@plastic-software/three 0.174.0 → 0.175.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +10655 -1446
- package/build/three.core.js +9626 -1094
- package/build/three.core.min.js +1 -1
- package/build/three.module.js +834 -157
- package/build/three.module.min.js +1 -1
- package/build/three.tsl.js +4 -2
- package/build/three.tsl.min.js +1 -1
- package/build/three.webgpu.js +2658 -1697
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +2654 -1709
- package/build/three.webgpu.nodes.min.js +1 -1
- package/examples/jsm/Addons.js +1 -1
- package/examples/jsm/animation/AnimationClipCreator.js +57 -6
- package/examples/jsm/animation/CCDIKSolver.js +93 -39
- package/examples/jsm/capabilities/WebGL.js +28 -3
- package/examples/jsm/capabilities/WebGPU.js +16 -6
- package/examples/jsm/controls/ArcballControls.js +424 -154
- package/examples/jsm/controls/DragControls.js +93 -2
- package/examples/jsm/controls/FirstPersonControls.js +113 -4
- package/examples/jsm/controls/FlyControls.js +49 -2
- package/examples/jsm/controls/MapControls.js +42 -9
- package/examples/jsm/controls/OrbitControls.js +345 -42
- package/examples/jsm/controls/PointerLockControls.js +111 -9
- package/examples/jsm/controls/TrackballControls.js +159 -8
- package/examples/jsm/controls/TransformControls.js +252 -6
- package/examples/jsm/csm/CSM.js +226 -15
- package/examples/jsm/csm/CSMFrustum.js +52 -0
- package/examples/jsm/csm/CSMHelper.js +47 -0
- package/examples/jsm/csm/CSMShader.js +10 -1
- package/examples/jsm/csm/CSMShadowNode.js +156 -13
- package/examples/jsm/curves/CurveExtras.js +289 -31
- package/examples/jsm/curves/NURBSCurve.js +57 -14
- package/examples/jsm/curves/NURBSSurface.js +50 -6
- package/examples/jsm/curves/NURBSUtils.js +96 -112
- package/examples/jsm/curves/NURBSVolume.js +22 -4
- package/examples/jsm/effects/AnaglyphEffect.js +30 -0
- package/examples/jsm/effects/AsciiEffect.js +60 -15
- package/examples/jsm/effects/OutlineEffect.js +59 -111
- package/examples/jsm/effects/ParallaxBarrierEffect.js +28 -0
- package/examples/jsm/effects/PeppersGhostEffect.js +21 -2
- package/examples/jsm/effects/StereoEffect.js +29 -0
- package/examples/jsm/environments/DebugEnvironment.js +49 -0
- package/examples/jsm/environments/RoomEnvironment.js +23 -4
- package/examples/jsm/exporters/DRACOExporter.js +53 -13
- package/examples/jsm/exporters/EXRExporter.js +37 -8
- package/examples/jsm/exporters/GLTFExporter.js +171 -48
- package/examples/jsm/exporters/KTX2Exporter.js +20 -0
- package/examples/jsm/exporters/OBJExporter.js +18 -0
- package/examples/jsm/exporters/PLYExporter.js +39 -9
- package/examples/jsm/exporters/STLExporter.js +25 -5
- package/examples/jsm/exporters/USDZExporter.js +70 -3
- package/examples/jsm/geometries/BoxLineGeometry.js +22 -0
- package/examples/jsm/geometries/ConvexGeometry.js +18 -0
- package/examples/jsm/geometries/DecalGeometry.js +20 -9
- package/examples/jsm/geometries/ParametricFunctions.js +97 -0
- package/examples/jsm/geometries/ParametricGeometry.js +37 -5
- package/examples/jsm/geometries/RoundedBoxGeometry.js +21 -0
- package/examples/jsm/geometries/TeapotGeometry.js +22 -38
- package/examples/jsm/geometries/TextGeometry.js +44 -16
- package/examples/jsm/helpers/LightProbeHelper.js +35 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +36 -0
- package/examples/jsm/helpers/OctreeHelper.js +35 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +59 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +35 -3
- package/examples/jsm/helpers/TextureHelper.js +27 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +28 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +58 -2
- package/examples/jsm/helpers/VertexTangentsHelper.js +46 -2
- package/examples/jsm/helpers/ViewHelper.js +75 -1
- package/examples/jsm/interactive/HTMLMesh.js +25 -0
- package/examples/jsm/interactive/InteractiveGroup.js +65 -5
- package/examples/jsm/interactive/SelectionBox.js +74 -9
- package/examples/jsm/interactive/SelectionHelper.js +71 -29
- package/examples/jsm/libs/motion-controllers.module.js +1 -1
- package/examples/jsm/lighting/TiledLighting.js +23 -0
- package/examples/jsm/lights/LightProbeGenerator.js +26 -1
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +48 -13
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +15 -0
- package/examples/jsm/lines/Line2.js +36 -0
- package/examples/jsm/lines/LineGeometry.js +52 -0
- package/examples/jsm/lines/LineMaterial.js +95 -0
- package/examples/jsm/lines/LineSegments2.js +51 -2
- package/examples/jsm/lines/LineSegmentsGeometry.js +62 -8
- package/examples/jsm/lines/Wireframe.js +38 -2
- package/examples/jsm/lines/WireframeGeometry2.js +24 -0
- package/examples/jsm/lines/webgpu/Line2.js +25 -1
- package/examples/jsm/lines/webgpu/LineSegments2.js +44 -6
- package/examples/jsm/lines/webgpu/Wireframe.js +30 -2
- package/examples/jsm/loaders/3DMLoader.js +71 -2
- package/examples/jsm/loaders/3MFLoader.js +41 -3
- package/examples/jsm/loaders/AMFLoader.js +31 -12
- package/examples/jsm/loaders/BVHLoader.js +57 -11
- package/examples/jsm/loaders/ColladaLoader.js +35 -0
- package/examples/jsm/loaders/DDSLoader.js +24 -0
- package/examples/jsm/loaders/DRACOLoader.js +73 -1
- package/examples/jsm/loaders/EXRLoader.js +40 -8
- package/examples/jsm/loaders/FBXLoader.js +42 -14
- package/examples/jsm/loaders/FontLoader.js +60 -2
- package/examples/jsm/loaders/GCodeLoader.js +33 -5
- package/examples/jsm/loaders/GLTFLoader.js +218 -5
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +48 -0
- package/examples/jsm/loaders/IESLoader.js +41 -0
- package/examples/jsm/loaders/KMZLoader.js +32 -0
- package/examples/jsm/loaders/KTX2Loader.js +86 -18
- package/examples/jsm/loaders/KTXLoader.js +26 -6
- package/examples/jsm/loaders/LDrawLoader.js +115 -5
- package/examples/jsm/loaders/LUT3dlLoader.js +46 -10
- package/examples/jsm/loaders/LUTCubeLoader.js +45 -9
- package/examples/jsm/loaders/LUTImageLoader.js +78 -38
- package/examples/jsm/loaders/LWOLoader.js +46 -7
- package/examples/jsm/loaders/LottieLoader.js +37 -0
- package/examples/jsm/loaders/MD2Loader.js +36 -1
- package/examples/jsm/loaders/MDDLoader.js +56 -12
- package/examples/jsm/loaders/MTLLoader.js +38 -33
- package/examples/jsm/loaders/MaterialXLoader.js +33 -0
- package/examples/jsm/loaders/NRRDLoader.js +36 -5
- package/examples/jsm/loaders/OBJLoader.js +48 -1
- package/examples/jsm/loaders/PCDLoader.js +47 -0
- package/examples/jsm/loaders/PDBLoader.js +40 -2
- package/examples/jsm/loaders/PLYLoader.js +62 -32
- package/examples/jsm/loaders/PVRLoader.js +23 -5
- package/examples/jsm/loaders/RGBELoader.js +38 -5
- package/examples/jsm/loaders/RGBMLoader.js +67 -1
- package/examples/jsm/loaders/STLLoader.js +47 -38
- package/examples/jsm/loaders/SVGLoader.js +113 -20
- package/examples/jsm/loaders/TDSLoader.js +81 -61
- package/examples/jsm/loaders/TGALoader.js +22 -0
- package/examples/jsm/loaders/TIFFLoader.js +22 -0
- package/examples/jsm/loaders/TTFLoader.js +36 -2
- package/examples/jsm/loaders/USDZLoader.js +34 -1
- package/examples/jsm/loaders/UltraHDRLoader.js +58 -12
- package/examples/jsm/loaders/VOXLoader.js +57 -0
- package/examples/jsm/loaders/VRMLLoader.js +32 -1
- package/examples/jsm/loaders/VTKLoader.js +38 -0
- package/examples/jsm/loaders/XYZLoader.js +35 -0
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +39 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +39 -0
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +24 -2
- package/examples/jsm/math/Capsule.js +89 -14
- package/examples/jsm/math/ColorConverter.js +21 -0
- package/examples/jsm/math/ColorSpaces.js +53 -0
- package/examples/jsm/math/ConvexHull.js +514 -92
- package/examples/jsm/math/ImprovedNoise.js +14 -2
- package/examples/jsm/math/Lut.js +111 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +76 -13
- package/examples/jsm/math/OBB.js +139 -46
- package/examples/jsm/math/Octree.js +132 -5
- package/examples/jsm/math/SimplexNoise.js +66 -42
- package/examples/jsm/misc/ConvexObjectBreaker.js +43 -25
- package/examples/jsm/misc/GPUComputationRenderer.js +92 -17
- package/examples/jsm/misc/Gyroscope.js +11 -0
- package/examples/jsm/misc/MD2Character.js +115 -2
- package/examples/jsm/misc/MD2CharacterComplex.js +170 -8
- package/examples/jsm/misc/MorphAnimMesh.js +43 -0
- package/examples/jsm/misc/MorphBlendMesh.js +102 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +40 -15
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +33 -13
- package/examples/jsm/misc/RollerCoaster.js +52 -0
- package/examples/jsm/misc/Timer.js +79 -2
- package/examples/jsm/misc/TubePainter.js +53 -0
- package/examples/jsm/misc/Volume.js +108 -72
- package/examples/jsm/misc/VolumeSlice.js +88 -45
- package/examples/jsm/modifiers/CurveModifier.js +57 -34
- package/examples/jsm/modifiers/CurveModifierGPU.js +36 -17
- package/examples/jsm/modifiers/EdgeSplitModifier.js +18 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +20 -8
- package/examples/jsm/modifiers/TessellateModifier.js +33 -2
- package/examples/jsm/objects/GroundedSkybox.js +23 -5
- package/examples/jsm/objects/Lensflare.js +91 -2
- package/examples/jsm/objects/LensflareMesh.js +53 -2
- package/examples/jsm/objects/MarchingCubes.js +88 -5
- package/examples/jsm/objects/Reflector.js +70 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +39 -0
- package/examples/jsm/objects/Refractor.js +61 -0
- package/examples/jsm/objects/ShadowMesh.js +53 -4
- package/examples/jsm/objects/Sky.js +26 -9
- package/examples/jsm/objects/SkyMesh.js +60 -9
- package/examples/jsm/objects/Water.js +44 -5
- package/examples/jsm/objects/Water2.js +42 -3
- package/examples/jsm/objects/Water2Mesh.js +38 -3
- package/examples/jsm/objects/WaterMesh.js +94 -7
- package/examples/jsm/physics/AmmoPhysics.js +47 -0
- package/examples/jsm/physics/JoltPhysics.js +48 -0
- package/examples/jsm/physics/RapierPhysics.js +56 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +90 -38
- package/examples/jsm/postprocessing/BloomPass.js +125 -24
- package/examples/jsm/postprocessing/BokehPass.js +98 -22
- package/examples/jsm/postprocessing/ClearPass.js +53 -3
- package/examples/jsm/postprocessing/CubeTexturePass.js +81 -21
- package/examples/jsm/postprocessing/DotScreenPass.js +58 -10
- package/examples/jsm/postprocessing/EffectComposer.js +131 -0
- package/examples/jsm/postprocessing/FilmPass.js +53 -5
- package/examples/jsm/postprocessing/GTAOPass.js +191 -48
- package/examples/jsm/postprocessing/GlitchPass.js +84 -33
- package/examples/jsm/postprocessing/HalftonePass.js +64 -10
- package/examples/jsm/postprocessing/LUTPass.js +37 -8
- package/examples/jsm/postprocessing/MaskPass.js +90 -0
- package/examples/jsm/postprocessing/OutlinePass.js +266 -133
- package/examples/jsm/postprocessing/OutputPass.js +53 -14
- package/examples/jsm/postprocessing/Pass.js +98 -4
- package/examples/jsm/postprocessing/RenderPass.js +83 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +123 -45
- package/examples/jsm/postprocessing/RenderTransitionPass.js +119 -21
- package/examples/jsm/postprocessing/SAOPass.js +126 -53
- package/examples/jsm/postprocessing/SMAAPass.js +103 -71
- package/examples/jsm/postprocessing/SSAARenderPass.js +117 -35
- package/examples/jsm/postprocessing/SSAOPass.js +160 -47
- package/examples/jsm/postprocessing/SSRPass.js +230 -49
- package/examples/jsm/postprocessing/SavePass.js +68 -16
- package/examples/jsm/postprocessing/ShaderPass.js +64 -7
- package/examples/jsm/postprocessing/TAARenderPass.js +78 -24
- package/examples/jsm/postprocessing/TexturePass.js +71 -8
- package/examples/jsm/postprocessing/UnrealBloomPass.js +113 -37
- package/examples/jsm/renderers/CSS2DRenderer.js +77 -1
- package/examples/jsm/renderers/CSS3DRenderer.js +99 -3
- package/examples/jsm/renderers/Projector.js +18 -2
- package/examples/jsm/renderers/SVGRenderer.js +124 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +9 -5
- package/examples/jsm/shaders/AfterimageShader.js +6 -4
- package/examples/jsm/shaders/BasicShader.js +6 -2
- package/examples/jsm/shaders/BleachBypassShader.js +8 -4
- package/examples/jsm/shaders/BlendShader.js +6 -2
- package/examples/jsm/shaders/BokehShader.js +7 -4
- package/examples/jsm/shaders/BokehShader2.js +7 -3
- package/examples/jsm/shaders/BrightnessContrastShader.js +8 -5
- package/examples/jsm/shaders/ColorCorrectionShader.js +6 -2
- package/examples/jsm/shaders/ColorifyShader.js +6 -2
- package/examples/jsm/shaders/ConvolutionShader.js +7 -39
- package/examples/jsm/shaders/CopyShader.js +6 -2
- package/examples/jsm/shaders/DOFMipMapShader.js +8 -4
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +7 -1
- package/examples/jsm/shaders/DigitalGlitch.js +7 -7
- package/examples/jsm/shaders/DotScreenShader.js +6 -4
- package/examples/jsm/shaders/ExposureShader.js +6 -2
- package/examples/jsm/shaders/FXAAShader.js +15 -7
- package/examples/jsm/shaders/FilmShader.js +10 -0
- package/examples/jsm/shaders/FocusShader.js +6 -4
- package/examples/jsm/shaders/FreiChenShader.js +7 -3
- package/examples/jsm/shaders/GTAOShader.js +33 -39
- package/examples/jsm/shaders/GammaCorrectionShader.js +8 -2
- package/examples/jsm/shaders/GodRaysShader.js +14 -5
- package/examples/jsm/shaders/HalftoneShader.js +11 -5
- package/examples/jsm/shaders/HorizontalBlurShader.js +9 -3
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +6 -2
- package/examples/jsm/shaders/HueSaturationShader.js +7 -3
- package/examples/jsm/shaders/KaleidoShader.js +8 -4
- package/examples/jsm/shaders/LuminosityHighPassShader.js +6 -5
- package/examples/jsm/shaders/LuminosityShader.js +6 -3
- package/examples/jsm/shaders/MirrorShader.js +7 -4
- package/examples/jsm/shaders/NormalMapShader.js +5 -3
- package/examples/jsm/shaders/OutputShader.js +11 -0
- package/examples/jsm/shaders/PoissonDenoiseShader.js +21 -15
- package/examples/jsm/shaders/RGBShiftShader.js +5 -1
- package/examples/jsm/shaders/SAOShader.js +8 -2
- package/examples/jsm/shaders/SMAAShader.js +23 -1
- package/examples/jsm/shaders/SSAOShader.js +23 -5
- package/examples/jsm/shaders/SSRShader.js +25 -1
- package/examples/jsm/shaders/SepiaShader.js +6 -4
- package/examples/jsm/shaders/SobelOperatorShader.js +5 -2
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +10 -8
- package/examples/jsm/shaders/TechnicolorShader.js +7 -4
- package/examples/jsm/shaders/ToonShader.js +29 -7
- package/examples/jsm/shaders/TriangleBlurShader.js +6 -4
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +6 -3
- package/examples/jsm/shaders/VelocityShader.js +6 -2
- package/examples/jsm/shaders/VerticalBlurShader.js +6 -2
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +5 -1
- package/examples/jsm/shaders/VignetteShader.js +6 -4
- package/examples/jsm/shaders/VolumeShader.js +7 -1
- package/examples/jsm/shaders/WaterRefractionShader.js +8 -0
- package/examples/jsm/textures/FlakesTexture.js +12 -0
- package/examples/jsm/transpiler/Transpiler.js +31 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +1 -1
- package/examples/jsm/tsl/display/BloomNode.js +1 -1
- package/examples/jsm/tsl/display/PixelationPassNode.js +4 -4
- package/examples/jsm/tsl/display/SSRNode.js +1 -1
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +29 -3
- package/examples/jsm/tsl/math/Bayer.js +14 -1
- package/examples/jsm/tsl/utils/Raymarching.js +4 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +88 -29
- package/examples/jsm/utils/CameraUtils.js +10 -7
- package/examples/jsm/utils/GeometryCompressionUtils.js +20 -30
- package/examples/jsm/utils/GeometryUtils.js +12 -13
- package/examples/jsm/utils/LDrawUtils.js +11 -4
- package/examples/jsm/utils/SceneOptimizer.js +66 -20
- package/examples/jsm/utils/SceneUtils.js +50 -3
- package/examples/jsm/utils/ShadowMapViewer.js +47 -24
- package/examples/jsm/utils/ShadowMapViewerGPU.js +47 -24
- package/examples/jsm/utils/SkeletonUtils.js +45 -0
- package/examples/jsm/utils/SortUtils.js +14 -5
- package/examples/jsm/utils/UVsDebug.js +9 -4
- package/examples/jsm/utils/WebGLTextureUtils.js +13 -0
- package/examples/jsm/utils/WebGPUTextureUtils.js +14 -0
- package/examples/jsm/utils/WorkerPool.js +65 -2
- package/examples/jsm/webxr/ARButton.js +18 -0
- package/examples/jsm/webxr/OculusHandModel.js +83 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +125 -0
- package/examples/jsm/webxr/Text2D.js +11 -0
- package/examples/jsm/webxr/VRButton.js +30 -0
- package/examples/jsm/webxr/XRButton.js +22 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +87 -3
- package/examples/jsm/webxr/XREstimatedLight.js +33 -3
- package/examples/jsm/webxr/XRHandMeshModel.js +35 -0
- package/examples/jsm/webxr/XRHandModelFactory.js +92 -0
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +42 -0
- package/examples/jsm/webxr/XRPlanes.js +17 -0
- package/package.json +1 -1
- package/src/Three.TSL.js +3 -1
- package/src/animation/AnimationAction.js +262 -30
- package/src/animation/AnimationClip.js +141 -2
- package/src/animation/AnimationMixer.js +99 -15
- package/src/animation/AnimationObjectGroup.js +41 -18
- package/src/animation/AnimationUtils.js +168 -18
- package/src/animation/KeyframeTrack.js +144 -10
- package/src/animation/PropertyBinding.js +77 -3
- package/src/animation/PropertyMixer.js +72 -5
- package/src/animation/tracks/BooleanKeyframeTrack.js +33 -6
- package/src/animation/tracks/ColorKeyframeTrack.js +26 -5
- package/src/animation/tracks/NumberKeyframeTrack.js +26 -2
- package/src/animation/tracks/QuaternionKeyframeTrack.js +30 -1
- package/src/animation/tracks/StringKeyframeTrack.js +33 -2
- package/src/animation/tracks/VectorKeyframeTrack.js +26 -2
- package/src/audio/AudioAnalyser.js +1 -1
- package/src/audio/AudioListener.js +2 -2
- package/src/audio/PositionalAudio.js +5 -5
- package/src/constants.js +1429 -5
- package/src/core/BufferAttribute.js +413 -3
- package/src/core/BufferGeometry.js +337 -1
- package/src/core/Clock.js +60 -0
- package/src/core/GLBufferAttribute.js +99 -0
- package/src/core/InstancedBufferAttribute.js +29 -0
- package/src/core/InstancedBufferGeometry.js +20 -0
- package/src/core/InstancedInterleavedBuffer.js +26 -0
- package/src/core/InterleavedBuffer.js +137 -3
- package/src/core/InterleavedBufferAttribute.js +197 -0
- package/src/core/Layers.js +71 -10
- package/src/core/Object3D.js +23 -0
- package/src/core/Raycaster.js +134 -1
- package/src/core/RenderTarget.js +166 -7
- package/src/core/RenderTarget3D.js +25 -0
- package/src/core/RenderTargetArray.js +18 -0
- package/src/core/Uniform.js +29 -0
- package/src/core/UniformsGroup.js +84 -2
- package/src/extras/Controls.js +16 -1
- package/src/extras/Earcut.js +3 -781
- package/src/extras/ImageUtils.js +3 -2
- package/src/extras/PMREMGenerator.js +22 -17
- package/src/extras/core/Curve.js +1 -1
- package/src/extras/core/Path.js +1 -1
- package/src/extras/lib/earcut.js +685 -0
- package/src/geometries/ConeGeometry.js +2 -2
- package/src/geometries/CylinderGeometry.js +2 -2
- package/src/geometries/ExtrudeGeometry.js +71 -39
- package/src/geometries/LatheGeometry.js +1 -1
- package/src/lights/LightShadow.js +1 -1
- package/src/lights/webgpu/IESSpotLight.js +1 -1
- package/src/loaders/AnimationLoader.js +31 -0
- package/src/loaders/AudioLoader.js +31 -0
- package/src/loaders/BufferGeometryLoader.js +34 -0
- package/src/loaders/Cache.js +45 -0
- package/src/loaders/CompressedTextureLoader.js +36 -3
- package/src/loaders/CubeTextureLoader.js +45 -0
- package/src/loaders/DataTextureLoader.js +44 -3
- package/src/loaders/FileLoader.js +57 -1
- package/src/loaders/ImageBitmapLoader.js +57 -0
- package/src/loaders/ImageLoader.js +30 -0
- package/src/loaders/Loader.js +4 -6
- package/src/loaders/LoaderUtils.js +18 -36
- package/src/loaders/LoadingManager.js +142 -0
- package/src/loaders/MaterialLoader.js +57 -0
- package/src/loaders/ObjectLoader.js +53 -0
- package/src/loaders/TextureLoader.js +33 -0
- package/src/loaders/nodes/NodeLoader.js +6 -2
- package/src/loaders/nodes/NodeMaterialLoader.js +1 -1
- package/src/loaders/nodes/NodeObjectLoader.js +3 -3
- package/src/materials/LineBasicMaterial.js +74 -1
- package/src/materials/LineDashedMaterial.js +52 -0
- package/src/materials/Material.js +18 -3
- package/src/materials/MeshBasicMaterial.js +165 -0
- package/src/materials/MeshDepthMaterial.js +93 -0
- package/src/materials/MeshDistanceMaterial.js +76 -0
- package/src/materials/MeshLambertMaterial.js +273 -0
- package/src/materials/MeshMatcapMaterial.js +142 -0
- package/src/materials/MeshNormalMaterial.js +113 -0
- package/src/materials/MeshPhongMaterial.js +288 -0
- package/src/materials/MeshPhysicalMaterial.js +292 -1
- package/src/materials/MeshStandardMaterial.js +297 -0
- package/src/materials/MeshToonMaterial.js +218 -0
- package/src/materials/PointsMaterial.js +89 -0
- package/src/materials/RawShaderMaterial.js +25 -0
- package/src/materials/ShaderMaterial.js +215 -6
- package/src/materials/ShadowMaterial.js +54 -0
- package/src/materials/SpriteMaterial.js +82 -0
- package/src/materials/nodes/Line2NodeMaterial.js +1 -1
- package/src/materials/nodes/LineBasicNodeMaterial.js +2 -2
- package/src/materials/nodes/LineDashedNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshLambertNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshMatcapNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshPhongNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshSSSNodeMaterial.js +1 -1
- package/src/materials/nodes/MeshStandardNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshToonNodeMaterial.js +2 -2
- package/src/materials/nodes/NodeMaterial.js +7 -3
- package/src/materials/nodes/PointsNodeMaterial.js +1 -1
- package/src/materials/nodes/ShadowNodeMaterial.js +11 -2
- package/src/materials/nodes/SpriteNodeMaterial.js +1 -1
- package/src/materials/nodes/VolumeNodeMaterial.js +10 -1
- package/src/math/Color.js +1 -1
- package/src/math/MathUtils.js +223 -0
- package/src/nodes/Nodes.js +1 -0
- package/src/nodes/accessors/BatchNode.js +8 -8
- package/src/nodes/accessors/BuiltinNode.js +1 -1
- package/src/nodes/accessors/CubeTextureNode.js +1 -1
- package/src/nodes/accessors/InstanceNode.js +5 -5
- package/src/nodes/accessors/InstancedMeshNode.js +1 -1
- package/src/nodes/accessors/MorphNode.js +27 -23
- package/src/nodes/accessors/Normal.js +1 -1
- package/src/nodes/accessors/Object3DNode.js +12 -12
- package/src/nodes/accessors/ReferenceBaseNode.js +2 -2
- package/src/nodes/accessors/ReferenceNode.js +1 -1
- package/src/nodes/accessors/SkinningNode.js +46 -37
- package/src/nodes/accessors/StorageBufferNode.js +1 -1
- package/src/nodes/accessors/StorageTextureNode.js +3 -3
- package/src/nodes/accessors/Texture3DNode.js +1 -1
- package/src/nodes/accessors/TextureNode.js +25 -5
- package/src/nodes/accessors/TextureSizeNode.js +1 -1
- package/src/nodes/accessors/UniformArrayNode.js +2 -2
- package/src/nodes/code/CodeNode.js +4 -4
- package/src/nodes/code/ExpressionNode.js +4 -4
- package/src/nodes/code/FunctionCallNode.js +23 -3
- package/src/nodes/code/ScriptableNode.js +4 -4
- package/src/nodes/code/ScriptableValueNode.js +2 -2
- package/src/nodes/core/AssignNode.js +1 -1
- package/src/nodes/core/AttributeNode.js +1 -1
- package/src/nodes/core/BypassNode.js +1 -1
- package/src/nodes/core/CacheNode.js +1 -1
- package/src/nodes/core/ContextNode.js +1 -1
- package/src/nodes/core/InputNode.js +2 -2
- package/src/nodes/core/Node.js +14 -2
- package/src/nodes/core/NodeBuilder.js +86 -14
- package/src/nodes/core/StackNode.js +5 -5
- package/src/nodes/core/StructNode.js +1 -1
- package/src/nodes/core/StructTypeNode.js +2 -2
- package/src/nodes/core/VarNode.js +2 -8
- package/src/nodes/core/VaryingNode.js +3 -3
- package/src/nodes/display/BlendModes.js +4 -4
- package/src/nodes/display/BumpMapNode.js +1 -1
- package/src/nodes/display/NormalMapNode.js +1 -1
- package/src/nodes/display/PosterizeNode.js +1 -1
- package/src/nodes/display/ScreenNode.js +3 -3
- package/src/nodes/display/ViewportDepthNode.js +2 -2
- package/src/nodes/display/ViewportDepthTextureNode.js +2 -2
- package/src/nodes/display/ViewportSharedTextureNode.js +2 -2
- package/src/nodes/display/ViewportTextureNode.js +4 -4
- package/src/nodes/functions/ShadowMaskModel.js +4 -4
- package/src/nodes/functions/material/getParallaxCorrectNormal.js +6 -6
- package/src/nodes/geometry/RangeNode.js +1 -1
- package/src/nodes/gpgpu/AtomicFunctionNode.js +16 -40
- package/src/nodes/gpgpu/ComputeBuiltinNode.js +1 -1
- package/src/nodes/gpgpu/ComputeNode.js +30 -2
- package/src/nodes/lighting/AnalyticLightNode.js +9 -1
- package/src/nodes/lighting/LightsNode.js +3 -3
- package/src/nodes/lighting/ShadowNode.js +1 -1
- package/src/nodes/math/ConditionalNode.js +20 -3
- package/src/nodes/math/MathNode.js +83 -78
- package/src/nodes/math/OperatorNode.js +171 -82
- package/src/nodes/pmrem/PMREMNode.js +4 -4
- package/src/nodes/pmrem/PMREMUtils.js +2 -2
- package/src/nodes/tsl/TSLBase.js +2 -1
- package/src/nodes/tsl/TSLCore.js +115 -12
- package/src/nodes/utils/ArrayElementNode.js +3 -1
- package/src/nodes/utils/CubeMapNode.js +3 -3
- package/src/nodes/utils/DebugNode.js +70 -0
- package/src/nodes/utils/EquirectUVNode.js +2 -2
- package/src/nodes/utils/JoinNode.js +27 -2
- package/src/nodes/utils/LoopNode.js +58 -28
- package/src/nodes/utils/MaxMipLevelNode.js +1 -1
- package/src/nodes/utils/ReflectorNode.js +2 -2
- package/src/nodes/utils/RemapNode.js +6 -6
- package/src/nodes/utils/RotateNode.js +1 -1
- package/src/nodes/utils/SpriteSheetUVNode.js +3 -3
- package/src/nodes/utils/StorageArrayElementNode.js +1 -1
- package/src/nodes/utils/TriplanarTexturesNode.js +3 -3
- package/src/objects/BatchedMesh.js +4 -4
- package/src/objects/InstancedMesh.js +2 -2
- package/src/objects/LOD.js +1 -1
- package/src/objects/Skeleton.js +1 -1
- package/src/renderers/WebGL3DRenderTarget.js +25 -0
- package/src/renderers/WebGLArrayRenderTarget.js +25 -0
- package/src/renderers/WebGLCubeRenderTarget.js +39 -1
- package/src/renderers/WebGLRenderTarget.js +19 -0
- package/src/renderers/WebGLRenderer.js +617 -79
- package/src/renderers/common/Animation.js +2 -2
- package/src/renderers/common/Attributes.js +2 -2
- package/src/renderers/common/Backend.js +12 -3
- package/src/renderers/common/Background.js +1 -0
- package/src/renderers/common/Color4.js +1 -1
- package/src/renderers/common/CubeRenderTarget.js +13 -0
- package/src/renderers/common/PostProcessing.js +2 -0
- package/src/renderers/common/QuadMesh.js +2 -0
- package/src/renderers/common/RenderList.js +2 -2
- package/src/renderers/common/RenderObject.js +1 -1
- package/src/renderers/common/RenderObjects.js +2 -2
- package/src/renderers/common/Renderer.js +52 -31
- package/src/renderers/common/XRManager.js +333 -10
- package/src/renderers/common/extras/PMREMGenerator.js +6 -0
- package/src/renderers/common/nodes/NodeBuilderState.js +3 -3
- package/src/renderers/shaders/UniformsLib.js +1 -4
- package/src/renderers/shaders/UniformsUtils.js +1 -3
- package/src/renderers/webgl/WebGLBackground.js +4 -2
- package/src/renderers/webgl/WebGLState.js +9 -9
- package/src/renderers/webgl-fallback/WebGLBackend.js +25 -26
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +3 -12
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +67 -19
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +1 -1
- package/src/renderers/webgpu/WebGPUBackend.js +128 -87
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +1 -11
- package/src/renderers/webgpu/WebGPURenderer.js +17 -11
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +4 -4
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +5 -3
- package/src/renderers/webgpu/utils/WebGPUConstants.js +1 -1
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1 -1
- package/src/renderers/webxr/WebXRController.js +87 -2
- package/src/renderers/webxr/WebXRDepthSensing.js +49 -0
- package/src/renderers/webxr/WebXRManager.js +173 -1
- package/src/scenes/Scene.js +2 -1
- package/src/textures/CanvasTexture.js +28 -0
- package/src/textures/CompressedArrayTexture.js +57 -0
- package/src/textures/CompressedCubeTexture.js +29 -0
- package/src/textures/CompressedTexture.js +64 -6
- package/src/textures/CubeTexture.js +52 -4
- package/src/textures/Data3DTexture.js +77 -0
- package/src/textures/DataArrayTexture.js +93 -0
- package/src/textures/DataTexture.js +65 -0
- package/src/textures/DepthTexture.js +59 -9
- package/src/textures/FramebufferTexture.js +62 -0
- package/src/textures/Source.js +69 -0
- package/src/textures/Texture.js +5 -5
- package/src/textures/VideoFrameTexture.js +43 -6
- package/src/textures/VideoTexture.js +49 -4
- package/examples/jsm/geometries/ParametricGeometries.js +0 -254
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import { CopyShader } from '../shaders/CopyShader.js';
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* const afterimagePass = new AfterimagePass( 0.9 );
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class AfterimagePass extends Pass {
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* Constructs a new after image pass.
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constructor( damp = 0.96 ) {
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* The pass uniforms. Use this object if you want to update the
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* ```
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*
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vertexShader:
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fragmentShader:
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render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
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import { ConvolutionShader } from '../shaders/ConvolutionShader.js';
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/**
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* A pass for a basic Bloom effect.
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*
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* {@link UnrealBloomPass} produces a more advanced Bloom but is also
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* more expensive.
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*
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* ```js
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* const effectBloom = new BloomPass( 0.75 );
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* composer.addPass( effectBloom );
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* ```
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*
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*/
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class BloomPass extends Pass {
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/**
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* Constructs a new Bloom pass.
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*
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* @param {number} [strength=1] - The Bloom strength.
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* @param {number} [kernelSize=25] - The kernel size.
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* @param {number} [sigma=4] - The sigma.
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*/
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constructor( strength = 1, kernelSize = 25, sigma = 4 ) {
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super();
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// render targets
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this.renderTargetX = new WebGLRenderTarget( 1, 1, { type: HalfFloatType } ); // will be resized later
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this.renderTargetX.texture.name = 'BloomPass.x';
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this.renderTargetY = new WebGLRenderTarget( 1, 1, { type: HalfFloatType } ); // will be resized later
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this.renderTargetY.texture.name = 'BloomPass.y';
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// combine material
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/**
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* The combine pass uniforms.
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*
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* @type {Object}
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*/
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this.combineUniforms = UniformsUtils.clone( CombineShader.uniforms );
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this.combineUniforms[ 'strength' ].value = strength;
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/**
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* The combine pass material.
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*
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* @type {ShaderMaterial}
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*/
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this.materialCombine = new ShaderMaterial( {
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name: CombineShader.name,
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@@ -43,11 +65,21 @@ class BloomPass extends Pass {
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const convolutionShader = ConvolutionShader;
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/**
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* The convolution pass uniforms.
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*
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* @type {Object}
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*/
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this.convolutionUniforms = UniformsUtils.clone( convolutionShader.uniforms );
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this.convolutionUniforms[ 'uImageIncrement' ].value = BloomPass.blurX;
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this.convolutionUniforms[ 'cKernel' ].value =
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this.convolutionUniforms[ 'cKernel' ].value = buildKernel( sigma );
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/**
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* The convolution pass material.
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*
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* @type {ShaderMaterial}
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*/
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this.materialConvolution = new ShaderMaterial( {
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name: convolutionShader.name,
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@@ -61,67 +93,101 @@ class BloomPass extends Pass {
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} );
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/**
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* Overwritten to disable the swap.
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*
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* @type {boolean}
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* @default false
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*/
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this.needsSwap = false;
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-
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// internals
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this._renderTargetX = new WebGLRenderTarget( 1, 1, { type: HalfFloatType } ); // will be resized later
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this._renderTargetX.texture.name = 'BloomPass.x';
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this._renderTargetY = new WebGLRenderTarget( 1, 1, { type: HalfFloatType } ); // will be resized later
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this._renderTargetY.texture.name = 'BloomPass.y';
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this._fsQuad = new FullScreenQuad( null );
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}
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/**
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* Performs the Bloom pass.
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*
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* @param {WebGLRenderer} renderer - The renderer.
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* @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
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* destination for the pass.
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* @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
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* previous pass from this buffer.
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* @param {number} deltaTime - The delta time in seconds.
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* @param {boolean} maskActive - Whether masking is active or not.
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*/
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render( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
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if ( maskActive ) renderer.state.buffers.stencil.setTest( false );
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// Render quad with blurred scene into texture (convolution pass 1)
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-
this.
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+
this._fsQuad.material = this.materialConvolution;
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|
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|
this.convolutionUniforms[ 'tDiffuse' ].value = readBuffer.texture;
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this.convolutionUniforms[ 'uImageIncrement' ].value = BloomPass.blurX;
|
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renderer.setRenderTarget( this.
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renderer.setRenderTarget( this._renderTargetX );
|
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renderer.clear();
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-
this.
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+
this._fsQuad.render( renderer );
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|
// Render quad with blurred scene into texture (convolution pass 2)
|
|
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|
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|
-
this.convolutionUniforms[ 'tDiffuse' ].value = this.
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+
this.convolutionUniforms[ 'tDiffuse' ].value = this._renderTargetX.texture;
|
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|
this.convolutionUniforms[ 'uImageIncrement' ].value = BloomPass.blurY;
|
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146
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|
|
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renderer.setRenderTarget( this.
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+
renderer.setRenderTarget( this._renderTargetY );
|
|
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148
|
renderer.clear();
|
|
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|
-
this.
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|
+
this._fsQuad.render( renderer );
|
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|
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|
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|
// Render original scene with superimposed blur to texture
|
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-
this.
|
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+
this._fsQuad.material = this.materialCombine;
|
|
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|
|
|
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|
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this.combineUniforms[ 'tDiffuse' ].value = this.
|
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+
this.combineUniforms[ 'tDiffuse' ].value = this._renderTargetY.texture;
|
|
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156
|
|
|
101
157
|
if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
|
|
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158
|
|
|
103
159
|
renderer.setRenderTarget( readBuffer );
|
|
104
160
|
if ( this.clear ) renderer.clear();
|
|
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|
-
this.
|
|
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|
+
this._fsQuad.render( renderer );
|
|
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|
|
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|
}
|
|
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|
|
|
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|
+
/**
|
|
166
|
+
* Sets the size of the pass.
|
|
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|
+
*
|
|
168
|
+
* @param {number} width - The width to set.
|
|
169
|
+
* @param {number} height - The width to set.
|
|
170
|
+
*/
|
|
109
171
|
setSize( width, height ) {
|
|
110
172
|
|
|
111
|
-
this.
|
|
112
|
-
this.
|
|
173
|
+
this._renderTargetX.setSize( width, height );
|
|
174
|
+
this._renderTargetY.setSize( width, height );
|
|
113
175
|
|
|
114
176
|
}
|
|
115
177
|
|
|
178
|
+
/**
|
|
179
|
+
* Frees the GPU-related resources allocated by this instance. Call this
|
|
180
|
+
* method whenever the pass is no longer used in your app.
|
|
181
|
+
*/
|
|
116
182
|
dispose() {
|
|
117
183
|
|
|
118
|
-
this.
|
|
119
|
-
this.
|
|
184
|
+
this._renderTargetX.dispose();
|
|
185
|
+
this._renderTargetY.dispose();
|
|
120
186
|
|
|
121
187
|
this.materialCombine.dispose();
|
|
122
188
|
this.materialConvolution.dispose();
|
|
123
189
|
|
|
124
|
-
this.
|
|
190
|
+
this._fsQuad.dispose();
|
|
125
191
|
|
|
126
192
|
}
|
|
127
193
|
|
|
@@ -169,4 +235,39 @@ const CombineShader = {
|
|
|
169
235
|
BloomPass.blurX = new Vector2( 0.001953125, 0.0 );
|
|
170
236
|
BloomPass.blurY = new Vector2( 0.0, 0.001953125 );
|
|
171
237
|
|
|
238
|
+
|
|
239
|
+
function gauss( x, sigma ) {
|
|
240
|
+
|
|
241
|
+
return Math.exp( - ( x * x ) / ( 2.0 * sigma * sigma ) );
|
|
242
|
+
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
function buildKernel( sigma ) {
|
|
246
|
+
|
|
247
|
+
// We loop off the sqrt(2 * pi) * sigma term, since we're going to normalize anyway.
|
|
248
|
+
|
|
249
|
+
const kMaxKernelSize = 25;
|
|
250
|
+
let kernelSize = 2 * Math.ceil( sigma * 3.0 ) + 1;
|
|
251
|
+
|
|
252
|
+
if ( kernelSize > kMaxKernelSize ) kernelSize = kMaxKernelSize;
|
|
253
|
+
|
|
254
|
+
const halfWidth = ( kernelSize - 1 ) * 0.5;
|
|
255
|
+
|
|
256
|
+
const values = new Array( kernelSize );
|
|
257
|
+
let sum = 0.0;
|
|
258
|
+
for ( let i = 0; i < kernelSize; ++ i ) {
|
|
259
|
+
|
|
260
|
+
values[ i ] = gauss( i - halfWidth, sigma );
|
|
261
|
+
sum += values[ i ];
|
|
262
|
+
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
// normalize the kernel
|
|
266
|
+
|
|
267
|
+
for ( let i = 0; i < kernelSize; ++ i ) values[ i ] /= sum;
|
|
268
|
+
|
|
269
|
+
return values;
|
|
270
|
+
|
|
271
|
+
}
|
|
272
|
+
|
|
172
273
|
export { BloomPass };
|
|
@@ -13,16 +13,44 @@ import { Pass, FullScreenQuad } from './Pass.js';
|
|
|
13
13
|
import { BokehShader } from '../shaders/BokehShader.js';
|
|
14
14
|
|
|
15
15
|
/**
|
|
16
|
-
*
|
|
16
|
+
* Pass for creating depth of field (DOF) effect.
|
|
17
|
+
*
|
|
18
|
+
* ```js
|
|
19
|
+
* const bokehPass = new BokehPass( scene, camera, {
|
|
20
|
+
* focus: 500
|
|
21
|
+
* aperture: 5,
|
|
22
|
+
* maxblur: 0.01
|
|
23
|
+
* } );
|
|
24
|
+
* composer.addPass( bokehPass );
|
|
25
|
+
* ```
|
|
26
|
+
*
|
|
27
|
+
* @augments Pass
|
|
17
28
|
*/
|
|
18
|
-
|
|
19
29
|
class BokehPass extends Pass {
|
|
20
30
|
|
|
31
|
+
/**
|
|
32
|
+
* Constructs a new Bokeh pass.
|
|
33
|
+
*
|
|
34
|
+
* @param {Scene} scene - The scene to render the DOF for.
|
|
35
|
+
* @param {Camera} camera - The camera.
|
|
36
|
+
* @param {BokehPass~Options} params - The pass options.
|
|
37
|
+
*/
|
|
21
38
|
constructor( scene, camera, params ) {
|
|
22
39
|
|
|
23
40
|
super();
|
|
24
41
|
|
|
42
|
+
/**
|
|
43
|
+
* The scene to render the DOF for.
|
|
44
|
+
*
|
|
45
|
+
* @type {Scene}
|
|
46
|
+
*/
|
|
25
47
|
this.scene = scene;
|
|
48
|
+
|
|
49
|
+
/**
|
|
50
|
+
* The camera.
|
|
51
|
+
*
|
|
52
|
+
* @type {Camera}
|
|
53
|
+
*/
|
|
26
54
|
this.camera = camera;
|
|
27
55
|
|
|
28
56
|
const focus = ( params.focus !== undefined ) ? params.focus : 1.0;
|
|
@@ -31,26 +59,25 @@ class BokehPass extends Pass {
|
|
|
31
59
|
|
|
32
60
|
// render targets
|
|
33
61
|
|
|
34
|
-
this.
|
|
62
|
+
this._renderTargetDepth = new WebGLRenderTarget( 1, 1, { // will be resized later
|
|
35
63
|
minFilter: NearestFilter,
|
|
36
64
|
magFilter: NearestFilter,
|
|
37
65
|
type: HalfFloatType
|
|
38
66
|
} );
|
|
39
67
|
|
|
40
|
-
this.
|
|
68
|
+
this._renderTargetDepth.texture.name = 'BokehPass.depth';
|
|
41
69
|
|
|
42
70
|
// depth material
|
|
43
71
|
|
|
44
|
-
this.
|
|
45
|
-
this.
|
|
46
|
-
this.
|
|
72
|
+
this._materialDepth = new MeshDepthMaterial();
|
|
73
|
+
this._materialDepth.depthPacking = RGBADepthPacking;
|
|
74
|
+
this._materialDepth.blending = NoBlending;
|
|
47
75
|
|
|
48
76
|
// bokeh material
|
|
49
77
|
|
|
50
|
-
const
|
|
51
|
-
const bokehUniforms = UniformsUtils.clone( bokehShader.uniforms );
|
|
78
|
+
const bokehUniforms = UniformsUtils.clone( BokehShader.uniforms );
|
|
52
79
|
|
|
53
|
-
bokehUniforms[ 'tDepth' ].value = this.
|
|
80
|
+
bokehUniforms[ 'tDepth' ].value = this._renderTargetDepth.texture;
|
|
54
81
|
|
|
55
82
|
bokehUniforms[ 'focus' ].value = focus;
|
|
56
83
|
bokehUniforms[ 'aspect' ].value = camera.aspect;
|
|
@@ -59,26 +86,56 @@ class BokehPass extends Pass {
|
|
|
59
86
|
bokehUniforms[ 'nearClip' ].value = camera.near;
|
|
60
87
|
bokehUniforms[ 'farClip' ].value = camera.far;
|
|
61
88
|
|
|
89
|
+
/**
|
|
90
|
+
* The pass bokeh material.
|
|
91
|
+
*
|
|
92
|
+
* @type {ShaderMaterial}
|
|
93
|
+
*/
|
|
62
94
|
this.materialBokeh = new ShaderMaterial( {
|
|
63
|
-
defines: Object.assign( {},
|
|
95
|
+
defines: Object.assign( {}, BokehShader.defines ),
|
|
64
96
|
uniforms: bokehUniforms,
|
|
65
|
-
vertexShader:
|
|
66
|
-
fragmentShader:
|
|
97
|
+
vertexShader: BokehShader.vertexShader,
|
|
98
|
+
fragmentShader: BokehShader.fragmentShader
|
|
67
99
|
} );
|
|
68
100
|
|
|
101
|
+
/**
|
|
102
|
+
* The pass uniforms. Use this object if you want to update the
|
|
103
|
+
* `focus`, `aperture` or `maxblur` values at runtime.
|
|
104
|
+
*
|
|
105
|
+
* ```js
|
|
106
|
+
* pass.uniforms.focus.value = focus;
|
|
107
|
+
* pass.uniforms.aperture.value = aperture;
|
|
108
|
+
* pass.uniforms.maxblur.value = maxblur;
|
|
109
|
+
* ```
|
|
110
|
+
*
|
|
111
|
+
* @type {Object}
|
|
112
|
+
*/
|
|
69
113
|
this.uniforms = bokehUniforms;
|
|
70
114
|
|
|
71
|
-
|
|
115
|
+
// internals
|
|
116
|
+
|
|
117
|
+
this._fsQuad = new FullScreenQuad( this.materialBokeh );
|
|
72
118
|
|
|
73
119
|
this._oldClearColor = new Color();
|
|
74
120
|
|
|
75
121
|
}
|
|
76
122
|
|
|
123
|
+
/**
|
|
124
|
+
* Performs the Bokeh pass.
|
|
125
|
+
*
|
|
126
|
+
* @param {WebGLRenderer} renderer - The renderer.
|
|
127
|
+
* @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
|
|
128
|
+
* destination for the pass.
|
|
129
|
+
* @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
|
|
130
|
+
* previous pass from this buffer.
|
|
131
|
+
* @param {number} deltaTime - The delta time in seconds.
|
|
132
|
+
* @param {boolean} maskActive - Whether masking is active or not.
|
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133
|
+
*/
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77
134
|
render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
|
|
78
135
|
|
|
79
136
|
// Render depth into texture
|
|
80
137
|
|
|
81
|
-
this.scene.overrideMaterial = this.
|
|
138
|
+
this.scene.overrideMaterial = this._materialDepth;
|
|
82
139
|
|
|
83
140
|
renderer.getClearColor( this._oldClearColor );
|
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84
141
|
const oldClearAlpha = renderer.getClearAlpha();
|
|
@@ -87,7 +144,7 @@ class BokehPass extends Pass {
|
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|
87
144
|
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|
88
145
|
renderer.setClearColor( 0xffffff );
|
|
89
146
|
renderer.setClearAlpha( 1.0 );
|
|
90
|
-
renderer.setRenderTarget( this.
|
|
147
|
+
renderer.setRenderTarget( this._renderTargetDepth );
|
|
91
148
|
renderer.clear();
|
|
92
149
|
renderer.render( this.scene, this.camera );
|
|
93
150
|
|
|
@@ -100,13 +157,13 @@ class BokehPass extends Pass {
|
|
|
100
157
|
if ( this.renderToScreen ) {
|
|
101
158
|
|
|
102
159
|
renderer.setRenderTarget( null );
|
|
103
|
-
this.
|
|
160
|
+
this._fsQuad.render( renderer );
|
|
104
161
|
|
|
105
162
|
} else {
|
|
106
163
|
|
|
107
164
|
renderer.setRenderTarget( writeBuffer );
|
|
108
165
|
renderer.clear();
|
|
109
|
-
this.
|
|
166
|
+
this._fsQuad.render( renderer );
|
|
110
167
|
|
|
111
168
|
}
|
|
112
169
|
|
|
@@ -117,25 +174,44 @@ class BokehPass extends Pass {
|
|
|
117
174
|
|
|
118
175
|
}
|
|
119
176
|
|
|
177
|
+
/**
|
|
178
|
+
* Sets the size of the pass.
|
|
179
|
+
*
|
|
180
|
+
* @param {number} width - The width to set.
|
|
181
|
+
* @param {number} height - The width to set.
|
|
182
|
+
*/
|
|
120
183
|
setSize( width, height ) {
|
|
121
184
|
|
|
122
185
|
this.materialBokeh.uniforms[ 'aspect' ].value = width / height;
|
|
123
186
|
|
|
124
|
-
this.
|
|
187
|
+
this._renderTargetDepth.setSize( width, height );
|
|
125
188
|
|
|
126
189
|
}
|
|
127
190
|
|
|
191
|
+
/**
|
|
192
|
+
* Frees the GPU-related resources allocated by this instance. Call this
|
|
193
|
+
* method whenever the pass is no longer used in your app.
|
|
194
|
+
*/
|
|
128
195
|
dispose() {
|
|
129
196
|
|
|
130
|
-
this.
|
|
197
|
+
this._renderTargetDepth.dispose();
|
|
131
198
|
|
|
132
|
-
this.
|
|
199
|
+
this._materialDepth.dispose();
|
|
133
200
|
this.materialBokeh.dispose();
|
|
134
201
|
|
|
135
|
-
this.
|
|
202
|
+
this._fsQuad.dispose();
|
|
136
203
|
|
|
137
204
|
}
|
|
138
205
|
|
|
139
206
|
}
|
|
140
207
|
|
|
208
|
+
/**
|
|
209
|
+
* Constructor options of `BokehPass`.
|
|
210
|
+
*
|
|
211
|
+
* @typedef {Object} BokehPass~Options
|
|
212
|
+
* @property {number} [focus=1] - Defines the effect's focus which is the distance along the camera's look direction in world units.
|
|
213
|
+
* @property {number} [aperture=0.025] - Defines the effect's aperture.
|
|
214
|
+
* @property {number} [maxblur=1] - Defines the effect's maximum blur.
|
|
215
|
+
**/
|
|
216
|
+
|
|
141
217
|
export { BokehPass };
|