1 = passed`, `stage: style_exploration` |
173
- | `Run Gate #2a` | `gates.#2a = passed`, set `selectedMcOption`, resume `@designer` (stage stays `style_exploration`) |
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- | `Run Gate #2b` | `gates.#2b = passed`, `stage: production`, invoke `@designer` Ph.2 only |
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- | `Invoke @technical-artist` | Production Pipeline Wave 1 `done` invoke TA (Wave 2) |
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- | `Set stage=integration` / invoke `@developer` | Production Pipeline Wave 2 `done` `stage: integration` |
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- | `Invoke @reviewer` | `stage: review` |
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- | `Set stage=rework` | `stage: rework`, invoke per review-report |
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- | `Run Gate #3` | `gates.#3 = pending` → user accept → `stage: done`, `gates.#3 = passed` |
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+ | `next_orchestrator_action` contains | Orchestrator **must** write |
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+ | ----------------------------------------- | -------------------------------------------------------------------------------------------------- |
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+ | `Run Gate #1` | After user pass: `gates.#1 = passed`, `stage: style_exploration` |
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+ | `Invoke @reviewer design_check Gate #1` | Before Gate #1 Reviewer soft checklist on four docs |
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+ | `Run Gate #2a` | `gates.#2a = passed`, set `selectedMcOption`, resume `@designer` (stage stays `style_exploration`) |
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+ | `Invoke @reviewer design_check Gate #2b` | Before Gate #2b Reviewer soft checklist on MC + ASR |
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+ | `Run Gate #2b` | `gates.#2b = passed`, `stage: production`, invoke `@designer` Ph.2 only |
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+ | `Invoke @technical-artist` | Production Pipeline Wave 1 `done` → invoke TA (Wave 2) |
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+ | `Set stage=ui_pass` / invoke `@developer` | Production Pipeline Wave 2 `done` → `stage: ui_pass` |
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+ | `Invoke @reviewer ui_diff` | `stage: ui_review`; Developer `devStatus: ui_ready` |
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+ | `Set stage=ui_rework` | `stage: ui_rework` + invoke routed agents per UI Diff Report |
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+ | `Set stage=gameplay_pass` | UI convergence pass → `stage: gameplay_pass` → invoke `@developer` |
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+ | `Invoke @reviewer load_check` | `devStatus: ready` → Reviewer load_check before Gate #3 |
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+ | `Run Gate #3` | `gates.#3 = pending` → user accept → `stage: done`, `gates.#3 = passed` |
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  **Stage transition table:**
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- | Current Stage | Trigger | Your Action |
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- | ------------------- | ------------------------------------- | -------------------------------------------------------------------------------------------- |
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- | (start) | User prompt received | Invoke `@pm` |
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- | `pm` | PM STOP + `gates.#1 = pending` | Gate #1 `AskUserQuestion` → on pass invoke `@designer` |
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- | `style_exploration` | Designer STOP + `gates.#2a = pending` | Gate #2a `AskUserQuestion` → set `selectedMcOption` → resume `@designer` |
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- | `style_exploration` | Designer STOP + `gates.#2b = pending` | Gate #2b confirm → `stage: production` → invoke `@designer` Ph.2 only |
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- | `production` | Designer Wave 1 `done` | Invoke `@technical-artist` (Wave 2) |
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- | `production` | TA Wave 2 `done` (Compliance green) | `stage: integration` → invoke `@developer` (Skill Preflight + PGS + assets + dev) |
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- | `integration` | `devStatus: ready` | Invoke `@reviewer` |
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- | `integration` | `devStatus: blocked_upstream` | Re-invoke `@technical-artist` / `@designer` per `devBlockers` → then `@developer` |
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- | `review` | Fail + `reworkRound` < 2 | `stage: rework` → parallel invoke per Action Items → `@developer` re-integrate → `@reviewer` |
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- | `rework` | Fixes done + `devStatus: ready` | `stage: integration` or invoke `@reviewer` directly per reviewer rules |
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- | `review` | Pass (≥24/30) or 2nd rework forced | Gate #3: present **devUrl** via `AskUserQuestion` |
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+ | Current Stage | Trigger | Your Action |
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+ | ------------------- | ------------------------------------- | ----------------------------------------------------------------------------------------------------- |
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+ | (start) | User prompt received | Invoke `@pm` |
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+ | `pm` | PM STOP + `gates.#1 = pending` | Invoke `@reviewer` `design_check` Gate #1 pass Gate #1 → on pass invoke `@designer` |
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+ | `style_exploration` | Designer STOP + `gates.#2a = pending` | Gate #2a `AskUserQuestion` → set `selectedMcOption` → resume `@designer` |
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+ | `style_exploration` | Designer STOP + `gates.#2b = pending` | Invoke `@reviewer` `design_check` Gate #2b pass Gate #2b → `stage: production` → `@designer` Ph.2 |
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+ | `production` | Designer Wave 1 `done` | Invoke `@technical-artist` (Wave 2) |
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+ | `production` | TA Wave 2 `done` (Compliance green) | `stage: ui_pass` → invoke `@developer` (UI shell only) |
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+ | `ui_pass` | `devStatus: ui_ready` | `stage: ui_review` → invoke `@reviewer` `ui_diff` |
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+ | `ui_pass` | `devStatus: blocked_upstream` | Re-invoke `@technical-artist` / `@designer` per `devBlockers` → then `@developer` |
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+ | `ui_review` | Fail + `uiReworkRound` < 5 | `stage: ui_rework` → invoke routed agents → `@developer` → `@reviewer` `ui_diff` |
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+ | `ui_review` | Pass or 5 rounds reached | `stage: gameplay_pass` invoke `@developer` (gameplay) |
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+ | `gameplay_pass` | `devStatus: ready` | Invoke `@reviewer` `load_check` Gate #3 devUrl |
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+ | `gameplay_pass` | `load_check` fail | Re-invoke `@developer` → `@reviewer` `load_check` |
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+ | `done` | Gate #3 passed | Project complete |
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  **How to invoke sub-agents:**
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@@ -204,6 +214,36 @@ When executing `next_orchestrator_action`, **also** update mainline `stage` / ga
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  **Requires sub-agent invoke** (`@pm`, `@designer`, `@technical-artist`, `@developer`, `@reviewer`). Do not role-play all five roles in one session — use Claude Code or Cursor agent spawn.
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217
+ ### Dispatching Principle (WHAT not HOW)
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+
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+ **你不是全知全能的指挥官。** Sub-agent 有完整的 `.claude/agents/<role>.md` + `refs/` + Skills。
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+
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+ **调度时只传递:**
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+
223
+ 1. **目标**(atoms to complete, stage entry condition)
224
+ 2. **关键约束/提醒**(如 `mediaGroups` 有可用预制资产、`skillRef` 列表)
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+ 3. **上游状态**(which Waves done, which files exist)
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+
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+ **禁止在调度消息中:**
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+
229
+ - 编写详细生产步骤(agent 自己读 refs/ + Skills 决定 HOW)
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+ - 越俎代庖选择 prompt / model / 工具参数
231
+ - 替 agent 做 Skill Preflight 或 Transparency Classification
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+
233
+ ### Post-STOP Verification (阶段转换前必须)
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+
235
+ Sub-agent STOP 后,**先验证再转阶段**:
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+
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+ | 验证项 | 失败处理 |
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+ | ----------------------------- | ----------------- |
239
+ | 所有 atoms `status ≠ pending` | 要求补全 |
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+ | `actualOutput` 文件存在 | 要求补全 |
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+ | `atom-plan.md` Context 非空 | 要求回填 |
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+ | Skill Preflight 已完成 | 拒绝 STOP,重新入 |
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+ | mediaGroups 处置已记录 | 要求补充 |
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+
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+ 验证失败 → **不转阶段**,re-invoke 该 agent 补全。详见 `.cursor/rules/playcraft-orchestrator.mdc`。
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+
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  ## Directory Layout
208
248
 
209
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  ```
@@ -225,9 +265,9 @@ Project-level principles (full MUST/NEVER: [docs/team/agent-conduct.md](docs/tea
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  4. Style Gate (#2a + #2b) cannot be skipped — no production without confirmed MC + ASR
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  5. Layout Spec is the sole three-way alignment mechanism — do not violate
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  6. Asset Contract paths are immutable after Gate #1
228
- 7. Production serial: Designer Ph.2 → TA → Developer (`integration`) — never invoke `@developer` during `production`
229
- 8. Rework max 2 rounds — then forced Gate #3
230
- 9. Dev delivery: Developer owns Dev quality; user only opens orchestrator devUrl at Gate #3
268
+ 7. Production serial: Designer Ph.2 → TA → Developer (`ui_pass` → `gameplay_pass`) — never invoke `@developer` during `production`
269
+ 8. UI rework max 5 rounds (`uiReworkRound`) — then orchestrator decision or proceed to `gameplay_pass`
270
+ 9. Dev delivery: Developer owns Dev quality; Reviewer `load_check` + user gameplay judgment at Gate #3
231
271
  10. No `playcraft build` for `done` — endpoint is `devStatus: ready` + user devUrl acceptance
232
272
 
233
273
  ## Detailed References
@@ -30,27 +30,36 @@ On every invoke, in order:
30
30
  | ------------ | ------------------------------------------------------------------------------------------------------------------------------------------------ |
31
31
  | **MUST** | Be the **only** role that uses `AskUserQuestion` toward the user (Gate #1, #2a, #2b, #3) |
32
32
  | **MUST** | After any sub-agent STOP, read `## Agent handoff` in `project-state.md` before spawn / resume / Gate |
33
+ | **MUST** | After any sub-agent STOP, verify: all atoms `status ≠ pending`, `actualOutput` files exist, Context sections filled, Skill Preflight done |
33
34
  | **MUST** | If `gate_pending` is non-null and `waiting_for: user_gate`, run **only** the matching Gate (`AskUserQuestion`) — **do not** invoke sub-agents |
34
35
  | **MUST** | If `subagent_stop: true` and `waiting_for: orchestrator`, execute **only** `next_orchestrator_action` |
35
36
  | **MUST** | Before invoke: reset handoff (`subagent_stop: false`, `waiting_for: none`, set `subagent` to target role) |
37
+ | **MUST** | Dispatch = WHAT + skill refs + constraints only; do NOT write detailed production steps for sub-agents |
38
+ | **MUST** | Run Reviewer `design_check` before Gate #1 and Gate #2b — do **not** ask user until Reviewer passes soft checklist |
36
39
  | **MUST NOT** | Role-play all five agents in one session when sub-agent invoke is available |
37
40
  | **MUST NOT** | Skip Gate #2a / #2b while gates are `pending` |
38
41
  | **MUST NOT** | Invoke `@technical-artist` before Production Pipeline Wave 1 (Designer Ph.2) is `done` |
39
- | **MUST NOT** | Invoke `@developer` or set `stage: integration` before Production Pipeline Wave 2 (TA) is `done` |
40
- | **MUST NOT** | Spawn `@developer` during `stage: production` (serial workflow: Designer → TA → Developer) |
42
+ | **MUST NOT** | Invoke `@developer` or set `stage: ui_pass` before Production Pipeline Wave 2 (TA) is `done` |
43
+ | **MUST NOT** | Spawn `@developer` during `stage: production` (serial workflow: Designer → TA → Developer ui_pass) |
41
44
  | **MUST NOT** | Advance mainline `stage` when a sub-agent could do it — **orchestrator owns** `stage` transitions (see collaboration.md § Stage field ownership) |
45
+ | **MUST NOT** | Advance to next stage if post-STOP verification fails (atom status, actualOutput, Context, Skill Preflight) |
42
46
 
43
47
  ## Sub-agents only (PM, Designer, TA, Developer, Reviewer)
44
48
 
45
- | | Rule |
46
- | ------------ | ----------------------------------------------------------------------------------------------------------------------------- |
47
- | **MUST NOT** | Use `AskUserQuestion` or present Gate choices to the user |
48
- | **MUST** | On Gate-ready materials: sync `gates.#N = pending` + handoff (`gate_pending`, `waiting_for: user_gate`) → **STOP** |
49
- | **MUST** | Run Spec Quick-Check within 30s: TA when starting production Wave 2; Developer when starting `integration` |
50
- | **MUST NOT** | Continue producing while `subagent_stop: true` and `waiting_for: orchestrator` (resume only when orchestrator clears handoff) |
51
- | **MUST NOT** | Change mainline `stage` (orchestrator only see collaboration.md § Stage field ownership) |
52
- | **MUST NOT** | Skip required logs (`designer-log`, `ta-log`, `developer-log`, `review-report`) |
53
- | **MUST** | Complete [STOP sync checklist](collaboration.md#stop-sync-checklist) on every STOP |
49
+ | | Rule |
50
+ | ------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
51
+ | **MUST NOT** | Use `AskUserQuestion` or present Gate choices to the user |
52
+ | **MUST** | On Gate-ready materials: sync `gates.#N = pending` + handoff (`gate_pending`, `waiting_for: user_gate`) → **STOP** |
53
+ | **MUST** | Run Spec Quick-Check within 30s: TA when starting production Wave 2; Developer when starting `ui_pass` |
54
+ | **MUST** | Update `atom-plan.json` `atoms[].status` + `atoms[].actualOutput` upon completing each assigned atom never leave `pending` after delivery |
55
+ | **MUST** | Fill corresponding `atom-plan.md` § Context section (Asset / TA / Impl Skill Context) never leave `(Pending)` after delivery |
56
+ | **MUST** | Check `atom-plan.json` `skillsMatch.mediaGroups` for reusable assets before generating from scratch (Designer/TA) |
57
+ | **MUST** | Complete Skill Preflight (read relevant platform Skills) before production — TA: `ta-log § Skill Preflight`; Developer: `developer-log § Skill Preflight`; Designer: `designer-log § Skill Preflight` |
58
+ | **MUST NOT** | Continue producing while `subagent_stop: true` and `waiting_for: orchestrator` (resume only when orchestrator clears handoff) |
59
+ | **MUST NOT** | Change mainline `stage` (orchestrator only — see collaboration.md § Stage field ownership) |
60
+ | **MUST NOT** | Skip required logs (`designer-log`, `ta-log`, `developer-log`, `review-report`) |
61
+ | **MUST NOT** | Ignore `mediaGroups` matches and generate from scratch when a pre-matched asset exists — link first, skip only with documented reason |
62
+ | **MUST** | Complete [STOP sync checklist](collaboration.md#stop-sync-checklist) on every STOP |
54
63
 
55
64
  ### PM (four-doc discipline)
56
65
 
@@ -78,28 +87,35 @@ On every invoke, in order:
78
87
  | **MUST** | Execute `refs/ta-pipeline-cookbook.md` **Step 0a → Step 0** in order after intake |
79
88
  | **MUST NOT** | Start bulk generation or write `ta-log` Style Interpretation until Upstream Intake is complete |
80
89
  | **MUST NOT** | Mark TA wave `done` without Upstream Intake + Style Interpretation sections filled |
90
+ | **MUST** | Before any asset generation: complete **`logs/ta-log.md` § Production Plan** — Coverage Plan covering 100% `assetMapping`, Atlas Assembly Plan matching layout-spec groups, Risk Checklist all `[x]` |
91
+ | **MUST NOT** | Start bulk generation or write deliverables under `assets/` until Production Plan Risk Checklist is fully checked |
81
92
  | **MUST** | Pass **`.claude/hooks/validate-workflow-stop.mjs`** on STOP (Claude `SubagentStop` + Cursor `subagentStop` — see `.claude/hooks/README.md`) |
82
93
 
83
94
  ### Developer
84
95
 
85
- | | Rule |
86
- | ------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
87
- | **MUST** | Before Spec Quick-Check or any `game/` work in `integration`: complete **Upstream Intake** in `logs/developer-log.md` — Read **四件套** + `docs/style-exploration.md` + `logs/designer-log.md` + `logs/ta-log.md`; tick every row; one-line takeaway per doc (what happened upstream + what you will implement) |
88
- | **MUST** | Execute `refs/developer-phase1-flow.md` **Step 0 → Step 1** in order after intake |
89
- | **MUST NOT** | Start Skill Preflight or edit `game/**` until Upstream Intake is complete |
90
- | **MUST** | Before any `game/` implementation in Ph.1: for each non-empty `skillRef`, read Recipe + `ref/` from `.claude/skills/<skillRef>/` when link exists; else `playcraft skills read` + Package Skills Root (fallback); then `playcraft skills scaffold` — log access mode in `developer-log.md` § Skill Preflight |
91
- | **MUST** | Base gameplay/config on Skill Recipe + `ref/` templates; deviations only with rationale in `## Impl Skill Context` |
92
- | **MUST** | Own Dev preview quality at **devUrl** before Reviewer / Gate #3 |
93
- | **MUST NOT** | Write or edit `game/**` in `integration` until Skill Preflight is complete (orchestrator may pass `skillRefs` in invoke prompt) |
94
- | **MUST NOT** | Set `devStatus: ready` while `devBlockers` has open items |
95
- | **MUST NOT** | Use placeholder assets or silently skip `blocked` atoms |
96
- | **MUST NOT** | Record Impl Skill Context as "referenced" without having read that `skillRef`'s SKILL.md + `ref/` (via Project Skills or CLI fallback) |
97
- | **MUST** | Pass **`.claude/hooks/validate-workflow-stop.mjs`** on STOP (same hook as TA — enforced for `developer` role) |
96
+ | | Rule |
97
+ | ------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
98
+ | **MUST** | Before Spec Quick-Check or any `game/` work in `ui_pass`: complete **Upstream Intake** in `logs/developer-log.md` — Read **四件套** + `docs/style-exploration.md` + `logs/designer-log.md` + `logs/ta-log.md`; tick every row; one-line takeaway per doc |
99
+ | **MUST** | Execute `refs/developer-phase1-flow.md` **Step 0 → Step 1** in order after intake |
100
+ | **MUST NOT** | Start Skill Preflight or edit `game/**` until Upstream Intake is complete |
101
+ | **MUST** | **`ui_pass` scope only**: scene switching, element placement, simple state display bind real assets at contract paths; **MUST NOT** implement core gameplay rules (scoring, elimination, level logic, win/lose) |
102
+ | **MUST** | Before `ui_pass` STOP: complete **`logs/developer-log.md` § UI Pass Plan** Scene-Asset Binding + scene navigation + Risk Checklist all `[x]` |
103
+ | **MUST** | Set `devStatus: ui_ready` (not `ready`) after `ui_pass`; handoff `Invoke @reviewer ui_diff` |
104
+ | **MUST** | **`gameplay_pass` scope**: add core gameplay on verified UI shell PGS, first level success, CTA; complete **`logs/developer-log.md` § Gameplay Pass Plan** before gameplay logic |
105
+ | **MUST** | Before any `game/` implementation: for each non-empty `skillRef`, read Recipe + `ref/` from `.claude/skills/<skillRef>/` when link exists; else `playcraft skills read` — log in `developer-log.md` § Skill Preflight |
106
+ | **MUST NOT** | Rewrite UI layout during `gameplay_pass` unless open UI Diff items remain |
107
+ | **MUST NOT** | Set `devStatus: ready` while `devBlockers` has open items |
108
+ | **MUST NOT** | Use placeholder assets or silently skip `blocked` atoms |
109
+ | **MUST** | Pass **`.claude/hooks/validate-workflow-stop.mjs`** on STOP (plan section validated per stage: UI Pass Plan vs Gameplay Pass Plan) |
98
110
 
99
111
  ### Reviewer
100
112
 
101
113
  | | Rule |
102
114
  | ------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
103
- | **MUST** | Dev walkthrough at **devUrl** before six-dimension scoring |
115
+ | **MUST** | Operate in one of three modes per orchestrator invoke: **`design_check`** \| **`ui_diff`** \| **`load_check`** |
116
+ | **MUST** | Read **`playwright-cli`** skill before `ui_diff` or `load_check` browser steps |
117
+ | **MUST** | **`design_check`**: soft checklist only — block obvious defects (missing docs, wrong MC ratio, empty assetMapping); do **not** judge subjective design quality |
118
+ | **MUST** | **`ui_diff`**: screenshot each MC panel scene via `playwright-cli`; compare layout/color/elements; route issues with `routeTo: developer \| ta \| designer`; increment `uiReworkRound` on fail (max 5) |
119
+ | **MUST** | **`load_check`**: confirm page loads within 10s, no Error-level console logs; do **not** perform gameplay walkthrough |
104
120
  | **MUST NOT** | Modify production files (only `logs/review-report.md` + `project-state` checkpoint) |
105
- | **MUST** | On fail: increment `reworkRound`, route Action Items in `review-report.md`, set handoff `next_orchestrator_action` for orchestrator to set `stage: rework` **do not** write `stage: rework` yourself |
121
+ | **MUST NOT** | Write mainline `stage` set handoff `next_orchestrator_action` for orchestrator (`Set stage=ui_rework`, `Run Gate #3`, etc.) |
@@ -67,8 +67,39 @@ jq -n \
67
67
  | 角色 | 读 JSON | 读 MD | Skills 路径 |
68
68
  | ------------------------ | ------------------------ | ------------------------ | ------------------------------------------------ |
69
69
  | Orchestrator / Developer | `atoms[]`、`skillsMatch` | `## Impl Skill Context` | `playcraft.config.json` + `.claude/skills/` 软链 |
70
- | TA | `atoms[]` | `## TA Skill Context` | 同上 |
71
- | Designer | `atoms[]` | `## Asset Skill Context` | 同上 |
70
+ | TA | `atoms[]`、`mediaGroups` | `## TA Skill Context` | 同上 |
71
+ | Designer | `atoms[]`、`mediaGroups` | `## Asset Skill Context` | 同上 |
72
72
  | Reviewer | 两者只读 | 两者只读 | — |
73
73
 
74
74
  Developer 软链:`.claude/skills/<skillRef>/`(`playcraft skills link --from-atom-plan`)。断链时用 `playcraft skills read <skillRef>`(自动读 config,勿手抄 node_modules 路径)。
75
+
76
+ ## Status Update Protocol(所有产出 Agent 必须遵守)
77
+
78
+ **atom-plan.json 是活的追踪系统,不是一次性规划文档。** 每个 Agent 完成 atom 后立即更新:
79
+
80
+ ```json
81
+ {
82
+ "atomId": "<id>",
83
+ "status": "done", // or "skipped" with reason in dagRevisions
84
+ "actualOutput": "<path>" // the actual deliverable path on disk
85
+ }
86
+ ```
87
+
88
+ | Agent | 何时更新 | `actualOutput` 格式 |
89
+ | --------- | ------------------------------- | ----------------------------------------------------- |
90
+ | Designer | Phase 2 每完成一个 atom | `"assets/audio/bgm.mp3"` 或 `"ASR:ui_sheet:region_3"` |
91
+ | TA | 每完成一个 atlas/asset | `"assets/images/ui/ui_atlas.webp"` |
92
+ | Developer | 每完成一个 gameplay/config atom | `"game/gameplay/reducer.ts"` |
93
+
94
+ **Context 回填同样强制**:对应 agent 的 `atom-plan.md` § Context 区不得为空(`Pending`)。Orchestrator 在阶段转换前验证。
95
+
96
+ ## mediaGroups 使用规则
97
+
98
+ `skillsMatch.mediaGroups` 包含 `playcraft skills match` 自动发现的可复用预制资产(图片/音频/3D)。
99
+
100
+ **协议**:
101
+
102
+ 1. **Designer / TA 必须读** `mediaGroups` 并对每个 entry 判断是否匹配当前 atom
103
+ 2. **匹配 → 直接 link**:`playcraft skills link --atom <atomId>` → 后处理(resize/convert/mix)→ `status: done`
104
+ 3. **不匹配 → 跳过并记录**:在 `dagRevisions` 记录 skip 原因
105
+ 4. **禁止**:mediaGroups 中有匹配项却无视、从零生成