@plastic-software/three 0.167.0

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Files changed (1023) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +54311 -0
  4. package/build/three.module.js +53897 -0
  5. package/build/three.module.min.js +6 -0
  6. package/build/three.webgpu.js +76281 -0
  7. package/build/three.webgpu.min.js +6 -0
  8. package/examples/fonts/LICENSE +13 -0
  9. package/examples/fonts/README.md +11 -0
  10. package/examples/fonts/droid/NOTICE +190 -0
  11. package/examples/fonts/droid/README.txt +18 -0
  12. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  13. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  14. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  15. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  16. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  17. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  18. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  19. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  20. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  21. package/examples/fonts/optimer_bold.typeface.json +1 -0
  22. package/examples/fonts/optimer_regular.typeface.json +1 -0
  23. package/examples/fonts/ttf/README.md +9 -0
  24. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  25. package/examples/jsm/Addons.js +299 -0
  26. package/examples/jsm/animation/AnimationClipCreator.js +116 -0
  27. package/examples/jsm/animation/CCDIKSolver.js +484 -0
  28. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -0
  29. package/examples/jsm/animation/MMDPhysics.js +1406 -0
  30. package/examples/jsm/cameras/CinematicCamera.js +208 -0
  31. package/examples/jsm/capabilities/WebGL.js +108 -0
  32. package/examples/jsm/capabilities/WebGPU.js +57 -0
  33. package/examples/jsm/controls/ArcballControls.js +3224 -0
  34. package/examples/jsm/controls/DragControls.js +282 -0
  35. package/examples/jsm/controls/FirstPersonControls.js +325 -0
  36. package/examples/jsm/controls/FlyControls.js +326 -0
  37. package/examples/jsm/controls/MapControls.js +28 -0
  38. package/examples/jsm/controls/OrbitControls.js +1532 -0
  39. package/examples/jsm/controls/PointerLockControls.js +162 -0
  40. package/examples/jsm/controls/TrackballControls.js +828 -0
  41. package/examples/jsm/controls/TransformControls.js +1573 -0
  42. package/examples/jsm/csm/CSM.js +384 -0
  43. package/examples/jsm/csm/CSMFrustum.js +152 -0
  44. package/examples/jsm/csm/CSMHelper.js +193 -0
  45. package/examples/jsm/csm/CSMShader.js +295 -0
  46. package/examples/jsm/curves/CurveExtras.js +422 -0
  47. package/examples/jsm/curves/NURBSCurve.js +80 -0
  48. package/examples/jsm/curves/NURBSSurface.js +52 -0
  49. package/examples/jsm/curves/NURBSUtils.js +542 -0
  50. package/examples/jsm/curves/NURBSVolume.js +62 -0
  51. package/examples/jsm/effects/AnaglyphEffect.js +154 -0
  52. package/examples/jsm/effects/AsciiEffect.js +263 -0
  53. package/examples/jsm/effects/OutlineEffect.js +539 -0
  54. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -0
  55. package/examples/jsm/effects/PeppersGhostEffect.js +153 -0
  56. package/examples/jsm/effects/StereoEffect.js +55 -0
  57. package/examples/jsm/environments/DebugEnvironment.js +52 -0
  58. package/examples/jsm/environments/RoomEnvironment.js +144 -0
  59. package/examples/jsm/exporters/DRACOExporter.js +267 -0
  60. package/examples/jsm/exporters/EXRExporter.js +579 -0
  61. package/examples/jsm/exporters/GLTFExporter.js +3389 -0
  62. package/examples/jsm/exporters/KTX2Exporter.js +292 -0
  63. package/examples/jsm/exporters/MMDExporter.js +217 -0
  64. package/examples/jsm/exporters/OBJExporter.js +284 -0
  65. package/examples/jsm/exporters/PLYExporter.js +528 -0
  66. package/examples/jsm/exporters/STLExporter.js +199 -0
  67. package/examples/jsm/exporters/USDZExporter.js +743 -0
  68. package/examples/jsm/geometries/BoxLineGeometry.js +69 -0
  69. package/examples/jsm/geometries/ConvexGeometry.js +53 -0
  70. package/examples/jsm/geometries/DecalGeometry.js +356 -0
  71. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  72. package/examples/jsm/geometries/ParametricGeometries.js +254 -0
  73. package/examples/jsm/geometries/ParametricGeometry.js +139 -0
  74. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -0
  75. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +704 -0
  77. package/examples/jsm/geometries/TextGeometry.js +65 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +130 -0
  79. package/examples/jsm/helpers/OctreeHelper.js +73 -0
  80. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -0
  81. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -0
  82. package/examples/jsm/helpers/TextureHelper.js +237 -0
  83. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -0
  84. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -0
  85. package/examples/jsm/helpers/ViewHelper.js +347 -0
  86. package/examples/jsm/interactive/HTMLMesh.js +570 -0
  87. package/examples/jsm/interactive/InteractiveGroup.js +106 -0
  88. package/examples/jsm/interactive/SelectionBox.js +227 -0
  89. package/examples/jsm/interactive/SelectionHelper.js +104 -0
  90. package/examples/jsm/libs/ammo.wasm.js +822 -0
  91. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  92. package/examples/jsm/libs/basis/README.md +46 -0
  93. package/examples/jsm/libs/basis/basis_transcoder.js +21 -0
  94. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  95. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  96. package/examples/jsm/libs/draco/README.md +32 -0
  97. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  98. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  99. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  100. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  101. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  102. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  105. package/examples/jsm/libs/ecsy.module.js +1792 -0
  106. package/examples/jsm/libs/fflate.module.js +2672 -0
  107. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  108. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  109. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  110. package/examples/jsm/libs/meshopt_decoder.module.js +178 -0
  111. package/examples/jsm/libs/mikktspace.module.js +128 -0
  112. package/examples/jsm/libs/mmdparser.module.js +11530 -0
  113. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  114. package/examples/jsm/libs/opentype.module.js +14506 -0
  115. package/examples/jsm/libs/potpack.module.js +125 -0
  116. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  117. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  118. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  119. package/examples/jsm/libs/stats.module.js +167 -0
  120. package/examples/jsm/libs/surfaceNet.js +201 -0
  121. package/examples/jsm/libs/tween.module.js +876 -0
  122. package/examples/jsm/libs/utif.module.js +1665 -0
  123. package/examples/jsm/libs/zstddec.module.js +1 -0
  124. package/examples/jsm/lights/LightProbeGenerator.js +286 -0
  125. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  126. package/examples/jsm/lights/RectAreaLightUniformsLib.js +24 -0
  127. package/examples/jsm/lines/Line2.js +19 -0
  128. package/examples/jsm/lines/LineGeometry.js +79 -0
  129. package/examples/jsm/lines/LineMaterial.js +603 -0
  130. package/examples/jsm/lines/LineSegments2.js +376 -0
  131. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -0
  132. package/examples/jsm/lines/Wireframe.js +71 -0
  133. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  134. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  135. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  136. package/examples/jsm/loaders/3DMLoader.js +1764 -0
  137. package/examples/jsm/loaders/3MFLoader.js +1480 -0
  138. package/examples/jsm/loaders/AMFLoader.js +521 -0
  139. package/examples/jsm/loaders/BVHLoader.js +437 -0
  140. package/examples/jsm/loaders/ColladaLoader.js +4116 -0
  141. package/examples/jsm/loaders/DDSLoader.js +318 -0
  142. package/examples/jsm/loaders/DRACOLoader.js +613 -0
  143. package/examples/jsm/loaders/EXRLoader.js +2563 -0
  144. package/examples/jsm/loaders/FBXLoader.js +4303 -0
  145. package/examples/jsm/loaders/FontLoader.js +183 -0
  146. package/examples/jsm/loaders/GCodeLoader.js +261 -0
  147. package/examples/jsm/loaders/GLTFLoader.js +4730 -0
  148. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -0
  149. package/examples/jsm/loaders/IESLoader.js +337 -0
  150. package/examples/jsm/loaders/KMZLoader.js +130 -0
  151. package/examples/jsm/loaders/KTX2Loader.js +937 -0
  152. package/examples/jsm/loaders/KTXLoader.js +176 -0
  153. package/examples/jsm/loaders/LDrawLoader.js +2471 -0
  154. package/examples/jsm/loaders/LUT3dlLoader.js +168 -0
  155. package/examples/jsm/loaders/LUTCubeLoader.js +153 -0
  156. package/examples/jsm/loaders/LUTImageLoader.js +149 -0
  157. package/examples/jsm/loaders/LWOLoader.js +1052 -0
  158. package/examples/jsm/loaders/LogLuvLoader.js +606 -0
  159. package/examples/jsm/loaders/LottieLoader.js +77 -0
  160. package/examples/jsm/loaders/MD2Loader.js +399 -0
  161. package/examples/jsm/loaders/MDDLoader.js +102 -0
  162. package/examples/jsm/loaders/MMDLoader.js +2295 -0
  163. package/examples/jsm/loaders/MTLLoader.js +567 -0
  164. package/examples/jsm/loaders/MaterialXLoader.js +845 -0
  165. package/examples/jsm/loaders/NRRDLoader.js +686 -0
  166. package/examples/jsm/loaders/OBJLoader.js +905 -0
  167. package/examples/jsm/loaders/PCDLoader.js +467 -0
  168. package/examples/jsm/loaders/PDBLoader.js +232 -0
  169. package/examples/jsm/loaders/PLYLoader.js +771 -0
  170. package/examples/jsm/loaders/PVRLoader.js +251 -0
  171. package/examples/jsm/loaders/RGBELoader.js +450 -0
  172. package/examples/jsm/loaders/RGBMLoader.js +1081 -0
  173. package/examples/jsm/loaders/STLLoader.js +410 -0
  174. package/examples/jsm/loaders/SVGLoader.js +3173 -0
  175. package/examples/jsm/loaders/TDSLoader.js +1124 -0
  176. package/examples/jsm/loaders/TGALoader.js +517 -0
  177. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  178. package/examples/jsm/loaders/TTFLoader.js +214 -0
  179. package/examples/jsm/loaders/TiltLoader.js +520 -0
  180. package/examples/jsm/loaders/USDZLoader.js +870 -0
  181. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  182. package/examples/jsm/loaders/VOXLoader.js +318 -0
  183. package/examples/jsm/loaders/VRMLLoader.js +3537 -0
  184. package/examples/jsm/loaders/VTKLoader.js +1236 -0
  185. package/examples/jsm/loaders/XYZLoader.js +106 -0
  186. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  187. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  188. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  189. package/examples/jsm/materials/MeshGouraudMaterial.js +432 -0
  190. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  191. package/examples/jsm/math/Capsule.js +82 -0
  192. package/examples/jsm/math/ColorConverter.js +36 -0
  193. package/examples/jsm/math/ConvexHull.js +1271 -0
  194. package/examples/jsm/math/ImprovedNoise.js +71 -0
  195. package/examples/jsm/math/Lut.js +204 -0
  196. package/examples/jsm/math/MeshSurfaceSampler.js +250 -0
  197. package/examples/jsm/math/OBB.js +423 -0
  198. package/examples/jsm/math/Octree.js +546 -0
  199. package/examples/jsm/math/SimplexNoise.js +444 -0
  200. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -0
  201. package/examples/jsm/misc/GPUComputationRenderer.js +430 -0
  202. package/examples/jsm/misc/Gyroscope.js +66 -0
  203. package/examples/jsm/misc/MD2Character.js +276 -0
  204. package/examples/jsm/misc/MD2CharacterComplex.js +576 -0
  205. package/examples/jsm/misc/MorphAnimMesh.js +75 -0
  206. package/examples/jsm/misc/MorphBlendMesh.js +322 -0
  207. package/examples/jsm/misc/ProgressiveLightMap.js +324 -0
  208. package/examples/jsm/misc/RollerCoaster.js +566 -0
  209. package/examples/jsm/misc/Timer.js +128 -0
  210. package/examples/jsm/misc/TubePainter.js +202 -0
  211. package/examples/jsm/misc/Volume.js +473 -0
  212. package/examples/jsm/misc/VolumeSlice.js +229 -0
  213. package/examples/jsm/modifiers/CurveModifier.js +346 -0
  214. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -0
  215. package/examples/jsm/modifiers/SimplifyModifier.js +618 -0
  216. package/examples/jsm/modifiers/TessellateModifier.js +307 -0
  217. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  218. package/examples/jsm/objects/InstancedPoints.js +21 -0
  219. package/examples/jsm/objects/Lensflare.js +397 -0
  220. package/examples/jsm/objects/MarchingCubes.js +1176 -0
  221. package/examples/jsm/objects/Reflector.js +264 -0
  222. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -0
  223. package/examples/jsm/objects/Refractor.js +327 -0
  224. package/examples/jsm/objects/ShadowMesh.js +80 -0
  225. package/examples/jsm/objects/Sky.js +219 -0
  226. package/examples/jsm/objects/SkyMesh.js +189 -0
  227. package/examples/jsm/objects/Water.js +333 -0
  228. package/examples/jsm/objects/Water2.js +361 -0
  229. package/examples/jsm/objects/Water2Mesh.js +160 -0
  230. package/examples/jsm/objects/WaterMesh.js +103 -0
  231. package/examples/jsm/offscreen/jank.js +45 -0
  232. package/examples/jsm/offscreen/offscreen.js +8 -0
  233. package/examples/jsm/offscreen/scene.js +86 -0
  234. package/examples/jsm/physics/AmmoPhysics.js +306 -0
  235. package/examples/jsm/physics/JoltPhysics.js +281 -0
  236. package/examples/jsm/physics/RapierPhysics.js +240 -0
  237. package/examples/jsm/postprocessing/AfterimagePass.js +104 -0
  238. package/examples/jsm/postprocessing/BloomPass.js +172 -0
  239. package/examples/jsm/postprocessing/BokehPass.js +141 -0
  240. package/examples/jsm/postprocessing/ClearPass.js +46 -0
  241. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -0
  242. package/examples/jsm/postprocessing/DotScreenPass.js +65 -0
  243. package/examples/jsm/postprocessing/EffectComposer.js +231 -0
  244. package/examples/jsm/postprocessing/FilmPass.js +64 -0
  245. package/examples/jsm/postprocessing/GTAOPass.js +582 -0
  246. package/examples/jsm/postprocessing/GlitchPass.js +125 -0
  247. package/examples/jsm/postprocessing/HalftonePass.js +79 -0
  248. package/examples/jsm/postprocessing/LUTPass.js +108 -0
  249. package/examples/jsm/postprocessing/MaskPass.js +104 -0
  250. package/examples/jsm/postprocessing/OutlinePass.js +654 -0
  251. package/examples/jsm/postprocessing/OutputPass.js +97 -0
  252. package/examples/jsm/postprocessing/Pass.js +95 -0
  253. package/examples/jsm/postprocessing/RenderPass.js +99 -0
  254. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -0
  255. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  256. package/examples/jsm/postprocessing/SAOPass.js +334 -0
  257. package/examples/jsm/postprocessing/SMAAPass.js +199 -0
  258. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -0
  259. package/examples/jsm/postprocessing/SSAOPass.js +414 -0
  260. package/examples/jsm/postprocessing/SSRPass.js +641 -0
  261. package/examples/jsm/postprocessing/SavePass.js +79 -0
  262. package/examples/jsm/postprocessing/ShaderPass.js +77 -0
  263. package/examples/jsm/postprocessing/TAARenderPass.js +188 -0
  264. package/examples/jsm/postprocessing/TexturePass.js +67 -0
  265. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -0
  266. package/examples/jsm/renderers/CSS2DRenderer.js +235 -0
  267. package/examples/jsm/renderers/CSS3DRenderer.js +350 -0
  268. package/examples/jsm/renderers/Projector.js +918 -0
  269. package/examples/jsm/renderers/SVGRenderer.js +556 -0
  270. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -0
  271. package/examples/jsm/shaders/AfterimageShader.js +58 -0
  272. package/examples/jsm/shaders/BasicShader.js +29 -0
  273. package/examples/jsm/shaders/BleachBypassShader.js +61 -0
  274. package/examples/jsm/shaders/BlendShader.js +49 -0
  275. package/examples/jsm/shaders/BokehShader.js +145 -0
  276. package/examples/jsm/shaders/BokehShader2.js +397 -0
  277. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -0
  278. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -0
  279. package/examples/jsm/shaders/ColorifyShader.js +50 -0
  280. package/examples/jsm/shaders/ConvolutionShader.js +103 -0
  281. package/examples/jsm/shaders/CopyShader.js +45 -0
  282. package/examples/jsm/shaders/DOFMipMapShader.js +56 -0
  283. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -0
  284. package/examples/jsm/shaders/DigitalGlitch.js +101 -0
  285. package/examples/jsm/shaders/DotScreenShader.js +70 -0
  286. package/examples/jsm/shaders/ExposureShader.js +44 -0
  287. package/examples/jsm/shaders/FXAAShader.js +286 -0
  288. package/examples/jsm/shaders/FilmShader.js +59 -0
  289. package/examples/jsm/shaders/FocusShader.js +89 -0
  290. package/examples/jsm/shaders/FreiChenShader.js +96 -0
  291. package/examples/jsm/shaders/GTAOShader.js +424 -0
  292. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -0
  293. package/examples/jsm/shaders/GodRaysShader.js +321 -0
  294. package/examples/jsm/shaders/HalftoneShader.js +312 -0
  295. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -0
  296. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -0
  297. package/examples/jsm/shaders/HueSaturationShader.js +67 -0
  298. package/examples/jsm/shaders/KaleidoShader.js +58 -0
  299. package/examples/jsm/shaders/LuminosityHighPassShader.js +64 -0
  300. package/examples/jsm/shaders/LuminosityShader.js +48 -0
  301. package/examples/jsm/shaders/MMDToonShader.js +134 -0
  302. package/examples/jsm/shaders/MirrorShader.js +56 -0
  303. package/examples/jsm/shaders/NormalMapShader.js +55 -0
  304. package/examples/jsm/shaders/OutputShader.js +85 -0
  305. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -0
  306. package/examples/jsm/shaders/RGBShiftShader.js +54 -0
  307. package/examples/jsm/shaders/SAOShader.js +179 -0
  308. package/examples/jsm/shaders/SMAAShader.js +466 -0
  309. package/examples/jsm/shaders/SSAOShader.js +300 -0
  310. package/examples/jsm/shaders/SSRShader.js +370 -0
  311. package/examples/jsm/shaders/SepiaShader.js +52 -0
  312. package/examples/jsm/shaders/SobelOperatorShader.js +92 -0
  313. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -0
  314. package/examples/jsm/shaders/TechnicolorShader.js +45 -0
  315. package/examples/jsm/shaders/ToonShader.js +326 -0
  316. package/examples/jsm/shaders/TriangleBlurShader.js +74 -0
  317. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -0
  318. package/examples/jsm/shaders/VelocityShader.js +130 -0
  319. package/examples/jsm/shaders/VerticalBlurShader.js +59 -0
  320. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -0
  321. package/examples/jsm/shaders/VignetteShader.js +51 -0
  322. package/examples/jsm/shaders/VolumeShader.js +289 -0
  323. package/examples/jsm/shaders/WaterRefractionShader.js +95 -0
  324. package/examples/jsm/textures/FlakesTexture.js +40 -0
  325. package/examples/jsm/transpiler/AST.js +270 -0
  326. package/examples/jsm/transpiler/GLSLDecoder.js +983 -0
  327. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
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  994. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +1287 -0
  995. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  996. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +14 -0
  997. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +322 -0
  998. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +274 -0
  999. package/src/renderers/webgpu/utils/WebGPUConstants.js +332 -0
  1000. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +641 -0
  1001. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
  1002. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1190 -0
  1003. package/src/renderers/webgpu/utils/WebGPUUtils.js +114 -0
  1004. package/src/renderers/webxr/WebXRController.js +343 -0
  1005. package/src/renderers/webxr/WebXRDepthSensing.js +110 -0
  1006. package/src/renderers/webxr/WebXRManager.js +832 -0
  1007. package/src/scenes/Fog.js +38 -0
  1008. package/src/scenes/FogExp2.js +35 -0
  1009. package/src/scenes/Scene.js +77 -0
  1010. package/src/textures/CanvasTexture.js +17 -0
  1011. package/src/textures/CompressedArrayTexture.js +32 -0
  1012. package/src/textures/CompressedCubeTexture.js +19 -0
  1013. package/src/textures/CompressedTexture.js +28 -0
  1014. package/src/textures/CubeTexture.js +33 -0
  1015. package/src/textures/Data3DTexture.js +35 -0
  1016. package/src/textures/DataArrayTexture.js +41 -0
  1017. package/src/textures/DataTexture.js +22 -0
  1018. package/src/textures/DepthTexture.js +56 -0
  1019. package/src/textures/FramebufferTexture.js +23 -0
  1020. package/src/textures/Source.js +128 -0
  1021. package/src/textures/Texture.js +320 -0
  1022. package/src/textures/VideoTexture.js +55 -0
  1023. package/src/utils.js +120 -0
@@ -0,0 +1,4116 @@
1
+ import {
2
+ AmbientLight,
3
+ AnimationClip,
4
+ Bone,
5
+ BufferGeometry,
6
+ ClampToEdgeWrapping,
7
+ Color,
8
+ DirectionalLight,
9
+ DoubleSide,
10
+ FileLoader,
11
+ Float32BufferAttribute,
12
+ FrontSide,
13
+ Group,
14
+ Line,
15
+ LineBasicMaterial,
16
+ LineSegments,
17
+ Loader,
18
+ LoaderUtils,
19
+ MathUtils,
20
+ Matrix4,
21
+ Mesh,
22
+ MeshBasicMaterial,
23
+ MeshLambertMaterial,
24
+ MeshPhongMaterial,
25
+ OrthographicCamera,
26
+ PerspectiveCamera,
27
+ PointLight,
28
+ Quaternion,
29
+ QuaternionKeyframeTrack,
30
+ RepeatWrapping,
31
+ Scene,
32
+ Skeleton,
33
+ SkinnedMesh,
34
+ SpotLight,
35
+ TextureLoader,
36
+ Vector2,
37
+ Vector3,
38
+ VectorKeyframeTrack,
39
+ SRGBColorSpace
40
+ } from 'three';
41
+ import { TGALoader } from '../loaders/TGALoader.js';
42
+
43
+ class ColladaLoader extends Loader {
44
+
45
+ load( url, onLoad, onProgress, onError ) {
46
+
47
+ const scope = this;
48
+
49
+ const path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
50
+
51
+ const loader = new FileLoader( scope.manager );
52
+ loader.setPath( scope.path );
53
+ loader.setRequestHeader( scope.requestHeader );
54
+ loader.setWithCredentials( scope.withCredentials );
55
+ loader.load( url, function ( text ) {
56
+
57
+ try {
58
+
59
+ onLoad( scope.parse( text, path ) );
60
+
61
+ } catch ( e ) {
62
+
63
+ if ( onError ) {
64
+
65
+ onError( e );
66
+
67
+ } else {
68
+
69
+ console.error( e );
70
+
71
+ }
72
+
73
+ scope.manager.itemError( url );
74
+
75
+ }
76
+
77
+ }, onProgress, onError );
78
+
79
+ }
80
+
81
+ parse( text, path ) {
82
+
83
+ function getElementsByTagName( xml, name ) {
84
+
85
+ // Non recursive xml.getElementsByTagName() ...
86
+
87
+ const array = [];
88
+ const childNodes = xml.childNodes;
89
+
90
+ for ( let i = 0, l = childNodes.length; i < l; i ++ ) {
91
+
92
+ const child = childNodes[ i ];
93
+
94
+ if ( child.nodeName === name ) {
95
+
96
+ array.push( child );
97
+
98
+ }
99
+
100
+ }
101
+
102
+ return array;
103
+
104
+ }
105
+
106
+ function parseStrings( text ) {
107
+
108
+ if ( text.length === 0 ) return [];
109
+
110
+ const parts = text.trim().split( /\s+/ );
111
+ const array = new Array( parts.length );
112
+
113
+ for ( let i = 0, l = parts.length; i < l; i ++ ) {
114
+
115
+ array[ i ] = parts[ i ];
116
+
117
+ }
118
+
119
+ return array;
120
+
121
+ }
122
+
123
+ function parseFloats( text ) {
124
+
125
+ if ( text.length === 0 ) return [];
126
+
127
+ const parts = text.trim().split( /\s+/ );
128
+ const array = new Array( parts.length );
129
+
130
+ for ( let i = 0, l = parts.length; i < l; i ++ ) {
131
+
132
+ array[ i ] = parseFloat( parts[ i ] );
133
+
134
+ }
135
+
136
+ return array;
137
+
138
+ }
139
+
140
+ function parseInts( text ) {
141
+
142
+ if ( text.length === 0 ) return [];
143
+
144
+ const parts = text.trim().split( /\s+/ );
145
+ const array = new Array( parts.length );
146
+
147
+ for ( let i = 0, l = parts.length; i < l; i ++ ) {
148
+
149
+ array[ i ] = parseInt( parts[ i ] );
150
+
151
+ }
152
+
153
+ return array;
154
+
155
+ }
156
+
157
+ function parseId( text ) {
158
+
159
+ return text.substring( 1 );
160
+
161
+ }
162
+
163
+ function generateId() {
164
+
165
+ return 'three_default_' + ( count ++ );
166
+
167
+ }
168
+
169
+ function isEmpty( object ) {
170
+
171
+ return Object.keys( object ).length === 0;
172
+
173
+ }
174
+
175
+ // asset
176
+
177
+ function parseAsset( xml ) {
178
+
179
+ return {
180
+ unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
181
+ upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
182
+ };
183
+
184
+ }
185
+
186
+ function parseAssetUnit( xml ) {
187
+
188
+ if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
189
+
190
+ return parseFloat( xml.getAttribute( 'meter' ) );
191
+
192
+ } else {
193
+
194
+ return 1; // default 1 meter
195
+
196
+ }
197
+
198
+ }
199
+
200
+ function parseAssetUpAxis( xml ) {
201
+
202
+ return xml !== undefined ? xml.textContent : 'Y_UP';
203
+
204
+ }
205
+
206
+ // library
207
+
208
+ function parseLibrary( xml, libraryName, nodeName, parser ) {
209
+
210
+ const library = getElementsByTagName( xml, libraryName )[ 0 ];
211
+
212
+ if ( library !== undefined ) {
213
+
214
+ const elements = getElementsByTagName( library, nodeName );
215
+
216
+ for ( let i = 0; i < elements.length; i ++ ) {
217
+
218
+ parser( elements[ i ] );
219
+
220
+ }
221
+
222
+ }
223
+
224
+ }
225
+
226
+ function buildLibrary( data, builder ) {
227
+
228
+ for ( const name in data ) {
229
+
230
+ const object = data[ name ];
231
+ object.build = builder( data[ name ] );
232
+
233
+ }
234
+
235
+ }
236
+
237
+ // get
238
+
239
+ function getBuild( data, builder ) {
240
+
241
+ if ( data.build !== undefined ) return data.build;
242
+
243
+ data.build = builder( data );
244
+
245
+ return data.build;
246
+
247
+ }
248
+
249
+ // animation
250
+
251
+ function parseAnimation( xml ) {
252
+
253
+ const data = {
254
+ sources: {},
255
+ samplers: {},
256
+ channels: {}
257
+ };
258
+
259
+ let hasChildren = false;
260
+
261
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
262
+
263
+ const child = xml.childNodes[ i ];
264
+
265
+ if ( child.nodeType !== 1 ) continue;
266
+
267
+ let id;
268
+
269
+ switch ( child.nodeName ) {
270
+
271
+ case 'source':
272
+ id = child.getAttribute( 'id' );
273
+ data.sources[ id ] = parseSource( child );
274
+ break;
275
+
276
+ case 'sampler':
277
+ id = child.getAttribute( 'id' );
278
+ data.samplers[ id ] = parseAnimationSampler( child );
279
+ break;
280
+
281
+ case 'channel':
282
+ id = child.getAttribute( 'target' );
283
+ data.channels[ id ] = parseAnimationChannel( child );
284
+ break;
285
+
286
+ case 'animation':
287
+ // hierarchy of related animations
288
+ parseAnimation( child );
289
+ hasChildren = true;
290
+ break;
291
+
292
+ default:
293
+ console.log( child );
294
+
295
+ }
296
+
297
+ }
298
+
299
+ if ( hasChildren === false ) {
300
+
301
+ // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
302
+
303
+ library.animations[ xml.getAttribute( 'id' ) || MathUtils.generateUUID() ] = data;
304
+
305
+ }
306
+
307
+ }
308
+
309
+ function parseAnimationSampler( xml ) {
310
+
311
+ const data = {
312
+ inputs: {},
313
+ };
314
+
315
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
316
+
317
+ const child = xml.childNodes[ i ];
318
+
319
+ if ( child.nodeType !== 1 ) continue;
320
+
321
+ switch ( child.nodeName ) {
322
+
323
+ case 'input':
324
+ const id = parseId( child.getAttribute( 'source' ) );
325
+ const semantic = child.getAttribute( 'semantic' );
326
+ data.inputs[ semantic ] = id;
327
+ break;
328
+
329
+ }
330
+
331
+ }
332
+
333
+ return data;
334
+
335
+ }
336
+
337
+ function parseAnimationChannel( xml ) {
338
+
339
+ const data = {};
340
+
341
+ const target = xml.getAttribute( 'target' );
342
+
343
+ // parsing SID Addressing Syntax
344
+
345
+ let parts = target.split( '/' );
346
+
347
+ const id = parts.shift();
348
+ let sid = parts.shift();
349
+
350
+ // check selection syntax
351
+
352
+ const arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
353
+ const memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
354
+
355
+ if ( memberSyntax ) {
356
+
357
+ // member selection access
358
+
359
+ parts = sid.split( '.' );
360
+ sid = parts.shift();
361
+ data.member = parts.shift();
362
+
363
+ } else if ( arraySyntax ) {
364
+
365
+ // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
366
+
367
+ const indices = sid.split( '(' );
368
+ sid = indices.shift();
369
+
370
+ for ( let i = 0; i < indices.length; i ++ ) {
371
+
372
+ indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
373
+
374
+ }
375
+
376
+ data.indices = indices;
377
+
378
+ }
379
+
380
+ data.id = id;
381
+ data.sid = sid;
382
+
383
+ data.arraySyntax = arraySyntax;
384
+ data.memberSyntax = memberSyntax;
385
+
386
+ data.sampler = parseId( xml.getAttribute( 'source' ) );
387
+
388
+ return data;
389
+
390
+ }
391
+
392
+ function buildAnimation( data ) {
393
+
394
+ const tracks = [];
395
+
396
+ const channels = data.channels;
397
+ const samplers = data.samplers;
398
+ const sources = data.sources;
399
+
400
+ for ( const target in channels ) {
401
+
402
+ if ( channels.hasOwnProperty( target ) ) {
403
+
404
+ const channel = channels[ target ];
405
+ const sampler = samplers[ channel.sampler ];
406
+
407
+ const inputId = sampler.inputs.INPUT;
408
+ const outputId = sampler.inputs.OUTPUT;
409
+
410
+ const inputSource = sources[ inputId ];
411
+ const outputSource = sources[ outputId ];
412
+
413
+ const animation = buildAnimationChannel( channel, inputSource, outputSource );
414
+
415
+ createKeyframeTracks( animation, tracks );
416
+
417
+ }
418
+
419
+ }
420
+
421
+ return tracks;
422
+
423
+ }
424
+
425
+ function getAnimation( id ) {
426
+
427
+ return getBuild( library.animations[ id ], buildAnimation );
428
+
429
+ }
430
+
431
+ function buildAnimationChannel( channel, inputSource, outputSource ) {
432
+
433
+ const node = library.nodes[ channel.id ];
434
+ const object3D = getNode( node.id );
435
+
436
+ const transform = node.transforms[ channel.sid ];
437
+ const defaultMatrix = node.matrix.clone().transpose();
438
+
439
+ let time, stride;
440
+ let i, il, j, jl;
441
+
442
+ const data = {};
443
+
444
+ // the collada spec allows the animation of data in various ways.
445
+ // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
446
+
447
+ switch ( transform ) {
448
+
449
+ case 'matrix':
450
+
451
+ for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
452
+
453
+ time = inputSource.array[ i ];
454
+ stride = i * outputSource.stride;
455
+
456
+ if ( data[ time ] === undefined ) data[ time ] = {};
457
+
458
+ if ( channel.arraySyntax === true ) {
459
+
460
+ const value = outputSource.array[ stride ];
461
+ const index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
462
+
463
+ data[ time ][ index ] = value;
464
+
465
+ } else {
466
+
467
+ for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
468
+
469
+ data[ time ][ j ] = outputSource.array[ stride + j ];
470
+
471
+ }
472
+
473
+ }
474
+
475
+ }
476
+
477
+ break;
478
+
479
+ case 'translate':
480
+ console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
481
+ break;
482
+
483
+ case 'rotate':
484
+ console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
485
+ break;
486
+
487
+ case 'scale':
488
+ console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
489
+ break;
490
+
491
+ }
492
+
493
+ const keyframes = prepareAnimationData( data, defaultMatrix );
494
+
495
+ const animation = {
496
+ name: object3D.uuid,
497
+ keyframes: keyframes
498
+ };
499
+
500
+ return animation;
501
+
502
+ }
503
+
504
+ function prepareAnimationData( data, defaultMatrix ) {
505
+
506
+ const keyframes = [];
507
+
508
+ // transfer data into a sortable array
509
+
510
+ for ( const time in data ) {
511
+
512
+ keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
513
+
514
+ }
515
+
516
+ // ensure keyframes are sorted by time
517
+
518
+ keyframes.sort( ascending );
519
+
520
+ // now we clean up all animation data, so we can use them for keyframe tracks
521
+
522
+ for ( let i = 0; i < 16; i ++ ) {
523
+
524
+ transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
525
+
526
+ }
527
+
528
+ return keyframes;
529
+
530
+ // array sort function
531
+
532
+ function ascending( a, b ) {
533
+
534
+ return a.time - b.time;
535
+
536
+ }
537
+
538
+ }
539
+
540
+ const position = new Vector3();
541
+ const scale = new Vector3();
542
+ const quaternion = new Quaternion();
543
+
544
+ function createKeyframeTracks( animation, tracks ) {
545
+
546
+ const keyframes = animation.keyframes;
547
+ const name = animation.name;
548
+
549
+ const times = [];
550
+ const positionData = [];
551
+ const quaternionData = [];
552
+ const scaleData = [];
553
+
554
+ for ( let i = 0, l = keyframes.length; i < l; i ++ ) {
555
+
556
+ const keyframe = keyframes[ i ];
557
+
558
+ const time = keyframe.time;
559
+ const value = keyframe.value;
560
+
561
+ matrix.fromArray( value ).transpose();
562
+ matrix.decompose( position, quaternion, scale );
563
+
564
+ times.push( time );
565
+ positionData.push( position.x, position.y, position.z );
566
+ quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
567
+ scaleData.push( scale.x, scale.y, scale.z );
568
+
569
+ }
570
+
571
+ if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );
572
+ if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
573
+ if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );
574
+
575
+ return tracks;
576
+
577
+ }
578
+
579
+ function transformAnimationData( keyframes, property, defaultValue ) {
580
+
581
+ let keyframe;
582
+
583
+ let empty = true;
584
+ let i, l;
585
+
586
+ // check, if values of a property are missing in our keyframes
587
+
588
+ for ( i = 0, l = keyframes.length; i < l; i ++ ) {
589
+
590
+ keyframe = keyframes[ i ];
591
+
592
+ if ( keyframe.value[ property ] === undefined ) {
593
+
594
+ keyframe.value[ property ] = null; // mark as missing
595
+
596
+ } else {
597
+
598
+ empty = false;
599
+
600
+ }
601
+
602
+ }
603
+
604
+ if ( empty === true ) {
605
+
606
+ // no values at all, so we set a default value
607
+
608
+ for ( i = 0, l = keyframes.length; i < l; i ++ ) {
609
+
610
+ keyframe = keyframes[ i ];
611
+
612
+ keyframe.value[ property ] = defaultValue;
613
+
614
+ }
615
+
616
+ } else {
617
+
618
+ // filling gaps
619
+
620
+ createMissingKeyframes( keyframes, property );
621
+
622
+ }
623
+
624
+ }
625
+
626
+ function createMissingKeyframes( keyframes, property ) {
627
+
628
+ let prev, next;
629
+
630
+ for ( let i = 0, l = keyframes.length; i < l; i ++ ) {
631
+
632
+ const keyframe = keyframes[ i ];
633
+
634
+ if ( keyframe.value[ property ] === null ) {
635
+
636
+ prev = getPrev( keyframes, i, property );
637
+ next = getNext( keyframes, i, property );
638
+
639
+ if ( prev === null ) {
640
+
641
+ keyframe.value[ property ] = next.value[ property ];
642
+ continue;
643
+
644
+ }
645
+
646
+ if ( next === null ) {
647
+
648
+ keyframe.value[ property ] = prev.value[ property ];
649
+ continue;
650
+
651
+ }
652
+
653
+ interpolate( keyframe, prev, next, property );
654
+
655
+ }
656
+
657
+ }
658
+
659
+ }
660
+
661
+ function getPrev( keyframes, i, property ) {
662
+
663
+ while ( i >= 0 ) {
664
+
665
+ const keyframe = keyframes[ i ];
666
+
667
+ if ( keyframe.value[ property ] !== null ) return keyframe;
668
+
669
+ i --;
670
+
671
+ }
672
+
673
+ return null;
674
+
675
+ }
676
+
677
+ function getNext( keyframes, i, property ) {
678
+
679
+ while ( i < keyframes.length ) {
680
+
681
+ const keyframe = keyframes[ i ];
682
+
683
+ if ( keyframe.value[ property ] !== null ) return keyframe;
684
+
685
+ i ++;
686
+
687
+ }
688
+
689
+ return null;
690
+
691
+ }
692
+
693
+ function interpolate( key, prev, next, property ) {
694
+
695
+ if ( ( next.time - prev.time ) === 0 ) {
696
+
697
+ key.value[ property ] = prev.value[ property ];
698
+ return;
699
+
700
+ }
701
+
702
+ key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
703
+
704
+ }
705
+
706
+ // animation clips
707
+
708
+ function parseAnimationClip( xml ) {
709
+
710
+ const data = {
711
+ name: xml.getAttribute( 'id' ) || 'default',
712
+ start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
713
+ end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
714
+ animations: []
715
+ };
716
+
717
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
718
+
719
+ const child = xml.childNodes[ i ];
720
+
721
+ if ( child.nodeType !== 1 ) continue;
722
+
723
+ switch ( child.nodeName ) {
724
+
725
+ case 'instance_animation':
726
+ data.animations.push( parseId( child.getAttribute( 'url' ) ) );
727
+ break;
728
+
729
+ }
730
+
731
+ }
732
+
733
+ library.clips[ xml.getAttribute( 'id' ) ] = data;
734
+
735
+ }
736
+
737
+ function buildAnimationClip( data ) {
738
+
739
+ const tracks = [];
740
+
741
+ const name = data.name;
742
+ const duration = ( data.end - data.start ) || - 1;
743
+ const animations = data.animations;
744
+
745
+ for ( let i = 0, il = animations.length; i < il; i ++ ) {
746
+
747
+ const animationTracks = getAnimation( animations[ i ] );
748
+
749
+ for ( let j = 0, jl = animationTracks.length; j < jl; j ++ ) {
750
+
751
+ tracks.push( animationTracks[ j ] );
752
+
753
+ }
754
+
755
+ }
756
+
757
+ return new AnimationClip( name, duration, tracks );
758
+
759
+ }
760
+
761
+ function getAnimationClip( id ) {
762
+
763
+ return getBuild( library.clips[ id ], buildAnimationClip );
764
+
765
+ }
766
+
767
+ // controller
768
+
769
+ function parseController( xml ) {
770
+
771
+ const data = {};
772
+
773
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
774
+
775
+ const child = xml.childNodes[ i ];
776
+
777
+ if ( child.nodeType !== 1 ) continue;
778
+
779
+ switch ( child.nodeName ) {
780
+
781
+ case 'skin':
782
+ // there is exactly one skin per controller
783
+ data.id = parseId( child.getAttribute( 'source' ) );
784
+ data.skin = parseSkin( child );
785
+ break;
786
+
787
+ case 'morph':
788
+ data.id = parseId( child.getAttribute( 'source' ) );
789
+ console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
790
+ break;
791
+
792
+ }
793
+
794
+ }
795
+
796
+ library.controllers[ xml.getAttribute( 'id' ) ] = data;
797
+
798
+ }
799
+
800
+ function parseSkin( xml ) {
801
+
802
+ const data = {
803
+ sources: {}
804
+ };
805
+
806
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
807
+
808
+ const child = xml.childNodes[ i ];
809
+
810
+ if ( child.nodeType !== 1 ) continue;
811
+
812
+ switch ( child.nodeName ) {
813
+
814
+ case 'bind_shape_matrix':
815
+ data.bindShapeMatrix = parseFloats( child.textContent );
816
+ break;
817
+
818
+ case 'source':
819
+ const id = child.getAttribute( 'id' );
820
+ data.sources[ id ] = parseSource( child );
821
+ break;
822
+
823
+ case 'joints':
824
+ data.joints = parseJoints( child );
825
+ break;
826
+
827
+ case 'vertex_weights':
828
+ data.vertexWeights = parseVertexWeights( child );
829
+ break;
830
+
831
+ }
832
+
833
+ }
834
+
835
+ return data;
836
+
837
+ }
838
+
839
+ function parseJoints( xml ) {
840
+
841
+ const data = {
842
+ inputs: {}
843
+ };
844
+
845
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
846
+
847
+ const child = xml.childNodes[ i ];
848
+
849
+ if ( child.nodeType !== 1 ) continue;
850
+
851
+ switch ( child.nodeName ) {
852
+
853
+ case 'input':
854
+ const semantic = child.getAttribute( 'semantic' );
855
+ const id = parseId( child.getAttribute( 'source' ) );
856
+ data.inputs[ semantic ] = id;
857
+ break;
858
+
859
+ }
860
+
861
+ }
862
+
863
+ return data;
864
+
865
+ }
866
+
867
+ function parseVertexWeights( xml ) {
868
+
869
+ const data = {
870
+ inputs: {}
871
+ };
872
+
873
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
874
+
875
+ const child = xml.childNodes[ i ];
876
+
877
+ if ( child.nodeType !== 1 ) continue;
878
+
879
+ switch ( child.nodeName ) {
880
+
881
+ case 'input':
882
+ const semantic = child.getAttribute( 'semantic' );
883
+ const id = parseId( child.getAttribute( 'source' ) );
884
+ const offset = parseInt( child.getAttribute( 'offset' ) );
885
+ data.inputs[ semantic ] = { id: id, offset: offset };
886
+ break;
887
+
888
+ case 'vcount':
889
+ data.vcount = parseInts( child.textContent );
890
+ break;
891
+
892
+ case 'v':
893
+ data.v = parseInts( child.textContent );
894
+ break;
895
+
896
+ }
897
+
898
+ }
899
+
900
+ return data;
901
+
902
+ }
903
+
904
+ function buildController( data ) {
905
+
906
+ const build = {
907
+ id: data.id
908
+ };
909
+
910
+ const geometry = library.geometries[ build.id ];
911
+
912
+ if ( data.skin !== undefined ) {
913
+
914
+ build.skin = buildSkin( data.skin );
915
+
916
+ // we enhance the 'sources' property of the corresponding geometry with our skin data
917
+
918
+ geometry.sources.skinIndices = build.skin.indices;
919
+ geometry.sources.skinWeights = build.skin.weights;
920
+
921
+ }
922
+
923
+ return build;
924
+
925
+ }
926
+
927
+ function buildSkin( data ) {
928
+
929
+ const BONE_LIMIT = 4;
930
+
931
+ const build = {
932
+ joints: [], // this must be an array to preserve the joint order
933
+ indices: {
934
+ array: [],
935
+ stride: BONE_LIMIT
936
+ },
937
+ weights: {
938
+ array: [],
939
+ stride: BONE_LIMIT
940
+ }
941
+ };
942
+
943
+ const sources = data.sources;
944
+ const vertexWeights = data.vertexWeights;
945
+
946
+ const vcount = vertexWeights.vcount;
947
+ const v = vertexWeights.v;
948
+ const jointOffset = vertexWeights.inputs.JOINT.offset;
949
+ const weightOffset = vertexWeights.inputs.WEIGHT.offset;
950
+
951
+ const jointSource = data.sources[ data.joints.inputs.JOINT ];
952
+ const inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
953
+
954
+ const weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
955
+ let stride = 0;
956
+
957
+ let i, j, l;
958
+
959
+ // process skin data for each vertex
960
+
961
+ for ( i = 0, l = vcount.length; i < l; i ++ ) {
962
+
963
+ const jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
964
+ const vertexSkinData = [];
965
+
966
+ for ( j = 0; j < jointCount; j ++ ) {
967
+
968
+ const skinIndex = v[ stride + jointOffset ];
969
+ const weightId = v[ stride + weightOffset ];
970
+ const skinWeight = weights[ weightId ];
971
+
972
+ vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
973
+
974
+ stride += 2;
975
+
976
+ }
977
+
978
+ // we sort the joints in descending order based on the weights.
979
+ // this ensures, we only procced the most important joints of the vertex
980
+
981
+ vertexSkinData.sort( descending );
982
+
983
+ // now we provide for each vertex a set of four index and weight values.
984
+ // the order of the skin data matches the order of vertices
985
+
986
+ for ( j = 0; j < BONE_LIMIT; j ++ ) {
987
+
988
+ const d = vertexSkinData[ j ];
989
+
990
+ if ( d !== undefined ) {
991
+
992
+ build.indices.array.push( d.index );
993
+ build.weights.array.push( d.weight );
994
+
995
+ } else {
996
+
997
+ build.indices.array.push( 0 );
998
+ build.weights.array.push( 0 );
999
+
1000
+ }
1001
+
1002
+ }
1003
+
1004
+ }
1005
+
1006
+ // setup bind matrix
1007
+
1008
+ if ( data.bindShapeMatrix ) {
1009
+
1010
+ build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();
1011
+
1012
+ } else {
1013
+
1014
+ build.bindMatrix = new Matrix4().identity();
1015
+
1016
+ }
1017
+
1018
+ // process bones and inverse bind matrix data
1019
+
1020
+ for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
1021
+
1022
+ const name = jointSource.array[ i ];
1023
+ const boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
1024
+
1025
+ build.joints.push( { name: name, boneInverse: boneInverse } );
1026
+
1027
+ }
1028
+
1029
+ return build;
1030
+
1031
+ // array sort function
1032
+
1033
+ function descending( a, b ) {
1034
+
1035
+ return b.weight - a.weight;
1036
+
1037
+ }
1038
+
1039
+ }
1040
+
1041
+ function getController( id ) {
1042
+
1043
+ return getBuild( library.controllers[ id ], buildController );
1044
+
1045
+ }
1046
+
1047
+ // image
1048
+
1049
+ function parseImage( xml ) {
1050
+
1051
+ const data = {
1052
+ init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
1053
+ };
1054
+
1055
+ library.images[ xml.getAttribute( 'id' ) ] = data;
1056
+
1057
+ }
1058
+
1059
+ function buildImage( data ) {
1060
+
1061
+ if ( data.build !== undefined ) return data.build;
1062
+
1063
+ return data.init_from;
1064
+
1065
+ }
1066
+
1067
+ function getImage( id ) {
1068
+
1069
+ const data = library.images[ id ];
1070
+
1071
+ if ( data !== undefined ) {
1072
+
1073
+ return getBuild( data, buildImage );
1074
+
1075
+ }
1076
+
1077
+ console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
1078
+
1079
+ return null;
1080
+
1081
+ }
1082
+
1083
+ // effect
1084
+
1085
+ function parseEffect( xml ) {
1086
+
1087
+ const data = {};
1088
+
1089
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1090
+
1091
+ const child = xml.childNodes[ i ];
1092
+
1093
+ if ( child.nodeType !== 1 ) continue;
1094
+
1095
+ switch ( child.nodeName ) {
1096
+
1097
+ case 'profile_COMMON':
1098
+ data.profile = parseEffectProfileCOMMON( child );
1099
+ break;
1100
+
1101
+ }
1102
+
1103
+ }
1104
+
1105
+ library.effects[ xml.getAttribute( 'id' ) ] = data;
1106
+
1107
+ }
1108
+
1109
+ function parseEffectProfileCOMMON( xml ) {
1110
+
1111
+ const data = {
1112
+ surfaces: {},
1113
+ samplers: {}
1114
+ };
1115
+
1116
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1117
+
1118
+ const child = xml.childNodes[ i ];
1119
+
1120
+ if ( child.nodeType !== 1 ) continue;
1121
+
1122
+ switch ( child.nodeName ) {
1123
+
1124
+ case 'newparam':
1125
+ parseEffectNewparam( child, data );
1126
+ break;
1127
+
1128
+ case 'technique':
1129
+ data.technique = parseEffectTechnique( child );
1130
+ break;
1131
+
1132
+ case 'extra':
1133
+ data.extra = parseEffectExtra( child );
1134
+ break;
1135
+
1136
+ }
1137
+
1138
+ }
1139
+
1140
+ return data;
1141
+
1142
+ }
1143
+
1144
+ function parseEffectNewparam( xml, data ) {
1145
+
1146
+ const sid = xml.getAttribute( 'sid' );
1147
+
1148
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1149
+
1150
+ const child = xml.childNodes[ i ];
1151
+
1152
+ if ( child.nodeType !== 1 ) continue;
1153
+
1154
+ switch ( child.nodeName ) {
1155
+
1156
+ case 'surface':
1157
+ data.surfaces[ sid ] = parseEffectSurface( child );
1158
+ break;
1159
+
1160
+ case 'sampler2D':
1161
+ data.samplers[ sid ] = parseEffectSampler( child );
1162
+ break;
1163
+
1164
+ }
1165
+
1166
+ }
1167
+
1168
+ }
1169
+
1170
+ function parseEffectSurface( xml ) {
1171
+
1172
+ const data = {};
1173
+
1174
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1175
+
1176
+ const child = xml.childNodes[ i ];
1177
+
1178
+ if ( child.nodeType !== 1 ) continue;
1179
+
1180
+ switch ( child.nodeName ) {
1181
+
1182
+ case 'init_from':
1183
+ data.init_from = child.textContent;
1184
+ break;
1185
+
1186
+ }
1187
+
1188
+ }
1189
+
1190
+ return data;
1191
+
1192
+ }
1193
+
1194
+ function parseEffectSampler( xml ) {
1195
+
1196
+ const data = {};
1197
+
1198
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1199
+
1200
+ const child = xml.childNodes[ i ];
1201
+
1202
+ if ( child.nodeType !== 1 ) continue;
1203
+
1204
+ switch ( child.nodeName ) {
1205
+
1206
+ case 'source':
1207
+ data.source = child.textContent;
1208
+ break;
1209
+
1210
+ }
1211
+
1212
+ }
1213
+
1214
+ return data;
1215
+
1216
+ }
1217
+
1218
+ function parseEffectTechnique( xml ) {
1219
+
1220
+ const data = {};
1221
+
1222
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1223
+
1224
+ const child = xml.childNodes[ i ];
1225
+
1226
+ if ( child.nodeType !== 1 ) continue;
1227
+
1228
+ switch ( child.nodeName ) {
1229
+
1230
+ case 'constant':
1231
+ case 'lambert':
1232
+ case 'blinn':
1233
+ case 'phong':
1234
+ data.type = child.nodeName;
1235
+ data.parameters = parseEffectParameters( child );
1236
+ break;
1237
+
1238
+ case 'extra':
1239
+ data.extra = parseEffectExtra( child );
1240
+ break;
1241
+
1242
+ }
1243
+
1244
+ }
1245
+
1246
+ return data;
1247
+
1248
+ }
1249
+
1250
+ function parseEffectParameters( xml ) {
1251
+
1252
+ const data = {};
1253
+
1254
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1255
+
1256
+ const child = xml.childNodes[ i ];
1257
+
1258
+ if ( child.nodeType !== 1 ) continue;
1259
+
1260
+ switch ( child.nodeName ) {
1261
+
1262
+ case 'emission':
1263
+ case 'diffuse':
1264
+ case 'specular':
1265
+ case 'bump':
1266
+ case 'ambient':
1267
+ case 'shininess':
1268
+ case 'transparency':
1269
+ data[ child.nodeName ] = parseEffectParameter( child );
1270
+ break;
1271
+ case 'transparent':
1272
+ data[ child.nodeName ] = {
1273
+ opaque: child.hasAttribute( 'opaque' ) ? child.getAttribute( 'opaque' ) : 'A_ONE',
1274
+ data: parseEffectParameter( child )
1275
+ };
1276
+ break;
1277
+
1278
+ }
1279
+
1280
+ }
1281
+
1282
+ return data;
1283
+
1284
+ }
1285
+
1286
+ function parseEffectParameter( xml ) {
1287
+
1288
+ const data = {};
1289
+
1290
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1291
+
1292
+ const child = xml.childNodes[ i ];
1293
+
1294
+ if ( child.nodeType !== 1 ) continue;
1295
+
1296
+ switch ( child.nodeName ) {
1297
+
1298
+ case 'color':
1299
+ data[ child.nodeName ] = parseFloats( child.textContent );
1300
+ break;
1301
+
1302
+ case 'float':
1303
+ data[ child.nodeName ] = parseFloat( child.textContent );
1304
+ break;
1305
+
1306
+ case 'texture':
1307
+ data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
1308
+ break;
1309
+
1310
+ }
1311
+
1312
+ }
1313
+
1314
+ return data;
1315
+
1316
+ }
1317
+
1318
+ function parseEffectParameterTexture( xml ) {
1319
+
1320
+ const data = {
1321
+ technique: {}
1322
+ };
1323
+
1324
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1325
+
1326
+ const child = xml.childNodes[ i ];
1327
+
1328
+ if ( child.nodeType !== 1 ) continue;
1329
+
1330
+ switch ( child.nodeName ) {
1331
+
1332
+ case 'extra':
1333
+ parseEffectParameterTextureExtra( child, data );
1334
+ break;
1335
+
1336
+ }
1337
+
1338
+ }
1339
+
1340
+ return data;
1341
+
1342
+ }
1343
+
1344
+ function parseEffectParameterTextureExtra( xml, data ) {
1345
+
1346
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1347
+
1348
+ const child = xml.childNodes[ i ];
1349
+
1350
+ if ( child.nodeType !== 1 ) continue;
1351
+
1352
+ switch ( child.nodeName ) {
1353
+
1354
+ case 'technique':
1355
+ parseEffectParameterTextureExtraTechnique( child, data );
1356
+ break;
1357
+
1358
+ }
1359
+
1360
+ }
1361
+
1362
+ }
1363
+
1364
+ function parseEffectParameterTextureExtraTechnique( xml, data ) {
1365
+
1366
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1367
+
1368
+ const child = xml.childNodes[ i ];
1369
+
1370
+ if ( child.nodeType !== 1 ) continue;
1371
+
1372
+ switch ( child.nodeName ) {
1373
+
1374
+ case 'repeatU':
1375
+ case 'repeatV':
1376
+ case 'offsetU':
1377
+ case 'offsetV':
1378
+ data.technique[ child.nodeName ] = parseFloat( child.textContent );
1379
+ break;
1380
+
1381
+ case 'wrapU':
1382
+ case 'wrapV':
1383
+
1384
+ // some files have values for wrapU/wrapV which become NaN via parseInt
1385
+
1386
+ if ( child.textContent.toUpperCase() === 'TRUE' ) {
1387
+
1388
+ data.technique[ child.nodeName ] = 1;
1389
+
1390
+ } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
1391
+
1392
+ data.technique[ child.nodeName ] = 0;
1393
+
1394
+ } else {
1395
+
1396
+ data.technique[ child.nodeName ] = parseInt( child.textContent );
1397
+
1398
+ }
1399
+
1400
+ break;
1401
+
1402
+ case 'bump':
1403
+ data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
1404
+ break;
1405
+
1406
+ }
1407
+
1408
+ }
1409
+
1410
+ }
1411
+
1412
+ function parseEffectExtra( xml ) {
1413
+
1414
+ const data = {};
1415
+
1416
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1417
+
1418
+ const child = xml.childNodes[ i ];
1419
+
1420
+ if ( child.nodeType !== 1 ) continue;
1421
+
1422
+ switch ( child.nodeName ) {
1423
+
1424
+ case 'technique':
1425
+ data.technique = parseEffectExtraTechnique( child );
1426
+ break;
1427
+
1428
+ }
1429
+
1430
+ }
1431
+
1432
+ return data;
1433
+
1434
+ }
1435
+
1436
+ function parseEffectExtraTechnique( xml ) {
1437
+
1438
+ const data = {};
1439
+
1440
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1441
+
1442
+ const child = xml.childNodes[ i ];
1443
+
1444
+ if ( child.nodeType !== 1 ) continue;
1445
+
1446
+ switch ( child.nodeName ) {
1447
+
1448
+ case 'double_sided':
1449
+ data[ child.nodeName ] = parseInt( child.textContent );
1450
+ break;
1451
+
1452
+ case 'bump':
1453
+ data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
1454
+ break;
1455
+
1456
+ }
1457
+
1458
+ }
1459
+
1460
+ return data;
1461
+
1462
+ }
1463
+
1464
+ function parseEffectExtraTechniqueBump( xml ) {
1465
+
1466
+ const data = {};
1467
+
1468
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1469
+
1470
+ const child = xml.childNodes[ i ];
1471
+
1472
+ if ( child.nodeType !== 1 ) continue;
1473
+
1474
+ switch ( child.nodeName ) {
1475
+
1476
+ case 'texture':
1477
+ data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), texcoord: child.getAttribute( 'texcoord' ), extra: parseEffectParameterTexture( child ) };
1478
+ break;
1479
+
1480
+ }
1481
+
1482
+ }
1483
+
1484
+ return data;
1485
+
1486
+ }
1487
+
1488
+ function buildEffect( data ) {
1489
+
1490
+ return data;
1491
+
1492
+ }
1493
+
1494
+ function getEffect( id ) {
1495
+
1496
+ return getBuild( library.effects[ id ], buildEffect );
1497
+
1498
+ }
1499
+
1500
+ // material
1501
+
1502
+ function parseMaterial( xml ) {
1503
+
1504
+ const data = {
1505
+ name: xml.getAttribute( 'name' )
1506
+ };
1507
+
1508
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1509
+
1510
+ const child = xml.childNodes[ i ];
1511
+
1512
+ if ( child.nodeType !== 1 ) continue;
1513
+
1514
+ switch ( child.nodeName ) {
1515
+
1516
+ case 'instance_effect':
1517
+ data.url = parseId( child.getAttribute( 'url' ) );
1518
+ break;
1519
+
1520
+ }
1521
+
1522
+ }
1523
+
1524
+ library.materials[ xml.getAttribute( 'id' ) ] = data;
1525
+
1526
+ }
1527
+
1528
+ function getTextureLoader( image ) {
1529
+
1530
+ let loader;
1531
+
1532
+ let extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
1533
+ extension = extension.toLowerCase();
1534
+
1535
+ switch ( extension ) {
1536
+
1537
+ case 'tga':
1538
+ loader = tgaLoader;
1539
+ break;
1540
+
1541
+ default:
1542
+ loader = textureLoader;
1543
+
1544
+ }
1545
+
1546
+ return loader;
1547
+
1548
+ }
1549
+
1550
+ function buildMaterial( data ) {
1551
+
1552
+ const effect = getEffect( data.url );
1553
+ const technique = effect.profile.technique;
1554
+
1555
+ let material;
1556
+
1557
+ switch ( technique.type ) {
1558
+
1559
+ case 'phong':
1560
+ case 'blinn':
1561
+ material = new MeshPhongMaterial();
1562
+ break;
1563
+
1564
+ case 'lambert':
1565
+ material = new MeshLambertMaterial();
1566
+ break;
1567
+
1568
+ default:
1569
+ material = new MeshBasicMaterial();
1570
+ break;
1571
+
1572
+ }
1573
+
1574
+ material.name = data.name || '';
1575
+
1576
+ function getTexture( textureObject, colorSpace = null ) {
1577
+
1578
+ const sampler = effect.profile.samplers[ textureObject.id ];
1579
+ let image = null;
1580
+
1581
+ // get image
1582
+
1583
+ if ( sampler !== undefined ) {
1584
+
1585
+ const surface = effect.profile.surfaces[ sampler.source ];
1586
+ image = getImage( surface.init_from );
1587
+
1588
+ } else {
1589
+
1590
+ console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
1591
+ image = getImage( textureObject.id );
1592
+
1593
+ }
1594
+
1595
+ // create texture if image is avaiable
1596
+
1597
+ if ( image !== null ) {
1598
+
1599
+ const loader = getTextureLoader( image );
1600
+
1601
+ if ( loader !== undefined ) {
1602
+
1603
+ const texture = loader.load( image );
1604
+
1605
+ const extra = textureObject.extra;
1606
+
1607
+ if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
1608
+
1609
+ const technique = extra.technique;
1610
+
1611
+ texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
1612
+ texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;
1613
+
1614
+ texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
1615
+ texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
1616
+
1617
+ } else {
1618
+
1619
+ texture.wrapS = RepeatWrapping;
1620
+ texture.wrapT = RepeatWrapping;
1621
+
1622
+ }
1623
+
1624
+ if ( colorSpace !== null ) {
1625
+
1626
+ texture.colorSpace = colorSpace;
1627
+
1628
+ }
1629
+
1630
+ return texture;
1631
+
1632
+ } else {
1633
+
1634
+ console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
1635
+
1636
+ return null;
1637
+
1638
+ }
1639
+
1640
+ } else {
1641
+
1642
+ console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
1643
+
1644
+ return null;
1645
+
1646
+ }
1647
+
1648
+ }
1649
+
1650
+ const parameters = technique.parameters;
1651
+
1652
+ for ( const key in parameters ) {
1653
+
1654
+ const parameter = parameters[ key ];
1655
+
1656
+ switch ( key ) {
1657
+
1658
+ case 'diffuse':
1659
+ if ( parameter.color ) material.color.fromArray( parameter.color );
1660
+ if ( parameter.texture ) material.map = getTexture( parameter.texture, SRGBColorSpace );
1661
+ break;
1662
+ case 'specular':
1663
+ if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
1664
+ if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
1665
+ break;
1666
+ case 'bump':
1667
+ if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
1668
+ break;
1669
+ case 'ambient':
1670
+ if ( parameter.texture ) material.lightMap = getTexture( parameter.texture, SRGBColorSpace );
1671
+ break;
1672
+ case 'shininess':
1673
+ if ( parameter.float && material.shininess ) material.shininess = parameter.float;
1674
+ break;
1675
+ case 'emission':
1676
+ if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
1677
+ if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture, SRGBColorSpace );
1678
+ break;
1679
+
1680
+ }
1681
+
1682
+ }
1683
+
1684
+ material.color.convertSRGBToLinear();
1685
+ if ( material.specular ) material.specular.convertSRGBToLinear();
1686
+ if ( material.emissive ) material.emissive.convertSRGBToLinear();
1687
+
1688
+ //
1689
+
1690
+ let transparent = parameters[ 'transparent' ];
1691
+ let transparency = parameters[ 'transparency' ];
1692
+
1693
+ // <transparency> does not exist but <transparent>
1694
+
1695
+ if ( transparency === undefined && transparent ) {
1696
+
1697
+ transparency = {
1698
+ float: 1
1699
+ };
1700
+
1701
+ }
1702
+
1703
+ // <transparent> does not exist but <transparency>
1704
+
1705
+ if ( transparent === undefined && transparency ) {
1706
+
1707
+ transparent = {
1708
+ opaque: 'A_ONE',
1709
+ data: {
1710
+ color: [ 1, 1, 1, 1 ]
1711
+ } };
1712
+
1713
+ }
1714
+
1715
+ if ( transparent && transparency ) {
1716
+
1717
+ // handle case if a texture exists but no color
1718
+
1719
+ if ( transparent.data.texture ) {
1720
+
1721
+ // we do not set an alpha map (see #13792)
1722
+
1723
+ material.transparent = true;
1724
+
1725
+ } else {
1726
+
1727
+ const color = transparent.data.color;
1728
+
1729
+ switch ( transparent.opaque ) {
1730
+
1731
+ case 'A_ONE':
1732
+ material.opacity = color[ 3 ] * transparency.float;
1733
+ break;
1734
+ case 'RGB_ZERO':
1735
+ material.opacity = 1 - ( color[ 0 ] * transparency.float );
1736
+ break;
1737
+ case 'A_ZERO':
1738
+ material.opacity = 1 - ( color[ 3 ] * transparency.float );
1739
+ break;
1740
+ case 'RGB_ONE':
1741
+ material.opacity = color[ 0 ] * transparency.float;
1742
+ break;
1743
+ default:
1744
+ console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
1745
+
1746
+ }
1747
+
1748
+ if ( material.opacity < 1 ) material.transparent = true;
1749
+
1750
+ }
1751
+
1752
+ }
1753
+
1754
+ //
1755
+
1756
+
1757
+ if ( technique.extra !== undefined && technique.extra.technique !== undefined ) {
1758
+
1759
+ const techniques = technique.extra.technique;
1760
+
1761
+ for ( const k in techniques ) {
1762
+
1763
+ const v = techniques[ k ];
1764
+
1765
+ switch ( k ) {
1766
+
1767
+ case 'double_sided':
1768
+ material.side = ( v === 1 ? DoubleSide : FrontSide );
1769
+ break;
1770
+
1771
+ case 'bump':
1772
+ material.normalMap = getTexture( v.texture );
1773
+ material.normalScale = new Vector2( 1, 1 );
1774
+ break;
1775
+
1776
+ }
1777
+
1778
+ }
1779
+
1780
+ }
1781
+
1782
+ return material;
1783
+
1784
+ }
1785
+
1786
+ function getMaterial( id ) {
1787
+
1788
+ return getBuild( library.materials[ id ], buildMaterial );
1789
+
1790
+ }
1791
+
1792
+ // camera
1793
+
1794
+ function parseCamera( xml ) {
1795
+
1796
+ const data = {
1797
+ name: xml.getAttribute( 'name' )
1798
+ };
1799
+
1800
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1801
+
1802
+ const child = xml.childNodes[ i ];
1803
+
1804
+ if ( child.nodeType !== 1 ) continue;
1805
+
1806
+ switch ( child.nodeName ) {
1807
+
1808
+ case 'optics':
1809
+ data.optics = parseCameraOptics( child );
1810
+ break;
1811
+
1812
+ }
1813
+
1814
+ }
1815
+
1816
+ library.cameras[ xml.getAttribute( 'id' ) ] = data;
1817
+
1818
+ }
1819
+
1820
+ function parseCameraOptics( xml ) {
1821
+
1822
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
1823
+
1824
+ const child = xml.childNodes[ i ];
1825
+
1826
+ switch ( child.nodeName ) {
1827
+
1828
+ case 'technique_common':
1829
+ return parseCameraTechnique( child );
1830
+
1831
+ }
1832
+
1833
+ }
1834
+
1835
+ return {};
1836
+
1837
+ }
1838
+
1839
+ function parseCameraTechnique( xml ) {
1840
+
1841
+ const data = {};
1842
+
1843
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
1844
+
1845
+ const child = xml.childNodes[ i ];
1846
+
1847
+ switch ( child.nodeName ) {
1848
+
1849
+ case 'perspective':
1850
+ case 'orthographic':
1851
+
1852
+ data.technique = child.nodeName;
1853
+ data.parameters = parseCameraParameters( child );
1854
+
1855
+ break;
1856
+
1857
+ }
1858
+
1859
+ }
1860
+
1861
+ return data;
1862
+
1863
+ }
1864
+
1865
+ function parseCameraParameters( xml ) {
1866
+
1867
+ const data = {};
1868
+
1869
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
1870
+
1871
+ const child = xml.childNodes[ i ];
1872
+
1873
+ switch ( child.nodeName ) {
1874
+
1875
+ case 'xfov':
1876
+ case 'yfov':
1877
+ case 'xmag':
1878
+ case 'ymag':
1879
+ case 'znear':
1880
+ case 'zfar':
1881
+ case 'aspect_ratio':
1882
+ data[ child.nodeName ] = parseFloat( child.textContent );
1883
+ break;
1884
+
1885
+ }
1886
+
1887
+ }
1888
+
1889
+ return data;
1890
+
1891
+ }
1892
+
1893
+ function buildCamera( data ) {
1894
+
1895
+ let camera;
1896
+
1897
+ switch ( data.optics.technique ) {
1898
+
1899
+ case 'perspective':
1900
+ camera = new PerspectiveCamera(
1901
+ data.optics.parameters.yfov,
1902
+ data.optics.parameters.aspect_ratio,
1903
+ data.optics.parameters.znear,
1904
+ data.optics.parameters.zfar
1905
+ );
1906
+ break;
1907
+
1908
+ case 'orthographic':
1909
+ let ymag = data.optics.parameters.ymag;
1910
+ let xmag = data.optics.parameters.xmag;
1911
+ const aspectRatio = data.optics.parameters.aspect_ratio;
1912
+
1913
+ xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
1914
+ ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
1915
+
1916
+ xmag *= 0.5;
1917
+ ymag *= 0.5;
1918
+
1919
+ camera = new OrthographicCamera(
1920
+ - xmag, xmag, ymag, - ymag, // left, right, top, bottom
1921
+ data.optics.parameters.znear,
1922
+ data.optics.parameters.zfar
1923
+ );
1924
+ break;
1925
+
1926
+ default:
1927
+ camera = new PerspectiveCamera();
1928
+ break;
1929
+
1930
+ }
1931
+
1932
+ camera.name = data.name || '';
1933
+
1934
+ return camera;
1935
+
1936
+ }
1937
+
1938
+ function getCamera( id ) {
1939
+
1940
+ const data = library.cameras[ id ];
1941
+
1942
+ if ( data !== undefined ) {
1943
+
1944
+ return getBuild( data, buildCamera );
1945
+
1946
+ }
1947
+
1948
+ console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
1949
+
1950
+ return null;
1951
+
1952
+ }
1953
+
1954
+ // light
1955
+
1956
+ function parseLight( xml ) {
1957
+
1958
+ let data = {};
1959
+
1960
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1961
+
1962
+ const child = xml.childNodes[ i ];
1963
+
1964
+ if ( child.nodeType !== 1 ) continue;
1965
+
1966
+ switch ( child.nodeName ) {
1967
+
1968
+ case 'technique_common':
1969
+ data = parseLightTechnique( child );
1970
+ break;
1971
+
1972
+ }
1973
+
1974
+ }
1975
+
1976
+ library.lights[ xml.getAttribute( 'id' ) ] = data;
1977
+
1978
+ }
1979
+
1980
+ function parseLightTechnique( xml ) {
1981
+
1982
+ const data = {};
1983
+
1984
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
1985
+
1986
+ const child = xml.childNodes[ i ];
1987
+
1988
+ if ( child.nodeType !== 1 ) continue;
1989
+
1990
+ switch ( child.nodeName ) {
1991
+
1992
+ case 'directional':
1993
+ case 'point':
1994
+ case 'spot':
1995
+ case 'ambient':
1996
+
1997
+ data.technique = child.nodeName;
1998
+ data.parameters = parseLightParameters( child );
1999
+
2000
+ }
2001
+
2002
+ }
2003
+
2004
+ return data;
2005
+
2006
+ }
2007
+
2008
+ function parseLightParameters( xml ) {
2009
+
2010
+ const data = {};
2011
+
2012
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
2013
+
2014
+ const child = xml.childNodes[ i ];
2015
+
2016
+ if ( child.nodeType !== 1 ) continue;
2017
+
2018
+ switch ( child.nodeName ) {
2019
+
2020
+ case 'color':
2021
+ const array = parseFloats( child.textContent );
2022
+ data.color = new Color().fromArray( array ).convertSRGBToLinear();
2023
+ break;
2024
+
2025
+ case 'falloff_angle':
2026
+ data.falloffAngle = parseFloat( child.textContent );
2027
+ break;
2028
+
2029
+ case 'quadratic_attenuation':
2030
+ const f = parseFloat( child.textContent );
2031
+ data.distance = f ? Math.sqrt( 1 / f ) : 0;
2032
+ break;
2033
+
2034
+ }
2035
+
2036
+ }
2037
+
2038
+ return data;
2039
+
2040
+ }
2041
+
2042
+ function buildLight( data ) {
2043
+
2044
+ let light;
2045
+
2046
+ switch ( data.technique ) {
2047
+
2048
+ case 'directional':
2049
+ light = new DirectionalLight();
2050
+ break;
2051
+
2052
+ case 'point':
2053
+ light = new PointLight();
2054
+ break;
2055
+
2056
+ case 'spot':
2057
+ light = new SpotLight();
2058
+ break;
2059
+
2060
+ case 'ambient':
2061
+ light = new AmbientLight();
2062
+ break;
2063
+
2064
+ }
2065
+
2066
+ if ( data.parameters.color ) light.color.copy( data.parameters.color );
2067
+ if ( data.parameters.distance ) light.distance = data.parameters.distance;
2068
+
2069
+ return light;
2070
+
2071
+ }
2072
+
2073
+ function getLight( id ) {
2074
+
2075
+ const data = library.lights[ id ];
2076
+
2077
+ if ( data !== undefined ) {
2078
+
2079
+ return getBuild( data, buildLight );
2080
+
2081
+ }
2082
+
2083
+ console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
2084
+
2085
+ return null;
2086
+
2087
+ }
2088
+
2089
+ // geometry
2090
+
2091
+ function parseGeometry( xml ) {
2092
+
2093
+ const data = {
2094
+ name: xml.getAttribute( 'name' ),
2095
+ sources: {},
2096
+ vertices: {},
2097
+ primitives: []
2098
+ };
2099
+
2100
+ const mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
2101
+
2102
+ // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
2103
+ if ( mesh === undefined ) return;
2104
+
2105
+ for ( let i = 0; i < mesh.childNodes.length; i ++ ) {
2106
+
2107
+ const child = mesh.childNodes[ i ];
2108
+
2109
+ if ( child.nodeType !== 1 ) continue;
2110
+
2111
+ const id = child.getAttribute( 'id' );
2112
+
2113
+ switch ( child.nodeName ) {
2114
+
2115
+ case 'source':
2116
+ data.sources[ id ] = parseSource( child );
2117
+ break;
2118
+
2119
+ case 'vertices':
2120
+ // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
2121
+ data.vertices = parseGeometryVertices( child );
2122
+ break;
2123
+
2124
+ case 'polygons':
2125
+ console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
2126
+ break;
2127
+
2128
+ case 'lines':
2129
+ case 'linestrips':
2130
+ case 'polylist':
2131
+ case 'triangles':
2132
+ data.primitives.push( parseGeometryPrimitive( child ) );
2133
+ break;
2134
+
2135
+ default:
2136
+ console.log( child );
2137
+
2138
+ }
2139
+
2140
+ }
2141
+
2142
+ library.geometries[ xml.getAttribute( 'id' ) ] = data;
2143
+
2144
+ }
2145
+
2146
+ function parseSource( xml ) {
2147
+
2148
+ const data = {
2149
+ array: [],
2150
+ stride: 3
2151
+ };
2152
+
2153
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2154
+
2155
+ const child = xml.childNodes[ i ];
2156
+
2157
+ if ( child.nodeType !== 1 ) continue;
2158
+
2159
+ switch ( child.nodeName ) {
2160
+
2161
+ case 'float_array':
2162
+ data.array = parseFloats( child.textContent );
2163
+ break;
2164
+
2165
+ case 'Name_array':
2166
+ data.array = parseStrings( child.textContent );
2167
+ break;
2168
+
2169
+ case 'technique_common':
2170
+ const accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
2171
+
2172
+ if ( accessor !== undefined ) {
2173
+
2174
+ data.stride = parseInt( accessor.getAttribute( 'stride' ) );
2175
+
2176
+ }
2177
+
2178
+ break;
2179
+
2180
+ }
2181
+
2182
+ }
2183
+
2184
+ return data;
2185
+
2186
+ }
2187
+
2188
+ function parseGeometryVertices( xml ) {
2189
+
2190
+ const data = {};
2191
+
2192
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2193
+
2194
+ const child = xml.childNodes[ i ];
2195
+
2196
+ if ( child.nodeType !== 1 ) continue;
2197
+
2198
+ data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
2199
+
2200
+ }
2201
+
2202
+ return data;
2203
+
2204
+ }
2205
+
2206
+ function parseGeometryPrimitive( xml ) {
2207
+
2208
+ const primitive = {
2209
+ type: xml.nodeName,
2210
+ material: xml.getAttribute( 'material' ),
2211
+ count: parseInt( xml.getAttribute( 'count' ) ),
2212
+ inputs: {},
2213
+ stride: 0,
2214
+ hasUV: false
2215
+ };
2216
+
2217
+ for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
2218
+
2219
+ const child = xml.childNodes[ i ];
2220
+
2221
+ if ( child.nodeType !== 1 ) continue;
2222
+
2223
+ switch ( child.nodeName ) {
2224
+
2225
+ case 'input':
2226
+ const id = parseId( child.getAttribute( 'source' ) );
2227
+ const semantic = child.getAttribute( 'semantic' );
2228
+ const offset = parseInt( child.getAttribute( 'offset' ) );
2229
+ const set = parseInt( child.getAttribute( 'set' ) );
2230
+ const inputname = ( set > 0 ? semantic + set : semantic );
2231
+ primitive.inputs[ inputname ] = { id: id, offset: offset };
2232
+ primitive.stride = Math.max( primitive.stride, offset + 1 );
2233
+ if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
2234
+ break;
2235
+
2236
+ case 'vcount':
2237
+ primitive.vcount = parseInts( child.textContent );
2238
+ break;
2239
+
2240
+ case 'p':
2241
+ primitive.p = parseInts( child.textContent );
2242
+ break;
2243
+
2244
+ }
2245
+
2246
+ }
2247
+
2248
+ return primitive;
2249
+
2250
+ }
2251
+
2252
+ function groupPrimitives( primitives ) {
2253
+
2254
+ const build = {};
2255
+
2256
+ for ( let i = 0; i < primitives.length; i ++ ) {
2257
+
2258
+ const primitive = primitives[ i ];
2259
+
2260
+ if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
2261
+
2262
+ build[ primitive.type ].push( primitive );
2263
+
2264
+ }
2265
+
2266
+ return build;
2267
+
2268
+ }
2269
+
2270
+ function checkUVCoordinates( primitives ) {
2271
+
2272
+ let count = 0;
2273
+
2274
+ for ( let i = 0, l = primitives.length; i < l; i ++ ) {
2275
+
2276
+ const primitive = primitives[ i ];
2277
+
2278
+ if ( primitive.hasUV === true ) {
2279
+
2280
+ count ++;
2281
+
2282
+ }
2283
+
2284
+ }
2285
+
2286
+ if ( count > 0 && count < primitives.length ) {
2287
+
2288
+ primitives.uvsNeedsFix = true;
2289
+
2290
+ }
2291
+
2292
+ }
2293
+
2294
+ function buildGeometry( data ) {
2295
+
2296
+ const build = {};
2297
+
2298
+ const sources = data.sources;
2299
+ const vertices = data.vertices;
2300
+ const primitives = data.primitives;
2301
+
2302
+ if ( primitives.length === 0 ) return {};
2303
+
2304
+ // our goal is to create one buffer geometry for a single type of primitives
2305
+ // first, we group all primitives by their type
2306
+
2307
+ const groupedPrimitives = groupPrimitives( primitives );
2308
+
2309
+ for ( const type in groupedPrimitives ) {
2310
+
2311
+ const primitiveType = groupedPrimitives[ type ];
2312
+
2313
+ // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
2314
+
2315
+ checkUVCoordinates( primitiveType );
2316
+
2317
+ // third, create a buffer geometry for each type of primitives
2318
+
2319
+ build[ type ] = buildGeometryType( primitiveType, sources, vertices );
2320
+
2321
+ }
2322
+
2323
+ return build;
2324
+
2325
+ }
2326
+
2327
+ function buildGeometryType( primitives, sources, vertices ) {
2328
+
2329
+ const build = {};
2330
+
2331
+ const position = { array: [], stride: 0 };
2332
+ const normal = { array: [], stride: 0 };
2333
+ const uv = { array: [], stride: 0 };
2334
+ const uv1 = { array: [], stride: 0 };
2335
+ const color = { array: [], stride: 0 };
2336
+
2337
+ const skinIndex = { array: [], stride: 4 };
2338
+ const skinWeight = { array: [], stride: 4 };
2339
+
2340
+ const geometry = new BufferGeometry();
2341
+
2342
+ const materialKeys = [];
2343
+
2344
+ let start = 0;
2345
+
2346
+ for ( let p = 0; p < primitives.length; p ++ ) {
2347
+
2348
+ const primitive = primitives[ p ];
2349
+ const inputs = primitive.inputs;
2350
+
2351
+ // groups
2352
+
2353
+ let count = 0;
2354
+
2355
+ switch ( primitive.type ) {
2356
+
2357
+ case 'lines':
2358
+ case 'linestrips':
2359
+ count = primitive.count * 2;
2360
+ break;
2361
+
2362
+ case 'triangles':
2363
+ count = primitive.count * 3;
2364
+ break;
2365
+
2366
+ case 'polylist':
2367
+
2368
+ for ( let g = 0; g < primitive.count; g ++ ) {
2369
+
2370
+ const vc = primitive.vcount[ g ];
2371
+
2372
+ switch ( vc ) {
2373
+
2374
+ case 3:
2375
+ count += 3; // single triangle
2376
+ break;
2377
+
2378
+ case 4:
2379
+ count += 6; // quad, subdivided into two triangles
2380
+ break;
2381
+
2382
+ default:
2383
+ count += ( vc - 2 ) * 3; // polylist with more than four vertices
2384
+ break;
2385
+
2386
+ }
2387
+
2388
+ }
2389
+
2390
+ break;
2391
+
2392
+ default:
2393
+ console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
2394
+
2395
+ }
2396
+
2397
+ geometry.addGroup( start, count, p );
2398
+ start += count;
2399
+
2400
+ // material
2401
+
2402
+ if ( primitive.material ) {
2403
+
2404
+ materialKeys.push( primitive.material );
2405
+
2406
+ }
2407
+
2408
+ // geometry data
2409
+
2410
+ for ( const name in inputs ) {
2411
+
2412
+ const input = inputs[ name ];
2413
+
2414
+ switch ( name ) {
2415
+
2416
+ case 'VERTEX':
2417
+ for ( const key in vertices ) {
2418
+
2419
+ const id = vertices[ key ];
2420
+
2421
+ switch ( key ) {
2422
+
2423
+ case 'POSITION':
2424
+ const prevLength = position.array.length;
2425
+ buildGeometryData( primitive, sources[ id ], input.offset, position.array );
2426
+ position.stride = sources[ id ].stride;
2427
+
2428
+ if ( sources.skinWeights && sources.skinIndices ) {
2429
+
2430
+ buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
2431
+ buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
2432
+
2433
+ }
2434
+
2435
+ // see #3803
2436
+
2437
+ if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
2438
+
2439
+ const count = ( position.array.length - prevLength ) / position.stride;
2440
+
2441
+ for ( let i = 0; i < count; i ++ ) {
2442
+
2443
+ // fill missing uv coordinates
2444
+
2445
+ uv.array.push( 0, 0 );
2446
+
2447
+ }
2448
+
2449
+ }
2450
+
2451
+ break;
2452
+
2453
+ case 'NORMAL':
2454
+ buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
2455
+ normal.stride = sources[ id ].stride;
2456
+ break;
2457
+
2458
+ case 'COLOR':
2459
+ buildGeometryData( primitive, sources[ id ], input.offset, color.array );
2460
+ color.stride = sources[ id ].stride;
2461
+ break;
2462
+
2463
+ case 'TEXCOORD':
2464
+ buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
2465
+ uv.stride = sources[ id ].stride;
2466
+ break;
2467
+
2468
+ case 'TEXCOORD1':
2469
+ buildGeometryData( primitive, sources[ id ], input.offset, uv1.array );
2470
+ uv.stride = sources[ id ].stride;
2471
+ break;
2472
+
2473
+ default:
2474
+ console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
2475
+
2476
+ }
2477
+
2478
+ }
2479
+
2480
+ break;
2481
+
2482
+ case 'NORMAL':
2483
+ buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
2484
+ normal.stride = sources[ input.id ].stride;
2485
+ break;
2486
+
2487
+ case 'COLOR':
2488
+ buildGeometryData( primitive, sources[ input.id ], input.offset, color.array, true );
2489
+ color.stride = sources[ input.id ].stride;
2490
+ break;
2491
+
2492
+ case 'TEXCOORD':
2493
+ buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
2494
+ uv.stride = sources[ input.id ].stride;
2495
+ break;
2496
+
2497
+ case 'TEXCOORD1':
2498
+ buildGeometryData( primitive, sources[ input.id ], input.offset, uv1.array );
2499
+ uv1.stride = sources[ input.id ].stride;
2500
+ break;
2501
+
2502
+ }
2503
+
2504
+ }
2505
+
2506
+ }
2507
+
2508
+ // build geometry
2509
+
2510
+ if ( position.array.length > 0 ) geometry.setAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );
2511
+ if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );
2512
+ if ( color.array.length > 0 ) geometry.setAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );
2513
+ if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );
2514
+ if ( uv1.array.length > 0 ) geometry.setAttribute( 'uv1', new Float32BufferAttribute( uv1.array, uv1.stride ) );
2515
+
2516
+ if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
2517
+ if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
2518
+
2519
+ build.data = geometry;
2520
+ build.type = primitives[ 0 ].type;
2521
+ build.materialKeys = materialKeys;
2522
+
2523
+ return build;
2524
+
2525
+ }
2526
+
2527
+ function buildGeometryData( primitive, source, offset, array, isColor = false ) {
2528
+
2529
+ const indices = primitive.p;
2530
+ const stride = primitive.stride;
2531
+ const vcount = primitive.vcount;
2532
+
2533
+ function pushVector( i ) {
2534
+
2535
+ let index = indices[ i + offset ] * sourceStride;
2536
+ const length = index + sourceStride;
2537
+
2538
+ for ( ; index < length; index ++ ) {
2539
+
2540
+ array.push( sourceArray[ index ] );
2541
+
2542
+ }
2543
+
2544
+ if ( isColor ) {
2545
+
2546
+ // convert the vertex colors from srgb to linear if present
2547
+ const startIndex = array.length - sourceStride - 1;
2548
+ tempColor.setRGB(
2549
+ array[ startIndex + 0 ],
2550
+ array[ startIndex + 1 ],
2551
+ array[ startIndex + 2 ]
2552
+ ).convertSRGBToLinear();
2553
+
2554
+ array[ startIndex + 0 ] = tempColor.r;
2555
+ array[ startIndex + 1 ] = tempColor.g;
2556
+ array[ startIndex + 2 ] = tempColor.b;
2557
+
2558
+ }
2559
+
2560
+ }
2561
+
2562
+ const sourceArray = source.array;
2563
+ const sourceStride = source.stride;
2564
+
2565
+ if ( primitive.vcount !== undefined ) {
2566
+
2567
+ let index = 0;
2568
+
2569
+ for ( let i = 0, l = vcount.length; i < l; i ++ ) {
2570
+
2571
+ const count = vcount[ i ];
2572
+
2573
+ if ( count === 4 ) {
2574
+
2575
+ const a = index + stride * 0;
2576
+ const b = index + stride * 1;
2577
+ const c = index + stride * 2;
2578
+ const d = index + stride * 3;
2579
+
2580
+ pushVector( a ); pushVector( b ); pushVector( d );
2581
+ pushVector( b ); pushVector( c ); pushVector( d );
2582
+
2583
+ } else if ( count === 3 ) {
2584
+
2585
+ const a = index + stride * 0;
2586
+ const b = index + stride * 1;
2587
+ const c = index + stride * 2;
2588
+
2589
+ pushVector( a ); pushVector( b ); pushVector( c );
2590
+
2591
+ } else if ( count > 4 ) {
2592
+
2593
+ for ( let k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
2594
+
2595
+ const a = index + stride * 0;
2596
+ const b = index + stride * k;
2597
+ const c = index + stride * ( k + 1 );
2598
+
2599
+ pushVector( a ); pushVector( b ); pushVector( c );
2600
+
2601
+ }
2602
+
2603
+ }
2604
+
2605
+ index += stride * count;
2606
+
2607
+ }
2608
+
2609
+ } else {
2610
+
2611
+ for ( let i = 0, l = indices.length; i < l; i += stride ) {
2612
+
2613
+ pushVector( i );
2614
+
2615
+ }
2616
+
2617
+ }
2618
+
2619
+ }
2620
+
2621
+ function getGeometry( id ) {
2622
+
2623
+ return getBuild( library.geometries[ id ], buildGeometry );
2624
+
2625
+ }
2626
+
2627
+ // kinematics
2628
+
2629
+ function parseKinematicsModel( xml ) {
2630
+
2631
+ const data = {
2632
+ name: xml.getAttribute( 'name' ) || '',
2633
+ joints: {},
2634
+ links: []
2635
+ };
2636
+
2637
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2638
+
2639
+ const child = xml.childNodes[ i ];
2640
+
2641
+ if ( child.nodeType !== 1 ) continue;
2642
+
2643
+ switch ( child.nodeName ) {
2644
+
2645
+ case 'technique_common':
2646
+ parseKinematicsTechniqueCommon( child, data );
2647
+ break;
2648
+
2649
+ }
2650
+
2651
+ }
2652
+
2653
+ library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
2654
+
2655
+ }
2656
+
2657
+ function buildKinematicsModel( data ) {
2658
+
2659
+ if ( data.build !== undefined ) return data.build;
2660
+
2661
+ return data;
2662
+
2663
+ }
2664
+
2665
+ function getKinematicsModel( id ) {
2666
+
2667
+ return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
2668
+
2669
+ }
2670
+
2671
+ function parseKinematicsTechniqueCommon( xml, data ) {
2672
+
2673
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2674
+
2675
+ const child = xml.childNodes[ i ];
2676
+
2677
+ if ( child.nodeType !== 1 ) continue;
2678
+
2679
+ switch ( child.nodeName ) {
2680
+
2681
+ case 'joint':
2682
+ data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
2683
+ break;
2684
+
2685
+ case 'link':
2686
+ data.links.push( parseKinematicsLink( child ) );
2687
+ break;
2688
+
2689
+ }
2690
+
2691
+ }
2692
+
2693
+ }
2694
+
2695
+ function parseKinematicsJoint( xml ) {
2696
+
2697
+ let data;
2698
+
2699
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2700
+
2701
+ const child = xml.childNodes[ i ];
2702
+
2703
+ if ( child.nodeType !== 1 ) continue;
2704
+
2705
+ switch ( child.nodeName ) {
2706
+
2707
+ case 'prismatic':
2708
+ case 'revolute':
2709
+ data = parseKinematicsJointParameter( child );
2710
+ break;
2711
+
2712
+ }
2713
+
2714
+ }
2715
+
2716
+ return data;
2717
+
2718
+ }
2719
+
2720
+ function parseKinematicsJointParameter( xml ) {
2721
+
2722
+ const data = {
2723
+ sid: xml.getAttribute( 'sid' ),
2724
+ name: xml.getAttribute( 'name' ) || '',
2725
+ axis: new Vector3(),
2726
+ limits: {
2727
+ min: 0,
2728
+ max: 0
2729
+ },
2730
+ type: xml.nodeName,
2731
+ static: false,
2732
+ zeroPosition: 0,
2733
+ middlePosition: 0
2734
+ };
2735
+
2736
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2737
+
2738
+ const child = xml.childNodes[ i ];
2739
+
2740
+ if ( child.nodeType !== 1 ) continue;
2741
+
2742
+ switch ( child.nodeName ) {
2743
+
2744
+ case 'axis':
2745
+ const array = parseFloats( child.textContent );
2746
+ data.axis.fromArray( array );
2747
+ break;
2748
+ case 'limits':
2749
+ const max = child.getElementsByTagName( 'max' )[ 0 ];
2750
+ const min = child.getElementsByTagName( 'min' )[ 0 ];
2751
+
2752
+ data.limits.max = parseFloat( max.textContent );
2753
+ data.limits.min = parseFloat( min.textContent );
2754
+ break;
2755
+
2756
+ }
2757
+
2758
+ }
2759
+
2760
+ // if min is equal to or greater than max, consider the joint static
2761
+
2762
+ if ( data.limits.min >= data.limits.max ) {
2763
+
2764
+ data.static = true;
2765
+
2766
+ }
2767
+
2768
+ // calculate middle position
2769
+
2770
+ data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
2771
+
2772
+ return data;
2773
+
2774
+ }
2775
+
2776
+ function parseKinematicsLink( xml ) {
2777
+
2778
+ const data = {
2779
+ sid: xml.getAttribute( 'sid' ),
2780
+ name: xml.getAttribute( 'name' ) || '',
2781
+ attachments: [],
2782
+ transforms: []
2783
+ };
2784
+
2785
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2786
+
2787
+ const child = xml.childNodes[ i ];
2788
+
2789
+ if ( child.nodeType !== 1 ) continue;
2790
+
2791
+ switch ( child.nodeName ) {
2792
+
2793
+ case 'attachment_full':
2794
+ data.attachments.push( parseKinematicsAttachment( child ) );
2795
+ break;
2796
+
2797
+ case 'matrix':
2798
+ case 'translate':
2799
+ case 'rotate':
2800
+ data.transforms.push( parseKinematicsTransform( child ) );
2801
+ break;
2802
+
2803
+ }
2804
+
2805
+ }
2806
+
2807
+ return data;
2808
+
2809
+ }
2810
+
2811
+ function parseKinematicsAttachment( xml ) {
2812
+
2813
+ const data = {
2814
+ joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
2815
+ transforms: [],
2816
+ links: []
2817
+ };
2818
+
2819
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2820
+
2821
+ const child = xml.childNodes[ i ];
2822
+
2823
+ if ( child.nodeType !== 1 ) continue;
2824
+
2825
+ switch ( child.nodeName ) {
2826
+
2827
+ case 'link':
2828
+ data.links.push( parseKinematicsLink( child ) );
2829
+ break;
2830
+
2831
+ case 'matrix':
2832
+ case 'translate':
2833
+ case 'rotate':
2834
+ data.transforms.push( parseKinematicsTransform( child ) );
2835
+ break;
2836
+
2837
+ }
2838
+
2839
+ }
2840
+
2841
+ return data;
2842
+
2843
+ }
2844
+
2845
+ function parseKinematicsTransform( xml ) {
2846
+
2847
+ const data = {
2848
+ type: xml.nodeName
2849
+ };
2850
+
2851
+ const array = parseFloats( xml.textContent );
2852
+
2853
+ switch ( data.type ) {
2854
+
2855
+ case 'matrix':
2856
+ data.obj = new Matrix4();
2857
+ data.obj.fromArray( array ).transpose();
2858
+ break;
2859
+
2860
+ case 'translate':
2861
+ data.obj = new Vector3();
2862
+ data.obj.fromArray( array );
2863
+ break;
2864
+
2865
+ case 'rotate':
2866
+ data.obj = new Vector3();
2867
+ data.obj.fromArray( array );
2868
+ data.angle = MathUtils.degToRad( array[ 3 ] );
2869
+ break;
2870
+
2871
+ }
2872
+
2873
+ return data;
2874
+
2875
+ }
2876
+
2877
+ // physics
2878
+
2879
+ function parsePhysicsModel( xml ) {
2880
+
2881
+ const data = {
2882
+ name: xml.getAttribute( 'name' ) || '',
2883
+ rigidBodies: {}
2884
+ };
2885
+
2886
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2887
+
2888
+ const child = xml.childNodes[ i ];
2889
+
2890
+ if ( child.nodeType !== 1 ) continue;
2891
+
2892
+ switch ( child.nodeName ) {
2893
+
2894
+ case 'rigid_body':
2895
+ data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
2896
+ parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
2897
+ break;
2898
+
2899
+ }
2900
+
2901
+ }
2902
+
2903
+ library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
2904
+
2905
+ }
2906
+
2907
+ function parsePhysicsRigidBody( xml, data ) {
2908
+
2909
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2910
+
2911
+ const child = xml.childNodes[ i ];
2912
+
2913
+ if ( child.nodeType !== 1 ) continue;
2914
+
2915
+ switch ( child.nodeName ) {
2916
+
2917
+ case 'technique_common':
2918
+ parsePhysicsTechniqueCommon( child, data );
2919
+ break;
2920
+
2921
+ }
2922
+
2923
+ }
2924
+
2925
+ }
2926
+
2927
+ function parsePhysicsTechniqueCommon( xml, data ) {
2928
+
2929
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2930
+
2931
+ const child = xml.childNodes[ i ];
2932
+
2933
+ if ( child.nodeType !== 1 ) continue;
2934
+
2935
+ switch ( child.nodeName ) {
2936
+
2937
+ case 'inertia':
2938
+ data.inertia = parseFloats( child.textContent );
2939
+ break;
2940
+
2941
+ case 'mass':
2942
+ data.mass = parseFloats( child.textContent )[ 0 ];
2943
+ break;
2944
+
2945
+ }
2946
+
2947
+ }
2948
+
2949
+ }
2950
+
2951
+ // scene
2952
+
2953
+ function parseKinematicsScene( xml ) {
2954
+
2955
+ const data = {
2956
+ bindJointAxis: []
2957
+ };
2958
+
2959
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2960
+
2961
+ const child = xml.childNodes[ i ];
2962
+
2963
+ if ( child.nodeType !== 1 ) continue;
2964
+
2965
+ switch ( child.nodeName ) {
2966
+
2967
+ case 'bind_joint_axis':
2968
+ data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
2969
+ break;
2970
+
2971
+ }
2972
+
2973
+ }
2974
+
2975
+ library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
2976
+
2977
+ }
2978
+
2979
+ function parseKinematicsBindJointAxis( xml ) {
2980
+
2981
+ const data = {
2982
+ target: xml.getAttribute( 'target' ).split( '/' ).pop()
2983
+ };
2984
+
2985
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2986
+
2987
+ const child = xml.childNodes[ i ];
2988
+
2989
+ if ( child.nodeType !== 1 ) continue;
2990
+
2991
+ switch ( child.nodeName ) {
2992
+
2993
+ case 'axis':
2994
+ const param = child.getElementsByTagName( 'param' )[ 0 ];
2995
+ data.axis = param.textContent;
2996
+ const tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
2997
+ data.jointIndex = tmpJointIndex.substring( 0, tmpJointIndex.length - 1 );
2998
+ break;
2999
+
3000
+ }
3001
+
3002
+ }
3003
+
3004
+ return data;
3005
+
3006
+ }
3007
+
3008
+ function buildKinematicsScene( data ) {
3009
+
3010
+ if ( data.build !== undefined ) return data.build;
3011
+
3012
+ return data;
3013
+
3014
+ }
3015
+
3016
+ function getKinematicsScene( id ) {
3017
+
3018
+ return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
3019
+
3020
+ }
3021
+
3022
+ function setupKinematics() {
3023
+
3024
+ const kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
3025
+ const kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
3026
+ const visualSceneId = Object.keys( library.visualScenes )[ 0 ];
3027
+
3028
+ if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
3029
+
3030
+ const kinematicsModel = getKinematicsModel( kinematicsModelId );
3031
+ const kinematicsScene = getKinematicsScene( kinematicsSceneId );
3032
+ const visualScene = getVisualScene( visualSceneId );
3033
+
3034
+ const bindJointAxis = kinematicsScene.bindJointAxis;
3035
+ const jointMap = {};
3036
+
3037
+ for ( let i = 0, l = bindJointAxis.length; i < l; i ++ ) {
3038
+
3039
+ const axis = bindJointAxis[ i ];
3040
+
3041
+ // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
3042
+
3043
+ const targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
3044
+
3045
+ if ( targetElement ) {
3046
+
3047
+ // get the parent of the transform element
3048
+
3049
+ const parentVisualElement = targetElement.parentElement;
3050
+
3051
+ // connect the joint of the kinematics model with the element in the visual scene
3052
+
3053
+ connect( axis.jointIndex, parentVisualElement );
3054
+
3055
+ }
3056
+
3057
+ }
3058
+
3059
+ function connect( jointIndex, visualElement ) {
3060
+
3061
+ const visualElementName = visualElement.getAttribute( 'name' );
3062
+ const joint = kinematicsModel.joints[ jointIndex ];
3063
+
3064
+ visualScene.traverse( function ( object ) {
3065
+
3066
+ if ( object.name === visualElementName ) {
3067
+
3068
+ jointMap[ jointIndex ] = {
3069
+ object: object,
3070
+ transforms: buildTransformList( visualElement ),
3071
+ joint: joint,
3072
+ position: joint.zeroPosition
3073
+ };
3074
+
3075
+ }
3076
+
3077
+ } );
3078
+
3079
+ }
3080
+
3081
+ const m0 = new Matrix4();
3082
+
3083
+ kinematics = {
3084
+
3085
+ joints: kinematicsModel && kinematicsModel.joints,
3086
+
3087
+ getJointValue: function ( jointIndex ) {
3088
+
3089
+ const jointData = jointMap[ jointIndex ];
3090
+
3091
+ if ( jointData ) {
3092
+
3093
+ return jointData.position;
3094
+
3095
+ } else {
3096
+
3097
+ console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
3098
+
3099
+ }
3100
+
3101
+ },
3102
+
3103
+ setJointValue: function ( jointIndex, value ) {
3104
+
3105
+ const jointData = jointMap[ jointIndex ];
3106
+
3107
+ if ( jointData ) {
3108
+
3109
+ const joint = jointData.joint;
3110
+
3111
+ if ( value > joint.limits.max || value < joint.limits.min ) {
3112
+
3113
+ console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
3114
+
3115
+ } else if ( joint.static ) {
3116
+
3117
+ console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
3118
+
3119
+ } else {
3120
+
3121
+ const object = jointData.object;
3122
+ const axis = joint.axis;
3123
+ const transforms = jointData.transforms;
3124
+
3125
+ matrix.identity();
3126
+
3127
+ // each update, we have to apply all transforms in the correct order
3128
+
3129
+ for ( let i = 0; i < transforms.length; i ++ ) {
3130
+
3131
+ const transform = transforms[ i ];
3132
+
3133
+ // if there is a connection of the transform node with a joint, apply the joint value
3134
+
3135
+ if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
3136
+
3137
+ switch ( joint.type ) {
3138
+
3139
+ case 'revolute':
3140
+ matrix.multiply( m0.makeRotationAxis( axis, MathUtils.degToRad( value ) ) );
3141
+ break;
3142
+
3143
+ case 'prismatic':
3144
+ matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
3145
+ break;
3146
+
3147
+ default:
3148
+ console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
3149
+ break;
3150
+
3151
+ }
3152
+
3153
+ } else {
3154
+
3155
+ switch ( transform.type ) {
3156
+
3157
+ case 'matrix':
3158
+ matrix.multiply( transform.obj );
3159
+ break;
3160
+
3161
+ case 'translate':
3162
+ matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
3163
+ break;
3164
+
3165
+ case 'scale':
3166
+ matrix.scale( transform.obj );
3167
+ break;
3168
+
3169
+ case 'rotate':
3170
+ matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
3171
+ break;
3172
+
3173
+ }
3174
+
3175
+ }
3176
+
3177
+ }
3178
+
3179
+ object.matrix.copy( matrix );
3180
+ object.matrix.decompose( object.position, object.quaternion, object.scale );
3181
+
3182
+ jointMap[ jointIndex ].position = value;
3183
+
3184
+ }
3185
+
3186
+ } else {
3187
+
3188
+ console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
3189
+
3190
+ }
3191
+
3192
+ }
3193
+
3194
+ };
3195
+
3196
+ }
3197
+
3198
+ function buildTransformList( node ) {
3199
+
3200
+ const transforms = [];
3201
+
3202
+ const xml = collada.querySelector( '[id="' + node.id + '"]' );
3203
+
3204
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
3205
+
3206
+ const child = xml.childNodes[ i ];
3207
+
3208
+ if ( child.nodeType !== 1 ) continue;
3209
+
3210
+ let array, vector;
3211
+
3212
+ switch ( child.nodeName ) {
3213
+
3214
+ case 'matrix':
3215
+ array = parseFloats( child.textContent );
3216
+ const matrix = new Matrix4().fromArray( array ).transpose();
3217
+ transforms.push( {
3218
+ sid: child.getAttribute( 'sid' ),
3219
+ type: child.nodeName,
3220
+ obj: matrix
3221
+ } );
3222
+ break;
3223
+
3224
+ case 'translate':
3225
+ case 'scale':
3226
+ array = parseFloats( child.textContent );
3227
+ vector = new Vector3().fromArray( array );
3228
+ transforms.push( {
3229
+ sid: child.getAttribute( 'sid' ),
3230
+ type: child.nodeName,
3231
+ obj: vector
3232
+ } );
3233
+ break;
3234
+
3235
+ case 'rotate':
3236
+ array = parseFloats( child.textContent );
3237
+ vector = new Vector3().fromArray( array );
3238
+ const angle = MathUtils.degToRad( array[ 3 ] );
3239
+ transforms.push( {
3240
+ sid: child.getAttribute( 'sid' ),
3241
+ type: child.nodeName,
3242
+ obj: vector,
3243
+ angle: angle
3244
+ } );
3245
+ break;
3246
+
3247
+ }
3248
+
3249
+ }
3250
+
3251
+ return transforms;
3252
+
3253
+ }
3254
+
3255
+ // nodes
3256
+
3257
+ function prepareNodes( xml ) {
3258
+
3259
+ const elements = xml.getElementsByTagName( 'node' );
3260
+
3261
+ // ensure all node elements have id attributes
3262
+
3263
+ for ( let i = 0; i < elements.length; i ++ ) {
3264
+
3265
+ const element = elements[ i ];
3266
+
3267
+ if ( element.hasAttribute( 'id' ) === false ) {
3268
+
3269
+ element.setAttribute( 'id', generateId() );
3270
+
3271
+ }
3272
+
3273
+ }
3274
+
3275
+ }
3276
+
3277
+ const matrix = new Matrix4();
3278
+ const vector = new Vector3();
3279
+
3280
+ function parseNode( xml ) {
3281
+
3282
+ const data = {
3283
+ name: xml.getAttribute( 'name' ) || '',
3284
+ type: xml.getAttribute( 'type' ),
3285
+ id: xml.getAttribute( 'id' ),
3286
+ sid: xml.getAttribute( 'sid' ),
3287
+ matrix: new Matrix4(),
3288
+ nodes: [],
3289
+ instanceCameras: [],
3290
+ instanceControllers: [],
3291
+ instanceLights: [],
3292
+ instanceGeometries: [],
3293
+ instanceNodes: [],
3294
+ transforms: {}
3295
+ };
3296
+
3297
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
3298
+
3299
+ const child = xml.childNodes[ i ];
3300
+
3301
+ if ( child.nodeType !== 1 ) continue;
3302
+
3303
+ let array;
3304
+
3305
+ switch ( child.nodeName ) {
3306
+
3307
+ case 'node':
3308
+ data.nodes.push( child.getAttribute( 'id' ) );
3309
+ parseNode( child );
3310
+ break;
3311
+
3312
+ case 'instance_camera':
3313
+ data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
3314
+ break;
3315
+
3316
+ case 'instance_controller':
3317
+ data.instanceControllers.push( parseNodeInstance( child ) );
3318
+ break;
3319
+
3320
+ case 'instance_light':
3321
+ data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
3322
+ break;
3323
+
3324
+ case 'instance_geometry':
3325
+ data.instanceGeometries.push( parseNodeInstance( child ) );
3326
+ break;
3327
+
3328
+ case 'instance_node':
3329
+ data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
3330
+ break;
3331
+
3332
+ case 'matrix':
3333
+ array = parseFloats( child.textContent );
3334
+ data.matrix.multiply( matrix.fromArray( array ).transpose() );
3335
+ data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
3336
+ break;
3337
+
3338
+ case 'translate':
3339
+ array = parseFloats( child.textContent );
3340
+ vector.fromArray( array );
3341
+ data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
3342
+ data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
3343
+ break;
3344
+
3345
+ case 'rotate':
3346
+ array = parseFloats( child.textContent );
3347
+ const angle = MathUtils.degToRad( array[ 3 ] );
3348
+ data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
3349
+ data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
3350
+ break;
3351
+
3352
+ case 'scale':
3353
+ array = parseFloats( child.textContent );
3354
+ data.matrix.scale( vector.fromArray( array ) );
3355
+ data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
3356
+ break;
3357
+
3358
+ case 'extra':
3359
+ break;
3360
+
3361
+ default:
3362
+ console.log( child );
3363
+
3364
+ }
3365
+
3366
+ }
3367
+
3368
+ if ( hasNode( data.id ) ) {
3369
+
3370
+ console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
3371
+
3372
+ } else {
3373
+
3374
+ library.nodes[ data.id ] = data;
3375
+
3376
+ }
3377
+
3378
+ return data;
3379
+
3380
+ }
3381
+
3382
+ function parseNodeInstance( xml ) {
3383
+
3384
+ const data = {
3385
+ id: parseId( xml.getAttribute( 'url' ) ),
3386
+ materials: {},
3387
+ skeletons: []
3388
+ };
3389
+
3390
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
3391
+
3392
+ const child = xml.childNodes[ i ];
3393
+
3394
+ switch ( child.nodeName ) {
3395
+
3396
+ case 'bind_material':
3397
+ const instances = child.getElementsByTagName( 'instance_material' );
3398
+
3399
+ for ( let j = 0; j < instances.length; j ++ ) {
3400
+
3401
+ const instance = instances[ j ];
3402
+ const symbol = instance.getAttribute( 'symbol' );
3403
+ const target = instance.getAttribute( 'target' );
3404
+
3405
+ data.materials[ symbol ] = parseId( target );
3406
+
3407
+ }
3408
+
3409
+ break;
3410
+
3411
+ case 'skeleton':
3412
+ data.skeletons.push( parseId( child.textContent ) );
3413
+ break;
3414
+
3415
+ default:
3416
+ break;
3417
+
3418
+ }
3419
+
3420
+ }
3421
+
3422
+ return data;
3423
+
3424
+ }
3425
+
3426
+ function buildSkeleton( skeletons, joints ) {
3427
+
3428
+ const boneData = [];
3429
+ const sortedBoneData = [];
3430
+
3431
+ let i, j, data;
3432
+
3433
+ // a skeleton can have multiple root bones. collada expresses this
3434
+ // situtation with multiple "skeleton" tags per controller instance
3435
+
3436
+ for ( i = 0; i < skeletons.length; i ++ ) {
3437
+
3438
+ const skeleton = skeletons[ i ];
3439
+
3440
+ let root;
3441
+
3442
+ if ( hasNode( skeleton ) ) {
3443
+
3444
+ root = getNode( skeleton );
3445
+ buildBoneHierarchy( root, joints, boneData );
3446
+
3447
+ } else if ( hasVisualScene( skeleton ) ) {
3448
+
3449
+ // handle case where the skeleton refers to the visual scene (#13335)
3450
+
3451
+ const visualScene = library.visualScenes[ skeleton ];
3452
+ const children = visualScene.children;
3453
+
3454
+ for ( let j = 0; j < children.length; j ++ ) {
3455
+
3456
+ const child = children[ j ];
3457
+
3458
+ if ( child.type === 'JOINT' ) {
3459
+
3460
+ const root = getNode( child.id );
3461
+ buildBoneHierarchy( root, joints, boneData );
3462
+
3463
+ }
3464
+
3465
+ }
3466
+
3467
+ } else {
3468
+
3469
+ console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
3470
+
3471
+ }
3472
+
3473
+ }
3474
+
3475
+ // sort bone data (the order is defined in the corresponding controller)
3476
+
3477
+ for ( i = 0; i < joints.length; i ++ ) {
3478
+
3479
+ for ( j = 0; j < boneData.length; j ++ ) {
3480
+
3481
+ data = boneData[ j ];
3482
+
3483
+ if ( data.bone.name === joints[ i ].name ) {
3484
+
3485
+ sortedBoneData[ i ] = data;
3486
+ data.processed = true;
3487
+ break;
3488
+
3489
+ }
3490
+
3491
+ }
3492
+
3493
+ }
3494
+
3495
+ // add unprocessed bone data at the end of the list
3496
+
3497
+ for ( i = 0; i < boneData.length; i ++ ) {
3498
+
3499
+ data = boneData[ i ];
3500
+
3501
+ if ( data.processed === false ) {
3502
+
3503
+ sortedBoneData.push( data );
3504
+ data.processed = true;
3505
+
3506
+ }
3507
+
3508
+ }
3509
+
3510
+ // setup arrays for skeleton creation
3511
+
3512
+ const bones = [];
3513
+ const boneInverses = [];
3514
+
3515
+ for ( i = 0; i < sortedBoneData.length; i ++ ) {
3516
+
3517
+ data = sortedBoneData[ i ];
3518
+
3519
+ bones.push( data.bone );
3520
+ boneInverses.push( data.boneInverse );
3521
+
3522
+ }
3523
+
3524
+ return new Skeleton( bones, boneInverses );
3525
+
3526
+ }
3527
+
3528
+ function buildBoneHierarchy( root, joints, boneData ) {
3529
+
3530
+ // setup bone data from visual scene
3531
+
3532
+ root.traverse( function ( object ) {
3533
+
3534
+ if ( object.isBone === true ) {
3535
+
3536
+ let boneInverse;
3537
+
3538
+ // retrieve the boneInverse from the controller data
3539
+
3540
+ for ( let i = 0; i < joints.length; i ++ ) {
3541
+
3542
+ const joint = joints[ i ];
3543
+
3544
+ if ( joint.name === object.name ) {
3545
+
3546
+ boneInverse = joint.boneInverse;
3547
+ break;
3548
+
3549
+ }
3550
+
3551
+ }
3552
+
3553
+ if ( boneInverse === undefined ) {
3554
+
3555
+ // Unfortunately, there can be joints in the visual scene that are not part of the
3556
+ // corresponding controller. In this case, we have to create a dummy boneInverse matrix
3557
+ // for the respective bone. This bone won't affect any vertices, because there are no skin indices
3558
+ // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
3559
+ // ensure a correct animation of the model.
3560
+
3561
+ boneInverse = new Matrix4();
3562
+
3563
+ }
3564
+
3565
+ boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
3566
+
3567
+ }
3568
+
3569
+ } );
3570
+
3571
+ }
3572
+
3573
+ function buildNode( data ) {
3574
+
3575
+ const objects = [];
3576
+
3577
+ const matrix = data.matrix;
3578
+ const nodes = data.nodes;
3579
+ const type = data.type;
3580
+ const instanceCameras = data.instanceCameras;
3581
+ const instanceControllers = data.instanceControllers;
3582
+ const instanceLights = data.instanceLights;
3583
+ const instanceGeometries = data.instanceGeometries;
3584
+ const instanceNodes = data.instanceNodes;
3585
+
3586
+ // nodes
3587
+
3588
+ for ( let i = 0, l = nodes.length; i < l; i ++ ) {
3589
+
3590
+ objects.push( getNode( nodes[ i ] ) );
3591
+
3592
+ }
3593
+
3594
+ // instance cameras
3595
+
3596
+ for ( let i = 0, l = instanceCameras.length; i < l; i ++ ) {
3597
+
3598
+ const instanceCamera = getCamera( instanceCameras[ i ] );
3599
+
3600
+ if ( instanceCamera !== null ) {
3601
+
3602
+ objects.push( instanceCamera.clone() );
3603
+
3604
+ }
3605
+
3606
+ }
3607
+
3608
+ // instance controllers
3609
+
3610
+ for ( let i = 0, l = instanceControllers.length; i < l; i ++ ) {
3611
+
3612
+ const instance = instanceControllers[ i ];
3613
+ const controller = getController( instance.id );
3614
+ const geometries = getGeometry( controller.id );
3615
+ const newObjects = buildObjects( geometries, instance.materials );
3616
+
3617
+ const skeletons = instance.skeletons;
3618
+ const joints = controller.skin.joints;
3619
+
3620
+ const skeleton = buildSkeleton( skeletons, joints );
3621
+
3622
+ for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {
3623
+
3624
+ const object = newObjects[ j ];
3625
+
3626
+ if ( object.isSkinnedMesh ) {
3627
+
3628
+ object.bind( skeleton, controller.skin.bindMatrix );
3629
+ object.normalizeSkinWeights();
3630
+
3631
+ }
3632
+
3633
+ objects.push( object );
3634
+
3635
+ }
3636
+
3637
+ }
3638
+
3639
+ // instance lights
3640
+
3641
+ for ( let i = 0, l = instanceLights.length; i < l; i ++ ) {
3642
+
3643
+ const instanceLight = getLight( instanceLights[ i ] );
3644
+
3645
+ if ( instanceLight !== null ) {
3646
+
3647
+ objects.push( instanceLight.clone() );
3648
+
3649
+ }
3650
+
3651
+ }
3652
+
3653
+ // instance geometries
3654
+
3655
+ for ( let i = 0, l = instanceGeometries.length; i < l; i ++ ) {
3656
+
3657
+ const instance = instanceGeometries[ i ];
3658
+
3659
+ // a single geometry instance in collada can lead to multiple object3Ds.
3660
+ // this is the case when primitives are combined like triangles and lines
3661
+
3662
+ const geometries = getGeometry( instance.id );
3663
+ const newObjects = buildObjects( geometries, instance.materials );
3664
+
3665
+ for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {
3666
+
3667
+ objects.push( newObjects[ j ] );
3668
+
3669
+ }
3670
+
3671
+ }
3672
+
3673
+ // instance nodes
3674
+
3675
+ for ( let i = 0, l = instanceNodes.length; i < l; i ++ ) {
3676
+
3677
+ objects.push( getNode( instanceNodes[ i ] ).clone() );
3678
+
3679
+ }
3680
+
3681
+ let object;
3682
+
3683
+ if ( nodes.length === 0 && objects.length === 1 ) {
3684
+
3685
+ object = objects[ 0 ];
3686
+
3687
+ } else {
3688
+
3689
+ object = ( type === 'JOINT' ) ? new Bone() : new Group();
3690
+
3691
+ for ( let i = 0; i < objects.length; i ++ ) {
3692
+
3693
+ object.add( objects[ i ] );
3694
+
3695
+ }
3696
+
3697
+ }
3698
+
3699
+ object.name = ( type === 'JOINT' ) ? data.sid : data.name;
3700
+ object.matrix.copy( matrix );
3701
+ object.matrix.decompose( object.position, object.quaternion, object.scale );
3702
+
3703
+ return object;
3704
+
3705
+ }
3706
+
3707
+ const fallbackMaterial = new MeshBasicMaterial( {
3708
+ name: Loader.DEFAULT_MATERIAL_NAME,
3709
+ color: 0xff00ff
3710
+ } );
3711
+
3712
+ function resolveMaterialBinding( keys, instanceMaterials ) {
3713
+
3714
+ const materials = [];
3715
+
3716
+ for ( let i = 0, l = keys.length; i < l; i ++ ) {
3717
+
3718
+ const id = instanceMaterials[ keys[ i ] ];
3719
+
3720
+ if ( id === undefined ) {
3721
+
3722
+ console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
3723
+ materials.push( fallbackMaterial );
3724
+
3725
+ } else {
3726
+
3727
+ materials.push( getMaterial( id ) );
3728
+
3729
+ }
3730
+
3731
+ }
3732
+
3733
+ return materials;
3734
+
3735
+ }
3736
+
3737
+ function buildObjects( geometries, instanceMaterials ) {
3738
+
3739
+ const objects = [];
3740
+
3741
+ for ( const type in geometries ) {
3742
+
3743
+ const geometry = geometries[ type ];
3744
+
3745
+ const materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
3746
+
3747
+ // handle case if no materials are defined
3748
+
3749
+ if ( materials.length === 0 ) {
3750
+
3751
+ if ( type === 'lines' || type === 'linestrips' ) {
3752
+
3753
+ materials.push( new LineBasicMaterial() );
3754
+
3755
+ } else {
3756
+
3757
+ materials.push( new MeshPhongMaterial() );
3758
+
3759
+ }
3760
+
3761
+ }
3762
+
3763
+ // Collada allows to use phong and lambert materials with lines. Replacing these cases with LineBasicMaterial.
3764
+
3765
+ if ( type === 'lines' || type === 'linestrips' ) {
3766
+
3767
+ for ( let i = 0, l = materials.length; i < l; i ++ ) {
3768
+
3769
+ const material = materials[ i ];
3770
+
3771
+ if ( material.isMeshPhongMaterial === true || material.isMeshLambertMaterial === true ) {
3772
+
3773
+ const lineMaterial = new LineBasicMaterial();
3774
+
3775
+ // copy compatible properties
3776
+
3777
+ lineMaterial.color.copy( material.color );
3778
+ lineMaterial.opacity = material.opacity;
3779
+ lineMaterial.transparent = material.transparent;
3780
+
3781
+ // replace material
3782
+
3783
+ materials[ i ] = lineMaterial;
3784
+
3785
+ }
3786
+
3787
+ }
3788
+
3789
+ }
3790
+
3791
+ // regard skinning
3792
+
3793
+ const skinning = ( geometry.data.attributes.skinIndex !== undefined );
3794
+
3795
+ // choose between a single or multi materials (material array)
3796
+
3797
+ const material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
3798
+
3799
+ // now create a specific 3D object
3800
+
3801
+ let object;
3802
+
3803
+ switch ( type ) {
3804
+
3805
+ case 'lines':
3806
+ object = new LineSegments( geometry.data, material );
3807
+ break;
3808
+
3809
+ case 'linestrips':
3810
+ object = new Line( geometry.data, material );
3811
+ break;
3812
+
3813
+ case 'triangles':
3814
+ case 'polylist':
3815
+ if ( skinning ) {
3816
+
3817
+ object = new SkinnedMesh( geometry.data, material );
3818
+
3819
+ } else {
3820
+
3821
+ object = new Mesh( geometry.data, material );
3822
+
3823
+ }
3824
+
3825
+ break;
3826
+
3827
+ }
3828
+
3829
+ objects.push( object );
3830
+
3831
+ }
3832
+
3833
+ return objects;
3834
+
3835
+ }
3836
+
3837
+ function hasNode( id ) {
3838
+
3839
+ return library.nodes[ id ] !== undefined;
3840
+
3841
+ }
3842
+
3843
+ function getNode( id ) {
3844
+
3845
+ return getBuild( library.nodes[ id ], buildNode );
3846
+
3847
+ }
3848
+
3849
+ // visual scenes
3850
+
3851
+ function parseVisualScene( xml ) {
3852
+
3853
+ const data = {
3854
+ name: xml.getAttribute( 'name' ),
3855
+ children: []
3856
+ };
3857
+
3858
+ prepareNodes( xml );
3859
+
3860
+ const elements = getElementsByTagName( xml, 'node' );
3861
+
3862
+ for ( let i = 0; i < elements.length; i ++ ) {
3863
+
3864
+ data.children.push( parseNode( elements[ i ] ) );
3865
+
3866
+ }
3867
+
3868
+ library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
3869
+
3870
+ }
3871
+
3872
+ function buildVisualScene( data ) {
3873
+
3874
+ const group = new Group();
3875
+ group.name = data.name;
3876
+
3877
+ const children = data.children;
3878
+
3879
+ for ( let i = 0; i < children.length; i ++ ) {
3880
+
3881
+ const child = children[ i ];
3882
+
3883
+ group.add( getNode( child.id ) );
3884
+
3885
+ }
3886
+
3887
+ return group;
3888
+
3889
+ }
3890
+
3891
+ function hasVisualScene( id ) {
3892
+
3893
+ return library.visualScenes[ id ] !== undefined;
3894
+
3895
+ }
3896
+
3897
+ function getVisualScene( id ) {
3898
+
3899
+ return getBuild( library.visualScenes[ id ], buildVisualScene );
3900
+
3901
+ }
3902
+
3903
+ // scenes
3904
+
3905
+ function parseScene( xml ) {
3906
+
3907
+ const instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
3908
+ return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
3909
+
3910
+ }
3911
+
3912
+ function setupAnimations() {
3913
+
3914
+ const clips = library.clips;
3915
+
3916
+ if ( isEmpty( clips ) === true ) {
3917
+
3918
+ if ( isEmpty( library.animations ) === false ) {
3919
+
3920
+ // if there are animations but no clips, we create a default clip for playback
3921
+
3922
+ const tracks = [];
3923
+
3924
+ for ( const id in library.animations ) {
3925
+
3926
+ const animationTracks = getAnimation( id );
3927
+
3928
+ for ( let i = 0, l = animationTracks.length; i < l; i ++ ) {
3929
+
3930
+ tracks.push( animationTracks[ i ] );
3931
+
3932
+ }
3933
+
3934
+ }
3935
+
3936
+ animations.push( new AnimationClip( 'default', - 1, tracks ) );
3937
+
3938
+ }
3939
+
3940
+ } else {
3941
+
3942
+ for ( const id in clips ) {
3943
+
3944
+ animations.push( getAnimationClip( id ) );
3945
+
3946
+ }
3947
+
3948
+ }
3949
+
3950
+ }
3951
+
3952
+ // convert the parser error element into text with each child elements text
3953
+ // separated by new lines.
3954
+
3955
+ function parserErrorToText( parserError ) {
3956
+
3957
+ let result = '';
3958
+ const stack = [ parserError ];
3959
+
3960
+ while ( stack.length ) {
3961
+
3962
+ const node = stack.shift();
3963
+
3964
+ if ( node.nodeType === Node.TEXT_NODE ) {
3965
+
3966
+ result += node.textContent;
3967
+
3968
+ } else {
3969
+
3970
+ result += '\n';
3971
+ stack.push.apply( stack, node.childNodes );
3972
+
3973
+ }
3974
+
3975
+ }
3976
+
3977
+ return result.trim();
3978
+
3979
+ }
3980
+
3981
+ if ( text.length === 0 ) {
3982
+
3983
+ return { scene: new Scene() };
3984
+
3985
+ }
3986
+
3987
+ const xml = new DOMParser().parseFromString( text, 'application/xml' );
3988
+
3989
+ const collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
3990
+
3991
+ const parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
3992
+ if ( parserError !== undefined ) {
3993
+
3994
+ // Chrome will return parser error with a div in it
3995
+
3996
+ const errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
3997
+ let errorText;
3998
+
3999
+ if ( errorElement ) {
4000
+
4001
+ errorText = errorElement.textContent;
4002
+
4003
+ } else {
4004
+
4005
+ errorText = parserErrorToText( parserError );
4006
+
4007
+ }
4008
+
4009
+ console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
4010
+
4011
+ return null;
4012
+
4013
+ }
4014
+
4015
+ // metadata
4016
+
4017
+ const version = collada.getAttribute( 'version' );
4018
+ console.debug( 'THREE.ColladaLoader: File version', version );
4019
+
4020
+ const asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
4021
+ const textureLoader = new TextureLoader( this.manager );
4022
+ textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
4023
+
4024
+ let tgaLoader;
4025
+
4026
+ if ( TGALoader ) {
4027
+
4028
+ tgaLoader = new TGALoader( this.manager );
4029
+ tgaLoader.setPath( this.resourcePath || path );
4030
+
4031
+ }
4032
+
4033
+ //
4034
+
4035
+ const tempColor = new Color();
4036
+ const animations = [];
4037
+ let kinematics = {};
4038
+ let count = 0;
4039
+
4040
+ //
4041
+
4042
+ const library = {
4043
+ animations: {},
4044
+ clips: {},
4045
+ controllers: {},
4046
+ images: {},
4047
+ effects: {},
4048
+ materials: {},
4049
+ cameras: {},
4050
+ lights: {},
4051
+ geometries: {},
4052
+ nodes: {},
4053
+ visualScenes: {},
4054
+ kinematicsModels: {},
4055
+ physicsModels: {},
4056
+ kinematicsScenes: {}
4057
+ };
4058
+
4059
+ parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
4060
+ parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
4061
+ parseLibrary( collada, 'library_controllers', 'controller', parseController );
4062
+ parseLibrary( collada, 'library_images', 'image', parseImage );
4063
+ parseLibrary( collada, 'library_effects', 'effect', parseEffect );
4064
+ parseLibrary( collada, 'library_materials', 'material', parseMaterial );
4065
+ parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
4066
+ parseLibrary( collada, 'library_lights', 'light', parseLight );
4067
+ parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
4068
+ parseLibrary( collada, 'library_nodes', 'node', parseNode );
4069
+ parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
4070
+ parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
4071
+ parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
4072
+ parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
4073
+
4074
+ buildLibrary( library.animations, buildAnimation );
4075
+ buildLibrary( library.clips, buildAnimationClip );
4076
+ buildLibrary( library.controllers, buildController );
4077
+ buildLibrary( library.images, buildImage );
4078
+ buildLibrary( library.effects, buildEffect );
4079
+ buildLibrary( library.materials, buildMaterial );
4080
+ buildLibrary( library.cameras, buildCamera );
4081
+ buildLibrary( library.lights, buildLight );
4082
+ buildLibrary( library.geometries, buildGeometry );
4083
+ buildLibrary( library.visualScenes, buildVisualScene );
4084
+
4085
+ setupAnimations();
4086
+ setupKinematics();
4087
+
4088
+ const scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
4089
+ scene.animations = animations;
4090
+
4091
+ if ( asset.upAxis === 'Z_UP' ) {
4092
+
4093
+ console.warn( 'THREE.ColladaLoader: You are loading an asset with a Z-UP coordinate system. The loader just rotates the asset to transform it into Y-UP. The vertex data are not converted, see #24289.' );
4094
+ scene.rotation.set( - Math.PI / 2, 0, 0 );
4095
+
4096
+ }
4097
+
4098
+ scene.scale.multiplyScalar( asset.unit );
4099
+
4100
+ return {
4101
+ get animations() {
4102
+
4103
+ console.warn( 'THREE.ColladaLoader: Please access animations over scene.animations now.' );
4104
+ return animations;
4105
+
4106
+ },
4107
+ kinematics: kinematics,
4108
+ library: library,
4109
+ scene: scene
4110
+ };
4111
+
4112
+ }
4113
+
4114
+ }
4115
+
4116
+ export { ColladaLoader };