@plastic-software/three 0.175.3 → 0.175.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@plastic-software/three",
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- "version": "0.175.3",
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+ "version": "0.175.5",
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  "description": "JavaScript 3D library",
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  "type": "module",
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  "main": "./build/three.cjs",
@@ -68,16 +68,20 @@ float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
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  mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
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- #elif defined( USE_CLEARCOAT_NORMALMAP_CYLINDRICAL )
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+ #elif defined( USE_CLEARCOAT_NORMALMAP_CYLINDRICAL )
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- vec3 tangent2 = normalize(cross(normal, mat3(modelViewMatrix) * transpose(mat3(texture3DMatrix)) * vec3(0, 1, 0)));
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- vec3 bitangent2 = cross(tangent2, normal);
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- mat3 tbn2 = mat3(tangent2, bitangent2, normal);
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+ vec3 tangent2 = normalize(cross(normal, mat3(modelViewMatrix) * transpose(mat3(texture3DMatrix)) * vec3(0, 1, 0)));
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+ vec3 bitangent2 = cross(tangent2, normal);
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+ mat3 tbn2 = mat3(tangent2, bitangent2, normal);
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  #elif defined( USE_CLEARCOAT_NORMALMAP_UV )
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  mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
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+ #else
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+
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+ mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vUv );
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+
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  #endif
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  #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
@@ -15,9 +15,9 @@ varying vec2 vHighPrecisionZW;
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  void main() {
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+ #include <batching_vertex>
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  #include <uv_vertex>
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- #include <batching_vertex>
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  #include <skinbase_vertex>
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  #include <morphinstance_vertex>
@@ -13,9 +13,9 @@ varying vec3 vWorldPosition;
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  void main() {
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+ #include <batching_vertex>
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  #include <uv_vertex>
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- #include <batching_vertex>
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  #include <skinbase_vertex>
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  #include <morphinstance_vertex>
@@ -12,11 +12,11 @@ export const vertex = /* glsl */`
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  void main() {
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+ #include <batching_vertex>
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  #include <uv_vertex>
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  #include <color_vertex>
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  #include <morphinstance_vertex>
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  #include <morphcolor_vertex>
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- #include <batching_vertex>
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  #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
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@@ -19,11 +19,11 @@ varying vec3 vViewPosition;
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  void main() {
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+ #include <batching_vertex>
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  #include <uv_vertex>
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  #include <color_vertex>
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  #include <morphinstance_vertex>
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  #include <morphcolor_vertex>
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- #include <batching_vertex>
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  #include <beginnormal_vertex>
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  #include <morphnormal_vertex>
@@ -18,11 +18,11 @@ varying vec3 vViewPosition;
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  void main() {
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+ #include <batching_vertex>
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  #include <uv_vertex>
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  #include <color_vertex>
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  #include <morphinstance_vertex>
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  #include <morphcolor_vertex>
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- #include <batching_vertex>
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  #include <beginnormal_vertex>
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  #include <morphnormal_vertex>
@@ -19,8 +19,8 @@ export const vertex = /* glsl */`
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  void main() {
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- #include <uv_vertex>
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  #include <batching_vertex>
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+ #include <uv_vertex>
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  #include <beginnormal_vertex>
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  #include <morphinstance_vertex>
@@ -19,10 +19,10 @@ varying vec3 vViewPosition;
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  void main() {
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+ #include <batching_vertex>
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  #include <uv_vertex>
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  #include <color_vertex>
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  #include <morphcolor_vertex>
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- #include <batching_vertex>
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  #include <beginnormal_vertex>
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  #include <morphinstance_vertex>
@@ -18,11 +18,11 @@ varying vec3 vViewPosition;
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  void main() {
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+ #include <batching_vertex>
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  #include <uv_vertex>
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  #include <color_vertex>
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  #include <morphinstance_vertex>
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  #include <morphcolor_vertex>
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- #include <batching_vertex>
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  #include <beginnormal_vertex>
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  #include <morphnormal_vertex>