@plastic-software/three 0.167.1 → 0.167.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +17 -8
- package/build/three.module.js +17 -8
- package/build/three.module.min.js +1 -1
- package/build/three.webgpu.js +746 -374
- package/build/three.webgpu.min.js +1 -1
- package/examples/jsm/controls/Controls.js +32 -0
- package/examples/jsm/controls/DragControls.js +260 -132
- package/examples/jsm/transpiler/TSLEncoder.js +8 -8
- package/package.json +1 -1
- package/src/loaders/ObjectLoader.js +3 -3
- package/src/nodes/Nodes.js +3 -2
- package/src/nodes/accessors/BatchNode.js +2 -2
- package/src/nodes/accessors/ClippingNode.js +8 -8
- package/src/nodes/accessors/MorphNode.js +4 -4
- package/src/nodes/accessors/TangentNode.js +2 -2
- package/src/nodes/accessors/Texture3DNode.js +8 -8
- package/src/nodes/accessors/UniformArrayNode.js +5 -3
- package/src/nodes/core/StackNode.js +22 -6
- package/src/nodes/display/AfterImageNode.js +3 -3
- package/src/nodes/display/AnamorphicNode.js +4 -4
- package/src/nodes/display/BleachBypassNode.js +2 -2
- package/src/nodes/display/BlendModeNode.js +8 -8
- package/src/nodes/display/BloomNode.js +9 -9
- package/src/nodes/display/BumpMapNode.js +3 -3
- package/src/nodes/display/ColorAdjustmentNode.js +4 -4
- package/src/nodes/display/ColorSpaceNode.js +3 -3
- package/src/nodes/display/DenoiseNode.js +8 -8
- package/src/nodes/display/DepthOfFieldNode.js +2 -2
- package/src/nodes/display/DotScreenNode.js +3 -3
- package/src/nodes/display/FXAANode.js +11 -11
- package/src/nodes/display/FilmNode.js +2 -2
- package/src/nodes/display/GTAONode.js +9 -9
- package/src/nodes/display/GaussianBlurNode.js +2 -2
- package/src/nodes/display/Lut3DNode.js +2 -2
- package/src/nodes/display/NormalMapNode.js +2 -2
- package/src/nodes/display/PassNode.js +71 -3
- package/src/nodes/display/PixelationPassNode.js +3 -3
- package/src/nodes/display/RGBShiftNode.js +2 -2
- package/src/nodes/display/SepiaNode.js +2 -2
- package/src/nodes/display/SobelOperatorNode.js +2 -2
- package/src/nodes/display/ToneMappingNode.js +13 -13
- package/src/nodes/display/TransitionNode.js +3 -3
- package/src/nodes/functions/BSDF/BRDF_GGX.js +2 -2
- package/src/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/src/nodes/functions/BSDF/BRDF_Sheen.js +4 -4
- package/src/nodes/functions/BSDF/DFGApprox.js +2 -2
- package/src/nodes/functions/BSDF/D_GGX.js +2 -2
- package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +2 -2
- package/src/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
- package/src/nodes/functions/BSDF/F_Schlick.js +2 -2
- package/src/nodes/functions/BSDF/LTC.js +6 -6
- package/src/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
- package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
- package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +2 -2
- package/src/nodes/functions/PhongLightingModel.js +3 -3
- package/src/nodes/functions/PhysicalLightingModel.js +18 -18
- package/src/nodes/functions/ToonLightingModel.js +2 -2
- package/src/nodes/functions/material/getGeometryRoughness.js +2 -2
- package/src/nodes/functions/material/getRoughness.js +2 -2
- package/src/nodes/lighting/AnalyticLightNode.js +5 -5
- package/src/nodes/lighting/BasicEnvironmentNode.js +2 -1
- package/src/nodes/lighting/LightProbeNode.js +80 -0
- package/src/nodes/lighting/LightUtils.js +3 -3
- package/src/nodes/materials/InstancedPointsNodeMaterial.js +3 -3
- package/src/nodes/materials/Line2NodeMaterial.js +17 -17
- package/src/nodes/materials/MeshPhysicalNodeMaterial.js +1 -1
- package/src/nodes/materials/VolumeNodeMaterial.js +5 -5
- package/src/nodes/materialx/lib/mx_hsv.js +12 -12
- package/src/nodes/materialx/lib/mx_noise.js +80 -80
- package/src/nodes/materialx/lib/mx_transform_color.js +2 -2
- package/src/nodes/math/CondNode.js +13 -2
- package/src/nodes/math/MathNode.js +2 -2
- package/src/nodes/math/TriNoise3D.js +6 -6
- package/src/nodes/pmrem/PMREMUtils.js +34 -34
- package/src/nodes/procedural/CheckerNode.js +2 -2
- package/src/nodes/shadernode/ShaderNode.js +11 -4
- package/src/nodes/utils/CubeMapNode.js +157 -0
- package/src/nodes/utils/LoopNode.js +10 -4
- package/src/nodes/utils/SpriteUtils.js +2 -2
- package/src/nodes/utils/UVUtils.js +3 -3
- package/src/nodes/utils/ViewportUtils.js +3 -3
- package/src/renderers/WebGLRenderer.js +8 -0
- package/src/renderers/common/RenderContext.js +24 -0
- package/src/renderers/common/RenderObject.js +1 -1
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +0 -2
- package/src/renderers/shaders/ShaderLib/points.glsl.js +0 -2
- package/src/renderers/webgl/WebGLPrograms.js +2 -1
- package/src/renderers/webgl-fallback/WebGLBackend.js +31 -27
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +12 -8
- package/src/renderers/webgpu/WebGPUBackend.js +10 -14
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +30 -2
- package/src/renderers/webgpu/utils/WebGPUConstants.js +2 -1
package/build/three.cjs
CHANGED
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@@ -13837,9 +13837,9 @@ var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D(
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var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";
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-
var batching_pars_vertex = "#ifdef USE_BATCHING_MATRIX\n\t#if ! defined( GL_ANGLE_multi_draw )\n\t#define gl_DrawID _gl_DrawID\n\tuniform int _gl_DrawID;\n\t#endif\n\tuniform highp sampler2D batchingTexture;\n\tuniform highp usampler2D batchingIdTexture;\n\tmat4 getBatchingMatrix( const in
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var batching_pars_vertex = "#ifdef USE_BATCHING_MATRIX\n\t#if ! defined( GL_ANGLE_multi_draw )\n\t#define gl_DrawID _gl_DrawID\n\tuniform int _gl_DrawID;\n\t#endif\n\tuniform highp sampler2D batchingTexture;\n\tuniform highp usampler2D batchingIdTexture;\n\tmat4 getBatchingMatrix( const in int i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n\tfloat getIndirectIndex( const in int i ) {\n\t\tint size = textureSize( batchingIdTexture, 0 ).x;\n\t\tint x = i % size;\n\t\tint y = i / size;\n\t\treturn float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n\t}\n#endif\n#ifdef USE_BATCHING_COLOR\n\tuniform sampler2D batchingColorTexture;\n\tvec3 getBatchingColor( const in float i ) {\n\t\tint size = textureSize( batchingColorTexture, 0 ).x;\n\t\tint j = int( i );\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n\t}\n#endif";
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-
var batching_vertex = "#ifdef USE_BATCHING_MATRIX\n\tmat4 batchingMatrix = getBatchingMatrix(
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var batching_vertex = "#ifdef USE_BATCHING_MATRIX\n\tmat4 batchingMatrix = getBatchingMatrix( gl_DrawID );\n#elif defined ( USE_BATCHING )\n\tmat4 batchingMatrix = mat4( 1.0 );\n#endif";
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var begin_vertex = "vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif";
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@@ -14059,7 +14059,7 @@ const vertex$c = "varying vec3 vWorldDirection;\n#include <common>\nvoid main()
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const fragment$c = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}";
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const vertex$b = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <
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const vertex$b = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
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const fragment$b = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
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@@ -14091,7 +14091,7 @@ const vertex$4 = "#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n
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const fragment$4 = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
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const vertex$3 = "uniform float size;\nuniform float scale;\n#include <common>\n#include <
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const vertex$3 = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}";
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const fragment$3 = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
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@@ -20500,7 +20500,6 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
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}
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function getParameters( material, lights, shadows, scene, object ) {
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const fog = scene.fog;
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const geometry = object.geometry;
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const environment = material.isMeshStandardMaterial ? scene.environment : null;
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_programLayers.enable( 20 );
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if ( parameters.batchingColor )
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_programLayers.enable( 21 );
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if ( parameters.batchingMatrix )
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_programLayers.enable( 22 );
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array.push( _programLayers.mask );
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_programLayers.disableAll();
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@@ -30441,6 +30442,14 @@ class WebGLRenderer {
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needsProgramChange = true;
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} else if (object.isBatchedMesh && materialProperties.batchingMatrix === false && object._matricesTexture !== null) {
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needsProgramChange = true;
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} else if (object.isBatchedMesh && materialProperties.batchingMatrix === true && object._matricesTexture === null) {
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} else if ( object.isInstancedMesh && materialProperties.instancing === false ) {
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needsProgramChange = true;
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@@ -47193,7 +47202,7 @@ class ObjectLoader extends Loader {
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case 'DirectionalLight':
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object = new DirectionalLight( data.color, data.intensity );
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object.target = data.target ||
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object.target = data.target || '';
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break;
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case 'SpotLight':
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object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
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object.target = data.target ||
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object.target = data.target || '';
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break;
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object.traverse( function ( child ) {
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if ( child.isDirectionalLight ||
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if ( child.isDirectionalLight || child.isSpotLight ) {
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const uuid = child.target;
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package/build/three.module.js
CHANGED
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var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";
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var batching_pars_vertex = "#ifdef USE_BATCHING_MATRIX\n\t#if ! defined( GL_ANGLE_multi_draw )\n\t#define gl_DrawID _gl_DrawID\n\tuniform int _gl_DrawID;\n\t#endif\n\tuniform highp sampler2D batchingTexture;\n\tuniform highp usampler2D batchingIdTexture;\n\tmat4 getBatchingMatrix( const in
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var batching_pars_vertex = "#ifdef USE_BATCHING_MATRIX\n\t#if ! defined( GL_ANGLE_multi_draw )\n\t#define gl_DrawID _gl_DrawID\n\tuniform int _gl_DrawID;\n\t#endif\n\tuniform highp sampler2D batchingTexture;\n\tuniform highp usampler2D batchingIdTexture;\n\tmat4 getBatchingMatrix( const in int i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n\tfloat getIndirectIndex( const in int i ) {\n\t\tint size = textureSize( batchingIdTexture, 0 ).x;\n\t\tint x = i % size;\n\t\tint y = i / size;\n\t\treturn float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n\t}\n#endif\n#ifdef USE_BATCHING_COLOR\n\tuniform sampler2D batchingColorTexture;\n\tvec3 getBatchingColor( const in float i ) {\n\t\tint size = textureSize( batchingColorTexture, 0 ).x;\n\t\tint j = int( i );\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n\t}\n#endif";
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var batching_vertex = "#ifdef USE_BATCHING_MATRIX\n\tmat4 batchingMatrix = getBatchingMatrix(
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var batching_vertex = "#ifdef USE_BATCHING_MATRIX\n\tmat4 batchingMatrix = getBatchingMatrix( gl_DrawID );\n#elif defined ( USE_BATCHING )\n\tmat4 batchingMatrix = mat4( 1.0 );\n#endif";
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var begin_vertex = "vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif";
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13843
13843
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@@ -14057,7 +14057,7 @@ const vertex$c = "varying vec3 vWorldDirection;\n#include <common>\nvoid main()
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14057
14057
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14058
14058
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const fragment$c = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}";
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14059
14059
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14060
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-
const vertex$b = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <
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14060
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+
const vertex$b = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
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14061
14061
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14062
14062
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const fragment$b = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
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14063
14063
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@@ -14089,7 +14089,7 @@ const vertex$4 = "#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n
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14089
14089
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14090
14090
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const fragment$4 = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
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14091
14091
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14092
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-
const vertex$3 = "uniform float size;\nuniform float scale;\n#include <common>\n#include <
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14092
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+
const vertex$3 = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include <color_vertex>\n\t#include <morphinstance_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}";
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14093
14093
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14094
14094
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const fragment$3 = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
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14095
14095
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@@ -20498,7 +20498,6 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
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20498
20498
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}
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20499
20499
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20500
20500
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function getParameters( material, lights, shadows, scene, object ) {
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20501
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-
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20502
20501
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const fog = scene.fog;
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20503
20502
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const geometry = object.geometry;
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20504
20503
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const environment = material.isMeshStandardMaterial ? scene.environment : null;
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@@ -20964,6 +20963,8 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
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20964
20963
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_programLayers.enable( 20 );
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20965
20964
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if ( parameters.batchingColor )
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20966
20965
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_programLayers.enable( 21 );
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20966
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+
if ( parameters.batchingMatrix )
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20967
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+
_programLayers.enable( 22 );
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20967
20968
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20968
20969
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array.push( _programLayers.mask );
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20969
20970
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_programLayers.disableAll();
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@@ -30439,6 +30440,14 @@ class WebGLRenderer {
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30439
30440
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30440
30441
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needsProgramChange = true;
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30441
30442
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30443
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+
} else if (object.isBatchedMesh && materialProperties.batchingMatrix === false && object._matricesTexture !== null) {
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30444
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+
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30445
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+
needsProgramChange = true;
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30446
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+
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30447
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+
} else if (object.isBatchedMesh && materialProperties.batchingMatrix === true && object._matricesTexture === null) {
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30448
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+
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30449
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+
needsProgramChange = true;
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30450
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+
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30442
30451
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} else if ( object.isInstancedMesh && materialProperties.instancing === false ) {
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30443
30452
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30444
30453
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needsProgramChange = true;
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@@ -47191,7 +47200,7 @@ class ObjectLoader extends Loader {
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47191
47200
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case 'DirectionalLight':
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47192
47201
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47193
47202
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object = new DirectionalLight( data.color, data.intensity );
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47194
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-
object.target = data.target ||
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47203
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+
object.target = data.target || '';
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47195
47204
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47196
47205
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break;
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47197
47206
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@@ -47210,7 +47219,7 @@ class ObjectLoader extends Loader {
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47210
47219
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case 'SpotLight':
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47211
47220
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47212
47221
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object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
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47213
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-
object.target = data.target ||
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47222
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+
object.target = data.target || '';
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47214
47223
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47215
47224
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break;
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47216
47225
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@@ -47487,7 +47496,7 @@ class ObjectLoader extends Loader {
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47487
47496
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47488
47497
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object.traverse( function ( child ) {
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47489
47498
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47490
|
-
if ( child.isDirectionalLight ||
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47499
|
+
if ( child.isDirectionalLight || child.isSpotLight ) {
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47491
47500
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47492
47501
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const uuid = child.target;
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47493
47502
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