@plastic-software/three 0.167.2 → 0.167.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +27 -8
- package/build/three.module.js +27 -8
- package/build/three.module.min.js +1 -1
- package/build/three.webgpu.js +237 -21
- package/build/three.webgpu.min.js +1 -1
- package/package.json +1 -1
package/build/three.webgpu.js
CHANGED
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@@ -1551,13 +1551,13 @@ function createCanvasElement() {
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}
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-
const _cache$
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const _cache$2 = {};
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function warnOnce( message ) {
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if ( message in _cache$
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if ( message in _cache$2 ) return;
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_cache$
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_cache$2[ message ] = true;
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console.warn( message );
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@@ -29543,7 +29543,7 @@ class ObjectLoader extends Loader {
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case 'DirectionalLight':
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object = new DirectionalLight( data.color, data.intensity );
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object.target = data.target ||
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object.target = data.target || '';
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break;
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@@ -29562,7 +29562,7 @@ class ObjectLoader extends Loader {
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case 'SpotLight':
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object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
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object.target = data.target ||
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object.target = data.target || '';
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break;
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@@ -29839,7 +29839,7 @@ class ObjectLoader extends Loader {
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object.traverse( function ( child ) {
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if ( child.isDirectionalLight ||
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if ( child.isDirectionalLight || child.isSpotLight ) {
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const uuid = child.target;
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@@ -52449,14 +52449,14 @@ class ToneMappingNode extends TempNode {
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if ( toneMapping === NoToneMapping ) return colorNode;
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-
const toneMappingParams = { exposure: this.exposureNode, color: colorNode };
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const toneMappingParams = { exposure: this.exposureNode, color: colorNode.rgb };
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const toneMappingNode = toneMappingLib[ toneMapping ];
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let outputNode = null;
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if ( toneMappingNode ) {
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outputNode = toneMappingNode( toneMappingParams );
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outputNode = vec4( toneMappingNode( toneMappingParams ), colorNode.a );
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} else {
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@@ -53920,7 +53920,7 @@ class GTAONode extends TempNode {
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const occlusion = nx.mul( nxb ).add( ny.mul( nyb ) );
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ao.addAssign( occlusion );
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-
}
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} );
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ao.assign( clamp( ao.div( DIRECTIONS ), 0, 1 ) );
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ao.assign( pow( ao, this.scale ) );
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@@ -54150,7 +54150,7 @@ class DenoiseNode extends TempNode {
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denoised.addAssign( result.xyz );
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totalWeight.addAssign( result.w );
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-
}
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} );
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If( totalWeight.greaterThan( float( 0 ) ), () => {
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@@ -54443,7 +54443,7 @@ class FXAANode extends TempNode {
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iterationsUsedN.assign( i );
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-
}
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} );
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If( doneP.equal( 0 ), () => {
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@@ -54462,7 +54462,7 @@ class FXAANode extends TempNode {
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iterationsUsedP.assign( i );
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}
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} );
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If( doneN.equal( 1 ).or( doneP.equal( 1 ) ), () => {
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@@ -54711,7 +54711,7 @@ class BloomNode extends TempNode {
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} );
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-
this._highPassFilterMaterial = this._highPassFilterMaterial ||
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+
this._highPassFilterMaterial = this._highPassFilterMaterial || builder.createNodeMaterial();
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this._highPassFilterMaterial.fragmentNode = luminosityHighPass().context( builder.getSharedContext() );
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this._highPassFilterMaterial.needsUpdate = true;
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@@ -54759,7 +54759,7 @@ class BloomNode extends TempNode {
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} );
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-
this._compositeMaterial = this._compositeMaterial ||
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this._compositeMaterial = this._compositeMaterial || builder.createNodeMaterial();
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this._compositeMaterial.fragmentNode = compositePass().context( builder.getSharedContext() );
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this._compositeMaterial.needsUpdate = true;
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@@ -56660,9 +56660,78 @@ addNodeClass( 'HemisphereLightNode', HemisphereLightNode );
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addLightNode( HemisphereLight, HemisphereLightNode );
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+
class LightProbeNode extends AnalyticLightNode {
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constructor( light = null ) {
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super( light );
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const array = [];
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for ( let i = 0; i < 9; i ++ ) array.push( new Vector3() );
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this.lightProbe = uniformArray( array );
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}
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update( frame ) {
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const { light } = this;
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super.update( frame );
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//
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for ( let i = 0; i < 9; i ++ ) {
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this.lightProbe.array[ i ].copy( light.sh.coefficients[ i ] ).multiplyScalar( light.intensity );
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}
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}
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setup( builder ) {
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const irradiance = shGetIrradianceAt( normalWorld, this.lightProbe );
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builder.context.irradiance.addAssign( irradiance );
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}
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}
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const shGetIrradianceAt = Fn( ( [ normal, shCoefficients ] ) => {
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// normal is assumed to have unit length
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const x = normal.x, y = normal.y, z = normal.z;
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// band 0
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const result = shCoefficients.element( 0 ).mul( 0.886227 );
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// band 1
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result.addAssign( shCoefficients.element( 1 ).mul( 2.0 * 0.511664 ).mul( y ) );
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result.addAssign( shCoefficients.element( 2 ).mul( 2.0 * 0.511664 ).mul( z ) );
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result.addAssign( shCoefficients.element( 3 ).mul( 2.0 * 0.511664 ).mul( x ) );
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// band 2
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result.addAssign( shCoefficients.element( 4 ).mul( 2.0 * 0.429043 ).mul( x ).mul( y ) );
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result.addAssign( shCoefficients.element( 5 ).mul( 2.0 * 0.429043 ).mul( y ).mul( z ) );
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result.addAssign( shCoefficients.element( 6 ).mul( z.mul( z ).mul( 0.743125 ).sub( 0.247708 ) ) );
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result.addAssign( shCoefficients.element( 7 ).mul( 2.0 * 0.429043 ).mul( x ).mul( z ) );
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result.addAssign( shCoefficients.element( 8 ).mul( 0.429043 ).mul( mul( x, x ).sub( mul( y, y ) ) ) );
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return result;
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} );
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+
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addNodeClass( 'LightProbeNode', LightProbeNode );
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+
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addLightNode( LightProbe, LightProbeNode );
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+
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let _generator = null;
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-
const _cache = new WeakMap();
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+
const _cache$1 = new WeakMap();
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function _generateCubeUVSize( imageHeight ) {
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@@ -56678,7 +56747,7 @@ function _generateCubeUVSize( imageHeight ) {
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function _getPMREMFromTexture( texture ) {
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-
let cacheTexture = _cache.get( texture );
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+
let cacheTexture = _cache$1.get( texture );
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const pmremVersion = cacheTexture !== undefined ? cacheTexture.pmremVersion : - 1;
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@@ -56701,7 +56770,7 @@ function _getPMREMFromTexture( texture ) {
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} else {
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-
if ( isEquirectangularMapReady( image ) ) {
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+
if ( isEquirectangularMapReady$1( image ) ) {
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56705
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cacheTexture = _generator.fromEquirectangular( texture, cacheTexture );
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@@ -56715,7 +56784,7 @@ function _getPMREMFromTexture( texture ) {
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cacheTexture.pmremVersion = texture.pmremVersion;
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56718
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-
_cache.set( texture, cacheTexture );
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56787
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+
_cache$1.set( texture, cacheTexture );
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56720
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}
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@@ -56873,7 +56942,7 @@ function isCubeMapReady( image ) {
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}
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56944
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-
function isEquirectangularMapReady( image ) {
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56945
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+
function isEquirectangularMapReady$1( image ) {
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56947
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if ( image === null || image === undefined ) return false;
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@@ -57007,6 +57076,153 @@ const createIrradianceContext = ( normalWorldNode ) => {
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57008
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addNodeClass( 'EnvironmentNode', EnvironmentNode );
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57009
57078
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+
const _cache = new WeakMap();
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+
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+
class CubeMapNode extends TempNode {
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+
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57083
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+
constructor( envNode ) {
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57084
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+
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57085
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+
super( 'vec3' );
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57086
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+
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+
this.envNode = envNode;
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+
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+
this._cubeTexture = null;
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+
this._cubeTextureNode = cubeTexture();
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+
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57092
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+
const defaultTexture = new CubeTexture();
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+
defaultTexture.isRenderTargetTexture = true;
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+
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+
this._defaultTexture = defaultTexture;
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+
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+
this.updateBeforeType = NodeUpdateType.RENDER;
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}
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+
updateBefore( frame ) {
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+
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+
const { renderer, material } = frame;
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+
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+
const envNode = this.envNode;
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if ( envNode.isTextureNode || envNode.isMaterialReferenceNode ) {
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const texture = ( envNode.isTextureNode ) ? envNode.value : material[ envNode.property ];
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+
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if ( texture && texture.isTexture ) {
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+
const mapping = texture.mapping;
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+
if ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) {
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+
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+
// check for converted cubemap map
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+
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+
if ( _cache.has( texture ) ) {
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+
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+
const cubeMap = _cache.get( texture );
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+
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+
mapTextureMapping( cubeMap, texture.mapping );
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+
this._cubeTexture = cubeMap;
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+
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+
} else {
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+
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+
// create cube map from equirectangular map
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+
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+
const image = texture.image;
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+
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+
if ( isEquirectangularMapReady( image ) ) {
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+
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+
const renderTarget = new CubeRenderTarget( image.height );
|
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+
renderTarget.fromEquirectangularTexture( renderer, texture );
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57136
|
+
|
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+
mapTextureMapping( renderTarget.texture, texture.mapping );
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+
this._cubeTexture = renderTarget.texture;
|
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57139
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+
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+
_cache.set( texture, renderTarget.texture );
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+
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+
texture.addEventListener( 'dispose', onTextureDispose );
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57143
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+
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57144
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+
} else {
|
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+
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|
+
// default cube texture as fallback when equirectangular texture is not yet loaded
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57147
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+
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57148
|
+
this._cubeTexture = this._defaultTexture;
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57149
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+
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57150
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+
}
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57151
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+
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57152
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+
}
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57153
|
+
|
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57154
|
+
//
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57155
|
+
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57156
|
+
this._cubeTextureNode.value = this._cubeTexture;
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57157
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+
|
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57158
|
+
} else {
|
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57159
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+
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57160
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+
// envNode already refers to a cube map
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57161
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+
|
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57162
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+
this._cubeTextureNode = this.envNode;
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57163
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+
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57164
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+
}
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57165
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+
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+
}
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57167
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+
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+
}
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57169
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+
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57170
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+
}
|
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57171
|
+
|
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57172
|
+
setup( builder ) {
|
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57173
|
+
|
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57174
|
+
this.updateBefore( builder );
|
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57175
|
+
|
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57176
|
+
return this._cubeTextureNode;
|
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57177
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+
|
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57178
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+
}
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57179
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+
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57180
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+
}
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57181
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+
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57182
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+
function isEquirectangularMapReady( image ) {
|
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57183
|
+
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57184
|
+
if ( image === null || image === undefined ) return false;
|
|
57185
|
+
|
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57186
|
+
return image.height > 0;
|
|
57187
|
+
|
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57188
|
+
}
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57189
|
+
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57190
|
+
function onTextureDispose( event ) {
|
|
57191
|
+
|
|
57192
|
+
const texture = event.target;
|
|
57193
|
+
|
|
57194
|
+
texture.removeEventListener( 'dispose', onTextureDispose );
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57195
|
+
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57196
|
+
const renderTarget = _cache.get( texture );
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57197
|
+
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57198
|
+
if ( renderTarget !== undefined ) {
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57199
|
+
|
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57200
|
+
_cache.delete( texture );
|
|
57201
|
+
|
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57202
|
+
renderTarget.dispose();
|
|
57203
|
+
|
|
57204
|
+
}
|
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57205
|
+
|
|
57206
|
+
}
|
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57207
|
+
|
|
57208
|
+
function mapTextureMapping( texture, mapping ) {
|
|
57209
|
+
|
|
57210
|
+
if ( mapping === EquirectangularReflectionMapping ) {
|
|
57211
|
+
|
|
57212
|
+
texture.mapping = CubeReflectionMapping;
|
|
57213
|
+
|
|
57214
|
+
} else if ( mapping === EquirectangularRefractionMapping ) {
|
|
57215
|
+
|
|
57216
|
+
texture.mapping = CubeRefractionMapping;
|
|
57217
|
+
|
|
57218
|
+
}
|
|
57219
|
+
|
|
57220
|
+
}
|
|
57221
|
+
|
|
57222
|
+
const cubeMapNode = nodeProxy( CubeMapNode );
|
|
57223
|
+
|
|
57224
|
+
addNodeClass( 'CubeMapNode', CubeMapNode );
|
|
57225
|
+
|
|
57010
57226
|
class BasicEnvironmentNode extends LightingNode {
|
|
57011
57227
|
|
|
57012
57228
|
constructor( envNode = null ) {
|
|
@@ -57021,7 +57237,7 @@ class BasicEnvironmentNode extends LightingNode {
|
|
|
57021
57237
|
|
|
57022
57238
|
// environment property is used in the finish() method of BasicLightingModel
|
|
57023
57239
|
|
|
57024
|
-
builder.context.environment = this.envNode;
|
|
57240
|
+
builder.context.environment = cubeMapNode( this.envNode );
|
|
57025
57241
|
|
|
57026
57242
|
}
|
|
57027
57243
|
|
|
@@ -76434,4 +76650,4 @@ if ( typeof window !== 'undefined' ) {
|
|
|
76434
76650
|
|
|
76435
76651
|
}
|
|
76436
76652
|
|
|
76437
|
-
export { ACESFilmicToneMapping, AONode, AddEquation, AddOperation, AdditiveAnimationBlendMode, AdditiveBlending, AfterImageNode, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AmbientLightNode, AnalyticLightNode, AnamorphicNode, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrayCamera, ArrayElementNode, ArrowHelper, AssignNode, AttachedBindMode, AttributeNode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BRDF_GGX, BRDF_Lambert, BackSide, BasicDepthPacking, BasicEnvironmentNode, BasicShadowMap$1 as BasicShadowMap, BatchNode, BatchedMesh, BlendModeNode, BloomNode, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxGeometry, BoxHelper, Break, BufferAttribute, BufferAttributeNode, BufferGeometry, BufferGeometryLoader, BufferNode, BumpMapNode, BypassNode, ByteType, Cache, CacheNode, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CheckerNode, CineonToneMapping, CircleGeometry, ClampToEdgeWrapping, Clock, CodeNode, Color, ColorAdjustmentNode, ColorKeyframeTrack, ColorManagement, ColorSpaceNode, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ComputeNode, CondNode, ConeGeometry, ConstNode, ConstantAlphaFactor, ConstantColorFactor, ContextNode, Continue, ConvertNode, CubeCamera, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureLoader, CubeTextureNode, CubeUVReflectionMapping, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceBack, CullFaceFront, CullFaceFrontBack, CullFaceNone, Curve, CurvePath, CustomBlending, CustomToneMapping, CylinderGeometry, Cylindrical, DFGApprox, D_GGX, Data3DTexture, DataArrayTexture, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DenoiseNode, DepthFormat, DepthOfFieldNode, DepthStencilFormat, DepthTexture, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DirectionalLightNode, DiscardNode, DiscreteInterpolant, DisplayP3ColorSpace, DodecahedronGeometry, DotScreenNode, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EPSILON, EdgesGeometry, EllipseCurve, EnvironmentNode, EqualCompare, EqualDepth, EqualStencilFunc, EquirectUVNode, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExpressionNode, ExtrudeGeometry, FXAANode, F_Schlick, FileLoader, FilmNode, Float16BufferAttribute, Float32BufferAttribute, FloatType, Fn, Fog, FogExp2, FogExp2Node, FogNode, FogRangeNode, FramebufferTexture, FrontFacingNode, FrontSide, Frustum, FunctionCallNode, FunctionNode, FunctionOverloadingNode, GLBufferAttribute, GLSL1, GLSL3, GLSLNodeParser, GTAONode, GaussianBlurNode, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HalfFloatType, HashNode, HemisphereLight, HemisphereLightHelper, HemisphereLightNode, IESSpotLight, IESSpotLightNode, INFINITY, IcosahedronGeometry, If, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, IndexNode, InstanceNode, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, InstancedPointsNodeMaterial, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, IntType, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InvertStencilOp, IrradianceNode, JoinNode, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, Light, LightNode, LightProbe, LightingContextNode, LightingModel, LightingNode, LightsNode, Line, Line2NodeMaterial, Line3, LineBasicMaterial, LineBasicNodeMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineDashedNodeMaterial, LineLoop, LineSegments, LinearDisplayP3ColorSpace, LinearFilter, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoaderUtils, LoadingManager, Loop, LoopNode, LoopOnce, LoopPingPong, LoopRepeat, LuminanceAlphaFormat, LuminanceFormat, Lut3DNode, MOUSE, MRTNode, MatcapUVNode, Material, MaterialLoader, MaterialNode, MaterialReferenceNode, MathNode, MathUtils, Matrix2, Matrix3, Matrix4, MaxEquation, MaxMipLevelNode, Mesh, MeshBasicMaterial, MeshBasicNodeMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshLambertMaterial, MeshLambertNodeMaterial, MeshMatcapMaterial, MeshMatcapNodeMaterial, MeshNormalMaterial, MeshNormalNodeMaterial, MeshPhongMaterial, MeshPhongNodeMaterial, MeshPhysicalMaterial, MeshPhysicalNodeMaterial, MeshSSSNodeMaterial, MeshStandardMaterial, MeshStandardNodeMaterial, MeshToonMaterial, MeshToonNodeMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, ModelNode, ModelViewProjectionNode, MorphNode, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoToneMapping, Node, NodeAttribute, NodeBuilder, NodeCache, NodeCode, NodeFrame, NodeFunctionInput, NodeKeywords, NodeLoader, NodeMaterial, NodeMaterialLoader, NodeObjectLoader, NodeShaderStage, NodeType, NodeUniform, NodeUpdateType, NodeUtils, NodeVar, NodeVarying, NormalAnimationBlendMode, NormalBlending, NormalMapNode, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, Object3DNode, ObjectLoader, ObjectSpaceNormalMap, OctahedronGeometry, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OperatorNode, OrthographicCamera, OscNode, OutputStructNode, P3Primaries, PCFShadowMap$1 as PCFShadowMap, PCFSoftShadowMap$1 as PCFSoftShadowMap, PI, PI2, PMREMGenerator, PMREMNode, PackingNode, ParameterNode, PassNode, Path, PerspectiveCamera, PhongLightingModel, PhysicalLightingModel, PixelationPassNode, Plane, PlaneGeometry, PlaneHelper, PointLight, PointLightHelper, PointLightNode, PointUVNode, Points, PointsMaterial, PointsNodeMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PostProcessing, PosterizeNode, PropertyBinding, PropertyMixer, PropertyNode, QuadMesh, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBDepthPacking, RGBFormat, RGBIntegerFormat, RGBShiftNode, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGDepthPacking, RGFormat, RGIntegerFormat, RTTNode, RangeNode, RawShaderMaterial, Ray, Raycaster, Rec709Primaries, RectAreaLight, RectAreaLightNode, RedFormat, RedIntegerFormat, ReferenceNode, ReflectorNode, ReinhardToneMapping, RemapNode, RenderOutputNode, RenderTarget, RendererReferenceNode, RepeatWrapping, ReplaceStencilOp, Return, ReverseSubtractEquation, RingGeometry, RotateNode, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SRGBColorSpace, SRGBTransfer, Scene, SceneNode, Schlick_to_F0, ScriptableNode, ScriptableValueNode, SetNode, ShaderMaterial, ShaderNode, ShadowMaterial, ShadowNodeMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, ShortType, Skeleton, SkeletonHelper, SkinnedMesh, SkinningNode, SobelOperatorNode, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SplitNode, SpotLight, SpotLightHelper, SpotLightNode, Sprite, SpriteMaterial, SpriteNodeMaterial, SpriteSheetUVNode, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StackNode, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StorageArrayElementNode, StorageBufferAttribute, StorageBufferNode, StorageInstancedBufferAttribute, StorageTexture, StorageTextureNode, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, SubtractEquation, SubtractiveBlending, TBNViewMatrix, TOUCH, TangentSpaceNormalMap, TempNode, TetrahedronGeometry, Texture, Texture3DNode, TextureBicubicNode, TextureLoader, TextureNode, TextureSizeNode, TimerNode, ToneMappingNode, TorusGeometry, TorusKnotGeometry, TransitionNode, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TriplanarTexturesNode, TubeGeometry, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform$1 as Uniform, UniformArrayNode, UniformGroupNode, UniformNode, UniformsGroup$1 as UniformsGroup, UnsignedByteType, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, UserDataNode, VSMShadowMap, V_GGX_SmithCorrelated, VarNode, VaryingNode, Vector2, Vector3, Vector4, VectorKeyframeTrack, VertexColorNode, VideoTexture, ViewportDepthNode, ViewportDepthTextureNode, ViewportNode, ViewportSharedTextureNode, ViewportTextureNode, VolumeNodeMaterial, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLMultipleRenderTargets, WebGLRenderTarget, WebGPUCoordinateSystem, WebGPURenderer, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroFactor, ZeroSlopeEnding, ZeroStencilOp, abs, acos, add, addLightNode, addNodeClass, addNodeElement, addNodeMaterial, afterImage, all, alphaT, anamorphic, and, anisotropy, anisotropyB, anisotropyT, any, ao, append, arrayBuffer, asin, assign, atan, atan2, attribute, backgroundBlurriness, backgroundIntensity, batch, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, bleach, bloom, blur, bmat2, bmat3, bmat4, bool, buffer, bufferAttribute, bumpMap, burn, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraLogDepth, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraWorldMatrix, cbrt, ceil, checker, clamp, clearcoat, clearcoatRoughness, code, color, colorSpaceToLinear, colorToDirection, compute, cond, context, convert, cos, createCanvasElement, createNodeFromType, createNodeMaterialFromType, cross, cubeTexture, dFdx, dFdy, dashSize, defaultBuildStages, defaultShaderStages, defined, degrees, denoise, densityFog, depth, depthPass, difference, diffuseColor, directionToColor, discard, distance, div, dodge, dof, dot, dotScreen, drawIndex, dynamicBufferAttribute, element, emissive, equal, equals, equirectUV, exp, exp2, expression, faceDirection, faceForward, film, float, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, fxaa, gain, gapSize, gaussianBlur, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getRoughness, global, glsl, glslFn, greaterThan, greaterThanEqual, hash, hue, imat2, imat3, imat4, instance, instanceIndex, instancedBufferAttribute, instancedDynamicBufferAttribute, int, inverseSqrt, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightTargetDirection, lightingContext, lights, lightsNode, linearDepth, linearToColorSpace, linearTosRGB, log, log2, luminance, lut3D, mat2, mat3, mat4, matcapUV, materialAOMap, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointWidth, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularStrength, max$1 as max, maxMipLevel, metalness, min$1 as min, mix, mod, modelDirection, modelNormalMatrix, modelPosition, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_cell_noise_float, mx_contrast, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_hsvtorgb, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_safepower, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_transform_uv, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, nodeArray, nodeImmutable, nodeObject, nodeObjects, nodeProxy, normalGeometry, normalLocal, normalMap, normalView, normalWorld, normalize, not, objectDirection, objectGroup, objectNormalMatrix, objectPosition, objectScale, objectViewMatrix, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overlay, overloadingFn, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pixelationPass, pmremTexture, pointUV, pointWidth, positionGeometry, positionLocal, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, property, radians, rand, range, rangeFog, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, remainder, remap, remapClamp, renderGroup, renderOutput, rendererReference, rgbShift, rotate, rotateUV, roughness, round, rtt, sRGBToLinear, sampler, saturate, saturation, screen, scriptable, scriptableValue, select, sepia, setCurrentStack, shaderStages, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, skinningReference, smoothstep, sobel, specularColor, spherizeUV, split, spritesheetUV, sqrt, stack, step, storage, storageObject, storageTexture, string, sub, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, temp, texture, texture3D, textureBicubic, textureCubeUV, textureLoad, textureSize, textureStore, threshold, timerDelta, timerGlobal, timerLocal, toneMapping, transformDirection, transformedBentNormalView, transformedBitangentView, transformedBitangentWorld, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transformedTangentView, transformedTangentWorld, transition, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, tslFn, uint, umat2, umat3, umat4, uniform, uniformArray, uniformGroup, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, vertexColor, vertexIndex, vibrance, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewport, viewportBottomLeft, viewportBottomRight, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportTexture, viewportTopLeft, viewportTopRight, wgsl, wgslFn, xor };
|
|
76653
|
+
export { ACESFilmicToneMapping, AONode, AddEquation, AddOperation, AdditiveAnimationBlendMode, AdditiveBlending, AfterImageNode, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AmbientLightNode, AnalyticLightNode, AnamorphicNode, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrayCamera, ArrayElementNode, ArrowHelper, AssignNode, AttachedBindMode, AttributeNode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BRDF_GGX, BRDF_Lambert, BackSide, BasicDepthPacking, BasicEnvironmentNode, BasicShadowMap$1 as BasicShadowMap, BatchNode, BatchedMesh, BlendModeNode, BloomNode, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxGeometry, BoxHelper, Break, BufferAttribute, BufferAttributeNode, BufferGeometry, BufferGeometryLoader, BufferNode, BumpMapNode, BypassNode, ByteType, Cache, CacheNode, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CheckerNode, CineonToneMapping, CircleGeometry, ClampToEdgeWrapping, Clock, CodeNode, Color, ColorAdjustmentNode, ColorKeyframeTrack, ColorManagement, ColorSpaceNode, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ComputeNode, CondNode, ConeGeometry, ConstNode, ConstantAlphaFactor, ConstantColorFactor, ContextNode, Continue, ConvertNode, CubeCamera, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureLoader, CubeTextureNode, CubeUVReflectionMapping, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceBack, CullFaceFront, CullFaceFrontBack, CullFaceNone, Curve, CurvePath, CustomBlending, CustomToneMapping, CylinderGeometry, Cylindrical, DFGApprox, D_GGX, Data3DTexture, DataArrayTexture, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DenoiseNode, DepthFormat, DepthOfFieldNode, DepthStencilFormat, DepthTexture, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DirectionalLightNode, DiscardNode, DiscreteInterpolant, DisplayP3ColorSpace, DodecahedronGeometry, DotScreenNode, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EPSILON, EdgesGeometry, EllipseCurve, EnvironmentNode, EqualCompare, EqualDepth, EqualStencilFunc, EquirectUVNode, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExpressionNode, ExtrudeGeometry, FXAANode, F_Schlick, FileLoader, FilmNode, Float16BufferAttribute, Float32BufferAttribute, FloatType, Fn, Fog, FogExp2, FogExp2Node, FogNode, FogRangeNode, FramebufferTexture, FrontFacingNode, FrontSide, Frustum, FunctionCallNode, FunctionNode, FunctionOverloadingNode, GLBufferAttribute, GLSL1, GLSL3, GLSLNodeParser, GTAONode, GaussianBlurNode, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HalfFloatType, HashNode, HemisphereLight, HemisphereLightHelper, HemisphereLightNode, IESSpotLight, IESSpotLightNode, INFINITY, IcosahedronGeometry, If, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, IndexNode, InstanceNode, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, InstancedPointsNodeMaterial, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, IntType, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InvertStencilOp, IrradianceNode, JoinNode, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, Light, LightNode, LightProbe, LightProbeNode, LightingContextNode, LightingModel, LightingNode, LightsNode, Line, Line2NodeMaterial, Line3, LineBasicMaterial, LineBasicNodeMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineDashedNodeMaterial, LineLoop, LineSegments, LinearDisplayP3ColorSpace, LinearFilter, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoaderUtils, LoadingManager, Loop, LoopNode, LoopOnce, LoopPingPong, LoopRepeat, LuminanceAlphaFormat, LuminanceFormat, Lut3DNode, MOUSE, MRTNode, MatcapUVNode, Material, MaterialLoader, MaterialNode, MaterialReferenceNode, MathNode, MathUtils, Matrix2, Matrix3, Matrix4, MaxEquation, MaxMipLevelNode, Mesh, MeshBasicMaterial, MeshBasicNodeMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshLambertMaterial, MeshLambertNodeMaterial, MeshMatcapMaterial, MeshMatcapNodeMaterial, MeshNormalMaterial, MeshNormalNodeMaterial, MeshPhongMaterial, MeshPhongNodeMaterial, MeshPhysicalMaterial, MeshPhysicalNodeMaterial, MeshSSSNodeMaterial, MeshStandardMaterial, MeshStandardNodeMaterial, MeshToonMaterial, MeshToonNodeMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, ModelNode, ModelViewProjectionNode, MorphNode, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoToneMapping, Node, NodeAttribute, NodeBuilder, NodeCache, NodeCode, NodeFrame, NodeFunctionInput, NodeKeywords, NodeLoader, NodeMaterial, NodeMaterialLoader, NodeObjectLoader, NodeShaderStage, NodeType, NodeUniform, NodeUpdateType, NodeUtils, NodeVar, NodeVarying, NormalAnimationBlendMode, NormalBlending, NormalMapNode, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, Object3DNode, ObjectLoader, ObjectSpaceNormalMap, OctahedronGeometry, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OperatorNode, OrthographicCamera, OscNode, OutputStructNode, P3Primaries, PCFShadowMap$1 as PCFShadowMap, PCFSoftShadowMap$1 as PCFSoftShadowMap, PI, PI2, PMREMGenerator, PMREMNode, PackingNode, ParameterNode, PassNode, Path, PerspectiveCamera, PhongLightingModel, PhysicalLightingModel, PixelationPassNode, Plane, PlaneGeometry, PlaneHelper, PointLight, PointLightHelper, PointLightNode, PointUVNode, Points, PointsMaterial, PointsNodeMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PostProcessing, PosterizeNode, PropertyBinding, PropertyMixer, PropertyNode, QuadMesh, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBDepthPacking, RGBFormat, RGBIntegerFormat, RGBShiftNode, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGDepthPacking, RGFormat, RGIntegerFormat, RTTNode, RangeNode, RawShaderMaterial, Ray, Raycaster, Rec709Primaries, RectAreaLight, RectAreaLightNode, RedFormat, RedIntegerFormat, ReferenceNode, ReflectorNode, ReinhardToneMapping, RemapNode, RenderOutputNode, RenderTarget, RendererReferenceNode, RepeatWrapping, ReplaceStencilOp, Return, ReverseSubtractEquation, RingGeometry, RotateNode, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SRGBColorSpace, SRGBTransfer, Scene, SceneNode, Schlick_to_F0, ScriptableNode, ScriptableValueNode, SetNode, ShaderMaterial, ShaderNode, ShadowMaterial, ShadowNodeMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, ShortType, Skeleton, SkeletonHelper, SkinnedMesh, SkinningNode, SobelOperatorNode, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SplitNode, SpotLight, SpotLightHelper, SpotLightNode, Sprite, SpriteMaterial, SpriteNodeMaterial, SpriteSheetUVNode, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StackNode, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StorageArrayElementNode, StorageBufferAttribute, StorageBufferNode, StorageInstancedBufferAttribute, StorageTexture, StorageTextureNode, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, SubtractEquation, SubtractiveBlending, TBNViewMatrix, TOUCH, TangentSpaceNormalMap, TempNode, TetrahedronGeometry, Texture, Texture3DNode, TextureBicubicNode, TextureLoader, TextureNode, TextureSizeNode, TimerNode, ToneMappingNode, TorusGeometry, TorusKnotGeometry, TransitionNode, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TriplanarTexturesNode, TubeGeometry, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform$1 as Uniform, UniformArrayNode, UniformGroupNode, UniformNode, UniformsGroup$1 as UniformsGroup, UnsignedByteType, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, UserDataNode, VSMShadowMap, V_GGX_SmithCorrelated, VarNode, VaryingNode, Vector2, Vector3, Vector4, VectorKeyframeTrack, VertexColorNode, VideoTexture, ViewportDepthNode, ViewportDepthTextureNode, ViewportNode, ViewportSharedTextureNode, ViewportTextureNode, VolumeNodeMaterial, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLMultipleRenderTargets, WebGLRenderTarget, WebGPUCoordinateSystem, WebGPURenderer, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroFactor, ZeroSlopeEnding, ZeroStencilOp, abs, acos, add, addLightNode, addNodeClass, addNodeElement, addNodeMaterial, afterImage, all, alphaT, anamorphic, and, anisotropy, anisotropyB, anisotropyT, any, ao, append, arrayBuffer, asin, assign, atan, atan2, attribute, backgroundBlurriness, backgroundIntensity, batch, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, bleach, bloom, blur, bmat2, bmat3, bmat4, bool, buffer, bufferAttribute, bumpMap, burn, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraLogDepth, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraWorldMatrix, cbrt, ceil, checker, clamp, clearcoat, clearcoatRoughness, code, color, colorSpaceToLinear, colorToDirection, compute, cond, context, convert, cos, createCanvasElement, createNodeFromType, createNodeMaterialFromType, cross, cubeTexture, dFdx, dFdy, dashSize, defaultBuildStages, defaultShaderStages, defined, degrees, denoise, densityFog, depth, depthPass, difference, diffuseColor, directionToColor, discard, distance, div, dodge, dof, dot, dotScreen, drawIndex, dynamicBufferAttribute, element, emissive, equal, equals, equirectUV, exp, exp2, expression, faceDirection, faceForward, film, float, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, fxaa, gain, gapSize, gaussianBlur, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getRoughness, global, glsl, glslFn, greaterThan, greaterThanEqual, hash, hue, imat2, imat3, imat4, instance, instanceIndex, instancedBufferAttribute, instancedDynamicBufferAttribute, int, inverseSqrt, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightTargetDirection, lightingContext, lights, lightsNode, linearDepth, linearToColorSpace, linearTosRGB, log, log2, luminance, lut3D, mat2, mat3, mat4, matcapUV, materialAOMap, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointWidth, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularStrength, max$1 as max, maxMipLevel, metalness, min$1 as min, mix, mod, modelDirection, modelNormalMatrix, modelPosition, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_cell_noise_float, mx_contrast, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_hsvtorgb, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_safepower, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_transform_uv, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, nodeArray, nodeImmutable, nodeObject, nodeObjects, nodeProxy, normalGeometry, normalLocal, normalMap, normalView, normalWorld, normalize, not, objectDirection, objectGroup, objectNormalMatrix, objectPosition, objectScale, objectViewMatrix, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overlay, overloadingFn, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pixelationPass, pmremTexture, pointUV, pointWidth, positionGeometry, positionLocal, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, property, radians, rand, range, rangeFog, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, remainder, remap, remapClamp, renderGroup, renderOutput, rendererReference, rgbShift, rotate, rotateUV, roughness, round, rtt, sRGBToLinear, sampler, saturate, saturation, screen, scriptable, scriptableValue, select, sepia, setCurrentStack, shaderStages, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, skinningReference, smoothstep, sobel, specularColor, spherizeUV, split, spritesheetUV, sqrt, stack, step, storage, storageObject, storageTexture, string, sub, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, temp, texture, texture3D, textureBicubic, textureCubeUV, textureLoad, textureSize, textureStore, threshold, timerDelta, timerGlobal, timerLocal, toneMapping, transformDirection, transformedBentNormalView, transformedBitangentView, transformedBitangentWorld, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transformedTangentView, transformedTangentWorld, transition, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, tslFn, uint, umat2, umat3, umat4, uniform, uniformArray, uniformGroup, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, vertexColor, vertexIndex, vibrance, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewport, viewportBottomLeft, viewportBottomRight, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportTexture, viewportTopLeft, viewportTopRight, wgsl, wgslFn, xor };
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