@plastic-software/three 0.175.2 → 0.175.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@plastic-software/three",
3
- "version": "0.175.2",
3
+ "version": "0.175.4",
4
4
  "description": "JavaScript 3D library",
5
5
  "type": "module",
6
6
  "main": "./build/three.cjs",
@@ -56,6 +56,12 @@ vec3 transformedNormal = objectNormal;
56
56
 
57
57
  #endif
58
58
 
59
+ #if defined( USE_TRIPLANAR )
60
+
61
+ vModelNormal = transformedNormal.xyz;
62
+
63
+ #endif
64
+
59
65
  transformedNormal = normalMatrix * transformedNormal;
60
66
 
61
67
  #ifdef FLIP_SIDED
@@ -10,12 +10,14 @@ export default /* glsl */`
10
10
 
11
11
  vModelPosition = (texture3DMatrix * vec4(position.xyz, 1)).xyz;
12
12
 
13
- #endif
14
- #if defined( USE_TRIPLANAR )
13
+ #ifdef USE_BATCHING
14
+
15
+ vModelPosition = (batchingMatrix * vec4(vModelPosition, 1)).xyz;
15
16
 
16
- vModelNormal = normal.xyz;
17
+ #endif
17
18
 
18
19
  #endif
20
+
19
21
  #if defined( USE_MAP_UV )
20
22
 
21
23
  vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
@@ -15,9 +15,9 @@ varying vec2 vHighPrecisionZW;
15
15
 
16
16
  void main() {
17
17
 
18
+ #include <batching_vertex>
18
19
  #include <uv_vertex>
19
20
 
20
- #include <batching_vertex>
21
21
  #include <skinbase_vertex>
22
22
 
23
23
  #include <morphinstance_vertex>
@@ -13,9 +13,9 @@ varying vec3 vWorldPosition;
13
13
 
14
14
  void main() {
15
15
 
16
+ #include <batching_vertex>
16
17
  #include <uv_vertex>
17
18
 
18
- #include <batching_vertex>
19
19
  #include <skinbase_vertex>
20
20
 
21
21
  #include <morphinstance_vertex>
@@ -12,11 +12,11 @@ export const vertex = /* glsl */`
12
12
 
13
13
  void main() {
14
14
 
15
+ #include <batching_vertex>
15
16
  #include <uv_vertex>
16
17
  #include <color_vertex>
17
18
  #include <morphinstance_vertex>
18
19
  #include <morphcolor_vertex>
19
- #include <batching_vertex>
20
20
 
21
21
  #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
22
22
 
@@ -19,11 +19,11 @@ varying vec3 vViewPosition;
19
19
 
20
20
  void main() {
21
21
 
22
+ #include <batching_vertex>
22
23
  #include <uv_vertex>
23
24
  #include <color_vertex>
24
25
  #include <morphinstance_vertex>
25
26
  #include <morphcolor_vertex>
26
- #include <batching_vertex>
27
27
 
28
28
  #include <beginnormal_vertex>
29
29
  #include <morphnormal_vertex>
@@ -18,11 +18,11 @@ varying vec3 vViewPosition;
18
18
 
19
19
  void main() {
20
20
 
21
+ #include <batching_vertex>
21
22
  #include <uv_vertex>
22
23
  #include <color_vertex>
23
24
  #include <morphinstance_vertex>
24
25
  #include <morphcolor_vertex>
25
- #include <batching_vertex>
26
26
 
27
27
  #include <beginnormal_vertex>
28
28
  #include <morphnormal_vertex>
@@ -19,8 +19,8 @@ export const vertex = /* glsl */`
19
19
 
20
20
  void main() {
21
21
 
22
- #include <uv_vertex>
23
22
  #include <batching_vertex>
23
+ #include <uv_vertex>
24
24
 
25
25
  #include <beginnormal_vertex>
26
26
  #include <morphinstance_vertex>
@@ -19,10 +19,10 @@ varying vec3 vViewPosition;
19
19
 
20
20
  void main() {
21
21
 
22
+ #include <batching_vertex>
22
23
  #include <uv_vertex>
23
24
  #include <color_vertex>
24
25
  #include <morphcolor_vertex>
25
- #include <batching_vertex>
26
26
 
27
27
  #include <beginnormal_vertex>
28
28
  #include <morphinstance_vertex>
@@ -24,11 +24,11 @@ varying vec3 vViewPosition;
24
24
 
25
25
  void main() {
26
26
 
27
+ #include <batching_vertex>
27
28
  #include <uv_vertex>
28
29
  #include <color_vertex>
29
30
  #include <morphinstance_vertex>
30
31
  #include <morphcolor_vertex>
31
- #include <batching_vertex>
32
32
 
33
33
  #include <beginnormal_vertex>
34
34
  #include <morphnormal_vertex>
@@ -18,11 +18,11 @@ varying vec3 vViewPosition;
18
18
 
19
19
  void main() {
20
20
 
21
+ #include <batching_vertex>
21
22
  #include <uv_vertex>
22
23
  #include <color_vertex>
23
24
  #include <morphinstance_vertex>
24
25
  #include <morphcolor_vertex>
25
- #include <batching_vertex>
26
26
 
27
27
  #include <beginnormal_vertex>
28
28
  #include <morphnormal_vertex>