@playcraft/cli 0.0.31 → 0.0.33

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -4,6 +4,8 @@ import { join, resolve } from 'path';
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  import JSON5 from 'json5';
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  import { THEME_SCHEMA_PATH, THEME_INDEX_PATH, THEME_DIR, DEFAULT_GAME_PATH, MANIFEST_PATH, ASSETS_JSON_PATH, LITE_CREATOR_EXTENSIONS_DIR, themeDataPath, scenePath, defaultValueFromJsonSchemaProperty, buildThemeIndexTs, parseThemeIndexImportPath, parseThemePrefabs, mergeThemeDataKey, deleteThemeDataKey, parseExtensionMetaData, parseGameConfig, buildExtensionPrefabs, updateGameConfigValue, updateGameConfigExtensions, findConfigKeyCaseInsensitive, parseConfigKey, listScenesFromManifest, listScenesWithGameConfig, resolveGameConfigPath, validateThemeValue, validateConfigValue, describeJsonSchemaFields, describeConfigSchemaFields, getPrefabFieldDescriptors, getPrefabFieldDiffs, prefabHasSchemaDiff, } from '@playcraft/common/prefab';
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  const DEFAULT_PAGE_LIMIT = 50;
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+ /** 场景在 manifest / CLI 中列出但解析不到 GameConfig 时的人读标签 */
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+ const NO_SCENE_GAMECONFIG_LABEL = '(无场景级 GameConfig)';
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  /** 无法识别 External / PlayCanvas 项目类型(供测试在 mock process.exit 后通过 instanceof 识别)。 */
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  export class ProjectDetectError extends Error {
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  name = 'ProjectDetectError';
@@ -186,7 +188,7 @@ function resolveVariantResolved(projectDir, systemType, opts) {
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  if (systemType === 'external-theme') {
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  return resolveThemeId(projectDir, opts);
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  }
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- return null;
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+ return getMainSceneId(projectDir);
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  }
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  // ─── External Theme helpers ──────────────────────────────────────────────────
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  function loadThemeSchema(projectDir) {
@@ -240,6 +242,39 @@ function resolveThemeId(projectDir, opts) {
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  throw new Error('unreachable');
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  }
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  // ─── PlayCanvas / LiteCreator helpers ────────────────────────────────────────
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+ /**
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+ * manifest 中的主场景 ID(与编辑器「当前入口场景」对齐)。
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+ *
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+ * 优先级:1) isMain: true 2) 仅有一个场景时自动视为当前活跃场景 3) 无法确定则 null
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+ */
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+ function getMainSceneId(projectDir) {
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+ if (!fileExists(projectDir, MANIFEST_PATH))
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+ return null;
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+ try {
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+ const manifestJson = JSON.parse(readLocalFile(projectDir, MANIFEST_PATH));
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+ const scenes = manifestJson.scenes;
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+ if (!Array.isArray(scenes) || scenes.length === 0)
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+ return null;
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+ const mainScene = scenes.find((s) => !!s && typeof s === 'object' && s.isMain === true);
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+ if (mainScene != null && (mainScene.id != null || mainScene.uniqueId != null)) {
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+ return String(mainScene.id ?? mainScene.uniqueId);
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+ }
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+ if (scenes.length === 1) {
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+ const only = scenes[0];
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+ if (only && typeof only === 'object') {
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+ const o = only;
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+ if (o.id != null)
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+ return String(o.id);
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+ if (o.uniqueId != null)
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+ return String(o.uniqueId);
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+ }
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+ }
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+ return null;
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+ }
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+ catch {
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+ return null;
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+ }
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+ }
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  function loadGameConfig(projectDir, configPath) {
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  const raw = readLocalFile(projectDir, configPath);
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  return JSON.parse(raw);
@@ -266,85 +301,71 @@ function scanExtensionMetaData(projectDir) {
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  }
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  return map;
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  }
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- /** Write a single field's value into MetaData.json configSchema.{field}.default */
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- function writeMetaDataDefault(projectDir, extensionName, field, value) {
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- const metaPath = join(projectDir, LITE_CREATOR_EXTENSIONS_DIR, extensionName, 'MetaData.json');
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- const raw = readFileSync(metaPath, 'utf-8');
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- const metaData = JSON.parse(raw);
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- const configSchema = metaData.configSchema;
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- if (!configSchema?.[field]) {
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- throw new Error(`MetaData.json for "${extensionName}" has no configSchema.${field}`);
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- }
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- configSchema[field].default = value;
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- writeFileSync(metaPath, JSON.stringify(metaData, null, 2), 'utf-8');
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+ function extensionMetaDataFile(projectDir, extensionName) {
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+ return join(projectDir, LITE_CREATOR_EXTENSIONS_DIR, extensionName, 'MetaData.json');
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  }
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- /** Write multiple fields' values into MetaData.json configSchema.*.default */
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- function writeMetaDataDefaults(projectDir, extensionName, values) {
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- const metaPath = join(projectDir, LITE_CREATOR_EXTENSIONS_DIR, extensionName, 'MetaData.json');
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+ function mutateExtensionMetaData(projectDir, extensionName, apply) {
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+ const metaPath = extensionMetaDataFile(projectDir, extensionName);
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  const raw = readFileSync(metaPath, 'utf-8');
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  const metaData = JSON.parse(raw);
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  const configSchema = metaData.configSchema;
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  if (!configSchema) {
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  throw new Error(`MetaData.json for "${extensionName}" has no configSchema`);
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  }
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- for (const [field, value] of Object.entries(values)) {
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- if (configSchema[field]) {
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- configSchema[field].default = value;
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- }
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- }
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+ apply(configSchema);
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  writeFileSync(metaPath, JSON.stringify(metaData, null, 2), 'utf-8');
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  }
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- /**
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- * Get the main scene ID from manifest.json.
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- *
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- * Priority:
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- * 1. Scene with isMain: true
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- * 2. If only one scene exists, use that scene
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- * 3. If multiple scenes without isMain, return null (caller should fallback)
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- */
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- function getMainSceneId(projectDir) {
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- if (!fileExists(projectDir, MANIFEST_PATH))
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- return null;
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- try {
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- const manifestJson = JSON.parse(readLocalFile(projectDir, MANIFEST_PATH));
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- const scenes = manifestJson?.scenes;
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- if (!Array.isArray(scenes) || scenes.length === 0)
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- return null;
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- // Priority 1: Find scene with isMain: true
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- const mainScene = scenes.find((s) => s.isMain === true);
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- if (mainScene?.id)
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- return String(mainScene.id);
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- // Priority 2: If only one scene, use it
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- if (scenes.length === 1 && scenes[0]?.id) {
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- return String(scenes[0].id);
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+ function writeMetaDataDefault(projectDir, extensionName, field, value) {
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+ mutateExtensionMetaData(projectDir, extensionName, (configSchema) => {
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+ if (!configSchema[field]) {
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+ throw new Error(`MetaData.json for "${extensionName}" has no configSchema.${field}`);
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  }
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- // Multiple scenes without isMain → cannot determine
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+ configSchema[field].default = value;
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+ });
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+ }
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+ function writeMetaDataDefaults(projectDir, extensionName, values) {
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+ mutateExtensionMetaData(projectDir, extensionName, (configSchema) => {
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+ for (const [field, value] of Object.entries(values)) {
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+ if (configSchema[field]) {
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+ configSchema[field].default = value;
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+ }
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+ }
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+ });
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+ }
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+ /** 仅按场景 ID 解析 GameConfig(不查主场景)。 */
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+ function resolveGameConfigPathForSceneId(projectDir, sceneId) {
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+ if (!fileExists(projectDir, scenePath(sceneId)))
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  return null;
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- }
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- catch {
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+ const sceneJson = JSON.parse(readLocalFile(projectDir, scenePath(sceneId)));
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+ if (!fileExists(projectDir, ASSETS_JSON_PATH))
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  return null;
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- }
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+ const assetsJson = JSON.parse(readLocalFile(projectDir, ASSETS_JSON_PATH));
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+ return resolveGameConfigPath(sceneJson, assetsJson);
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  }
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  /**
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- * Resolve the GameConfig file path for a given variant (scene).
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- *
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- * If variantId is not provided, automatically detect the current scene:
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- * 1. Scene with isMain: true in manifest.json
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- * 2. If only one scene exists, use that scene
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- * 3. If multiple scenes without isMain, return null (fallback to MetaData.json)
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+ * 解析当前变体下的 GameConfig 路径。无法解析时返回 null(list 回退 DefaultGame 扩展;set 可写 MetaData)。
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+ * 未传 variantId 时用 manifest 主场景(isMain / 单场景)。
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  */
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  function resolveGameConfigPathForVariant(projectDir, variantId) {
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- // Auto-detect scene if not specified
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  const sceneId = variantId ?? getMainSceneId(projectDir);
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  if (!sceneId)
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  return null;
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- if (!fileExists(projectDir, scenePath(sceneId)))
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- return null;
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- const sceneJson = JSON.parse(readLocalFile(projectDir, scenePath(sceneId)));
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- if (!fileExists(projectDir, ASSETS_JSON_PATH))
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- return null;
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- const assetsJson = JSON.parse(readLocalFile(projectDir, ASSETS_JSON_PATH));
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- return resolveGameConfigPath(sceneJson, assetsJson);
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+ return resolveGameConfigPathForSceneId(projectDir, sceneId);
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+ }
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+ /** PlayCanvas:`prefab list` 等人读「变体上下文」一行话。 */
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+ function liteCreatorVariantHumanNote(projectDir, explicitVariant) {
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+ if (explicitVariant) {
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+ const p = resolveGameConfigPathForSceneId(projectDir, explicitVariant);
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+ return p != null ? `场景 ${explicitVariant} → ${p}` : `场景 ${explicitVariant}(${NO_SCENE_GAMECONFIG_LABEL};set 可走 MetaData)`;
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+ }
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+ const mainId = getMainSceneId(projectDir);
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+ const gc = resolveGameConfigPathForVariant(projectDir, undefined);
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+ if (mainId != null) {
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+ return gc != null
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+ ? `主场景 ${mainId} → ${gc}`
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+ : `主场景 ${mainId}(未解析到 GameConfig;list 读 ${DEFAULT_GAME_PATH} 扩展,set 写 MetaData)`;
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+ }
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+ return `无主场景标记 → 扩展列表:${DEFAULT_GAME_PATH};set / set-batch:各扩展 MetaData.json`;
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  }
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  function listLocalScenes(projectDir) {
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  if (!fileExists(projectDir, MANIFEST_PATH))
@@ -361,6 +382,21 @@ function listLocalScenes(projectDir) {
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  }
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  return listScenesFromManifest(manifestJson);
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  }
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+ /** 列表展示:补全 GameConfig 路径,并用主场景 ID 标记 isActive(与未指定 --variant 的 prefab 上下文一致)。 */
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+ function annotatePlaycanvasScenesForMainScene(projectDir, scenes) {
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+ const mainSceneId = getMainSceneId(projectDir);
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+ const annotated = scenes.map((s) => {
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+ const resolved = s.gameConfigPath ?? resolveGameConfigPathForSceneId(projectDir, s.id);
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+ const out = {
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+ ...s,
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+ isActive: mainSceneId !== null && s.id === mainSceneId,
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+ };
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+ if (resolved != null)
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+ out.gameConfigPath = resolved;
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+ return out;
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+ });
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+ return { scenes: annotated, mainSceneId };
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+ }
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  function loadPrefabs(projectDir, systemType, opts) {
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  if (systemType === 'external-theme') {
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  const themeId = resolveThemeId(projectDir, opts);
@@ -371,18 +407,15 @@ function loadPrefabs(projectDir, systemType, opts) {
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  const metaMap = scanExtensionMetaData(projectDir);
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  const configPath = resolveGameConfigPathForVariant(projectDir, opts.variant);
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  if (configPath) {
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- // 有场景级 GameConfig → 从中读取 extensions 和 config
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  const gameConfigJson = loadGameConfig(projectDir, configPath);
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  const { extensions, config } = parseGameConfig(gameConfigJson);
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  return buildExtensionPrefabs(metaMap, { extensions, config }, configPath);
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  }
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- // 无场景级 GameConfig → 从 DefaultGame.json 只读 Extensions 列表(不读 Config 值)
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  if (fileExists(projectDir, DEFAULT_GAME_PATH)) {
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  const defaultGameJson = loadGameConfig(projectDir, DEFAULT_GAME_PATH);
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  const { extensions } = parseGameConfig(defaultGameJson);
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  return buildExtensionPrefabs(metaMap, { extensions, config: {} }, DEFAULT_GAME_PATH);
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  }
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- // 完全无 GameConfig → 仅根据 MetaData 构建(全部标记为未启用)
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  return buildExtensionPrefabs(metaMap, { extensions: [], config: {} }, '');
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  }
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  // ─── dotpath helper ──────────────────────────────────────────────────────────
@@ -510,8 +543,18 @@ export function registerPrefabCommands(program) {
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  });
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  }
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  else {
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- const scenes = listLocalScenes(projectDir);
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- const payload = { projectType: 'playcanvas', variants: scenes };
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+ const scenesRaw = listLocalScenes(projectDir);
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+ const { scenes, mainSceneId } = annotatePlaycanvasScenesForMainScene(projectDir, scenesRaw);
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+ const gameConfigPath = resolveGameConfigPathForVariant(projectDir, undefined);
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+ const payload = {
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+ projectType: 'playcanvas',
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+ variants: scenes,
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+ context: {
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+ mainSceneId,
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+ gameConfigPath,
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+ usesMetaDataForSet: gameConfigPath == null,
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+ },
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+ };
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  outputResult(asJson, payload, () => {
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  console.log(`项目类型: ${projectTypeLabel('lite-creator')}`);
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  console.log('');
@@ -521,16 +564,18 @@ export function registerPrefabCommands(program) {
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  }
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  for (const s of scenes) {
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  const mark = s.isActive ? ' *' : '';
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- const gc = s.gameConfigPath ? ` [${s.gameConfigPath}]` : '';
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- console.log(` ${s.name} (${s.id})${mark}${gc}`);
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+ const pathLabel = s.gameConfigPath ?? NO_SCENE_GAMECONFIG_LABEL;
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+ console.log(` ${s.name} (${s.id}) [${pathLabel}]${mark}`);
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  }
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- if (scenes.some((s) => s.isActive)) {
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+ if (scenes.some((v) => v.isActive)) {
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  console.log('');
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- console.log('标 * 为 manifest 中的主场景(isMain)。其他场景请用 --variant <sceneId> 指定上下文。');
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+ console.log('标 *:manifest 主场景(isMain,或仅 1 个场景时自动认定)。' +
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+ ' 未带 --variant:优先该场景 GameConfig;若无路径则 list 读 DefaultGame 扩展、set 写 MetaData。');
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  }
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  else {
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  console.log('');
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- console.log('manifest 未标记主场景;操作其他场景请用 --variant <sceneId>)');
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+ console.log('无主场景:多场景请在 manifest isMain。未带 --variant 时扩展来自 ' +
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+ `${DEFAULT_GAME_PATH},set / set-batch 写入各扩展 MetaData.json。`);
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  }
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  });
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  }
@@ -563,6 +608,9 @@ export function registerPrefabCommands(program) {
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  if (systemType === 'external-theme' && !opts.variant) {
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  variantNote = resolveThemeId(projectDir, opts);
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  }
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+ else if (systemType === 'lite-creator') {
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+ variantNote = liteCreatorVariantHumanNote(projectDir, opts.variant);
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+ }
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  const summary = buildSummary(systemType, variantResolved, all);
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  const filtered = filterPrefabsList(all, {
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  match: opts.match,
@@ -933,7 +981,6 @@ export function registerPrefabCommands(program) {
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  }
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  const configPath = resolveGameConfigPathForVariant(projectDir, opts.variant);
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  if (configPath) {
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- // 有场景级 GameConfig → 写入 GameConfig 文件
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  const gameConfigJson = loadGameConfig(projectDir, configPath);
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  const { config } = parseGameConfig(gameConfigJson);
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  const configKey = meta.configPath ? parseConfigKey(meta.configPath) : meta.name;
@@ -944,7 +991,6 @@ export function registerPrefabCommands(program) {
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  writeGameConfig(projectDir, configPath, updated);
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  }
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  else {
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- // 无场景级 GameConfig → 写 MetaData.json 的 configSchema.{field}.default
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  writeMetaDataDefault(projectDir, key, field, coerced);
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  }
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  const payload = { success: true, key, field, value: coerced };
@@ -1046,7 +1092,6 @@ export function registerPrefabCommands(program) {
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  const configPath = resolveGameConfigPathForVariant(projectDir, opts.variant);
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  const metaMap = scanExtensionMetaData(projectDir);
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  if (configPath) {
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- // 有场景级 GameConfig → 写入 GameConfig 文件
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  let gameConfigJson = loadGameConfig(projectDir, configPath);
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  for (const [extKey, fieldMap] of Object.entries(batch)) {
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  if (!fieldMap || typeof fieldMap !== 'object' || Array.isArray(fieldMap)) {
@@ -1080,7 +1125,6 @@ export function registerPrefabCommands(program) {
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  writeGameConfig(projectDir, configPath, gameConfigJson);
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  }
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  else {
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- // 无场景级 GameConfig → 逐个写 MetaData.json defaults
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  for (const [extKey, fieldMap] of Object.entries(batch)) {
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  if (!fieldMap || typeof fieldMap !== 'object' || Array.isArray(fieldMap)) {
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  throw new Error(`extension "${extKey}" 的值必须是对象(字段 map)`);
@@ -0,0 +1,227 @@
1
+ import { writeFileSync } from 'fs';
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+ import { AgentApiClient } from '../utils/agent-api-client.js';
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+ function handleError(err) {
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+ const msg = err instanceof Error ? err.message : String(err);
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+ console.error(`Error: ${msg}`);
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+ process.exit(1);
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+ }
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+ function output(data, opts) {
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+ const text = JSON.stringify(data, null, opts.pretty ? 2 : 0);
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+ if (opts.output) {
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+ writeFileSync(opts.output, text);
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+ console.error(`Wrote ${opts.output}`);
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+ }
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+ else {
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+ process.stdout.write(text + '\n');
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+ }
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+ }
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+ function parseTagsArg(raw) {
19
+ if (!raw)
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+ return undefined;
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+ try {
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+ const parsed = JSON.parse(raw);
23
+ if (parsed === null || typeof parsed !== 'object' || Array.isArray(parsed)) {
24
+ throw new Error('tags must be a JSON object');
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+ }
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+ return parsed;
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+ }
28
+ catch (e) {
29
+ throw new Error(`Invalid --tags JSON: ${e instanceof Error ? e.message : String(e)}`);
30
+ }
31
+ }
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+ function parseIntOpt(label, raw) {
33
+ if (raw === undefined || raw === '')
34
+ return undefined;
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+ const n = Number.parseInt(raw, 10);
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+ if (!Number.isFinite(n))
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+ throw new Error(`Invalid ${label}: "${raw}" is not a valid integer`);
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+ return n;
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+ }
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+ /**
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+ * 注册 `playcraft recommend <subcommand>` 命令组。
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+ *
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+ * Subcommands(全部调 /api/agent/tools/recommend-*):
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+ * meta 打印当前数据快照的渠道 / 指标 / 维度元数据
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+ * data 下载完整 RecommendData 快照
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+ * similar 策略一: Top-N 相似 Creative + KNN 预估
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+ * improvements 策略二: R1(可选 R2) 的 Tag 改进建议 + diff
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+ * random 策略三: 批量随机生成 Tag 组合
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+ * optimal 辅助: 理论最优 Tag 组合(perDim ω² 排序)
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+ * tag-to-atom 辅助: Tag → Atom slot 映射
51
+ */
52
+ export function registerRecommendCommands(program) {
53
+ const rec = program
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+ .command('recommend')
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+ .description('Tag → Atom 推荐(后端 /api/agent/tools/recommend-*);需 .playcraft.json 或环境变量');
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+ // ─── meta / data ───────────────────────────────────────────
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+ rec
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+ .command('meta')
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+ .description('打印当前数据快照的元数据(渠道 / 指标 / 维度)')
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+ .option('--pretty', '美化 JSON 输出')
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+ .option('--output <file>', '写入文件而非 stdout')
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+ .action(async (opts) => {
63
+ try {
64
+ const client = new AgentApiClient();
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+ const result = await client.get('/recommend-meta');
66
+ output(result, opts);
67
+ }
68
+ catch (e) {
69
+ handleError(e);
70
+ }
71
+ });
72
+ rec
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+ .command('data')
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+ .description('下载完整 RecommendData 快照(含 creatives/channelStats/dimValueStats)')
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+ .option('--pretty', '美化 JSON 输出')
76
+ .option('--output <file>', '写入文件而非 stdout', '')
77
+ .action(async (opts) => {
78
+ try {
79
+ const client = new AgentApiClient();
80
+ const result = await client.get('/recommend-data');
81
+ output(result, opts);
82
+ }
83
+ catch (e) {
84
+ handleError(e);
85
+ }
86
+ });
87
+ // ─── 策略一: similar ───────────────────────────────────────
88
+ rec
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+ .command('similar')
90
+ .description('策略一: 相似 Creative + KNN 预估')
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+ .requiredOption('--channel <name>', '投放渠道(Applovin|Facebook|Google|Moloco|Unity)')
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+ .option('--metric <name>', '指标(ctr|cvr|cpi|ipm|cost|installs)', 'ctr')
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+ .option('--creative <id>', '种子素材 ID(与 --tags 二选一)')
94
+ .option('--tags <json>', '种子 tags JSON(与 --creative 二选一)')
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+ .option('--top <n>', 'Top-N 相似数量', '5')
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+ .option('--k <n>', 'KNN 邻居数', '5')
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+ .option('--no-knn', '不返回 KNN 预估')
98
+ .option('--include-atoms', '为每个相似项返回 atoms 配置')
99
+ .option('--pretty', '美化 JSON 输出')
100
+ .option('--output <file>', '写入文件而非 stdout')
101
+ .action(async (opts) => {
102
+ try {
103
+ if (!opts.creative && !opts.tags) {
104
+ throw new Error('Either --creative <id> or --tags <json> must be provided');
105
+ }
106
+ const body = {
107
+ channel: opts.channel,
108
+ metric: opts.metric,
109
+ creativeId: opts.creative,
110
+ tags: parseTagsArg(opts.tags),
111
+ topN: parseIntOpt('--top', opts.top),
112
+ k: parseIntOpt('--k', opts.k),
113
+ includeKnn: opts.knn,
114
+ includeAtoms: !!opts.includeAtoms,
115
+ };
116
+ const client = new AgentApiClient();
117
+ const result = await client.post('/recommend-similar', body);
118
+ output(result, opts);
119
+ }
120
+ catch (e) {
121
+ handleError(e);
122
+ }
123
+ });
124
+ // ─── 策略二: improvements ──────────────────────────────────
125
+ rec
126
+ .command('improvements')
127
+ .description('策略二: R1 的 Tag 改进建议 + 可选 R2 diff')
128
+ .requiredOption('--channel <name>', '投放渠道')
129
+ .option('--metric <name>', '指标(ctr|cvr|cpi|ipm|cost|installs)', 'ctr')
130
+ .requiredOption('--r1 <id>', '当前素材 ID')
131
+ .option('--r2 <id>', '对照标杆素材 ID(可选)')
132
+ .option('--pretty', '美化 JSON 输出')
133
+ .option('--output <file>', '写入文件而非 stdout')
134
+ .action(async (opts) => {
135
+ try {
136
+ const body = {
137
+ channel: opts.channel,
138
+ metric: opts.metric,
139
+ r1Id: opts.r1,
140
+ r2Id: opts.r2,
141
+ };
142
+ const client = new AgentApiClient();
143
+ const result = await client.post('/recommend-improvements', body);
144
+ output(result, opts);
145
+ }
146
+ catch (e) {
147
+ handleError(e);
148
+ }
149
+ });
150
+ // ─── 策略三: random ────────────────────────────────────────
151
+ rec
152
+ .command('random')
153
+ .description('策略三: 批量随机生成 Tag 组合,按预估指标排序')
154
+ .requiredOption('--channel <name>', '投放渠道')
155
+ .option('--metric <name>', '指标(ctr|cvr|cpi|ipm|cost|installs)', 'ctr')
156
+ .option('--batch <n>', '生成数量', '10')
157
+ .option('--similar-top <n>', '每条结果附带的相似 Creative 数量', '5')
158
+ .option('--no-atoms', '不为每条结果返回 atoms')
159
+ .option('--seed <n>', '随机种子(可选;提供时结果可复现)')
160
+ .option('--pretty', '美化 JSON 输出')
161
+ .option('--output <file>', '写入文件而非 stdout')
162
+ .action(async (opts) => {
163
+ try {
164
+ const body = {
165
+ channel: opts.channel,
166
+ metric: opts.metric,
167
+ batchSize: parseIntOpt('--batch', opts.batch),
168
+ similarTopN: parseIntOpt('--similar-top', opts.similarTop),
169
+ includeAtoms: opts.atoms,
170
+ seed: opts.seed === undefined ? undefined : parseIntOpt('--seed', opts.seed),
171
+ };
172
+ const client = new AgentApiClient();
173
+ const result = await client.post('/recommend-random', body);
174
+ output(result, opts);
175
+ }
176
+ catch (e) {
177
+ handleError(e);
178
+ }
179
+ });
180
+ // ─── 辅助: optimal ────────────────────────────────────────
181
+ rec
182
+ .command('optimal')
183
+ .description('辅助: 理论最优 Tag 组合(perDim ω² 排序)')
184
+ .requiredOption('--channel <name>', '投放渠道')
185
+ .option('--metric <name>', '指标(ctr|cvr|cpi|ipm|cost|installs)', 'ctr')
186
+ .option('--top <n>', 'Top-K 数量', '5')
187
+ .option('--include-atoms', '为每条结果附带 atoms 配置')
188
+ .option('--pretty', '美化 JSON 输出')
189
+ .option('--output <file>', '写入文件而非 stdout')
190
+ .action(async (opts) => {
191
+ try {
192
+ const body = {
193
+ channel: opts.channel,
194
+ metric: opts.metric,
195
+ topK: parseIntOpt('--top', opts.top),
196
+ includeAtoms: !!opts.includeAtoms,
197
+ };
198
+ const client = new AgentApiClient();
199
+ const result = await client.post('/recommend-optimal', body);
200
+ output(result, opts);
201
+ }
202
+ catch (e) {
203
+ handleError(e);
204
+ }
205
+ });
206
+ // ─── 辅助: tag-to-atom ────────────────────────────────────
207
+ rec
208
+ .command('tag-to-atom')
209
+ .description('辅助: Tag → Atom slot 映射')
210
+ .requiredOption('--tags <json>', 'Tag JSON,如 \'{"玩法类型":"三消复刻","背景场景":"公园"}\'')
211
+ .option('--pretty', '美化 JSON 输出')
212
+ .option('--output <file>', '写入文件而非 stdout')
213
+ .action(async (opts) => {
214
+ try {
215
+ const tags = parseTagsArg(opts.tags);
216
+ if (!tags)
217
+ throw new Error('--tags is required');
218
+ const body = { tags };
219
+ const client = new AgentApiClient();
220
+ const result = await client.post('/recommend-tag-to-atom', body);
221
+ output(result, opts);
222
+ }
223
+ catch (e) {
224
+ handleError(e);
225
+ }
226
+ });
227
+ }
package/dist/index.js CHANGED
@@ -19,6 +19,7 @@ import { registerToolsCommands } from './commands/tools.js';
19
19
  import { registerImageCommands } from './commands/image.js';
20
20
  import { registerAudioCommands } from './commands/audio.js';
21
21
  import { registerPrefabCommands } from './commands/prefab.js';
22
+ import { registerRecommendCommands } from './commands/recommend.js';
22
23
  import { CLI_ROOT_DESCRIPTION, getCliTopicsHelpText, registerRootProgramHelp, } from './cli-root-help.js';
23
24
  const __filename = fileURLToPath(import.meta.url);
24
25
  const __dirname = dirname(__filename);
@@ -329,4 +330,6 @@ registerImageCommands(program);
329
330
  registerAudioCommands(program);
330
331
  // Remix prefab management (playcraft prefab <command>)
331
332
  registerPrefabCommands(program);
333
+ // Tag → Atom recommend (playcraft recommend <command>)
334
+ registerRecommendCommands(program);
332
335
  program.parse(process.argv);
@@ -62,24 +62,12 @@ export class AgentApiClient {
62
62
  return res.json();
63
63
  }
64
64
  static loadConfig() {
65
- // 兜底覆盖三类常见沙箱运行用户:
66
- // - AGS 镜像(ccr.ccs.tencentyun.com/ags-image/sandbox-code)默认运行用户为 `user`,HOME=/home/user
67
- // - 自建 docker/Dockerfile 沙箱 runtime stage 用户为 `opencode`,HOME=/home/opencode
68
- // - 以 root 启动 CLI 的旁路场景,HOME=/root
69
- // 第一条 cwd 与第二条 /project 是与运行用户无关的硬编码命中点。
70
65
  const searchPaths = [
71
66
  join(process.cwd(), '.playcraft.json'),
72
67
  '/project/.playcraft.json',
73
- '/home/user/.playcraft.json',
74
- '/home/opencode/.playcraft.json',
75
- '/root/.playcraft.json',
76
68
  join(homedir(), '.playcraft.json'),
77
69
  ];
78
- const seen = new Set();
79
70
  for (const p of searchPaths) {
80
- if (seen.has(p))
81
- continue;
82
- seen.add(p);
83
71
  if (existsSync(p)) {
84
72
  try {
85
73
  return JSON.parse(readFileSync(p, 'utf-8'));
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@playcraft/cli",
3
- "version": "0.0.31",
3
+ "version": "0.0.33",
4
4
  "private": false,
5
5
  "type": "module",
6
6
  "bin": {
@@ -23,8 +23,8 @@
23
23
  "release": "node scripts/release.js"
24
24
  },
25
25
  "dependencies": {
26
- "@playcraft/build": "^0.0.32",
27
- "@playcraft/common": "^0.0.20",
26
+ "@playcraft/build": "^0.0.34",
27
+ "@playcraft/common": "^0.0.22",
28
28
  "chokidar": "^4.0.3",
29
29
  "commander": "^13.1.0",
30
30
  "cors": "^2.8.6",